Hi Robert, The this I don't understand, is that I copy the code for my own registry, with exactly the same static implementation, but I get a new instance each time I call the instance(). The constructor is called and the adress changes...
This is a part of the code : Registry* Registry::instance(bool erase) > { > static Registry* s_registry = new Registry; > > if(erase) > { > s_registry->destruct(); > s_registry = NULL; > } > > return s_registry; > } > > > class DLL_EXPORT Registry > { > > public : > > static Registry* instance(bool erase = false); > } > I know static variable is the same for each instance, but how can it be true if the constructor is called each time ? So i can't see the problem, considering this is the copy/paste of the osg Registry code... Thanks. Regards, Vincent. 2009/5/19 Robert Osfield <robert.osfi...@gmail.com> > HI Vincent, > > Go have a look at the source code, it contains the single static > instance of the Registry, so the method only ever returns a single > Registry. It would be worth your reading up about static variables > in C/C++ so you can understand how this stuff works, it really beyond > the scope of the OSG community to teach your this stuff. > > Robert. > > On Tue, May 19, 2009 at 11:54 AM, Vincent Bourdier > <vincent.bourd...@gmail.com> wrote: > > Hi all, > > > > A little new question about a c++ implementation of registry : > > > > The static method instance() return a new registry each time, so each > call > > have a new instance, so how can the registry's class plugin list can be > good > > ? any call to registry::instance()->addReaderWriter() add the the > > reader/Wirter in a new registry instance ... so how can it works > correctly ? > > > > Thanks for you help. > > > > Regards, > > Vincent. > > > > 2009/5/15 Vincent Bourdier <vincent.bourd...@gmail.com> > >> > >> Hi Art, > >> > >> I need to make these lib (dll/so) for linux and window at least, so I > need > >> common behavior. > >> I'm thinking a mix of the inheriting class and the osg plugin registry > >> behavior with the template static register method ... (note so > >> understandable I think) that is to say, may be a mix of all these way > can > >> bring me to a good solution .. > >> > >> Still here if you have suggestion or ideas > >> > >> Thanks every one, still good to have quality help here :-) > >> > >> Regards, > >> Vincent. > >> > >> 2009/5/15 Art Tevs <arti_t...@yahoo.de> > >>> > >>> Hi Vincent, > >>> > >>> > >>> > >>> Vincent.B wrote: > >>> > Hi all, > >>> > If you need to load dynamically some DLL (as osg plugins) but theses > >>> > DLL have no similar I/O (so make each one inherit from a base class > have no > >>> > sense), how will you do ? > >>> > > >>> > I'm thinking in the calssical loadLibrary and getProcAdress for each > >>> > one, ... but if you know or think in an other solution, I would be > very > >>> > interested to hear it. > >>> > > >>> > >>> > >>> In windows world each dll can have an entry point. This is a C > function, > >>> which will be called on dll loading. In unix world, I am not sure if > there > >>> exists default entry point routines, I think yes, but I am not sure. > >>> > >>> cheers, > >>> art > >>> > >>> ------------------ > >>> Read this topic online here: > >>> http://forum.openscenegraph.org/viewtopic.php?p=12249#12249 > >>> > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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