Re: 2014-2013

2013-07-06 Thread Andy Jones
You may also want to consider exporting .mi files and having your farm
service render using mr standalone if they have it.  Or you could possibly
do something similar with stand-ins/archives.  There are often similar
workflows for other renderers.

And just a not on the 5 render nodes from command line, if you use a
different renderer than mental ray, or are doing non-mental ray processing,
you can run unlimited command line instances using the -processing flag.
 I haven't done it myself, but I suspect using vray with -processing can be
pretty cost effective, since you get some rendernodes with your interactive
license (right?)



On Friday, July 5, 2013, Manny Papamanos wrote:

 Converting a scene is wasted time imo and may yield bad results at render
 due to passes and data that doesn’t port over.
 Personally, I would override the render manager and just render with
 xsibatch –render [“scenepath”] –skip
 in a command prompt.
 You can run on 5 separate terminals to one SI license.


 Manny Papamanos
 Autodesk Softimage and MotionBuilder Support


 From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:
 softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of Rob
 Chapman
 Sent: Friday, July 05, 2013 8:31 AM
 To: softimage@listproc.autodesk.com javascript:;
 Subject: Re: 2014-2013

 or try an earlier .xsi version export of the scene made into a model...?

 On 5 July 2013 12:41, Sandy Sutherland 
 sandy.mailli...@gmail.comjavascript:;
 mailto:sandy.mailli...@gmail.com javascript:; wrote:
 Well you could write out caches - then export obj of geometry - go into
 the previous Softimage, import the obj - load the cache onto it and redo
 the texture - UV should go with the obj - camera you could try fbx.

 S.



 On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:
 I don't evern have caches. This scene is so simple. I'm using 2 texture
 maps and everything else is super simple animation and geo.

 Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

 P

 On 05/07/2013, at 12.33, Sandy Sutherland 
 sandy.mailli...@gmail.comjavascript:;
 mailto:sandy.mailli...@gmail.com javascript:; wrote:





Re: 2014-2013

2013-07-06 Thread Pingo van der Brinkloev
Thanks all,

Interesting thoughts. And good idea making archives. Also very nice trick to 
override the render manager.

The render farm is Foxrenderfarm and they should be about to update to 
Softimage to 2014 - and latest Arnold, so I'm waiting for them now.

- If they can't get it upgraded for my first project (I got three), then I'm 
gonna Bruteforce/Mirko-render it ;)

This should teach me to not do productions in new versions if I don't have to.

Cheers!

P

On 06/07/2013, at 21.15, Andy Jones andy.jo...@gmail.com wrote:

 You may also want to consider exporting .mi files and having your farm 
 service render using mr standalone if they have it.  Or you could possibly do 
 something similar with stand-ins/archives.  There are often similar workflows 
 for other renderers.
 
 And just a not on the 5 render nodes from command line, if you use a 
 different renderer than mental ray, or are doing non-mental ray processing, 
 you can run unlimited command line instances using the -processing flag.  I 
 haven't done it myself, but I suspect using vray with -processing can be 
 pretty cost effective, since you get some rendernodes with your interactive 
 license (right?)
 
 
 
 On Friday, July 5, 2013, Manny Papamanos wrote:
 Converting a scene is wasted time imo and may yield bad results at render due 
 to passes and data that doesn’t port over.
 Personally, I would override the render manager and just render with
 xsibatch –render [“scenepath”] –skip
 in a command prompt.
 You can run on 5 separate terminals to one SI license.
 
 
 Manny Papamanos
 Autodesk Softimage and MotionBuilder Support
 
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: Friday, July 05, 2013 8:31 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: 2014-2013
 
 or try an earlier .xsi version export of the scene made into a model...?
 
 On 5 July 2013 12:41, Sandy Sutherland 
 sandy.mailli...@gmail.commailto:sandy.mailli...@gmail.com wrote:
 Well you could write out caches - then export obj of geometry - go into the 
 previous Softimage, import the obj - load the cache onto it and redo the 
 texture - UV should go with the obj - camera you could try fbx.
 
 S.
 
 
 
 On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:
 I don't evern have caches. This scene is so simple. I'm using 2 texture maps 
 and everything else is super simple animation and geo.
 
 Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?
 
 P
 
 On 05/07/2013, at 12.33, Sandy Sutherland 
 sandy.mailli...@gmail.commailto:sandy.mailli...@gmail.com wrote:
 
 



Re: 2014-2013

2013-07-05 Thread Matt Morris
You would need to export your scenes to some kind of universal format
(early fbx, obj etc) and then re-import to 2013. No easy solution
unfortunately.




On 5 July 2013 11:19, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

 Hey,

 I'm running into some problems with render farm services that hasn't
 upgraded to soft 2014 yet (which I'm running - yay me)

 Can I somehow convert my scenes back to 2013? They're very simple...

 Sorry if this has been discussed before.

 Cheers

 Pingo




-- 
www.matinai.com


Re: 2014-2013

2013-07-05 Thread Mirko Jankovic
and if you have animated characters situation gets even worse :( not sure
if anyone tried to create geometry cache in 2014 and then get that cache
into meshes in 2013?
I guess it is easy to check that fast just to get some time :)


On Fri, Jul 5, 2013 at 12:26 PM, Matt Morris matt...@gmail.com wrote:

 You would need to export your scenes to some kind of universal format
 (early fbx, obj etc) and then re-import to 2013. No easy solution
 unfortunately.




 On 5 July 2013 11:19, Pingo van der Brinkloev xsil...@comxnet.dk wrote:

 Hey,

 I'm running into some problems with render farm services that hasn't
 upgraded to soft 2014 yet (which I'm running - yay me)

 Can I somehow convert my scenes back to 2013? They're very simple...

 Sorry if this has been discussed before.

 Cheers

 Pingo




 --
 www.matinai.com



Re: 2014-2013

2013-07-05 Thread Sandy Sutherland
It would be easy to get the caches back - just use MDD I should think - 
the only problem is getting textured geometry back - otherwise use obj 
and then redo texturing in the earlier version - or try .xsi/crosswalk - 
whichever - somehow think it will be difficult that side.


S.

On 2013/07/05 12:30 PM, Mirko Jankovic wrote:
and if you have animated characters situation gets even worse :( not 
sure if anyone tried to create geometry cache in 2014 and then get 
that cache into meshes in 2013?

I guess it is easy to check that fast just to get some time :)





Re: 2014-2013

2013-07-05 Thread Pingo van der Brinkloev
I don't evern have caches. This scene is so simple. I'm using 2 texture maps 
and everything else is super simple animation and geo.

Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

P

On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote:

 It would be easy to get the caches back - just use MDD I should think - the 
 only problem is getting textured geometry back - otherwise use obj and then 
 redo texturing in the earlier version - or try .xsi/crosswalk - whichever - 
 somehow think it will be difficult that side.
 
 S.
 
 On 2013/07/05 12:30 PM, Mirko Jankovic wrote:
 and if you have animated characters situation gets even worse :( not sure if 
 anyone tried to create geometry cache in 2014 and then get that cache into 
 meshes in 2013?
 I guess it is easy to check that fast just to get some time :)
 
 




Re: 2014-2013

2013-07-05 Thread Mirko Jankovic
If scene is so simple how much render nodes do you need to render it out?
maybe better to spend weekend rendering instead of converting? just a wild
guess.. brute force :)


On Fri, Jul 5, 2013 at 12:38 PM, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

 I don't evern have caches. This scene is so simple. I'm using 2 texture
 maps and everything else is super simple animation and geo.

 Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

 P

 On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com
 wrote:

  It would be easy to get the caches back - just use MDD I should think -
 the only problem is getting textured geometry back - otherwise use obj and
 then redo texturing in the earlier version - or try .xsi/crosswalk -
 whichever - somehow think it will be difficult that side.
 
  S.
 
  On 2013/07/05 12:30 PM, Mirko Jankovic wrote:
  and if you have animated characters situation gets even worse :( not
 sure if anyone tried to create geometry cache in 2014 and then get that
 cache into meshes in 2013?
  I guess it is easy to check that fast just to get some time :)
 
 





Re: 2014-2013

2013-07-05 Thread Sandy Sutherland
Well you could write out caches - then export obj of geometry - go into 
the previous Softimage, import the obj - load the cache onto it and redo 
the texture - UV should go with the obj - camera you could try fbx.


S.


On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:

I don't evern have caches. This scene is so simple. I'm using 2 texture maps 
and everything else is super simple animation and geo.

Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

P

On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote:





RE: 2014-2013

2013-07-05 Thread Jeremy Smith
Hello,

Sandy's cache suggestion will work; unfortunately there is no save as option 
to save the scene as a older version of Soft.  We sometimes need to cache 
geo/animation from one version of software to another and this works for us!

Hopefully you can get your renderfarm updated to 2014 shortly!

Jeremy

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland 
[sandy.mailli...@gmail.com]
Sent: 05 July 2013 11:41
To: softimage@listproc.autodesk.com
Subject: Re: 2014-2013

Well you could write out caches - then export obj of geometry - go into
the previous Softimage, import the obj - load the cache onto it and redo
the texture - UV should go with the obj - camera you could try fbx.

S.


On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:
 I don't evern have caches. This scene is so simple. I'm using 2 texture maps 
 and everything else is super simple animation and geo.

 Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

 P

 On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote:





Re: 2014-2013

2013-07-05 Thread Rob Chapman
or try an earlier .xsi version export of the scene made into a model...?


On 5 July 2013 12:41, Sandy Sutherland sandy.mailli...@gmail.com wrote:

 Well you could write out caches - then export obj of geometry - go into
 the previous Softimage, import the obj - load the cache onto it and redo
 the texture - UV should go with the obj - camera you could try fbx.

 S.



 On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:

 I don't evern have caches. This scene is so simple. I'm using 2 texture
 maps and everything else is super simple animation and geo.

 Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

 P

 On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com
 wrote:





RE: 2014-2013

2013-07-05 Thread Manny Papamanos
Converting a scene is wasted time imo and may yield bad results at render due 
to passes and data that doesn’t port over.
Personally, I would override the render manager and just render with
xsibatch –render [“scenepath”] –skip
in a command prompt.
You can run on 5 separate terminals to one SI license.


Manny Papamanos
Autodesk Softimage and MotionBuilder Support


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, July 05, 2013 8:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014-2013

or try an earlier .xsi version export of the scene made into a model...?

On 5 July 2013 12:41, Sandy Sutherland 
sandy.mailli...@gmail.commailto:sandy.mailli...@gmail.com wrote:
Well you could write out caches - then export obj of geometry - go into the 
previous Softimage, import the obj - load the cache onto it and redo the 
texture - UV should go with the obj - camera you could try fbx.

S.



On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:
I don't evern have caches. This scene is so simple. I'm using 2 texture maps 
and everything else is super simple animation and geo.

Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?

P

On 05/07/2013, at 12.33, Sandy Sutherland 
sandy.mailli...@gmail.commailto:sandy.mailli...@gmail.com wrote:


attachment: winmail.dat