[hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
Hi list, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. 1st: i've changed my init script for tf2 because stop action was not working. Now it will send an exit cmd to the console to close the server. But looks that there is something wrong with my server, because most of times, when i use the exit command console says: ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps And then server stops responding, but process is still running. I've seen that if i reboot the box, the first time i use exit, it works fine. 2nd: i have noticed that in the first run (that is triggered in the boot), console does not show any warning in the bootstrap. But if i stop the server and then start it again there is a warning about the port: WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [TF2] Diamondback Infinite Crits fix?
I was wondering if there was going to be a fix for the Diamondback Infinite crits glitch today? See: http://www.youtube.com/watch?v=6hBSs1q7cFg if you don't know what I'm talking about. This is loosely on topic, as it will likely require a server update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] Diamondback Infinite Crits fix?
We have a fix implemented and tested. We expect to release it in an update this afternoon. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, August 23, 2011 10:38 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] [TF2] Diamondback Infinite Crits fix? I was wondering if there was going to be a fix for the Diamondback Infinite crits glitch today? See: http://www.youtube.com/watch?v=6hBSs1q7cFg if you don't know what I'm talking about. This is loosely on topic, as it will likely require a server update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Players dropping off on reliable snapshot overflow from server
Anyone else having issues with players dropping off to ERROR! Reliable snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4 of the players who had it and they said it's been going on since recent updates, not before. Personally i haven't experienced this but while i've been playing on a server, i see the same folks connect back to the server that were playing the last map. This message is at fault. Happens on 24 and 30 slot servers both. Just now 7 players dropped off with this message during mapchange. This also seems to affect server reputation. It's not a major issue if you have an old server (like most mine are) but the newest and most populated just can't seem to gather rep at all and players dropping off like this is one reason. This is daily checked rep count from the past 5 days: Your reputation score is 15347, 15218, 15281, 15176, 15169. I'm PS: there is a typo on snaphsot (snapshot). -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
I'm having the same issue on Debian Squeeze 6. It is preventing the servers from auto restarting :(. On Tue, Aug 23, 2011 at 12:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server
Same thing here for a while now. Kyle. On Tue, Aug 23, 2011 at 10:51 AM, ics i...@ics-base.net wrote: Anyone else having issues with players dropping off to ERROR! Reliable snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4 of the players who had it and they said it's been going on since recent updates, not before. Personally i haven't experienced this but while i've been playing on a server, i see the same folks connect back to the server that were playing the last map. This message is at fault. Happens on 24 and 30 slot servers both. Just now 7 players dropped off with this message during mapchange. This also seems to affect server reputation. It's not a major issue if you have an old server (like most mine are) but the newest and most populated just can't seem to gather rep at all and players dropping off like this is one reason. This is daily checked rep count from the past 5 days: Your reputation score is 15347, 15218, 15281, 15176, 15169. I'm PS: there is a typo on snaphsot (snapshot). -ics __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
Are you using map after the server has already started? We currently have some issues with that. It is supposed to shutdown and restart the server, but it doesn't quite work right. I'm considering just making the map command do a changelevel instead, when used a second time. (Along with a diagnostic message, of course.) - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 23, 2011 9:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server
Sorry to inject your discussion, how do you get the reputation score? I'm not playing much lately but I could check into the logs if such message is logged Il 23/08/2011 19:51, ics ha scritto: Anyone else having issues with players dropping off to ERROR! Reliable snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4 of the players who had it and they said it's been going on since recent updates, not before. Personally i haven't experienced this but while i've been playing on a server, i see the same folks connect back to the server that were playing the last map. This message is at fault. Happens on 24 and 30 slot servers both. Just now 7 players dropped off with this message during mapchange. This also seems to affect server reputation. It's not a major issue if you have an old server (like most mine are) but the newest and most populated just can't seem to gather rep at all and players dropping off like this is one reason. This is daily checked rep count from the past 5 days: Your reputation score is 15347, 15218, 15281, 15176, 15169. I'm PS: there is a typo on snaphsot (snapshot). -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server
Consider your injection cleaned. With this you can check the rep http://didrole.com/server_reputation it's not that important, i just track that for fun as i have Downward Fast on 3 other servers and this new one is Slightly Upward (when cl_gameserver_list is used on your steam client which the servers are registered in). I'm just curious why this is like it is compared to others. I guess now i know. -ics 23.8.2011 21:07, Marco Padovan kirjoitti: Sorry to inject your discussion, how do you get the reputation score? I'm not playing much lately but I could check into the logs if such message is logged Il 23/08/2011 19:51, ics ha scritto: Anyone else having issues with players dropping off to ERROR! Reliable snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4 of the players who had it and they said it's been going on since recent updates, not before. Personally i haven't experienced this but while i've been playing on a server, i see the same folks connect back to the server that were playing the last map. This message is at fault. Happens on 24 and 30 slot servers both. Just now 7 players dropped off with this message during mapchange. This also seems to affect server reputation. It's not a major issue if you have an old server (like most mine are) but the newest and most populated just can't seem to gather rep at all and players dropping off like this is one reason. This is daily checked rep count from the past 5 days: Your reputation score is 15347, 15218, 15281, 15176, 15169. I'm PS: there is a typo on snaphsot (snapshot). -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] A few SourceTV (relay) bugs
Hi, We experience a few SourceTV bugs; - If sourceTV relay server is enabled, clients are connected and a demo record is started on the gameserver itself, all the sourceTV clients get dropped from the relay server with the message Client delta ticks out of order - A minor cosmetic issue, if SourceTV relay server is enabled, the (windows) server browser displays 0/-128 slots when it's empty - When SourceTV is enabled, and the game server is in your favourites, each time you refresh it jumps back and forth between showing the game server and sourceTV (intended behaviour?) Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server
I haven't seen that on my own server, but I got booted from another server for this reason after downloading a custom map. As I recall, this was shortly following the Item Server outage yesterday, so it may be related to that? Granted, I had restarted TF2 (to get my loadout back) and reconnected to the server prior to the map change. Incidentally, I've noticed an increasing number of Item Server outages that cause loadout changes to stop working until the client completely exits TF2 and rejoins. It doesn't even show the usual Can't connect to item server thing, you just can't change loadouts. On Tue, Aug 23, 2011 at 1:51 PM, ics i...@ics-base.net wrote: Anyone else having issues with players dropping off to ERROR! Reliable snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4 of the players who had it and they said it's been going on since recent updates, not before. Personally i haven't experienced this but while i've been playing on a server, i see the same folks connect back to the server that were playing the last map. This message is at fault. Happens on 24 and 30 slot servers both. Just now 7 players dropped off with this message during mapchange. This also seems to affect server reputation. It's not a major issue if you have an old server (like most mine are) but the newest and most populated just can't seem to gather rep at all and players dropping off like this is one reason. This is daily checked rep count from the past 5 days: Your reputation score is 15347, 15218, 15281, 15176, 15169. I'm PS: there is a typo on snaphsot (snapshot). -ics __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
It happened to me 2 weeks ago, my host uses Slackware. 2011/8/23 Fletcher Dunn fletch...@valvesoftware.com Are you using map after the server has already started? We currently have some issues with that. It is supposed to shutdown and restart the server, but it doesn't quite work right. I'm considering just making the map command do a changelevel instead, when used a second time. (Along with a diagnostic message, of course.) - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 23, 2011 9:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
hi Fletcher, the incomming update for tf2 will be required ? Lou 2011/8/23 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com It happened to me 2 weeks ago, my host uses Slackware. 2011/8/23 Fletcher Dunn fletch...@valvesoftware.com Are you using map after the server has already started? We currently have some issues with that. It is supposed to shutdown and restart the server, but it doesn't quite work right. I'm considering just making the map command do a changelevel instead, when used a second time. (Along with a diagnostic message, of course.) - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 23, 2011 9:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
Pretty much will include new stuff for the Birthday, my client items schema got updated. 2011/8/23 Loïc PERY louloubi...@gmail.com hi Fletcher, the incomming update for tf2 will be required ? Lou 2011/8/23 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com It happened to me 2 weeks ago, my host uses Slackware. 2011/8/23 Fletcher Dunn fletch...@valvesoftware.com Are you using map after the server has already started? We currently have some issues with that. It is supposed to shutdown and restart the server, but it doesn't quite work right. I'm considering just making the map command do a changelevel instead, when used a second time. (Along with a diagnostic message, of course.) - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 23, 2011 9:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable
That makes sense. Tomorrow is Team Fortress's 15th birthday. On 8/23/2011 4:26 PM, Bajdechi Nightbox Alexandru wrote: Pretty much will include new stuff for the Birthday, my client items schema got updated. 2011/8/23 Loïc PERYlouloubi...@gmail.com hi Fletcher, the incomming update for tf2 will be required ? Lou 2011/8/23 Bajdechi Nightbox Alexandrualexandrualexa...@gmail.com It happened to me 2 weeks ago, my host uses Slackware. 2011/8/23 Fletcher Dunnfletch...@valvesoftware.com Are you using map after the server has already started? We currently have some issues with that. It is supposed to shutdown and restart the server, but it doesn't quite work right. I'm considering just making the map command do a changelevel instead, when used a second time. (Along with a diagnostic message, of course.) - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 23, 2011 9:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable I believe the assert is spurrious. I'm actually looking into that right now. Pretty sure that it doesn't mean it's leaking file descriptors. Your humble servant, - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk Sent: Tuesday, August 23, 2011 8:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable Hi, I have two things about my srcds, first one is a problem, second one is just a message from the server, but may be related to the same problem. ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) (...) WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL Server runs good anyway, it responds to port 27040 that is the expected one. Am always using my init script for start/stop operation. Looks like the server is leaking file descriptors. What distro do you use? What kernel? After stoping the tf2 instance, what is the output of: $ netstat -anp | grep 27040 -- kind regards Wojciech 'arab' Arabczyk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming soon
Just a heads-up. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: SourceTV and Replay
Yes, although if you start with both -replay and +tv_enable 1 on your command line, max players should be adjusted accordingly. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, August 22, 2011 5:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: SourceTV and Replay Will this still steal a player slot? On Mon, Aug 22, 2011 at 5:00 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Any chance of merging them as a single service ? Sent from my HTC Sensation. În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a scris: I just did a bit of work on this. I've removed the code that keeps replay and SourceTV from being enabled at the same time, and was able to run without any trouble. We'll do some testing internally and will get this out as soon as we can. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Saturday, August 20, 2011 12:59 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2: SourceTV and Replay Hello, today I have tried the replay again, to see if it is stable now. Unfortunatly, I had to disable the SourveTV to get replay working. I hope this is temporarly and we will get the SouceTV functionality back soon. Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: SourceTV and Replay
If you do this now it only adds 1 extra slot but takes up two. So I assume that will be fixed? Thanks. On Tue, Aug 23, 2011 at 8:20 PM, Jon Lippincott j...@valvesoftware.comwrote: Yes, although if you start with both -replay and +tv_enable 1 on your command line, max players should be adjusted accordingly. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, August 22, 2011 5:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: SourceTV and Replay Will this still steal a player slot? On Mon, Aug 22, 2011 at 5:00 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Any chance of merging them as a single service ? Sent from my HTC Sensation. În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a scris: I just did a bit of work on this. I've removed the code that keeps replay and SourceTV from being enabled at the same time, and was able to run without any trouble. We'll do some testing internally and will get this out as soon as we can. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Saturday, August 20, 2011 12:59 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2: SourceTV and Replay Hello, today I have tried the replay again, to see if it is stable now. Unfortunatly, I had to disable the SourveTV to get replay working. I hope this is temporarly and we will get the SouceTV functionality back soon. Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
Thanks for the heads up--it's appreciated! ps. To those unaware, it's out as of a minute ago On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com wrote: Just a heads-up. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
I keep getting command aborted when trying to run the update, via both the run script and manually executing the update :( Even adding -retry doesn't help ... guess I just gotta wait :/ --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Tuesday, August 23, 2011 2:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Thanks for the heads up--it's appreciated! ps. To those unaware, it's out as of a minute ago On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com wrote: Just a heads-up. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Are there any fixes in the works to tone down the Tomislav? My servers are turning into fat kielbasa-fests and it's starting to turn people off the game. On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Get less lame players, we hardly ever see any Tomislav users on our servers... probably because most of our regulars are comp level though... On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter reacherg...@gmail.com wrote: Are there any fixes in the works to tone down the Tomislav? My servers are turning into fat kielbasa-fests and it's starting to turn people off the game. On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
This is not helpful. On Tue, Aug 23, 2011 at 7:00 PM, Eli Witt eliw...@gmail.com wrote: Get less lame players, we hardly ever see any Tomislav users on our servers... probably because most of our regulars are comp level though... On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter reacherg...@gmail.com wrote: Are there any fixes in the works to tone down the Tomislav? My servers are turning into fat kielbasa-fests and it's starting to turn people off the game. On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam Connection Reset, errno 104 Connection reset by peer on 100% complete downloads?
So, at the end of today's update, I got this: 100.00% downloading ./orangebox/bin/studiorender.so Connection Reset, errno 104 Connection reset by peer This causes nemrun to assume the update failed and attempt to redownload. Is there any way to make it not return an error when the update was successful? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Connection Reset, errno 104 Connection reset by peer on 100% complete downloads?
I don't know nemrun because I don't use it, but I have an update script that also looks at the exit code and retries up to three times if it's not zero. I just did four install updates and they all went fine. Maybe just you? But yea, the whole reason I had to write that part of the script is because the updater loves to exit without doing it's job the first time. Would be nice if it handled those issues internally and reliably. Ross Bemrose wrote: So, at the end of today's update, I got this: 100.00% downloading ./orangebox/bin/studiorender.so Connection Reset, errno 104 Connection reset by peer This causes nemrun to assume the update failed and attempt to redownload. Is there any way to make it not return an error when the update was successful? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update released
It's coming back up in a few minutes. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Tuesday, August 23, 2011 6:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Yes On Tue, Aug 23, 2011 at 9:25 PM, David Schmieder dm_schmie...@hotmail.commailto:dm_schmie...@hotmail.com wrote: Item server down for anyone else? -David Schmieder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Request: Keep file timestamps on update downloads
When the steam binary installs distribution files, it would be really nice if the date/time info was also brought along with it, so that they were universal between installs and systems. This would make it super easy to do delta copies (like rsync --compare-dest), make deduplication easier, and probably allow for many other nice things. Unfortunately, those time stamps are not coming along, so if I want to dedupe my files, I have to hash them, which is IO and CPU intensive. Right now, I have something like 96GB of steam server files total, but if I dedupe them, I really only have about 17GB. All the rest is duplicate files. Here are two files, both the same; jmomo@parts-- [~/hlds/srcds-servers] jmomo@parts--md5sum ./server-tf2-*/orangebox/tf/bin/server.so 96341361093e90bc2f7f553fc0b70bb3 ./server-tf2-TEST1/orangebox/tf/bin/server.so 96341361093e90bc2f7f553fc0b70bb3 ./server-tf2-VANILLA/orangebox/tf/bin/server.so But they have different timestamps because they were updated separately; jmomo@parts-- [~/hlds/srcds-servers] jmomo@parts--stat ./server-tf2-*/orangebox/tf/bin/server.so File: `./server-tf2-TEST1/orangebox/tf/bin/server.so' Size: 19269858Blocks: 37640 IO Block: 4096 regular file Device: 900h/2304d Inode: 5123264 Links: 1 Access: (0640/-rw-r-) Uid: ( 107/hlds) Gid: ( 1002/hlds) Access: 2011-08-23 18:09:37.480571803 -0700 Modify: 2011-08-23 18:09:40.444510880 -0700 Change: 2011-08-23 18:09:40.444510880 -0700 File: `./server-tf2-VANILLA/orangebox/tf/bin/server.so' Size: 19269858Blocks: 37640 IO Block: 4096 regular file Device: 900h/2304d Inode: 4074734 Links: 1 Access: (0640/-rw-r-) Uid: ( 107/hlds) Gid: ( 1002/hlds) Access: 2011-08-23 18:08:28.473989980 -0700 Modify: 2011-08-23 18:08:35.717841116 -0700 Change: 2011-08-23 18:08:35.717841116 -0700 Don't suggest that I use hard links. These files span multiple hosts. -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux