eb:
*http://gointellects.com* <http://gointellects.com/>
<https://www.linkedin.com/in/warren-mason-97b51149/>
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Req : *SAP EWM Consultant / Portland, OR / GC & citizen Preferred*
*SAP EWM Consultant* for a contract opportunity that will go until *August
3rd.* The project is based in Portland, OR.
This will be for hyper-care and go-live support activities.
Must Have : *5+ Years* of *SAP EWM*
Req : *SAP EWM Consultant / Portland, OR / GC & citizen Preferred*
*SAP EWM Consultant* for a contract opportunity that will go until *August
3rd.* The project is based in Portland, OR.
This will be for hyper-care and go-live support activities.
Must Have : *5+ Years* of *SAP EWM*
.
Kindly send your consultants profiles to *war...@gointellects.com
<war...@gointellects.com>.*
Thanks and regards.
Warren.
*war...@gointellects.com <war...@gointellects.com>.*
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Hi,
Please find below the job description of an urgent requirement I am working
on.
Kindly go through the requirement and send me the updated resumes of your
consultants. (war...@gointellects.com)
Req : *Tester / **Denver, Colorado / 6+months*
The must have tools and hands on experience
.Test Execution and
defect tracking4.Onsite offshore coordination. Resource should have strong
experience in Oracle, ETL testing, Teradata
Warren.
war...@gointellects.com
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Planning3.Test Execution and
defect tracking4.Onsite offshore coordination. Resource should have strong
experience in Oracle, ETL testing, Teradata
Thanks and regards.
Warren.
*war...@gointellcts.com.*
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main:* E-commerce domain experience
*Nice to have skills :*
· Advanced Selenium Automation
· NOSE Testing
· PIE testing
· JANKO
Thanks and regards.
Warren.
Go Intellects
http://gointellects.com
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Hi
Boy, I'm pulling out what's left of my hair. One of my Macs has the latest
Android Studio installed with no trouble, and everything works as expected.
The other Mac has been nothing but frustration and exasperation.
It began with Studio not finding its SDK, and never actually having done
Thanks man.
On Monday, October 3, 2016 at 1:51:43 PM UTC+8, sardar khan wrote:
>
> You can use third party emulator like bluestack and genymotion.
>
> On Mon, Oct 3, 2016 at 8:31 AM, warren nazareno wrote:
>
>> Or is it okay to start coding without configuring fir
Or is it okay to start coding without configuring first the AVD?
or AVD is necessary to test?
Thanks in advance.
On Monday, October 3, 2016 at 11:24:40 AM UTC+8, warren nazareno wrote:
>
> Hi guys.
>
> I'm new to android.
>
> I'm trying to configure the AVD.
> But it says
Hi guys.
I'm new to android.
I'm trying to configure the AVD.
But it says my CPU don't support.
So what are ways to fix this?
Thanks in advance
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Genymotion, but would much rather use be able to use the Android
Studio built in AVDs.
Thanks,
Warren
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I created an app for posting pictures to Craigslist, called Craigslist
Picture Poster. It's doing alright, but it needs some updates and
maintenance. I just got a new job and don't have the time for it.
Is anyone interested it buying it from me and taking over? There is a
paid version and an ad
I am working on several programs and I need some help. I am looking
for a game programmer who is experienced using OpenGL and multiple
threads effectively within Android.
Please do not contact me if you are not already proficient. I need
someone who already has these skills.
Please do not apply
First, I want to get the new mail notification
I used
getContentResolver().registerContentObserver(Uri.parsecontent://
com.android.email.provider), true, service)
when new mail coming the ContentObserver will catch event onChange()
Then, i want to get this new mail content
I used
final String
I'm really surprised this hasn't been added to the manifest as an
option.
Physical screen size, size in pixels, and density all seem like
reasonable options for limiting supported screens.
Warren
On Nov 15, 11:24 pm, billconan billco...@gmail.com wrote:
thank you.
guess i will have
Any ideas about this? I got a comment from another person who is
apparently having the same issue, but I don't know what kind of phone
he has.
Has anyone else experienced this?
Warren
On Dec 2, 8:01 am, Warren warrenba...@gmail.com wrote:
I had a user report this issue. The app is designed
I had a user report this issue. The app is designed to have the user
pick an image from the Gallery that gets put on the SD card for later
use.
However, the user reported that the app instead sets the picture as
the wallpaper! Any ideas why this might happen?
The code for calling the gallery
accordingly. Not ideal, but it works.
Warren
On Nov 20, 4:06 pm, Dutch Android Guru dutchandroidg...@gmail.com
wrote:
What i need is target hardware like Memory, CPU, and OpenGL 2.
I read a comment on this
articlehttp://androinica.com/2010/05/12/dear-google-please-let-android-devel...
I really
to redo them. Slightly annoying, sure.
But then, they are doing this to help us market our apps, so I can't
complain too much ;)
Warren
On Nov 18, 4:35 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
wrote:
On Thu, Nov 18, 2010 at 9:16 AM, MrChaz mrchazmob...@gmail.com wrote:
You forgot
if I could allow the user to choose any media player and
have my app use the audio output as it's input.
Is this possible? I haven't found anything about it so far.
Thanks,
Warren
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would this happen? Does anyone know if HTC changed the
OpenGl library on its phones? Is there a place to file a bug report
just for HTC versions of Android?
Warren
On Nov 10, 4:25 pm, Warren warrenba...@gmail.com wrote:
I am optimizing a game for performance. A large part of the screen
remains
of the bottom of the scissor region.
Again, this only is happening on the HTC phones.
I believe that unless I specifically clear the color bits, they should
remain from frame to frame. Is this correct? Any ideas? Is this an HTC
OpenGL library bug?
Thank you,
Warren
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Warren
On Oct 6, 3:20 am, Adam Hammer adamhamm...@gmail.com wrote:
Well, the Apks are just content providers, no activities or
interactive services (other then the ContentResolver interfaces). So
no place for a splash screen in them.
I have a ContentProvider that supplies
Is it possible to receive SMS on a specific port on my HTC Desire?
My development enviroment:Android 2.1
This is the configuration of my Receive program
AndroidManifest.xml:
receiver android:name=.Receive
intent-filter
action android:name=android.provider.Telephony.SMS_RECEIVED/
Is it possible to receive SMS on a specific port on my HTC Desire?
My development enviroment:Android 2.1
This is the configuration of my Receive program
AndroidManifest.xml:
receiver android:name=.Receive
intent-filter
action android:name=android.provider.Telephony.SMS_RECEIVED/
data
Gentlemen you are amazing. Thank you. I am currently reading about and
testing the Library Project approach outlined in the link. You are
right, this is designed exactly for my use case.
Warren
On Aug 26, 10:54 am, Juhani pleafh...@gmail.com wrote:
You will have to use Android library
I have ten, possibly more, apps I'm developing that all share logic.
50-75% of the logic is the same - perfect for some time of library or
code sharing. However, after reading the posts here and trying to
share code in Eclipse, I'm not sure that's going to work. I tried
going to project -
I have a similar situation and would like to know. I have posted a
similar question in this group and gotten the answer, use reflection
instead. That may be useful in many situations, and I always
appreciate suggestions, but it is not always feasible. It's good to
know so as not to leave existing
am using the debug key to sign the packages, but from what I
understand that shouldn't matter because the keys for both apps still
match.
Is there something I'm missing? Why does this work on the emulator but
not on a Droid?
Thanks for any advice,
Warren
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picking up an extra address that had garbage in it. That's why
sometimes the triangles rendered and sometimes they didn't.
On Aug 8, 11:27 am, Indicator Veritatis mej1...@yahoo.com wrote:
What do you get with no texturing?
On Aug 7, 7:53 am, Warren warrenba...@gmail.com wrote:
I am
passed to the gl drawing functions.
On Aug 8, 1:34 pm, Warren warrenba...@gmail.com wrote:
I am doing some very basic drawing of triangles in OpenGL, but I am
seeing strange rendering errors. When I draw a textured square (two
triangles) part of the square is missing or the texture
I am doing some very basic drawing of triangles in OpenGL, but I am
seeing strange rendering errors. When I draw a textured square (two
triangles) part of the square is missing or the texture is stretched
or corrupted. When I draw a square with no texture, part of the square
is missing sometimes.
I am doing some very basic drawing of triangles in OpenGL, but I am
seeing strange rendering errors. When I draw a textured square (two
triangles) part of the square is missing or the texture is stretched
or corrupted. When I draw a square with no texture, part of the square
is missing sometimes.
be to fork and create a new app for 2.0 users,
but that is undesirable for several reasons.
This must be a somewhat common problem. Have you seen any good ways to
handle it?
Warren
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Thanks.
I found this post for others who are looking:
http://android-developers.blogspot.com/2009/04/backward-compatibility-for-android.html
Warren
On Aug 2, 12:42 pm, TreKing treking...@gmail.com wrote:
On Mon, Aug 2, 2010 at 12:23 PM, Warren warrenba...@gmail.com wrote:
I want to update
I had two days drop more than $5. I don't know what's going on.
My guess is that they found and fixed a bug, or they are dealing with
some type of fraud.
The days that were reduced were higher than average. I had hoped they
were simply good days, but maybe not.
Warren
On Jul 31, 8:01 pm
No answers to his question? I also tried doing this with no success on
a Droid. I tried market://details?id=com.my.package and a
href='market://details?id=com.my.package'link/a
Links with http:// need no special markup, they just work. For
instance, including http://www.google.com in a text
to choose the market.
On Jul 30, 10:01 pm, Warren warrenba...@gmail.com wrote:
No answers to his question? I also tried doing this with no success on
a Droid. I tried market://details?id=com.my.package and a
href='market://details?id=com.my.package'link/a
Links with http:// need no special
I have a TextView with partial opacity (textColor=#55ff) over a
VideoView, all within a relative layout. I expect the text to be a
light white shading over the video. However, once the video starts
playing, the text looks a dark, dull gray. If I set the text to full
opacity, there is no issue
Writing unit tests first to define exactly how a program will work is
nice if you have the luxury of knowing exactly how the program will
work ahead of time!
I often have a general structure for a program (game) but I don't have
all the little details figured out because things don't always go as
I've only had a few minutes to play it, but it looks cool. Did you do
all your own graphics and programming?
On Apr 1, 11:03 pm, ZeroCool zero...@gmail.com wrote:
Big thanks to Android Team.
I couldn't have done it without the help of you guys.
If anyone is interested, search 'pocket empires'
Got a Droid from FedEx near Des Moines Iowa today.
Thanks Google.
Curiously, when I called FedEx last week trying to track the package
(as many of us did) they said they didn't have a package for me.
On Mar 30, 5:14 pm, Andrei gml...@gmail.com wrote:
got Droid in FL today
Thank you Google
Just for clarification, did you really intend to type $150, or did you
mean $1.50? If you really meant $150, great! But since other people
report incomes in the single-digit dollar range, I thought perhaps it
was a typo. Either way, it would be good to know.
On Mar 31, 1:10 pm, Streets Of Boston
I've written a couple 2D games and the biggest problem is performance.
Drawing bitmaps on a canvas works alright, and it does the job, but
you will not be getting 60 frames per second, or anything close for
that matter. I had to resort to performance tricks that mostly haven't
been used since the
Chris,
I see some potential problems with that approach. I think you need to
think out the process and make sure you have accounted for all the
details.
For instance, you can't charge a different amount for an app based on
what the user wants - can't charge twice as much for two characters.
You
*So I think I am in the ballpark, unless anyone sees anything I have
overlooked?*
I think you overlooked something big. You plan to leave the data on
the phone and uninstall the app. That works. But suppose I download
the a character app, install the character, then immediately refund?
Wouldn't
have spent a lot of time on them) then they are more likely to still buy
another one if there is no refund...because it's ONLY .99 after all??
What do you think? Great point though. Thank you.
On Thu, Mar 25, 2010 at 2:22 PM, Warren warrenba...@gmail.com wrote:
*So I think I am in the ballpark
with an intent. In your app description just make sure to
inform them that they should not uninstall until directed, otherwise
they will lose the character. But that the app will notify them when
they can safely uninstall.
On Mar 25, 5:11 pm, chris harper ch393...@gmail.com wrote:
Warren
I'm also interested to hear what people are thinking. I have a similar
situation and was planning to ask for $50 per hour. Does that seem too
low?
On Mar 24, 3:24 am, MobDev developm...@mobilaria.com wrote:
mostly it's also based on experience and knowledge of the developer...
As in a Junior
I want to point out, because this has been part of the confusion the
whole time, that he says, No you should not currently offer in app
features that you charge for.
Did you get that? The you should not charge for features.
So suppose, as in Chris' case, you want to load extra character
models.
Here is where the discussion landed on the Market support forum.
http://www.google.com/support/forum/p/Android+Market/thread?tid=3c47284987b99696hl=en
On Mar 24, 1:41 pm, Warren warrenba...@gmail.com wrote:
I want to point out, because this has been part of the confusion the
whole time
this. If a game does this, does google take it off the market like Apple
does?
On Wed, Mar 17, 2010 at 12:06 PM, Warren warrenba...@gmail.com wrote:
I have still not seen an acceptable solution for in-app purchasing,
and I was hoping for an official response from Google.
This has been
Disconnect, I don't think the market agreement is clear on this.
It is clear that if you charge for apps, the payment has to go through
the Market processor.
I'm talking about something different. In this scenario, the app
doesn't change and all functionality is still available to all users.
A technical fix in the Market would be wonderful!
There are a few problems with the way Gang Wars, et al do app
purchasing.
First, users can uninstall within 24 hours. That means you have to
prevent the app from using any new features until that time has
expired and you know it won't be
If you then
used your app to allow the user to buy stuff from your website, those fees
would not be for products distributed via the Market, they would be for
products distributed via your website and would not be subject to being
processed by the Payment Processor.
Thoughts?
This is
An in-app purchase API would be ideal for many reasons. It would spare
users from having to enter credit card information repeatedly. It
could also take advantage of carrier billing where it is available. It
could also provide more revenue for Google.
The question was asked about how else to do
I have still not seen an acceptable solution for in-app purchasing,
and I was hoping for an official response from Google.
This has been discussed in other threads, but there is still no good
solution.
( 1, r, g, b);
I think one of the PorterDuffXfermodes is for adding also. That would
probably be faster.
On Mar 16, 11:26 pm, Nithin nithin.war...@gmail.com wrote:
Thanks for all replies.. By merge I mean adding, one image with
another.
Nithin
On Mar 16, 6:28 pm, Warren warrenba
I use something like the following function. It really depends what
you mean by merge. Do you mean average, alpha over, multiply, add,
etc.?
Anyway, you can change the arithmetic here to suit your needs. The
important parts are that you copy the bitmap you wish to change so
that you have a
Thanks for the reply,
No, I hadn't considered that. Could you please expand a bit on how
that might work? Wouldn't I still have to use either a plain listview
(without on item selected handlers) or start a new activity? Perhaps
I'm not understanding what you mean.
Warren
On Jan 13, 12:43 pm
I want to create a custom list view in my application. I want it to
lay over the top of the application screen, with portions of the
screen not filled by the listview showing the underlying application.
I've been reading about ListActivity, how it can be started to handle
item selected callbacks.
The droidfanz website offers a download section full of unauthorized
paid app downloads. I found my app there along with about 300 others.
If you have a popular paid app, you may want to check if yours is
listed. You can't see inside the site until you register.
I'm seeing a lot of posts with
Have you contacted law enforcement? You might have a hard time getting
their attention for something small but it is their job to
investigate and prosecute these things. When someone downloads
something they don't have the rights to, that is wrong, but it gets
much more serious when someone is
No one else has gotten help emails from customers about the market?
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I am attempting to hide the playback controls of a video view. Can
this be done?
I am developing an application that plays a brief video one time, then
stops. The playback is beyond the control of the user, who should not
see play or pause buttons. I have not been able to achieve this. If
the
I get a slow but steady stream of users who have purchased or tried to
purchase my app but have trouble with the market. Typically it's
because the app won't download, or didn't install properly. This is
not the norm. The vast majority of downloads work properly, so it is
not a broken .apk file or
No answers in a month. Doesn't anyone know something about how these
apps work?
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What is the best way to ensure people don't cheat when you use a web
server (or something similar) to handle some of your application
logic?
A good example is a high score board. People play a game and when they
are done, the application sends the score to the server to be
recorded. However, if
a
full set of levels (say 25) as a separate paid app. I'm looking for
the best way to accomplish this and thought the above might have some
bearing.
Thanks for your time,
Warren
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along with their
star ratings as given by the owner of the phone:
Application A: 4/5
Application B: 1/5 (uninstalled)
Application C: 5/5
Application D: not rated
Thanks,
Warren
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Round one judging is complete. I can't wait to hear the results! I
hope they announce them soon, my nerves won't last long.
http://android-developers.blogspot.com/2009/10/adc-2-round-1-scoring-complete.html
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? (There are QVGA
phones coming soon too.) I'm trying to decide the best way forward.
Thanks,
Warren
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The second round of judging also includes user judging - 40% of the
outcome if I remember correctly. So the likelihood that a significant
number of judges will be running 1.6 before all judging ends is quite
high in my opinion.
Warren
On Sep 30, 6:54 am, Cédric Berger cedric.berge...@gmail.com
It's true that some apps will be rated lower because they don't apply
to the user doing the judging. For instance I judged an app that was
designed specifically for users in Paris. It was low for me on the
indispensability scale as it would be for most people not in Paris.
BUT if it is clear
Game Casual: Goobers Vs. Boogers
http://goobersvsboogers.blogspot.com/
A Cartoon Styled Turn based Artillery Game
Developer: Warren Baltz
ADC2 Feedback: Making a fast game on a phone running a virtual machine
was the challenge! I spent more time on performance than on features.
I did not find
I have been watching my Developer Console also. They seem to update a
couple times a day. So if yours hasn't updated in a couple days
something might be wrong. Or there might just be fluctuations in the
number of applications to process vs the computer power available to
process them.
On Aug
I am having trouble with the order of function callbacks in a game. I
create and start a game thread in the onCreate() of my activity. In
the onPause() of the activity, I pause the thread. And in
surfaceDestroyed() I stop the thread entirely. I have tried several
other configurations, but I
need to do your game loop on a different thread. If
your game loop is running in the main UI thread then while it is
running thescreencan't update and you can't get input events. The UI
thread is what does these things.
On Apr 15, 10:25 pm, Warren warrenba...@gmail.com wrote:
Sarnoth, I
started work on the same
game, and I'm using the LunarLander game as a template as well.
It's also my first game - maybe we can help each other out!
-Rick
On Apr 15, 10:25 pm, Warren warrenba...@gmail.com wrote:
Sarnoth, I appreciate you taking the time to comment.
Does that matter
Thanks for the comment ellipsoidmobile.
If I remove the sleep, I still don't see anything until the very end.
I don't need that sleep in there for the application. I only put it in
so that, hopefully, I could see what was happening a little better.
Also, I thought that the SurfaceView allowed
this tonight when I have access to my development computer
and post my findings.
On Apr 15, 8:48 am, Warren warrenba...@gmail.com wrote:
Thanks for the comment ellipsoidmobile.
If I remove the sleep, I still don't see anything until the very end.
I don't need that sleep in there for the application. I
worth checking. You can log
Thread.currentThread().getName() from inside your run method and from
inside your activity's onCreate method to make sure they are
different.
On Apr 15, 9:57 am, Warren warrenba...@gmail.com wrote:
I may have found my problem.
The SurfaceView class implements
I am working on a game for Android. I'm following the general program
layout of Lunar Lander, where a SurfaceView has a worker thread that
runs the main game loop. That loop updates the physics and redraws the
screen by creating and drawing to a canvas.
From the thread class:
public void
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