I'm loading a terrain set created with osgdem (.osga) via something
like this:
pTerrain = osgDB::readNodeFile("oahu-10.osga");
Easy as pie. However, for a really dense terrain, the performance is a
bit lack-luster. I wonder if everybody knows a trick that I haven't
discovered yet for speeding this up a bit. Some standard
"optimization" node configuration or setting that a newbie might have
missed that can make a big difference.
Richard
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