RE: This is what I meant by AE integration

2013-04-08 Thread Angus Davidson
There needs to be a

I Quietly use the FX Tree t-shirt ;)





From: Jason S [jasonsta...@gmail.com]
Sent: 08 April 2013 02:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration


Personally I do most of my 2D comps in Nuke,
(only mostly because of the rather short bug/feature section of my post)

So the previously discussed (if only) points that have been made about not 
needing Nuke -if only- there would be a *bit* of efforts made on it, were quite 
valid.


But for me when I need to have tranparency mapped grids with comps on them (or 
on other models in space), I use the FXTree.

When I need to PROCEDURALLY TREAT TEXTURES  (all the time) I use the FXTree

Fo quick previews and testing I use the FXTree (import passes)

When I use SI, I use the FX Tree ( as many more than what magazines may portray 
)

Historically, many people have always (quietly) used the FXTree.



On 07/04/2013 7:50 PM, Christopher wrote:
Do you use the FXTree Guillaume, actively ?
Some on the list grew with FXTree while others do there work in a compositing 
program.  Whatever rocks your boat, I suppose.

Christopher

[cid:part1.03000407.06090501@gmail.com]
Guillaume Laforgemailto:guillaume.laforge...@gmail.com
Sunday, April 07, 2013 7:04 PM
 How many people on this list use FXTree for Active work ?

Just people using XSI and doing rendering related stuff and knowing the FxTree 
:).




[cid:part2.00060305.04010105@gmail.com]
Christophermailto:christop...@thecreativesheep.ca
Sunday, April 07, 2013 6:25 PM
Gullaume - There are two meaning to 'dead'
Dead as in it's not actively used and Dead as it's removed from the product.
Dead as in Walking Dead :)

How many people on this list use FXTree for Active work ?

Christopher

[cid:part1.03000407.06090501@gmail.com]
Guillaume Laforgemailto:guillaume.laforge...@gmail.com
Sunday, April 07, 2013 6:18 PM
The FxTree is not dead of course. Every components of XSI can be improved at 
any time by the Softimage team.
Improved by adding feature to the existing code or improved by creating a new 
version of the component (like when ICE replaced the old particle system).

FxTree will be dead the day it will be removed from the product.

Simple as that.

Every other statements are just pure speculation.

Period :).

Guillaume



[cid:part4.04020200.08070200@gmail.com]
Ponthieux, Joseph G. (LARC-E1A)[LITES]mailto:j.ponthi...@nasa.gov
Sunday, April 07, 2013 5:13 PM
Kaydara created Filmbox in the 1990s. FBX is the Filmbox format.

http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf

Filmbox became Motionbuilder in 2002.

http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx

Alias acquired Kaydara in 2004.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=6901510linkID=14271594
Autodesk acquired Alias in 2006

http://usa.autodesk.com/adsk/servlet/index?id=5970886siteID=123112



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Sunday, April 07, 2013 4:29 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration

Thanks - I'll give that a try.  I know the Eyeon guys complain that Autodesk 
doesn't adhere to the FBX standards (even though didn't AD come up with FBX?) 
and so Fusion's FBX support isn't 100%.

It'd be nice to have Alembic in both..

-Paul


On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén 
mikael.petter...@gmail.commailto:mikael.petter...@gmail.com wrote:
Paul: If you export the fbx as 2010 in Softimage the animation will work in 
Fusion as well.

On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com
 wrote:
Fusion is great with Softimage  it's 3D environment is fantastic.  Getting 
things back and forth isn't as easy as I'd like, though.  You can export your 
scenes as FBX, but Fusion won't/doesn't see camera animation in FBX files from 
XSI for some reason.  So you have to export your camera as a dotXSI, and then 
import it into Fusion - then you get your geometry  your animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in 
un-subdivided.

The new C4D-AE pipeline only interests me for motion graphics.  I think AE is a 
real pain to work with for serious compositing.

-Paul


On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:
Nuke pipeline

Re: This is what I meant by AE integration

2013-04-08 Thread peter_b
I see FXtree mostly used as a precomp tool: test your renders and ensure what 
you deliver to compositing department actually works.
Although I’ve used it a lot for final compositing too – at those studios that 
didn’t have dedicated compositing seats. (yes they exist) 

It’s not uncommon to be able to do something quickly and intuitively in the 
FXtree and then having to do the same thing in the final compositing package 
and struggling to get it done.
So I wouldn’t argue that the FXtree lacks all that much. (directly treating the 
alpha channel without needing to swap it to RGB and back, as well as selecting 
channels to be used for masking would make me happy )
As long as you’re doing compositing of 8bit/16bit passes from 3D without 
extensive relighting its quite ok.
For me, it falls down flat on its face when you start using .exrs or want to 
use normals, motion vectors and what not. And if your comps are based on 
plugins then the FXtree is just not applicable. 



From: Christopher 
Sent: Monday, April 08, 2013 3:40 AM
To: softimage@listproc.autodesk.com 
Subject: Re: This is what I meant by AE integration

What does the FX Tree lack compared to AE / Nuke ?


Christopher



  Jason S
  Sunday, April 07, 2013 8:02 PM

  Personally I do most of my 2D comps in Nuke,
  (only mostly because of the rather short bug/feature section of my post) 

  So the previously discussed (if only) points that have been made about not 
needing Nuke -if only- there would be a *bit* of efforts made on it, were quite 
valid.


  But for me when I need to have tranparency mapped grids with comps on them 
(or on other models in space), I use the FXTree.

  When I need to PROCEDURALLY TREAT TEXTURES  (all the time) I use the FXTree

  Fo quick previews and testing I use the FXTree (import passes)

  When I use SI, I use the FX Tree ( as many more than what magazines may 
portray )

  Historically, many people have always (quietly) used the FXTree.






  Christopher
  Sunday, April 07, 2013 7:50 PM
  Do you use the FXTree Guillaume, actively ?
  Some on the list grew with FXTree while others do there work in a compositing 
program.  Whatever rocks your boat, I suppose.  

  Christopher



  Guillaume Laforge
  Sunday, April 07, 2013 7:04 PM
   How many people on this list use FXTree for Active work ? 


  Just people using XSI and doing rendering related stuff and knowing the 
FxTree :).







  Christopher
  Sunday, April 07, 2013 6:25 PM
  Gullaume - There are two meaning to 'dead'
  Dead as in it's not actively used and Dead as it's removed from the product.
  Dead as in Walking Dead :)

  How many people on this list use FXTree for Active work ?

  Christopher



  Guillaume Laforge
  Sunday, April 07, 2013 6:18 PM
  The FxTree is not dead of course. Every components of XSI can be improved at 
any time by the Softimage team. 
  Improved by adding feature to the existing code or improved by creating a new 
version of the component (like when ICE replaced the old particle system). 

  FxTree will be dead the day it will be removed from the product. 

  Simple as that.


  Every other statements are just pure speculation.

  Period :).


  Guillaume



compose-unknown-contact.jpgpostbox-contact.jpgpostbox-contact.jpg

Re: This is what I meant by AE integration

2013-04-08 Thread Eugen Sares

  
  
If it is chosen not to continue FXTree
  development, then at least all SDK hooks necessary should be
  supplied to keep the "3rd-party backdoor" open.
  Is it possible to write new nodes for the FXTree from the
  "outside"? I didn't search in the SDK examples too thoroughly, but
  it does not look like it.
  
  Same goes for all other aspects of the software!
  I'd prefer SI as an "open framework" above a "black box". Take
  advantage of "the crowd", so to speak. This can only improve SI's
  chances on the long run.
  How long is the discussion about a better operator SDK going on
  now? We could be much further, if things were as easy here as they
  should be.
  
  My first wish for the next release would be a serious effort to
  improve everything that makes Softimage even more customizable,
  ICE, SDK, PyQt...
  
  
  Am 08.04.2013 09:06, schrieb pete...@skynet.be:


  
  

  I see FXtree mostly used as a precomp tool: test your
renders and ensure what you deliver to compositing
department actually works.
  Although I’ve used it a lot for final compositing too –
at those studios that didn’t have dedicated compositing
seats. (yes they exist) 
   
  It’s not uncommon to be able to do something quickly and
intuitively in the FXtree and then having to do the same
thing in the final compositing package and struggling to get
it done.
  So I wouldn’t argue that the FXtree lacks all that much.
(directly treating the alpha channel without needing to swap
it to RGB and back, as well as selecting channels to be used
for masking would make me happy )
  As long as you’re doing compositing of 8bit/16bit passes
from 3D without extensive relighting its quite ok.
  For me, it falls down flat on its face when you start
using .exrs or want to use normals, motion vectors and what
not. And if your comps are based on plugins then the FXtree
is just not applicable. 
   
   
  

   
  
From: Christopher

Sent: Monday, April 08, 2013 3:40 AM
To: softimage@listproc.autodesk.com
    
        Subject: Re: This is what I meant by AE
  integration
  

 
  
  What does the FX Tree lack
compared to AE / Nuke ?


Christopher


  

  
  Jason S
  Sunday, April 07, 2013
8:02 PM

  
  
Personally I do most of my 2D comps in Nuke,
(only mostly because of the rather short bug/feature
section of my post) 

So the previously discussed (if only) points that have
been made about not needing Nuke -if only- there would
be a *bit* of efforts made on it, were quite valid.


But for me when I need to have tranparency mapped grids
with comps on them (or on other models in space), I use
the FXTree.

When I need to PROCEDURALLY TREAT TEXTURES  (all the
time) I use the FXTree

Fo quick previews and testing I use the FXTree (import
passes)

When I use SI, I use the FX Tree ( as many more than
what magazines may portray )

Historically, many people have always (quietly) used the
FXTree.




  
  

  
  Christopher
  Sunday, April 07, 2013
7:50 PM

  
  Do you use the FXTree Guillaume,
actively ?
Some on the list grew with FXTree while others do there
work in a compositing program.  Whatever rocks your
boat, I suppose.  

Christopher

  
  

  
  Guillaume Laforge
  Sunday, April 07, 2013
7:04 PM

  
  
 How many people
on this list use FXTree for Active work ?

Re: This is what I meant by AE integration

2013-04-08 Thread Luc-Eric Rousseau
yes there is an SDK for the fxtree, there was even two commercial plugins
from RevisionFX, the most popular one being RealSmartMotionBlur

On Monday, April 8, 2013, Eugen Sares wrote:

  If it is chosen not to continue FXTree development, then at least all
 SDK hooks necessary should be supplied to keep the 3rd-party backdoor
 open.
 Is it possible to write new nodes for the FXTree from the outside? I
 didn't search in the SDK examples too thoroughly, but it does not look like
 it.

 Same goes for all other aspects of the software!
 I'd prefer SI as an open framework above a black box. Take advantage
 of the crowd, so to speak. This can only improve SI's chances on the long
 run.
 How long is the discussion about a better operator SDK going on now? We
 could be much further, if things were as easy here as they should be.

 My first wish for the next release would be a serious effort to improve
 everything that makes Softimage even more customizable, ICE, SDK, PyQt...




Re: This is what I meant by AE integration

2013-04-08 Thread Luc-Eric Rousseau
 What does the FX Tree lack compared to AE / Nuke ?


It's not a good question to ask. It's like asking, what's the
difference between OneNote and EMACS.  People use EMACS for a thousand
different reasons than taking notes, and so do people using AE or
Nuke.

The low hanging fruits that are missing in the fxtree, for its main
intended purpose which it could hopes  to fulfill  are nodes for the
most common post processing for CG renderers, which includes 2D motion
blur and lens effects, and a quick text node. All of which is actually
in Composite, but we didn't have any the FX RD at Avid (bafflingly, I
still don't know what the DS fx team worked on). Then again, someone
is always going to need some specific AE plug-in like frischluft
lenscare for AE, and dismiss the FxTree for that.


Re: This is what I meant by AE integration

2013-04-08 Thread Js Guillemette
Fighting to update the FXTree is not a solution imho.  Supporting a 
compositing software in an already heavy lifting 3d software is quite 
hard. Especially if it wasn't thought off from the ground up.  I'd be 
more happy with a plugin like what Maxon and Adobe is doing.  Code 
something that reads a .emdl/.scn file straight into nuke or more likely 
an export-to-nuke xml file from softimage.  Wouldn't that be more 
usefull and require less intense programming ?


Js Guillemette // SHED
3D Artist
www.shedmtl.com

On 4/8/2013 10:31 AM, Paul Griswold wrote:

Wouldn't the solution be to update the FXTree so it can use OFX plugins?

That opens a lot of doors.

-Paul



On Mon, Apr 8, 2013 at 10:27 AM, Luc-Eric Rousseau 
luceri...@gmail.com mailto:luceri...@gmail.com wrote:


 What does the FX Tree lack compared to AE / Nuke ?


It's not a good question to ask. It's like asking, what's the
difference between OneNote and EMACS.  People use EMACS for a thousand
different reasons than taking notes, and so do people using AE or
Nuke.

The low hanging fruits that are missing in the fxtree, for its main
intended purpose which it could hopes  to fulfill  are nodes for the
most common post processing for CG renderers, which includes 2D motion
blur and lens effects, and a quick text node. All of which is actually
in Composite, but we didn't have any the FX RD at Avid (bafflingly, I
still don't know what the DS fx team worked on). Then again, someone
is always going to need some specific AE plug-in like frischluft
lenscare for AE, and dismiss the FxTree for that.






Re: This is what I meant by AE integration

2013-04-08 Thread Luc-Eric Rousseau
On Mon, Apr 8, 2013 at 10:31 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
 Wouldn't the solution be to update the FXTree so it can use OFX plugins?

 That opens a lot of doors

We could have done that; the last time we looked at the OFX API (I was
involved in its early definition) OFX plug-ins were very expensive, so
nobody would have bought one for the fxtree.OFX vs AE APIs allows
plug-ins vendors to set different prices for Studio vs prosumer.  Now
in 2013, it's too late to bother putting work on that, xsi clients are
using other compositors already.

Note that Composite/Toxik... again... you know what's coming...  wait
for it... . . .  supports OFX plug-in.  It does everything except have
a modern UI, that thing.


Re: This is what I meant by AE integration

2013-04-08 Thread Mikael Pettersén
I've always thought that the UI was acceptable but it's annoying that it's
crashes all the time.


On Mon, Apr 8, 2013 at 4:48 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Mon, Apr 8, 2013 at 10:31 AM, Paul Griswold
 pgrisw...@fusiondigitalproductions.com wrote:
  Wouldn't the solution be to update the FXTree so it can use OFX plugins?
 
  That opens a lot of doors

 We could have done that; the last time we looked at the OFX API (I was
 involved in its early definition) OFX plug-ins were very expensive, so
 nobody would have bought one for the fxtree.OFX vs AE APIs allows
 plug-ins vendors to set different prices for Studio vs prosumer.  Now
 in 2013, it's too late to bother putting work on that, xsi clients are
 using other compositors already.

 Note that Composite/Toxik... again... you know what's coming...  wait
 for it... . . .  supports OFX plug-in.  It does everything except have
 a modern UI, that thing.



Re: This is what I meant by AE integration

2013-04-08 Thread Jason S


   Mikael Pettersén wrote:
   I've always thought that the UI was acceptable but it's annoying
   that it's crashes all the time

Hum, I never had much crashing, but I know that if you give it too much 
memory it will become very unstable.

Although it manages even very big comps fine with normal memory limits.


   pet...@skynet.be  (14 hours ago)
   I see FXtree mostly used as a precomp tool: test your renders and
   ensure what you deliver to compositing department actually works.
   Although I've used it a lot for final compositing too -- at those
   studios that didn't have dedicated compositing seats. (yes they exist)

Yes! or that have limited number of comp seats.

   pet...@skynet.be  (14 hours ago)
   ... (directly treating the alpha channel without needing to swap it
   to RGB and back, as well as selecting channels to be used for
   masking would make me happy )

   As long as you're doing compositing of 8bit/16bit passes from 3D
   without extensive relighting its quite ok.
   For me, it falls down flat on its face when you start using .exrs or
   want to use normals, motion vectors and what not. And if your comps
   are based on plugins then the FXtree is just not applicable.

Right! *relighting stuff*, and *effects also taking into consideration 
alpha channels* also being a biggie, how did I leave that out.
But what do you mean by inability to use EXRs?  It supports floating 
point (values beyond 1) pretty well as far as I used it,

but maybe you know something I don't?

And I would add to that,  for motion graphics (or otherwise for general 
purpose),
*Deeper 3D integration,* meaning having unrendered 3D elements 
(specifying or creating SI layers in 3D?) as sources in comp,
rendered upon viewing and at comp output.  Which would be more than just 
'useful'!


And.. (last one I swear :)  already with the ablility to process (or 
animate) textures being quite something (and unique),
(which for instance, gives the ability of using single image files, and 
*procedurally* treat them for various illumination parameters )


.. In the RenderTree itself, having 2D nodes that can be put anywhere 
before the Image node,
as oppposed to having all procedural image editing references reside in 
the global scene FXTree, would be even more quite something :]

(then also retaining texture edits when exporting models)
and would perhaps be a good opportunity at actually merging nodal trees? ;)


Although a dedicated comp solution would surely still be desireable even 
*with* those changes
particularly for comp teams and departments where extensive 3D might be 
overkill,
apart that most of the proposed changes would heavily concern the 3D 
creation process itself,


*.. having the 2d part of SI (finally) updated *or more usable for final 
comps (more than it was in 2005),
I don't think is unreasonable, especially given the high feasibility of 
(at least most of ) what has been proposed.


Toxic comes with SI, yet has no vector paint(for example)
and in no way can it be harnessed from 3D
though it's 2d can harness some 3D... (through Maya interop)

For upening-up to plugin standards,

   luceric   (8 hours ago)
   Now in 2013, it's too late to bother putting work on that, xsi
   clients are using other compositors already.

My point exactly, why are they using other compositors?

And if I may, why bother putting work on SI altogether?
Many clients are already using other apps ...
(of arguably comparative versatility)

If it were up to a certain few (perhaps impressionable) people,
SI continuity would have ceased shortly after core dev reassignments.
(or seemingly, after core dev (willful?) assimilation) ...

Sorry don't want to make a fuzz.. but I think it's all the 
lingering/underlying (and perhaps unwarranted)
SI deathwish seeping through (from original developers?) that I'm not 
particularly fond of.


But whatever...


On 08/04/2013 3:39 PM, Mikael Pettersén wrote:
I've always thought that the UI was acceptable but it's annoying that 
it's crashes all the time.



On Mon, Apr 8, 2013 at 4:48 PM, Luc-Eric Rousseau luceri...@gmail.com 
mailto:luceri...@gmail.com wrote:


On Mon, Apr 8, 2013 at 10:31 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com
mailto:pgrisw...@fusiondigitalproductions.com wrote:
 Wouldn't the solution be to update the FXTree so it can use OFX
plugins?

 That opens a lot of doors

We could have done that; the last time we looked at the OFX API (I was
involved in its early definition) OFX plug-ins were very expensive, so
nobody would have bought one for the fxtree.OFX vs AE APIs allows
plug-ins vendors to set different prices for Studio vs prosumer.  Now
in 2013, it's too late to bother putting work on that, xsi clients are
using other compositors already.

Note that Composite/Toxik... again... you know what's coming...  wait
for it... . . .  supports OFX plug-in.  It does everything except have
a 

Re: This is what I meant by AE integration

2013-04-08 Thread Christopher
I know composite isn't the
 most stable program, if you don't like FxTree or it doesn't do it for 
you, there is composite and comes with Softimage.





 	   
   	Jason S  
  Monday, April 08,
 2013 11:19 PM
  


  



Mikael Pettersn wrote:
  I've always thought that the UI was acceptable but it's
annoying that it's crashes all the time
Hum, I never had much crashing, but I know that if you give it too much
memory it will become very unstable. 
Although it manages even very big comps fine with "normal" memory
limits.


pet...@skynet.be
  (14 hours ago) 
  I see FXtree mostly used as a precomp tool: test your
renders and ensure what you deliver to compositing department actually
works.
  Although Ive used it a lot for final compositing too  at
those studios that didnt have dedicated compositing seats. (yes they
exist) 
Yes! or that have limited number of comp seats.
pet...@skynet.be
  (14 hours ago) 
  ... (directly treating the alpha
channel without needing to swap it to RGB and back, as well as
selecting channels to be used for masking would make me happy )
  
  As long as youre doing compositing of 8bit/16bit passes from
3D without extensive relighting its quite ok.
  For me, it falls down flat on its face when you start using
.exrs or want to use normals, motion vectors and what not. And if your
comps are based on plugins then the FXtree is just not applicable.
  
Right! relighting stuff, and effects also taking into
consideration alpha channels also being a biggie, how did I leave
that out.
But what do you mean by inability to use EXRs? It supports floating
point (values beyond 1) pretty well as far as I used it, 
but maybe you know something I don't?

And I would add to that, for motion graphics (or otherwise for general
purpose), 
Deeper 3D integration, meaning having unrendered 3D elements
(specifying or creating SI layers in 3D?) as sources in comp, 
rendered upon viewing and at comp output. Which would be more than
just 'useful'!

And.. (last one I swear :) already with the ablility to process (or
animate) textures being quite something (and unique), 
(which for instance, gives the ability of using single image files, and
*procedurally* treat them for various illumination parameters )

.. In the RenderTree itself, having 2D nodes that can be put anywhere
before the "Image" node, 
as oppposed to having all procedural image editing references reside in
the global scene FXTree, would be even more quite something :]
(then also retaining texture edits when exporting models)
and would perhaps be a good opportunity at actually merging nodal
trees? ;)


Although a dedicated comp solution would surely still be desireable
even *with* those changes 
particularly for comp teams and departments where extensive 3D might be
overkill,
apart that most of the proposed changes would heavily concern the 3D
creation process itself,

.. having the 2d part of SI (finally) updated or more usable
for final comps (more than it was in 2005), 
I don't think is unreasonable, especially given the high feasibility of
(at least most of ) what has been proposed.

Toxic comes with SI, yet has no vector paint(for example) 
and in no way can it be harnessed from 3D 
though it's 2d can harness some 3D... (through Maya interop)

For upening-up to plugin standards,
luceric  (8 hours ago) 
  Now in 2013, it's too late to bother putting work on that, xsi
clients are using other compositors already. 
My point exactly, why are they using other compositors?

And if I may, why bother putting work on SI altogether? 
Many clients are already using other apps ... 
(of arguably comparative versatility)

If it were up to a certain few (perhaps impressionable) people, 
SI continuity would have ceased shortly after core dev reassignments.
(or seemingly, after core dev (willful?) assimilation) ...

Sorry don't want to make a fuzz.. but I think it's all the
lingering/underlying (and perhaps unwarranted) 
SI deathwish seeping through (from original developers?) that I'm not
particularly fond of.

But whatever... 


On 08/04/2013 3:39 PM, Mikael Pettersn wrote:

  I've always thought that the UI was acceptable but
it's annoying that it's crashes all the time.
  
  
  On Mon, Apr 8, 2013 at 4:48 PM, Luc-Eric
Rousseau luceri...@gmail.com
wrote:
  
On Mon, Apr 8, 2013 at 10:31 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com
wrote:
 Wouldn't the solution be to update the FXTree so it can use OFX
plugins?

 That opens a lot of doors


We could have done that; the last time we looked at the OFX API (I was
involved in its early definition) OFX plug-ins were very expensive, so
nobody would have bought one for the fxtree.  OFX vs AE APIs allows
plug-ins vendors to set different prices for Studio vs prosumer. Now
in 2013, it's too late to bother putting work on that, xsi clients are
using other compositors already.

Note that Composite/Toxik... again... you know what's coming... wait
for it... . . . supports OFX plug-in. It 

Re: This is what I meant by AE integration

2013-04-08 Thread Jason S




Thanks Christopher

On 08/04/2013 11:50 PM, Christopher wrote:

  
I know composite isn't the most stable program, if you don't like
FxTree or it doesn't do it for you, there is composite and comes with
Softimage.
  
  




Jason
S

Monday,
April 08, 2013 11:19 PM






Mikael Pettersn wrote:
  I've always thought that the UI was acceptable but it's
annoying that it's crashes all the time

Hum, I never had much crashing, but I know that if you give it too much
memory it will become very unstable. 
Although it manages even very big comps fine with "normal" memory
limits.


pet...@skynet.be
 (14 hours ago) 
  I see FXtree mostly used as a precomp tool: test
your
renders and ensure what you deliver to compositing department actually
works.
  Although Ive used it a lot for final compositing too  at
those studios that didnt have dedicated compositing seats. (yes they
exist) 

Yes! or that have limited number of comp seats.
pet...@skynet.be
 (14 hours ago) 
  ... (directly treating the alpha
channel without needing to swap it to RGB and back, as well as
selecting channels to be used for masking would make me happy )
  
  As long as youre doing compositing of 8bit/16bit passes
from
3D without extensive relighting its quite ok.
  For me, it falls down flat on its face when you start
using
.exrs or want to use normals, motion vectors and what not. And if your
comps are based on plugins then the FXtree is just not applicable.
  

Right! relighting stuff, and effects also taking into
consideration alpha channels also being a biggie, how did I leave
that out.
But what do you mean by inability to use EXRs? It supports floating
point (values beyond 1) pretty well as far as I used it, 
but maybe you know something I don't?

And I would add to that, for motion graphics (or otherwise for general
purpose), 
Deeper 3D integration, meaning having unrendered 3D elements
(specifying or creating SI layers in 3D?) as sources in comp, 
rendered upon viewing and at comp output. Which would be more than
just 'useful'!

And.. (last one I swear :) already with the ablility to process (or
animate) textures being quite something (and unique), 
(which for instance, gives the ability of using single image files, and
*procedurally* treat them for various illumination parameters )

.. In the RenderTree itself, having 2D nodes that can be put anywhere
before the "Image" node, 
as oppposed to having all procedural image editing references reside in
the global scene FXTree, would be even more quite something :]
(then also retaining texture edits when exporting models)
and would perhaps be a good opportunity at actually merging nodal
trees? ;)


Although a dedicated comp solution would surely still be desireable
even *with* those changes 
particularly for comp teams and departments where extensive 3D might be
overkill,
apart that most of the proposed changes would heavily concern the 3D
creation process itself,

.. having the 2d part of SI (finally) updated or more
usable
for final comps (more than it was in 2005), 
I don't think is unreasonable, especially given the high feasibility of
(at least most of ) what has been proposed.

Toxic comes with SI, yet has no vector paint(for example) 
and in no way can it be harnessed from 3D 
though it's 2d can harness some 3D... (through Maya interop)

For upening-up to plugin standards,
luceric  (8 hours ago) 
  Now in 2013, it's too late to bother putting work on that,
xsi
clients are using other compositors already. 

My point exactly, why are they using other compositors?

And if I may, why bother putting work on SI altogether? 
Many clients are already using other apps ... 
(of arguably comparative versatility)

If it were up to a certain few (perhaps impressionable) people, 
SI continuity would have ceased shortly after core dev reassignments.
(or seemingly, after core dev (willful?) assimilation) ...

Sorry don't want to make a fuzz.. but I think it's all the
lingering/underlying (and perhaps unwarranted) 
SI deathwish seeping through (from original developers?) that I'm not
particularly fond of.

But whatever... 


On 08/04/2013 3:39 PM, Mikael Pettersn wrote:

  I've always thought that the UI was acceptable but
it's annoying that it's crashes all the time.
  
  
  On Mon, Apr 8, 2013 at 4:48 PM, Luc-Eric
Rousseau luceri...@gmail.com
wrote:
  
On Mon, Apr 8, 2013 at 10:31 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com
wrote:
 Wouldn't the solution be to update the FXTree so it can use OFX
plugins?

 That opens a lot of doors


We could have done that; the last time we looked at the OFX API (I was
involved in its early definition) OFX plug-ins were very expensive, so
nobody would have bought one for the fxtree.  OFX vs AE APIs allows
plug-ins 

Re: This is what I meant by AE integration

2013-04-07 Thread peter_b
Compositing comes in many flavors – and what to use will depend on your 
preferences and needs.
The main aspect is how nodal it is.

On one hand of the spectrum you have “hardly or not at all” and that is where 
AE and Combustion (remember me?) sit.
Easy to get into for those who come to graphics from an Adobe point of view – 
but not something to base a pipeline around. In my opinion, if it’s not nodal 
it’s not a compositor – but rather a mucking-about-with-images software – but 
granted, people can get some very nice artistic work out of them – that would 
be hard to do in a nodal compositor.

As mentioned Smoke and DS offer a nice hybrid – where you can organize effects 
in a timeline or a nodal tree or both. Easy to get into but they offer a lot of 
depth.
They offer something quite unique in the way they can handle a complete 
project, editing and effects combined. 

Then there are the purely nodal compositors.
A nodal tree can look intimidating to people at first (although coming from a 
3D background it really shouldn’t) – but it’s the very mechanism that allows to 
manage complex work.
You could in turn categorize them by the complexity of the nodes.
Shake would be a lot of very simple, low level nodes - in the extreme: one node 
does one specific operation.
Fusion would be much higher level nodes - a single node can be almost a 
software in itself.
Nuke sits somewhere in the middle – and I think that’s part of it’s success: it 
adapts well to both preferences – while Shake users would have a hard time in 
Fusion and vise-versa.

While any nodal compositor should be able to get the job done – I haven’t seen 
any that handled the amount of nodes in complex trees with such ease as Nuke 
does – and with high bit depth and resolution as well, while allowing the tree 
to remain human readable. Not the most elegant software perhaps – and it can be 
a bit unforgiving at times – but for compositing multilayered/multi-pass CG it 
just sits (or rather stands) in a class of its own.
The Achilles heel of nodal trees is timeline and editing based effects. If you 
work on a shot by shot basis, such as for film work, it’s perfectly fine but 
managing a complete edit is messy at best.

So, in my opinion again, the choice for which type of compositor to adapt is 
very much tied in with your approach to projects.
Does it all happen at once in a single timeline (eg. commercials and video 
clips) or does each shot have to be assembled separately (film) before it goes 
into the master edit. There are grey areas, where VFX heavy commercials are 
better off in a film workflow and films that can be handled with a motion 
graphics and video clip approach. And for some kind of work you can just use an 
editing software and bypass compositing completely.

Avoid choosing the wrong type of compositor for your workflow – just because 
it’s supposedly a good software or just because it’s available.
After effects used for film/vfx compositing jumps to mind as well as Nuke for 
motion graphics – it can be done but at your own risk and peril.


From: Jason S 
Sent: Sunday, April 07, 2013 5:44 AM
To: softimage@listproc.autodesk.com 
Subject: Re: This is what I meant by AE integration

  Paul Griswold 

  Personally for compositing I would always go with Fusion.  Especially now 
that they have Generation AM out and they just released some great open source 
Python modules for pipeline building.

  I know Nuke is the big boy these days and I think Nuke and Fusion both have 
their strengths and weaknesses, but I just tend to feel like Fusion is a little 
more artist friendly and therefore faster for me to work with.


I heard lots of good things about Fusion... what are it's main strengths (and 
weaknesses) you were reffering to in you opinion, or what do you like most?


Also had an extra 'with' in my reply :)

.. timeline based [solutions] such as AE (with stacked effects) it's easier to 
have longer with compositions with a number of effects shots as single projects 
while keeping an overview and control of the whole. 

cheers


On 06/04/2013 7:31 PM, Jason S wrote: 

  Node based workflows has the advantage of easily having the outputs of effect 
streams as sources very easily (visually), 
  giving more space for complexity while remaning managable  understandable.

  Whereas timeline based such as AE (with stacked effects) 
  it's easier to have longer with compositions with a number of effects shots 
as single projects while keeping an overview and control of the whole.

  Smoke (and DS) harness the best of both worlds.

  But as far a I know, both AE  Fusion are excellent.





Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it 
completly out-dated ?



Le 07/04/2013 12:03, pete...@skynet.be a écrit :
Compositing comes in many flavors – and what to use will depend on 
your preferences and needs.

The main aspect is how nodal it is.
On one hand of the spectrum you have “hardly or not at all” and that 
is where AE and Combustion (remember me?) sit.
Easy to get into for those who come to graphics from an Adobe point of 
view – but not something to base a pipeline around. In my opinion, if 
it’s not nodal it’s not a compositor – but rather a 
mucking-about-with-images software – but granted, people can get some 
very nice artistic work out of them – that would be hard to do in a 
nodal compositor.
As mentioned Smoke and DS offer a nice hybrid – where you can organize 
effects in a timeline or a nodal tree or both. Easy to get into but 
they offer a lot of depth.
They offer something quite unique in the way they can handle a 
complete project, editing and effects combined.

Then there are the purely nodal compositors.
A nodal tree can look intimidating to people at first (although coming 
from a 3D background it really shouldn’t) – but it’s the very 
mechanism that allows to manage complex work.

You could in turn categorize them by the complexity of the nodes.
Shake would be a lot of very simple, low level nodes - in the extreme: 
one node does one specific operation.
Fusion would be much higher level nodes - a single node can be almost 
a software in itself.
Nuke sits somewhere in the middle – and I think that’s part of it’s 
success: it adapts well to both preferences – while Shake users would 
have a hard time in Fusion and vise-versa.
While any nodal compositor should be able to get the job done – I 
haven’t seen any that handled the amount of nodes in complex trees 
with such ease as Nuke does – and with high bit depth and resolution 
as well, while allowing the tree to remain human readable. Not the 
most elegant software perhaps – and it can be a bit unforgiving at 
times – but for compositing multilayered/multi-pass CG it just sits 
(or rather stands) in a class of its own.
The Achilles heel of nodal trees is timeline and editing based 
effects. If you work on a shot by shot basis, such as for film work, 
it’s perfectly fine but managing a complete edit is messy at best.
So, in my opinion again, the choice for which type of compositor to 
adapt is very much tied in with your approach to projects.
Does it all happen at once in a single timeline (eg. commercials and 
video clips) or does each shot have to be assembled separately (film) 
before it goes into the master edit. There are grey areas, where VFX 
heavy commercials are better off in a film workflow and films that can 
be handled with a motion graphics and video clip approach. And for 
some kind of work you can just use an editing software and bypass 
compositing completely.
Avoid choosing the wrong type of compositor for your workflow – just 
because it’s supposedly a good software or just because it’s available.
After effects used for film/vfx compositing jumps to mind as well as 
Nuke for motion graphics – it can be done but at your own risk and peril.

*From:* Jason S mailto:jasonsta...@gmail.com
*Sent:* Sunday, April 07, 2013 5:44 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: This is what I meant by AE integration

Paul Griswold

Personally for compositing I would always go with Fusion. 
Especially now that they have Generation AM out and they just

released some great open source Python modules for pipeline building.

I know Nuke is the big boy these days and I think Nuke and Fusion
both have their strengths and weaknesses, but I just tend to feel
like Fusion is a little more artist friendly and therefore faster
for me to work with.


I heard lots of good things about Fusion... what are it's main 
strengths (and weaknesses) you were reffering to in you opinion, or 
what do you like most?



Also had an extra 'with' in my reply :)

.. timeline based /[solutions]/ such as AE (with stacked effects) 
it's easier to have longer /with /compositions with a number of 
effects shots as single projects while keeping an overview and control 
of the whole. 


cheers


On 06/04/2013 7:31 PM, Jason S wrote:


Node based workflows has the advantage of easily having the outputs 
of effect streams as sources very easily (visually),
giving more space for complexity while remaning managable  
understandable.


Whereas timeline based such as AE (with stacked effects)
it's easier to have longer with compositions with a number of effects 
shots as single projects while keeping an overview and control of the 
whole.


Smoke (and DS) harness the best of both worlds.

But as far a I know, both AE  Fusion are excellent.







Re: This is what I meant by AE integration

2013-04-07 Thread Dan Yargici
Yes, it is - and this is coming from one of it's biggest evangelists!

There are still cases where it's integration provides great opportunities
unachievable outside the package, but those aside, it pretty much dead in
the water... :/

DAN


On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel olivier.jean...@noos.frwrote:

  Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
 completly out-dated ?


 Le 07/04/2013 12:03, pete...@skynet.be a écrit :

  Compositing comes in many flavors – and what to use will depend on your
 preferences and needs.
 The main aspect is how nodal it is.

 On one hand of the spectrum you have “hardly or not at all” and that is
 where AE and Combustion (remember me?) sit.
 Easy to get into for those who come to graphics from an Adobe point of
 view – but not something to base a pipeline around. In my opinion, if it’s
 not nodal it’s not a compositor – but rather a mucking-about-with-images
 software – but granted, people can get some very nice artistic work out of
 them – that would be hard to do in a nodal compositor.

 As mentioned Smoke and DS offer a nice hybrid – where you can organize
 effects in a timeline or a nodal tree or both. Easy to get into but they
 offer a lot of depth.
 They offer something quite unique in the way they can handle a complete
 project, editing and effects combined.

 Then there are the purely nodal compositors.
 A nodal tree can look intimidating to people at first (although coming
 from a 3D background it really shouldn’t) – but it’s the very mechanism
 that allows to manage complex work.
 You could in turn categorize them by the complexity of the nodes.
 Shake would be a lot of very simple, low level nodes - in the extreme: one
 node does one specific operation.
 Fusion would be much higher level nodes - a single node can be almost a
 software in itself.
 Nuke sits somewhere in the middle – and I think that’s part of it’s
 success: it adapts well to both preferences – while Shake users would have
 a hard time in Fusion and vise-versa.

 While any nodal compositor should be able to get the job done – I haven’t
 seen any that handled the amount of nodes in complex trees with such ease
 as Nuke does – and with high bit depth and resolution as well, while
 allowing the tree to remain human readable. Not the most elegant software
 perhaps – and it can be a bit unforgiving at times – but for compositing
 multilayered/multi-pass CG it just sits (or rather stands) in a class of
 its own.
 The Achilles heel of nodal trees is timeline and editing based effects. If
 you work on a shot by shot basis, such as for film work, it’s perfectly
 fine but managing a complete edit is messy at best.

 So, in my opinion again, the choice for which type of compositor to adapt
 is very much tied in with your approach to projects.
 Does it all happen at once in a single timeline (eg. commercials and video
 clips) or does each shot have to be assembled separately (film) before it
 goes into the master edit. There are grey areas, where VFX heavy
 commercials are better off in a film workflow and films that can be handled
 with a motion graphics and video clip approach. And for some kind of work
 you can just use an editing software and bypass compositing completely.

 Avoid choosing the wrong type of compositor for your workflow – just
 because it’s supposedly a good software or just because it’s available.
 After effects used for film/vfx compositing jumps to mind as well as Nuke
 for motion graphics – it can be done but at your own risk and peril.


  *From:* Jason S jasonsta...@gmail.com
 *Sent:* Sunday, April 07, 2013 5:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: This is what I meant by AE integration


 Paul Griswold

 Personally for compositing I would always go with Fusion.  Especially now
 that they have Generation AM out and they just released some great open
 source Python modules for pipeline building.

 I know Nuke is the big boy these days and I think Nuke and Fusion both
 have their strengths and weaknesses, but I just tend to feel like Fusion is
 a little more artist friendly and therefore faster for me to work with.


 I heard lots of good things about Fusion... what are it's main strengths
 (and weaknesses) you were reffering to in you opinion, or what do you like
 most?


 Also had an extra 'with' in my reply :)

 .. timeline based *[solutions]* such as AE (with stacked effects) it's
 easier to have longer *with *compositions with a number of effects shots
 as single projects while keeping an overview and control of the whole. 

 cheers


 On 06/04/2013 7:31 PM, Jason S wrote:


 Node based workflows has the advantage of easily having the outputs of
 effect streams as sources very easily (visually),
 giving more space for complexity while remaning managable  understandable.

 Whereas timeline based such as AE (with stacked effects)
 it's easier to have longer with compositions with a number of effects
 shots as single projects

RE: This is what I meant by AE integration

2013-04-07 Thread Angus Davidson
Hopefully if nothing else this AE Maxon  collaboration might prod them into 
realising just what a great thing they had and forgot..



From: Dan Yargici [danyarg...@gmail.com]
Sent: 07 April 2013 01:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration

Yes, it is - and this is coming from one of it's biggest evangelists!

There are still cases where it's integration provides great opportunities 
unachievable outside the package, but those aside, it pretty much dead in the 
water... :/

DAN


On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel 
olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it completly 
out-dated ?


Le 07/04/2013 12:03, pete...@skynet.bemailto:pete...@skynet.be a écrit :
Compositing comes in many flavors – and what to use will depend on your 
preferences and needs.
The main aspect is how nodal it is.

On one hand of the spectrum you have “hardly or not at all” and that is where 
AE and Combustion (remember me?) sit.
Easy to get into for those who come to graphics from an Adobe point of view – 
but not something to base a pipeline around. In my opinion, if it’s not nodal 
it’s not a compositor – but rather a mucking-about-with-images software – but 
granted, people can get some very nice artistic work out of them – that would 
be hard to do in a nodal compositor.

As mentioned Smoke and DS offer a nice hybrid – where you can organize effects 
in a timeline or a nodal tree or both. Easy to get into but they offer a lot of 
depth.
They offer something quite unique in the way they can handle a complete 
project, editing and effects combined.

Then there are the purely nodal compositors.
A nodal tree can look intimidating to people at first (although coming from a 
3D background it really shouldn’t) – but it’s the very mechanism that allows to 
manage complex work.
You could in turn categorize them by the complexity of the nodes.
Shake would be a lot of very simple, low level nodes - in the extreme: one node 
does one specific operation.
Fusion would be much higher level nodes - a single node can be almost a 
software in itself.
Nuke sits somewhere in the middle – and I think that’s part of it’s success: it 
adapts well to both preferences – while Shake users would have a hard time in 
Fusion and vise-versa.

While any nodal compositor should be able to get the job done – I haven’t seen 
any that handled the amount of nodes in complex trees with such ease as Nuke 
does – and with high bit depth and resolution as well, while allowing the tree 
to remain human readable. Not the most elegant software perhaps – and it can be 
a bit unforgiving at times – but for compositing multilayered/multi-pass CG it 
just sits (or rather stands) in a class of its own.
The Achilles heel of nodal trees is timeline and editing based effects. If you 
work on a shot by shot basis, such as for film work, it’s perfectly fine but 
managing a complete edit is messy at best.

So, in my opinion again, the choice for which type of compositor to adapt is 
very much tied in with your approach to projects.
Does it all happen at once in a single timeline (eg. commercials and video 
clips) or does each shot have to be assembled separately (film) before it goes 
into the master edit. There are grey areas, where VFX heavy commercials are 
better off in a film workflow and films that can be handled with a motion 
graphics and video clip approach. And for some kind of work you can just use an 
editing software and bypass compositing completely.

Avoid choosing the wrong type of compositor for your workflow – just because 
it’s supposedly a good software or just because it’s available.
After effects used for film/vfx compositing jumps to mind as well as Nuke for 
motion graphics – it can be done but at your own risk and peril.


From: Jason Smailto:jasonsta...@gmail.com
Sent: Sunday, April 07, 2013 5:44 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration

Paul Griswold

Personally for compositing I would always go with Fusion.  Especially now that 
they have Generation AM out and they just released some great open source 
Python modules for pipeline building.

I know Nuke is the big boy these days and I think Nuke and Fusion both have 
their strengths and weaknesses, but I just tend to feel like Fusion is a little 
more artist friendly and therefore faster for me to work with.

I heard lots of good things about Fusion... what are it's main strengths (and 
weaknesses) you were reffering to in you opinion, or what do you like most?


Also had an extra 'with' in my reply :)

.. timeline based [solutions] such as AE (with stacked effects) it's easier to 
have longer with compositions with a number of effects shots as single projects 
while keeping an overview and control of the whole. 

cheers


On 06/04/2013 7:31

Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
/Hopefully if nothing else this AE Maxon  collaboration might prod them 
into realising just what a great thing they had and forgot.. /

Which is ?

Le 07/04/2013 14:15, Angus Davidson a écrit :
Hopefully if nothing else this AE Maxon  collaboration might prod them 
into realising just what a great thing they had and forgot..




*From:* Dan Yargici [danyarg...@gmail.com]
*Sent:* 07 April 2013 01:47 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: This is what I meant by AE integration

Yes, it is - and this is coming from one of it's biggest evangelists!

There are still cases where it's integration provides great 
opportunities unachievable outside the package, but those aside, it 
pretty much dead in the water... :/


DAN


On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
completly out-dated ?


Le 07/04/2013 12:03, pete...@skynet.be mailto:pete...@skynet.be
a écrit :

Compositing comes in many flavors – and what to use will depend
on your preferences and needs.
The main aspect is how nodal it is.
On one hand of the spectrum you have “hardly or not at all” and
that is where AE and Combustion (remember me?) sit.
Easy to get into for those who come to graphics from an Adobe
point of view – but not something to base a pipeline around. In
my opinion, if it’s not nodal it’s not a compositor – but rather
a mucking-about-with-images software – but granted, people can
get some very nice artistic work out of them – that would be hard
to do in a nodal compositor.
As mentioned Smoke and DS offer a nice hybrid – where you can
organize effects in a timeline or a nodal tree or both. Easy to
get into but they offer a lot of depth.
They offer something quite unique in the way they can handle a
complete project, editing and effects combined.
Then there are the purely nodal compositors.
A nodal tree can look intimidating to people at first (although
coming from a 3D background it really shouldn’t) – but it’s the
very mechanism that allows to manage complex work.
You could in turn categorize them by the complexity of the nodes.
Shake would be a lot of very simple, low level nodes - in the
extreme: one node does one specific operation.
Fusion would be much higher level nodes - a single node can be
almost a software in itself.
Nuke sits somewhere in the middle – and I think that’s part of
it’s success: it adapts well to both preferences – while Shake
users would have a hard time in Fusion and vise-versa.
While any nodal compositor should be able to get the job done – I
haven’t seen any that handled the amount of nodes in complex
trees with such ease as Nuke does – and with high bit depth and
resolution as well, while allowing the tree to remain human
readable. Not the most elegant software perhaps – and it can be a
bit unforgiving at times – but for compositing
multilayered/multi-pass CG it just sits (or rather stands) in a
class of its own.
The Achilles heel of nodal trees is timeline and editing based
effects. If you work on a shot by shot basis, such as for film
work, it’s perfectly fine but managing a complete edit is messy
at best.
So, in my opinion again, the choice for which type of compositor
to adapt is very much tied in with your approach to projects.
Does it all happen at once in a single timeline (eg. commercials
and video clips) or does each shot have to be assembled
separately (film) before it goes into the master edit. There are
grey areas, where VFX heavy commercials are better off in a film
workflow and films that can be handled with a motion graphics and
video clip approach. And for some kind of work you can just use
an editing software and bypass compositing completely.
Avoid choosing the wrong type of compositor for your workflow –
just because it’s supposedly a good software or just because it’s
available.
After effects used for film/vfx compositing jumps to mind as well
as Nuke for motion graphics – it can be done but at your own risk
and peril.
*From:* Jason S mailto:jasonsta...@gmail.com
*Sent:* Sunday, April 07, 2013 5:44 AM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: This is what I meant by AE integration

Paul Griswold

Personally for compositing I would always go with Fusion. 
Especially now that they have Generation AM out and they just

released some great open source Python modules for pipeline
building.

I know Nuke is the big boy these days and I think Nuke and
Fusion both have their strengths and weaknesses, but I just
tend

Re: This is what I meant by AE integration

2013-04-07 Thread Paul Griswold
The FXTree.

The FXTree desperately needs a complete overhaul.  I'm guessing most people
don't even know it exists.

It's one of those things that could help sell Softimage to smaller shops
who don't want to spend the money on Fusion or Nuke, but still need some
compositing.

-PG



On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel olivier.jean...@noos.frwrote:

  *Hopefully if nothing else this AE Maxon  collaboration might prod them
 into realising just what a great thing they had and forgot.. *
 Which is ?

 Le 07/04/2013 14:15, Angus Davidson a écrit :

 Hopefully if nothing else this AE Maxon  collaboration might prod them
 into realising just what a great thing they had and forgot..


  --
 *From:* Dan Yargici [danyarg...@gmail.com]
 *Sent:* 07 April 2013 01:47 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: This is what I meant by AE integration

  Yes, it is - and this is coming from one of it's biggest evangelists!

  There are still cases where it's integration provides great
 opportunities unachievable outside the package, but those aside, it pretty
 much dead in the water... :/

  DAN


 On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

  Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
 completly out-dated ?


 Le 07/04/2013 12:03, pete...@skynet.be a écrit :

  Compositing comes in many flavors – and what to use will depend on your
 preferences and needs.
 The main aspect is how nodal it is.

 On one hand of the spectrum you have “hardly or not at all” and that is
 where AE and Combustion (remember me?) sit.
 Easy to get into for those who come to graphics from an Adobe point of
 view – but not something to base a pipeline around. In my opinion, if it’s
 not nodal it’s not a compositor – but rather a mucking-about-with-images
 software – but granted, people can get some very nice artistic work out of
 them – that would be hard to do in a nodal compositor.

 As mentioned Smoke and DS offer a nice hybrid – where you can organize
 effects in a timeline or a nodal tree or both. Easy to get into but they
 offer a lot of depth.
 They offer something quite unique in the way they can handle a complete
 project, editing and effects combined.

 Then there are the purely nodal compositors.
 A nodal tree can look intimidating to people at first (although coming
 from a 3D background it really shouldn’t) – but it’s the very mechanism
 that allows to manage complex work.
 You could in turn categorize them by the complexity of the nodes.
 Shake would be a lot of very simple, low level nodes - in the extreme:
 one node does one specific operation.
 Fusion would be much higher level nodes - a single node can be almost a
 software in itself.
 Nuke sits somewhere in the middle – and I think that’s part of it’s
 success: it adapts well to both preferences – while Shake users would have
 a hard time in Fusion and vise-versa.

 While any nodal compositor should be able to get the job done – I haven’t
 seen any that handled the amount of nodes in complex trees with such ease
 as Nuke does – and with high bit depth and resolution as well, while
 allowing the tree to remain human readable. Not the most elegant software
 perhaps – and it can be a bit unforgiving at times – but for compositing
 multilayered/multi-pass CG it just sits (or rather stands) in a class of
 its own.
 The Achilles heel of nodal trees is timeline and editing based effects.
 If you work on a shot by shot basis, such as for film work, it’s perfectly
 fine but managing a complete edit is messy at best.

 So, in my opinion again, the choice for which type of compositor to adapt
 is very much tied in with your approach to projects.
 Does it all happen at once in a single timeline (eg. commercials and
 video clips) or does each shot have to be assembled separately (film)
 before it goes into the master edit. There are grey areas, where VFX heavy
 commercials are better off in a film workflow and films that can be handled
 with a motion graphics and video clip approach. And for some kind of work
 you can just use an editing software and bypass compositing completely.

 Avoid choosing the wrong type of compositor for your workflow – just
 because it’s supposedly a good software or just because it’s available.
 After effects used for film/vfx compositing jumps to mind as well as Nuke
 for motion graphics – it can be done but at your own risk and peril.


  *From:* Jason S jasonsta...@gmail.com
 *Sent:* Sunday, April 07, 2013 5:44 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: This is what I meant by AE integration


 Paul Griswold

 Personally for compositing I would always go with Fusion.  Especially now
 that they have Generation AM out and they just released some great open
 source Python modules for pipeline building.

 I know Nuke is the big boy these days and I think Nuke and Fusion both
 have their strengths and weaknesses, but I just tend to feel like

Re: This is what I meant by AE integration

2013-04-07 Thread Christopher
Don't expect that to 
happen.  
Fusion / Nuke / AE are the only options, including Autodesk Composite 
which is very unstable.

Christopher


   	   
   	Paul Griswold  
  Sunday, April 07,
 2013 9:54 AM
  The FXTree.

The FXTree desperately needs a complete overhaul. 
 I'm guessing most people don't even know it exists.

It's one of those things that could help sell 
Softimage to smaller shops who don't want to spend the money on Fusion 
or Nuke, but still need some compositing.

-PG



  
   	   
   	olivier jeannel  
  Sunday, April 07,
 2013 9:45 AM
  
  

  
"Hopefully if nothing else
  this AE Maxon  collaboration might prod them into realising
  just what a great thing they had and forgot..
  "
  Which is ? 
  
  Le 07/04/2013 14:15, Angus Davidson a écrit :



  
   	   
   	Angus Davidson  
  Sunday, April 07,
 2013 8:15 AM
  




Hopefully if nothing else this AE Maxon  collaboration might 
prod them into realising just what a great thing they had and forgot..





From: Dan Yargici [danyarg...@gmail.com]
Sent: 07 April 2013 01:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration




Yes, it is - and this is coming from one of it's biggest 
evangelists!


There are still cases where it's integration provides great 
opportunities unachievable outside the package, but those aside, it 
pretty much dead in the water... :/


DAN










 This communication is intended for the addressee
 only. It is confidential. If you have received this communication in 
error, please notify us immediately and destroy the original message. 
You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent 
to enter into agreements on behalf of the University and recipients are 
thus advised that the content of this message may not be legally binding
 on the University and may contain the personal views and opinions of 
the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between 
the University and outsiders are subject to South African Law unless the
 University agrees in writing to the contrary. 

  
   	   
   	Dan Yargici  
  Sunday, April 07,
 2013 7:47 AM
  Yes, it is - and
 this is coming from one of it's biggest evangelists!There
 are still cases where it's integration provides great opportunities 
unachievable outside the package, but those aside, it pretty much dead 
in the water... :/

DAN

  
   	   
   	olivier jeannel  
  Sunday, April 07,
 2013 7:41 AM
  
  

  
Correct me if I'm wrong, but nobody
  mentionned the Fx Tree. Is it completly out-dated ?
  
  
  Le 07/04/2013 12:03, pete...@skynet.be
 a écrit :



  




Re: This is what I meant by AE integration

2013-04-07 Thread Paul Griswold
I'm saying - when someone is looking to set up a new shop  has a limited
amount of investment to deal with.  Having a modern version of the FXTree
becomes a selling point if it does most of what you need and is included
with the software.  The argument would be - for now, lets put the money in
Softimage because it's the most complete package out on the market right
now.  ICE, CrowdFX, Face Robot, solid rigging tools, the animation mixer,
and a built-in compositor, etc.  So why spend $5k+ per seat additional to
get Nuke when Softimage is going to do fine in most cases?  That money can
be put to better use elsewhere like Arnold licenses, additional render
boxes, etc.

Trust me, I've dealt with investors  setting up a budget for a new
company.  If you can save $5k per seat by simply picking one package over
another, it will get noticed.  I've been trying to get Autodesk to realize
that for a long time.  New companies spring up all over the world every
day, so why not sell them some Softimage licenses?

-PG





On Sun, Apr 7, 2013 at 11:25 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 what are these small shops using now to do 3d and compositing?  how are
 they getting work done at all?   they would spend the money and the trouble
 to switch to xsi? who did you speak to to know that these people exist?

 Le 2013-04-07 09:55, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com a écrit :
 
  The FXTree.
 
  The FXTree desperately needs a complete overhaul.  I'm guessing most
 people don't even know it exists.
 
  It's one of those things that could help sell Softimage to smaller shops
 who don't want to spend the money on Fusion or Nuke, but still need some
 compositing.
 
  -PG
 
 
 
  On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:
 
  Hopefully if nothing else this AE Maxon  collaboration might prod them
 into realising just what a great thing they had and forgot.. 
  Which is ?
 
  Le 07/04/2013 14:15, Angus Davidson a écrit :
 
  Hopefully if nothing else this AE Maxon  collaboration might prod them
 into realising just what a great thing they had and forgot..
 
 
  
  From: Dan Yargici [danyarg...@gmail.com]
  Sent: 07 April 2013 01:47 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: This is what I meant by AE integration
 
  Yes, it is - and this is coming from one of it's biggest evangelists!
 
  There are still cases where it's integration provides great
 opportunities unachievable outside the package, but those aside, it pretty
 much dead in the water... :/
 
  DAN
 
 
  On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel 
 olivier.jean...@noos.fr wrote:
 
  Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
 completly out-dated ?
 
 
  Le 07/04/2013 12:03, pete...@skynet.be a écrit :
 
  Compositing comes in many flavors – and what to use will depend on
 your preferences and needs.
  The main aspect is how nodal it is.
 
  On one hand of the spectrum you have “hardly or not at all” and that
 is where AE and Combustion (remember me?) sit.
  Easy to get into for those who come to graphics from an Adobe point
 of view – but not something to base a pipeline around. In my opinion, if
 it’s not nodal it’s not a compositor – but rather a
 mucking-about-with-images software – but granted, people can get some very
 nice artistic work out of them – that would be hard to do in a nodal
 compositor.
 
  As mentioned Smoke and DS offer a nice hybrid – where you can
 organize effects in a timeline or a nodal tree or both. Easy to get into
 but they offer a lot of depth.
  They offer something quite unique in the way they can handle a
 complete project, editing and effects combined.
 
  Then there are the purely nodal compositors.
  A nodal tree can look intimidating to people at first (although
 coming from a 3D background it really shouldn’t) – but it’s the very
 mechanism that allows to manage complex work.
  You could in turn categorize them by the complexity of the nodes.
  Shake would be a lot of very simple, low level nodes - in the
 extreme: one node does one specific operation.
  Fusion would be much higher level nodes - a single node can be
 almost a software in itself.
  Nuke sits somewhere in the middle – and I think that’s part of it’s
 success: it adapts well to both preferences – while Shake users would have
 a hard time in Fusion and vise-versa.
 
  While any nodal compositor should be able to get the job done – I
 haven’t seen any that handled the amount of nodes in complex trees with
 such ease as Nuke does – and with high bit depth and resolution as well,
 while allowing the tree to remain human readable. Not the most elegant
 software perhaps – and it can be a bit unforgiving at times – but for
 compositing multilayered/multi-pass CG it just sits (or rather stands) in a
 class of its own.
  The Achilles heel of nodal trees is timeline and editing based
 effects. If you work on a shot by shot basis

Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
There are still potential new customers to invest in XSI, no ? I blindly 
believe I'm not a dying race.
Not sure an hypothetic Fxtree rebuild would save SI, though. It's just 
too bad it has been completly abandonned, with no new (even small) 
improvements.
Since we're a Particle software, I'm just hopping Ice developpement will 
continue to be the strong part of XSI.
Weirdly, since AD bought us correspond to a time of prosperity for SI 
users . I mean, there are now a very big amount of Compounds and Addons 
available, much more then back in the Xsi-base days.




Le 07/04/2013 17:25, Luc-Eric Rousseau a écrit :


what are these small shops using now to do 3d and compositing?  how 
are they getting work done at all?   they would spend the money and 
the trouble to switch to xsi? who did you speak to to know that these 
people exist?


Le 2013-04-07 09:55, Paul Griswold 
pgrisw...@fusiondigitalproductions.com 
mailto:pgrisw...@fusiondigitalproductions.com a écrit :


 The FXTree.

 The FXTree desperately needs a complete overhaul.  I'm guessing most 
people don't even know it exists.


 It's one of those things that could help sell Softimage to smaller 
shops who don't want to spend the money on Fusion or Nuke, but still 
need some compositing.


 -PG



 On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


 Hopefully if nothing else this AE Maxon  collaboration might prod 
them into realising just what a great thing they had and forgot.. 

 Which is ?

 Le 07/04/2013 14:15, Angus Davidson a écrit :

 Hopefully if nothing else this AE Maxon  collaboration might prod 
them into realising just what a great thing they had and forgot..



 
 From: Dan Yargici [danyarg...@gmail.com mailto:danyarg...@gmail.com]
 Sent: 07 April 2013 01:47 PM
 To: softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

 Subject: Re: This is what I meant by AE integration

 Yes, it is - and this is coming from one of it's biggest evangelists!

 There are still cases where it's integration provides great 
opportunities unachievable outside the package, but those aside, it 
pretty much dead in the water... :/


 DAN


 On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


 Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it 
completly out-dated ?



 Le 07/04/2013 12:03, pete...@skynet.be mailto:pete...@skynet.be 
a écrit :


 Compositing comes in many flavors – and what to use will depend 
on your preferences and needs.

 The main aspect is how nodal it is.

 On one hand of the spectrum you have “hardly or not at all” and 
that is where AE and Combustion (remember me?) sit.
 Easy to get into for those who come to graphics from an Adobe 
point of view – but not something to base a pipeline around. In my 
opinion, if it’s not nodal it’s not a compositor – but rather a 
mucking-about-with-images software – but granted, people can get some 
very nice artistic work out of them – that would be hard to do in a 
nodal compositor.


 As mentioned Smoke and DS offer a nice hybrid – where you can 
organize effects in a timeline or a nodal tree or both. Easy to get 
into but they offer a lot of depth.
 They offer something quite unique in the way they can handle a 
complete project, editing and effects combined.


 Then there are the purely nodal compositors.
 A nodal tree can look intimidating to people at first (although 
coming from a 3D background it really shouldn’t) – but it’s the very 
mechanism that allows to manage complex work.

 You could in turn categorize them by the complexity of the nodes.
 Shake would be a lot of very simple, low level nodes - in the 
extreme: one node does one specific operation.
 Fusion would be much higher level nodes - a single node can be 
almost a software in itself.
 Nuke sits somewhere in the middle – and I think that’s part of 
it’s success: it adapts well to both preferences – while Shake users 
would have a hard time in Fusion and vise-versa.


 While any nodal compositor should be able to get the job done – 
I haven’t seen any that handled the amount of nodes in complex trees 
with such ease as Nuke does – and with high bit depth and resolution 
as well, while allowing the tree to remain human readable. Not the 
most elegant software perhaps – and it can be a bit unforgiving at 
times – but for compositing multilayered/multi-pass CG it just sits 
(or rather stands) in a class of its own.
 The Achilles heel of nodal trees is timeline and editing based 
effects. If you work on a shot by shot basis, such as for film work, 
it’s perfectly fine but managing a complete edit is messy at best.


 So, in my opinion again, the choice for which type of compositor 
to adapt is very much tied in with your approach to projects.
 Does it all happen at once in a single timeline (eg. commercials 
and video clips) or does each shot have

Re: This is what I meant by AE integration

2013-04-07 Thread Luc-Eric Rousseau
 Trust me, I've dealt with investors  setting up a budget for a new company.
 If you can save $5k per seat by simply picking one package over another, it
 will get noticed.  I've been trying to get Autodesk to realize that for a
 long time.  New companies spring up all over the world every day, so why not
 sell them some Softimage licenses?

I think this scenario is absurd because it makes the case for saving 5000$
based on the assumption that startup studios would 1) want to use XSI
in any great numbers and 2) are considering shelling out for Nuke at 5000$
to do some compositing on those 3D seats, when it's the kind of
money you'd put in
a dedicated compositing seat.

Not do you toxik for free, you can get access to all Adobe apps
including Photoshop+AE
per seat for 70$/month.  Or just rent After Effects itself for 20$.

If you actually _needed_ nuke seats, I think you're probably doing a
whole lot of things
that wouldn't be present or well implemented in a revamped fxtree.
The FxTree  didn't
replace the much simpler Shake seats when shake was 10,000$ and XSI+FxTree was
just 3000$. A revamped FxTree probably wouldn't replace Nuke seats.

Screw logic and clone enough of nuke and give it away for free anyway?
I think there's
little reason to think that product could be any superior than Toxik.
They had a big and
experienced team work on that one for many years.  If Autodesk cared
about compositing,
revamping the Toxik UI would reach many more people.

On Sun, Apr 7, 2013 at 11:46 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
 I'm saying - when someone is looking to set up a new shop  has a limited
 amount of investment to deal with.  Having a modern version of the FXTree
 becomes a selling point if it does most of what you need and is included
 with the software.  The argument would be - for now, lets put the money in
 Softimage because it's the most complete package out on the market right
 now.  ICE, CrowdFX, Face Robot, solid rigging tools, the animation mixer,
 and a built-in compositor, etc.  So why spend $5k+ per seat additional to
 get Nuke when Softimage is going to do fine in most cases?  That money can
 be put to better use elsewhere like Arnold licenses, additional render
 boxes, etc.

 Trust me, I've dealt with investors  setting up a budget for a new company.
 If you can save $5k per seat by simply picking one package over another, it
 will get noticed.  I've been trying to get Autodesk to realize that for a
 long time.  New companies spring up all over the world every day, so why not
 sell them some Softimage licenses?

 On Sun, Apr 7, 2013 at 11:25 AM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 what are these small shops using now to do 3d and compositing?  how are
 they getting work done at all?   they would spend the money and the trouble
 to switch to xsi? who did you speak to to know that these people exist?

 Le 2013-04-07 09:55, Paul Griswold
 pgrisw...@fusiondigitalproductions.com a écrit :
 
  The FXTree.
 
  The FXTree desperately needs a complete overhaul.  I'm guessing most
  people don't even know it exists.
 
  It's one of those things that could help sell Softimage to smaller shops
  who don't want to spend the money on Fusion or Nuke, but still need some
  compositing.
 
  -PG



Re: This is what I meant by AE integration

2013-04-07 Thread Luc-Eric Rousseau
On Sun, Apr 7, 2013 at 1:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:
 There are still potential new customers to invest in XSI, no ? I blindly
 believe I'm not a dying race.

not sure.. XSI was just 450$ for four years and people hesitated to
get it anyway.
It should have taken the market by storm at that point.  I've got a
lot of opinions
on all subjects -  :P -  but I'm really not sure why that didn't happen.

 Not sure an hypothetic Fxtree rebuild would save SI, though. It's just too
 bad it has been completly abandonned, with no new (even small) improvements.
 Since we're a Particle software, I'm just hopping Ice developpement will
 continue to be the strong part of XSI.

 Weirdly, since AD bought us correspond to a time of prosperity for SI
 users . I mean, there are now a very big amount of Compounds and Addons
 available, much more then back in the Xsi-base days.

Then again Autodesk bought Softimage only four months after ICE was released.


Re: This is what I meant by AE integration

2013-04-07 Thread olivier jeannel
Yes I remember that 450$ offer, it was limited (less option than 
advance) if I remember correctly.

I remember there was a lot of discussion on xsi base around this as well.
... Well, the good news is price doesn't do everything.

And for the rest, Asia is the future hoppefully.



Le 07/04/2013 19:54, Luc-Eric Rousseau a écrit :

On Sun, Apr 7, 2013 at 1:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:

There are still potential new customers to invest in XSI, no ? I blindly
believe I'm not a dying race.

not sure.. XSI was just 450$ for four years and people hesitated to
get it anyway.
It should have taken the market by storm at that point.  I've got a
lot of opinions
on all subjects -  :P -  but I'm really not sure why that didn't happen.


Not sure an hypothetic Fxtree rebuild would save SI, though. It's just too
bad it has been completly abandonned, with no new (even small) improvements.
Since we're a Particle software, I'm just hopping Ice developpement will
continue to be the strong part of XSI.
Weirdly, since AD bought us correspond to a time of prosperity for SI
users . I mean, there are now a very big amount of Compounds and Addons
available, much more then back in the Xsi-base days.

Then again Autodesk bought Softimage only four months after ICE was released.






Re: This is what I meant by AE integration

2013-04-07 Thread Christopher
FX Tree like Composite 
were left behind.  It's not that you can't do stuff in either of these, 
you may run into problems in your pipeline / workflow that will halt 
everything and you'll be left to switch programs, with that in mind why 
not choose between Ae \ Fusion \ Nuke \ EtC ? 

I know AE is a great package, whenever I see something neat done with 
it, there is a plugin that helped develop that effect for a few 
hundred.  I respect that Adobe didn't buy out these plug-in companies 
that is so common nowadays, for those who are budget aware and you 
compare AE to lets say Fusion (I won't compare to Nuke because it's 
studio pricing is just that, for studios) Fusion will probably be a more
 attractive choice, with the annual subscription fee, or for some they 
may buy once license, no subscription and it may suffice for many years.

Christopher


   	   
   	Luc-Eric Rousseau  
  Sunday, April 07,
 2013 1:54 PM
  On Sun, Apr 7, 2013 at 1:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:
There are still potential new customers to invest in XSI, no ? I blindly
believe I'm not a dying race.

not sure.. XSI was just 450$ for four years and people hesitated to
get it anyway.
It should have taken the market by storm at that point.  I've got a
lot of opinions
on all subjects -  :P -  but I'm really not sure why that didn't happen.

Not sure an hypothetic Fxtree rebuild would "save" SI, though. It's just too
bad it has been completly abandonned, with no new (even small) improvements.
Since we're a Particle software, I'm just hopping Ice developpement will
continue to be the strong part of XSI.

Weirdly, since AD bought us correspond to a time of "prosperity" for SI
users . I mean, there are now a very big amount of Compounds and Addons
available, much more then back in the Xsi-base days.

Then again Autodesk bought Softimage only four months after ICE was released.

   	   
   	olivier jeannel  
  Sunday, April 07,
 2013 1:01 PM
  
  

  
There are still potential new customers
  to invest in XSI, no ? I blindly believe I'm not a dying race.
  Not sure an hypothetic Fxtree rebuild would "save" SI, though.
  It's just too bad it has been completly abandonned, with no new
  (even small) improvements.
  Since we're a Particle software, I'm just hopping Ice
  developpement will continue to be the strong part of XSI. 
  Weirdly, since AD bought us correspond to a time of "prosperity"
  for SI users . I mean, there are now a very big amount of
  Compounds and Addons available, much more then back in the
  Xsi-base days.
  
  
  
  Le 07/04/2013 17:25, Luc-Eric Rousseau a écrit :



  
   	   
   	Luc-Eric Rousseau  
  Sunday, April 07,
 2013 11:25 AM
  what are these 
small shops using now to do 3d and compositing?  how are they getting 
work done at all?   they would spend the money and the trouble to switch
 to xsi? who did you speak to to know that these people exist? 

Le 2013-04-07 09:55, "Paul Griswold" pgrisw...@fusiondigitalproductions.com
 a écrit :

 The FXTree.

 The FXTree desperately needs a complete overhaul.  I'm guessing 
most people don't even know it exists.

 It's one of those things that could help sell Softimage to smaller 
shops who don't want to spend the money on Fusion or Nuke, but still 
need some compositing.

 -PG



 On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

 "Hopefully if nothing else this AE Maxon  collaboration might 
prod them into realising just what a great thing they had and forgot.. "
 Which is ? 

 Le 07/04/2013 14:15, Angus Davidson a écrit :

 Hopefully if nothing else this AE Maxon  collaboration 
might prod them into realising just what a great thing they had and 
forgot..


 
 From: Dan Yargici [danyarg...@gmail.com]
 Sent: 07 April 2013 01:47 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: This is what I meant by AE integration

 Yes, it is - and this is coming from one of it's biggest 
evangelists!

 There are still cases where it's integration provides great
 opportunities unachievable outside the package, but those aside, it 
pretty much dead in the water... :/

 DAN


 On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel olivier.jean...@noos.fr
 wrote:

 Correct me if I'm wrong, but nobody mentionned the Fx 
Tree. Is it completly out-dated ?


 Le 07/04/2013 12:03, pete...@skynet.be a écrit :

 Compositing comes in many flavors – and what to use
 will depend on your preferences and needs.
 The main aspect is how nodal it is.
  
 On one hand of the spectrum you have “hardly or not
 at all” and that is where AE and Combustion (remember me?) sit.
 Easy to get into for those who come to graphics 
from an Adobe point of view – but not something to base a pipeline 
around. In my opinion, if it’s not nodal it’s not a compositor – but 
rather a mucki

RE: This is what I meant by AE integration

2013-04-07 Thread Angus Davidson
not sure.. XSI was just 450$ for four years and people hesitated to
get it anyway. It should have taken the market by storm at that point.  I've 
got a
lot of opinions on all subjects -  :P -  but I'm really not sure why that 
didn't happen.

Theres one very big difference between then and now . At the time that that 
offer came out. The worlds economy was racing ahead. Money just wasnt so much 
of an object as it is now. People bought Maya mostly because it was all over 
magazines, websites etc. XSI was very rarely mentioned.

Now the worlds economy is mostly in the gutter so I can bet that if that a 
similarly valued offer was given again with some decent marketing it would be a 
very different story.=
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intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table




Re: This is what I meant by AE integration

2013-04-07 Thread Christopher
Good points. 

   	   
   	Angus Davidson  
  Sunday, April 07,
 2013 3:00 PM
  not sure.. XSI was just 
450$ for four years and people hesitated toget it anyway. It should 
have taken the market by storm at that point.  I've got alot of 
opinions on all subjects -  :P -  but I'm really not sure why that 
didn't happen.Theres one very big difference between then and 
now . At the time that that offer came out. The worlds economy was 
racing ahead. Money just wasnt so much of an object as it is now. People bought Maya mostly because it was all 
over magazines, websites etc. XSI was very rarely mentioned.Now
 the worlds economy is mostly in the gutter so I can bet that if that a 
similarly valued offer was given again with some decent marketing it 
would be a very different story.=table width="100%" border="0" 
cellspacing="0" cellpadding="0" style="width:100%;" trtd
 align="left" style="text-align:justify;"font 
face="arial,sans-serif" size="1" color="#99"span 
style="font-size:11px;"This communication is intended for the 
addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the 
original message. You may not copy or disseminate this communication 
without the permission of the University. Only authorised signatories 
are competent to enter into agreements on behalf of the University and 
recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and
 opinions of the author, which are not necessarily the views and 
opinions of The University of the Witwatersrand, Johannesburg. All 
agreements between the University and outsiders are subject to South 
African Law unless the University agrees in writing to the contrary. 
/span/font/td/tr/table
   	   
   	olivier jeannel  
  Sunday, April 07,
 2013 1:01 PM
  
  

  
There are still potential new customers
  to invest in XSI, no ? I blindly believe I'm not a dying race.
  Not sure an hypothetic Fxtree rebuild would "save" SI, though.
  It's just too bad it has been completly abandonned, with no new
  (even small) improvements.
  Since we're a Particle software, I'm just hopping Ice
  developpement will continue to be the strong part of XSI. 
  Weirdly, since AD bought us correspond to a time of "prosperity"
  for SI users . I mean, there are now a very big amount of
  Compounds and Addons available, much more then back in the
  Xsi-base days.
  
  
  
  Le 07/04/2013 17:25, Luc-Eric Rousseau a crit:



  
   	   
   	Luc-Eric Rousseau  
  Sunday, April 07,
 2013 11:25 AM
  what are these 
small shops using now to do 3d and compositing? how are they getting 
work done at all? they would spend the money and the trouble to switch
 to xsi? who did you speak to to know that these people exist? 

Le 2013-04-07 09:55, "Paul Griswold" pgrisw...@fusiondigitalproductions.com
 a crit:

 The FXTree.

 The FXTree desperately needs a complete overhaul. I'm guessing 
most people don't even know it exists.

 It's one of those things that could help sell Softimage to smaller 
shops who don't want to spend the money on Fusion or Nuke, but still 
need some compositing.

 -PG



 On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

 "Hopefully if nothing else this AE Maxon collaboration might 
prod them into realising just what a great thing they had and forgot.. "
 Which is ? 

 Le 07/04/2013 14:15, Angus Davidson a crit:

 Hopefully if nothing else this AE Maxon collaboration 
might prod them into realising just what a great thing they had and 
forgot..


 ____________
 From: Dan Yargici [danyarg...@gmail.com]
 Sent: 07 April 2013 01:47 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: This is what I meant by AE integration

 Yes, it is - and this is coming from one of it's biggest 
evangelists!

 There are still cases where it's integration provides great
 opportunities unachievable outside the package, but those aside, it 
pretty much dead in the water... :/

 DAN


 On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel olivier.jean...@noos.fr
 wrote:

 Correct me if I'm wrong, but nobody mentionned the Fx 
Tree. Is it completly out-dated ?


 Le 07/04/2013 12:03, pete...@skynet.be a crit:

 Compositing comes in many flavors  and what to use
 will depend on your preferences and needs.
 The main aspect is how nodal it is.
 
 On one hand of the spectrum you have hardly or not
 at all and that is where AE and Combustion (remember me?) sit.
 Easy to get into for those who come to graphics 
from an Adobe point of view  but not something to base a pipeline 
around. In my opinion, if its not nodal its not a compositor  but 
rather a muck

Re: This is what I meant by AE integration

2013-04-07 Thread Mikael Pettersén
Paul: If you export the fbx as 2010 in Softimage the animation will work in
Fusion as well.


On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Fusion is great with Softimage  it's 3D environment is fantastic.
  Getting things back and forth isn't as easy as I'd like, though.  You can
 export your scenes as FBX, but Fusion won't/doesn't see camera animation in
 FBX files from XSI for some reason.  So you have to export your camera as a
 dotXSI, and then import it into Fusion - then you get your geometry  your
 animated camera.

 Fusion doesn't support Sub-D's, though, so any subdivided object comes in
 un-subdivided.

 The new C4D-AE pipeline only interests me for motion graphics.  I think AE
 is a real pain to work with for serious compositing.

 -Paul



 On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nuke pipeline to expensive for me.  The only thing I hate with AE is the
 slew of plug-ins, that is the plus Nuke has, it's all mostly within the
 software.  Fusion is another alternative, considering the plugins for AE,
 maybe I should go the fusion route.

 Christopher

   Jason S jasonsta...@gmail.com
  Friday, April 05, 2013 10:33 PM
  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

 Imports objects (planes or more complex object along with UVs),
 cameras, all with anims (not sure about deforms) flawlessly!

 Must have in a XSi Nuke Pipeline


   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, April 05, 2013 8:53 PM
 I brought up a little while ago that I really wish Softimage had better
 AE integration  the announcement of the Adobe/Maxon agreement.

 This is what I was talking about:


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

 Watch the videos  you'll see what I mean.

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what we've got now.

 -PG



compose-unknown-contact.jpg

Re: This is what I meant by AE integration

2013-04-07 Thread Paul Griswold
Thanks - I'll give that a try.  I know the Eyeon guys complain that
Autodesk doesn't adhere to the FBX standards (even though didn't AD come up
with FBX?) and so Fusion's FBX support isn't 100%.

It'd be nice to have Alembic in both..

-Paul



On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén mikael.petter...@gmail.com
 wrote:

 Paul: If you export the fbx as 2010 in Softimage the animation will work
 in Fusion as well.


 On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Fusion is great with Softimage  it's 3D environment is fantastic.
  Getting things back and forth isn't as easy as I'd like, though.  You can
 export your scenes as FBX, but Fusion won't/doesn't see camera animation in
 FBX files from XSI for some reason.  So you have to export your camera as a
 dotXSI, and then import it into Fusion - then you get your geometry  your
 animated camera.

 Fusion doesn't support Sub-D's, though, so any subdivided object comes in
 un-subdivided.

 The new C4D-AE pipeline only interests me for motion graphics.  I think
 AE is a real pain to work with for serious compositing.

 -Paul



 On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nuke pipeline to expensive for me.  The only thing I hate with AE is the
 slew of plug-ins, that is the plus Nuke has, it's all mostly within the
 software.  Fusion is another alternative, considering the plugins for AE,
 maybe I should go the fusion route.

 Christopher

   Jason S jasonsta...@gmail.com
  Friday, April 05, 2013 10:33 PM
  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

 Imports objects (planes or more complex object along with UVs),
 cameras, all with anims (not sure about deforms) flawlessly!

 Must have in a XSi Nuke Pipeline


   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, April 05, 2013 8:53 PM
 I brought up a little while ago that I really wish Softimage had better
 AE integration  the announcement of the Adobe/Maxon agreement.

 This is what I was talking about:


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

 Watch the videos  you'll see what I mean.

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what we've got now.

 -PG




compose-unknown-contact.jpg

RE: This is what I meant by AE integration

2013-04-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Kaydara created Filmbox in the 1990s. FBX is the Filmbox format.

http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf

Filmbox became Motionbuilder in 2002.

http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx

Alias acquired Kaydara in 2004.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=6901510linkID=14271594
Autodesk acquired Alias in 2006

http://usa.autodesk.com/adsk/servlet/index?id=5970886siteID=123112



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Sunday, April 07, 2013 4:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration

Thanks - I'll give that a try.  I know the Eyeon guys complain that Autodesk 
doesn't adhere to the FBX standards (even though didn't AD come up with FBX?) 
and so Fusion's FBX support isn't 100%.

It'd be nice to have Alembic in both..

-Paul


On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén 
mikael.petter...@gmail.commailto:mikael.petter...@gmail.com wrote:
Paul: If you export the fbx as 2010 in Softimage the animation will work in 
Fusion as well.

On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com
 wrote:
Fusion is great with Softimage  it's 3D environment is fantastic.  Getting 
things back and forth isn't as easy as I'd like, though.  You can export your 
scenes as FBX, but Fusion won't/doesn't see camera animation in FBX files from 
XSI for some reason.  So you have to export your camera as a dotXSI, and then 
import it into Fusion - then you get your geometry  your animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in 
un-subdivided.

The new C4D-AE pipeline only interests me for motion graphics.  I think AE is a 
real pain to work with for serious compositing.

-Paul


On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
christop...@thecreativesheep.camailto:christop...@thecreativesheep.ca wrote:
Nuke pipeline to expensive for me.  The only thing I hate with AE is the slew 
of plug-ins, that is the plus Nuke has, it's all mostly within the software.  
Fusion is another alternative, considering the plugins for AE, maybe I should 
go the fusion route.

Christopher


[cid:image001.jpg@01CE33B3.3B7837E0]
Jason Smailto:jasonsta...@gmail.com
Friday, April 05, 2013 10:33 PM
If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs),
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline

[cid:image001.jpg@01CE33B3.3B7837E0]
Paul Griswoldmailto:pgrisw...@fusiondigitalproductions.com
Friday, April 05, 2013 8:53 PM
I brought up a little while ago that I really wish Softimage had better AE 
integration  the announcement of the Adobe/Maxon agreement.

This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos  you'll see what I mean.

I don't think Softimage necessarily needs that level of integration, but right 
now there is zero official support, so something would be better than what 
we've got now.

-PG




inline: image001.jpg

Re: This is what I meant by AE integration

2013-04-07 Thread Guillaume Laforge
The FxTree is not dead of course. Every components of XSI can be improved
at any time by the Softimage team.
Improved by adding feature to the existing code or improved by creating a
new version of the component (like when ICE replaced the old particle
system).

FxTree will be dead the day it will be removed from the product.

Simple as that.

Every other statements are just pure speculation.

Period :).

Guillaume


On Sun, Apr 7, 2013 at 5:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

 Kaydara created Filmbox in the 1990s. FBX is the Filmbox format. 

 ** **


 http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf
 

 ** **

 Filmbox became Motionbuilder in 2002.

 ** **


 http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx
 

 ** **

 Alias acquired Kaydara in 2004.

 ** **


 http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=6901510linkID=14271594
 

 

 Autodesk acquired Alias in 2006

 ** **

 http://usa.autodesk.com/adsk/servlet/index?id=5970886siteID=123112

 ** **

 ** **

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
 *Sent:* Sunday, April 07, 2013 4:29 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: This is what I meant by AE integration

 ** **

 Thanks - I'll give that a try.  I know the Eyeon guys complain that
 Autodesk doesn't adhere to the FBX standards (even though didn't AD come up
 with FBX?) and so Fusion's FBX support isn't 100%.  

 ** **

 It'd be nice to have Alembic in both..

 ** **

 -Paul

 ** **

 ** **

 On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén 
 mikael.petter...@gmail.com wrote:

 Paul: If you export the fbx as 2010 in Softimage the animation will work
 in Fusion as well. 

 ** **

 On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Fusion is great with Softimage  it's 3D environment is fantastic.
  Getting things back and forth isn't as easy as I'd like, though.  You can
 export your scenes as FBX, but Fusion won't/doesn't see camera animation in
 FBX files from XSI for some reason.  So you have to export your camera as a
 dotXSI, and then import it into Fusion - then you get your geometry  your
 animated camera.

 ** **

 Fusion doesn't support Sub-D's, though, so any subdivided object comes in
 un-subdivided.  

 ** **

 The new C4D-AE pipeline only interests me for motion graphics.  I think AE
 is a real pain to work with for serious compositing.  

 ** **

 -Paul

 ** **

 ** **

 On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nuke pipeline to expensive for me.  The only thing I hate with AE is the
 slew of plug-ins, that is the plus Nuke has, it's all mostly within the
 software.  Fusion is another alternative, considering the plugins for AE,
 maybe I should go the fusion route.

 Christopher


 

 

 *Jason S* jasonsta...@gmail.com

 Friday, April 05, 2013 10:33 PM

 If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

 Imports objects (planes or more complex object along with UVs),
 cameras, all with anims (not sure about deforms) flawlessly!

 Must have in a XSi Nuke Pipeline

 

 

 *Paul Griswold* pgrisw...@fusiondigitalproductions.com

 Friday, April 05, 2013 8:53 PM

 I brought up a little while ago that I really wish Softimage had better AE
 integration  the announcement of the Adobe/Maxon agreement.

 ** **

 This is what I was talking about:

 ** **


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
 

 ** **

 Watch the videos  you'll see what I mean.

 ** **

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what we've got now.

 ** **

 -PG

 ** **

 ** **

 ** **

 ** **

image001.jpg

Re: This is what I meant by AE integration

2013-04-07 Thread Guillaume Laforge
 How many people on this list use FXTree for Active work ?

Just people using XSI and doing rendering related stuff and knowing the
FxTree :).



On Sun, Apr 7, 2013 at 6:25 PM, Christopher christop...@thecreativesheep.ca
 wrote:

 Gullaume - There are two meaning to 'dead'
 Dead as in it's not actively used and Dead as it's removed from the
 product.
 Dead as in Walking Dead :)

 How many people on this list use FXTree for Active work ?

 Christopher

   Guillaume Laforge guillaume.laforge...@gmail.com
  Sunday, April 07, 2013 6:18 PM
 The FxTree is not dead of course. Every components of XSI can be improved
 at any time by the Softimage team.
 Improved by adding feature to the existing code or improved by creating a
 new version of the component (like when ICE replaced the old particle
 system).

 FxTree will be dead the day it will be removed from the product.

 Simple as that.

 Every other statements are just pure speculation.

 Period :).

 Guillaume



   Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov
  Sunday, April 07, 2013 5:13 PM

 Kaydara created Filmbox in the 1990s. FBX is the Filmbox format. 

 ** **


 http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf
 

 ** **

 Filmbox became Motionbuilder in 2002.

 ** **


 http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx
 

 ** **

 Alias acquired Kaydara in 2004.

 ** **


 http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=6901510linkID=14271594
 

 

 Autodesk acquired Alias in 2006

 ** **

 http://usa.autodesk.com/adsk/servlet/index?id=5970886siteID=123112

 ** **

 ** **

 ** **

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not 

 represent the opinions of NASA or any other party.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Paul Griswold
 *Sent:* Sunday, April 07, 2013 4:29 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: This is what I meant by AE integration

 ** **

 Thanks - I'll give that a try.  I know the Eyeon guys complain that
 Autodesk doesn't adhere to the FBX standards (even though didn't AD come up
 with FBX?) and so Fusion's FBX support isn't 100%.  

 ** **

 It'd be nice to have Alembic in both..

 ** **

 -Paul

 ** **

 ** **

 On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén 
 mikael.petter...@gmail.com wrote:

 Paul: If you export the fbx as 2010 in Softimage the animation will work
 in Fusion as well. 

 ** **

 On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Fusion is great with Softimage  it's 3D environment is fantastic.
  Getting things back and forth isn't as easy as I'd like, though.  You can
 export your scenes as FBX, but Fusion won't/doesn't see camera animation in
 FBX files from XSI for some reason.  So you have to export your camera as a
 dotXSI, and then import it into Fusion - then you get your geometry  your
 animated camera.

 ** **

 Fusion doesn't support Sub-D's, though, so any subdivided object comes in
 un-subdivided.  

 ** **

 The new C4D-AE pipeline only interests me for motion graphics.  I think AE
 is a real pain to work with for serious compositing.  

 ** **

 -Paul

 ** **

 ** **

 On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nuke pipeline to expensive for me.  The only thing I hate with AE is the
 slew of plug-ins, that is the plus Nuke has, it's all mostly within the
 software.  Fusion is another alternative, considering the plugins for AE,
 maybe I should go the fusion route.

 Christopher


 

 

 *Jason S* jasonsta...@gmail.com

 Friday, April 05, 2013 10:33 PM

 If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

 Imports objects (planes or more complex object along with UVs),
 cameras, all with anims (not sure about deforms) flawlessly!

 Must have in a XSi Nuke Pipeline

 

 

 *Paul Griswold* pgrisw...@fusiondigitalproductions.com

 Friday, April 05, 2013 8:53 PM

 I brought up a little while ago that I really wish Softimage had better AE
 integration  the announcement of the Adobe/Maxon agreement.

 ** **

 This is what I was talking about:

 ** **


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
 

 ** **

 Watch the videos  you'll see what I mean.

 ** **

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what

Re: This is what I meant by AE integration

2013-04-07 Thread Christopher
Do you use the FXTree 
Guillaume, actively ?
Some on the list grew with FXTree while others do there work in a 
compositing program. Whatever rocks your boat, I suppose. 

Christopher


   	   
   	Guillaume Laforge  
  Sunday, April 07,
 2013 7:04 PM
  How many people on 
this list use FXTree for Active work ?
Just
 people using XSI and doing rendering related stuff and knowing the 
FxTree :).


  
   	   
   	Christopher  
  Sunday, April 07,
 2013 6:25 PM
  

Gullaume - There are two 
meaning to 'dead'
Dead as in it's not actively used and Dead as it's removed from the 
product.
Dead as in Walking Dead :)

How many people on this list use FXTree for Active work ?

Christopher


  
   	   
   	Guillaume Laforge  
  Sunday, April 07,
 2013 6:18 PM
  The FxTree is 
not dead of course. Every components of XSI can be improved at any time 
by the Softimage team.Improved by adding feature to the existing 
code or improved by creating a new version of the component (like when 
ICE replaced the old particle system).
FxTree will be dead the day it will be removed 
from the product.Simple as 
that.Every other 
statements are just pure speculation.
Period :).Guillaume

  
   	   
   	Ponthieux, Joseph G. (LARC-E1A)[LITES]  
  Sunday, April 07,
 2013 5:13 PM
  Kaydara
 created Filmbox in the 1990s. FBX is the Filmbox format. http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdfFilmbox
 became Motionbuilder in 2002.http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspxAlias
 acquired Kaydara in 2004.http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=6901510linkID=14271594
 Autodesk
 acquired Alias in 2006http://usa.autodesk.com/adsk/servlet/index?id=5970886siteID=123112--Joey
 PonthieuxLaRC
 Information Technology Enhanced Services (LITES)Mymic
 Technical ServicesNASA
 Langley Research Center__Opinions
 stated here-in are strictly those of the author and do not represent
 the opinions of NASA or any other party.From:
 softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
 GriswoldSent: Sunday, April 07, 2013 4:29 PMTo: 
softimage@listproc.autodesk.comSubject: Re: This is what I 
meant by AE integrationThanks
 - I'll give that a try. I know the Eyeon guys complain that Autodesk 
doesn't adhere to the FBX standards (even though didn't AD come up with 
FBX?) and so Fusion's FBX support isn't 100%. It'd
 be nice to have Alembic in both..-PaulOn Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersn mikael.petter...@gmail.com
 wrote:Paul: If you export the 
fbx as 2010 in Softimage the animation will work in Fusion as well.On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com
 wrote:Fusion
 is great with Softimage  it's 3D environment is fantastic. 
Getting things back and forth isn't as easy as I'd like, though. You 
can export your scenes as FBX, but Fusion won't/doesn't see camera 
animation in FBX files from XSI for some reason. So you have to export 
your camera as a dotXSI, and then import it into Fusion - then you get 
your geometry  your animated camera.Fusion
 doesn't support Sub-D's, though, so any subdivided object comes in 
un-subdivided. The
 new C4D-AE pipeline only interests me for motion graphics. I think AE 
is a real pain to work with for serious compositing. -PaulOn Fri, Apr 5, 2013 at 11:11 PM, Christopher christop...@thecreativesheep.ca
 wrote:Nuke pipeline to 
expensive for me. The only thing I hate with AE is the slew of 
plug-ins, that is the plus Nuke has, it's all mostly within the 
software. Fusion is another alternative, considering the plugins for 
AE, maybe I should go the fusion route.ChristopherJason SFriday, April 05, 2013 10:33 PMIf you work with Nuke, also be SURE to check-out 
T.I.M. XSI 2 Nuke (!)Imports objects (planes or more complex 
object along with UVs), cameras, all with anims (not sure about 
deforms) flawlessly!Must have in a XSi Nuke PipelinePaul GriswoldFriday, April 05, 2013 8:53 PMI
 brought up a little while ago that I really wish Softimage had better 
AE integration  the announcement of the Adobe/Maxon agreement.This
 is what I was talking about:http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8EWatch
 the videos  you'll see what I mean.I
 don't think Softimage necessarily needs that level of integration, but 
right now there is zero official support, so something would be better 
than what we've got now.-PG
   	   
   	Paul Griswold  
  Sunday, April 07,
 2013 4:29 PM
  Thanks - I'll give that a try. I know the Eyeon 
guys complain that Autodesk doesn't adhere to the FBX standards (even 
though didn't AD come up with FBX?) and so Fusion's FBX support isn't 
100%. 

It'd be nice to have Alembic in both..

-Paul



  




Re: This is what I meant by AE integration

2013-04-07 Thread Jason S





Personally I do most of my 2D comps in Nuke,
(only mostly because of the rather short bug/feature section of my
post) 

So the previously discussed (if only) points that have been made about
not needing Nuke -if only- there would be a *bit* of efforts made on
it, were quite valid.


But for me when I need to have tranparency mapped grids with comps on
them (or on other models in space), I use the FXTree.

When I need to PROCEDURALLY TREAT TEXTURES (all the time) I use the
FXTree

Fo quick previews and testing I use the FXTree (import passes)

When I use SI, I use the FX Tree ( as many more than what magazines may
portray )

Historically, many people have always (quietly) used the FXTree.



On 07/04/2013 7:50 PM, Christopher wrote:

  
Do you use the FXTree Guillaume, actively ?
Some on the list grew with FXTree while others do there work in a
compositing program. Whatever rocks your boat, I suppose. 
  
Christopher
  
  




Guillaume
Laforge

Sunday,
April 07, 2013 7:04 PM



How many
people on this list use FXTree for Active work ?


Just people
using XSI and doing rendering related stuff and knowing the FxTree :).












Christopher

Sunday,
April 07, 2013 6:25 PM




Gullaume - There are two meaning to 'dead'
Dead as in it's not actively used and Dead as it's removed from the
product.
Dead as in Walking Dead :)

How many people on this list use FXTree for Active work ?

Christopher






Guillaume
Laforge

Sunday,
April 07, 2013 6:18 PM



The FxTree is not dead of course. Every components
of XSI can be improved at any time by the Softimage team.
Improved by adding feature to the existing code or improved by
creating a new version of the component (like when ICE replaced the old
particle system).


FxTree will be dead the day it will be removed from
the product.


Simple as that.



Every other statements are just pure speculation.


Period :).



Guillaume











Ponthieux,
Joseph G. (LARC-E1A)[LITES]

Sunday,
April 07, 2013 5:13 PM








Kaydara

created Filmbox in the 1990s. FBX is the Filmbox format. 

http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf

Filmbox

became Motionbuilder in 2002.

http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx

Alias

acquired Kaydara in 2004.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112id=6901510linkID=14271594


Autodesk

acquired Alias in 2006

http://usa.autodesk.com/adsk/servlet/index?id=5970886siteID=123112



--
Joey

Ponthieux
LaRC

Information Technology Enhanced Services (LITES)
Mymic

Technical Services
NASA

Langley Research Center
__
Opinions

stated here-in are strictly those of the author and do not 
represent

the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Paul Griswold
Sent: Sunday, April 07, 2013 4:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration



Thanks

- I'll give that a try. I know the Eyeon guys complain that Autodesk
doesn't adhere to the FBX standards (even though didn't AD come up with
FBX?) and so Fusion's FBX support isn't 100%. 





It'd
be nice to have Alembic in both..





-Paul








On Sun, Apr 7, 2013 at 4:13 PM, Mikael
Pettersn mikael.petter...@gmail.com

wrote:

Paul: If you export the fbx as 2010 in
Softimage the animation will work in Fusion as well.




On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com

wrote:


Fusion

is great with Softimage  it's 3D environment is fantastic.
Getting things back and forth isn't as easy as I'd like, though. You
can export your scenes as FBX, but Fusion won't/doesn't see camera
animation in FBX files from XSI for some reason. So you have to export
your camera as a dotXSI, and then import it into Fusion - then you get
your geometry  your animated camera.





Fusion

doesn't support Sub-D's, though, so any subdivided object comes in
un-subdivided. 





The
new C4D-AE pipeline only interests me for motion graphics. I think AE
is a real pain to work with for serious compositing. 





-Paul










On Fri, Apr

Re: This is what I meant by AE integration

2013-04-07 Thread Christopher
What does the FX Tree lack
 compared to AE / Nuke ?


Christopher


   	   
   	Jason S  
  Sunday, April 07,
 2013 8:02 PM
  


  


Personally I do most of my 2D comps in Nuke,
(only mostly because of the rather short bug/feature section of my
post) 

So the previously discussed (if only) points that have been made about
not needing Nuke -if only- there would be a *bit* of efforts made on
it, were quite valid.


But for me when I need to have tranparency mapped grids with comps on
them (or on other models in space), I use the FXTree.

When I need to PROCEDURALLY TREAT TEXTURES (all the time) I use the
FXTree

Fo quick previews and testing I use the FXTree (import passes)

When I use SI, I use the FX Tree ( as many more than what magazines may
portray )

Historically, many people have always (quietly) used the FXTree.




  
   	   
   	Christopher  
  Sunday, April 07,
 2013 7:50 PM
  

Do you use the FXTree 
Guillaume, actively ?
Some on the list grew with FXTree while others do there work in a 
compositing program. Whatever rocks your boat, I suppose. 

Christopher


  
   	   
   	Guillaume Laforge  
  Sunday, April 07,
 2013 7:04 PM
  How many people on 
this list use FXTree for Active work ?
Just
 people using XSI and doing rendering related stuff and knowing the 
FxTree :).


  
   	   
   	Christopher  
  Sunday, April 07,
 2013 6:25 PM
  

Gullaume - There are two 
meaning to 'dead'
Dead as in it's not actively used and Dead as it's removed from the 
product.
Dead as in Walking Dead :)

How many people on this list use FXTree for Active work ?

Christopher


  
   	   
   	Guillaume Laforge  
  Sunday, April 07,
 2013 6:18 PM
  The FxTree is 
not dead of course. Every components of XSI can be improved at any time 
by the Softimage team.Improved by adding feature to the existing 
code or improved by creating a new version of the component (like when 
ICE replaced the old particle system).
FxTree will be dead the day it will be removed 
from the product.Simple as 
that.Every other 
statements are just pure speculation.
Period :).Guillaume

  




RE: This is what I meant by AE integration

2013-04-07 Thread Eric Cosky
I bought the $450 version (XSI Foundation). It was a great bargain, but
looking back I can see now that the lack of ref models in that version was
pretty limiting and I could see why more experienced people would avoid it
just for that reason.

On a related note, I think it's a shame they stopped working on the Mod
Tools, that is what brought me over to Softimage in the first place.. it
really seemed like Softimage was the game-dev tool of choice back then.
While I'm still using it as my primary 3d tool, it's much harder to hang on
to that point of view these days.



-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Sunday, April 07, 2013 12:01 PM
To: softimage@listproc.autodesk.com
Subject: RE: This is what I meant by AE integration

not sure.. XSI was just 450$ for four years and people hesitated to get it
anyway. It should have taken the market by storm at that point.  I've got a
lot of opinions on all subjects -  :P -  but I'm really not sure why that
didn't happen.

Theres one very big difference between then and now . At the time that that
offer came out. The worlds economy was racing ahead. Money just wasnt so
much of an object as it is now. People bought Maya mostly because it was all
over magazines, websites etc. XSI was very rarely mentioned.

Now the worlds economy is mostly in the gutter so I can bet that if that a
similarly valued offer was given again with some decent marketing it would
be a very different story.= table width=100% border=0 cellspacing=0
cellpadding=0 style=width:100%; tr td align=left
style=text-align:justify;font face=arial,sans-serif size=1
color=#99span style=font-size:11px;This communication is intended
for the addressee only. It is confidential. If you have received this
communication in error, please notify us immediately and destroy the
original message. You may not copy or disseminate this communication without
the permission of the University. Only authorised signatories are competent
to enter into agreements on behalf of the University and recipients are thus
advised that the content of this message may not be legally binding on the
University and may contain the personal views and opinions of the author,
which are not necessarily the views and opinions of The University of the
Witwatersrand, Johannesburg. All agreements between the University and
outsiders are subject to South African Law unless the University agrees in
writing to the contrary. /span/font/td /tr /table




Re: This is what I meant by AE integration

2013-04-06 Thread Paul Griswold
Fusion is great with Softimage  it's 3D environment is fantastic.  Getting
things back and forth isn't as easy as I'd like, though.  You can export
your scenes as FBX, but Fusion won't/doesn't see camera animation in FBX
files from XSI for some reason.  So you have to export your camera as a
dotXSI, and then import it into Fusion - then you get your geometry  your
animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in
un-subdivided.

The new C4D-AE pipeline only interests me for motion graphics.  I think AE
is a real pain to work with for serious compositing.

-Paul



On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
christop...@thecreativesheep.ca wrote:

 Nuke pipeline to expensive for me.  The only thing I hate with AE is the
 slew of plug-ins, that is the plus Nuke has, it's all mostly within the
 software.  Fusion is another alternative, considering the plugins for AE,
 maybe I should go the fusion route.

 Christopher

   Jason S jasonsta...@gmail.com
  Friday, April 05, 2013 10:33 PM
  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

 Imports objects (planes or more complex object along with UVs),
 cameras, all with anims (not sure about deforms) flawlessly!

 Must have in a XSi Nuke Pipeline


   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, April 05, 2013 8:53 PM
 I brought up a little while ago that I really wish Softimage had better AE
 integration  the announcement of the Adobe/Maxon agreement.

 This is what I was talking about:


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

 Watch the videos  you'll see what I mean.

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what we've got now.

 -PG


compose-unknown-contact.jpg

Re: This is what I meant by AE integration

2013-04-06 Thread Christopher
Despite fusion flaws would
 you still vouch for Fusion or should I stick with AE, unless another 
compositor in mind, excluding NUKE ? :)

Christopher


   	   
   	Paul Griswold  
  Saturday, April 
06, 2013 5:30 AM
  Fusion is great with Softimage  it's 3D 
environment is fantastic. Getting things back and forth isn't as easy 
as I'd like, though. You can export your scenes as FBX, but Fusion 
won't/doesn't see camera animation in FBX files from XSI for some 
reason. So you have to export your camera as a dotXSI, and then import 
it into Fusion - then you get your geometry  your animated camera.

Fusion doesn't support Sub-D's, though, so any 
subdivided object comes in un-subdivided. 

The new C4D-AE pipeline only interests me for 
motion graphics. I think AE is a real pain to work with for serious 
compositing. 

-Paul



  
   	   
   	Christopher  
  Friday, April 05,
 2013 11:11 PM
  



Nuke pipeline to expensive
 for me. The only thing I hate with AE is the slew of plug-ins, that is
 the plus Nuke has, it's all mostly within the software. Fusion is 
another alternative, considering the plugins for AE, maybe I should go 
the fusion route.





Christopher












  
   	   
   	Jason S  
  Friday, April 05,
 2013 10:33 PM
  


  

If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline


  
   	   
   	Paul Griswold  
  Friday, April 05,
 2013 8:53 PM
  I brought up a little while ago that I really wish
 Softimage had better AE integration  the announcement of the 
Adobe/Maxon agreement.

This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos  you'll see what I mean.

I don't think Softimage necessarily needs that 
level of integration, but right now there is zero official support, so 
something would be better than what we've got now.

-PG



  




Re: This is what I meant by AE integration

2013-04-06 Thread Paul Griswold
Personally for compositing I would always go with Fusion.  Especially now
that they have Generation AM out and they just released some great open
source Python modules for pipeline building.

I know Nuke is the big boy these days and I think Nuke and Fusion both have
their strengths and weaknesses, but I just tend to feel like Fusion is a
little more artist friendly and therefore faster for me to work with.

There's a nice 3Delight connection now for Fusion that lets you use it
right inside the compositor.  And of course it already has both a software
and a OpenCL renderer/accelerator.

After Effects is great if you're editing something in Premiere Pro and need
some motion graphics or quick effects.  They have a shared cache system
that lets you bring AE comps into Premiere as live elements.  It's very
broadcast friendly rather than being VFX friendly (I hope that makes
sense).

-Paul



On Sat, Apr 6, 2013 at 9:11 AM, Christopher christop...@thecreativesheep.ca
 wrote:

 Despite fusion flaws would you still vouch for Fusion or should I stick
 with AE, unless another compositor in mind, excluding NUKE ? :)

 Christopher

   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Saturday, April 06, 2013 5:30 AM
 Fusion is great with Softimage  it's 3D environment is fantastic.
  Getting things back and forth isn't as easy as I'd like, though.  You can
 export your scenes as FBX, but Fusion won't/doesn't see camera animation in
 FBX files from XSI for some reason.  So you have to export your camera as a
 dotXSI, and then import it into Fusion - then you get your geometry  your
 animated camera.

 Fusion doesn't support Sub-D's, though, so any subdivided object comes in
 un-subdivided.

 The new C4D-AE pipeline only interests me for motion graphics.  I think AE
 is a real pain to work with for serious compositing.

 -Paul




   Christopher christop...@thecreativesheep.ca
  Friday, April 05, 2013 11:11 PM
  Nuke pipeline to expensive for me.  The only thing I hate with AE is the
 slew of plug-ins, that is the plus Nuke has, it's all mostly within the
 software.  Fusion is another alternative, considering the plugins for AE,
 maybe I should go the fusion route.

 Christopher

   Jason S jasonsta...@gmail.com
  Friday, April 05, 2013 10:33 PM
  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

 Imports objects (planes or more complex object along with UVs),
 cameras, all with anims (not sure about deforms) flawlessly!

 Must have in a XSi Nuke Pipeline


   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, April 05, 2013 8:53 PM
 I brought up a little while ago that I really wish Softimage had better AE
 integration  the announcement of the Adobe/Maxon agreement.

 This is what I was talking about:


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

 Watch the videos  you'll see what I mean.

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what we've got now.

 -PG


postbox-contact.jpgcompose-unknown-contact.jpg

Re: This is what I meant by AE integration

2013-04-06 Thread Christopher
It's helpful information.
 I decided to go with Fusion, which I already hand in mind anyhow. I 
was going to go with a Autodesk Composite / AE workflow, that is a mixed
 mess IMO :) 
Like I said, I don't have hate toward AE, it's just if you factor in the
 price of AE plus some effective plug-ins budget wise, your paying for 
fusion anyhow, why not go fusion :)

Christopher


   	   
   	Paul Griswold  
  Saturday, April 
06, 2013 10:59 AM
  Personally for compositing I would always go with 
Fusion. Especially now that they have Generation AM out and they just 
released some great open source Python modules for pipeline building.

I know Nuke is the big boy these days and I think 
Nuke and Fusion both have their strengths and weaknesses, but I just 
tend to feel like Fusion is a little more artist friendly and therefore 
faster for me to work with.

There's a nice 3Delight connection now for Fusion 
that lets you use it right inside the compositor. And of course it 
already has both a software and a OpenCL renderer/accelerator.

After Effects is great if you're editing something
 in Premiere Pro and need some motion graphics or quick effects. They 
have a shared cache system that lets you bring AE comps into Premiere as
 live elements. It's very "broadcast friendly" rather than being VFX 
friendly (I hope that makes sense).

-Paul



  
   	   
   	Christopher  
  Saturday, April 
06, 2013 9:11 AM
  

Despite fusion flaws would
 you still vouch for Fusion or should I stick with AE, unless another 
compositor in mind, excluding NUKE ? :)

Christopher


  
   	   
   	Paul Griswold  
  Saturday, April 
06, 2013 5:30 AM
  Fusion is great with Softimage  it's 3D 
environment is fantastic. Getting things back and forth isn't as easy 
as I'd like, though. You can export your scenes as FBX, but Fusion 
won't/doesn't see camera animation in FBX files from XSI for some 
reason. So you have to export your camera as a dotXSI, and then import 
it into Fusion - then you get your geometry  your animated camera.

Fusion doesn't support Sub-D's, though, so any 
subdivided object comes in un-subdivided. 

The new C4D-AE pipeline only interests me for 
motion graphics. I think AE is a real pain to work with for serious 
compositing. 

-Paul



  
   	   
   	Christopher  
  Friday, April 05,
 2013 11:11 PM
  



Nuke pipeline to expensive
 for me. The only thing I hate with AE is the slew of plug-ins, that is
 the plus Nuke has, it's all mostly within the software. Fusion is 
another alternative, considering the plugins for AE, maybe I should go 
the fusion route.





Christopher












  
   	   
   	Jason S  
  Friday, April 05,
 2013 10:33 PM
  


  

If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline


  




Re: This is what I meant by AE integration

2013-04-06 Thread Steven Caron
that second video... way to name drop ILM and not making any sense.

anyways, maxon has done a great job! it would be difficult to match with
softimage, at least the rendering part. cinema has its own renderer so they
can implement their renderer more easily then one would with mental ray
inside softimage. one could make a plugin which talks between the two for
scene data though. like the xsi server plugin and the 'send to' features
built in.

s


On Fri, Apr 5, 2013 at 5:53 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I brought up a little while ago that I really wish Softimage had better AE
 integration  the announcement of the Adobe/Maxon agreement.

 This is what I was talking about:


 http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

 Watch the videos  you'll see what I mean.

 I don't think Softimage necessarily needs that level of integration, but
 right now there is zero official support, so something would be better than
 what we've got now.

 -PG




Re: This is what I meant by AE integration

2013-04-06 Thread Jason S





Node based workflows has the advantage of easily having the outputs of
effect streams as sources very easily (visually), 
giving more space for complexity while remaning managable 
understandable.

Whereas timeline based such as AE (with stacked effects) it's easier to
have longer with compositions with a number of effects shots as single
projects while keeping an overview and control of the whole.

Smoke (and DS) harness the best of both worlds.

But as far a I know, both AE  Fusion are excellent.



On 06/04/2013 9:11 AM, Christopher wrote:

  
Despite fusion flaws would you still vouch for Fusion or should I stick
with AE, unless another compositor in mind, excluding NUKE ? :)
  
Christopher
  
  




Paul
Griswold

Saturday,
April 06, 2013 5:30 AM




Fusion is great with Softimage  it's 3D
environment is fantastic. Getting things back and forth isn't as easy
as I'd like, though. You can export your scenes as FBX, but Fusion
won't/doesn't see camera animation in FBX files from XSI for some
reason. So you have to export your camera as a dotXSI, and then import
it into Fusion - then you get your geometry  your animated camera.


Fusion doesn't support Sub-D's, though, so any
subdivided object comes in un-subdivided. 


The new C4D-AE pipeline only interests me for
motion graphics. I think AE is a real pain to work with for serious
compositing. 


-Paul












Christopher

Friday,
April 05, 2013 11:11 PM




Nuke pipeline to expensive for me. The only thing I hate with AE is
the slew of plug-ins, that is the plus Nuke has, it's all mostly within
the software. Fusion is another alternative, considering the plugins
for AE, maybe I should go the fusion route.

Christopher






Jason
S

Friday,
April 05, 2013 10:33 PM




If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline







Paul
Griswold

Friday,
April 05, 2013 8:53 PM




I brought up a little while ago that I really
wish Softimage had better AE integration  the announcement of the
Adobe/Maxon agreement.


This is what I was talking about:


http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E



Watch the videos  you'll see what I mean.


I don't think Softimage necessarily needs that
level of integration, but right now there is zero official support, so
something would be better than what we've got now.


-PG




  






Re: This is what I meant by AE integration

2013-04-06 Thread Jason S

   Paul Griswold

   Personally for compositing I would always go with Fusion. 
   Especially now that they have Generation AM out and they just

   released some great open source Python modules for pipeline building.

   I know Nuke is the big boy these days and I think Nuke and Fusion
   both have their strengths and weaknesses, but I just tend to feel
   like Fusion is a little more artist friendly and therefore faster
   for me to work with.


I heard lots of good things about Fusion... what are it's main strengths 
(and weaknesses) you were reffering to in you opinion, or what do you 
like most?



Also had an extra 'with' in my reply :)

.. timeline based /[solutions]/ such as AE (with stacked effects) it's 
easier to have longer /with /compositions with a number of effects shots 
as single projects while keeping an overview and control of the whole. 


cheers


On 06/04/2013 7:31 PM, Jason S wrote:


Node based workflows has the advantage of easily having the outputs of 
effect streams as sources very easily (visually),
giving more space for complexity while remaning managable  
understandable.


Whereas timeline based such as AE (with stacked effects)
it's easier to have longer with compositions with a number of effects 
shots as single projects while keeping an overview and control of the 
whole.


Smoke (and DS) harness the best of both worlds.

But as far a I know, both AE  Fusion are excellent.





Re: This is what I meant by AE integration

2013-04-05 Thread Jason S

If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs),
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline

On 05/04/2013 8:53 PM, Paul Griswold wrote:
I brought up a little while ago that I really wish Softimage had 
better AE integration  the announcement of the Adobe/Maxon agreement.


This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos  you'll see what I mean.

I don't think Softimage necessarily needs that level of integration, 
but right now there is zero official support, so something would be 
better than what we've got now.


-PG





Re: This is what I meant by AE integration

2013-04-05 Thread Christopher
Nuke pipeline to expensive
 for me. The only thing I hate with AE is the slew of plug-ins, that is
 the plus Nuke has, it's all mostly within the software. Fusion is 
another alternative, considering the plugins for AE, maybe I should go 
the fusion route.





Christopher





 	   
   	Jason S  
  Friday, April 05,
 2013 10:33 PM
  


  

If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs), 
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline


  
   	   
   	Paul Griswold  
  Friday, April 05,
 2013 8:53 PM
  I brought up a little while ago that I really wish
 Softimage had better AE integration  the announcement of the 
Adobe/Maxon agreement.

This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos  you'll see what I mean.

I don't think Softimage necessarily needs that 
level of integration, but right now there is zero official support, so 
something would be better than what we've got now.

-PG