Hi!

I apologize but I have not understood well.
I have need to draw the ground that is in the file terrain.jpg without the plan that is visualized around.
I don't understand as I must use the NoDataValue.

Besides I also have problems to color the terrain.
My objective is to draw a terrain with a casting of washes.

Can you recommend me a book where to find a good documentation for my specific problem?

Thanks
Aurora Restivo.



Robert Osfield ha scritto:
Hi Aurora,

I think what you are looking for is the osgTerrain::ValidDataOperator
that you can attach to your elevation layer via
Layer::setValidDataOperator(operator);

In include/osgTerrain/ValidDataOperator you'll find the NoDataValue
subclass which is probably what you want to use in your case.

Robert.

On Feb 19, 2008 12:33 PM, aurora restivo <[EMAIL PROTECTED]> wrote:
Hi!

the image jpg in enclosure, is the result of the terrain that I have
drawn beginning from the matrix of the altitudes.
I would want to know if a way exists for not visualizing the quotas
equal to 0.

the source code is found in the file morfologia.txt

Thanks in advance.
Aurora Restivo




<<inline: terrain.JPG>>

int** m= g->leggiFile("morf0.txt");


osg::HeightField* hF = new osg::HeightField();
        hF->allocate(296,410);
        
        for(int i=0; i< 410; i++)
        {
                for(int j=0; j<296 ;j++)
                {
                        if(m[i][j]!=0)
                                hF->setHeight(j,i, m[i][j]);
                        else
                                hF->setHeight(j,i, m[i][j]);
                }
        }

        hF->setXInterval(41.0);
        hF->setYInterval(29.6);
        
        osg::Quat* quat=  new osg::Quat(0,0,180,45);
        hF->setRotation(*quat); 


        osgTerrain::Terrain* terrainNode= new osgTerrain::Terrain();
        osgTerrain::HeightFieldLayer* hFLayer= new 
osgTerrain::HeightFieldLayer();

        hFLayer->setHeightField(hF);
        terrainNode->setElevationLayer(hFLayer);

        

        osg::Geode* geode= new osg::Geode();
        osg::ShapeDrawable* draw= new osg::ShapeDrawable(hF);
        geode->addDrawable(draw);
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