Jim Wilson [EMAIL PROTECTED] wrote:
Martin Spott [EMAIL PROTECTED] said:
Before we get too worked up about this... It has absolutely nothing to do
with modeling the aircraft. It is only a reference point for positioning the
3D model in the scene. All the nose is, sans pitot tubes and other
Lawrence Manning [EMAIL PROTECTED] wrote:
Have no idea at all where those aircraft come from! But I believe I can
answer the last point. The jumping around is because of the way the
multiplayer feature works; it simply transmits coordinates at regular
intervals So the other guys
Martin Spott writes:
Lawrence Manning [EMAIL PROTECTED] wrote:
Have no idea at all where those aircraft come from! But I believe I can
answer the last point. The jumping around is because of the way the
multiplayer feature works; it simply transmits coordinates at regular
Norman Vine [EMAIL PROTECTED] wrote:
If you have a time series of positions, you have a time series of velocities
ie the velocity is just the first difference ( Pi - P(i-1)) / dT;
And acceleration is just the 2nd differeance
Oh, yes, I know this numerical stuff quite well because I did
On Fri, 4 Jul 2003 20:49:06 -,
Jim Wilson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
WillyB [EMAIL PROTECTED] said:
learning myself. As for the FG code, I'm not even where to begin
looking to see how it's all put together.
Start by trying to track properties you are
On Fri, 4 Jul 2003 16:24:50 -0500,
Jon Berndt [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
It seems we could invent a competitive flying or even
dogfighting game that
didn't involve guns and actually shooting down aircraft.
Aerial Paintball.
:-)
..getting hit should
Martin Spott [EMAIL PROTECTED] said:
Jim Wilson [EMAIL PROTECTED] wrote:
Martin Spott [EMAIL PROTECTED] said:
Before we get too worked up about this... It has absolutely nothing to do
with modeling the aircraft. It is only a reference point for positioning the
3D model in the scene.
I'd like to see leaking fuel, detaching flight control surfaces, and
most importantly the pilot parachuting away!
Additionally!
I'd like to be able to participate in massively multiplayer flightgear
games. I'm looking forward to the day when we get ATC controlled flight
and fighters are
On Fri, 4 Jul 2003 12:24:01 -0700,
WillyB [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Ok Rich... now I'm in trouble because he seems a little bit interested
and asked me how to program. I know enough to sometimes follow the
code, but
..be a good father and invest in your
Martin Spott writes:
Norman Vine [EMAIL PROTECTED] wrote:
If you have a time series of positions, you have a time series of velocities
ie the velocity is just the first difference ( Pi - P(i-1)) / dT;
And acceleration is just the 2nd differeance
The DIS protocol is one step
Arnt Karlsen writes:
On Fri, 4 Jul 2003 12:24:01 -0700,
WillyB [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Ok Rich... now I'm in trouble because he seems a little bit interested
and asked me how to program. I know enough to sometimes follow the
code, but
..be a
On Friday 04 July 2003 13:49, Jim Wilson wrote:
WillyB [EMAIL PROTECTED] said:
learning myself. As for the FG code, I'm not even where to begin looking
to see how it's all put together.
Start by trying to track properties you are interested in back to the code
that updates them (the main
On Saturday 05 July 2003 07:23, Norman Vine wrote:
Arnt Karlsen writes:
On Fri, 4 Jul 2003 12:24:01 -0700,
WillyB [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Ok Rich... now I'm in trouble because he seems a little bit interested
and asked me how to program. I know enough
WillyB writes:
Thanks for the encouragement and the links :-))
I found these while surfing last night:
http://www.infosys.tuwien.ac.at/Research/Component/tutorial/prwmain.htm
http://www.thinkbrown.com/programming/
(and from the last link):
He asked me to ask you guys if you would make some guns for his airplane
becuase he wants shoot dad down! He was on my tail and had me dead to rights
a few times too.. lol
He's watching me write this, and even though I told him guns were not in the
plans as of yet, I have to ask.
David
We could also set up a course on some scenery tile .. say in Death Valley or
some other remote 'arena area' .. and have races :)
It would be neat to build a duplicate of the Reno Air Races course and
field.
g.
___
Flightgear-devel
It seems we could invent a competitive flying or even
dogfighting game that
didn't involve guns and actually shooting down aircraft.
Aerial Paintball.
:-)
..getting hit should _hurt_, change the colors and add a
ton to the weight? ;-)
:-)
I know (and can appreciate) that
On Saturday 05 July 2003 10:19, Gene Buckle wrote:
David
We could also set up a course on some scenery tile .. say in Death Valley
or some other remote 'arena area' .. and have races :)
It would be neat to build a duplicate of the Reno Air Races course and
field.
Well... we can't do
Well, it was a nice thought while it lasted - developing a
plug-in for air
racing fans out there to go online and have a virtual air race on a
virtual Reno course. It's sad that I have to bring you the bad news but
things are sometimes just what they are - the Reno/Stead facility
as well as
On Saturday 05 July 2003 13:54, Christopher S Horler wrote:
I'd like to see leaking fuel, detaching flight control surfaces, and
most importantly the pilot parachuting away!
Additionally!
I'd like to be able to participate in massively multiplayer flightgear
games. I'm looking forward to
Jon Berndt [EMAIL PROTECTED] wrote:
I know (and can appreciate) that there is some sensitivity to warfare kinds
of themes in FlightGear. However, I wonder if there might be some
acceptance of re-enactments of WWI/WWII dogfighting tactics - for historical
research and education, etc.
Even
On Saturday 05 July 2003 21:19, Martin Spott wrote:
Jon Berndt [EMAIL PROTECTED] wrote:
I know (and can appreciate) that there is some sensitivity to warfare
kinds
of themes in FlightGear. However, I wonder if there might be some
acceptance of re-enactments of WWI/WWII dogfighting
On 5 Jul 2003 20:19:21 GMT,
Martin Spott [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Jon Berndt [EMAIL PROTECTED] wrote:
I know (and can appreciate) that there is some sensitivity to
warfare kinds of themes in FlightGear. However, I wonder if there
might be some acceptance
From: Arnt Karlsen [EMAIL PROTECTED]
WillyB [EMAIL PROTECTED] wrote in message
Ok Rich... now I'm in trouble because he seems a little bit interested
and asked me how to program. I know enough to sometimes follow the
code, but
..http://tldp.org/HOWTO/HOWTO-INDEX/programming.html
I
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