[android-developers] SAP EWM Consultant / Portland, OR / GC & citizen Preferred

2018-05-10 Thread Warren Ge
eb: *http://gointellects.com* <http://gointellects.com/> <https://www.linkedin.com/in/warren-mason-97b51149/> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send

[android-developers] SAP EWM @Portland,OR ***Immediate start date

2018-05-09 Thread Warren Ge
Req : *SAP EWM Consultant / Portland, OR / GC & citizen Preferred* *SAP EWM Consultant* for a contract opportunity that will go until *August 3rd.* The project is based in Portland, OR. This will be for hyper-care and go-live support activities. Must Have : *5+ Years* of *SAP EWM*

[android-developers] SAP EWM @Portland,OR ***Immediate start date immediate

2018-05-09 Thread Warren Ge
Req : *SAP EWM Consultant / Portland, OR / GC & citizen Preferred* *SAP EWM Consultant* for a contract opportunity that will go until *August 3rd.* The project is based in Portland, OR. This will be for hyper-care and go-live support activities. Must Have : *5+ Years* of *SAP EWM*

[android-developers] Only GC/ Citizens - SAP FSCM Role @ NJ. C2C

2018-05-09 Thread Warren Ge
. Kindly send your consultants profiles to *war...@gointellects.com <war...@gointellects.com>.* Thanks and regards. Warren. *war...@gointellects.com <war...@gointellects.com>.* -- You received this message because you are subscribed to the Google Groups "Android

[android-developers] Urgent Requirement - Tester Denver,CO

2018-05-07 Thread Warren Ge
Hi, Please find below the job description of an urgent requirement I am working on. Kindly go through the requirement and send me the updated resumes of your consultants. (war...@gointellects.com) Req : *Tester / **Denver, Colorado / 6+months* The must have tools and hands on experience

[android-developers] High Priority Requirements.

2018-05-02 Thread Warren Ge
.Test Execution and defect tracking4.Onsite offshore coordination. Resource should have strong experience in Oracle, ETL testing, Teradata Warren. war...@gointellects.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To u

[android-developers] High Priority requirements. Interview and start date within this week.

2018-04-30 Thread Warren Ge
Planning3.Test Execution and defect tracking4.Onsite offshore coordination. Resource should have strong experience in Oracle, ETL testing, Teradata Thanks and regards. Warren. *war...@gointellcts.com.* -- You received this message because you are subscribed to the Google Groups

[android-developers] Urgent requirement @ Denver, CO and San Francisco,CA.

2018-04-26 Thread Warren Ge
main:* E-commerce domain experience *Nice to have skills :* · Advanced Selenium Automation · NOSE Testing · PIE testing · JANKO Thanks and regards. Warren. Go Intellects http://gointellects.com -- You received this message because you are subscr

[android-developers] Requirement - Full-Stack Developers / 12+ years of experience / Piscataway, NJ

2018-04-25 Thread Warren Ge
*Requirement - Full-**Stack Developers /* *12+ years* of experience / *Piscataway, NJ * Please send profiles to *war...@gointellects.com .* Hi

[android-developers] Mac OSX Java error: java.security.ProviderException: java.security.NoSuchAlgorithmException: SunTls12MasterSecret KeyGenerator not available

2017-01-11 Thread Warren Adams-Ockrassa
Boy, I'm pulling out what's left of my hair. One of my Macs has the latest Android Studio installed with no trouble, and everything works as expected. The other Mac has been nothing but frustration and exasperation. It began with Studio not finding its SDK, and never actually having done

Re: [android-developers] Re: Android Virtual Device

2016-10-03 Thread warren nazareno
Thanks man. On Monday, October 3, 2016 at 1:51:43 PM UTC+8, sardar khan wrote: > > You can use third party emulator like bluestack and genymotion. > > On Mon, Oct 3, 2016 at 8:31 AM, warren nazareno wrote: > >> Or is it okay to start coding without configuring fir

[android-developers] Re: Android Virtual Device

2016-10-02 Thread warren nazareno
Or is it okay to start coding without configuring first the AVD? or AVD is necessary to test? Thanks in advance. On Monday, October 3, 2016 at 11:24:40 AM UTC+8, warren nazareno wrote: > > Hi guys. > > I'm new to android. > > I'm trying to configure the AVD. > But it says

[android-developers] Android Virtual Device

2016-10-02 Thread warren nazareno
Hi guys. I'm new to android. I'm trying to configure the AVD. But it says my CPU don't support. So what are ways to fix this? Thanks in advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop

[android-developers] Android Studio 2.0 support for AMD-V on Windows (allows built in AVDs on AMD Windows boxes)

2015-12-09 Thread Warren Bare
Genymotion, but would much rather use be able to use the Android Studio built in AVDs. Thanks, Warren -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email

[android-developers] Looking for Developer to take over my app

2011-02-08 Thread Warren
I created an app for posting pictures to Craigslist, called Craigslist Picture Poster. It's doing alright, but it needs some updates and maintenance. I just got a new job and don't have the time for it. Is anyone interested it buying it from me and taking over? There is a paid version and an ad

[android-developers] Game Development Contract

2011-01-18 Thread Warren
I am working on several programs and I need some help. I am looking for a game programmer who is experienced using OpenGL and multiple threads effectively within Android. Please do not contact me if you are not already proficient. I need someone who already has these skills. Please do not apply

[android-developers] How to access mail ?

2011-01-05 Thread Warren
First, I want to get the new mail notification I used getContentResolver().registerContentObserver(Uri.parsecontent:// com.android.email.provider), true, service) when new mail coming the ContentObserver will catch event onChange() Then, i want to get this new mail content I used final String

[android-developers] Re: force resolution be be higher than 800*480

2010-12-20 Thread Warren
I'm really surprised this hasn't been added to the manifest as an option. Physical screen size, size in pixels, and density all seem like reasonable options for limiting supported screens. Warren On Nov 15, 11:24 pm, billconan billco...@gmail.com wrote: thank you. guess i will have

[android-developers] Re: strange behavior getting content from Gallery on Droid X - sets wallpaper when it shouldn't

2010-12-05 Thread Warren
Any ideas about this? I got a comment from another person who is apparently having the same issue, but I don't know what kind of phone he has. Has anyone else experienced this? Warren On Dec 2, 8:01 am, Warren warrenba...@gmail.com wrote: I had a user report this issue.  The app is designed

[android-developers] strange behavior getting content from Gallery on Droid X - sets wallpaper when it shouldn't

2010-12-02 Thread Warren
I had a user report this issue. The app is designed to have the user pick an image from the Gallery that gets put on the SD card for later use. However, the user reported that the app instead sets the picture as the wallpaper! Any ideas why this might happen? The code for calling the gallery

[android-developers] Re: Pubish: Target phones with fast hardware.

2010-11-23 Thread Warren
accordingly. Not ideal, but it works. Warren On Nov 20, 4:06 pm, Dutch Android Guru dutchandroidg...@gmail.com wrote: What i need is target hardware like Memory, CPU, and OpenGL 2. I read a comment on this articlehttp://androinica.com/2010/05/12/dear-google-please-let-android-devel... I really

[android-developers] Re: 512x512 high res icon required?

2010-11-18 Thread Warren
to redo them. Slightly annoying, sure. But then, they are doing this to help us market our apps, so I can't complain too much ;) Warren On Nov 18, 4:35 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com wrote: On Thu, Nov 18, 2010 at 9:16 AM, MrChaz mrchazmob...@gmail.com wrote: You forgot

[android-developers] reading sound stream to speakers

2010-11-18 Thread Warren
if I could allow the user to choose any media player and have my app use the audio output as it's input. Is this possible? I haven't found anything about it so far. Thanks, Warren -- You received this message because you are subscribed to the Google Groups Android Developers group. To post

[android-developers] Re: OpenGL glScissor not working on HTC phones

2010-11-11 Thread Warren
would this happen? Does anyone know if HTC changed the OpenGl library on its phones? Is there a place to file a bug report just for HTC versions of Android? Warren On Nov 10, 4:25 pm, Warren warrenba...@gmail.com wrote: I am optimizing a game for performance. A large part of the screen remains

[android-developers] OpenGL glScissor not working on HTC phones

2010-11-10 Thread Warren
of the bottom of the scissor region. Again, this only is happening on the HTC phones. I believe that unless I specifically clear the color bits, they should remain from frame to frame. Is this correct? Any ideas? Is this an HTC OpenGL library bug? Thank you, Warren -- You received this message

[android-developers] Re: Gifting paid market apps

2010-10-06 Thread Warren
to a client of mine. Warren On Oct 6, 3:20 am, Adam Hammer adamhamm...@gmail.com wrote: Well, the Apks are just content providers, no activities or interactive services (other then the ContentResolver interfaces). So no place for a splash screen in them. I have a ContentProvider that supplies

[android-developers] Receive SMS on a specific port

2010-10-06 Thread Warren
Is it possible to receive SMS on a specific port on my HTC Desire? My development enviroment:Android 2.1 This is the configuration of my Receive program AndroidManifest.xml: receiver android:name=.Receive intent-filter action android:name=android.provider.Telephony.SMS_RECEIVED/

[android-developers] Receive SMS on a specific port

2010-10-01 Thread Warren
Is it possible to receive SMS on a specific port on my HTC Desire? My development enviroment:Android 2.1 This is the configuration of my Receive program AndroidManifest.xml: receiver android:name=.Receive intent-filter action android:name=android.provider.Telephony.SMS_RECEIVED/ data

[android-developers] Re: Sharing code between apps as in Eclipse

2010-08-27 Thread Warren
Gentlemen you are amazing. Thank you. I am currently reading about and testing the Library Project approach outlined in the link. You are right, this is designed exactly for my use case. Warren On Aug 26, 10:54 am, Juhani pleafh...@gmail.com wrote: You will have to use Android library

[android-developers] Sharing code between apps as in Eclipse

2010-08-26 Thread Warren
I have ten, possibly more, apps I'm developing that all share logic. 50-75% of the logic is the same - perfect for some time of library or code sharing. However, after reading the posts here and trying to share code in Eclipse, I'm not sure that's going to work. I tried going to project -

[android-developers] Re: For a published application if I upgrade minSdk requirement to higher level what will happen?

2010-08-23 Thread Warren
I have a similar situation and would like to know. I have posted a similar question in this group and gotten the answer, use reflection instead. That may be useful in many situations, and I always appreciate suggestions, but it is not always feasible. It's good to know so as not to leave existing

[android-developers] Sharing a SQLite database between apps with shareduserid

2010-08-18 Thread Warren
am using the debug key to sign the packages, but from what I understand that shouldn't matter because the keys for both apps still match. Is there something I'm missing? Why does this work on the emulator but not on a Droid? Thanks for any advice, Warren -- You received this message because you

[android-developers] Re: OpenGL dropping triangles

2010-08-09 Thread Warren
was picking up an extra address that had garbage in it. That's why sometimes the triangles rendered and sometimes they didn't. On Aug 8, 11:27 am, Indicator Veritatis mej1...@yahoo.com wrote: What do you get with no texturing? On Aug 7, 7:53 am, Warren warrenba...@gmail.com wrote: I am

[android-developers] Re: Rendering artifacts in OpenGL

2010-08-09 Thread Warren
passed to the gl drawing functions. On Aug 8, 1:34 pm, Warren warrenba...@gmail.com wrote: I am doing some very basic drawing of triangles in OpenGL, but I am seeing strange rendering errors. When I draw a textured square (two triangles) part of the square is missing or the texture

[android-developers] Rendering artifacts in OpenGL

2010-08-08 Thread Warren
I am doing some very basic drawing of triangles in OpenGL, but I am seeing strange rendering errors. When I draw a textured square (two triangles) part of the square is missing or the texture is stretched or corrupted. When I draw a square with no texture, part of the square is missing sometimes.

[android-developers] OpenGL dropping triangles

2010-08-07 Thread Warren
I am doing some very basic drawing of triangles in OpenGL, but I am seeing strange rendering errors. When I draw a textured square (two triangles) part of the square is missing or the texture is stretched or corrupted. When I draw a square with no texture, part of the square is missing sometimes.

[android-developers] Best practice for changing min SDK

2010-08-02 Thread Warren
be to fork and create a new app for 2.0 users, but that is undesirable for several reasons. This must be a somewhat common problem. Have you seen any good ways to handle it? Warren -- You received this message because you are subscribed to the Google Groups Android Developers group. To post

[android-developers] Re: Best practice for changing min SDK

2010-08-02 Thread Warren
Thanks. I found this post for others who are looking: http://android-developers.blogspot.com/2009/04/backward-compatibility-for-android.html Warren On Aug 2, 12:42 pm, TreKing treking...@gmail.com wrote: On Mon, Aug 2, 2010 at 12:23 PM, Warren warrenba...@gmail.com wrote: I want to update

[android-developers] Re: MobClix revenue drop

2010-08-01 Thread Warren
I had two days drop more than $5. I don't know what's going on. My guess is that they found and fixed a bug, or they are dealing with some type of fraud. The days that were reduced were higher than average. I had hoped they were simply good days, but maybe not. Warren On Jul 31, 8:01 pm

[android-developers] Re: Android market link in SMS

2010-07-30 Thread Warren
No answers to his question? I also tried doing this with no success on a Droid. I tried market://details?id=com.my.package and a href='market://details?id=com.my.package'link/a Links with http:// need no special markup, they just work. For instance, including http://www.google.com in a text

[android-developers] Re: Android market link in SMS

2010-07-30 Thread Warren
to choose the market. On Jul 30, 10:01 pm, Warren warrenba...@gmail.com wrote: No answers to his question? I also tried doing this with no success on a Droid. I tried  market://details?id=com.my.package  and  a href='market://details?id=com.my.package'link/a Links with http://  need no special

[android-developers] Semitransparent text over VideoView doesn't seem to render properly

2010-05-25 Thread Warren
I have a TextView with partial opacity (textColor=#55ff) over a VideoView, all within a relative layout. I expect the text to be a light white shading over the video. However, once the video starts playing, the text looks a dark, dull gray. If I set the text to full opacity, there is no issue

[android-developers] Re: Unit Testing : Who uses it ?

2010-04-21 Thread Warren
Writing unit tests first to define exactly how a program will work is nice if you have the luxury of knowing exactly how the program will work ahead of time! I often have a general structure for a program (game) but I don't have all the little details figured out because things don't always go as

[android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-02 Thread Warren
I've only had a few minutes to play it, but it looks cool. Did you do all your own graphics and programming? On Apr 1, 11:03 pm, ZeroCool zero...@gmail.com wrote: Big thanks to Android Team. I couldn't have done it without the help of you guys. If anyone is interested, search 'pocket empires'

[android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-03-31 Thread Warren
Got a Droid from FedEx near Des Moines Iowa today. Thanks Google. Curiously, when I called FedEx last week trying to track the package (as many of us did) they said they didn't have a package for me. On Mar 30, 5:14 pm, Andrei gml...@gmail.com wrote: got Droid in FL today Thank you Google

[android-developers] Re: Ads in apps... How to successfully generate a larger revenue?

2010-03-31 Thread Warren
Just for clarification, did you really intend to type $150, or did you mean $1.50? If you really meant $150, great! But since other people report incomes in the single-digit dollar range, I thought perhaps it was a typo. Either way, it would be good to know. On Mar 31, 1:10 pm, Streets Of Boston

[android-developers] Re: what's the best 2d engine and what's the tools I need to create a game?

2010-03-30 Thread Warren
I've written a couple 2D games and the biggest problem is performance. Drawing bitmaps on a canvas works alright, and it does the job, but you will not be getting 60 frames per second, or anything close for that matter. I had to resort to performance tricks that mostly haven't been used since the

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
Chris, I see some potential problems with that approach. I think you need to think out the process and make sure you have accounted for all the details. For instance, you can't charge a different amount for an app based on what the user wants - can't charge twice as much for two characters. You

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
*So I think I am in the ballpark, unless anyone sees anything I have overlooked?* I think you overlooked something big. You plan to leave the data on the phone and uninstall the app. That works. But suppose I download the a character app, install the character, then immediately refund? Wouldn't

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
have spent a lot of time on them) then they are more likely to still buy another one if there is no refund...because it's ONLY  .99 after all?? What do you think? Great point though. Thank you. On Thu, Mar 25, 2010 at 2:22 PM, Warren warrenba...@gmail.com wrote: *So I think I am in the ballpark

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
with an intent. In your app description just make sure to inform them that they should not uninstall until directed, otherwise they will lose the character. But that the app will notify them when they can safely uninstall. On Mar 25, 5:11 pm, chris harper ch393...@gmail.com wrote: Warren

[android-developers] Re: What's The Typical Hourly Rate for Freelance Work?

2010-03-24 Thread Warren
I'm also interested to hear what people are thinking. I have a similar situation and was planning to ask for $50 per hour. Does that seem too low? On Mar 24, 3:24 am, MobDev developm...@mobilaria.com wrote: mostly it's also based on experience and knowledge of the developer... As in a Junior

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Warren
I want to point out, because this has been part of the confusion the whole time, that he says, No you should not currently offer in app features that you charge for. Did you get that? The you should not charge for features. So suppose, as in Chris' case, you want to load extra character models.

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Warren
Here is where the discussion landed on the Market support forum. http://www.google.com/support/forum/p/Android+Market/thread?tid=3c47284987b99696hl=en On Mar 24, 1:41 pm, Warren warrenba...@gmail.com wrote: I want to point out, because this has been part of the confusion the whole time

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
this. If a game does this, does google take it off the market like Apple does? On Wed, Mar 17, 2010 at 12:06 PM, Warren warrenba...@gmail.com wrote: I have still not seen an acceptable solution for in-app purchasing, and I was hoping for an official response from Google. This has been

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
Disconnect, I don't think the market agreement is clear on this. It is clear that if you charge for apps, the payment has to go through the Market processor. I'm talking about something different. In this scenario, the app doesn't change and all functionality is still available to all users.

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
A technical fix in the Market would be wonderful! There are a few problems with the way Gang Wars, et al do app purchasing. First, users can uninstall within 24 hours. That means you have to prevent the app from using any new features until that time has expired and you know it won't be

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
If you then used your app to allow the user to buy stuff from your website, those fees would not be for products distributed via the Market, they would be for products distributed via your website and would not be subject to being processed by the Payment Processor. Thoughts? This is

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
An in-app purchase API would be ideal for many reasons. It would spare users from having to enter credit card information repeatedly. It could also take advantage of carrier billing where it is available. It could also provide more revenue for Google. The question was asked about how else to do

[android-developers] In-App Purchasing and the Market Agreement

2010-03-17 Thread Warren
I have still not seen an acceptable solution for in-app purchasing, and I was hoping for an official response from Google. This has been discussed in other threads, but there is still no good solution.

[android-developers] Re: How to merge two bitmap into one

2010-03-17 Thread Warren
( 1, r, g, b); I think one of the PorterDuffXfermodes is for adding also. That would probably be faster. On Mar 16, 11:26 pm, Nithin nithin.war...@gmail.com wrote: Thanks for all replies.. By merge I mean adding, one image with another. Nithin On Mar 16, 6:28 pm, Warren warrenba

[android-developers] Re: How to merge two bitmap into one

2010-03-16 Thread Warren
I use something like the following function. It really depends what you mean by merge. Do you mean average, alpha over, multiply, add, etc.? Anyway, you can change the arithmetic here to suit your needs. The important parts are that you copy the bitmap you wish to change so that you have a

[android-developers] Re: Using ListView without ListActivity

2010-01-14 Thread Warren
Thanks for the reply, No, I hadn't considered that. Could you please expand a bit on how that might work? Wouldn't I still have to use either a plain listview (without on item selected handlers) or start a new activity? Perhaps I'm not understanding what you mean. Warren On Jan 13, 12:43 pm

[android-developers] Using ListView without ListActivity

2010-01-13 Thread Warren
I want to create a custom list view in my application. I want it to lay over the top of the application screen, with portions of the screen not filled by the listview showing the underlying application. I've been reading about ListActivity, how it can be started to handle item selected callbacks.

[android-developers] DroidFanz offering unauthorized paid apps - check yours

2009-12-22 Thread Warren
The droidfanz website offers a download section full of unauthorized paid app downloads. I found my app there along with about 300 others. If you have a popular paid app, you may want to check if yours is listed. You can't see inside the site until you register. I'm seeing a lot of posts with

[android-developers] Re: this is just too much

2009-12-18 Thread Warren
Have you contacted law enforcement? You might have a hard time getting their attention for something small but it is their job to investigate and prosecute these things. When someone downloads something they don't have the rights to, that is wrong, but it gets much more serious when someone is

[android-developers] Re: Market Support Questions From Users/Buyers

2009-12-15 Thread Warren
No one else has gotten help emails from customers about the market? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Hiding Controls on VideoView using MediaController

2009-12-15 Thread Warren
I am attempting to hide the playback controls of a video view. Can this be done? I am developing an application that plays a brief video one time, then stops. The playback is beyond the control of the user, who should not see play or pause buttons. I have not been able to achieve this. If the

[android-developers] Market Support Questions From Users/Buyers

2009-12-07 Thread Warren
I get a slow but steady stream of users who have purchased or tried to purchase my app but have trouble with the market. Typically it's because the app won't download, or didn't install properly. This is not the norm. The vast majority of downloads work properly, so it is not a broken .apk file or

[android-developers] Re: How to create Add On Packages

2009-11-28 Thread Warren
No answers in a month. Doesn't anyone know something about how these apps work? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send

[android-developers] Approaches to Security for Web Backed Applications

2009-11-02 Thread Warren
What is the best way to ensure people don't cheat when you use a web server (or something similar) to handle some of your application logic? A good example is a high score board. People play a game and when they are done, the application sends the score to the server to be recorded. However, if

[android-developers] How to create Add On Packages

2009-10-23 Thread Warren
a full set of levels (say 25) as a separate paid app. I'm looking for the best way to accomplish this and thought the above might have some bearing. Thanks for your time, Warren --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google

[android-developers] Can You Query Package Manager Star Rating Information

2009-10-19 Thread Warren
along with their star ratings as given by the owner of the phone: Application A: 4/5 Application B: 1/5 (uninstalled) Application C: 5/5 Application D: not rated Thanks, Warren --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google

[android-developers] ADC2 Round One Judging Complete

2009-10-06 Thread Warren
Round one judging is complete. I can't wait to hear the results! I hope they announce them soon, my nerves won't last long. http://android-developers.blogspot.com/2009/10/adc-2-round-1-scoring-complete.html --~--~-~--~~~---~--~~ You received this message

[android-developers] WVGA800 and WVGA854 for games

2009-10-02 Thread Warren
? (There are QVGA phones coming soon too.) I'm trying to decide the best way forward. Thanks, Warren --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android

[android-developers] Re: ADC2 submissions and Android 1.6 (Donut)

2009-09-30 Thread Warren
The second round of judging also includes user judging - 40% of the outcome if I remember correctly. So the likelihood that a significant number of judges will be running 1.6 before all judging ends is quite high in my opinion. Warren On Sep 30, 6:54 am, Cédric Berger cedric.berge...@gmail.com

[android-developers] Re: ADC2: Low volume of judges

2009-09-28 Thread Warren
It's true that some apps will be rated lower because they don't apply to the user doing the judging. For instance I judged an app that was designed specifically for users in Paris. It was low for me on the indispensability scale as it would be for most people not in Paris. BUT if it is clear

[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience

2009-09-02 Thread Warren
Game Casual: Goobers Vs. Boogers http://goobersvsboogers.blogspot.com/ A Cartoon Styled Turn based Artillery Game Developer: Warren Baltz ADC2 Feedback: Making a fast game on a phone running a virtual machine was the challenge! I spent more time on performance than on features. I did not find

[android-developers] Re: Listing Console does not update applicaitons statistics

2009-08-14 Thread Warren
I have been watching my Developer Console also. They seem to update a couple times a day. So if yours hasn't updated in a couple days something might be wrong. Or there might just be fluctuations in the number of applications to process vs the computer power available to process them. On Aug

[android-developers] SurfaceDestroyed and Game Thread Problem

2009-07-19 Thread Warren
I am having trouble with the order of function callbacks in a game. I create and start a game thread in the onCreate() of my activity. In the onPause() of the activity, I pause the thread. And in surfaceDestroyed() I stop the thread entirely. I have tried several other configurations, but I

[android-developers] Re: Black Screen problem with graphics update using unlockCanvasAndPost()

2009-04-16 Thread Warren
need to do your game loop on a different thread. If your game loop is running in the main UI thread then while it is running thescreencan't update and you can't get input events. The UI thread is what does these things. On Apr 15, 10:25 pm, Warren warrenba...@gmail.com wrote: Sarnoth, I

[android-developers] Re: Black Screen problem with graphics update using unlockCanvasAndPost()

2009-04-16 Thread Warren
started work on the same game, and I'm using the LunarLander game as a template as well. It's also my first game - maybe we can help each other out! -Rick On Apr 15, 10:25 pm, Warren warrenba...@gmail.com wrote: Sarnoth, I appreciate you taking the time to comment. Does that matter

[android-developers] Re: Black Screen problem with graphics update using unlockCanvasAndPost()

2009-04-15 Thread Warren
Thanks for the comment ellipsoidmobile. If I remove the sleep, I still don't see anything until the very end. I don't need that sleep in there for the application. I only put it in so that, hopefully, I could see what was happening a little better. Also, I thought that the SurfaceView allowed

[android-developers] Re: Black Screen problem with graphics update using unlockCanvasAndPost()

2009-04-15 Thread Warren
this tonight when I have access to my development computer and post my findings. On Apr 15, 8:48 am, Warren warrenba...@gmail.com wrote: Thanks for the comment ellipsoidmobile. If I remove the sleep, I still don't see anything until the very end. I don't need that sleep in there for the application. I

[android-developers] Re: Black Screen problem with graphics update using unlockCanvasAndPost()

2009-04-15 Thread Warren
worth checking. You can log Thread.currentThread().getName() from inside your run method and from inside your activity's onCreate method to make sure they are different. On Apr 15, 9:57 am, Warren warrenba...@gmail.com wrote: I may have found my problem. The SurfaceView class implements

[android-developers] Black Screen problem with graphics update using unlockCanvasAndPost()

2009-04-14 Thread Warren
I am working on a game for Android. I'm following the general program layout of Lunar Lander, where a SurfaceView has a worker thread that runs the main game loop. That loop updates the physics and redraws the screen by creating and drawing to a canvas. From the thread class: public void