Re: [Flightgear-devel] Release 2.8.0 - closing release/2.8.0 branch

2012-08-16 Thread Torsten Dreyer
 Do we have a volunteer (Thorsten?) to tag the branches as 2.8.0 to mark the
 official close of changes for 2.8.0(.0)?

 You might want to wait until you cut the release before laying down the 
 tag...
 for 2.4.0 and 2.6.0, we set the tag version/2.x.0-final. I'll set the
 tag version/2.8.0-final on Thursday morning.

Done.

This marks our final state of the code for the 2.8.0 release. Please 
start building our distributables from this tag on the release/2.8.0 
branch.

Anything pushed to fg/sg/fgdata into the release/2.8.0 branch from how 
on will eventually go into a 2.8.0.x bugfix release.

Thanks,
Torsten

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[Flightgear-devel] FlightGear 2.8.0 is out!

2012-08-17 Thread Torsten Dreyer
Hi,

for the third time in a row, we were able to release a new version of 
FlightGear in time and following our Release Plan. After v2.4.0 exactly 
one year ago and v2.6.0 in February, FlightGear 2.8.0 has been released 
today!

The Windows installers and the source and data tarballs are available 
through our website at flightgear.org and the mirrors are slowly 
catching the new version. The Mac version is still being worked on but 
we expect it to be ready soon.

Thanks to everybody who has contributed to this new version, either by 
coding, bug reporting and fixing or other, probably invisible help.

Please spread the word about our new product!

Torsten

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Re: [Flightgear-devel] FW: Compute ground elevation dynamically for STG format

2012-08-27 Thread Torsten Dreyer
Computing constant values at runtime is bad design and we should not do 
that. No matter if we notice a significant increase in load time now or 
not. The ground elevation at a specific point is well known at scenery 
generation time and that is where the vertical position of an object has 
to be computed. Not in the main loop at the moment of scenery loading 
where computing time is precious.

I can think of one scenario where the information offset from ground 
aka AGL is necessary. This is when the scenery gets recreated and the 
ground elevation changes. In that case, objects may float above or sink 
into the ground with a fixed altitude. IMHO, our scenery database needs 
to know about that offset to create the correct altitude for an object 
in the scenery.

I would not want to see _any_ object in the scenery with a position 
specified by AGL.

If that feature helps scenery developers to _temporary_ place objects, 
may I suggest that this code is enclosed in #ifdef's and only enabled 
during compile time with a special CMAKE switch and never enabled for a 
release?

Torsten

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Re: [Flightgear-devel] Gear transit times

2012-08-30 Thread Torsten Dreyer
Am 30.08.2012 03:51, schrieb castle...@comcast.net:
 Hi,

 Is it possible to specify gear up and down transit times for each gear?
 In real airplanes the gear never ( well rarely, maybe ) sequence in
 perfect unison.  In reviewing the xml files for the 737, I note there
 are transit times defined for each flap position, but the kinematics for
 the gear is only a single value for up or down based on gear selection
 state.

 Is this something in Nasal?  or native code or something in JSBsim?

I use the actuator in JSBsim to model the gear in the SenecaII, using 
the rate_limit property implement the transit time.

The flightgear autopilot system has a so called noise-spike filter that 
can model transit times.

The flightgear xml based autopilot system can run at FDM rate or at 
frame rate, btw. Using a autopilot tag in your aircraft's -set.xml 
adds the autopilot at fdm rate, using a property-rule runs the same 
config at frame rate.

Torsten


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Re: [Flightgear-devel] license

2012-09-03 Thread Torsten Dreyer
Looks like the dialog is GPL and the screenshot image is CC.
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Re: [Flightgear-devel] fgdata trouble

2012-09-23 Thread Torsten Dreyer

Hi all,

there is a WIKI page for this topic:
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata

Many points have been discussed over and over some time ago.
If there is something new that has developed over time, please add it to 
the wiki page before it gets lost on the mailing list.

Torsten

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Torsten Dreyer
Am 06.11.2012 22:16, schrieb Durk Talsma:
 Yes, I also talked to Martin Crompton. James told me later on that you had 
 been in touch with him. My action was rather spontaneous, so I asked him 
 whether we could try to support Saitek products, without me knowing that you 
 were also working on it. I hope we can join forces. I got their radiostack to 
 try, and this looks like it's going to be a little more involved, since it 
 may need its own USB driver. I'll try to send Martin just a quick note later 
 tonight.

You might want to check out the event input system, I have implemented 
some time ago. It's much more flexible than our joystick input system as 
it handles more events (relative axies e.g.) and is able to send events 
_to_ the device, too (switching LED's e.g.). Tat implemented this for 
the OSX, so it should be working there, too. The Windows implementation 
is still missing, unfortunately.
Also, Melchior implemented raw HID communication using Nasal for the 
Thrustmaster Warthog, but limited to Linux use.

If the Saitek devices don't use HID at all, things will become _very_ 
tricky and probably impossible to get them running cross platform.


Torsten

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Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-09 Thread Torsten Dreyer
Am 08.11.2012 23:24, schrieb Stuart Buchanan:
 I'm confused.  From my reading of Durk's post, 3D clouds would appear to work
 fine for a multi-display system out-of-the-box, but your comment
 here indicates
 that there is an issue that requires fixing by restricting the random seed.

Hi Stuart,

just one more note about multi-displays on a single machine: With our 
four cards driving eight displays at 1600x1200, the 3d clouds appear 
seamless across the individual displays and they work fine when clouds 
are scattered or few and you stay well clear of the clouds. When a cloud 
starts occupying a big part of one or more screens, there is a massive 
drop in frame rate, down to unusability.
The same hardware runs smooth with 60fps (synced to vblank) in any 
situation with just a single display.

Torsten

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[Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-11-16 Thread Torsten Dreyer
Hi,

in just about one month from now we are entering another round of the 
release process, starting with the four weeks feature freeze period.
This is probably a good time to check in all the great and fancy new 
features that still hide in your local branches.  I'd also like to see 
JSBSim synced before December, 17th.

How should we call our new baby? Is it 3.0.0 or is it 2.10.0? This is a 
carry-over from our last release and gets answered along with: Is 
Rembrandt production ready?

I'd also like to use the remaining four weeks to walk through the 
Lessons Learned section of our Release Plan 
(http://wiki.flightgear.org/index.php/Release_Plan#Lessons_learned)

Somebody was kind enough to add a few points worth thinking about:

1. A lack of stress testing.
We have a four weeks testing period with release binaries publically 
available, so I am not sure how to improve that. Do we need more 
testers? Do we need more time?

2. Lack of graceful feature scaling.
Is this really something we can solve in the release process?

3. Change of the NOAA METAR url
Also, this is more a bug or feature request than an issue with the 
release process

4. broken OSX downloads
Yes - we need to improve the OSX builds. Does Jenkins provide stable 
binaries or do we still need a manual build provided by James or Tat?

5. Irritation caused by code signing
Probably same as 4.?

6. GLSL errors
Probably just a special case of 1.

7. Missing files in the Windows build
Probably just a special case of 1.

8. Write the changelog ASAP
Yes - That can easily start right now. As it is just a simple wiki page, 
please contribute to
http://wiki.flightgear.org/Changelog_3.0.0

9. Lifting the code freeze for certain new features.
As a clarification: We do not enter a code freeze but a feature freeze. 
Code changes are welcome after December 17th as long as it is guaranteed 
(not just unlikely) that they do not introduce any side effects and 
become a release blocker. It is the sole responsibility of the commiter 
to decide if that is the case or not. Every new feature that didn't make 
it into the respository by the deadline may probably easily wait for 
another four weeks to get commited. Remember: most aircraft are not 
affected by the feature freeze and aircraft developers quickly adopt and 
use new features as they become available.

10. Updating the wiki w.r.t. hardware recommendations
Yes - this is a task for everybody.

Last, but not least:
Will we be able to create release binaries for our three major platforms 
automatically and probably release candidates for them on a regular 
schedule (e.g. once a week) from the same code base using the same 
pre-release version number?

Thanks for reading that awfully long post ;-)

Torsten

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Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-12-02 Thread Torsten Dreyer
 All in all, for my part it seems rather a 2.10 than a 3.0 - some of
 the things which I'd like to see in 3.0 are done, but the majority
 isn't yet.

This is probably true.
To get to the 3.0 goal sometime in the near future, it's probably a good 
idea to create a backlog of open items in the wiki and link the release 
plan document to that.

As usual, we don't have to be perfect for a new major release number. 
But the new features being the reason for the new major  number should 
work reasonably correct. I can't tell if that's the case for Rembrandt 
as I didn't have the time for any tests over the last 12 month or so.

I'll leave this discussion open until the feature freeze on Dec., 17th 
to come to a decision by that date.

Another decision to make is the set of aircraft to be packed into the 
base package. My sugestion is to keep the current set if this is going 
to be a 2.10 release and to reduce to just the c172 if we roll out 3.0.

Greetings,
Torsten


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Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-10 Thread Torsten Dreyer
Hi,

let me chime in here with a personal note, hoping it's not offending 
anybody.

Although I like having accurate and detailed computation of our 
real-world simulation, I'm not really a friend of the radio propagation 
code with the level of detail given. Please let me explain why that is 
the case:
The radio stations used for aviation purpose certainly follow the same 
physical laws as any other radio station does. However, their 
performance have to adhere to some specific rules, mostly set up by the 
ICAO. Service volumes is on of these rules, a straight ILS final track 
is another etc. If real life's environment disturbes the performance of 
the radio stations, the operator has to work hard to override these 
environmental impacts. As we usually do not have any detailed 
information about how the radio station is set up (and I doubt, we will 
ever get those), it's close to impossible to correctly model radio 
probagation of a specific station. Adding envirionmental factors besides 
terrain and terrain cover and the factors of aircraft installations will 
result in a wide range of uncertainty, spoiling all the detailed 
computation of the radio signal propagation.

As a pilot, I am usually just interested in the factor, if I am within 
the service volume of a radio station. If so, I'd expect a clear and 
correct indication, probably with the well-known system errors applied. 
If I am outside the service volume, the systems may show something, 
but I do not really care about what exactly an ILS indicator (as an 
example) is showing.

 From real life experience, I can say that barely two stations behave 
the same if you are outside their published range. Sidelobes of a 
localizer may appear at on site and may not at another site. False 
glideslopes appear here but do not show up somewhere else. It depends 
heavily on the local setup of the base equipment (and to some degree on 
aircraft installations). However, I have seen the shoreline effect of 
ADF stations deflection my ADF needle heavily and I have seen effects of 
nearby thunderstorms and lightning on the instruments. I'd love to see 
these effects modeled.

That said, I think doing realtime radio signal propagations is much more 
that we need and much more than we want. At least unless we are 
multi-threading and have a spare CPU for those computations.

This is certainly just my personal point of view.

Greetings,
Torsten



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Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-10 Thread Torsten Dreyer
I'd be grateful for an update of the Dragonfly and the ogeL. The 
Dragonfly's configuration was a wild guess, and only very vaguely based 
on real numbers. ogeL's engine is by definition just fantasy ;-)

Thanks,
Torsten

Am 08.12.2012 20:12, schrieb Ron Jensen:
 I took a quick look through the FGData Aircraft directory today and came up
 with a list of some 27 JSBSim piston engines that still seem to be using
 either the old aeromatic default values for idle manifold pressure (minmp)
 or suspiciously low values.

 As time permits this week I intend to take a deeper look at this list and
 adjust the minmp value as seems appropriate, if there are no objections.
 I know a couple of engines have different versions in other repositories
 (JSBSim or personal hangers) that are updated and just need to be copied
 into FGData.

 Ron


 Probably won't idle:
 
 Aerocar/Engines/Lycoming_O-290.xml:  minmp unit=INHG   6.0 /minmp
 an2/Engine/ASH-62IR.xml: minmp unit=INHG   5.0 /minmp
 Boeing314/Engines/WrightGR-2600.xml: minmp unit=INHG   6.0 /minmp
 c150/Engines/eng_O-200.xml:  minmp unit=INHG   6.0 /minmp
 c172r/Engines/engIO360C.xml: minmp unit=INHG   6.5 /minmp
 c182/Engines/engIO540AB1A5.xml:  minmp unit=INHG   6.5 /minmp
 c182rg/Engines/engIO540AB1A5.xml:minmp unit=INHG   6.5 /minmp
 c310/Engines/engIO470D.xml:  minmp unit=INHG   6.5 /minmp
 c310u3a/Engines/engIO470D.xml:   minmp unit=INHG   6.5 /minmp
 dc2/Engines/R-1820-R52.xml:  minmp unit=INHG   6.0 /minmp
 dc6/Engines/CB17.xml:minmp unit=INHG   6.0 /minmp
 dc6/Engines/eng_R-2800.xml:  minmp unit=INHG   6.5 /minmp
 Dragonfly/Engines/Rotax582.xml:  minmp unit=INHG   2.1 /minmp
 Dromader/Engine/engine_Asz-62IRM18.xml:  minmp unit=INHG   5.0 /minmp
 fkdr1/Engines/Oberursel-UrII.xml:minmp unit=INHG   6.0 /minmp
 flash2a/Engines/503.xml: minmp unit=INHG   2.0 /minmp
 Lockheed1049/Engines/WrightCyclone-975C18CB1.xml:   minmp unit=INHG  6.0 
 /minmp
 Lockheed1049h/Engines/WrightCyclone-972TC18DA3.xml: minmp unit=INHG  6.0 
 /minmp
 Lockheed1049h/Engines/WrightCyclone-975C18CB1.xml:  minmp unit=INHG  6.0 
 /minmp
 Noratlas/Engines/Bristol-739.xml:   minmp unit=INHG6.0 /minmp
 ogel/Engines/200hp-jsbsim-2.0.xml:  minmp unit=INHG6.0 /minmp
 P-38-Lightning/Engines/Allison.xml: minmp unit=INHG6.0 /minmp
 p51d/Engines/Packard-V-1650-7.xml:  minmp unit=INHG4.0 /minmp
 PBY-Catalina/Engines/PBY-6_engine-new.xml: minmp unit=INHG  6.0 /minmp
 Skyranger/Engines/rotax.xml:minmp unit=INHG6.0 /minmp
 Storch/Engines/Argus_As_10.xml: minmp unit=INHG6.0 /minmp


 Maybe:
 
 G-164/Engines/R-1340-AN1.xml:minmp unit=INHG   7.0 /minmp

 Good:
 
 A6M2/Engines/Sakae-Type12.xml:   minmp unit=INHG  10.5 /minmp
 b29/Engines/eng_R3350.xml:   minmp unit=INHG  12.0 /minmp
 c172p/Engines/eng_io320.xml: minmp unit=INHG   8.3 /minmp
 C684/Engines/6Pfi.xml:   !--minmp unit=INHG   6.0 /minmp--
 Cap10B/Engine/LycomingIO360B2F.xml:  minmp unit=INHG  12.0 /minmp
 Cessna337/Engines/engine_IO360C.xml: minmp unit=INHG  15.0 /minmp
 ercoupe/Engines/c-75-12.xml: minmp unit=INHG  10.0 /minmp
 Nordstern/Engines/eng_Maybach_Mb_IVa.xml:minmp unit=INHG   9.0 /minmp
 SenecaII/Engines/tsio360eb.xml: minmp unit=INHG   10.0 /minmp
 Short_Empire/Engines/eng_PegasusXc.xml: minmp unit=INHG   10.0 /minmp
 Submarine_Scout/Engines/eng_RRhawk.xml: minmp unit=INHG   10.0 /minmp
 ZivkoEdge/Engines/io540.xml:minmp unit=INHG   10.0/minmp
 ZLT-NT/Engines/engIO360C.xml:   minmp unit=INHG   10.0 /minmp

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Re: [Flightgear-devel] Which navradio code is considered standard?

2012-12-10 Thread Torsten Dreyer
Am 22.11.2012 20:44, schrieb ThorstenB:
 On 22.11.2012 10:08, Adrian Musceac wrote:
 I've gone ahead and used the new radio code for navaids, but I have a
 question: which navradio code is considered standard? newnavradio or 
 navradio?

 navradio is the current/old standard, newnavradio is the new module.
 Most aircraft use navradio, few newnavradio. I'm not sure if there
 is a plan to switch/replace the old radio at some point, and whether the
 new module was compatible with the old etc. But for now, both are there.
 TorstenD is the expert here.

The plan was to replace navradio by newnavradio. Due to an unhandled 
exception in my real-life's main loop, I have never been able to finish 
the transition and I will most likely not be able to soon. So please 
consider navradio as standard. Please, don't add too much code to the 
old navradio.?xx files but try to encapsulate new functionality within 
own classes and files and make them as reusable as possible.


Torsten


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Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Torsten Dreyer
Hi

replying to multiple posts here, I'll try to collect and answer to some 
arguments.

First: I totally agree that our current nav/comm radio implementation is 
far from being realistic w.r.t. propagation of the radio signal close to 
or on the ground. This should be improved.

I spent an hour or two reviewing your code and I still think your 
implementation should not be merged into the code base. Let me explain why.
- Realism
Your algorithm takes into account many factors responsible for radio 
probagation. Most of those factors are unknown in our data set and we 
have to use assumptions for their values. The less data we have and the 
more assumptions we have to use, the more unrealistic the algorithm's 
result become. My definition for realism is: Does the simulator compute 
the same value as I would expect in the same situation in real life? I 
strongly doubt the algorithm together with our limited set of data can 
provide this. In some cases, the used algorithm is plain wrong as we 
know by definition (ICAO rules) the propagation of the radio signal.

- Performance
The most important limiting factor for radio propagation on VHF and up 
is question line of sight or obscured by terrain. Your approach is 
to perform terrain samples along the line between the sender and 
receiver which is expensive. My idea for the newnavradio was to traverse 
the scenegraph along the straight line between sender and receiver and 
probe for ground intersection. This is basically the functionality as 
the probe for ground elevation, which could be reused. The difference of 
performance impact is dozens or even hundrets of scenegraph traversals 
compared to just one.

- Landcover
Landcover contributes only neglible compared to terrain obscucarion to 
the loss of signal strength.

- Coding style
* You copied parts of the terrain sampler from advanced weather. Better 
reuse existing code, probably modify so it suits both usecases.
* Using long chains of if/else or switch/case makes code hard to read 
and is usually a good indication for a flaw in the software design.
* I prefer named constants instead of numbers to imporve readability.

Summary
You obviously spent a lot of time implementing the itm algorithm as a 
subsystem and I feel sorry if it is discouraging for you or other 
potential contributers that I (and I am just speaking for myself) do not 
support this contribution. My apologies for not speaking up earlier.
This implementation only adds a pseudo-realistic radio propagation 
simulation due to lack of real data at the cost of cpu intensive 
calculations and a complex new subsystem that has to be maintained over 
the time. The same pseude-realism could be achived by implementing an 
approximation for signal attenuation for line of sight and obscured 
propagation paths (probably as simple as distance-squared and 
distance-to-the-power-of-something). Neither your implementation nor my 
suggestion provides a realistic prediction of the radio signal 
quality, both are more or less approximations. It's the gain/pain ratio 
that differs significantly.

Please forgive my my clear words - it's not my intention to offend anybody.

Regards,
Torsten

Oh - one last thing:
Committing code just because somebody spent much time writing it or not 
committing would be discouraging should never be a reason to do so.

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Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-14 Thread Torsten Dreyer
Hi Adrian,

you are doing an excellent job at marketing your product ;-)

As I do not have the time to proof you wrong, you deserve the chance to 
proof me wrong! I'll shut up now and stop objecting against merging your 
code. I won't be able to merge it myself before we enter the feature 
freeze but probably someone with commit rights takes care of it.

I hope I find some time to test the LOWI approach which had the chance 
to do in RL recently...
(http://data.x-plane.com/Docs/LOWI.pdf)

Thanks,
Torsten

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Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-14 Thread Torsten Dreyer
Am 13.12.2012 16:28, schrieb geneb:
 Um, no he's not.  He just happens to be a contributor like the rest of us.
 :)  There is no herder for the Free Range Cats that make up the FlightGear
 project. :)
How disappointing ;-)

 Frankly, I think your addition to FlightGear is fantastic and a needed
 feature for the non-entertainment side of the house.  If the gamers don't
 like the small frame rate hit, they can just turn it off.
But being called a gamer, _that_ is discouraging!

Greetings
Torsten


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[Flightgear-devel] Performance

2012-12-16 Thread Torsten Dreyer
Hi everybody,

I just had the chance to compile a recent git-pull on my old and 
battered linux-notebook workhorse and with great delight, I noticed that 
I can run FlightGear again with 26fps at KSFO. I had to strip down most 
eye candy shaders for the GeForce Go 7400 but 3D clouds render fine 
without a noticable drop in framerate, even if a cloud spawns the entire 
screen. That was much worse a few month ago when FlightGear barely ran 
on that old hardware.

Whoever was involved in that magic - well done! Thanks for still 
supporting older and weaker hardware.

Torsten

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[Flightgear-devel] Release Progress: Feature Freeze is active

2012-12-18 Thread Torsten Dreyer
Hi,

just a short reminder: The feature freeze for the next release is 
active. For those who are not familiar with our release plan 
(http://wiki.flightgear.org/Release_Plan):

No new features or major changes shall be pushed onto the development 
streams (neither source nor data). This period is for preparing the code 
for the release and make sure there are no major issues. It lasts for 
four weeks until creation of the release branches.

It's a good idea for aircraft developers to adhere to this rule. 
However, aircraft in fgdata may be handled as an exception from the 
frozen state. Any change to aircraft may be pushed to the repository if 
it is guaranteed that this change does not affect any other aircraft or 
system and if no file outside the root directory of that specific 
aircraft is changed. Also, aircraft defined as part of the base package 
(e.g. the c172p) enter the frozen state and shall not undergo major 
changes in that period.

This is a very special feature freeze, as we only have a few days left 
before everything changes on earth 
(http://en.wikipedia.org/wiki/2012_phenomenon). Please make sure we get 
all our bugs fixed by that date to have a clean start into the new aera.

If for any reason there is no apocalypse on Friday, regular development 
will start again on January, 17th 2013.

Greetings,
Torsten

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Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013): Version 2.10

2012-12-18 Thread Torsten Dreyer
I have just pushed the new version number 2.10 to simgear, flightgear 
and fgdata along with the tag version/2.10.0 for all three repos.

Make sure you pull all three repositories to avoid a version conflict.

After the creation of the release branches on Jan., 17th the version 
numbers will again increase to 2.11.0 on next/master.

I did not touch the other projects at https://gitorious.org/fg/

There is probably a version number in getstart that has to be adjusted 
(Stuart?)

I don't know, if fgmeta et.al. need some adjustment?

Torsten

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[Flightgear-devel] JSBSim Synch with FlightGear

2013-01-06 Thread Torsten Dreyer
Hi JSBSim and FlightGear lists,

should we sync the latest JSBSim code into FlightGear for the next 
release, scheduled for February this year?

If so, please do this very soon so there is some time to rule out any 
oddities before I create the release branches on January, 17th.

Thanks, Torsten


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Re: [Flightgear-devel] JSBSim Synch with FlightGear

2013-01-13 Thread Torsten Dreyer
Am 13.01.2013 20:33, schrieb Stuart Buchanan:
 On Sun, Jan 6, 2013 at 11:35 AM, Torsten Dreye wrote:
 Hi JSBSim and FlightGear lists,

 should we sync the latest JSBSim code into FlightGear for the next
 release, scheduled for February this year?

 My vote is not to sync at this point.

 I'd consider a JSBSim sync to be similar to feature development, particularly
 given the possible impact on a large portion of the FG fleet.

 Perhaps if it was only a day or so after the feature freeze we might
 be flexible,
 but 4 days before the release branch is cut is too late IMO.

Agreed. Unless there is no major bug fixed, we should merge soon after 
the branch day and just before the next feature freeze.
I have just added this to the lessons learned of our release plan.

Thanks,
Torsten


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Re: [Flightgear-devel] JSBSim Synch with FlightGear

2013-01-13 Thread Torsten Dreyer
 I had hoped that we could do this a couple of months ago, but not synching
 JSBSim with the latest FlightGear would be very, very unfortunate. I'm not
 sure when the last sync occurred (does anyone know?), but there have been
 a lot of new features and bug fixes. Development has been very active.
 FlightGear will be very much behind the curve relative to the current JSBSim
 state if we don't synch. I've been driving FlightGear as an external visuals
 application from JSBSim lately, but I'd prefer to run sims fully integrated.
 I've got another reason for it to be integrated, but I need to discuss that
 with Curt offline, first.

Yes, i had hoped, too. However, as you mentioned, many new features have 
been developed and that violates our feature freeze rule, unfortunately. 
That rule has been introduced for exactly this situation: not to raise 
some last minute issues (to avoid bugs here).

Sorry - but as we improve our plan with every release, this most likely 
will not happen again ;-)

Torsten


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Re: [Flightgear-devel] JSBSim Synch with FlightGear

2013-01-14 Thread Torsten Dreyer
Am 14.01.2013 03:57, schrieb Jon S. Berndt:
 Outerra will be more up to date than FlightGear with respect to JSBSim.
It's hard to be the best all the times ;-)

Torsten


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[Flightgear-devel] Heads up: release branch creation startet NOW

2013-01-17 Thread Torsten Dreyer
Hi all,

today is the 17th of January and I am going to create the release 
branches now
.
Please stay clear of the active runway and don't push anything to 
FlightGear, SimGear and FGDATA on gitorious.

I'll post a message when I'm done.

Those, who are involved in the creation of release candidates on our 
supported platforms may start their wake-up procedure ;-)

Thanks,
Torsten

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Re: [Flightgear-devel] Heads up: release branches are ready,

2013-01-17 Thread Torsten Dreyer
Am 17.01.2013 19:03, schrieb Torsten Dreyer:
 I'll post a message when I'm done.
Done.

Version 2.10.0 now lives on the release/2.10.0 branches on SimGear, 
FlightGear and FGDATA to be released around the 17th of February.

SimGear and FlightGear next branches as well as FGDATA master branch are 
now on version 2.11.0. These branches are again open for regular 
development. Thank you all for adhering to our feature freeze policy.

Curt, James, ThorstenB and Tat: Please create our first release 
candidate as soon as possible to give many users without source code 
compile expertise the chance to test our new version.

Greetings,
Torsten

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[Flightgear-devel] Sync with JSBSim

2013-01-19 Thread Torsten Dreyer
Hi,

I have just synced the latest and greatest JSBSim into FlightGear.
I flew a quick pattern with the SenecaII (the only JSBSim aircraft, I 
have a rating for) and found no quirks.
Please check, if everything is still working in more complex aircraft.

Greetings,
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Re: [Flightgear-devel] Ati viewport bug

2013-01-28 Thread Torsten Dreyer
Any chance to wrap this into something like

if( true == getprop(/sim/use-ati-hack) ) {
   addTheEmptyPrerenderCamera();
} else {
   doNothing();
}


Am 28.01.2013 18:56, schrieb James Turner:
 http://code.google.com/p/flightgear-bugs/issues/detail?id=385

 Is about a problem with the viewport behaving very oddly, in certain Ati 
 catalyst drivers.

 A kind person has worked out a hack, which fixes the issue, or at least 
 avoids it. It add an empty, pre-render camera to the scene, which I assume 
 forces some state which otherwise gets skipped in the Ati drivers.

 If anyone has any strong opinions about applying the hack to the 2.10 release 
 branch, let me know. I'm currently undecided - it *is* a hack, but it fixes a 
 real and long-standing bug, and the cost to everyone else should be zero.

 Regards,
 James


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Re: [Flightgear-devel] Updated Short Reference for 2.10.0

2013-01-29 Thread Torsten Dreyer
Done.

Am 29.01.2013 22:55, schrieb Stuart Buchanan:
 Hi All,

 I've just pushed a small commit checking in new versions of the FG
 Short Reference, something I should have done with the updated Manual
 a while back.

 If someone could cherry-pick the commit into the release branch, that
 would be great.

 The commit is: 68ad1905c83e87171f14d63099dc546fbcfc27df

 Thanks,

 -Stuart

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Re: [Flightgear-devel] Release candidates

2013-01-29 Thread Torsten Dreyer
Didn't he say GiB? And CDs are an ancient technology...

Thanks for building the RC. We need to get this automated some day. Or 
at least documented...

(another one from famous last words: if you have to do it more than 
once, automate it. If you can't automate it, document it.)

Torsten

Am 29.01.2013 23:14, schrieb Curtis Olson:
 It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia
 graphics drivers installed.)  I will get it uploading ... 740Mb!  So
 much for the CD distribution. :-)  Didn't Bill Gates famously say 640Mb
 should be enough for anyone?

 Curt.


 On Tue, Jan 29, 2013 at 3:33 PM, Curtis Olson curtol...@flightgear.org
 mailto:curtol...@flightgear.org wrote:

 ... and it looks like the windows version crashes immediately when
 it tries to bring up the splash screen (based on --log-level=debug).
   This is on my windows XP test machine that ran v2.8 ok.  Hmmm...

 fgfs.exe has encountered a problem and needs to close, we are sorry
 for the inconvenience.

 Console log (at debug log level) says...

 Initializing splash screen
 found path: blah blah splash.png
 Splash screen progress init
 Microsoft Corporation
 GDI Generic
 1.1.0

 A window is opened, but it's just the outline, nothing is drawn in
 it before the error/crash happens.

 Any ideas?

 Curt.


 On Tue, Jan 29, 2013 at 3:25 PM, Curtis Olson
 curtol...@flightgear.org mailto:curtol...@flightgear.org wrote:

 I've been working on the first windows release candidate this
 week.  It's been going fairly well, but there are the usual
 packaging things to work through (and/or remember.)

 Curt.


 On Tue, Jan 29, 2013 at 2:54 PM, Gijs de Rooy  wrote:

 Hi all,

 with just two more weeks to go till the release, we'd better
 get our release candidates published. Mac is available on
 Jenkins, but I couldn't find anything for Windows or other
 OS yet...

 I've opened the usual subforum on the forum today, so we can
 collect all reports in a single place.
 http://www.flightgear.org/forums/viewforum.php?f=68

 Cheers,
 Gijs


 
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[Flightgear-devel] Final release checklist

2013-02-11 Thread Torsten Dreyer
Hi all

unless we don't have any major release blockers, we are going to release 
version 2.10 during the next weekend.

So, if there is anything still overlooked, please shout out now.

Do we have the latest getstart.pdf compiled and picked into the release 
branch?

Anything else to think about?

Thanks,
Torsten

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[Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-15 Thread Torsten Dreyer
Hi all,

at one point during every ILS approach you reach the decision altitude 
with two options: continue approach or go around. Being the copilot 
on our approach into the 2.10 release, I'd call out minimum, approach 
lights in sight, continue!

If no one shouts out loudly _NOW_, I'm going to tag the release branches 
tomorrow (Saturday) morning (Central European Time) and give the package 
managers the GO to build and distribute the bundles. That should give us 
a ready-to-download release just in time on Sunday the 17th.

Greetings,
Torsten

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Re: [Flightgear-devel] Release 2.10.0: final tags for 2.10.0

2013-02-16 Thread Torsten Dreyer
Am 15.02.2013 16:16, schrieb Torsten Dreyer:
 If no one shouts out loudly _NOW_, I'm going to tag the release branches
 tomorrow (Saturday) morning (Central European Time) and give the package
 managers the GO to build and distribute the bundles. That should give us
 a ready-to-download release just in time on Sunday the 17th.

Done.

The tag version/2.10.0-final exists on fgdata, simgear and flightgear. 
Please start creating the tarballs, installers, binaries et.al. for the 
final FlightGear 2.10 release from that tag.

FWIW, I have also merged the release/2.10.0 branch into the master 
branch on simgear and flightgear. Both had conflicts on a few files. I 
resolved these conflicts by checking out the files of the release branch 
(git checkout --theirs while sitting on master) and committing those 
versions. This has been documented in the merge commit.

There is still one open item:
To push the final pdf and html documentation to the mapserver site. I do 
not have write access, so may please somebody who knows how to do that 
and is able to do so take care of it?

Torsten



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Re: [Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-16 Thread Torsten Dreyer
Hy Yves

Sorry, I do not understand your question. Could you clarify, please?

Torsten
Am 16.02.2013 00:17, schrieb ys:
 Hi Torsten

 What does mean no public answer in this list for this decision ?

 -Yves




 Am 15.02.2013 um 16:16 schrieb Torsten Dreyer tors...@t3r.de:

 Hi all,

 at one point during every ILS approach you reach the decision altitude
 with two options: continue approach or go around. Being the copilot
 on our approach into the 2.10 release, I'd call out minimum, approach
 lights in sight, continue!

 If no one shouts out loudly _NOW_, I'm going to tag the release branches
 tomorrow (Saturday) morning (Central European Time) and give the package
 managers the GO to build and distribute the bundles. That should give us
 a ready-to-download release just in time on Sunday the 17th.

 Greetings,
 Torsten

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Re: [Flightgear-devel] Release 2.10.0: final tags for 2.10.0

2013-02-16 Thread Torsten Dreyer
 To my knowledge, this is a fully automated task, which is croned at each
 update. So for the online stuff everything seems to be fine.
 The only thing I do not know is who is taking care to update the
 getstart.pdf files pushed into the installers and tarballs for the release.

Ah, good news. I just love automated tasks ;-)
Stuart took care of the getstart.pdf for this release, so I assume we 
are all set w.r.t. documentation this time.

Thanks
Torsten


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Re: [Flightgear-devel] Low visibility issues

2013-03-01 Thread Torsten Dreyer
Am 28.02.2013 16:38, schrieb Curtis Olson:
 We've always been able to set the individual weather parameters, either
 through the built in weather dialog box, or by setting raw property
 values.  Setting raw property values allows nasal script control over
 the weather (as I'm sure you well know) :-) but it also allows external
 control of the weather, for instance by some external gui tool, or by
 some tool that wants to setup equivalent visual conditions across
 multiple FlightGear PC's running in sync.

And please don't forget, there are command line options like 
--visibility, --wind, --random-wind etc.
All those options override the other weather-magic. It took me quite 
some time to make all this behave in a somewhat reasonable way with 
basic-weather and I'd love to keep all that functionality.

Best,
Torsten


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[Flightgear-devel] reminder: entering feature freeze now

2013-06-17 Thread Torsten Dreyer
Hi everybody,

for most of us, it's June, 17th which marks the day for the feature 
freeze period, lasting until July, 17th.

Everybody is invited to walk through the lessons learned section of our 
release plan at
http://wiki.flightgear.org/Release_plan

the bugtracker at
http://code.google.com/p/flightgear-bugs/

and contribute to the changelog for the next release at
http://wiki.flightgear.org/Next_Changelog

As of today, the set of new features should be complete. The usual 
question at this point is: What version number will we give to the new 
release?
Are we ready for a 3.0 or is it 2.12?

Regards,
Torsten

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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-24 Thread Torsten Dreyer
snip
 I apologize for missing the point.
No need to apoligize at all.
If anybody is annoying somebody, it's me with my scheduled emails about 
release deadlines, my requests for following a specific release 
procedure and for raising discussions about version numbers.

Some time ago, we agreed on setting the version number for the next 
release after the feature freeze deadline and well before the branch 
date. That idea was brought up by ThorstenB and it's documented in the 
release plan, IIRC.

Collecting the arguments from this discusson, I can see good points for 
a 3.0.0 release. Most convincing was Stuarts comparison against 2.0.0 
and the progress we made since that version.

My suggestion is, we dare to call the 2013 summer edition FlightGear 
3.0.0 and we bump the version number later this week.

I'll leave that discussion open for a few days and hope we can agree on 
the new number.

Torsten

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[Flightgear-devel] SimGear build fails

2013-06-25 Thread Torsten Dreyer
Hi,

I'm failing to build SimGear on 64bit linux:
EffectGeode.cxx:83:136: error: no matching function for call to 
‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’

OSG is stable 3.0.1 from svn (same with OSG trunk)
SimGear is git next from today

Yes, I rm-rf'ed previous artefacts and started from scratch.

Thanks,
Torsten


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Re: [Flightgear-devel] SimGear build fails

2013-06-28 Thread Torsten Dreyer

Am 27.06.2013 09:58, schrieb James Turner:


On 26 Jun 2013, at 23:05, Thomas Geymayer tom...@gmail.com 
mailto:tom...@gmail.com wrote:



Thank you Alex! I've just commited your patch.


Yes thank indeed Alex, it's a relief to know someone is keeping 
bleeding-edge OSG working, since the rate of change over there seems 
to be increasing (for the better)




Thank you, guys!

Torsten
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Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-28 Thread Torsten Dreyer

Am 26.06.2013 09:58, schrieb James Turner:


Yep, works for me too.

James



Thanks, Stuart for finding a solution.

I have just pushed the version number 2.12.0 to SG, FG and FGDATA.

Torsten
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Re: [Flightgear-devel] Autopilot filters

2013-07-27 Thread Torsten Dreyer
Post a diff or the modified files or a link to a tarball here and I'll 
have a look.
Probably a good start for me to get back into the loop after almost two 
years of absence...


Torsten


Am 26.07.2013 21:11, schrieb Alan Teeder:
I have added a washout/high-pass filter and an integrator to the XML 
autopilot. Also I have added aliases to the exponential filter so that 
it may be also called low-pass or lag and an alias to the noise-spike 
filter so that it can also be called rate-limit.
README.digitalfilters is updated to match, as well as incorporating 
the undocumented derivative filter and mentioning the use of expressions.
How should I submit these for review? Please don´t ask me to use git, 
as I am very good at screwing my own repos up and would not like to do 
the same to fgdata.

Alan




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Re: [Flightgear-devel] Autopilot filters

2013-07-28 Thread Torsten Dreyer

Hi Alan,

thank you for your patch. I have a few, probably dumb questions:

* Isn't the your new integrator filter the same as a 
pi-simple-controller with Kp=1 and no min/max clamping?
* What would you think about extending the exponential filter to make it 
behave like a high-pass or low-pass like
typelow-pass/type or typehigh-pass/type. That would not double 
existing code.

* What is the purpose for adding alias names for existing filters?

Cheers,
Torsten


Am 27.07.2013 10:27, schrieb Alan Teeder:

*From:* Torsten Dreyer mailto:tors...@t3r.de
*Sent:* Saturday, July 27, 2013 8:47 AM
*To:* flightgear-devel@lists.sourceforge.net 
mailto:flightgear-devel@lists.sourceforge.net

*Subject:* Re: [Flightgear-devel] Autopilot filters
Post a diff or the modified files or a link to a tarball here and I'll 
have a look.
Probably a good start for me to get back into the loop after almost 
two years of absence...


Torsten



Thanks Torsten.
The files are zipped at 
http://v-twin.dynip.sapo.pt/alan/FG/digitalfilter.zip. (10kb)
At some time I will need to add a means of initialising the Integral 
filter to a property.

Alan



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Re: [Flightgear-devel] (no subject)

2013-08-05 Thread Torsten Dreyer

Hi Tomash

the navradio code is far from being perfect and and least to attempts 
for improvements exist.

Unfortunately, both have currently stalled due to several reasons.

The first is in newnavradio which you can use by setting
use-new-navradio type=boolfalse/use-new-navradio in your aircraft 
xml as does the SenecaII.
Note: this is still an experimental feature and some 
instruments/aircraft might not be compatible with that implementation.

I'll continue to work on this, once I find more time for fg hacking.

The second is a very detailed radio signal propagation model that has 
not made its way into the repositories.

I don't know what the state of this is.

I hope this helps - Cheers

Torsten

Am 04.08.2013 19:20, schrieb Tomash Brechko:

Hello!

In file src/Instrumentation/navradio.cxx method 
FGNavRadio::adjustILSRange the code that narrows ILS-LOC beam is 
commented out since the end of 2004.  Are there any reasons not to 
have directed localizer beams?  Being able to tune to localizer just 
from anywhere is a bit unnatural.


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Re: [Flightgear-devel] (no subject)

2013-08-05 Thread Torsten Dreyer

Hi Michail,

the navradio code uses the magnetic variation as stored in nav.dat for 
the VOR.

The environmental magnetic variation is not used for the VOR.

The installed offset between magnetic and true north of the signal 
emitted by the VOR is published in the local AIP, so yes: we have to 
adjust nav.dat from time to time.


HTH, Torsten
Am 05.08.2013 10:38, schrieb ?? :
Let me ask my question here. In nav.dat file VORs have slave 
variation. As I understand, slave variation of VOR depends on magnetic 
variation at he location. Does Flightgear use this slave variation, or 
it computes magnetic variation on the fly?
Do we need to track magnetic variation change every year and manually 
edit nav.dat for it?



2013/8/5 Torsten Dreyer tors...@t3r.de mailto:tors...@t3r.de

Hi Tomash

the navradio code is far from being perfect and and least to
attempts for improvements exist.
Unfortunately, both have currently stalled due to several reasons.

The first is in newnavradio which you can use by setting
use-new-navradio type=boolfalse/use-new-navradio in your
aircraft xml as does the SenecaII.
Note: this is still an experimental feature and some
instruments/aircraft might not be compatible with that implementation.
I'll continue to work on this, once I find more time for fg hacking.

The second is a very detailed radio signal propagation model that
has not made its way into the repositories.
I don't know what the state of this is.

I hope this helps - Cheers

Torsten

Am 04.08.2013 19:20, schrieb Tomash Brechko:

Hello!

In file src/Instrumentation/navradio.cxx method
FGNavRadio::adjustILSRange the code that narrows ILS-LOC beam is
commented out since the end of 2004.  Are there any reasons not
to have directed localizer beams?  Being able to tune to
localizer just from anywhere is a bit unnatural.

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Re: [Flightgear-devel] 2.12 is branched

2013-08-13 Thread Torsten Dreyer

Permission granted ;-)

As everybody seems to be caught in some real life trouble, I can't see a 
better way to get the release out than delaying it for a while.


Would two weeks be enough for everybody? That will get us to the weekend 
Aug, 31/Sep 1.


Torsten

Am 13.08.2013 16:56, schrieb Curtis Olson:
We would need permission from Torsten D, our release manager, but I 
would also second Thorsten R's proposal to defer the 2.12 release by a 
week or two.  I have been spread very thin this summer with my day job 
projects and will be out of town myself on the 16-18 of August.


I think we should at minimum get the Mac and Windows build slaves 
going, generate release candidates for both platforms, and push those 
out in the wild for a week (and address any major issues that surface) 
before finalizing the actual release.


I apologize for not being more out in front of this ... this has been 
the summer from hell (work-wise) for me.


Regards,

Curt.


On Tue, Aug 13, 2013 at 7:24 AM, James Turner zakal...@mac.com 
mailto:zakal...@mac.com wrote:



On 13 Aug 2013, at 12:58, Renk Thorsten thorsten.i.r...@jyu.fi
mailto:thorsten.i.r...@jyu.fi wrote:


On the risk of making myself really unpopular, but would now be a
good time to defer the release? It seems James is caught in the
middle of moving, Stuart indicated some other private things
piling up, I have the maddest travelling schedule I've ever had
in my life this fall, and I haven't seen a number of other folks
around for a while, we don't have release candidates out which
will have impacts on bugfixes, assuming there'd be anyone around
capable of doing bugfixes,...

It seems we've hit a fluctuation where pretty much everyone is
occupied with something else at the moment (?) - if that's the
case, should we still go ahead?


That's possibly a fair suggestion. I am scheduled to get my new
broadband connection up and running tomorrow (Wednesday) so the
Mac build slave will be available at that time (with decent
upstream bandwidth again). However my time is a bit fragmented and
likely to remain so for a few weeks - I'm happy to merge patches
or anything else anyone explicitly requests, but I'm not focused
enough to start chasing other people to get things done :)

Once the Mac build slave is back, the biggest obstacle to an RC is
getting the Windows build slaves to behave; if anyone on Windows
could look at the Jenkins logs and shed any light, it would help.

Kind regards,
James



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Re: [Flightgear-devel] New release date for 2.12

2013-08-15 Thread Torsten Dreyer

Good news, indeed and kudos to Virgin Media!

Curt and James, what would you think about publishing the release during 
the weekend

Sept. 14./15.? Or would you prefer to stick to the 17th (a Tuesday)?

Torsten
Am 15.08.2013 09:21, schrieb James Turner:


On 14 Aug 2013, at 21:57, Curtis Olson curtol...@flightgear.org 
mailto:curtol...@flightgear.org wrote:


I think the main initial hurdle here is to get the Mac  Windows 
releases sorted out on Jenkins (if they aren't already).  We've done 
the code freeze and branch on schedule so we are mostly down to the 
mechanics and time of actually building and pushing the release out 
the door.


The lovely folks at Virgin Media have my broadband up and running now, 
I plugged in the Mac slave and it's happy, and indeed a Mac release 
build has rolled off the production line smoothly. Now to see if it 
actually works - testing appreciated.


Regards,
James



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[Flightgear-devel] Heads up: A-10, B-52F, AN-2225 and MiG-15 and users of moving-average filter

2013-09-09 Thread Torsten Dreyer
Hi all,

the implementation of the autopilot filter moving-average has changed.
Actually, the previous implementation gave incorrect results and this 
bug has now been fixed in the next branch.

A quick grep through the Aircraft folder came up with
A-10, B-52F, AN-2225 and MiG-15 using the moving-average filter in their 
A/P config files.

Please check, if those aircraft still work as expected.

Greetings,
Torsten

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