> One more thing - maybe important. This background color problem is not
> neccesary connected with a memory. I think that maybe the bigger problem is
> that it rises the GDI object counter. Please compare difference between Perl8
> and Perl10 - in Perl 5.8 in principle the memory is stable whereas in Perl10
> it blows up.
The memory issue you are seeing in 5.10 is a perl bug (my understanding). When
GDI handles aren't released they can use a significant amount of memory .
> Jeremy, how you manage the beckground problem? May you scatch it?
I'm not sure the approach I use would help you as I draw the whole screen
(fonts, graphics, backgrounds etc). I've looked at this again, and I think I've
fixed the bug within Win32::GUI. You mentioned that you built Win32::GUI from
scratch, so if you replace the DestroyWindow method in GUI.xs (around line
2231) with the code below it should fix things for you...
###########################################################################
# (@)INTERNAL:DestroyWindow()BOOLDestroyWindow(...)CODE: HWND handle;
LPPERLWIN32GUI_USERDATA perlud; handle = (HWND) handle_From(NOTXSCALL
ST(0)); perlud = (LPPERLWIN32GUI_USERDATA) GetWindowLong(handle,
GWL_USERDATA); if(ValidUserData(perlud) ) { //free any resources...need
to check other things like fonts etc if (perlud->hBackgroundBrush != NULL)
{ DeleteObject((HGDIOBJ) perlud->hBackgroundBrush);
perlud->hBackgroundBrush = NULL; } } RETVAL =
DestroyWindow(handle);OUTPUT: RETVAL
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