Re: [Flightgear-devel] REference

2003-07-05 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: Martin Spott [EMAIL PROTECTED] said: Before we get too worked up about this... It has absolutely nothing to do with modeling the aircraft. It is only a reference point for positioning the 3D model in the scene. All the nose is, sans pitot tubes and other

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Martin Spott
Lawrence Manning [EMAIL PROTECTED] wrote: Have no idea at all where those aircraft come from! But I believe I can answer the last point. The jumping around is because of the way the multiplayer feature works; it simply transmits coordinates at regular intervals So the other guys

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Martin Spott writes: Lawrence Manning [EMAIL PROTECTED] wrote: Have no idea at all where those aircraft come from! But I believe I can answer the last point. The jumping around is because of the way the multiplayer feature works; it simply transmits coordinates at regular

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote: If you have a time series of positions, you have a time series of velocities ie the velocity is just the first difference ( Pi - P(i-1)) / dT; And acceleration is just the 2nd differeance Oh, yes, I know this numerical stuff quite well because I did

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On Fri, 4 Jul 2003 20:49:06 -, Jim Wilson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: WillyB [EMAIL PROTECTED] said: learning myself. As for the FG code, I'm not even where to begin looking to see how it's all put together. Start by trying to track properties you are

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On Fri, 4 Jul 2003 16:24:50 -0500, Jon Berndt [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: It seems we could invent a competitive flying or even dogfighting game that didn't involve guns and actually shooting down aircraft. Aerial Paintball. :-) ..getting hit should

Re: [Flightgear-devel] REference

2003-07-05 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: Jim Wilson [EMAIL PROTECTED] wrote: Martin Spott [EMAIL PROTECTED] said: Before we get too worked up about this... It has absolutely nothing to do with modeling the aircraft. It is only a reference point for positioning the 3D model in the scene.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Christopher S Horler
I'd like to see leaking fuel, detaching flight control surfaces, and most importantly the pilot parachuting away! Additionally! I'd like to be able to participate in massively multiplayer flightgear games. I'm looking forward to the day when we get ATC controlled flight and fighters are

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On Fri, 4 Jul 2003 12:24:01 -0700, WillyB [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Ok Rich... now I'm in trouble because he seems a little bit interested and asked me how to program. I know enough to sometimes follow the code, but ..be a good father and invest in your

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Martin Spott writes: Norman Vine [EMAIL PROTECTED] wrote: If you have a time series of positions, you have a time series of velocities ie the velocity is just the first difference ( Pi - P(i-1)) / dT; And acceleration is just the 2nd differeance The DIS protocol is one step

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
Arnt Karlsen writes: On Fri, 4 Jul 2003 12:24:01 -0700, WillyB [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Ok Rich... now I'm in trouble because he seems a little bit interested and asked me how to program. I know enough to sometimes follow the code, but ..be a

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Friday 04 July 2003 13:49, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: learning myself. As for the FG code, I'm not even where to begin looking to see how it's all put together. Start by trying to track properties you are interested in back to the code that updates them (the main

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Saturday 05 July 2003 07:23, Norman Vine wrote: Arnt Karlsen writes: On Fri, 4 Jul 2003 12:24:01 -0700, WillyB [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Ok Rich... now I'm in trouble because he seems a little bit interested and asked me how to program. I know enough

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Norman Vine
WillyB writes: Thanks for the encouragement and the links :-)) I found these while surfing last night: http://www.infosys.tuwien.ac.at/Research/Component/tutorial/prwmain.htm http://www.thinkbrown.com/programming/ (and from the last link):

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Gene Buckle
He asked me to ask you guys if you would make some guns for his airplane becuase he wants shoot dad down! He was on my tail and had me dead to rights a few times too.. lol He's watching me write this, and even though I told him guns were not in the plans as of yet, I have to ask.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Gene Buckle
David We could also set up a course on some scenery tile .. say in Death Valley or some other remote 'arena area' .. and have races :) It would be neat to build a duplicate of the Reno Air Races course and field. g. ___ Flightgear-devel

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Jon Berndt
It seems we could invent a competitive flying or even dogfighting game that didn't involve guns and actually shooting down aircraft. Aerial Paintball. :-) ..getting hit should _hurt_, change the colors and add a ton to the weight? ;-) :-) I know (and can appreciate) that

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread WillyB
On Saturday 05 July 2003 10:19, Gene Buckle wrote: David We could also set up a course on some scenery tile .. say in Death Valley or some other remote 'arena area' .. and have races :) It would be neat to build a duplicate of the Reno Air Races course and field. Well... we can't do

RE: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Jon Berndt
Well, it was a nice thought while it lasted - developing a plug-in for air racing fans out there to go online and have a virtual air race on a virtual Reno course. It's sad that I have to bring you the bad news but things are sometimes just what they are - the Reno/Stead facility as well as

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Lee Elliott
On Saturday 05 July 2003 13:54, Christopher S Horler wrote: I'd like to see leaking fuel, detaching flight control surfaces, and most importantly the pilot parachuting away! Additionally! I'd like to be able to participate in massively multiplayer flightgear games. I'm looking forward to

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Martin Spott
Jon Berndt [EMAIL PROTECTED] wrote: I know (and can appreciate) that there is some sensitivity to warfare kinds of themes in FlightGear. However, I wonder if there might be some acceptance of re-enactments of WWI/WWII dogfighting tactics - for historical research and education, etc. Even

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Lee Elliott
On Saturday 05 July 2003 21:19, Martin Spott wrote: Jon Berndt [EMAIL PROTECTED] wrote: I know (and can appreciate) that there is some sensitivity to warfare kinds of themes in FlightGear. However, I wonder if there might be some acceptance of re-enactments of WWI/WWII dogfighting

Re: [Flightgear-devel] Lot's of Fun!

2003-07-05 Thread Arnt Karlsen
On 5 Jul 2003 20:19:21 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Jon Berndt [EMAIL PROTECTED] wrote: I know (and can appreciate) that there is some sensitivity to warfare kinds of themes in FlightGear. However, I wonder if there might be some acceptance

[Flightgear-devel] RE: Lot's of Fun!

2003-07-05 Thread Alex Perry
From: Arnt Karlsen [EMAIL PROTECTED] WillyB [EMAIL PROTECTED] wrote in message Ok Rich... now I'm in trouble because he seems a little bit interested and asked me how to program. I know enough to sometimes follow the code, but ..http://tldp.org/HOWTO/HOWTO-INDEX/programming.html I