[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-18 Thread Piotr
On 18 Mar, 05:18, Kevin Duffey andjar...@gmail.com wrote: [...]The screen touch issue that is causing massive lag on input and slowing games down greatly, and the buggy multi-touch capabilities... yes, this event-driven approach is not good for games, and even for most applications with their

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Piotr
M$ has show already done great XNA gaming framework with VS Express NET 4 for Win Phone 7, ready to download: http://developer.windowsphone.com/windows-phone-7-series/ I bet, most developers will choose WinPhone to create games, if they can just create their games for Zune, X360, PC and WinPhone

Re: [android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Weston Weems
Meh. I think its important to keep your finger on the pulse of trends... but the fact is no matter how. Good. Frramework is they may and try apple shenanigans... which makes the scare null andvoid On Mar 17, 2010 6:48 AM, Piotr piotr.zag...@gmail.com wrote: M$ has show already done great

Re: [android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Sean Hodges
On Wed, Mar 17, 2010 at 1:48 PM, Piotr piotr.zag...@gmail.com wrote: I say it again, hoping that some Google Worker is watching :D: ... and right here is where your effort ends, and the whole concept becomes little more than hot air. Google are not a gaming company, they are not even a

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Streets Of Boston
True and not true. If google thinks that making an XNA like framework could enhance Android's adoption and device sales enough to bring more ad-revenues/ SaaS-revenues (because more phones would be around if such a framework existed), then google could be interested in creating such framework.

Re: [android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Jiri
Does this framework support simple 2d physics and collision detection and/or elastic collision? Jiri On 10/03/2010 01:11, Mario Zechner wrote: While it's not nearly as full featured as XNA i started working on something similar to XNA. It allows you to develop your games mostly on the

Re: [android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Sean Hodges
On Wed, Mar 17, 2010 at 2:25 PM, Streets Of Boston flyingdutc...@gmail.com wrote: True and not true. If google thinks that making an XNA like framework could enhance Android's adoption and device sales enough to bring more ad-revenues/ SaaS-revenues (because more phones would be around if

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread niko20
Personally through my experience this JNI layer overhead is so small that its effect is negligible. In my apps using NDK with JNI has alway increased my speed immensly regardless of any JNI method call overhead. It's just simply not true that the JNI will slow you down. -niko On Mar 17, 9:06 

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Mario Zechner
Not at this point. I plan to write a JNI bridge to Box2D and Bullet in the future though. Happy to have some volunteers that help me put that together :) On 17 Mrz., 15:57, Jiri jiriheitla...@googlemail.com wrote: Does this framework support simple 2d physics and collision detection and/or

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Mario Zechner
I agree to this point based on my own experience and micro benchmarks. That's why i think only performance critical code should be written in native code such as physics calculations. I'd really love to get more people on board of libgdx, it's now in a pretty useable state and the API is nearly

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Bob Kerns
I'd say instead that it doesn't NEED to slow you down. But if you store your entire scene graph on the native side, but do all the manipulation of it on the Java side, with a lot of Java-Java calls dispatched by the JNI layer in between, and lots of arrays getting locked or copied -- I guarantee

Re: [android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-17 Thread Kevin Duffey
Great thread. I happen to agree with both sides of this argument. While I like the idea of several of the current native/java game engines maybe collaborating, coming up with some sort of presentation on why it's prudent for Android to have a much more solid game capable api/sdk, I also think

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-11 Thread Piotr
Looks great ! I hope, Google will work on native NDK framework like XNA, because even for 2d games, java implementation is too slow. Such framework could help in development beginners and others, who don't want to create advanced 3d games. It is still problem, because if you want to create rpg

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-11 Thread Bob Kerns
This comment is perhaps a bit off your main topic, and I don't mean it to derail your efforts or to criticize. But I have a bit of a problem with your statement Java is just too slow..., taken as a general statement. Perhaps you have benchmark data showing specific performance problems, and found

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-11 Thread Mario Zechner
Extremely well written post Bob, thanks a lot for that. I can totally agree to your statements and can confirm that the bottleneck in games is not the Dalvik VM and therefor Java for almost all parts of a game. What kills performance at the moment is way down in the chain at the hardware level.

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-10 Thread Mario Zechner
Very cool! didn't know about that. I try to get in contact with the author. On 10 Mrz., 02:31, Lance Nanek lna...@gmail.com wrote: It allows you to develop your games mostly on the desktop and deploying it to your Android device Neat project. Have you seen this one for the same

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-10 Thread Piotr
Both these frameworks are interesting, but as I mentioned before; it could be better, to create low-level, native NDK game framework library. Java is just too slow to handle thousands opengl calls per second for any game more complex than falling bricks or sth. Such framework could load game

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-10 Thread Mario Zechner
I concur with this statement. I did a lot of benchmarking and the JNI bridge crossing of OpenGL methods is not a problem, I can happily render hundreds of objects. Also, for performance hungry things like MP3 decoding (to get PCM data which is not possible at the moment with the mediaframework),

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-10 Thread Carlo
c# and .net will be like having java, nothing can beat native code, so the NDK is the way to go, soon the debugging features will be implemented and that will boost original game development, if you look at ExZeus arcade built upon NDK, we are already far from the logical bricks/ball/falling

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-09 Thread Mario Zechner
While it's not nearly as full featured as XNA i started working on something similar to XNA. It allows you to develop your games mostly on the desktop and deploying it to your Android device with just a couple of lines that instantiate a special Activity subclass. It's based on OpenGL and allows

[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-09 Thread Lance Nanek
It allows you to develop your games mostly on the desktop and deploying it to your Android device Neat project. Have you seen this one for the same purpose? http://code.google.com/p/skorpios/ Might be neat to cooperate or share techniques or something. On Mar 9, 7:11 pm, Mario Zechner