But definitely: The designer should take the risk for it - and if too
young: The parents should support it - that is standard in any legal
business matter for youngsters!
I agree here ... being mainly a 'content creator' , I think I'm
responsible for content I create , and
dumping problems in
My own thought on the matter .
I still don't think it's as big a problem as has been stated here.
Erickson Aircrane goes so far as to supply data just for aircraft
modellers providing they model it accurately with proper paint schemes
and dimensions. To me this suggests that they enjoy having
/engines/engine[X]/propellor-pitch to 0 or 1 does not
seem to have an effect, and I haven't been able to find reverse thrust
on any other YASim turboprop.
I recall that Syd Adams added the possibility of reverse thrust for
propeller engines a couple of years back. Looking at the YASim 2.0.0
Interesting.I just did my own quick test ... converted 1 out of 3
livery (png) files to a dds with Gimp plugin .Had to flip the image
vertically before converting. I changed liveries with the dialog , and
the 2 png files took several seconds to change , the dds changed
instantly.I saw no
I fixed the issue with the S76c , it consumes fuel again ;).My own
fuel consumption nasal code was causing a problem with the recent
changes ... once i removed it and just supplied a running
/engines/engine/fuel-consumed-lbs calculation with nasal it works fine
again . I guess i'll have to add
Maybe you already looked into this , but to me it would make more
sense to bind the joystick buttons to activate the enable properties
in the actual autopilot.xml files rather than modifying the author's
specialized scripts.Or write a generic nasal file to handle the
variety of different enabling
Just another thought , but I'm on a laptop with mouse ... no joystick
to test is property aliasing ?
the multipayer options give me the idea but i'm no expert on this myself...
multiplay
generic
int n=0 alias=/systems/electrical/outputs/strobe/
/generic
and another : why couldn't we maintain our own apt.dat /airport database ?
On Sun, Apr 10, 2011 at 7:39 PM, George Patterson
george.patter...@gmail.com wrote:
On Mon, Apr 11, 2011 at 10:10 AM, J. Holden stattosoftw...@yahoo.com wrote:
A number of Pacific Northwest airports have changed their
Just a note about the belly landing ... you can use fuselage objects
instead of fake gear each end of a 'fuselage' is a contact point
, and like the doc says you can have as many and in any orientation
you like ... though most people seem to be under the impression that
you can only model the
Syd, about the fuselage contact points: they are internally
represented as a gear object, only without the compression stuff
and with hardcoded values for static and dynamic friction. I think
using fake gears directly would give a little better tweaking
precision, wouldn't it?
Cheers,
) found out, many fuselage sections will decrease
framerates.
That's why it is better to have fuselage section only when necessary.
Heiko
Von: syd adams adams@gmail.com
Betreff: Re: [Flightgear-devel] YASim issues
An: FlightGear developers discussions
flightgear-devel
Still trying to take off ;) .Very nicely done model ...but a bit too
much detail for my laptop ...I get 10 fps where I'm used to getting
30-40 .
On Fri, Apr 15, 2011 at 8:54 AM, Adrian Musceac kanto...@gmail.com wrote:
Possibly , I think you've probably looked deeper into the code than i
have
...@gmail.com wrote:
On Friday, April 15, 2011 20:43:45 syd adams wrote:
One small ,narrow fuselage piece inside and at the bottom of the main
fuselage doesnt make a difference here, you don't need a lot . And
they don't seem to trigger a crash like gear does.
The gear only triggers a crash
Not sure if its possible to do easily , but it would be nicer to be
able to link an aircraft from a personal hangar directly to FG's
aircraft download page...
On Thu, Apr 21, 2011 at 3:18 AM, Scott scott.hamil...@popplanet.biz wrote:
Just thinking out load,what would be nice, is it can be
Great photos , thanks for sharing !
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I'll have to agree here . There's also some pretty gaudy terrain
textures too , whatever happened to a general vote on commits ?
On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
vivian.mea...@lineone.net wrote:
Can we please have the old airport textures back: the new ones wreck some
very fine
Oh - and Syd, which crop texture is offending you in particular?
Vivian
not the crop textures ... the forest1a , b and c . I dont remember who
did the previous terrain textures , but he/they did a great job ...
especially the look of irregular terrain type as it faded in the
distance. Now we
Wasn't 'blaming' your work , I just don't like the current texture, it
doesn't seem to fit the rest of the terrain textures at all. But that
IS just my point of view , others may like it.
As for the terrain bump mapping , i think it would look much better if
the surface was roughed up a bit on a
Interesting ideas , i personally like the fact that terrasync can be
enabled from the menu since i always run it from a separate terminal
anyway but did i hear the words 'add it to a launcher ???
'shudder' ok , iv'e been a linux user too long ;)
My more simple understanding was the actionpoint was the point where
thrust was applied relative to the engine mass , like the
documentation states.
an actionpt subelement
to place the action point of the thrust at a different
position than the mass of the engine.
Works for
On the other hand, YASim does not take into the wing downwash
or the propwash while computing the tail incidence (while they are
first order contributors) so I would not use the word 'fidelity'.
Does jsbsim ? I've just begun to look into it , so I don't really know
jsbsim's capabilities.
Try this:
var myTempNode = props.globals.initNode(/sim/temp/TempNode, 50,INT);
myTempNode.setValue(getprop(instrumentation[0]/altimeter/indicated-altitude-ft));
The code i am using
var myTempNode = props.globals.getNode(/sim/temp/TempNode, 1,);
remove comma at the end.
Sounds logical to me ...the double weather systems are a bit of
nuisance , would be nicer, in my opinion , if they could be combined
in a single dialog but not sure if that's possible.I use real
world weather anyway , so i never use those settings.
Cheers
On Sat, Jul 9, 2011 at 12:57 PM,
Set /sim/allow-toggle-cockpit to 'true' , then press 'c'
2011/8/7 金承德 jinchen...@gmail.com:
Does Flightgear have any view like that? I have reference some one press c
to turn off the panel, but it is not effect in default cessna
-邮件原件-
发件人: Martin Spott
Its in the property tree , you can open the property browser and
change the value there , or you could add it to the -set.xml file like
i do:
sim
allow-toggle-cockpittrue/allow-toggle-cockpit
/sim
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After a git pull and recompile of fgdata , flightgear and simgear
today , it seems that fly-by view is broken . Were there any recent
changes to the nasal geo.* functions ? Just guessing here , I cant
tell if the camera viewpoint is really high or low ... . Anyone else
seeing this or did i break
Oh good, then I didn't break it :)
Cheers
2011/8/8 Mathias Fröhlich mathias.froehl...@gmx.net:
Hi,
On Tuesday, August 09, 2011 02:30:18 syd adams wrote:
After a git pull and recompile of fgdata , flightgear and simgear
today , it seems that fly-by view is broken . Were there any recent
Hi ,
It's been ages since i looked at this one again , I see it's in
serious need of an update (still uses panel style hotspots)!
and fuel management needs to be brought up to date anyway ,
Going back over the files , i see i used controls/electric/key to
manage the magnetos / starter .
I'm
, and reducing the approach speed to 25
helped a little.I've also had this problem with ultralights Ive
modelled , and applying brake made it worse. I,m still working on the
gear problem , if i find a solution , I'll commit an update and let
you know.
Cheers
On 8/10/2011 8:05 PM, syd adams wrote:
Hi
Another plus is I can work on my projects without risking other parts
... I already have several repositories on the go , I can set up the
rest if that will help the process, but may need coaching if it means
I need to do some extra things to 'link' them to fgdata/Aircraft...
Thanks for tackling
I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others
that i never did commit , but have to admit I'm not sure what you mean
by decoupling the throttle ... is there a controller in the autopilot
file that's taking control of the throttle at the same time ?My
apologies if this
Ok , i didnt realize autothrottle was taking over... and yes the
CitationX has no autothrottle .Im in the process of fixing these
issues.I probably borrowed an autopilot file to adapt for the Citation
and didnt clean it up. I dont think I understood how the FLC mode
worked at the time either , but
Me too , with ATIMobility Radeon HD 4250
On Fri, Oct 7, 2011 at 11:55 AM, emili...@gmail.com wrote:
On Friday 07 October 2011 19:38:54 Durk Talsma wrote:
On 07 Oct 2011, at 19:01, Frederic Bouvier wrote:
Me too on the black clouds now ... nvidia graphics card + latest git.
It's the
Just to add my own 2 cents while the central repository is a fine
idea , after the move to git , I lost any commit rights to my own
work, so after a time i gave up on the idea of maintaining them and
started my own repositories . I would have happily continued to
maintain/upgrade them , and
Im still not sleeping , so thanks for clearing things up. I for one
like the aircraft split , just awaiting the require permissions.Will
be nice to get my own work up to date without risking breaking
something elsewhere in fgdata .
Cheers
On Wed, Oct 19, 2011 at 5:42 AM, James Turner
Hi . Though it appears to have it's drawbacks , from a selfish point
of view ,the split makes work here much easier. Thanks again.
Just another (possibly useless) idea . What about adding a text/xml
file of all available aircraft , or even an aircraft.dat
file,somewhere in fgdata? I haven't
Oh good. I figured someone would be way ahead of me :)
Cheers
On Tue, Oct 25, 2011 at 11:32 AM, James Turner zakal...@mac.com wrote:
On 25 Oct 2011, at 14:30, syd adams wrote:
I haven't thought it out too deeply , but
maybe in this format :
Aircraft: Citation-X
Author: Syd
Licence: GPL
Hi
Ive been trying to build flightgear with ccmake , no luck yet.
The first error was SIMGEAR_VERSION_OK not found , but with some help on irc,
I managed to get past this by adding set(SIMGEAR_VERSION_OK 1) to the
CMakeLists.txt.
Now i get these error messages :
WARNING: Target fgfs requests
Im on linux , not windows . Im about to try again , and since i know
nothing about Cmake files i may be hand editing it wrong ... or
possibly putting the variables in the wrong place ... I'll post if Im
successful.
Cheers
On Wed, Nov 9, 2011 at 7:47 AM, James Turner zakal...@mac.com wrote:
On 9
editing.Thanks for the tips guys.
Cheers
On Wed, Nov 9, 2011 at 2:44 PM, syd adams adams@gmail.com wrote:
Im on linux , not windows . Im about to try again , and since i know
nothing about Cmake files i may be hand editing it wrong ... or
possibly putting the variables in the wrong place ... I'll post
Oops , spoke too soon :)
/home/syd/FG/flightgear/src/Scenery/tilemgr.cxx: In member function
‘virtual osg::Node* FGTileMgr::loadTileModel(const std::string,
bool)’:
/home/syd/FG/flightgear/src/Scenery/tilemgr.cxx:279:17: error:
‘loadDeferedModel’ is not a member of ‘simgear::SGModelLib’
make[2]:
As stated in Docs/README.xmlsound ,
The volume calculation due to distance and orientation of the
sounds source ONLY work on mono samples!
I imagine that hasn't change over the years , and a stereo sound
originating from a point in 3d space
doesn't make much sense anyway . More care just
oops , another case of me opening mouth and inserting foot ... all the
sound clips in /fgdata/Sound are correct ... turns out to be my own
sounds causing the problem ;)
On Tue, Dec 6, 2011 at 5:46 PM, syd adams adams@gmail.com wrote:
As stated in Docs/README.xmlsound ,
The volume
I'd suggest converting the sound files the s76c is fixed here ,
just not commited yet due to some other half finished changes. Most
files seem to just get copied from aircraft to aircraft , so the
problem will probably continue to grow.
* dhc6: Nice to see more details in the cockpit. Just, how the hell do I
switch all the warning signs off? After starting the engines, the whole
warning panel lit up (which I know from some other aircraft as a test
mode), but the lights never went out. Plane was flying fine though.
I dont see
no its a bug , Im still trying to tune that . GS hold is still pretty
unstable , but Im hoping to have it better soon , I just get pulled
off to other projects too easily.
On Tue, Jan 3, 2012 at 12:33 PM, Heiko Schulz aeitsch...@yahoo.de wrote:
Hello,
I updated my FGdata today, and wow- the
* dhc6: Nice to see more details in the cockpit. Just, how the hell do I
switch all the warning signs off? After starting the engines, the whole
warning panel lit up (which I know from some other aircraft as a test
mode), but the lights never went out. Plane was flying fine though.
Look at the
Clément ,Not trying to start a flame war , but you modified someone
else's work , so this sounds a bit odd , but i do understand your
point .Ive seen a lot of things Ive modelled end up in other's
'original' work , but i've also borrowed nasal scripts and ideas from
others so I can't complain .I
This is exaclty the kind of BS i was hoping we wouldnt see !
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For what its worth , I see several of my aircraft in this hangar and I
wasn't asked permission for that so sounds like a ridiculous
argument from the start . This team should others as they wish to be
treated .Good place to end the discussion.
yes my mistake i misread a name. My point was that the whole argument
was about getting permission , and it seemed a little one-sided.
All the aircraft in that hangar are someone else original work.And I
dont have a problem with that, just the basis of the argument.
Yes the 'its GPL so i can do
This discussion about scenery reminded me of a few things , one of
them is me not understanding what Martin is working towards...I
probably should pay closer attention .Sorry Martin.
I've been very interested in seeing an improvement in scenery , but i
think covering it up with shaders is the
My source of info is here.
http://www.navcanada.ca/NavCanada.asp?Language=enContent=ContentDefinitionFiles%5CPublications%5CAeronauticalInfoProducts%5CCanadianAirportCharts%5Cdefault.xml
I also own the Canadian Flight Supplimental book purchased during
flight training, which contains all the
Thanks for the input , they reflect my own feeling ... I'm more
comfortable using the WMS data.
I did contact NAV CANADA long go about using the aerodrome charts.The
response seemed to be that they would happy to discuss licencing fees
, but i think i was misunderstood .
That ended the subject for
Aerostar 700:
* The airspeed indicator looks like to be a default one (With no colored
bars for velocities). is this due to the fact that it is as in the real
aircraft or just because nobody worked on it ?
Looks like an oversight on my part. The instruments for the Aerostar are in
its
Hi folks,
Ran into a little problem just recently.
I was informed on IRC that auto-coordination broke autopilot behavior
and eventually it went out of control.
I admit I never thought about it before , I've never used it , even
with a mouse as my only controller .
I could add a check every time
On Thu, Mar 8, 2012 at 10:19 PM, Curtis Olson curtol...@gmail.com wrote:
Hi Syd,
That was a hack from the very early days of the project, so if it went away,
it wouldn't bother me. Fred might have a check box in the window launcher,
and there may be a command line option or property value to
OK ,I was just gathering opinions , and it appears it should stay.Now
I know how to proceed.
Thanks guys.
Syd
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On Fri, Mar 9, 2012 at 4:28 AM, Martin Spott martin.sp...@mgras.net wrote:
syd adams wrote:
Actually I'd prefer the auto-coordination property to remain , and the
options to enable it too , just that it be handled in an autopilot
file rather than hard-coded.
I'm not sure if I understood
Ok I haven't entirely given up on the idea of removing the
auto-coordination from the code.Wouldn't it be more appropriate to add
that rudder control to controls.nas?
Then it can be replaced if need be on a per aircraft basis , but not
break anything
otherwise.And maybe it could be slip/skid-ball
On Fri, Mar 9, 2012 at 12:57 PM, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
Ok I haven't entirely given up on the idea of removing the
auto-coordination from the code.
Why?
because its hard-coded...
Wouldn't it be more appropriate to add
that rudder control to controls.nas?
Nasal runs
Now that sounds like an even better idea.Less chance of breaking
anything , but still adjustable.Thanks Torsten.
On Fri, Mar 9, 2012 at 1:32 PM, Torsten Dreyer tors...@t3r.de wrote:
Am 09.03.2012 20:44, schrieb syd adams:
Ok I haven't entirely given up on the idea of removing the
auto
On Fri, Mar 9, 2012 at 1:19 PM, Gijs de Rooy gijsr...@hotmail.com wrote:
Curt wrote:
I am sure there are very few (if any?) real life aircraft rigged in such a
way.
There are also very vew (if any?) real life aircraft flown by mouse :-)
or flown looking through a monitor , using a keyboard
Hmmm another thought . Wouldn't setting that value to 0.0 still force
the rudder to center , still overriding other systems ?
On Fri, Mar 9, 2012 at 1:39 PM, Anders Gidenstam
anders-...@gidenstam.org wrote:
On Fri, 9 Mar 2012, Torsten Dreyer wrote:
Currently the rudder is set to 0.5 * aileron
ah overlooked that , thanks
On Fri, Mar 9, 2012 at 2:07 PM, ThorstenB bre...@gmail.com wrote:
Am 09.03.2012 21:46, schrieb syd adams:
Hmmm another thought . Wouldn't setting that value to 0.0 still force
the rudder to center , still overriding other systems ?
No, since Torsten's suggested
On the subject of novices, would it be a good idea to have an idiot-startup
button or menu, which makes everything all systems go and ready to take off?
Alan
Mine already have such a button , in the menu called autostart'.
better than don't know where, so put it in /sim. Objections?
I'll take care of the wrightFlyer1903, the pa22, the waveXtreme150, the
Saitek X52 and the bintest protocol in FGDATA and adjust the names
accordingly.
Torsten
Am 09.03.2012 21:41, schrieb syd adams:
Now that sounds like an even
haven't had your morning coffee yet ? ;)
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Looks like some i missed.I converted most of the textures to winter
versions long ago,and cant remember if I just missed those or they
didn't exist at the time.I see a sand.png, maybe it would make more
sense to change the material.xml file to use that one sand.png texture
for winter scenes. I can
ah the golfcourse winter texture is there , just misnamed in the
material.xml file
On Sat, Mar 17, 2012 at 3:20 PM, syd adams adams@gmail.com wrote:
Looks like some i missed.I converted most of the textures to winter
versions long ago,and cant remember if I just missed those or they
didn't
Hi guys,
I,ve noticed for awhile that sounds seem to cut off at the
reference-distance rather than max-dist.
Is there a new way to do the sound files that Ive missed or is this a bug ?
It is nice that sounds actually stop now , but I must be doing
something wrong .I've been attempting to fix all
Thanks for the explanation , that helped. I thought the volume was
reduced to half at reference-distance , but after more experiments
discovered that the volume IS cutting off at max-dist , but the
reference distances were excessive , so it turns out to be my
misunderstanding and old sound
I've been on a short vacation for the first time in 10 years and have to
catch up on everything, but I believe this was solved, wasn't it?
Erik
Hope you had a good vacation.
Its sort of solved ,but I still haven't managed to get some sounds to
smoothly fade to 0 , i can
still hear them
Hi folks,
I've been updating the CitationX , and suddenly Im getting this error
and the program segfaults.
calc_bearing is not a finite number : Speed nanpos : nan, nanwaypoint
43.8071, 11.2006
waypoint name rotateSegmentation fault
I've been trying for days to figure out what I changed to
OK , took awhile , but discovered this was a yasim error.
Trying to add several vstab objects caused it to fail for some reason
, though the only indication was the FGFS crash .
Syd
On Thu, Apr 12, 2012 at 11:56 AM, ThorstenB bre...@gmail.com wrote:
Am 12.04.2012 16:50, schrieb syd adams
On Sun, Apr 22, 2012 at 3:16 AM, James Turner zakal...@mac.com wrote:
On 22 Apr 2012, at 03:14, Flightgear-commitlogs wrote:
Bravo updates.changed map range select;property-cycle too buggy
Something to be fixed here?
(In a backwards compatible way...)
James
Im assuming my crash is related, but it only happens when i open the
route-manager dialog...
Syd
On Tue, Apr 24, 2012 at 10:24 AM, Curtis Olson curtol...@gmail.com wrote:
On Tue, Apr 24, 2012 at 11:09 AM, James Turner wrote:
As far as the FGPositioned Octree is concerned (which is what
Hi guys,
Is it just me or has the model-combined shader stopped reflecting ?
Moving the model slider seems to have no effect now .
Syd
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Oops , my mistake . I had commented out the effect for the dhc6.
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So, just to get this out of the way, some benchmark tests. As you have
probably discovered by now, elseif isn't valid syntax and leads to a parse
error, so my 427 instances of using it are trivial to justify :-)
just a quick note to this interesting thread ...
its elsif in nasal , not
Rembrandt has been around for quite a few months now,
and the changes required to make an aircraft Rembrandt-compatible are
pretty small, even if the changes to add proper lights are more involved.
If I was being harsh I'd suggest that the aircraft maintainers should
man up and do it.
be able to figure out your fixes to apply to the as yet
uncommited ones.
Thanks for the help.
Syd
On Sat, Jun 9, 2012 at 1:39 PM, Stuart Buchanan stuar...@gmail.com wrote:
On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote:
I didn't think it harsh myself , but from my point of view , I'd
rather
These are the errors I get with Rembrandt enabled :
FRAGMENT glCompileShader
/home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag FAILED
FRAGMENT Shader /home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag infolog:
Fragment shader failed to compile with the following errors:
ERROR: 0:79:
Thought I'd show the state of rembrandt here .This is on an Acer
Aspire laptop with ATI Mobility Radeon HD4250 graphics...
and Ive heard that this current Ubuntu fglrx driver is buggy , but
haven't successfully installed the latest driver from AMD ...
maybe its time to go back to a desktop setup ,
hi all.
I updated the Citation-II to use model-combined-deferred , but it
originally used reflect.eff.Try as i might i cant seem to get the
reflectmap section to work.Is this a bug? Ive tried greymaps and alpha
maps but see no effect . I get a constant environment reflection over
all.
Syd
On Sun, Jun 17, 2012 at 6:22 AM, Kleo G. muadiba...@hotmail.com wrote:
I found what's causing the freeze! It's the landmass shader. Disabling it in
the rendering window I have no system freezes at all!
I don't know if it's only my system or if there are other users experiencing
this, yet if
. Indeed I would prefer to
make it visible for all views (at the moment the panel is only visible in
forward-view direction). I think such a behavior could be an advantage over
the 3D panels.
I think there's already a property (and if not I can trivially add one) to
control this behaviour,
Ive had this same issue for months now , on a laptop with ATI Mobility
Radeon HD 4250.It only happens on some aircraft , but i havent really
tried to hunt the problem down. Im suspecting a shortage of video
memory . I also can get full screen by changing the window size , but
any dialog or text on
Im running Ubuntu , still get that problem.I've added the radar to my
intrumentation file in my affected aircraft , and the problem is
gone.Strange.
Syd
On Mon, Sep 3, 2012 at 2:23 AM, Alasdair ali...@btinternet.com wrote:
On Mon, 2012-09-03 at 01:06 +0200, ThorstenB wrote:
On Sun, Sep 2, 2012
. If it was up to me, they'd
be tightly wrapped in wet leather and left in the hot sun as an example to
others considering similar things.
I'd be more than happy to assist you with that.
Syd
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would any of these changes have affected the Equipment/map performance
? I get a lot of disc activity now while panning the map ... and it
takes 10 -15 seconds now before it refreshes , and thats with every
mouse drag.This only used to happen when zooming out , and the refresh
time was much
Thank you.Im currently upgrading the flightdeck and will add this fix.
Syd
On Mon, Nov 12, 2012 at 4:49 AM, Nigel Mackay nmac...@iburst.co.za wrote:
I have made a few changes to the gps-nav tutorial for the b1900d. Mostly
typos.
Macnab
Hi guys, after an update yesterday I have no sound in
flightgear.Anyone else run into this ?
All other applications work fine . The sound configuration menu shows
my ALSA default , and the usual HW outputs , Sb and HDMI,
but none appear to work.
Cheers,
Syd
I cant use the shaders ,and prefer not to use that one anyway... so
please dont remove the snow textures.
The nicest thing about flightgear is I can turn off all the 'extras' ,
and get great framerates. Cant say that about my current install of
Xplane 10.
On Wed, Jan 30, 2013 at 6:14 PM, Arnt
Thanks for the patches , but ive redesigned the cockpit and gauges so
these dont apply . I'll try to commit the changes soon.
Syd
On Sun, Mar 10, 2013 at 6:47 AM, Cristian Marchi cri.pe...@gmail.com wrote:
I've collected some patches for the Beechcraft 1900d. I've also sent some to
Syd Adams
I will check that, thanks for the reminder
Syd
On Mar 11, 2013 8:40 AM, Nigel Mackay nmac...@iburst.co.za wrote:
Syd, before you commit your changes, can you check why
'orientation/side-slip-deg' (and -rad) don't budge from 0? At least,
they don't with me, and they do with other aircraft.
Just for reference about how to test.
Following advice in
http://code.google.com/p/flightgear-bugs/issues/detail?id=284#c66
, I launched process monitor from Microsoft, watched file access of
fgrun when dhc2 was selected, and then I got following results:
C:\Program
Sounds like a definite improvement! I'll try it out when i get off work.oh
,and im a mouse flyer,i dont find a joystick appropriate for the type of
aircraft i like to fly.one day i'll invest in a yoke,pedals and maybe even
a throttle setup.
On Apr 11, 2013 2:49 AM, James Turner zakal...@mac.com
I've apparently missed something... I cant right-drag , how do i enable
that ? Knob actions work fine so I'm adding this feature
to the b1900d since I'm overhauling it anyway.I also get the same nasal
error that Stuart mentioned.
Oh , and tooltips don't appear for me .Ive got a few days off now ,
?
After a good sleep I'll probably discover what I'm doing wrong :)
Syd
On Fri, Apr 12, 2013 at 8:47 AM, James Turner zakal...@mac.com wrote:
On 12 Apr 2013, at 15:33, syd adams adams@gmail.com wrote:
I've apparently missed something... I cant right-drag , how do i enable
that ? Knob actions
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