I'm loading a terrain set created with osgdem (.osga) via something like this:

   pTerrain = osgDB::readNodeFile("oahu-10.osga");

Easy as pie. However, for a really dense terrain, the performance is a bit lack-luster. I wonder if everybody knows a trick that I haven't discovered yet for speeding this up a bit. Some standard "optimization" node configuration or setting that a newbie might have missed that can make a big difference.

Richard

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