Re: [Flightgear-devel] GLSL shaders for flightgear

2005-02-17 Thread Dave Culp
http://fgfs.narod.ru/fgfs-006.jpg Roman I had a really slow download from there so I'm mirroring it here: http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg This should work better, at least over on this side of the Atlantic. Dave ___

Re: [Flightgear-devel] Total Energy instrument - Was Instrument headaches

2005-02-23 Thread Dave Culp
If I was able to create a Total Energy Tube module it still leaves me without a way to perform calculations and logic that are vario specific. From what I've seen from googling this stuff it looks like the TE vario is midway between a standard vario and a netto vario in capability. It

[Flightgear-devel] AI thermals

2005-03-03 Thread Dave Culp
I've received a complaint that thermals in 0.98 are not working. I don't have 0.98 on my system but I tried them in the CVS version and see that they are not working. I'm guessing some changes were made in the AI subsystem that killed the thermals. Does anyone out there have working thermals

Re: [Flightgear-devel] Dashes in filenames

2005-03-14 Thread Dave Culp
Which one should be the guideline on how to deal with this issue: Should modelers avoid using dashes in filenames except the one in -set.xml of should the Windws binary get enabled to handle these names ? I was under the impression that if the directory name is A-10 then there must be a

Re: [Flightgear-devel] Help with B-29

2005-03-15 Thread Dave Culp
open(/usr/local/share/FlightGear/data/Aircraft/b29/Engine/R-3350.xml, The directory should be plural, Engines. Maybe that will fix it. Also, this prop config will give you better thrust. Aero-Matic's prop generator needs some work. xml version=1.0? !-- Generated by Aero-Matic v 0.7, with

[Flightgear-devel] thermals

2005-04-19 Thread Dave Culp
Thermals work again in CVS FlightGear. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] screen capture causes loss of control

2005-04-19 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Anyone else getting this? Dave

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-19 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. Same thing with Yasim (the A-10). Dave

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim aircraft and hitting the F3 key to get a screen capture the aircraft goes out of control (looks like a spin, from the external view). The screen capture works fine otherwise. I could see this happening if you have

Re: [Flightgear-devel] Re: [RFC] keyboard changes: warp/mixture

2005-04-20 Thread Dave Culp
there's a lot of room to expand to. Only the help dialogs may become a bit crowded. :-) Are tabbed dialogs possible? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
Anyone else getting this? Occasionally, but I think I've seen it with the Fokker Dr.1 (UIUC) also. It's best the pause the program before taking a screenshot I guess. Maybe the screen capture code should pause the sim first? Dave ___

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
More on the screen capture/fdm problem. It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated by the standard arrow cursor, then the screen capture has no effect on the

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
It only happens when the mouse is in flight control mode, indicated by the cursor having a crosshairs shape. If I first right-click to put the mouse into pointer mode, indicated by the standard arrow cursor, then the screen capture has no effect on the fdm. Perhaps something relating to

Re: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Dave Culp
What happens if you: start FG, display the hud, put the mouse into control mode, make a half deflection of the control surfaces, so that none of them hit their end-stops, and then hit F3? Do the controls move back to their centered position or do they end up randomly placed? When I hit F3

Re: [Flightgear-devel] AIManager and AIBase

2005-04-22 Thread Dave Culp
I intend to use FG as a viewer. I have an application that manipulate aircrafts, boats and more, and I'd like to see them living in a 3D world. I saw that in FG there is an AIManager that can do what I want. If I've understood its function, it manipulates AIBase objects which have a position

Re: [Flightgear-devel] AI related

2005-05-02 Thread Dave Culp
I'm looking for documentation about AI objects. Maybe someone can help : I want to be able to create AI objects within my code on the fly, to be able to move them and let FG draw them. Does somebody has an idea ? remarks ? Can somebody point me on doc ? There is some here:

[Flightgear-devel] thunderstorm, lightning

2005-05-02 Thread Dave Culp
Just checked in to CVS is a demo of an AI thunderstorm with lightning. Some notes: 1) To run this just use the AI scenario called bigstorm_demo.xml 2) You will see a 37000 foot thunderstorm over San Francisco, with lightning flashes. It looks best if your visibility is set to at least 10

Re: [Flightgear-devel] thunderstorm, lightning

2005-05-02 Thread Dave Culp
..because some people enjoy sporty rides in WC-130's? ;o) Oh yeah, forgot about those guys :) BTW, here's a screenshot of the bigstorm/lightning; http://home.comcast.net/~davidculp2/bigstorm_lightning.jpg Dave ___ Flightgear-devel mailing

Re: [Flightgear-devel] Error compiling FlightGear

2005-05-03 Thread Dave Culp
(II) LoadModule: GLcore (II) Loading /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so dlopen: /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so: undefined symbol: __glXLastContext (EE) Failed to load /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so (II) UnloadModule:

Re: [Flightgear-devel] Terrain Replacments trough other sources

2005-05-10 Thread Dave Culp
After I asked a bit around, I came to (my) conclusion that making external changes trough custom data on the Scenery is a pain. No chance to get custom Sceneries (not just objects)  really good to run. I'm glad you looked into it, because I was hoping to add Sembach Airbase, EDAS, to my local

Re: [Flightgear-devel] Terrain Replacments trough other sources

2005-05-11 Thread Dave Culp
Actually, Karsten wrote this: Dave Culp wrote: After I asked a bit around, I came to (my) conclusion that making external changes trough custom data on the Scenery is a pain. No chance to get custom Sceneries (not just objects)  really good to run. And I wrote this: Karsten Krispin wrote

Re: [Flightgear-devel] Terrain Replacments trough other sources

2005-05-11 Thread Dave Culp
disused airfields, OK, this would then not be the same as an airport that no longer exists? I would think some people would have a problem with having these added to the scenery. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Terrain Replacments trough other sources

2005-05-11 Thread Dave Culp
Arnt Karlsen wrote: ..treat these fields the same way we treat the WTC Twin Towers, axe'em down on 9/11/2001. Hmmm, I sure any insenstivity here was not intentional Insensitivity, or perhaps Tourett's Syndrome, which I've always suspected anyway, and isn't his fault. Dave

Re: [Flightgear-devel] AI for Ground Units

2005-05-13 Thread Dave Culp
I noticed in flightgear there are classes for AI aircraft and ships. Has anyone tried to add a car or truck to flightgear yet? Is there any documentation on this? The problem with moving ground vehicles is that they have to know where the ground is at all times, which is not an easy thing

[Flightgear-devel] City signs

2005-05-13 Thread Dave Culp
I made a large (1000 meter) sign to place over the coordinates for Sembach and Enkenbach, Germany, because the scenery data for that area is not good enough for finding towns visually. http://home.comcast.net/~davidculp2/city_sign.jpg It would be possible to put these over lots of towns

Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
How did you made that ? Is it a scenari object inserted in the .stg or a run time generated poly from a text string ? I made a simple 1000m long rectangle to form the sign. The texture is a 256x256 rgb that can contain about 8 city names (depending on font size, of course). I put it in the

Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
http://home.comcast.net/~davidculp2/city_sign.jpg It's easy enough to do using the date from GNS (http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to generate the signs - imagemagick could be used to generate a texture to add to a standard model (and an appropriate xml

Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
As I'm very visually challenged, a sign in the air over an airport saying KJFK 2.5 miles or some such would be a big help finding my way around. Identifying particular buildings in the air would be nice too. (Golden Gate bridge, Washington Monument, landmarks like large cemetaries and parks).

Re: [Flightgear-devel] Re: City signs

2005-05-14 Thread Dave Culp
http://members.aon.at/mfranz/marker.jpeg [60 kB] It popped up balloons over the nearest 5 airports. Was all done by my late metar script written in Perl. I would just need to add some text ... :-) You win the prize for style :) Those look nice. Dave

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I think I'm running in 24 bit mode. My xwininfo ouput is: [EMAIL PROTECTED] dave]$ xwininfo xwininfo: Please select the window about which you

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
Same here. I don't get 3D clouds. Using CVS from ten minutes ago. Never mind. I had --disable-clouds in my command line string. The clouds work fine, and look very nice. I see though that they don't work well with the AIStorm. The rain shaft under the storm hides the 3D clouds behind

Re: [Flightgear-devel] Model's xml properties

2005-05-16 Thread Dave Culp
I have added a tank to flightgear but the model is not to scale, appears below the ground, and doesn't face the right direction. If I understand correctly the model should have values to correct this in a xml file, but I can't find documentation for the properties to define them. Can someone

Re: [Flightgear-devel] Colditz Glider

2005-05-18 Thread Dave Culp
You'll notice a non-working digital ASI crept onto the panel somehow, I've not spotted where that's coming from or I'd remove it! That's the Netto Variometer I believe. It works. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Any UAV models?

2005-05-18 Thread Dave Culp
A predator model is available here: http://www.simviation.com/fs2002military19.htm It will be in MDL format, which works in FlightGear, however if you want to animate any part of it you'll have to convert it to *.ac format. Well, not so fast :( This model appears to be in a newer

Re: [Flightgear-devel] Colditz Glider

2005-05-18 Thread Dave Culp
That's the Netto Variometer I believe. It works. No offence intended, but I've just removed it from what will become the next release of the Colditz Glider. It's a bit anachronistic! The other instruments were at least available in 1944/45 even if not fitted to this particular machine.

[Flightgear-devel] splash screen distortion

2005-05-22 Thread Dave Culp
During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this?

[Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
Lately I've been flying around German terrain and have been getting an FDM freeze at seemingly random occasions after flying for ten minutes or so. Here's a screenshot of the freeze: http://home.comcast.net/~davidculp2/fdm_freeze.jpg The user airplane is frozen, but other things

Re: [Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
That happen often for me with message on the console: FGInterface is beeing called without scenery below the aircraf What logging level did you use? --log-level=? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
I tried log-level=info and flew around Sembach until it happened again. Here's some console output: ... prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0 prepare_ground_cache(): trying to build cache without any scenery below the aircraft FGInterface is beeing called

Re: [Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0 prepare_ground_cache(): trying to build cache without any scenery below the aircraft FGInterface is beeing called without scenery below the aircraft! The last line comes from JSBSim.cxx line 425, inside the function

Re: [Flightgear-devel] Re: FDM freeze

2005-05-26 Thread Dave Culp
(2) I don't allow multiloop to become higher than, currently, 80. diff -u -p -r1.20 flight.cxx --- flight.cxx 22 Nov 2004 10:10:33 - 1.20 +++ flight.cxx 26 May 2005 05:07:44 - @@ -83,7 +83,13 @@ FGInterface::_calc_multiloop (double dt) // ... ok, two times the roundoff

[Flightgear-devel] Re: FDM freeze

2005-05-26 Thread Dave Culp
Just out of curiosity I removed the three tall scenery objects I had placed at Sembach, then flew around there for 30 minutes with no more ground cache errors. I think the problem comes from overflying the edge of a tall scenery object. Just a guess. Dave

[Flightgear-devel] Crash detection (was FDM freeze)

2005-05-26 Thread Dave Culp
We should probably come up with some kind of standard way for the FDM to signal to the rest of the simulator that it has detected a collision and stopped. I agree it's time for crash detection and handling. I just added a basic version to my OV-10 sim (can't have public users wallowing

[Flightgear-devel] 3D view goes away by itself

2005-05-26 Thread Dave Culp
I have a cockpit view system set up for the OV-10 sim that uses a 2D forward view and 3D side views (screenshot : http://home.comcast.net/~davidculp2/2D_3D_views.jpg It's controlled by some nasal scripts I bound to the arrow keys. Here are the up(forward) and left bindings: key

Re: [Flightgear-devel] Crash detection (was FDM freeze)

2005-05-26 Thread Dave Culp
If you want to do push-mode handling with an FGCommand and make it settable by the user, you can have the command call (or be) a Nasal script that can be assigned by the user (e.g. globals.crashHandler = myFunction). Or have it indirect through another FGCommand binding found in the property

Re: [Flightgear-devel] Potential startup speed fix

2005-05-27 Thread Dave Culp
Airports and Navigation Data Total Before2 min 40 sec3 min 50 sec After 1 min 40 sec2 min 50 sec It's still the most significant part of the load process - can we be even more clever yet? How about an

Re: [Flightgear-devel] 3D view goes away by itself

2005-05-27 Thread Dave Culp
Thanks Curt and Phil. After looking around in the view manager and trying many different combinations of XML settings, I finally took the easy way out and changed the airborne clip plane distance in renderer.cxx to 0.5, rather than 10. That solves my problem, but don't know if anyone else

Re: [Flightgear-devel] 3D view goes away by itself

2005-05-27 Thread Dave Culp
I finally took the easy way out and changed the airborne clip plane distance in renderer.cxx to 0.5, rather than 10. That solves my problem, but don't know if anyone else would like that move The issue would only be related to the width of the Z buffer. I was running a Voodoo card

Re: [Flightgear-devel] Modifying nav.dat file and waypoints

2005-05-28 Thread Dave Culp
I'm actually working thru the same type of problem... my nav.dat files are within the Navaid folder as a Zip file. I can open the file and make my alterations, but returning the file to a zipped.dat file is escaping me. This seems to be the case for apt.dat, awy.dat, and nav.dat. Has anyone

Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Dave Culp
Still, I didn't mean to blame the problems on the FDMs. I just called it FDM stuttering because this is what the user sees (and because the ground-cache code is in the FDM/ directory :-) But the FDM only stuttered, because it wasn't called in time, because of unfortunate groundcache/beacon

Re: [Flightgear-devel] Problems with todays CVS

2005-05-30 Thread Dave Culp
well-loved no scenery below the aircraft ground cache message. I don't get it, I didn't see this behavior until after I committed the patches, when I noticed it once. Melchior has these patches also applied and didn't complain. Maybe this is something to do with OS, compiler, or video card?

Re: [Flightgear-devel] Re: Problems with todays CVS

2005-05-30 Thread Dave Culp
Only JSBSim doesn't. :-( While we're finding out the cause and fixing the ground cache thing, how about making a small modification to JSBSim.cxx that will spit out useful data and *not* freeze the FDM? (about line 409) // Compute the potential movement of this aircraft and query for

[Flightgear-devel] no scenery below...

2005-06-01 Thread Dave Culp
After a couple hours of flying around the Sembach/Ramstein area I've twice gotten ground cache errors, with this console output: prepare_ground_cache(): trying to build cache without any scenery below the aircraft FGInterface is being called without scenery below the aircraft! altitude

Re: [Flightgear-devel] Animation Was: jsbsim airstream info

2005-06-05 Thread Dave Culp
Anybody know where I can find the wind angles relative to the aircraft? I don't think these exist in the property tree, but you can always take /environment/wind-from-north and /environment/wind-from-east and then convert these to body coordinates using the aircraft's heading. Dave

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Dave Culp
I believe you are seeing the results of a new capability that Dave Culp added to JSBSim recently. Aaah, I sense something: This might be a means to automagically re-incarnate crashed AI aircraft :-) Actually I added the reset-after-crash to my OV-10 sim because it will be used

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Dave Culp
It could easily check another property and then decide whether to use the old behavior or automatically reset. That property could have a user-friendly setting in preferences.xml, and everyone else could change it locally. Yep, that would be best solution. I'll see if I can get to that

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Dave Culp
Before I get too far on the property node cloning thing I want to make sure this isn't a feature rather than a bug. Does anyone want there to be old /fdm/jsbsim property nodes kept around whenever fgInitFDM() is called? As background, when the sim is reset using this:

[Flightgear-devel] AI Ships (was: Airports Data + Zoom + SHIPs)

2005-06-09 Thread Dave Culp
On Wednesday 08 June 2005 10:36 pm, Ampere K. Hardraade wrote: Perhaps seperating land and water would be the next thing on the agenda? If this is in regard to the AI ships driving onto land, the AI ships and AI carrier can accept a flight plan, but the ability to follow the flight plan has

[Flightgear-devel] crash handling options for JSBSim in FlightGear

2005-06-09 Thread Dave Culp
Just checked in a JSBSim.hxx and JSBSim.cxx to JSBSim CVS that makes crash handling user-configurable. The default behavior is the current subterranean flying behavior. If the user sets the property /sim/pause-on-crash to true, then the sim will pause on crash, which is the same behavior

[Flightgear-devel] property cloning solution

2005-06-10 Thread Dave Culp
Could some of you help me out and test this solution to the JSBSim property cloning-after-reset problem? In the file source/src/FDM/JSBSim/FGFDMExec.cpp, line 137, just comment out the FDM counter, like this: //FDMctr++; It works well here, but I'd like to make sure it works for those who

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Dave Culp
//FDMctr++; Tested with my own carrier landing patched release : IT IS OK == no clone now, JSB specific Functions working after reset. Thanks Gerard, I've commited the fix to the JSBSim CVS branches. Note that this will not allow multiple instances of JSBSim, which nobody is using

[Flightgear-devel] poll

2005-06-10 Thread Dave Culp
This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Dave Culp
On Thursday 16 June 2005 06:52 pm, Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I'm sending you a file off-list.

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html Let me know what you think of that. Wow, that looks great. How much of a frame rate hit did you get? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
I have started to add some volumetric shadows in Flightgear. Does the canopy frame cast a shadow on the cockpit interior? Do transparent surfaces cast shadows? ( I don't mean to be annoying, just curious. This would add a whole new level of realism to 3D cockpits :) Dave

[Flightgear-devel] (OT) River Visual Rwy 19 DCA

2005-06-20 Thread Dave Culp
Here's some guy flying the River Visual to Runway 19 at DCA. This is a 19MB avi file. I'll leave this up for a couple days, then remove it to put the hangar back up. http://home.comcast.net/~davidculp2/dca_visual_19.AVI Dave ___

[Flightgear-devel] latest OpenAL not compatable?

2005-06-21 Thread Dave Culp
I just downloaded the latest OpenAL from CVS and can't get SimGear to compile with it. Here's the error: if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT openal_test1.o -MD -MP -MF .deps/openal_test1.Tpo -c -o openal_test1.o

Re: [Flightgear-devel] latest OpenAL not compatable?

2005-06-21 Thread Dave Culp
What are you trying to compile it on? linux Mandrake 10.1 gcc 3.4.1 plib 1.8.4 Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: latest OpenAL not compatable?

2005-06-21 Thread Dave Culp
I just downloaded the latest OpenAL from CVS and can't get SimGear to compile with it. Here's the error: apply this patch --- openal_test1.cxx30 Apr 2004 00:44:04 - 1.5 ... Thanks Alex, Just curious ... Is there any reason why OpenAl doesn't offer stable releases? Dave

Re: [Flightgear-devel] readXML problems

2005-06-30 Thread Dave Culp
void readXML (istream input, XMLVisitor visitor, const string path) { XML_Parser parser = XML_ParserCreate(0); ... XML_ParserFree(parser); cout A-3 endl; throw sg_io_exception(Problem reading file, sg_location(path,

[Flightgear-devel] KSFO approach lights

2005-07-01 Thread Dave Culp
I've been working on the approach light structures at KSFO. They look OK in the daytime: http://home.comcast.net/~davidculp2/lights_day.jpg But at night some of the approach lights are covered: http://home.comcast.net/~davidculp2/lights_night.jpg Anyone know the altitude of the

Re: [Flightgear-devel] KSFO approach lights

2005-07-02 Thread Dave Culp
Anyone know the altitude of the approach lights in FlightGear? They should be the same as the threshold, about 13 feet. They seem to be much lower here, so they're covered by the light structures. The altitude of the approach lights vary based on viewer distance (and/or altitude?)

Re: [Flightgear-devel] Fgrun Fgfs

2005-07-17 Thread Dave Culp
Have been having a problem on my desktop PC where fgrun seg faults when I hit the run button, so I can only start fg from the command line. I bought a laptop last weekend and did a fresh install of plib,simgear,fg cvs fgrun cvs using fltk 1.4 (with threads) and I'm getting the same problem.

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Dave Culp
So the question is: How can I easily calculate the distance and how many nautical miles are out of reach (thinking of e.g. radar systems) ? You can compute distance at an altitude using SimGear functions Ack, don't even *think* about doing the math in a GIS datum. I agree. You

Re: [Flightgear-devel] T38 and other aircraft xml files overwrite scenario settings

2005-07-21 Thread Dave Culp
Today i found out, that using the T38 overwrites other scenario settings which are set in the preferences.xml file. It's been like that for over a year. Scenarios should never be set in the aircraft's xml files. Unless the aircraft is demonstrating an AI capability.

Re: [Flightgear-devel] jsbsim won't start with w110n40 or w110n30airports

2005-07-26 Thread Dave Culp
... This bug showed up about 10 days ago with an update from cvs. Any ideas what is broken? I've got a hunch. Dave Culp may have an idea. I'll take a look, too. Sorry. I haven't been following the FG CVS logs. Dave ___ Flightgear-devel

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Dave Culp
Nice model. I particularly like the horizon ball. I particularly like the fact that they used FlightGear :-D And I also like the fact that they used JSBSim and started with aeromatic :) Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Culp
Since the MB-339 PAN is an on-going project, we plan to release an improved version of the aircraft (with smokes?). We have smoke/contrails now, but they need a lot of work: http://home.comcast.net/~davidculp2/contrails.jpg They look OK from some angles, and look bad from others. I

Re: [Flightgear-devel] Determining range?

2005-09-17 Thread Dave Culp
... how do I get the distance from my current Lat/Long to another Lat/Long? There's a function in SimGear that does this. See SimGear/simgear/math/sg_geodesy.cxx for a function called int geo_inverse_wgs_84() This may be overkill for your application. Dave

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-05 Thread Dave Culp
So what basically happens now is that at the (startup) airport the AGL would be reported correctly, but once the terrain elevation increases the reported AGL won't change (like in real life). This sounds more like HAA (height above airport) or HAT (height above touchdown). Height AGL should

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Dave Culp
On Thursday 13 October 2005 01:13 pm, Ampere K. Hardraade wrote: Is it a priority to have a voice comm at the moment? A voice comm would serve no purpose if there is no one being the ATC. I think we should focus on text-based ATC first. With text, it would be much more easier to create an

Re: [Flightgear-devel] DME range

2005-10-13 Thread Dave Culp
Does anyone know if the DME calculation to a VORTAC is based on slant range? Noticed when flying over a fix say at FL350, the range goes down to zero at station passage. It should be the AGLvalue of the aircraft over the station. OTH a waypoint based on radial intersections or GPS would go to

[Flightgear-devel] Winter Textures - screenshot

2005-10-21 Thread Dave Culp
screenshot: http://home.comcast.net/~davidculp2/PC7-winter.jpg BTW, my lakes are still blue. Do we need an ice-water texture? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] problems experienced with the recent c150 updates

2005-10-23 Thread Dave Culp
Sometimes at the same time I also see the aircraft tumbling backwards and having its tail going underground, controls held neutral, tailwind never exceeding 7 knots. Could this be that the model doesn't account for the pilot's weight? Tumbling backwards is usually an indication that the

[Flightgear-devel] FlightGear CVS compile error

2005-10-27 Thread Dave Culp
I'm getting these errors while compiling CVS FlightGear, with CVS SimGear. Using gcc version 3.4.1, linux system if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X11R6/include -I/usr/local/include -g -O2 -D_REENTRANT -MT environment_ctrl.o -MD -MP -MF

Re: [Flightgear-devel] FlightGear CVS compile error

2005-10-27 Thread Dave Culp
I'm getting these errors while compiling CVS FlightGear, with CVS SimGear. ... Please double-check your version of metar.hxx in SimGear. Mine (1.6) has ... Vassilii Thanks Vassilii, that was it. I must have botched my cvs commands earlier. Dave

[Flightgear-devel] allow-toggle-cockpit

2005-10-29 Thread Dave Culp
Using CVS FlightGear I find that the s key switches instrument panels even when the property /sim/allow-toggle-cockpit is false. I see the key binding uses not in the condition test. Shouldn't the not not be there? Or not. Dave ___

[Flightgear-devel] wish list for next release

2005-10-29 Thread Dave Culp
Is it time to establish a wish list for the next release (or did I miss it?). Maybe this should be called a things to wrap up list, if it's too late for a wish list. BTW, I looked for a wish list at the flightgear.org website and found a goals page, which is a similar thing as a wish

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Dave Culp
On Sunday 30 October 2005 03:23 am, Erik Hofman wrote: Dave Culp wrote: 2) Texture cropping for 2D panels so that Attitude Indicator ladders stay in bounds. This can be done now by using the texture animations; texrotate and textranslate See FlightGear/data/Docs/model-howto.html

[Flightgear-devel] document naming

2005-10-30 Thread Dave Culp
Can we change the names of the documents so there is only one dot per name? For example README.xmlpanel.html should be README-xmlpanel.html or something like that. The file association settings in KDE get confused by multiple dots. Dave ___

Re: [Flightgear-devel] Re: document naming

2005-10-30 Thread Dave Culp
On Sunday 30 October 2005 06:50 am, Melchior FRANZ wrote: * Dave Culp -- Sunday 30 October 2005 13:29: Can we change the names of the documents so there is only one dot per name? For example README.xmlpanel.html should be README-xmlpanel.html or something like that. The file association

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Dave Culp
Ow, that I'm not sure of. I guess it would be better to backport this code to support 2D panels also then. The only thing lacking in the 2D code now is the ability rotate, translate, and *then* crop a texture. Maybe it would be required that the texture be drawn to a context in memory,

Re: [Flightgear-devel] Re: document naming

2005-10-30 Thread Dave Culp
On Sunday 30 October 2005 06:50 am, Melchior FRANZ wrote: No, they aren't. KDE doesn't even look at the name. It looks at the contents via file-derivative. (See $KDEDIR/share/mimelnk/magic) I have never had problems with multiple dots in file names. I'd rather guess that your setup has

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Dave Culp
On Thursday 03 November 2005 01:14 pm, Mike Kopack wrote: Or is this just a glaring big black hole with the FG scenery ... What is this? Crap on FlightGear week? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Out of Town next week

2005-11-07 Thread Dave Culp
On Monday 07 November 2005 12:39 pm, Durk Talsma wrote: Tomorrow, I'm flying out to Canada I have two words for you: Sleeman Dark http://www.sleeman.com/en/html/beer/sl_brands/dark/index.htm Dave ___ Flightgear-devel mailing list

[Flightgear-devel] lightning

2005-11-07 Thread Dave Culp
Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in the FlightGear world which has both turbulence and lightning. See the AI scenario called bigstorm_demo.xml. The turbulence is controlled by each instance of the thunderstorm, so you could have several storm AI entries,

Re: [Flightgear-devel] lightning

2005-11-08 Thread Dave Culp
Can you set a piece of a model to flash somewhat randomly using only XML animation code? That said, I really think the AIThunderstorm calls should be without a visual model and should be called by the 3d clouds code and METAR weather code instead. I don't understand. Are you saying

Re: [Flightgear-devel] lightning

2005-11-08 Thread Dave Culp
Yes, the 3d clouds can draw good thunderstorm clouds and lightning and rain, the weather system can detect when they are needed. The only part missing is the accurate updrafts. OK, just looked at them. They look nice and sound great. Are they GUI controlled only? I couldn't find anything

Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Dave Culp
On Wednesday 09 November 2005 12:58 pm, Ralf Gerlich wrote: ... some time ago a new version of the joystick configuration file for Logitech Wingman FF 3D was committed, containing a change to the throttle-handling. Shortly after that I couldn't get the engines down to idle. As I noticed,

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