[hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread nevermore

Hi list,
I have two things about my srcds, first one is a problem, second one  
is just a message from the server, but may be related to the same  
problem.


1st:
i've changed my init script for tf2 because stop action was not working.
Now it will send an exit cmd to the console to close the server.

But looks that there is something wrong with my server, because most  
of times, when i use the exit command console says:


ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset  
)

CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object  
alertable sleeps


And then server stops responding, but process is still running.

I've seen that if i reboot the box, the first time i use exit, it  
works fine.


2nd:
i have noticed that in the first run (that is triggered in the boot),  
console does not show any warning in the bootstrap. But if i stop the  
server and then start it again there is a warning about the port:


WARNING: Port 27040 was unavailable - bound to port 27041 instead
Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL

Server runs good anyway, it responds to port 27040 that is the expected one.

Am always using my init script for start/stop operation.

Thank you

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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Wojciech Arabczyk
Hi,

 I have two things about my srcds, first one is a problem, second one is just
 a message from the server, but may be related to the same problem.

 ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 (...)
 WARNING: Port 27040 was unavailable - bound to port 27041 instead
 Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL

 Server runs good anyway, it responds to port 27040 that is the expected one.

 Am always using my init script for start/stop operation.

Looks like the server is leaking file descriptors. What distro do you use?
What kernel?

After stoping the tf2 instance, what is the output of:
$ netstat -anp | grep 27040

-- 
kind regards
Wojciech 'arab' Arabczyk

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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Fletcher Dunn
I believe the assert is spurrious.  I'm actually looking into that right now.

Pretty sure that it doesn't mean it's leaking file descriptors.

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech 
Arabczyk
Sent: Tuesday, August 23, 2011 8:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was 
unavailable

Hi,

 I have two things about my srcds, first one is a problem, second one is just
 a message from the server, but may be related to the same problem.

 ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 (...)
 WARNING: Port 27040 was unavailable - bound to port 27041 instead
 Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL

 Server runs good anyway, it responds to port 27040 that is the expected one.

 Am always using my init script for start/stop operation.

Looks like the server is leaking file descriptors. What distro do you use?
What kernel?

After stoping the tf2 instance, what is the output of:
$ netstat -anp | grep 27040

-- 
kind regards
Wojciech 'arab' Arabczyk

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[hlds_linux] [TF2] Diamondback Infinite Crits fix?

2011-08-23 Thread Ross Bemrose
I was wondering if there was going to be a fix for the Diamondback Infinite
crits glitch today?

See: http://www.youtube.com/watch?v=6hBSs1q7cFg if you don't know what I'm
talking about.

This is loosely on topic, as it will likely require a server update.
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Re: [hlds_linux] [TF2] Diamondback Infinite Crits fix?

2011-08-23 Thread Fletcher Dunn
We have a fix implemented and tested.  We expect to release it in an update 
this afternoon.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, August 23, 2011 10:38 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] [TF2] Diamondback Infinite Crits fix?

I was wondering if there was going to be a fix for the Diamondback Infinite
crits glitch today?

See: http://www.youtube.com/watch?v=6hBSs1q7cFg if you don't know what I'm
talking about.

This is loosely on topic, as it will likely require a server update.
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[hlds_linux] Players dropping off on reliable snapshot overflow from server

2011-08-23 Thread ics
Anyone else having issues with players dropping off to ERROR! Reliable 
snaphsot overflow. ? I'm seeing increased counts of this and i talked 
to 4 of the players who had it and they said it's been going on since 
recent updates, not before. Personally i haven't experienced this but 
while i've been playing on a server, i see the same folks connect back 
to the server that were playing the last map. This message is at fault. 
Happens on 24 and 30 slot servers both. Just now 7 players dropped off 
with this message during mapchange.


This also seems to affect server reputation. It's not a major issue if 
you have an old server (like most mine are) but the newest and most 
populated just can't seem to gather rep at all and players dropping off 
like this is one reason. This is daily checked rep count from the past 5 
days: Your reputation score is 15347, 15218, 15281, 15176, 15169. I'm


PS: there is a typo on snaphsot (snapshot).

-ics

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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread 1nsane
I'm having the same issue on Debian Squeeze 6. It is preventing the servers
from auto restarting :(.

On Tue, Aug 23, 2011 at 12:16 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 I believe the assert is spurrious.  I'm actually looking into that right
 now.

 Pretty sure that it doesn't mean it's leaking file descriptors.

 Your humble servant,
 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk
 Sent: Tuesday, August 23, 2011 8:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
 unavailable

 Hi,

  I have two things about my srcds, first one is a problem, second one is
 just
  a message from the server, but may be related to the same problem.

  ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset
 )
 
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
  956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
  (...)
  WARNING: Port 27040 was unavailable - bound to port 27041 instead
  Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005
 CL
 
  Server runs good anyway, it responds to port 27040 that is the expected
 one.
 
  Am always using my init script for start/stop operation.

 Looks like the server is leaking file descriptors. What distro do you use?
 What kernel?

 After stoping the tf2 instance, what is the output of:
 $ netstat -anp | grep 27040

 --
 kind regards
 Wojciech 'arab' Arabczyk

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Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server

2011-08-23 Thread Kyle Sanderson
Same thing here for a while now.

Kyle.

On Tue, Aug 23, 2011 at 10:51 AM, ics i...@ics-base.net wrote:

 Anyone else having issues with players dropping off to ERROR! Reliable
 snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4
 of the players who had it and they said it's been going on since recent
 updates, not before. Personally i haven't experienced this but while i've
 been playing on a server, i see the same folks connect back to the server
 that were playing the last map. This message is at fault. Happens on 24 and
 30 slot servers both. Just now 7 players dropped off with this message
 during mapchange.

 This also seems to affect server reputation. It's not a major issue if you
 have an old server (like most mine are) but the newest and most populated
 just can't seem to gather rep at all and players dropping off like this is
 one reason. This is daily checked rep count from the past 5 days: Your
 reputation score is 15347, 15218, 15281, 15176, 15169. I'm

 PS: there is a typo on snaphsot (snapshot).

 -ics

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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Fletcher Dunn
Are you using map after the server has already started?  We currently have 
some issues with that.  It is supposed to shutdown and restart the server, but 
it doesn't quite work right.

I'm considering just making the map command do a changelevel instead, when used 
a second time.  (Along with a diagnostic message, of course.)

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, August 23, 2011 9:16 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was 
unavailable

I believe the assert is spurrious.  I'm actually looking into that right now.

Pretty sure that it doesn't mean it's leaking file descriptors.

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech 
Arabczyk
Sent: Tuesday, August 23, 2011 8:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was 
unavailable

Hi,

 I have two things about my srcds, first one is a problem, second one is just
 a message from the server, but may be related to the same problem.

 ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
 (...)
 WARNING: Port 27040 was unavailable - bound to port 27041 instead
 Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005 CL

 Server runs good anyway, it responds to port 27040 that is the expected one.

 Am always using my init script for start/stop operation.

Looks like the server is leaking file descriptors. What distro do you use?
What kernel?

After stoping the tf2 instance, what is the output of:
$ netstat -anp | grep 27040

-- 
kind regards
Wojciech 'arab' Arabczyk

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Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server

2011-08-23 Thread Marco Padovan
Sorry to inject your discussion, how do you get the reputation score?

I'm not playing much lately but I could check into the logs if such
message is logged

Il 23/08/2011 19:51, ics ha scritto:
 Anyone else having issues with players dropping off to ERROR!
 Reliable snaphsot overflow. ? I'm seeing increased counts of this and
 i talked to 4 of the players who had it and they said it's been going
 on since recent updates, not before. Personally i haven't experienced
 this but while i've been playing on a server, i see the same folks
 connect back to the server that were playing the last map. This
 message is at fault. Happens on 24 and 30 slot servers both. Just now
 7 players dropped off with this message during mapchange.

 This also seems to affect server reputation. It's not a major issue if
 you have an old server (like most mine are) but the newest and most
 populated just can't seem to gather rep at all and players dropping
 off like this is one reason. This is daily checked rep count from the
 past 5 days: Your reputation score is 15347, 15218, 15281, 15176,
 15169. I'm

 PS: there is a typo on snaphsot (snapshot).

 -ics

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Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server

2011-08-23 Thread ics
Consider your injection cleaned. With this you can check the rep 
http://didrole.com/server_reputation


it's not that important, i just track that for fun as i have Downward 
Fast on 3 other servers and this new one is Slightly Upward (when 
cl_gameserver_list is used on your steam client which the servers are 
registered in). I'm just curious why this is like it is compared to 
others. I guess now i know.


-ics

23.8.2011 21:07, Marco Padovan kirjoitti:

Sorry to inject your discussion, how do you get the reputation score?

I'm not playing much lately but I could check into the logs if such
message is logged

Il 23/08/2011 19:51, ics ha scritto:

Anyone else having issues with players dropping off to ERROR!
Reliable snaphsot overflow. ? I'm seeing increased counts of this and
i talked to 4 of the players who had it and they said it's been going
on since recent updates, not before. Personally i haven't experienced
this but while i've been playing on a server, i see the same folks
connect back to the server that were playing the last map. This
message is at fault. Happens on 24 and 30 slot servers both. Just now
7 players dropped off with this message during mapchange.

This also seems to affect server reputation. It's not a major issue if
you have an old server (like most mine are) but the newest and most
populated just can't seem to gather rep at all and players dropping
off like this is one reason. This is daily checked rep count from the
past 5 days: Your reputation score is 15347, 15218, 15281, 15176,
15169. I'm

PS: there is a typo on snaphsot (snapshot).

-ics

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[hlds_linux] A few SourceTV (relay) bugs

2011-08-23 Thread Saint K .
Hi,

We experience a few SourceTV bugs;

- If sourceTV relay server is enabled, clients are connected and a demo record 
is started on the gameserver itself, all the sourceTV clients get dropped from 
the relay server with the message Client delta ticks out of order
- A minor cosmetic issue, if SourceTV relay server is enabled, the (windows) 
server browser displays 0/-128 slots when it's empty
- When SourceTV is enabled, and the game server is in your favourites, each 
time you refresh it jumps back and forth between showing the game server and 
sourceTV (intended behaviour?)

Cheers,
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Re: [hlds_linux] Players dropping off on reliable snapshot overflow from server

2011-08-23 Thread Ross Bemrose
I haven't seen that on my own server, but I got booted from another server
for this reason after downloading a custom map.

As I recall, this was shortly following the Item Server outage yesterday, so
it may be related to that?  Granted, I had restarted TF2 (to get my loadout
back) and reconnected to the server prior to the map change.

Incidentally, I've noticed an increasing number of Item Server outages that
cause loadout changes to stop working until the client completely exits TF2
and rejoins.  It doesn't even show the usual Can't connect to item server
thing, you just can't change loadouts.

On Tue, Aug 23, 2011 at 1:51 PM, ics i...@ics-base.net wrote:

 Anyone else having issues with players dropping off to ERROR! Reliable
 snaphsot overflow. ? I'm seeing increased counts of this and i talked to 4
 of the players who had it and they said it's been going on since recent
 updates, not before. Personally i haven't experienced this but while i've
 been playing on a server, i see the same folks connect back to the server
 that were playing the last map. This message is at fault. Happens on 24 and
 30 slot servers both. Just now 7 players dropped off with this message
 during mapchange.

 This also seems to affect server reputation. It's not a major issue if you
 have an old server (like most mine are) but the newest and most populated
 just can't seem to gather rep at all and players dropping off like this is
 one reason. This is daily checked rep count from the past 5 days: Your
 reputation score is 15347, 15218, 15281, 15176, 15169. I'm

 PS: there is a typo on snaphsot (snapshot).

 -ics

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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Bajdechi Nightbox Alexandru
It happened to me 2 weeks ago, my host uses Slackware.

2011/8/23 Fletcher Dunn fletch...@valvesoftware.com

 Are you using map after the server has already started?  We currently
 have some issues with that.  It is supposed to shutdown and restart the
 server, but it doesn't quite work right.

 I'm considering just making the map command do a changelevel instead, when
 used a second time.  (Along with a diagnostic message, of course.)

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Tuesday, August 23, 2011 9:16 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
 unavailable

 I believe the assert is spurrious.  I'm actually looking into that right
 now.

 Pretty sure that it doesn't mean it's leaking file descriptors.

 Your humble servant,
 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech Arabczyk
 Sent: Tuesday, August 23, 2011 8:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
 unavailable

 Hi,

  I have two things about my srcds, first one is a problem, second one is
 just
  a message from the server, but may be related to the same problem.

  ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset
 )
 
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
  956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
  (...)
  WARNING: Port 27040 was unavailable - bound to port 27041 instead
  Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV / 27005
 CL
 
  Server runs good anyway, it responds to port 27040 that is the expected
 one.
 
  Am always using my init script for start/stop operation.

 Looks like the server is leaking file descriptors. What distro do you use?
 What kernel?

 After stoping the tf2 instance, what is the output of:
 $ netstat -anp | grep 27040

 --
 kind regards
 Wojciech 'arab' Arabczyk

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 please visit:
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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Loïc PERY
hi Fletcher,

the incomming update for tf2 will be required ?

Lou
2011/8/23 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com

 It happened to me 2 weeks ago, my host uses Slackware.

 2011/8/23 Fletcher Dunn fletch...@valvesoftware.com

  Are you using map after the server has already started?  We currently
  have some issues with that.  It is supposed to shutdown and restart the
  server, but it doesn't quite work right.
 
  I'm considering just making the map command do a changelevel instead,
 when
  used a second time.  (Along with a diagnostic message, of course.)
 
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Tuesday, August 23, 2011 9:16 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
  unavailable
 
  I believe the assert is spurrious.  I'm actually looking into that right
  now.
 
  Pretty sure that it doesn't mean it's leaking file descriptors.
 
  Your humble servant,
  - Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech
 Arabczyk
  Sent: Tuesday, August 23, 2011 8:25 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
  unavailable
 
  Hi,
 
   I have two things about my srcds, first one is a problem, second one is
  just
   a message from the server, but may be related to the same problem.
 
   ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set
 *)m_pfdset
  )
  
 
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
   956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
   (...)
   WARNING: Port 27040 was unavailable - bound to port 27041 instead
   Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV /
 27005
  CL
  
   Server runs good anyway, it responds to port 27040 that is the expected
  one.
  
   Am always using my init script for start/stop operation.
 
  Looks like the server is leaking file descriptors. What distro do you
 use?
  What kernel?
 
  After stoping the tf2 instance, what is the output of:
  $ netstat -anp | grep 27040
 
  --
  kind regards
  Wojciech 'arab' Arabczyk
 
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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Bajdechi Nightbox Alexandru
Pretty much will include new stuff for the Birthday, my client items schema
got updated.

2011/8/23 Loïc PERY louloubi...@gmail.com

 hi Fletcher,

 the incomming update for tf2 will be required ?

 Lou
 2011/8/23 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com

  It happened to me 2 weeks ago, my host uses Slackware.
 
  2011/8/23 Fletcher Dunn fletch...@valvesoftware.com
 
   Are you using map after the server has already started?  We currently
   have some issues with that.  It is supposed to shutdown and restart the
   server, but it doesn't quite work right.
  
   I'm considering just making the map command do a changelevel instead,
  when
   used a second time.  (Along with a diagnostic message, of course.)
  
   - Fletch
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
   Sent: Tuesday, August 23, 2011 9:16 AM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
   unavailable
  
   I believe the assert is spurrious.  I'm actually looking into that
 right
   now.
  
   Pretty sure that it doesn't mean it's leaking file descriptors.
  
   Your humble servant,
   - Fletch
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech
  Arabczyk
   Sent: Tuesday, August 23, 2011 8:25 AM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
   unavailable
  
   Hi,
  
I have two things about my srcds, first one is a problem, second one
 is
   just
a message from the server, but may be related to the same problem.
  
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set
  *)m_pfdset
   )
   
  
 
 /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp
956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
(...)
WARNING: Port 27040 was unavailable - bound to port 27041 instead
Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV /
  27005
   CL
   
Server runs good anyway, it responds to port 27040 that is the
 expected
   one.
   
Am always using my init script for start/stop operation.
  
   Looks like the server is leaking file descriptors. What distro do you
  use?
   What kernel?
  
   After stoping the tf2 instance, what is the output of:
   $ netstat -anp | grep 27040
  
   --
   kind regards
   Wojciech 'arab' Arabczyk
  
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Re: [hlds_linux] TF2 - exit / quit problem - Warning port was unavailable

2011-08-23 Thread Ross Bemrose

That makes sense.  Tomorrow is Team Fortress's 15th birthday.

On 8/23/2011 4:26 PM, Bajdechi Nightbox Alexandru wrote:

Pretty much will include new stuff for the Birthday, my client items schema
got updated.

2011/8/23 Loïc PERYlouloubi...@gmail.com


hi Fletcher,

the incomming update for tf2 will be required ?

Lou
2011/8/23 Bajdechi Nightbox Alexandrualexandrualexa...@gmail.com


It happened to me 2 weeks ago, my host uses Slackware.

2011/8/23 Fletcher Dunnfletch...@valvesoftware.com


Are you using map after the server has already started?  We currently
have some issues with that.  It is supposed to shutdown and restart the
server, but it doesn't quite work right.

I'm considering just making the map command do a changelevel instead,

when

used a second time.  (Along with a diagnostic message, of course.)

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, August 23, 2011 9:16 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
unavailable

I believe the assert is spurrious.  I'm actually looking into that

right

now.

Pretty sure that it doesn't mean it's leaking file descriptors.

Your humble servant,
- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Wojciech

Arabczyk

Sent: Tuesday, August 23, 2011 8:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 - exit / quit problem - Warning port was
unavailable

Hi,


I have two things about my srcds, first one is a problem, second one

is

just

a message from the server, but may be related to the same problem.
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set

*)m_pfdset

)

/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp

956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
(...)
WARNING: Port 27040 was unavailable - bound to port 27041 instead
Network: IP 201.212.0.82, mode MP, dedicated Yes, ports 27040 SV /

27005

CL

Server runs good anyway, it responds to port 27040 that is the

expected

one.

Am always using my init script for start/stop operation.

Looks like the server is leaking file descriptors. What distro do you

use?

What kernel?

After stoping the tf2 instance, what is the output of:
$ netstat -anp | grep 27040

--
kind regards
Wojciech 'arab' Arabczyk

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[hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Eric Smith
Just a heads-up.

-Eric

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Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-23 Thread Jon Lippincott
Yes, although if you start with both -replay and +tv_enable 1 on your command 
line, max players should be adjusted accordingly.

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Monday, August 22, 2011 5:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: SourceTV and Replay

Will this still steal a player slot?

On Mon, Aug 22, 2011 at 5:00 PM, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:

 Any chance of merging them as a single service ?

 Sent from my HTC Sensation.
 În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a
 scris:
  I just did a bit of work on this.
 
  I've removed the code that keeps replay and SourceTV from being enabled
 at
 the same time, and was able to run without any trouble. We'll do some
 testing internally and will get this out as soon as we can.
 
  -Jon
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Saturday, August 20, 2011 12:59 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] TF2: SourceTV and Replay
 
  Hello,
 
  today I have tried the replay again, to see if it is stable now.
  Unfortunatly, I had to disable the SourveTV to get replay working. I hope
  this is temporarly and we will get the SouceTV functionality back soon.
 
  Best regards
 
  Ronny
 
 
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Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-23 Thread 1nsane
If you do this now it only adds 1 extra slot but takes up two. So I assume
that will be fixed?

Thanks.

On Tue, Aug 23, 2011 at 8:20 PM, Jon Lippincott j...@valvesoftware.comwrote:

 Yes, although if you start with both -replay and +tv_enable 1 on your
 command line, max players should be adjusted accordingly.

 -Jon

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Monday, August 22, 2011 5:16 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2: SourceTV and Replay

 Will this still steal a player slot?

 On Mon, Aug 22, 2011 at 5:00 PM, Bajdechi Nightbox Alexandru 
 alexandrualexa...@gmail.com wrote:

  Any chance of merging them as a single service ?
 
  Sent from my HTC Sensation.
  În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a
  scris:
   I just did a bit of work on this.
  
   I've removed the code that keeps replay and SourceTV from being enabled
  at
  the same time, and was able to run without any trouble. We'll do some
  testing internally and will get this out as soon as we can.
  
   -Jon
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
   Sent: Saturday, August 20, 2011 12:59 AM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] TF2: SourceTV and Replay
  
   Hello,
  
   today I have tried the replay again, to see if it is stable now.
   Unfortunatly, I had to disable the SourveTV to get replay working. I
 hope
   this is temporarly and we will get the SouceTV functionality back soon.
  
   Best regards
  
   Ronny
  
  
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[hlds_linux] Mandatory TF2 update released

2011-08-23 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below.

Thanks.

Eric Smith
Valve



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
   -replay [config file] and +tv_enable 1 should be used to launch the 
server

Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple 
targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The 
Diamondback, and The Machina
   - Added crit fire force for The Widowmaker and The Diamondback
   - Refined reload force for Flare Gun/Detonator
- Bot changes:
   - Fixed crash with Demoman-bots trying to detonate stickybombs that had 
already been destroyed
   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
   - Bots obey melee only mode a bit better
   - Added func_nav_avoid to allow map creators control over where bots like 
to go
   - Fixed issue with Demoman bot reloading between each stickybomb he fired, 
causing him to be very slow at setting traps/destroying sentries
   - Bots never taunt if carrying the flag now
   - Aiming logic for Huntsman sniper bots
   - Sniper bots prioritize enemy snipers more aggressively, as well as enemy 
engineers now
   - Improved Demoman bot sentry gun sticky bombing 
   - Bots will no longer try to use health entities assigned to the enemy team
   - Added simplistic behaviors for Chargin' Targe, and various consumables 
(Bonk drink, sandvich, etc)
   - Medic-bots stay a bit closer to their patient now
   - Sniper-bots go after very nearby enemies with their melee weapon now
   - Added func_tfbot_hint entity to allow map creators to tell sniper bots 
good places to lurk
   - Sniper-bots opportunistically fire on viable targets they encounter while 
on the way to their desired lurking spot
   - Spy-bots are more aggressive about backstabbing an engineer before sapping 
his nest now

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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Jeff Sugar
Thanks for the heads up--it's appreciated!

ps. To those unaware, it's out as of a minute ago


On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com wrote:

 Just a heads-up.

 -Eric

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Re: [hlds_linux] Mandatory TF2 update coming soon

2011-08-23 Thread Rick Payton
I keep getting command aborted when trying to run the update, via both
the run script and manually executing the update :(

Even adding -retry doesn't help ... guess I just gotta wait :/

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff
Sugar
Sent: Tuesday, August 23, 2011 2:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Thanks for the heads up--it's appreciated!

ps. To those unaware, it's out as of a minute ago


On Tue, Aug 23, 2011 at 5:13 PM, Eric Smith er...@valvesoftware.com
wrote:

 Just a heads-up.

 -Eric

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Re: [hlds_linux] Mandatory TF2 update released

2011-08-23 Thread Jesse Porter
Are there any fixes in the works to tone down the Tomislav? My servers are
turning into fat kielbasa-fests and it's starting to turn people off the
game.

On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.

 Thanks.

 Eric Smith
 Valve

 

 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a client crash during demo playback
 - Fixed a SourceTV crash
 - Dedicated servers can now have both SourceTV and Replay enabled at once
   -replay [config file] and +tv_enable 1 should be used to launch the
 server

 Team Fortress 2
 - Added TF birthday replacement models for health kits and ammo packs
 - Added TF birthday Party Hat and Noisemaker
 - Fixed The Short Circuit attacking friendly projectiles
 - Fixed The Short Circuit being hidden when the Engineer taunts
 - Fixed an infinite crits exploit using The Diamondback
 - Fixed The Widowmaker not returning the correct amount of ammo when
 multiple targets are hit
 - Fixed supply closets regenerating players while they are taunting
 - Fixed the Select Style UI text overlapping the image of the model
 - Fixed the sunbeams hat effect
 - Updated the localization files
 - Updated the gamehaptics file:
   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
 Diamondback, and The Machina
   - Added crit fire force for The Widowmaker and The Diamondback
   - Refined reload force for Flare Gun/Detonator
 - Bot changes:
   - Fixed crash with Demoman-bots trying to detonate stickybombs that had
 already been destroyed
   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
   - Bots obey melee only mode a bit better
   - Added func_nav_avoid to allow map creators control over where bots
 like to go
   - Fixed issue with Demoman bot reloading between each stickybomb he
 fired, causing him to be very slow at setting traps/destroying sentries
   - Bots never taunt if carrying the flag now
   - Aiming logic for Huntsman sniper bots
   - Sniper bots prioritize enemy snipers more aggressively, as well as
 enemy engineers now
   - Improved Demoman bot sentry gun sticky bombing
   - Bots will no longer try to use health entities assigned to the enemy
 team
   - Added simplistic behaviors for Chargin' Targe, and various consumables
 (Bonk drink, sandvich, etc)
   - Medic-bots stay a bit closer to their patient now
   - Sniper-bots go after very nearby enemies with their melee weapon now
   - Added func_tfbot_hint entity to allow map creators to tell sniper bots
 good places to lurk
   - Sniper-bots opportunistically fire on viable targets they encounter
 while on the way to their desired lurking spot
   - Spy-bots are more aggressive about backstabbing an engineer before
 sapping his nest now

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Re: [hlds_linux] Mandatory TF2 update released

2011-08-23 Thread Eli Witt
Get less lame players, we hardly ever see any Tomislav users on our
servers... probably because most of our regulars are comp level though...

On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter reacherg...@gmail.com wrote:

 Are there any fixes in the works to tone down the Tomislav? My servers are
 turning into fat kielbasa-fests and it's starting to turn people off the
 game.

 On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We've released a mandatory TF2 update. The notes for the update are
 below.
 
  Thanks.
 
  Eric Smith
  Valve
 
  
 
  Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  - Fixed a client crash during demo playback
  - Fixed a SourceTV crash
  - Dedicated servers can now have both SourceTV and Replay enabled at once
-replay [config file] and +tv_enable 1 should be used to launch the
  server
 
  Team Fortress 2
  - Added TF birthday replacement models for health kits and ammo packs
  - Added TF birthday Party Hat and Noisemaker
  - Fixed The Short Circuit attacking friendly projectiles
  - Fixed The Short Circuit being hidden when the Engineer taunts
  - Fixed an infinite crits exploit using The Diamondback
  - Fixed The Widowmaker not returning the correct amount of ammo when
  multiple targets are hit
  - Fixed supply closets regenerating players while they are taunting
  - Fixed the Select Style UI text overlapping the image of the model
  - Fixed the sunbeams hat effect
  - Updated the localization files
  - Updated the gamehaptics file:
- Added draw/recoil forces for The Widowmaker, The Short Circuit, The
  Diamondback, and The Machina
- Added crit fire force for The Widowmaker and The Diamondback
- Refined reload force for Flare Gun/Detonator
  - Bot changes:
- Fixed crash with Demoman-bots trying to detonate stickybombs that had
  already been destroyed
- Added tf_bot_kill console command (syntax identical to tf_bot_kick)
- Bots obey melee only mode a bit better
- Added func_nav_avoid to allow map creators control over where bots
  like to go
- Fixed issue with Demoman bot reloading between each stickybomb he
  fired, causing him to be very slow at setting traps/destroying sentries
- Bots never taunt if carrying the flag now
- Aiming logic for Huntsman sniper bots
- Sniper bots prioritize enemy snipers more aggressively, as well as
  enemy engineers now
- Improved Demoman bot sentry gun sticky bombing
- Bots will no longer try to use health entities assigned to the enemy
  team
- Added simplistic behaviors for Chargin' Targe, and various
 consumables
  (Bonk drink, sandvich, etc)
- Medic-bots stay a bit closer to their patient now
- Sniper-bots go after very nearby enemies with their melee weapon now
- Added func_tfbot_hint entity to allow map creators to tell sniper
 bots
  good places to lurk
- Sniper-bots opportunistically fire on viable targets they encounter
  while on the way to their desired lurking spot
- Spy-bots are more aggressive about backstabbing an engineer before
  sapping his nest now
 
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  please visit:
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Re: [hlds_linux] Mandatory TF2 update released

2011-08-23 Thread Jesse Porter
This is not helpful.

On Tue, Aug 23, 2011 at 7:00 PM, Eli Witt eliw...@gmail.com wrote:

 Get less lame players, we hardly ever see any Tomislav users on our
 servers... probably because most of our regulars are comp level though...

 On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter reacherg...@gmail.com
 wrote:

  Are there any fixes in the works to tone down the Tomislav? My servers
 are
  turning into fat kielbasa-fests and it's starting to turn people off the
  game.
 
  On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We've released a mandatory TF2 update. The notes for the update are
  below.
  
   Thanks.
  
   Eric Smith
   Valve
  
   
  
   Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
   - Fixed a client crash during demo playback
   - Fixed a SourceTV crash
   - Dedicated servers can now have both SourceTV and Replay enabled at
 once
 -replay [config file] and +tv_enable 1 should be used to launch
 the
   server
  
   Team Fortress 2
   - Added TF birthday replacement models for health kits and ammo packs
   - Added TF birthday Party Hat and Noisemaker
   - Fixed The Short Circuit attacking friendly projectiles
   - Fixed The Short Circuit being hidden when the Engineer taunts
   - Fixed an infinite crits exploit using The Diamondback
   - Fixed The Widowmaker not returning the correct amount of ammo when
   multiple targets are hit
   - Fixed supply closets regenerating players while they are taunting
   - Fixed the Select Style UI text overlapping the image of the model
   - Fixed the sunbeams hat effect
   - Updated the localization files
   - Updated the gamehaptics file:
 - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
   Diamondback, and The Machina
 - Added crit fire force for The Widowmaker and The Diamondback
 - Refined reload force for Flare Gun/Detonator
   - Bot changes:
 - Fixed crash with Demoman-bots trying to detonate stickybombs that
 had
   already been destroyed
 - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
 - Bots obey melee only mode a bit better
 - Added func_nav_avoid to allow map creators control over where bots
   like to go
 - Fixed issue with Demoman bot reloading between each stickybomb he
   fired, causing him to be very slow at setting traps/destroying sentries
 - Bots never taunt if carrying the flag now
 - Aiming logic for Huntsman sniper bots
 - Sniper bots prioritize enemy snipers more aggressively, as well as
   enemy engineers now
 - Improved Demoman bot sentry gun sticky bombing
 - Bots will no longer try to use health entities assigned to the
 enemy
   team
 - Added simplistic behaviors for Chargin' Targe, and various
  consumables
   (Bonk drink, sandvich, etc)
 - Medic-bots stay a bit closer to their patient now
 - Sniper-bots go after very nearby enemies with their melee weapon
 now
 - Added func_tfbot_hint entity to allow map creators to tell sniper
  bots
   good places to lurk
 - Sniper-bots opportunistically fire on viable targets they encounter
   while on the way to their desired lurking spot
 - Spy-bots are more aggressive about backstabbing an engineer before
   sapping his nest now
  
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[hlds_linux] Steam Connection Reset, errno 104 Connection reset by peer on 100% complete downloads?

2011-08-23 Thread Ross Bemrose

So, at the end of today's update, I got this:

100.00% downloading ./orangebox/bin/studiorender.so

Connection Reset, errno 104 Connection reset by peer

This causes nemrun to assume the update failed and attempt to 
redownload.  Is there any way to make it not return an error when the 
update was successful?


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Re: [hlds_linux] Steam Connection Reset, errno 104 Connection reset by peer on 100% complete downloads?

2011-08-23 Thread Jesse Molina


I don't know nemrun because I don't use it, but I have an update script 
that also looks at the exit code and retries up to three times if it's 
not zero.  I just did four install updates and they all went fine. 
Maybe just you?


But yea, the whole reason I had to write that part of the script is 
because the updater loves to exit without doing it's job the first time. 
 Would be nice if it handled those issues internally and reliably.




Ross Bemrose wrote:

So, at the end of today's update, I got this:

100.00% downloading ./orangebox/bin/studiorender.so

Connection Reset, errno 104 Connection reset by peer

This causes nemrun to assume the update failed and attempt to
redownload. Is there any way to make it not return an error when the
update was successful?

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# Page = page-je...@opendreams.net
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2011-08-23 Thread Eric Smith
It's coming back up in a few minutes.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Tuesday, August 23, 2011 6:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Yes
On Tue, Aug 23, 2011 at 9:25 PM, David Schmieder 
dm_schmie...@hotmail.commailto:dm_schmie...@hotmail.com wrote:
Item server down for anyone else?

-David Schmieder

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[hlds_linux] Request: Keep file timestamps on update downloads

2011-08-23 Thread Jesse Molina


When the steam binary installs distribution files, it would be really 
nice if the date/time info was also brought along with it, so that they 
were universal between installs and systems.  This would make it super 
easy to do delta copies (like rsync --compare-dest), make deduplication 
easier, and probably allow for many other nice things.


Unfortunately, those time stamps are not coming along, so if I want to 
dedupe my files, I have to hash them, which is IO and CPU intensive.


Right now, I have something like 96GB of steam server files total, but 
if I dedupe them, I really only have about 17GB.  All the rest is 
duplicate files.




Here are two files, both the same;

jmomo@parts--
[~/hlds/srcds-servers]
jmomo@parts--md5sum ./server-tf2-*/orangebox/tf/bin/server.so
96341361093e90bc2f7f553fc0b70bb3 
./server-tf2-TEST1/orangebox/tf/bin/server.so
96341361093e90bc2f7f553fc0b70bb3 
./server-tf2-VANILLA/orangebox/tf/bin/server.so


But they have different timestamps because they were updated separately;

jmomo@parts--
[~/hlds/srcds-servers]
jmomo@parts--stat ./server-tf2-*/orangebox/tf/bin/server.so
  File: `./server-tf2-TEST1/orangebox/tf/bin/server.so'
  Size: 19269858Blocks: 37640  IO Block: 4096   regular file
Device: 900h/2304d  Inode: 5123264 Links: 1
Access: (0640/-rw-r-)  Uid: (  107/hlds)   Gid: ( 1002/hlds)
Access: 2011-08-23 18:09:37.480571803 -0700
Modify: 2011-08-23 18:09:40.444510880 -0700
Change: 2011-08-23 18:09:40.444510880 -0700
  File: `./server-tf2-VANILLA/orangebox/tf/bin/server.so'
  Size: 19269858Blocks: 37640  IO Block: 4096   regular file
Device: 900h/2304d  Inode: 4074734 Links: 1
Access: (0640/-rw-r-)  Uid: (  107/hlds)   Gid: ( 1002/hlds)
Access: 2011-08-23 18:08:28.473989980 -0700
Modify: 2011-08-23 18:08:35.717841116 -0700
Change: 2011-08-23 18:08:35.717841116 -0700



Don't suggest that I use hard links.  These files span multiple hosts.



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# Page = page-je...@opendreams.net
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