[ilugd] Report on freed.in at linux.com

2007-10-11 Thread Kishore Bhargava
Enjoy!

http://www.linux.com/feature/119743

Cheers...Kishore
--

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Gaurav Mishra
On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:

  Vikram



 Very nice info. I have been  thinking for the last couple of days that can
 one survive in the Gaming Business if the Game's source code is Open
 Sourced  or GPLed?


Well firstly it has to be Business done with games rather than Games
making business, GPL run gaming business make perfect sense in Indian
market. the traditional gaming industry needs a lot of market research
and Development and most of times game titles die  after completion
since launching a game title requires same amount of money that is
spent on development.

Now if we take my view , i would have gone with modifying current
available open source games and making it look more indian centric by
putting Indic taunts and pushing them into the market, because Online
gaming market in india is still in a nacent stage.

my 2 pennies




-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kinshuk Sunil
A very simple business model that can work for open source gaming
company's...

being open source, implies the source code shall be freely available..
however the company can retain the game data... for example, the Quake
engines have been open source, however... the Quake game data (PAK and PK3
files) are retained by the company... this way u can have an active
community of modders and developers for your game and newer forks, however
your game can make profits, provided its a good game to play...

just my 2 cents :)

Kinshuk

On 10/11/07, Gaurav Mishra [EMAIL PROTECTED] wrote:

 On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:

   Vikram
 
 
 
  Very nice info. I have been  thinking for the last couple of days that
 can
  one survive in the Gaming Business if the Game's source code is Open
  Sourced  or GPLed?
 

 Well firstly it has to be Business done with games rather than Games
 making business, GPL run gaming business make perfect sense in Indian
 market. the traditional gaming industry needs a lot of market research
 and Development and most of times game titles die  after completion
 since launching a game title requires same amount of money that is
 spent on development.

 Now if we take my view , i would have gone with modifying current
 available open source games and making it look more indian centric by
 putting Indic taunts and pushing them into the market, because Online
 gaming market in india is still in a nacent stage.

 my 2 pennies




 --
 Thanks and Regards
 Gaurav Mishra

 Linux User #348873
 ILUGD General Secretary, GZLUG  Moderator
 RKGIT Alumni(Guiding Light)
 Software Engineer , UnitedVillages
 http://gauravmishra.info/blog
 When i can run , i will run , When i can walk , i will walk, When i can
 crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] Report on freed.in at linux.com

2007-10-11 Thread Linux Lingam
On 10/11/07, Kishore Bhargava [EMAIL PROTECTED] wrote:
 Enjoy!

 http://www.linux.com/feature/119743

 Cheers...Kishore


good stuff by mayank!
would be wonderful to post the link to linux-india and a few other
mailing lists.

those who can, would be wonderful if you could digg and slashdot this.

freed.in is still buzzzing

there we have it: I have no doubt that Freed.in has established
itself as one of the best community events in India.


wow! everyone's event is always obviously, an event for everyone. :-)

:-)
niyam

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[ilugd] Presentations at Freed.in

2007-10-11 Thread Frederick Noronha [फ़र ेदरिक नोर ोनया]
Could someone kindly point me to where I could get access to the
following presentations from Freed.in?

Ajith Kumar's Free Software in Science Experiments using Phoenix and
Ajay Kumar's Free/Open Tools for Free/Open Educational Content.

Many thanks in advance, FN
-- 
Frederick Noronha http://fn.goa-india.org Ph 0091-832-2409490
List of Indian e-lists http://wikiwikiweb.de/MailingListsInIndia

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Re: [ilugd] Presentations at Freed.in

2007-10-11 Thread Gora Mohanty

On Thu, 2007-10-11 at 13:09 +0530, Frederick Noronha [फ़रेदरिक नोरोनया]
wrote:
 Could someone kindly point me to where I could get access to the
 following presentations from Freed.in?
 
 Ajith Kumar's Free Software in Science Experiments using Phoenix and

Unfortunately, Ajith did not show up for the conference. Several
attempts to contact him by email elicited no response. This does
seem like an interesting project, and I would also like to know
more about it.

 Ajay Kumar's Free/Open Tools for Free/Open Educational Content.
[...]

This should be available soon. Please check the freed.in site
in a few days, or wait for an announcement.

Regards,
Gora


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[ilugd] digg creativedot !

2007-10-11 Thread Linux Lingam
dear all,

prakash advani has just dugg creativedot!
creative.linux-delhi.org



http://digg.com/linux_unix/Linux_users_can_be_creative_too

please everyone else on digg, could you please do some mob justice to this ;-)


tia

:-)
niyam

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Re: [ilugd] Removing date mark from pictures

2007-10-11 Thread Shiv
- Original Message 
From: Sudev Barar [EMAIL PROTECTED]

Is there any tool to remove the dates? 
Hi,
I've used to F-Spot photo manager on Ubuntu to modify the attributes of my 
photos.
Don't know if that would help you!


 
With Warm Regards, 
Shivkumar 
linux user no: 450769
blog: outbackwifi.blogspot.com 
profile: www.linkedin.com/in/shivjags









   

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Yadu Rajiv
Anyone other than kinz(cos I already know him lol) doing gamedev?? I
think I know another person as well :D ^^ .. ahem.. ok anyone else?

Open source game development won't work.. but game development using
open source source software will.. let me give you my 2 rupees.. :D

First of all, Quake source files and rest of what John Carmack and Id
gave out, was only after the company made money from them first.. and
it was released under the GPL.. Carmack wanted people to make better
technology and releasing his source code was THE best way to do it and
he knew that very well.. so it was good for the whole, people learned
new techniques.. and wrote there own engines et al.. but if you wanted
to really modify the quake engine, or rewrite it and make games (like
what valve did with half-life) you would still have to license the
engine( you have to license it to sell your games as closed source..)
and + artists(graphic+music et al) are not programmers!! and asking
them to give away artwork is not as easy as u think it is..

Making games is not easy, it requires a lot of manpower in a lot of
different sectors.. a whole range of different programmers and a whole
range of artists.. im not giving u a break up.. but understand this,
that the industry is almost as HUGE as the film industry!! and serious
in every aspect.. making games and playing games are totally
different!!!

basically, dev-ing games(that can stand shoulder to shoulder with
major titles) takes a lot of effort and money, even when you are using
OSS to dev it.. if you are rich enough and have the time, or just feel
like doing it, you can, but there is no profit there.. ( come on now,
don''t give me that look, you would still need some money to pay for
the electric bill! + food! )

so developing games using Open source technology (maybe under the lgpl
~ eg. Ogre3d ) and selling them for a small amount can work..

What else can work? if you are hell bent on releasing your game as
open source software.. Open source MMO's Games can work! why? make a
game that is as solid as warcraft.. and release it to the world for
free.. with free updates and everything.. but they have to pay to play
online on some main servers.. a yearly subscription.. to keep the
servers up.. to keep the developers cloth'd and in pizza.. or you can
sell online content.. et cetera.. real estate.. oh, btw, this is
already happening.. lol..

peace,
yadu

ps: might wanna check this out, its a free multiplayer online non
violent typo game.. you walk around as a stag.. its really nice.. ~
http://tale-of-tales.com/TheEndlessForest/


On 11/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
 A very simple business model that can work for open source gaming
 company's...

 being open source, implies the source code shall be freely available..
 however the company can retain the game data... for example, the Quake
 engines have been open source, however... the Quake game data (PAK and PK3
 files) are retained by the company... this way u can have an active
 community of modders and developers for your game and newer forks, however
 your game can make profits, provided its a good game to play...

 just my 2 cents :)

 Kinshuk

 On 10/11/07, Gaurav Mishra [EMAIL PROTECTED] wrote:
 
  On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:
 
Vikram
  
  
  
   Very nice info. I have been  thinking for the last couple of days that
  can
   one survive in the Gaming Business if the Game's source code is Open
   Sourced  or GPLed?
  
 
  Well firstly it has to be Business done with games rather than Games
  making business, GPL run gaming business make perfect sense in Indian
  market. the traditional gaming industry needs a lot of market research
  and Development and most of times game titles die  after completion
  since launching a game title requires same amount of money that is
  spent on development.
 
  Now if we take my view , i would have gone with modifying current
  available open source games and making it look more indian centric by
  putting Indic taunts and pushing them into the market, because Online
  gaming market in india is still in a nacent stage.
 
  my 2 pennies
 
 
 
 
  --
  Thanks and Regards
  Gaurav Mishra
 
  Linux User #348873
  ILUGD General Secretary, GZLUG  Moderator
  RKGIT Alumni(Guiding Light)
  Software Engineer , UnitedVillages
  http://gauravmishra.info/blog
  When i can run , i will run , When i can walk , i will walk, When i can
  crawl , i will crawl. But i will not stop moving forward
 
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 --
 Student, PGD Global Business Operations,
 SRCC, Delhi University
 http://www.kinshuksunil.co.nr
 

Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Anant Narayanan
 Open source game development won't work.. but game development using
 open source source software will.. let me give you my 2 rupees.. :D

The accepted practice as far as open source game development goes is to
keep all the 'code' open, and just that.

A viable business model is to keep the code separate from the actual
'content'. You give your game engine away for free; but charge for
binary content packs that add a storyline, or offer an online
multi-player service, for example.

 $ emerge quake3
 snip
 Please put your 'pk3' files into /opt/quake3
 snip

You can buy these pk3 'content' packs online, essentially mods. The
original Quake 3 pak#.pk3 files are also available on the retail disk.

If you choose a license such as the GPL, you also have the added benefit
of getting back improvements made to your game engine. My point is that
you don't have to 'wait a few years' to release the code for your game.

However, with the Creative Commons movement gaining ground, it does seem
there are plenty of people with time on their hands willing to give-away
their art for free :)

--
Anant

P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an
avid Counter-Strike fan myself, and this really gets me my fix ;)

P.P.S For those into strategy games (like Warcraft :-D), I highly
recommend 'Battle for Wesnoth'.

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Yadu Rajiv
 A viable business model is to keep the code separate from the actual
 'content'. You give your game engine away for free; but charge for
 binary content packs that add a storyline, or offer an online
 multi-player service, for example.

this is exactly what is happening right now.. except the code is not
open (neither the engine code nor the game logic )... hmmmf..



-- 
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home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum
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[ilugd] Firefox behaves differently on Linux?

2007-10-11 Thread Puneet Lakhina
Hi,
Is it just me or is it that the shortcut in Firefox for moving between tabs
on Windows is Ctrl+Number Key while on Linux (Ubuntu) its Alt+Number Key.
Ctrl + Number Key doesnt do anything for me on firefox.

Firefox 2.0.0.6 Ubuntu 7.04

-- 
Puneet
http://sahyog.blogspot.com/

-- 
Puneet
http://sahyog.blogspot.com/
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Re: [ilugd] Firefox behaves differently on Linux?

2007-10-11 Thread Yadu Rajiv
erm.. i used to use Ctrl + Tab to go forward a tab and Ctrl + Shift +
Tab to move backward.. :| never really used ctrl + number .. hmmm..

On 12/10/2007, Puneet Lakhina [EMAIL PROTECTED] wrote:
 Hi,
 Is it just me or is it that the shortcut in Firefox for moving between tabs
 on Windows is Ctrl+Number Key while on Linux (Ubuntu) its Alt+Number Key.
 Ctrl + Number Key doesnt do anything for me on firefox.

 Firefox 2.0.0.6 Ubuntu 7.04

 --
 Puneet
 http://sahyog.blogspot.com/

 --
 Puneet
 http://sahyog.blogspot.com/
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Re: [ilugd] Firefox behaves differently on Linux?

2007-10-11 Thread Kazim Zaidi
On 12/10/2007, Puneet Lakhina [EMAIL PROTECTED] wrote:

 Hi,
 Is it just me or is it that the shortcut in Firefox for moving between
 tabs
 on Windows is Ctrl+Number Key while on Linux (Ubuntu) its Alt+Number Key.
 Ctrl + Number Key doesnt do anything for me on firefox.


Its not just you. I just noticed that Alt+Number is not working in Windows.
Anyways I'm comfortable in Ctrl+PgUp and Ctrl+PgDn, and they work
everywhere.

You can try using Ctrl+Alt+Number. They should work on both. :-)

It may be some kind of restriction on shortcut keys that forced developers
to
employ different shortcuts.

- Kazim Zaidi
http://tuxplayground.blogspot.com/
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Re: [ilugd] Removing date mark from pictures

2007-10-11 Thread Vinayak Hegde
On 10/11/07, Sudev Barar [EMAIL PROTECTED] wrote:
 I went to Ladakh and Kashmir and took lot of pictures. Unfortunately I
 wrongly set the date now all the pictures have date imprinted on them
 wrongly. Is there any tool to remove the dates? I did read some where
 that this information is stored alongwith the picture and is
 modifiable.

 In the meanwhile googling continues.

There is exif tool which is pretty good for modifying EXIF data (where all the
metadata is stored). But I don't think it can be used to remove the imprints
of the date on the photo. It is free software and available under the Perl
Artistic License.

http://www.sno.phy.queensu.ca/~phil/exiftool/

-- Vinayak

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Re: [ilugd] [OT] Need help choosing a processor Intel or AMD

2007-10-11 Thread Karanbir Singh
VIKAS RATHEE wrote:
 i suggest u should go for nte products the simple reson being that intel
 uses more cache size than the AMD which AMD compensates with more clock
 speed which  does not  in any case can give the benefit or  larger cache
 size ..
 so i would suggest intel to you

not everything in life boils down to cache size. I would suggest you do
some ground research first.

-- 
Karanbir Singh : http://www.karan.org/ : [EMAIL PROTECTED]

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kenneth Gonsalves

On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote:

 If you choose a license such as the GPL, you also have the added  
 benefit
 of getting back improvements made to your game engine

as you will from *any* opensource license


-- 
regards

Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
http://nrcfosshelpline.in/web/




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Re: [ilugd] [OT] Need help choosing a processor Intel or AMD

2007-10-11 Thread Naresh Narang

--- Karanbir Singh [EMAIL PROTECTED] wrote:

 VIKAS RATHEE wrote:
  i suggest u should go for nte products the simple
 reson being that intel
  uses more cache size than the AMD which AMD
 compensates with more clock
  speed which  does not  in any case can give the
 benefit or  larger cache
  size ..
  so i would suggest intel to you


Intel's FSB architecture is a bottleneck but they may
have overcome this with dual core etc. AMD does seem
slower when compared with same clock speed Intel,
cache definitely plays a significant role. Intel has
come up with low power CPUs that can be considered.
AMD may be better where 64 bit processing is required.
My 2c.


Regards,
--Naresh


  

Fussy? Opinionated? Impossible to please? Perfect.  Join Yahoo!'s user panel 
and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Raj Mathur
On Friday 12 October 2007 07:08, Kenneth Gonsalves wrote:
 On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote:
  If you choose a license such as the GPL, you also have the added
  benefit
  of getting back improvements made to your game engine

 as you will from *any* opensource license

Not necessarily.  If you release your software under, e.g., a BSD-ish 
licence the person who modifies the software has no obligation to make 
either the enhancements that she makes or the source code of those 
enhancements available to anyone, including to you.  The GPL, OTOH 
enforces that if anyone releases a modified version of the software she 
has to release the modified source code too along with it.

Regards,

-- Raju
-- 
Raj Mathur[EMAIL PROTECTED]  http://kandalaya.org/
 Freedom in Technology  Software || September 2007 || http://freed.in/
   GPG: 78D4 FC67 367F 40E2 0DD5  0FEF C968 D0EF CC68 D17F
PsyTrance  Chill: http://schizoid.in/   ||   It is the mind that moves

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Re: [ilugd] Removing date mark from pictures

2007-10-11 Thread Sudev Barar
On 12/10/2007, Vinayak Hegde [EMAIL PROTECTED] wrote:
 On 10/11/07, Sudev Barar [EMAIL PROTECTED] wrote:
  I went to Ladakh and Kashmir and took lot of pictures. Unfortunately I
  wrongly set the date now all the pictures have date imprinted on them
  wrongly. Is there any tool to remove the dates? I did read some where
  that this information is stored alongwith the picture and is
  modifiable.
 
  In the meanwhile googling continues.

 There is exif tool which is pretty good for modifying EXIF data (where all the
 metadata is stored). But I don't think it can be used to remove the imprints
 of the date on the photo. It is free software and available under the Perl
 Artistic License.

Thanks all for inputs. Problem is not EXIF data. The problem is imprinted date.

Oh well a note in captions to viewer will have to do.
-- 
Regards,
Sudev Barar

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Re: [ilugd] Firefox behaves differently on Linux?

2007-10-11 Thread Alok G. Singh
On 12 Oct 2007, [EMAIL PROTECTED] wrote:

 Is it just me or is it that the shortcut in Firefox for moving
 between tabs on Windows is Ctrl+Number Key while on Linux (Ubuntu)
 its Alt+Number Key.

See http://www.mozilla.org/support/firefox/keyboard

-- 
Alok

Silent gratitude isn't very much use to anyone.
-- G. B. Stearn


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Gaurav Mishra
On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
 Open source game development won't work.. but game development using
 open source source software will.. let me give you my 2 rupees.. :D


Open source game development will not work if done in traditional game
development style.
But if we look int the money and resource inflow required to start a
game development company , Open source game development will work ,
Get a open source game modify it and market. :)


 to really modify the quake engine, or rewrite it and make games (like
 what valve did with half-life) you would still have to license the
 engine( you have to license it to sell your games as closed source..)

The idea here is not selling the game binary , But marketing the game
and making money out of that.

 and + artists(graphic+music et al) are not programmers!! and asking
 them to give away artwork is not as easy as u think it is..

Creative commons rules.


 Making games is not easy, it requires a lot of manpower in a lot of
 different sectors.. a whole range of different programmers and a whole
 range of artists.. im not giving u a break up.. but understand this,
 that the industry is almost as HUGE as the film industry!! and serious
 in every aspect.. making games and playing games are totally
 different!!!


Agreed, But then there is no point in trying and doing which is
already out there, Try something stupid. ;)

 basically, dev-ing games(that can stand shoulder to shoulder with
 major titles) takes a lot of effort and money, even when you are using

Why you want to do that, Let the major titles go around the world and
make money, Let us focus on indian market.


 OSS to dev it.. if you are rich enough and have the time, or just feel
 like doing it, you can, but there is no profit there.. ( come on now,
 don''t give me that look, you would still need some money to pay for
 the electric bill! + food! )


yeah and  that is some money



 ps: might wanna check this out, its a free multiplayer online non
 violent typo game.. you walk around as a stag.. its really nice.. ~
 http://tale-of-tales.com/TheEndlessForest/


gonna try.

-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kenneth Gonsalves

On 12-Oct-07, at 7:48 AM, Raj Mathur wrote:

 as you will from *any* opensource license

 Not necessarily.  If you release your software under, e.g., a BSD-ish
 licence the person who modifies the software has no obligation to make
 either the enhancements that she makes or the source code of those
 enhancements available to anyone, including to you.  The GPL, OTOH
 enforces that if anyone releases a modified version of the software  
 she
 has to release the modified source code too along with it.

and the other side of the coin: if you release under the BSD license,  
you may not get all the code that is developed modifying your code -  
but you *will* get a substantial portion of it. And you can use all  
you get in developing your own proprietary modules. If you GPL it, a  
large number of people wont even touch it - so though you get *all*  
the code modifying your code, it may not be much. One relies on the  
choice of the modifier - the other relies on obligation/compulsion.  
It's your choice depending on the model you wish to follow in  
developing your thing. Compare the development cycle of mysql with  
postgresql - mysql cannot accept a patch unless the copyright is  
assigned to them (they pay for it of course), which restricts  
severely the number of contributions they get - postgresql can accept  
anything. Which is why the BSD license is considered a really free  
license whereas the GPL is considered restrictive.


-- 
regards

Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
http://nrcfosshelpline.in/web/




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[ilugd] Online meeting for RGF-Sarai FLOSS fellows

2007-10-11 Thread Gora Mohanty
Hi,
  Sorry for the short notice for this, but we are having
the first online meeting for the RGF-Sarai FLOSS fellows
today (Fri., 12/10) afternoon, from 2-5pm on the channel
#sarai at Freenode. This is a public meeting, and everyone
is invited to participate, especially as we have an express
goal this year of increasing participation between fellows,
and the FLOSS community. Please note, however, that we do
*not* plan to make the logs publicly available. From now
on, these meetings will take place Mon., and Fri. of the
2nd and 4th weeks of every month.

  I will also share with everyone a document listing
requirements for fellows, once an internal discussion is
over. Finally, we hope to announce a few more fellowship
awards this week.

Regards,
Gora


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Raj Mathur
On Friday 12 October 2007 10:40, Kenneth Gonsalves wrote:
 [snip]
 and the other side of the coin: if you release under the BSD license,
 you may not get all the code that is developed modifying your code -
 but you *will* get a substantial portion of it. And you can use all
 you get in developing your own proprietary modules. If you GPL it, a
 large number of people wont even touch it - so though you get *all*
 the code modifying your code, it may not be much. One relies on the
 choice of the modifier - the other relies on obligation/compulsion.
 It's your choice depending on the model you wish to follow in
 developing your thing. Compare the development cycle of mysql with
 postgresql - mysql cannot accept a patch unless the copyright is
 assigned to them (they pay for it of course), which restricts
 severely the number of contributions they get - postgresql can accept
 anything. Which is why the BSD license is considered a really free
 license whereas the GPL is considered restrictive.

The MySQL copyright requirement is hardly representative of all software 
developed under the GPL, so I'm not even going to start rebutting your 
irrelevant examples.  However,...

Since we're totally into assumption- and opinion-land here, I'm out of 
this discussion.  Vi vs Emacs, anyone?

Regards,

-- Raju
-- 
Raj Mathur[EMAIL PROTECTED]  http://kandalaya.org/
 Freedom in Technology  Software || September 2007 || http://freed.in/
   GPG: 78D4 FC67 367F 40E2 0DD5  0FEF C968 D0EF CC68 D17F
PsyTrance  Chill: http://schizoid.in/   ||   It is the mind that moves

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Re: [ilugd] [OT] Need help choosing a processor Intel or AMD

2007-10-11 Thread Linux Lingam
[snip]

i also feel the time has come to redefine 'throughput' more carefully
than just look at raw computing power.

on several machines running gnulinux, have noted the swap setting can
at times slow down performance. tinkering with 'low latency' settings
in ubuntustudio just shows how every OS needs to switch to saffola ;-)

your application may just define how you wish to define your hardware
configuration. all too often, hi-speed ram and in the right generous
amounts can bring significant speeds.
hey! you all know the stuff, but the point is, where is the quick 'n
neat reference on the web or elsewhere so new-bhais (!) know how to
custom-configure their machines, save money on a cpu purchase, and
offset that with other components for a faster digital ecosystem?

time for a new thread, forum, or hopefully, a wiki?

:-)
niyam

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kenneth Gonsalves

On 12-Oct-07, at 10:57 AM, Raj Mathur wrote:

 developed under the GPL, so I'm not even going to start rebutting your
 irrelevant examples.  However,...

is it really necessary to get abusive to avoid a discussion?


-- 
regards

Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
http://nrcfosshelpline.in/web/




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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Vikram Ranade


Anant Narayanan wrote:


 P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an
 avid Counter-Strike fan myself, and this really gets me my fix ;)

   
Anytime!
I understand the pain that you must have endured playing CS on Linux :)
Vikram

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Gaurav Mishra
On 10/12/07, Kenneth Gonsalves [EMAIL PROTECTED] wrote:

 On 12-Oct-07, at 10:57 AM, Raj Mathur wrote:

  developed under the GPL, so I'm not even going to start rebutting your
  irrelevant examples.  However,...

 is it really necessary to get abusive to avoid a discussion?


Ack, This is thread hijack , please start a separate thread if you all
want to start a discussion on licenses , Abuse or anything else.Please
start a separate thread.




-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [OT] Need help choosing a processor Intel or AMD

2007-10-11 Thread Vikas Rawal
Wonder if we could have a site that will allow a user to customise a
system in such a way that, as you add/change components, you get to
see meters on how the cost changes, how its performace changes, and how
its compatibility with linux changes.

Wonder if any such thing exists already!!

Vikas



On Fri, Oct 12, 2007 at 11:04:05AM +0530, Linux Lingam wrote:
 [snip]
 
 i also feel the time has come to redefine 'throughput' more carefully
 than just look at raw computing power.
 
 on several machines running gnulinux, have noted the swap setting can
 at times slow down performance. tinkering with 'low latency' settings
 in ubuntustudio just shows how every OS needs to switch to saffola ;-)
 
 your application may just define how you wish to define your hardware
 configuration. all too often, hi-speed ram and in the right generous
 amounts can bring significant speeds.
 hey! you all know the stuff, but the point is, where is the quick 'n
 neat reference on the web or elsewhere so new-bhais (!) know how to
 custom-configure their machines, save money on a cpu purchase, and
 offset that with other components for a faster digital ecosystem?
 
 time for a new thread, forum, or hopefully, a wiki?
 
 :-)
 niyam
 
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