Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-08 Thread hlds
Debian's 2.6.32, recompiled with 100HZ timer frequency  preemptible kernel, 
without dynamic ticks, kernel debugging or any other patches.

 
  - Original Message -
  From: Marco Padovan
  Sent: 08/08/11 12:46 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
   
What kind of kernel are you using?

Looks like the same problem of the other time affecting only realtime
preempt kernels :/
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-08 Thread Michael Johansen

The default one is 300. 

 Date: Sun, 7 Aug 2011 17:47:10 +
 From: h...@gmx.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
 Tested this on an empty server and I didn't see any difference bettwen 300 
 and 333, same CPU usage being reported by htop (~8%, but I was expecting 
 0-1%).
 
  
   - Original Message -
   From: Marco Padovan
   Sent: 08/07/11 08:00 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
  

 What's currently the default fps_max value if not forced via command line?
 
 66.67?
 
 btw I was just reporting a problem that happens only when using specific
 frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
 problems if the bug is ported also to the other base rate (66.66)...
 
 I do not care if 66 is the best or of 300 is the worst... I'm just
 reporting what I think could be something wrong...
 
 Nobody confirm the problem?
 
 It appear to be identical to the one that happened a few weeks ago with
 the FPS limiter (in the case the problem was present on many more fps
 values)...
 
 Il 07/08/2011 18:06, Saul Rennison ha scritto:
  I hope you understand that the world is only simulated every tick, and ticks
  occur in suitable frames. A frame where a tick doesn't run is a waste of
  power (at least server side).
 
  In what way is he wrong?
 
  On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
  This is server fps, which has to do with ticks and rates in worldstates,
  and
  you are also wrong, but that is another story.
 
  -TheG
 
  On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:
 
  Just thought i'd share something. Running with high fps doesn't do
  anything
  positive. fps_max 66.67 is enough and it is the best (if it is stable)
 
  Date: Sun, 7 Aug 2011 08:57:43 +0200
  From: e...@evcz.tk
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
  This is the Linux server list... my pc is powerful enough but don't
  know
  who cares about how fast is my PC as I do not play TF2...
  I just run servers on servers boxes.
 
  Il 07/08/2011 05:55, Bruno Garcia ha scritto:
  I'd advice you if you don't know about the subject remove the fps_max
  flag,
  as it will play against you.
  Also, 333 isn't a good number. Try using fps_max 100 instead, it's
  better if
  you have a slower PC.
 
  On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
 
  Something is still broken into the fps limiter:
 
  while having the fps_max set to 300 cpu load while the server is
  empty
  is
  ok
 
  with fps_max set to 333 cpu load stay high (same as when the server
  is
  full) even with empty servers
 
  fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
  range) cpu usage is nearly zero when the server is empty.
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
This is the Linux server list... my pc is powerful enough but don't know
who cares about how fast is my PC as I do not play TF2...
I just run servers on servers boxes.

Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the fps_max flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is empty is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Michael Johansen

Just thought i'd share something. Running with high fps doesn't do anything 
positive. fps_max 66.67 is enough and it is the best (if it is stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
 This is the Linux server list... my pc is powerful enough but don't know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.
 
 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
  I'd advice you if you don't know about the subject remove the fps_max flag,
  as it will play against you.
  Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
  you have a slower PC.
 
  On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
 
  Something is still broken into the fps limiter:
 
  while having the fps_max set to 300 cpu load while the server is empty is
  ok
 
  with fps_max set to 333 cpu load stay high (same as when the server is
  full) even with empty servers
 
  fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
  range) cpu usage is nearly zero when the server is empty.
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Björn Rohlén
This is server fps, which has to do with ticks and rates in worldstates, and
you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:


 Just thought i'd share something. Running with high fps doesn't do anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

  Date: Sun, 7 Aug 2011 08:57:43 +0200
  From: e...@evcz.tk
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
  This is the Linux server list... my pc is powerful enough but don't know
  who cares about how fast is my PC as I do not play TF2...
  I just run servers on servers boxes.
 
  Il 07/08/2011 05:55, Bruno Garcia ha scritto:
   I'd advice you if you don't know about the subject remove the fps_max
 flag,
   as it will play against you.
   Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
   you have a slower PC.
  
   On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
  
   Something is still broken into the fps limiter:
  
   while having the fps_max set to 300 cpu load while the server is empty
 is
   ok
  
   with fps_max set to 333 cpu load stay high (same as when the server is
   full) even with empty servers
  
   fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
   range) cpu usage is nearly zero when the server is empty.
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Saul Rennison
I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
 This is server fps, which has to do with ticks and rates in worldstates,
and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:


 Just thought i'd share something. Running with high fps doesn't do
anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

  Date: Sun, 7 Aug 2011 08:57:43 +0200
  From: e...@evcz.tk
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
  This is the Linux server list... my pc is powerful enough but don't
know
  who cares about how fast is my PC as I do not play TF2...
  I just run servers on servers boxes.
 
  Il 07/08/2011 05:55, Bruno Garcia ha scritto:
   I'd advice you if you don't know about the subject remove the fps_max
 flag,
   as it will play against you.
   Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
   you have a slower PC.
  
   On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
  
   Something is still broken into the fps limiter:
  
   while having the fps_max set to 300 cpu load while the server is
empty
 is
   ok
  
   with fps_max set to 333 cpu load stay high (same as when the server
is
   full) even with empty servers
  
   fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
   range) cpu usage is nearly zero when the server is empty.
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archives,
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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other base rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:
 I hope you understand that the world is only simulated every tick, and ticks
 occur in suitable frames. A frame where a tick doesn't run is a waste of
 power (at least server side).

 In what way is he wrong?

 On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
 This is server fps, which has to do with ticks and rates in worldstates,
 and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:

 Just thought i'd share something. Running with high fps doesn't do
 anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
 know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the fps_max
 flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
 empty
 is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server
 is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
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 archives,
 please visit:
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Ross Bemrose
The default is 300 on Orange Box.  You can see this by typing fps_max 
in the server console.


On 8/7/2011 1:00 PM, Marco Padovan wrote:

What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other base rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:

I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlénbjorn.roh...@gmail.com  wrote:

This is server fps, which has to do with ticks and rates in worldstates,

and

you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansenmichs...@live.no  wrote:


Just thought i'd share something. Running with high fps doesn't do

anything

positive. fps_max 66.67 is enough and it is the best (if it is stable)


Date: Sun, 7 Aug 2011 08:57:43 +0200
From: e...@evcz.tk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

This is the Linux server list... my pc is powerful enough but don't

know

who cares about how fast is my PC as I do not play TF2...
I just run servers on servers boxes.

Il 07/08/2011 05:55, Bruno Garcia ha scritto:

I'd advice you if you don't know about the subject remove the fps_max

flag,

as it will play against you.
Also, 333 isn't a good number. Try using fps_max 100 instead, it's

better if

you have a slower PC.

On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovane...@evcz.tk  wrote:


Something is still broken into the fps limiter:

while having the fps_max set to 300 cpu load while the server is

empty

is

ok

with fps_max set to 333 cpu load stay high (same as when the server

is

full) even with empty servers

fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
range) cpu usage is nearly zero when the server is empty.
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archives,

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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
Thank you for the clarification :)

I can confirm that 300fps is working fine... from what I was able to see
only 333 was giving troubles, any other value appeared to be ok

Il 07/08/2011 19:02, Ross Bemrose ha scritto:
 The default is 300 on Orange Box.  You can see this by typing
 fps_max in the server console.

 On 8/7/2011 1:00 PM, Marco Padovan wrote:
 What's currently the default fps_max value if not forced via command
 line?

 66.67?

 btw I was just reporting a problem that happens only when using specific
 frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
 problems if the bug is ported also to the other base rate (66.66)...

 I do not care if 66 is the best or of 300 is the worst... I'm just
 reporting what I think could be something wrong...

 Nobody confirm the problem?

 It appear to be identical to the one that happened a few weeks ago with
 the FPS limiter (in the case the problem was present on many more fps
 values)...

 Il 07/08/2011 18:06, Saul Rennison ha scritto:
 I hope you understand that the world is only simulated every tick,
 and ticks
 occur in suitable frames. A frame where a tick doesn't run is a
 waste of
 power (at least server side).

 In what way is he wrong?

 On Sunday, 7 August 2011, Björn Rohlénbjorn.roh...@gmail.com  wrote:
 This is server fps, which has to do with ticks and rates in
 worldstates,
 and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansenmichs...@live.no 
 wrote:

 Just thought i'd share something. Running with high fps doesn't do
 anything
 positive. fps_max 66.67 is enough and it is the best (if it is
 stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
 know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the
 fps_max
 flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovane...@evcz.tk  wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
 empty
 is
 ok

 with fps_max set to 333 cpu load stay high (same as when the
 server
 is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~
 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
 ___
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 archives,
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread hlds
Tested this on an empty server and I didn't see any difference bettwen 300 and 
333, same CPU usage being reported by htop (~8%, but I was expecting 0-1%).

 
  - Original Message -
  From: Marco Padovan
  Sent: 08/07/11 08:00 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
 
   
What's currently the default fps_max value if not forced via command line?

66.67?

btw I was just reporting a problem that happens only when using specific
frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
problems if the bug is ported also to the other base rate (66.66)...

I do not care if 66 is the best or of 300 is the worst... I'm just
reporting what I think could be something wrong...

Nobody confirm the problem?

It appear to be identical to the one that happened a few weeks ago with
the FPS limiter (in the case the problem was present on many more fps
values)...

Il 07/08/2011 18:06, Saul Rennison ha scritto:
 I hope you understand that the world is only simulated every tick, and ticks
 occur in suitable frames. A frame where a tick doesn't run is a waste of
 power (at least server side).

 In what way is he wrong?

 On Sunday, 7 August 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
 This is server fps, which has to do with ticks and rates in worldstates,
 and
 you are also wrong, but that is another story.

 -TheG

 On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen michs...@live.no wrote:

 Just thought i'd share something. Running with high fps doesn't do
 anything
 positive. fps_max 66.67 is enough and it is the best (if it is stable)

 Date: Sun, 7 Aug 2011 08:57:43 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] fps_max 333 = high cpu usage

 This is the Linux server list... my pc is powerful enough but don't
 know
 who cares about how fast is my PC as I do not play TF2...
 I just run servers on servers boxes.

 Il 07/08/2011 05:55, Bruno Garcia ha scritto:
 I'd advice you if you don't know about the subject remove the fps_max
 flag,
 as it will play against you.
 Also, 333 isn't a good number. Try using fps_max 100 instead, it's
 better if
 you have a slower PC.

 On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is
 empty
 is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server
 is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Marco Padovan
What kind of kernel are you using?

Looks like the same problem of the other time affecting only realtime
preempt kernels :/
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[hlds_linux] fps_max 333 = high cpu usage

2011-08-06 Thread Marco Padovan
Something is still broken into the fps limiter:

while having the fps_max set to 300 cpu load while the server is empty is ok

with fps_max set to 333 cpu load stay high (same as when the server is
full) even with empty servers

fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
range) cpu usage is nearly zero when the server is empty.
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Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-06 Thread Bruno Garcia
I'd advice you if you don't know about the subject remove the fps_max flag,
as it will play against you.
Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
you have a slower PC.

On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:

 Something is still broken into the fps limiter:

 while having the fps_max set to 300 cpu load while the server is empty is
 ok

 with fps_max set to 333 cpu load stay high (same as when the server is
 full) even with empty servers

 fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
 range) cpu usage is nearly zero when the server is empty.
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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