Well, this can be a feature as we are not modelling helos, but
specifying an heliport as the --airport-id is not working.
I tracked down the problem and I discovered that, at least for CA27,
runways are named H1 in memory. When trying to find the reverse runway
with the GetReverseRunwayNo
Matevz Jekovec wrote:
But I'm having this strange feeling why are we the very
few which have this Alsa problems. What about the others,
Erik, Curtis, Norman, Frederic, Jim, LeeE?? Which driver/card
are you using and does sound work for you normally?
coughTry windows ?/cough
-Fred
Hi,
regularly, .rgb files are added to the CVS repository without
the -kb binary expansion flag. This affect Windows users that
get corrupted texture files.
There is a way to remove this problem for all.
Could someone with write access to the 'CVSROOT' module add
*.rgb-k 'b'
to the
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Textures/Terrain
In directory baron:/tmp/cvs-serv478
Added Files:
airport.rgb
Log Message:
Add a default airport cover
cough binary ? /cought ;-)
BTW, do you consider applying the cvswrappers trick I posted
to the list yesterday
Martin Spott wrote:
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/T38
In directory baron:/tmp/cvs-serv23354
Modified Files:
T38.xml
I'd vote for a modification of the 3D model. The cones behind the
engines don't look _that_ realistic when sitting idle on
Norman Vine wrote:
Several recent patches that were checked in with the following
log entry
This patch is there to correct a problem that prevent to load static objects when
specifying
a relative fg-root or a different, relative, fg-scenery.
It appears that there is a mix between
Frederic BOUVIER wrote:
Norman Vine wrote:
Several recent patches that were checked in with the following
log entry
This patch is there to correct a problem that prevent to load static objects when
specifying
a relative fg-root or a different, relative, fg-scenery
Norman Vine wrote:
Norman Vine wrotes:
Frederic BOUVIER writes:
And a dumb question : have you updated and recompiled SimGear ?
I hope that 17-Sep-2003 7:11:50p is recent enough GMT +5
Hmm.. Checking simgear / scene / model / model.cxx
I see a minor differance then what
Innis Cunningham wrote:
Hi All
In an effort to see what 3D models might be in the pipeline and to save
people working on the same model.
Maybe people could say what A/C they have under development(not in your
imagination though).
I am currently working on the 737-300(almost finished)
Bodo von Thadden wrote:
Hi,
I try to compile Metakit with MSVC7 and got some error's.
I have looked for service packs, but I only found Service pack 5 for
the earlier version. Is this right, or can I use the service pack for
Visual
C++ 7 ??
AFAIK, there is no service pack for VC 7. Don't
Frederic Bouvier wrote:
Bodo von Thadden wrote:
Hi,
I try to compile Metakit with MSVC7 and got some error's.
I have looked for service packs, but I only found Service pack 5 for
the earlier version. Is this right, or can I use the service pack for
Visual
C++ 7 ??
AFAIK
Erik Hofman wrote:
Frederic BOUVIER wrote:
I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery.
I had to develop a routine that loads the texture and compute the average
color on the fly
[EMAIL PROTECTED] wrote:
Hi,
Hi,
I´ve downloaded the newest official windows FlightGear binary with data.
1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months
later I tried to start fgfs.exe in the Bin/Win32 directory, it worked fine and I
could see the aiport
David Culp wrote:
Has anyone made an exterior model with proper gear door sequencing yet (i.e.
1. gear handle up 2. gear door opens 3. gear comes up 4. gear door
closes)? Is there a way to do this in the animation config?
If not, we'll need a gear door sequencing subsystem.
I did that
Jim Wilson wrote:
BTW one thing came to mind. The doc probably should show a few different keys
when possible to reduce confusion for non-english users.
For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
which will work with most keyboard layouts. Some keys we
David Culp wrote:
Wow Fred! It's been a while since I tried the A320. That's a fantastic
model, and the gear door sequencing looks great.
Thanks,
It is still missing the speedbrakes, slat and reverse.
BTW, as a non native english speaker, I need some clarifications on terminology.
Am I
Hi,
Erik just commited a change that enable one to tweak the way
the static scenery is drawn. The new scheme involves three
different level of detail per model ( and a fourth one that is
model not drawn ).
In preferences.xml, it is possible to change the range of
distances where each level
David Culp wrote:
Lee Elliott has just contributed an AN225 to the FlightGear project
and I have just committed it to CVS.
Does the an225 need an an225-set.xml wrapper?
Scanning command line for: --aircraft=
aircraft = an225
Cannot find specified aircraft: an225
Try with
Curtis L. Olson wrote:
Curtis L. Olson writes:
Jim Wilson writes:
It's beautiful! Maybe add a target=_blank or a named window on the
six
photo links on the home page. Otherwise looks great.
Yes, towards the end of February we are expecting a little bundle of
joy. :-) I'm not sure
Norman Vine wrote:
Curtis L. Olson writes:
Andrei Barbu has revamped the flightgear web site layout and made
quite a few improvements. I have placed the proposed changes here:
http://www.flightgear.org/www.andrei/
Cool but all I get from the above link are 404s
Both
Matevz Jekovec wrote:
What I'm hoping is there will be a bunch of good quality low polygons
aircraft available also (for people like myself using less than
optimal hardware).
My J-22 has only 2500 vertices and looks nice besides ;).
Just discovering it. It also looks nice.
Just a nit
Matevz Jekovec wrote:
Frederic Bouvier wrote:
Matevz Jekovec wrote:
My J-22 has only 2500 vertices and looks nice besides ;).
Just discovering it. It also looks nice.
Just a nit : do you noticed the rudder animation is inverted ?
Really? I probably didn't. Do you mean the back
David Megginson wrote:
Jon Stockill writes:
... sort of works now, after a few small bug fixes. You can do
something like
FG_SCENERY=/usr/local/Scenery:/usr/local/Scenery/Objects
Excellent - that makes life a lot easier :-)
Thanks. Obviously, we'll want to make things
Lee Elliott wrote:
Ta for the explanation - it makes some sort of sense now and is
understandable in the context of 'loose' vertices. I'd much rather it
didn't try any optimisations with the geometry though - it's better fixed
by fixing it in the model, imo.
As this problem is mostly
Hello,
MSVC found the problem below at compile time.
Anyway, good work Maik.
Cheers,
-Fred
D:\FlightGear\cvs\FlightGear\src\FDM\YASimcvs diff -u Rotorpart.cpp
Index: Rotorpart.cpp
===
RCS file:
Hi,
It appears that Rotor.cpp has been introduced ic CVS with a
binary 0x0B char at the beginning. Look here to see what I mean :
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/*checkout*/source/src/FDM/YASim/Rotor.cpp?rev=1.1cvsroot=FlightGear-0.9content-type=text/plain
It triggers
Hi,
There is a bug ( at least for me with MSVC ) in Rotor.cpp related with the
usage of the % operator. In MSVC -1 % 4 == -1 not 3, so in the original line
below:
612c612
rps[i]-setlastnextrp(rps[(i-1)%4],rps[(i+1)%4],rps[(i+2)%4]);
---
Hi Maik,
Maik Justus wrote:
On the other hand, this is not critical, because the formula where _c2
is a divisor is already exchanged by a formula where _c2 is a factor
(the definition of _c2 has also changed).
Well, leaving local variables uninitialized can do nasty things. There are
not
Matevz Jekovec wrote:
Frederic Bouvier wrote:
Matevz Jekovec wrote:
Frederic Bouvier wrote:
Just discovering it. It also looks nice.
Just a nit : do you noticed the rudder animation is inverted ?
Really? I probably didn't. Do you mean the back rudder on the vstab or
a
nose
I am trying to make a win32 0.9.3-pre1 package but the
default aircraft ( c172-3d ) crash FG at start because
of corrupted texture.
Could someone with CVS write access correct this one ?
Thanks
-Fred
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Hi,
I used Inno Setup and the script provided in CVS to build
a complete ( binary + data + docs ) installable image for
windows.
The file is there :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-msvc-full-0.9.3-pre1.exe
The file is pretty huge ( 80Mb ), so it is for the brave ;-)
Hi,
for those not willing to download the entire installable
package, I also compiled a binary only zip file.
It is here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-msvc-bin-0.9.3-pre1.zip
( 1.24Mb only )
It needs the base package from CVS.
-Fred
Hi all,
This is a notice to those that are downloading the full Win32
package or are going to.
I managed to build the excellent Bernie Bright's fgrun program
and I added it to a new (80Mb) package that I am uploading right
now.
It will be ready on ftp.ihg.uni-duisburg.de in about 2 hours,
so,
Norman Vine wrote:
Frederic Bouvier writes:
Subject: [Flightgear-devel] FG 0.9.3-pre1b installable package
Fred
Are you compiling this with the threaded scenery pager
If not you should probably give it a try :-)
http://sources.redhat.com/pthreads-win32/
Works great with MingW
Frederic Bouvier wrote:
Norman Vine wrote:
Frederic Bouvier writes:
Subject: [Flightgear-devel] FG 0.9.3-pre1b installable package
Fred
Are you compiling this with the threaded scenery pager
If not you should probably give it a try :-)
http://sources.redhat.com/pthreads-win32
Bernie Bright wrote:
On Sat, 18 Oct 2003 19:18:24 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Hi all,
This is a notice to those that are downloading the full Win32
package or are going to.
I managed to build the excellent Bernie Bright's fgrun program
and I added it to a new
Frederic Bouvier wrote:
Bernie Bright wrote:
On Sat, 18 Oct 2003 19:18:24 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Hi all,
This is a notice to those that are downloading the full Win32
package or are going to.
I managed to build the excellent Bernie Bright's fgrun
Jonathan Adam Muse wrote:
Hello Everyone,
I'm an aerospace engineering student looking to use flightgear as an
image generator for my generic flight dynamics model project. I'm
starting to get decent at programming but some of these flightgear
errors are above me. Is there anyone out
Maik Justus wrote:
Hello Fred,
Frederic Bouvier wrote:
Hi,
There is a bug ( at least for me with MSVC ) in Rotor.cpp related with
the
usage of the % operator. In MSVC -1 % 4 == -1 not 3,
oh, good to know!
Could it be corrected before the release ( patch below ) ?
Thanks
-Fred
D
Hi,
I made a CVS update and now, with the A320, I am not able
to increase power to take of. The engines are desesperately
at the idle power ( N1=30 N2=60 ) while moving my joystick
throttle.
This is with a modified -set file where I implemented the
starting sequence ( engines not running at
Frederic Bouvier wrote:
Hi,
I made a CVS update and now, with the A320, I am not able
to increase power to take of. The engines are desesperately
at the idle power ( N1=30 N2=60 ) while moving my joystick
throttle.
This is with a modified -set file where I implemented the
starting
Jonathan Polley wrote:
Actually, it is the buildings that cause a MAJOR throughput hit. Does
anyone know how to turn them off (disabling random objects does not
disable buildings)?
You can tweak the following properties in preferences.xml :
/sim/rendering/static-lod/detailed
Dave Perry wrote:
Frederic Bouvier wrote:
Here they are !
The installable package ( 80Mb ) :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-msvc-full-0.9.3-p
re1b.exe
I managed to build the excellent Bernie Bright's fgrun program
and I added it to a new (80Mb) package that I
Dave Perry wrote:
Feedback:
1. The launcher is great!!! Thanks Bernie!
2. I noticed that there are no lights at all away from airports.
3. I also noticed that the Maintenance building to the right of 28R at
KSFO and Candelstick park are both white with no textures. Is this a
Windows issue
Jonathan Polley wrote:
I had to re-login to my old machine to finish transferring some files.
Here are the frame rates that the old Mac was giving (it is a single
processor G4 running at 867 MHz, with 1 GB RAM, GeForce3 with 64 MB RAM).
On tarmac = 8 FPS (compared to 20 with the new machine)
Jonathan Polley wrote:
Fred,
I just ran FlightGear on my PC (built with cygwin under Windows)
and got some numbers similar to yours (I was running at 800x600 window
size). That leads me to ask for some clarification, when I say
buildings, I mean this
David Luff wrote:
On 10/18/03 at 5:01 PM Frederic Bouvier wrote:
Hi,
I used Inno Setup and the script provided in CVS to build
a complete ( binary + data + docs ) installable image for
windows.
The file is there :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-msvc
David Luff wrote:
One thing is that you can send me the exact procedure to trigger the bug.
Click on 'ATC/AI' on the menubar. Click on 'frequencies' on the resultant
menu. Enter an identifier eg. ksfo, or any string of letters (it should
handle un-found airports). Click on 'OK'. Click on
Frederic Bouvier wrote:
David Luff wrote:
One thing is that you can send me the exact procedure to trigger the
bug.
Click on 'ATC/AI' on the menubar. Click on 'frequencies' on the
resultant
menu. Enter an identifier eg. ksfo, or any string of letters (it should
handle un-found
Curtis L. Olson wrote:
Hi,
I have put (a re-rolled version of[1]) these on ftp.flightgear.org and
made a link from the front page.
[1] What can I say ... I was playing with the setup compiler... should
be almost exactly the same as Frederic's unless he made local mods
to the
JENTILE Jean-Paul wrote:
Bonjour,
Je veux télécharger la dernière version de FlightGear, je suis sous
Mandrake 9. Je ne trouve pas mon bonheur dans la liste. Quelle version
dois-je télécharger?
A ma connaissance, la dernière version de FG, la 0.9.3, qui a à peine
deux jours, n'a pas encore
massimo casanova wrote:
hello, Frederic
I'm trying to compile FG under MSVC7 but I've almost the same problems I
found on MSVC6
problems with templates and typedefs.
I use
FlightGear-0.9.3
SimGear-0.3.4
plib-1.6.0.tar
can you tell me what
- compiler version (any patch?) do you use
-
We need some nice development tools.
In particular a full blown scenery editor that one can use to lay down 3D
objects (trees/buildings), taxiways, aprons, roads, rivers, etc.
If it's done in OpenGL then you can make it WYSIWYG.
Look at http://fgsd.sourceforge.net
-Fred
Hi,
I am receiving an increasing number of request for working
project files for MSVC. While I can't reply specifically
to everybody, I packed my current, unedited, project files
here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
They are for MSVC 7. I am not trying to compile with
[redirected to flightgear-devel]
Frederic Bouvier wrote:
Melchior FRANZ wrote:
* Frederic Bouvier -- Sunday 16 November 2003 15:32:
Are you using the binary distribution or do you compile FG
yourself ?
The xp version is the binary distribution as offered on the
fgfs site. My
Seamus Thomas Carroll wrote:
Good point. I now understand how to read xml from a file but I cant
figure out how to read xml from a char *. When a client recieves an
xml document from the server it will read it into a char *buffer.
Is it possible to then parse buffer using the
Jon Stockill wrote:
On Thu, 20 Nov 2003, Bernie Bright wrote:
I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery
Designer, http://sourceforge.net/projects/fgsd/;. Checkout the
taxiway_editor_3 branch. Most of the basic editing functionality is present.
The
Melchior FRANZ wrote:
* Andy Ross -- Thursday 20 November 2003 23:46:
You misunderstand. The build system makes no guarantee that the
locations of files in the install tree will match their locations in
the source tree.
Yes, and everybody knows that. It's just that making that link
I am getting this tonight :
cvs -z3 -q -n update -P (in directory D:\FlightGear\cvs\SimGear\)
Protocol error: 'Directory' missingE Protocol error: 'Directory' missingE
Protocol error: 'Directory' missingE Protocol error: 'Directory' missingE
Protocol error: 'Directory' missingE Protocol error:
* Melchior FRANZ wrote:
* Curtis L. Olson -- Friday 21 November 2003 05:45:
Since I was poking around with the terrain intersection code anyway
tonight, I made a small modification that allows you to fly under the
bridges, then turn around and land on them lengthwise.
Wow! Thanks.
* Luca Masera wrote:
I'm new here.
Welcome
I'm trying to use FlightGear as the core of a distribuited
flight simulator. I've a great problem about the loading
of more then one aircraft (I've read something about it in
the developers digest, but I didn't understand much) and
the lack
[EMAIL PROTECTED] wrote:
I downloaded Blender 2.30, but this version has no ac3d file support.
It seems that ac3d file support is still a missing feature in Blender and
on
the Todo list.
Do you know any other free 3d editors that can read ac3d files?
Blender 2.30 is ok for ac3d files. read :
James Turner wrote:
One thing I'd really like is the ability to place some generic,
rectangular buildings objects down, on the airports. Obviously this
outputs to a totally different place to the runways.dat file so is
there any chance of eventually rolling TaxiDraw into FGSD? (I
[EMAIL PROTECTED] wrote:
No problem here. Maybe this is a classic case of mixed version?
Erik
Doesn't make and cvs solve that automatically?
Or in another words, what is the best way to upgrade your personal cvs
directory with the new one and recompile it?
Why is
$ cvs update
$
[EMAIL PROTECTED] wrote:
Hello,
Four weeks ago, someone said on this mailinglist that new STRM 90 data is
available for Europe and Asia.
Now i checked the STRM ftp server
http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
and compared it with the scenery directory of the flightgear ftp
[EMAIL PROTECTED] wrote:
...
The old sky color for rainy days and the new one for sunny days.
This would allow us to simulate both weather conditions perfectly.
Just take a look at the difference yourself by changing
the light.cxx file like described above and recompile flightgear.
I wrote:
[EMAIL PROTECTED] wrote:
...
The old sky color for rainy days and the new one for sunny days.
This would allow us to simulate both weather conditions perfectly.
Just take a look at the difference yourself by changing
the light.cxx file like described above and
Jonathan Richards wrote:
On Sunday 30 Nov 2003 9:43 am, Frederic Bouvier wrote:
I don't know where on earth you can see sky so blue without colour
enhancer on your camera (polarizer or blue filter), especially
when looking at the sun.
EGTP = Perranporth 50.331585 deg N 5.177602 deg W
Jim Wilson wrote:
Frederic Bouvier [EMAIL PROTECTED] said:
To be fair and moderate my tone, you can find days and sector of the
sky deep blue, but the shade greatly depends on the sector of the
sky you are looking at, and as Jim said, the day must be dry,
on late fall or winter. I
Hi,
it seems that there is a problem with illumination and
I wonder if it is an OpenGL limitation or a flaw in our
way to use it. Look at those screenshots :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-screen-001.jpg
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-screen-002.jpg
They are
Marco Gugel wrote:
...
d:\Flightgear\SimGear-0.3.4\compiler.h(245) : fatal error C1189: #error :
What version of MSVC++ is this?
The file compiler.h is not suitable for MS visual C++ 7, it is setted for
VC++ 5.
What can I do?
Get Simgear CVS (and FlightGear CVS too),
or in compiler.h,
Paul Surgeon wrote:
The throttle and axis bindings need to be swapped in
sidewinder-force-feed-pro.xml
The description at the top is correct but the bindings don't match.
This is an ongoing problem - I remember having the same problem over a
year
ago.
I've never made patch files before but
Paul Surgeon wrote:
Well the interesting thing is that the axis were also swapped on Windows.
Whether I run FG under Windows or Linux I always have to edit the bindings
and
swap those two axis.
Are you using the hat ? they are also swapped.
If you are using the same file, you are doing the
Paul Surgeon wrote:
On Thursday, 4 December 2003 23:27, Frederic Bouvier wrote:
If you are using the same file, you are doing the endless loop yourself.
On Windows I was using a precompiled binary distribution.
On LInux I'm using the CVS version.
They were on seperate hard disks
Paul Surgeon wrote:
On Thursday, 4 December 2003 22:35, Frederic Bouvier wrote:
I just want to point out here that axis are not the same for Linux and
Windows : axis 2 3 are inverted, and the hat axis are not the same
( 45 for Linux, 67 for Windows ).
I just checked and you are correct
Matevz Jekovec wrote :
On Saturday, 6 December 2003 12:44, Matevz Jekovec wrote:
Is there a way the joystick hat for looking around would work when the
game is paused as well?
**
Yes, but your hands are usually on the stick and keyboard, so mouse is a
bit out of
Andy Ross wrote:
I wrote:
I have some modifications in the works that will allow you to create
new dialogs dynamically with a dialog-new command. You can then
generate a SGPropertyNode dynamically or just use one in the global
tree and modify it as you like before generating the dialog.
Andy Ross wrote :
Frederic Bouvier wrote:
The only eye-candy I am getting pressing X is this :
Nasal runtime error: no such member
at command, line 1
Failed to execute command nasal
on the console ;-) Something not commited ?
Sounds like you are missing the Nasal/view.nas
I wrote :
Andy Ross wrote :
Frederic Bouvier wrote:
The only eye-candy I am getting pressing X is this :
Nasal runtime error: no such member
at command, line 1
Failed to execute command nasal
on the console ;-) Something not commited ?
Sounds like you are missing
Happy New Year 2004 to all.
It seems Models/Buildings/factory.rgb should be made binary.
Thanks,
-Fred
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Hi Curt,
the 'Contributors' link give 404. The link 'thanks.html' should be 'thanks.shtml'.
Regards,
-Fred
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Melchior FRANZ wrote:
* Erik Hofman -- Friday 09 January 2004 11:24:
Modified Files:
baybridge-e-fb.ac baybridge-fb.ac baybridge-fb.xml ggb-fb.xml
Added Files:
light-pat-1.rgb
Log Message:
Frederic Bouvier:
here are some updates to the bridges :
- GoldenGate : alpha test added
Curtis L. Olson wrote:
Frederic BOUVIER wrote:
Thanks, glad to see you like it and it doesn't kill all the framerate.
For people that are not following CVS updates, check out :
http://perso.wanadoo.fr/frbouvi/flightsim/sanfran.htm
The lights are brighter in FG than on jpeg but you
Melchior FRANZ
* Frederic BOUVIER -- Friday 09 January 2004 14:02:
That remind me that I don't have pictures of the GoldenGate nor
the East span of Bay Bridge at night. If someone have some,
I am interested.
http://images.google.com/images?q=golden%20gate%20night
Thanks, I should have
Erik Hofman wrote:
Ronny Standtke wrote:
Hi,
FlightGear runs very fine on my customized Knoppix-CD. The remaining
problems
are related to FlightGear itself.
Besides the flickering when starting full-screen I have another problem:
I want to include FlightGear in a localized version.
mat churchill wrote:
Hi,
I have noticed that there seems to be a discrepancy between the long /
lat reading in the hud and in atlas and the long / lat I have to enter
to place static or AI objects. The Hud and Atlas correspond with my OS
map of the area. To place an AI plane a couple of
Hi,
the recent update to JSBSim doesn't compile with MSVC.
The patch needed, one liner, is attached.
Thanks,
-Fred
propulsion.diff
Description: Binary data
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Christopher S Horler wrote:
I've just spent the last hour looking for a function in the clouds3d
source, I didn't find it.
The 3d cloud is made from cloud particles, each instance of these
particles has a position set with SetPosition(). These look like
they're only set when a cloud is
Ronny Standtke wrote:
Hi,
I am in the process of i18n of the Live-CD. I need your assistance here. I
only speek German and my own version of English.
I need the sentence For starting in please type:
in all the languages you speak. (Please correct my English version too, if
Jim Wilson wrote:
[EMAIL PROTECTED] said:
The message contains Unicode characters and has been sent as a binary
attachment.
Just in case anyone was actually wondering...no it wasn't me that sent
this.
It did go through the list server though. Maybe the max message size
should
be cut
Curtis L. Olson wrote:
David Luff wrote:
There seems to be a problem with the fogging on my machine (Linux, NVidia card).
When the sun is in, or just out of, the field of view, the fog disappears and
visibility is perfect. This is most easily seen by starting at dawn or dusk, and
with
Russell Suter wrote:
mat churchill wrote:
That's pretty good scenery! Is that straight from TerraGear or ripped
from the MS Scenery add-ons?
Some info here:
http://baron.flightgear.org/pipermail/terragear-devel/2004-January/000859.h
tml
Carlos Renato wrote:
Hi,
I am a Windows user and I use outlook, but my ISP is not the
200-101-076-192.bsace7034.e.brasiltelecom.net.br ( as far as I know...)
I run Virus Scan and I did not find anything.
Is it updated. You should have at least detected 3 infected messages
from the list
Curtis L. Olson wrote:
David Culp wrote:
Comments? Any objections to committing my updates?
It looks great, and I think the sooner it gets commited the better, so
we'll
have plenty of time to work with it before 0.9.4.
I already have a wish list :) mach hold, and vertical speed
Norman Vine wrote:
Roy Vegard Ovesen writes:
I get this error when compiling src/Autopilot/route_mgr.cxx:
/usr/include/c++/3.2/limits:942:22: macro min requires 2 arguments,
but
only 1 given
In file included from /usr/include/c++/3.2/bits/locale_facets.tcc:43,
sigh
There is a
John Wojnaroski wrote:
There has been a fix applied to both configure.ac and
src/Cockpit/panel.cxx. Make rue those files are up to date and rerun
autoconf and configure before proceding.
I did a fresh CVS checkout late Saturday night (PST). I'll try again...
Okay, started a
Durk Talsma wrote:
I'm cross posting this to the developers list, just in case somebody's
inclined to do some bug fixing... :-)
Yeah, that's exactly what I experienced yesterday, when I was testing out
a
sample file for a reply to this list.
B.t.w., It's not only the --flight-plan option,
Durk Talsma wrote:
- FlightGear runs fine now, but I seem to have some problems with my
joystick
configuration (CH yoke and pedals, both USB), specifically the POV-HAT,
keeps
spinning in circles. All the other buttons and axes seem to be working
fine
on both the yoke and pedals. Has anybody
Ilja Moderau wrote:
I have to stop making the dc3 3d-cockpit because little objects look very
ugly.
I don´t know what I do wrong. I tried to make some little objects with
ac3d or
blender but I always got errors in FlightGear. I´m sure it should be
possible
because p51d has got such little
Hi,
David forgot to mark the .rgb files binary, so they
are corrupted under windows. And the model is included
by default by the AIMgr. Could someone add the
binary tag to the .rgb files in Aircraft/pa28-61/Models
Thanks,
-Fred
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