Re: [computer-go] A plan for building a 7x7 GO solver.

2006-10-14 Thread Dave Dyer
If the search was depth first, and you seeded the search with some well played games, then alpha beta pruning ought to result in some truely enormous reductions in the search space. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: language choices

2006-12-04 Thread Dave Dyer
Guys, keep your eyes on the prize. If your only problem is that you need to double your speed, all you have to do is wait 1.5 years. All this talk of optimizing speed by tweaking language xx to be more like assembly language (or C) is almost completely a waste of time. Likewise, algoritmic

[computer-go] RE: other challenges

2007-01-14 Thread Dave Dyer
There's already a pretty satisfactory blokus server and a pretty active community of players, at blokus.com. If computer go people are looking for easier worlds to conquer (call it educational training for the real challenge) there is no shortage of candidate games. One that has an active

[computer-go] Re: MC thought

2007-01-15 Thread Dave Dyer
I wonder if MC programs shouldn't prune game branches when sufficiently large captures occur. The loss/win might not be strictly allocated to the right player, but it certainly means that the current game has entered sillyspace. ___ computer-go mailing

[computer-go] Re: MC thought

2007-01-15 Thread Dave Dyer
At 11:10 AM 1/15/2007, Magnus Persson wrote: Quoting Dave Dyer [EMAIL PROTECTED]: I wonder if MC programs shouldn't prune game branches when sufficiently large captures occur. The loss/win might not be strictly allocated to the right player, but it certainly means that the current game has

[computer-go] Re: Scaling monte carlo up to 19x19

2007-01-30 Thread Dave Dyer
Here's an idea for scaling up, which should result in only factor of 10 slower speed. To scale from 9x9 to 19x19, subdivide the board into four, overlapping 10x10 boards. Run a standard 9x9 monte carlo up to the 90% full stage on each of the four boards, then run a full board monte on the

[computer-go] Re: Scaling monte carlo up to 19x19

2007-01-30 Thread Dave Dyer
At 02:59 PM 1/30/2007, [EMAIL PROTECTED] wrote: I'm having difficulty picturing this, so I'll start with the most basic questions. Do you mean Monte Carlo by itself or Monte Carlo combined with tree search (e.g. UCT)? The idea isn't more than lightly toasted (less than half baked), but

[computer-go] Re: Scaling monte carlo up to 19x19

2007-01-31 Thread Dave Dyer
Of course, everything depends on how you can deal with the boarders - how about some monte-carlo-simulations over the possible boarder-configurations? My thought is that one thing you could easily get from the rollouts is a good estimate of the status of each string of stones currently on the

[computer-go] Re: documentation for the IGS protocol ?

2007-02-22 Thread Dave Dyer
The NNGS clone on boardspace.net is still running, but completely idle. It would be a suitable place to test clients. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Re: LISP question (littlle bit off topic)

2007-04-09 Thread Dave Dyer
I don't know, but from the description list of atoms, perhaps numbers were represented as linked lists of bits (using the facilities built in to support linked lists of anything). I don't believe that any non-toy version of lisp ever used anything as ineffecient as representing numbers as

[computer-go] Re: Pondering

2007-05-01 Thread Dave Dyer
My theory on pondering is that it's not very productive to use it to just jump start the next global search. In my conceptual model for a playing program, there are a lot of facts that in fact are nothing of the kind - they're assertions that you are willing to assume are true. I'm thinking of

[computer-go] Re: 9x9 vs 19x19 (was: computer-go Digest)

2007-05-21 Thread Dave Dyer
I suggest that it would be more convenient for everyone if various sizes of cgos all ran on the same server. If you want to donate horsepower to the project, a good use of the resource would be to run anchorman type clients. ___ computer-go mailing

[computer-go] Re: Java hounds salivate over this:

2007-06-15 Thread Dave Dyer
At 03:12 PM 6/15/2007, steve uurtamo wrote: my last $0.02 on this -- let me know when you've written a kernel in java, and tell me how fast your operating system (written entirely in java) runs. I could point out that lisp machines had no other language at the core. The entire operating system

[computer-go] Re: Explanation to MoGo paper wanted.

2007-07-05 Thread Dave Dyer
One of my favorite observations about Go is that expert play tends to be on the edge of catastrophy. By playing better moves on the average, you become more vulnerable to the occasional misstep. If a program is not very good, random better or worse moves do not have much effect. If the

[computer-go] Re: Explanation to MoGo paper wanted.

2007-07-05 Thread Dave Dyer
One of my favorite observations about Go is that expert play tends to be on the edge of catastrophy. By playing better moves on the average, you become more vulnerable to the occasional misstep. If a program is not very good, random better or worse moves do not have much effect. If the

[computer-go] Re: Why are different rule sets?

2007-07-12 Thread Dave Dyer
I think your table tennis analogy is not really applicable. The rule changes in table tennis were presumably motivated by the need to fix a real problem, and really changed the game. On the other hand, all the rules arguments in Go are really only applicable to incredibly marginal, bordering

[computer-go] U. of Alberta bots vs. the Poker pros

2007-07-26 Thread Dave Dyer
The only thing a computer can to is to model opponent's behavior, which may deviate from the best play. What did I miss? No, you didn't miss a thing. I look forward to meeting you at a poker table, preferably with high stakes. ___ computer-go

[computer-go] Re: repeat postings

2007-08-27 Thread Dave Dyer
How does this foul spamming programs? Does it prevent a spammer from sending out a lot of email or just delay the receiving of it? It doesn't delay per se, it rejects the incoming mail with a try again later tag. The theory is that spambots which act as their own mailers will not retry.

[computer-go] Re: Most common 3x3 patterns

2007-09-18 Thread Dave Dyer
I built a similar database of 3x3 patterns found in professional games. The results looked interesting, but I never found a way to use it in a way that really contributed to the evaluation. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: Former Deep Blue Research working on Go

2007-10-11 Thread Dave Dyer
Considering how monte carlo actually works, I think it's plausible to argue that it works best where the distance to endgame is small. For a 19x19 board, the playing speed may be only a factor of 4 worse, but the effective learning speed for an opening position might be exponentially worse. In

[computer-go] Re: XML alternatives to SGF

2007-10-22 Thread Dave Dyer
XML per se is not an improvement - it's just another way of wrapping data in a parseable package. XML says nothing about the structure, content, and semantics of the data. SGF does all that, it's very Go-friendly, and there are already many tools that use it for Go.

[computer-go] Re: alternatives to SGF

2007-10-22 Thread Dave Dyer
However, I am in favor of changing the SGF format to allow coordinate encoding using the standard coordinates system rather than the one created just for SGF; i.e., a1 vs aa. I routinely use sgf for non-go games and completely ignore the standard set of tag names and contents. This works

[computer-go] Re: XML alternatives to SGF

2007-10-22 Thread Dave Dyer
At 04:03 PM 10/22/2007, Markus Enzenberger wrote: On Mon October 22 2007 10:15, Don Dailey wrote: almost impossible to write XML manually without bugs. it also seems to be hard to write an SGF file without bugs. I recently run a test on a collection of about 5000 SGF files from various sources

[computer-go] Re: use for Monte Carlo on 19X19?

2007-11-06 Thread Dave Dyer
the idea is: identify at least one stone from every unconditionally living and every unconditionally dead group on the board, and report them as dead or alive. It can be done very fast, but the problem is that in a typical endgame board under Japanese rules, the number of unconditionally

[computer-go] Re: use for Monte Carlo on 19X19?

2007-11-06 Thread Dave Dyer
the idea is: identify at least one stone from every unconditionally living and every unconditionally dead group on the board, and report them as dead or alive. It can be done very fast, but the problem is that in a typical endgame board under Japanese rules, the number of unconditionally

[computer-go] Re: use for Monte Carlo on 19X19?

2007-11-06 Thread Dave Dyer
At 05:22 PM 11/6/2007, Ray Tayek wrote: At 03:50 PM 11/6/2007, you wrote: ... in a typical endgame board under Japanese rules, the number of unconditionally alive stones is zero. maybe for pro games. for amatuer 1-kyu to 10-kyu games, i suspect that after about 1/2 of the moves in the entire

[computer-go] Re: use for Monte Carlo on 19X19?

2007-11-06 Thread Dave Dyer
At 05:22 PM 11/6/2007, Ray Tayek wrote: At 03:50 PM 11/6/2007, you wrote: ... in a typical endgame board under Japanese rules, the number of unconditionally alive stones is zero. maybe for pro games. for amatuer 1-kyu to 10-kyu games, i suspect that after about 1/2 of the moves in the entire

[computer-go] Re: randomness

2007-11-06 Thread Dave Dyer
Am I making *any* sense? If so, you may need some sort of psychiatric help, or alternatively, you could do me the favor of explaining how to ask for what I want or even how to actually get it. :) Most computer applications use uniform randomness, but it sounds like what you want is normally

[computer-go] Re: Language

2007-11-14 Thread Dave Dyer
It appears that the question of GC is not dependent on the problem (eg. computer-Go) but on the language you use. This really gets back to the core of the language question. The kind of language you choose depends in part on the kind of program you intend to write. If you're writing a monte

[computer-go] Re: more on languages

2007-11-21 Thread Dave Dyer
I disagree with almost everything Donn wrote. Thanks to Moore's law, it is somewhere between unusual and rare for the execution speed penalty of the language to matter, and if it matters today (some but not all languages are fast enough), it won't matter when the program is finished. Thought

[computer-go] re: completed game scoring

2007-11-21 Thread Dave Dyer
Over the years I've had a dribble of requests for my collection of scored games. The most recent request inspired me to stop the water torture by just posting it for general use. The collection contains 600 professional games with an exact score, and machine-readable annotations for which

[computer-go] Re: completed game scoring

2007-11-21 Thread Dave Dyer
A very minor nitpick: I notice that during the processing that you appear to have removed all the RU properties[1], which are technically mandatory and potentially useful. These records were converted from other formats, and never had RU properties.

[computer-go] Re: Drunken sailor on payday

2007-11-21 Thread Dave Dyer
I think that's somewhat contrived as well. I don't have that good idea about all the populat computer go algorithsm, do you have example of reasonably performing algorithm with these properties? A standard alpha-beta driven search takes exponentially more time with search depth, so an

[computer-go] re: completed game scoring

2007-11-21 Thread Dave Dyer
At 02:30 PM 11/21/2007, Chris Fant wrote: I found the shape library to be interesting. I never knew about that before. It appears to be very old (stable since 1987, ...the poor unfortunates who don't have a graphical interface). I was wondering if you had any plans to build on this work and

[computer-go] Re: compiler optimizations

2007-11-21 Thread Dave Dyer
Arguments about the quality of compiler optimizations vs. hand coding are pointless, because programmers optimize programs in ways that compilers are (correctly) forbidden to do; by changing the algorithm. For example, if I happen to know x will always be an integer from 0 to 359, I can

[computer-go] Re: common lisp framework frameworks in general

2007-11-21 Thread Dave Dyer
Not so - Microsoft's .NET framework has both networking and GUI support. The Mono provides a Linux implementation. In fact, with Silverlight (and Moonlight, for Mono), the .NET framework can be used within a modern web browser (very similar to Java and Flash combined). It remains to be seen

[computer-go] Re: common lisp framework frameworks in general

2007-11-21 Thread Dave Dyer
Not so - Microsoft's .NET framework has both networking and GUI support. The Mono provides a Linux implementation. In fact, with Silverlight (and Moonlight, for Mono), the .NET framework can be used within a modern web browser (very similar to Java and Flash combined). It remains to be seen

[computer-go] Re: more on languages

2007-11-21 Thread Dave Dyer
Do you believe GO is not NP hard or that there is some intrinsic reason that a properly programmed computer would not benefit from more resources? You missed my point completely. As a programmer with finite resources, especially time, if I spend a year squeezing extra performance out of a

[computer-go] Re: Drunken sailor on payday

2007-11-21 Thread Dave Dyer
A standard alpha-beta driven search takes exponentially more time with search depth, so an exponential increase in speed results in a very small incremental improvement in seeing'. Improvements in the quality of the evaluation at anything less than exponential cost more effective at

[computer-go] Re: compiler optimizations

2007-11-22 Thread Dave Dyer
Languages like SQL and Prolog don't specify algorithms, they describe the desired result. I agree that the quality of compilers that turn these specifications into algorithms can improve dramatically, and that this kind of specification is a great way to increase the productivity of programming

[computer-go] Re: compiler optimizations

2007-11-22 Thread Dave Dyer
Languages like SQL and Prolog don't specify algorithms, they describe the desired result. I agree that the quality of compilers that turn these specifications into algorithms can improve dramatically, and that this kind of specification is a great way to increase the productivity of programming

[computer-go] Re: Euler numbers

2007-11-27 Thread Dave Dyer
... and I also found A Novel Morphological Operator to Calculate Euler Number by Zhao Zhang, Randy H. Moss and William V. Stoecker. Did you scan that article too? That one is news to me. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: The global search myth

2007-12-05 Thread Dave Dyer
The problem with this is that below a few ply, the probabilities are all effectively zero. All you're really doing is enshrining the prior probabilities used to sort the first few levels. In cases where the good moves are the obvious ones, you've found them anyway. In other cases, you prune

[computer-go] Re: The global search myth

2007-12-05 Thread Dave Dyer
The problem with this is that below a few ply, the probabilities are all effectively zero. All you're really doing is enshrining the prior probabilities used to sort the first few levels. In cases where the good moves are the obvious ones, you've found them anyway. In other cases, you prune

[computer-go] Re: The global search myth

2007-12-06 Thread Dave Dyer
As any incomplete search, it can blunder, but why more than any other incomplete search? Not worse, just not a magic bullet. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Re: evaluating monte carlo results

2007-12-06 Thread Dave Dyer
At 11:39 AM 12/6/2007, terry mcintyre wrote: Any estimate of winning probability is only as good as the estimates of whether particular games are actually won or lost. I propose that monte carlo programs should produce a distribution of quantitative outcomes rather than just a simple %win. It's

[computer-go] Re: low-hanging fruit - yose

2007-12-06 Thread Dave Dyer
Here's a more likely scenario: Approaching endgame, there are 10 resolved fights that remain to be played out. The program estimates is won 5 of them and lost 5 of them, each with 85% confidence. The sizes of the groups is such that any single switch from won to lost will swing the game. The

[computer-go] Re: A thought about ratings.

2007-12-10 Thread Dave Dyer
Arguing whether method A or method B rates a program more correctly is really close to arguing how many angels can dance on the head of a Pin. Ratings, at best, are based on mathematical models with many simplifying assumptions. Ratings are not reality.

[computer-go] Re: Lisp time

2007-12-12 Thread Dave Dyer
My program was written in lisp, so naturally I concur. I'm not actively using lisp any more, but I will offer various dialects of common lisp as the consensus choice of dialect. My favorite implementation is lispworks. The personal edition is free and ought to be adequate for research. The

[computer-go] Re: Lisp time

2007-12-12 Thread Dave Dyer
At 05:24 AM 12/12/2007, Don Dailey wrote: I've looked into this a bit. My preference would be scheme and it's my understanding that it may be a bit more efficient. If you're worried about efficient use of the machine, stay away from lisp and scheme. Despite the claims of it can be as fast as

[computer-go] Re: Lisp time

2007-12-12 Thread Dave Dyer
At 05:24 AM 12/12/2007, Don Dailey wrote: I've looked into this a bit. My preference would be scheme and it's my understanding that it may be a bit more efficient. If you're worried about efficient use of the machine, stay away from lisp and scheme. Despite the claims of it can be as fast as

[computer-go] Re: Lisp time

2007-12-12 Thread Dave Dyer
These are true, but not the underlying problem. The biggest underlying reason is the multiple constraints on memory management; a) since the data is typed rather than the pointers, every chunk of memory has to be self identifying, not just for the garbage collector, but also so (plus a

[computer-go] RE: Microsoft Research Lectures: Akihiro Kishimoto

2007-12-12 Thread Dave Dyer
My tsumego applet determines without a search that black can kill, and white might live if he moves first. http://www.andromeda.com/people/ddyer/go/shape/ShapeApplet.html A table lookup is a little better than searching 162438 nodes :) For example current version(not released) goes trought

[computer-go] Re: unconditional life and death

2007-12-13 Thread Dave Dyer
The standard one is Benson's algorithm http://senseis.xmp.net/?BensonsAlgorithmhttp://senseis.xmp.net/?BensonsAlgorithm The standard caveat is that this algorithm alone is very weak - it typically applies to zero stones on a position played out using Japanese rules. But you have to start

[computer-go] Re: unconditional life and death

2007-12-13 Thread Dave Dyer
The standard one is Benson's algorithm http://senseis.xmp.net/?BensonsAlgorithmhttp://senseis.xmp.net/?BensonsAlgorithm The standard caveat is that this algorithm alone is very weak - it typically applies to zero stones on a position played out using Japanese rules. But you have to start

[computer-go] Re: unconditional life and death

2007-12-13 Thread Dave Dyer
There's a sort of hierarchy of life-and-death methods, for which Benson's algorithm is the base. My status database is next above that, but it is actually a lookup table based on a problem solver, such as Wolfs or mine. The unique thing about the database is that it could be dropped in to a

[computer-go] Re: Please have your bot resign, for your own good

2008-01-03 Thread Dave Dyer
CGOS uses Chinese scoring with play-outs so that we can get fully automated scoring with no chance of errors. No chance of errors is vacuously true. Errors, if any, were made in the playout leading to the final state. There can be score differences compared to what would have been Japanese

[computer-go] Re: update on networking from phils with new CGOS configuration

2008-01-05 Thread Dave Dyer
It's interesting to look at a graphic plot of a traceroute to see there the actual delays are. I use a program called pingplotter for this, but there are many such programs. Be warned though, that seeing a potential problem only leaves you feeling helpless, since there is typically nothing you

[computer-go] Re: 19x19 Study

2008-01-31 Thread Dave Dyer
At 11:44 AM 1/31/2008, David Doshay wrote: That is correct. It is my understanding that the Intel machines can compile to a universal binary that will run on the G5 machines, but we have not verified that. I trust that it works, but have no idea if there is an efficiency hit. Universal binaries

[computer-go] Re: 19x19 Study

2008-01-31 Thread Dave Dyer
At 11:44 AM 1/31/2008, David Doshay wrote: That is correct. It is my understanding that the Intel machines can compile to a universal binary that will run on the G5 machines, but we have not verified that. I trust that it works, but have no idea if there is an efficiency hit. Universal binaries

[computer-go] Re: komi argument = silly

2008-03-06 Thread Dave Dyer
To a first order approximation, would changing the komi change the rankings? Presumably, programs are playing the same number of games as black and white, so any unfair advantage or disadvantage black has would balance out. Komi only matters when there is only one game between a pair of

[computer-go] off topic: Tobacco

2008-04-08 Thread Dave Dyer
By the way, has anyone seen the Philip Morris commercials? I believe they were forced into this as part of the extortion by the state attorneys general. It's Penance for illegally targeting young non-smokers with Joe Camel, and promoting their products while denying that they were

[computer-go] Re: My experience with Linux

2008-04-12 Thread Dave Dyer
The thing that really kills multiple platform programs are GUIs. Unless your GUI is born expecting to be cross platform, you're pretty much screwed. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: linux and windows

2008-07-17 Thread Dave Dyer
Of course C can be more or less platform independent if you take some care. Purely for engine code, that's true. Standard windows has APIs that are nearly compatible with xxux for command line initialization and ordinary file and network operations. If your program has ANY gui at all

[computer-go] Re: Java SGF Parser

2008-08-03 Thread Dave Dyer
1) Does anybody know of a good Java SGF parser out there? I have one I've used for many types of games, including Go. I've used it to represent large collections with no problems. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: Java SGF Parser

2008-08-03 Thread Dave Dyer
1) Does anybody know of a good Java SGF parser out there? I have one I've used for many types of games, including Go. I've used it to represent large collections with no problems. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: mogo beats pro!

2008-08-07 Thread Dave Dyer
I watched all the games, and I must say, mogo performed really badly at the blitz games, and quite a bit better at the 1-hour game. I'd still take any claims of dan level play with lots of salt. My take-away from watching the match is that blitz performance wasn't at all representative. A

[computer-go] Re: Program don't start playing on CGOS

2008-08-09 Thread Dave Dyer
I'm really very weak on networking so I'm not sure what I'm actually reading or whether this fix needs to be applied on the server end or the client end. Any ideas is this is relevant? You also have the same problem, but with much less real information, if the client end end of the connection

[computer-go] Re: Program don't start playing on CGOS

2008-08-09 Thread Dave Dyer
I'm really very weak on networking so I'm not sure what I'm actually reading or whether this fix needs to be applied on the server end or the client end. Any ideas is this is relevant? You also have the same problem, but with much less real information, if the client end end of the connection

[computer-go] Re: What's happening at the European Go Congress?

2008-08-11 Thread Dave Dyer
I think the result computer in hopelessly lost position resigns. is much more satisfactory than computer in hopelessly lost position wins by playing 100 additional pointless moves I think a human who used this tactic in a tournament situation might win the trophy, but would be unable to

[computer-go] Re: What's happening at the European Go Congress?

2008-08-11 Thread Dave Dyer
I think the result computer in hopelessly lost position resigns. is much more satisfactory than computer in hopelessly lost position wins by playing 100 additional pointless moves I think a human who used this tactic in a tournament situation might win the trophy, but would be unable to

[computer-go] Re: Some thoughts on the event in Leksand

2008-08-13 Thread Dave Dyer
This was typically to pick up my queen, change its colour, and capture my rook with it. Now there's a feature that would make a tournament interesting... If this appeals to you, try Martian Chess or Shogi ___ computer-go mailing list

[computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Dave Dyer
Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. The tortured details, while not elegant, rarely

[computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Dave Dyer
The formalized rules are the tortured details I referred to. I've played thousands of games of Go, and I've never even seen any of those versions of the rules. The Japanese rules I refer to are the informal procedures I use every time I play, both to estimate the score during the game, and at

[computer-go] Re: reference bots testing.

2008-10-18 Thread Dave Dyer
I suggest you add an identical RNG for testing purposes, which you will know is identical in both implementations even if it is not ideal. Run a test with a seeded random sequence which should provide identical playouts. ___ computer-go mailing list

[computer-go] Re: Git, any other ideas?

2008-10-24 Thread Dave Dyer
For those of you who use windows, I highly recommend tortoise cvs and tortoise svn, which map access to whichever repository you prefer into an incredibly useful and intuitive interface piggybacked on windows explorer. ___ computer-go mailing list

[computer-go] Re: Git, any other ideas?

2008-10-24 Thread Dave Dyer
For those of you who use windows, I highly recommend tortoise cvs and tortoise svn, which map access to whichever repository you prefer into an incredibly useful and intuitive interface piggybacked on windows explorer. ___ computer-go mailing list

[computer-go] Re: OT: Harder than go?

2008-10-27 Thread Dave Dyer
I think the question is largely meaningless, because few games have been studied by humans (or human computer programmers) with the depth and intensity that has been achieved for games like chess and go. In general, games with many choices and no obvious strategies are good for people and bad

[computer-go] Re: Another enhancement to AMAF

2008-10-29 Thread Dave Dyer
Here's a chance to share an amusing and illustrative anecdote. I was working on optimizing Goodbot, a program that plays Tantrix, and because of the nature of the game, the only way to really qualify an improvement is to run many test games against a standard opponent. At one point, I was

[computer-go] Re: Another enhancement to AMAF

2008-10-29 Thread Dave Dyer
Here's a chance to share an amusing and illustrative anecdote. I was working on optimizing Goodbot, a program that plays Tantrix, and because of the nature of the game, the only way to really qualify an improvement is to run many test games against a standard opponent. At one point, I was

[computer-go] Re: flash crowd from TV

2008-11-26 Thread Dave Dyer
That's impressive, especially considering the fairly long search path between Go and igowin. It happens. One day recently I was idling at boardspace.net, when in the course a few minutes the site was overrun by about 30 guests, all speaking German and wanting to play Hex. It turned out that

[computer-go] Re: hex robot

2008-11-26 Thread Dave Dyer
At 01:31 PM 11/26/2008, Denis fidaali wrote: Speaking of hex ... I really think it would be a nice intermediary game before tackling the complexity of go. Do you know of any good community (and protocol equivalent to GTP) where i could start to look for submitting a bot ? There are a couple of

[computer-go] Re: hex robot

2008-11-27 Thread Dave Dyer
At 01:52 AM 11/27/2008, Denis fidaali wrote: ... But what really lacks (or i wasn't able to find anyway) is a strong community like there is for go. A CGOS equivalent. A GTP equivalent. A Gogui equivalent. A Kgs equivalent. I don't think there's a match between your goals and what

[computer-go] RE: hex robot

2008-11-27 Thread Dave Dyer
Permit me to play the skeptic here; I think you're going about it absolutely backwards - unless you already have a strong algorithm which depends on 128 bit rotations, and only lack an efficient hardware engine to run it on. If your idea of fun is to really feel the bits squishing between your

[computer-go] Re: Hardware limits

2009-01-09 Thread Dave Dyer
I think general hardware limits are good, because they will permit more teams to be competitive without altering the nature of the competition. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: Hardware limits

2009-01-14 Thread Dave Dyer
Lets look at it another way - no one would care what hardware you choose to use, unless you win. So at the very least, you ought to be able to use arbitrary hardware until it becomes established that only that class of hardware can win. ___

[computer-go] Re: Is computer Havannah welcome here?

2009-02-01 Thread Dave Dyer
There's already a havannah section on this game programming forum: http://www.grappa.univ-lille3.fr/ -- which could use an influx of traffic. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: remote time measurement

2009-02-03 Thread Dave Dyer
My theory is that the organizers of tournaments with remote participants could appoint official observers, to observe the operators at the remote end of connections. Not foolproof, but simple and doesn't interfere with the conduct of the tournament.

[computer-go] Re: remote time measurement

2009-02-04 Thread Dave Dyer
At 12:59 AM 2/4/2009, David Fotland wrote: What do you mean by operator at remote end? In my case, the program was running on a cluster at Microsoft in some computer data center. There was no operator at Microsoft. The cluster was operated from Beijing through a remote desktop. The operator

[computer-go] Re: static evaluators for tree search

2009-02-17 Thread Dave Dyer
While your goal is laudable, I'm afraid there is no such thing as a simple tree search with a plug-in evaluator for Go. The problem is that the move generator has to be very disciplined, and the evaluator typically requires elaborate and expensive to maintain data structures. It all tends to be

[computer-go] Re: static evaluators for tree search

2009-02-17 Thread Dave Dyer
Do you mean that the evaluator might be used during move ordering somehow and that generating the nodes to expand is tightly coupled with the static evaluator? That's the general idea. No search program can afford to use a fan-out factor of 361. The information about what to cut has to come

[computer-go] Re: static evaluators for tree search

2009-02-17 Thread Dave Dyer
Do you mean that the evaluator might be used during move ordering somehow and that generating the nodes to expand is tightly coupled with the static evaluator? That's the general idea. No search program can afford to use a fan-out factor of 361. The information about what to cut has to come

[computer-go] Re: static evaluators for tree search

2009-02-17 Thread Dave Dyer
This is old and incomplete, but still is a starting point you might find useful http://www.andromeda.com/people/ddyer/go/global-eval.html General observations (from a weak player's point of view): Go is played on a knife edge between life and death. The only evaluator that matters is is

[computer-go] cgos: Donn Daily?

2009-04-29 Thread Dave Dyer
Donn, your email at d...@mit.edu is bouncing. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Berlekamp lecture on mathematical Go

2009-05-07 Thread Dave Dyer
Highly recommended http://www.youtube.com/watch?v=EjrvrH1bKIwfeature=PlayListp=2C02F6B33145E762index=0playnext=1Mathematics and Go by Elwyn Berlekamp ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: Implications of a CPU vs Memory trend on MCTS

2009-05-12 Thread Dave Dyer
Storing an opening book for the first 10 moves requires 331477745148242200 nodes. Even with some reduction for symmetry, I don't see that much memory becoming available anytime soon, and you still have to evaluate them somehow. Actually storing a tree, except for extremely limited

[computer-go] Re: Implications of a CPU vs Memory trend on MCTS

2009-05-12 Thread Dave Dyer
At 02:13 PM 5/12/2009, Michael Williams wrote: Where does your 99% figure come from? 1/361 1% by endgame there are still easily 100 empty spaces on the board. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: Implications of a CPU vs Memory trend on MCTS

2009-05-12 Thread Dave Dyer
At 02:13 PM 5/12/2009, Michael Williams wrote: Where does your 99% figure come from? 1/361 1% by endgame there are still easily 100 empty spaces on the board. ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Re: Implications of a CPU vs Memory trend on MCTS

2009-05-12 Thread Dave Dyer
An essential feature of monte carlo is that it's search space is random and extremely sparse, so consequently opportunity to re-use nodes is also extremely sparse. On the other hand, if the search close to the root is not sparse, my previous arguments about the number of nodes and the number of

Re: [personal] Re: [computer-go] Re: Implications of a CPU vs Memory trend on MCTS

2009-05-12 Thread Dave Dyer
I assume Dave Dyer does not understand alpha beta pruning either, or he would not assume the branching factor is 361. The branch at the root is about (361-move number) - you have to consider all top level moves. A/B only kicks in by lowering the average branching factor at lower levels

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