Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-20 Thread Renk Thorsten
Once you understand how the scattering integrals work it's natural to compute them also from the outside of the atmosphere. Okay, now I am *really* confused. Are we trying to solve the same problem? Light scattering in the atmosphere is not part of what Earthview does at all. That is

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-20 Thread Erik Hofman
On Tue, 2012-03-20 at 08:15 +, Renk Thorsten wrote: Earthview is about getting a model of the planet itself into the scene, sort of replacing the default terrain tile system. It assumes that you have already solved the atmosphere scattering problem somehow and that you want to see a

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-20 Thread Martin Spott
Erik Hofman wrote: On Tue, 2012-03-20 at 08:15 +, Renk Thorsten wrote: Earthview is about getting a model of the planet itself into the scene, sort of replacing the default terrain tile system. It assumes that you have already solved the atmosphere scattering problem somehow and

Re: [Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities

2012-03-20 Thread Andres Gomez
Hi Curtis, Here I send details about buffer overflows I commented before: The first one is in flightgear/src/FDM/YASim/Rotor.cpp line 271 int Rotor::getValueforFGSet(int j,char *text,float *f) { . . . line 277

Re: [Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities

2012-03-20 Thread Torsten Dreyer
Hi Andres, thanks for pointing these out. We have been chasing and replacing (s)(n)printfs in our code over the years but not at a high priority. Everytime I (and others) are working on a file and stumble upon a printf, we try to replace this with more robust code. This is low priority,

[Flightgear-devel] Performance issue with sim reset vs Nasal

2012-03-20 Thread ThorstenB
Hi, I noticed an ugly issue with many of our Nasal modules. Not sure if that's a result of changed behaviour years ago, or it's just a common copy paste issue that just wasn't noticed so far. Problem is, lot's of Nasal modules listen to the property /sim/signals/fdm-initialized to

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-20 Thread Mathias Fröhlich
Hi, On Tuesday, March 20, 2012 08:15:54 Renk Thorsten wrote: Once you understand how the scattering integrals work it's natural to compute them also from the outside of the atmosphere. Okay, now I am *really* confused. Are we trying to solve the same problem? I think so. Light

Re: [Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities

2012-03-20 Thread Olaf Flebbe
Hi Torsten, I am quite sure Flightgear has remote exploitable bugs. Think about social attack vectors like custom sceneries, special interest aircraft models. And the multiplayer protocol, or the httpd server Running malicious code in user context is bad enough... Olaf This is low

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-20 Thread HB-GRAL
Am 20.03.12 09:15, schrieb Renk Thorsten: Once you understand how the scattering integrals work it's natural to compute them also from the outside of the atmosphere. Okay, now I am *really* confused. Are we trying to solve the same problem? Light scattering in the atmosphere is not part of