On Mon, Dec 5, 2011 at 6:08 PM, Tuomas Kuosmanen
tuomas.kuosma...@gmail.com wrote:
Hello.
I am working on some XML 2D gauges for our aviation club flight
training device. We have a twin engine trainer I built over the years
which runs on top of MS Flight Simulator, and I am making a
On Tue, 2011-12-06 at 00:08 +0200, Tuomas Kuosmanen wrote:
Hello.
I am working on some XML 2D gauges for our aviation club flight
training device. We have a twin engine trainer I built over the years
which runs on top of MS Flight Simulator, and I am making a flightgear
setup for it to have
On 6 December 2011 11:07, Gary Neely grne...@gmail.com wrote:
I can say for certain that YASim does not model TIT, and I believe
JSBsim doesn't either, though there seems to be a stub for TIT
modeling which may be where that property comes from. Someone please
correct me if I'm wrong about
On Tue, Dec 6, 2011 at 6:13 AM, Tuomas Kuosmanen
tuomas.kuosma...@gmail.com wrote:
On 6 December 2011 11:07, Gary Neely grne...@gmail.com wrote:
I can say for certain that YASim does not model TIT, and I believe
JSBsim doesn't either, though there seems to be a stub for TIT
modeling which may
Am Montag, den 05.12.2011, 11:02 + schrieb Martin Spott:
kreuzritter2000 wrote:
When we're talking about MSFS and terrain i also want to mention, that
their regular grid allowed them to use textures that allowed a seamless
crossover on their borders. So with the right textures
Am Montag, den 05.12.2011, 16:16 + schrieb lists:
On Sun, 4 Dec 2011 22:14:18 +, Stuart Buchanan wrote:
Rather than using the same texture, we can simply have a separate
texture for object type and rotation.
It's simple enough to place objects along a linear feature (like a
Tuomas,
I can say for certain that YASim does not model TIT, and I believe
JSBsim doesn't either, though there seems to be a stub for TIT
modeling which may be where that property comes from. Someone please
correct me if I'm wrong about JSBsim and TIT. A developer may have
written custom
Yeah, maybe one could do this with nasal, some educated guesswork
etc.. As long as everything is working normally, it should follow
other engine parameters and ambient air properties, I guess.
Hi Tuomas,
neither yasim nor jsbsim model TIT, unfortunately. Some nasal or
property-rules might
Hi,
I've been trying to make the shader's snow line listen to METAR. METAR reports
whether an airport
has snow on the ground or not. Apparently FlightGear was already set up to read
this and put it in a
property: /environment/metar/snow-cover.
I wrote a Nasal script, everything works fine,
On Tue, Dec 6, 2011 at 5:15 PM, Gijs de Rooy gijsr...@hotmail.com wrote:
I wrote a Nasal script, everything works fine, but I stumble accross a
problem with my listener. For
some reason the snow-cover property seems to be tied and therefore it always
reports nil to a
listener (AndersG said
Hi Gijs,
here is a better solution:
there is a property valid in /environment/metar which fires the
listeners. The property is true if and only if there given metar string
is a valid metar report. The valid property will be written true every
time a new metar string is written (and parsed).
Hi Csaba and Torsten,
valid
thanks for the tip! Seems to work fine now. Will do some more testing and
cleanups
before I commit the working stuff :)
Gijs
--
Cloud Services
Hi All,
Using the following command line options, I am seeing a dramatic increase in
memory consumption, in just a few seconds, up to the point where flightgear
becomes unusable (top reporting that flightgear uses more than 85% of memory on
a 4 GiG linux box):
fgfs --timeofday=dawn
Hi All,
Using the following command line options, I am seeing a dramatic increase in
memory consumption, in just a few seconds, up to the point where flightgear
becomes unusable (top reporting that flightgear uses more than 85% of memory on
a 4 GiG linux box):
fgfs --timeofday=dawn
Me too with the f-14b as of today or very recently.
On Tue, Dec 6, 2011 at 1:00 PM, Durk Talsma wrote:
Hi All,
Using the following command line options, I am seeing a dramatic increase
in memory consumption, in just a few seconds, up to the point where
flightgear becomes unusable (top
Csaba wrote:
-Original Message-
From: Halász [mailto:csaba.hal...@gmail.com]
Sent: 06 December 2011 16:55
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Snow line based on METAR
On Tue, Dec 6, 2011 at 5:15 PM, Gijs de Rooy gijsr...@hotmail.com wrote:
I
On Tuesday 06 December 2011 07:39:48 Torsten Dreyer wrote:
t.
Ron Jensen is the master of the JSBSim piston engine code. IIRC he has
the supercharger model on his backlog, maybe TIT will be part of his
solution..
The current supercharger code is old, and strictly RPM based, and I don't have
On Tue, 6 Dec 2011 20:00:42 +0100
Durk Talsma durk.tal...@ugent.be wrote:
Hi All,
Using the following command line options, I am seeing a dramatic increase in
memory consumption, in just a few seconds, up to the point where flightgear
becomes unusable (top reporting that flightgear uses
On Tue, Dec 6, 2011 at 9:00 PM, Vivian Meazza vivian.mea...@lineone.net wrote:
I'm not sure that this is correct. Nasal listeners don't mind if a property
is tied or not - this must be true or else weather-utility.nas wouldn't work
to untie properties for use by effects. Effects use c++
Hi,
I came up with two ideas about no longer working stereo sounds. But
first an example:
-
failed to load sound buffer:Warning: STEREO files are not supported for
3D audio
effects: /opt/fgdata/Aircraft/CRJ700-family/Sounds/touchdown.wav
failed to load sound
As stated in Docs/README.xmlsound ,
The volume calculation due to distance and orientation of the
sounds source ONLY work on mono samples!
I imagine that hasn't change over the years , and a stereo sound
originating from a point in 3d space
doesn't make much sense anyway . More care just
oops , another case of me opening mouth and inserting foot ... all the
sound clips in /fgdata/Sound are correct ... turns out to be my own
sounds causing the problem ;)
On Tue, Dec 6, 2011 at 5:46 PM, syd adams adams@gmail.com wrote:
As stated in Docs/README.xmlsound ,
The volume
On Tue, 2011-12-06 at 18:04 -0700, syd adams wrote:
oops , another case of me opening mouth and inserting foot ... all the
sound clips in /fgdata/Sound are correct ... turns out to be my own
sounds causing the problem ;)
Never mind it. ;)
But why did it playback ~10 commits back?
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