If so, we should definitely remove the experimental label from the
rendering dialog, and possibly change this to the default renderer and
have a discussion about whether to retire the previous scheme.
I've only tested Atmospheric Light Scattering for about 10 mins - and so
far I've
Stuart
On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote:
I've just pushed the first version of the model shader for Atmospheric
Light Scattering. It should do random buildings with reflections and
all aircraft using the model-combined.eff without normal mapping. The
shader still
I've just pushed the first version of the model shader for Atmospheric Light
Scattering. It should do random buildings with reflections and all aircraft
using the model-combined.eff without normal mapping. The shader still has some
quirks, but they're hard to spot if you don't look for them ;-)
Hi Thorsten,
I've just pushed the first version of the model shader for Atmospheric Light
Scattering.
Nice job, looking forward to some morning/evening flights! :-)
As I said previously, aircraft maintainers, please consider using this
effect/inserting the attributes to get the normal map
I've managed to adapt the model ubershader for Atmospheric Light Scattering in
the last few days. The results look pretty nice (performance consumption is
probably not so nice though):
http://users.jyu.fi/~trenk/pics/IAR80-sunrise.jpg
So now we can have atmospheric light scattering skydome,
On Friday 11 May 2012 22:19:43 syd adams wrote:
Hi guys,
Is it just me or has the model-combined shader stopped reflecting ?
Moving the model slider seems to have no effect now .
Syd
Hi Syd,
Any specific aircraft you're refering to? I've just tested it and it works.
(777-200ER and IAR80)
Is it just me or has the model-combined shader stopped reflecting ?
Moving the model slider seems to have no effect now .
Skydome shader on by any chance? (That would probably de-activate it).
* Thorsten
--
Live
Oops , my mistake . I had commented out the effect for the dhc6.
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Hi guys,
Is it just me or has the model-combined shader stopped reflecting ?
Moving the model slider seems to have no effect now .
Syd
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Exclusive live event will cover all the ways
Hi,
I'm looking for a developer who can help me get over the hump with animating
and AC3d model. This model is of a human figure. It is a very basic/simple
model, but unfortunately I don't have permission to openly share it. I can
send someone a private copy though if there is someone willing
On Tue, 2009-12-15 at 10:25 -0600, Curtis Olson wrote:
Hi,
I'm looking for a developer who can help me get over the hump with
animating and AC3d model. This model is of a human figure. It is a
very basic/simple model, but unfortunately I don't have permission to
openly share it. I can
On Tue, 2009-12-15 at 16:53 +, Ron Jensen wrote:
Coordinates are in ac3d units centered about the origin of the model.
Oh, and the coordinate system is slightly altered between ac3d and fg,
too:
AC3D FG
X X (fwd/aft)
Y Z (up/down)
Z-Y (side)
Hi Ron,
Can I send you a copy of the model? I'd really like to make some good
forward progress this week, but it's not a drop everything and get it done
today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and
if you help out on this, then doubly so ...
I did make an attempt
Ron Jensen wrote:
Oh, and the coordinate system is slightly altered between ac3d and fg,
one more thing I'd be _really_ happy to see 'fixed' ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi Ron,
Can I send you a copy of the model? I'd really like to make some good
forward progress this week, but it's not a drop everything and get it done
today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and
if you help out on this, then doubly so ...
I did make an
Hi,
Have you looked at the Walker in bluebird?
Each limb can be moved independently, and orchestrated into an animation
of walking, etc.
You could study the rotation points used there, if nothing else.
Curtis Olson wrote:
Hi,
I'm looking for a developer who can help me get over the hump
Oh, and the coordinate system is slightly altered between ac3d and fg,
Martin wrote:
one more thing I'd be _really_ happy to see 'fixed' ;-)
Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly
the same as in FG...
Or is it converted when the .ac file is
On Tuesday 15 Dec 2009, Curtis Olson wrote:
Hi Ron,
Can I send you a copy of the model? I'd really like to make some
good forward progress this week, but it's not a drop everything
and get it done today sort of thing. Hey, I really owe you a
flightgear t-shirt or mug and if you help out on
Gijs de Rooy wrote:
Oh, and the coordinate system is slightly altered between ac3d and fg,
Martin wrote:
one more thing I'd be _really_ happy to see 'fixed' ;-)
Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly
the same as in FG...
As far as I
I quess that was a pretty lame answer of mine , I assumed you only
needed to fix a single ac file...
Ive modified my local ac3d_export to alway copy the rgb values to amb
, and use mirror color as emissive .
Cheers
On 12/2/09, syd adams adams@gmail.com wrote:
or just set the amb color to the
I've been playing around with the Rascal aircraft model, but it appears that
it's never had it's materials updated and thus looks very dark on the
non-illuminated sides. Is there a howto posted somewhere that explains how
to fix this?
Thanks,
Curt.
--
Curtis Olson:
Curtis Olson wrote:
I've been playing around with the Rascal aircraft model, but it appears
that it's never had it's materials updated and thus looks very dark on
the non-illuminated sides. Is there a howto posted somewhere that
explains how to fix this?
There's even a script floating
2009/12/2 Curtis Olson curtol...@gmail.com:
non-illuminated sides. Is there a howto posted somewhere that explains how
to fix this?
Some time ago I found this in devel-list:
#! /bin/sh
for f in $@ ; do
sed -i.before-color-change
or just set the amb color to the same as rgb in the .ac file.
On 12/2/09, Curtis Olson curtol...@gmail.com wrote:
Thanks Vadym and Erik, hopefully this does the trick.
Curt.
On Wed, Dec 2, 2009 at 8:46 AM, Vadym Kukhtin val...@gmail.com wrote:
2009/12/2 Curtis Olson curtol...@gmail.com:
There's now a Model View. Like all new views it's activated by
default. Disable it in Menu-View-View Options if you don't
like it. It's really only useful for multiplayer: it allows
to switch through all multiplayer aircraft and to watch them
while they crash. :-)
If this view is active, then
Am Mittwoch, den 19.11.2008, 14:40 +0100 schrieb Melchior FRANZ:
The model manager allows to add models at runtime. Most often
they are static (- geo.put_model()), but one can also
register them with adjustable position/orientation properties.
If the object was moving (independently or
The model manager allows to add models at runtime. Most often
they are static (- geo.put_model()), but one can also
register them with adjustable position/orientation properties.
If the object was moving (independently or placed relative
to a moving aircraft), then one used to run into a nasty
On mercredi 19 novembre 2008, Melchior FRANZ wrote:
The model manager allows to add models at runtime. Most often
they are static (- geo.put_model()), but one can also
register them with adjustable position/orientation properties.
If the object was moving (independently or placed relative
to
* Melchior FRANZ -- Wednesday 19 November 2008:
See the attached example [...]
Which can now also be written shorter, now that I've added
an add-model fgcommand. There's no need to search for
a free slot and to set/remove the load property any more.
One could always define a model by setting the
gerard robin wrote
On mercredi 19 novembre 2008, Melchior FRANZ wrote:
The model manager allows to add models at runtime. Most often
they are static (- geo.put_model()), but one can also
register them with adjustable position/orientation properties.
If the object was moving
On mercredi 19 novembre 2008, Vivian Meazza wrote:
gerard robin wrote
On mercredi 19 novembre 2008, Melchior FRANZ wrote:
The model manager allows to add models at runtime. Most often
they are static (- geo.put_model()), but one can also
register them with adjustable
gerard robin
On mercredi 19 novembre 2008, Vivian Meazza wrote:
gerard robin wrote
On mercredi 19 novembre 2008, Melchior FRANZ wrote:
The model manager allows to add models at runtime. Most often
they are static (- geo.put_model()), but one can also
register them with
Nice , now we will be able to make movies/snapshot with
Aircraft formation
flying ( with clones )
We have that already- look at the Buccaneer!
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This SF.Net email is sponsored by the Moblin Your Move Developer's
On mercredi 19 novembre 2008, Heiko Schulz wrote:
Nice , now we will be able to make movies/snapshot with
Aircraft formation
flying ( with clones )
We have that already- look at the Buccaneer!
Oh yes and i did it for a private usage with the Cruse.
Probably i did not explain why i am so
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
till busch wrote:
| hi all,
|
| as noted earlier in another thread, i am working on a model-paging patch.
|
I've checked this in, along with Till's further changes based on my feedback.
Thank you very much; this is an important patch to a complex part
hi,
wh! this has been a lot of work!
biggest thanks go to vivian and csaba for testing my patch since the very
beginning. you were really helpful in bug-hunting, complaining, rechecking
and encouraging!
thank you tim for answering all kinds of questions and for doing qa before
check-in.
On Wednesday 19 March 2008 23:27, Tim Moore wrote:
I'd like to have a look over this and play with it before it's committed.
I've told Till that I will start doing that tomorrow night, so hopefully it
will be in before the weekend.
Okay, sounds good.
Cheers,
Durk
On Wednesday 19 March 2008 16:50, Vivian Meazza wrote:
[snip...]
Remember: release early, release often.
I nearly said that - and chickened out at the last minute -
yes - I support this.
V.
Heh - I really don't like that phrase. It may sound 'cool' but
to me it's saying
Hi,
I've tested this patch on Mac OS X.
The result looks OK to me. By OK, I mean there seems no negative impact by this
patch.
About positive impact, I haven't got any since there were only 5 aircraft
around KSFO
while I was testing this, so I had no difference between original and patched
hi all,
as noted earlier in another thread, i am working on a model-paging patch.
i need testers! if you want flightgear multiplayer to not pause when other
pilots join, you are welcome to test my patch. some people are running
flightgear with my patch alredy -- feedback is very positive so
Till Busch wrote:
Sent: 19 March 2008 13:31
To: 'FlightGear developers discussions'
Subject: [Flightgear-devel] model-paging patch - testers wanted
hi all,
as noted earlier in another thread, i am working on a
model-paging patch.
i need testers! if you want flightgear multiplayer
On Wednesday 19 March 2008 15:16:29 Vivian Meazza wrote:
I've been testing this patch for some while now. I would strongly recommend
anyone who uses multiplayer to use it. There is no obvious downside, but as
Till said, there is more work to be done. It really needs lots of people to
give
Stefan Seifert
Sent: 19 March 2008 14:40
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] model-paging patch - testers wanted
On Wednesday 19 March 2008 15:16:29 Vivian Meazza wrote:
I've been testing this patch for some while now. I would strongly
recommend
Lee
Sent: 19 March 2008 15:53
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] model-paging patch - testers wanted
On Wednesday 19 March 2008 14:43, Vivian Meazza wrote:
Stefan Seifert
Sent: 19 March 2008 14:40
To: FlightGear developers discussions
OK, Lee - yes, no alpha testing. In this particular case the patch is well
into beta. The alpha testing was done by me and others. I hope that you will
test it.
And as a carrot, the quicker this is done, the quicker we can move on to
getting the other goodies and bug fixes into cvs.
Hi till,
On Wednesday 19 March 2008 14:30, till busch wrote:
i started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Durk Talsma wrote:
| Hi till,
|
| On Wednesday 19 March 2008 14:30, till busch wrote:
|
| i started the project at the end of february with a simple idea: move all
| 3d-model loading to the DatabasePager-thread. my first attempts looked
| promising,
Hi Curt,
Am Freitag, den 26.10.2007, 23:33 -0500 schrieb Curtis Olson:
On 10/26/07, Curtis Olson wrote:
I ... remembed that I have access to a snowplow/truck model
from a past life ... Would anyone out there be interested in
fiddling with the model and maybe making the
I noticed we have a Jeep vehicle that has been added to CVS and remembed
that I have access to a snowplow/truck model from a past life. The model is
in an older version of the open-flight format. I can pull it up in
osgviewer and the geometry is all there, but it doesn't seem to have any of
the
On 10/26/07, Curtis Olson wrote:
I ... remembed that I have access to a snowplow/truck model from a past
life ... Would anyone out there be interested in fiddling with the model and
maybe making the body orange and the tires black?
Just as a quick follow up. Here is a picture of the sort of
Hello,
In order to avoid the recent misfit about BlackBird,
here is a list of most representatives Aircraft which will be delivered along
these coming months.
Like the the Blackbird these aircraft where done several years ago, they where
flying with FG 0.9.8.
In the short term:
* gh.robin -- Sunday 17 June 2007:
=Lightning P38-L twin boom aircraft
=Lancaster and Halifax WWII Bombers
=Catalina PBY-5 Seaplane was in use during WWII , Pacific War, and later
on
civilian use
In a more longer term:
= B-17G Fortress (i know that Jon Berndt is waiting for
On Sunday 17 June 2007 10:44:29 gh.robin wrote:
=Lancaster and Halifax WWII Bombers
Wow! I can't wait to fly them!
Thanks!
Nick
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Hello Gerard,
Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin:
Hello,
In order to avoid the recent misfit about BlackBird,
here is a list of most representatives Aircraft which will be delivered
along
these coming months.
Like the the Blackbird these aircraft where
On Sun 17 June 2007 13:13, Detlef Faber wrote:
Hello Gerard,
Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin:
Hello,
In order to avoid the recent misfit about BlackBird,
here is a list of most representatives Aircraft which will be delivered
along these coming months.
I recently started work on a P-38 J and collected some data. Mostly
Pilot reports and Manuals because I prefer Yasim FDM. Although these are
different versions, I'd prefer to have only one P-38 project (maybe with
different versions and/or alternate Yasim FDM). If you are willing to
take
Hello Gerard,
Am Sonntag, den 17.06.2007, 13:46 +0200 schrieb gh.robin:
On Sun 17 June 2007 13:13, Detlef Faber wrote:
Hello Gerard,
Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin:
Hello,
In order to avoid the recent misfit about BlackBird,
here is a list of most
On Sun 17 June 2007 14:28, Detlef Faber wrote:
Hello Gerard,
Hello Detlef
SNIP
But i can do it and never submit it to CVS, waiting for your model,
which i guess will be your usual high quality model (you proved it
before).
Don't get me wrong, your work is far ahead of mine,
Any luck on a flightsim or xplane converter?
Even the old planes for flightsim would be a great way to get a lot of
free aircraft. And that plane format is pretty well known.
On Sun, 17 Jun 2007 6:19 am, gh.robin wrote:
On Sun 17 June 2007 14:28, Detlef Faber wrote:
Hello Gerard,
--- Martin Spott wrote:
Stuart Buchanan wrote:
I have a pair of patches for the c182 and c182rg.
Done for CVS HEAD (OSG),
Thank you.
Could someone commit this for the PLIB branch as well please, as that is
where the bugs manifest themselves.
Thanks,
-Stuart
Hi All,
I have a pair of patches for the c182 and c182rg.
It fixes in PLIB a transparency issue where the semi-transparent prop-disk
allows you see through the fuselage when viewing from the front.
It also modifies the aileron roll response and elevator pitch response so
the aircraft feels a
Hi All,
I have a pair of patches for the c182 and c182rg.
It fixes in PLIB a transparency issue where the semi-transparent prop-disk
allows you see through the fuselage when viewing from the front.
It also modifies the aileron roll response and elevator pitch response so
the aircraft
Stuart Buchanan wrote:
I have a pair of patches for the c182 and c182rg.
Done for CVS HEAD (OSG),
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Hi,
What do you want? The real one ore of your model heli?
The real BK 117 has a modified airfoil of the Bo 105 -
I think it must be possible to use it from the Bo 105.
And the other datas - well, there is one you know how
is professionell pax on a BK 117...
Greetings
HHS
--- Martin Spott
Hi Martin,
I have a piece of a bk117 rotor blade. But how to get the performance
data of the heli out of that?
;-)
Maik
Martin Spott schrieb am 10.01.2007 23:40:
Heiko Schulz wrote:
And the other datas - well, there is one you know how
is professionell pax on a BK 117...
I have
Long time since this thread was active :PAnyway, thinking back to this project and hoping to do something for FlightGear (taking a look at the current CVS source it all looks a little over my head).Anyway, i'll happily work on this project and host it myself, question is - is this a good idea, and
While Blender is an excellent tool, uv-mapping is still a bit
underdeveloped. The archimap unwrapper does almost a good job.
If only it wouldn't map each selected object separately on the
whole texture image area. And uv_export would be a big help,
if it didn't create one *.tga file with the mesh
When I did the dual nav for the pa24-250, I created a vor2.xml that
could be eliminated by using params and property alias. If I edit
vor.xml and use params and property alias to specify which nav in the
calling model, and remove vor2.xml, will I break any models. I will
make the small
Melchior FRANZ wrote:
Is everyone aware that we *never* free model branches? They are
only accumulated until fgfs is exited. If you teleport from KSFO
to LOWW/Europe, then you still have the KSFO terminal in memory.
Doesn't sound like a good idea to me. Currently we don't have
that many
Is everyone aware that we *never* free model branches? They are
only accumulated until fgfs is exited. If you teleport from KSFO
to LOWW/Europe, then you still have the KSFO terminal in memory.
Doesn't sound like a good idea to me. Currently we don't have
that many individual objects, but as
On Saturday 25 February 2006 22:08, Melchior FRANZ wrote:
Is everyone aware that we *never* free model branches? They
are only accumulated until fgfs is exited. If you teleport
from KSFO to LOWW/Europe, then you still have the KSFO
terminal in memory. Doesn't sound like a good idea to me.
Gerard ROBIN wrote:
How could you dare, to suggest to anybody a model development, when you
concluded that model development is not contribution to FG ? (cf your
Message 18-dec 2005 user-mailing list).
Which made me to withdraw any model offers and proposals ( Crusader
F-8E and Corsair F4U)
On Wednesday 04 January 2006 16:31, Ben Clark wrote:
What if we had a central location for all flightgear models with the
following features:
We already have a central location for fg models on the aircraft download page
(and CVS of course)
Login System
Upload and manage aircraft
Hmm.
Hi all,
Will you have courage to give this plain to model
to a totally new/unexperienced FlightGear mailinglist
member.
My only FlightGear experience is that I am reading the
posts from this list for some timeand I also good
skilled in C/C++.
So what do you think?
Cheers,
Virgil
Sounds good :) I'm going to work on a few prototypes before i begin fully fletched development so i'll have to get back to you. Thanks for the help :)On 04/01/06,
Martin Spott [EMAIL PROTECTED] wrote:
Ben Clark wrote: Login System Upload and manage aircraft Aircraft inflight pictures Version
On Wednesday 04 Jan 2006 16:59, Gerard ROBIN wrote:
Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a
écrit :
If any of you airplane designers are bored with your current
projects, here's an idea for you:
http://www.billabongclipper.com
I've done some work with the chief
On January 4, 2006 12:26 pm, Martin Spott wrote:
Karsten Krispin wrote:
But it would be great to have such a database and acutally also the
object db (but that's another story) on one site. - Users doesn't have to
crawl on hundreds of sites to find some nice aircrafts but looking on
On January 4, 2006 09:31 pm, Curtis L. Olson wrote:
The other small point that I would make is that this individual did
contribute an aircraft to FG, but later asked to have it removed from
CVS in protest that certain bugs weren't getting addressed to his
satisfaction. In fact, he continually
From: Ampere K. Hardraade [EMAIL PROTECTED]
On January 4, 2006 09:31 pm, Curtis L. Olson wrote:
Snip
If someone wants something from me, just ask, and I'll do the best I can
within my human limitations to help. Â But if you ramp up the negativity
until it gets down right nasty -- I
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