http://fgfs.narod.ru/fgfs-006.jpg
Roman
I had a really slow download from there so I'm mirroring it here:
http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg
This should work better, at least over on this side of the Atlantic.
Dave
___
If I was able to create a Total Energy Tube module it still leaves me
without a way to perform calculations and logic that are vario
specific.
From what I've seen from googling this stuff it looks like the TE vario is
midway between a standard vario and a netto vario in capability. It
I've received a complaint that thermals in 0.98 are not working. I don't have
0.98 on my system but I tried them in the CVS version and see that they are
not working. I'm guessing some changes were made in the AI subsystem that
killed the thermals.
Does anyone out there have working thermals
Which one should be the guideline on how to deal with this issue:
Should modelers avoid using dashes in filenames except the one in
-set.xml of should the Windws binary get enabled to handle these
names ?
I was under the impression that if the directory name is A-10 then there must
be a
open(/usr/local/share/FlightGear/data/Aircraft/b29/Engine/R-3350.xml,
The directory should be plural, Engines. Maybe that will fix it.
Also, this prop config will give you better thrust. Aero-Matic's prop
generator needs some work.
xml version=1.0?
!-- Generated by Aero-Matic v 0.7, with
Thermals work again in CVS FlightGear.
Dave
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I'm running today's CVS FlightGear on a linux box. When flying a JSBSim
aircraft and hitting the F3 key to get a screen capture the aircraft goes out
of control (looks like a spin, from the external view). The screen capture
works fine otherwise.
Anyone else getting this?
Dave
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim
aircraft and hitting the F3 key to get a screen capture the aircraft goes
out of control (looks like a spin, from the external view). The screen
capture works fine otherwise.
Same thing with Yasim (the A-10).
Dave
I'm running today's CVS FlightGear on a linux box. When flying a JSBSim
aircraft and hitting the F3 key to get a screen capture the aircraft goes
out of control (looks like a spin, from the external view). The screen
capture works fine otherwise.
I could see this happening if you have
there's a lot of room to expand to. Only the help dialogs may become a bit
crowded. :-)
Are tabbed dialogs possible?
Dave
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Anyone else getting this?
Occasionally, but I think I've seen it with the Fokker Dr.1 (UIUC) also.
It's best the pause the program before taking a screenshot I guess.
Maybe the screen capture code should pause the sim first?
Dave
___
More on the screen capture/fdm problem.
It only happens when the mouse is in flight control mode, indicated by the
cursor having a crosshairs shape. If I first right-click to put the mouse
into pointer mode, indicated by the standard arrow cursor, then the screen
capture has no effect on the
It only happens when the mouse is in flight control mode, indicated by
the cursor having a crosshairs shape. If I first right-click to put the
mouse into pointer mode, indicated by the standard arrow cursor, then
the screen capture has no effect on the fdm.
Perhaps something relating to
What happens if you: start FG, display the hud, put the mouse
into control mode, make a half deflection of the control
surfaces, so that none of them hit their end-stops, and then hit
F3? Do the controls move back to their centered position or do
they end up randomly placed?
When I hit F3
I intend to use FG as a viewer. I have an application that manipulate
aircrafts, boats and more, and I'd like to see them living in a 3D world.
I saw that in FG there is an AIManager that can do what I want. If I've
understood its function, it manipulates AIBase objects which have a
position
I'm looking for documentation about AI objects. Maybe someone can help : I
want to be able to create AI objects within my code on the fly, to be able
to move them and let FG draw them.
Does somebody has an idea ? remarks ?
Can somebody point me on doc ?
There is some here:
Just checked in to CVS is a demo of an AI thunderstorm with lightning. Some
notes:
1) To run this just use the AI scenario called bigstorm_demo.xml
2) You will see a 37000 foot thunderstorm over San Francisco, with lightning
flashes. It looks best if your visibility is set to at least 10
..because some people enjoy sporty rides in WC-130's? ;o)
Oh yeah, forgot about those guys :)
BTW, here's a screenshot of the bigstorm/lightning;
http://home.comcast.net/~davidculp2/bigstorm_lightning.jpg
Dave
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(II) LoadModule: GLcore
(II) Loading /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so
dlopen: /usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so: undefined
symbol: __glXLastContext
(EE) Failed to load
/usr/X11R6/lib/modules-dri-trunk/extensions/libGLcore.so (II) UnloadModule:
After I asked a bit around, I came to (my) conclusion that making external
changes trough custom data on the Scenery is a pain. No chance to get
custom Sceneries (not just objects) really good to run.
I'm glad you looked into it, because I was hoping to add Sembach Airbase,
EDAS, to my local
Actually, Karsten wrote this:
Dave Culp wrote:
After I asked a bit around, I came to (my) conclusion that making
external changes trough custom data on the Scenery is a pain. No chance
to get custom Sceneries (not just objects) really good to run.
And I wrote this:
Karsten Krispin wrote
disused airfields,
OK, this would then not be the same as an airport that no longer exists?
I would think some people would have a problem with having these added to the
scenery.
Dave
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Arnt Karlsen wrote:
..treat these fields the same way we treat the WTC Twin Towers,
axe'em down on 9/11/2001.
Hmmm, I sure any insenstivity here was not intentional
Insensitivity, or perhaps Tourett's Syndrome, which I've always suspected
anyway, and isn't his fault.
Dave
I noticed in flightgear there are classes for AI aircraft and ships. Has
anyone tried to add a car or truck to flightgear yet? Is there any
documentation on this?
The problem with moving ground vehicles is that they have to know where the
ground is at all times, which is not an easy thing
I made a large (1000 meter) sign to place over the coordinates for Sembach and
Enkenbach, Germany, because the scenery data for that area is not good enough
for finding towns visually.
http://home.comcast.net/~davidculp2/city_sign.jpg
It would be possible to put these over lots of towns
How did you made that ?
Is it a scenari object inserted in the .stg or a run time generated poly
from a text string ?
I made a simple 1000m long rectangle to form the sign. The texture is a
256x256 rgb that can contain about 8 city names (depending on font size, of
course). I put it in the
http://home.comcast.net/~davidculp2/city_sign.jpg
It's easy enough to do using the date from GNS
(http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to
generate the signs - imagemagick could be used to generate a texture to
add to a standard model (and an appropriate xml
As I'm very visually challenged, a sign in the air over an airport saying
KJFK 2.5 miles or some such would be a big help finding my way around.
Identifying particular buildings in the air would be nice too. (Golden Gate
bridge, Washington Monument, landmarks like large cemetaries and parks).
http://members.aon.at/mfranz/marker.jpeg [60 kB]
It popped up balloons over the nearest 5 airports. Was all done by
my late metar script written in Perl. I would just need to add some
text ... :-)
You win the prize for style :) Those look nice.
Dave
MenuBar-View-Rendering-Enable 3d clouds
I can't get the new 3d clouds to appear here either.
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I set the weather scenario to thunderstorm and I get rain. I select Enable
3d clouds in the Rendering options dialog and nothing
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
I'm pretty sure the new clouds don't work in 16 bit graphics mode.
I think I'm running in 24 bit mode. My xwininfo ouput is:
[EMAIL PROTECTED] dave]$ xwininfo
xwininfo: Please select the window about which you
Same here. I don't get 3D clouds. Using CVS from ten minutes ago.
Never mind. I had --disable-clouds in my command line string. The clouds
work fine, and look very nice.
I see though that they don't work well with the AIStorm. The rain shaft under
the storm hides the 3D clouds behind
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction. If I understand
correctly the model should have values to correct this in a xml file, but I
can't find documentation for the properties to define them. Can someone
You'll notice a non-working digital ASI crept onto the panel somehow,
I've not spotted where that's coming from or I'd remove it!
That's the Netto Variometer I believe. It works.
Dave
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A predator model is available here:
http://www.simviation.com/fs2002military19.htm
It will be in MDL format, which works in FlightGear, however if you want to
animate any part of it you'll have to convert it to *.ac format.
Well, not so fast :( This model appears to be in a newer
That's the Netto Variometer I believe. It works.
No offence intended, but I've just removed it from what will become the
next release of the Colditz Glider. It's a bit anachronistic! The other
instruments were at least available in 1944/45 even if not fitted to
this particular machine.
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone else getting this?
Lately I've been flying around German terrain and have been getting an FDM
freeze at seemingly random occasions after flying for ten minutes or so.
Here's a screenshot of the freeze:
http://home.comcast.net/~davidculp2/fdm_freeze.jpg
The user airplane is frozen, but other things
That happen often for me with message on the console:
FGInterface is beeing called without scenery below the aircraf
What logging level did you use? --log-level=?
Dave
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I tried log-level=info and flew around Sembach until it happened again.
Here's some console output:
...
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0
prepare_ground_cache(): trying to build cache without any scenery below the
aircraft
FGInterface is beeing called
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0
prepare_ground_cache(): trying to build cache without any scenery below the
aircraft
FGInterface is beeing called without scenery below the aircraft!
The last line comes from JSBSim.cxx line 425, inside the function
(2) I don't allow multiloop to become higher than, currently, 80.
diff -u -p -r1.20 flight.cxx
--- flight.cxx 22 Nov 2004 10:10:33 - 1.20
+++ flight.cxx 26 May 2005 05:07:44 -
@@ -83,7 +83,13 @@ FGInterface::_calc_multiloop (double dt)
// ... ok, two times the roundoff
Just out of curiosity I removed the three tall scenery objects I had placed at
Sembach, then flew around there for 30 minutes with no more ground cache
errors. I think the problem comes from overflying the edge of a tall scenery
object. Just a guess.
Dave
We should probably come up
with some kind of standard way for the FDM to signal to the rest of
the simulator that it has detected a collision and stopped.
I agree it's time for crash detection and handling. I just added a basic
version to my OV-10 sim (can't have public users wallowing
I have a cockpit view system set up for the OV-10 sim that uses a 2D forward
view and 3D side views (screenshot :
http://home.comcast.net/~davidculp2/2D_3D_views.jpg
It's controlled by some nasal scripts I bound to the arrow keys. Here are the
up(forward) and left bindings:
key
If you want to do push-mode handling with an FGCommand and make it
settable by the user, you can have the command call (or be) a Nasal
script that can be assigned by the user (e.g. globals.crashHandler =
myFunction). Or have it indirect through another FGCommand binding
found in the property
Airports and Navigation Data Total
Before2 min 40 sec3 min 50 sec
After 1 min 40 sec2 min 50 sec
It's still the most significant part of the load process - can we be even
more clever yet?
How about an
Thanks Curt and Phil. After looking around in the view manager and trying
many different combinations of XML settings, I finally took the easy way out
and changed the airborne clip plane distance in renderer.cxx to 0.5, rather
than 10. That solves my problem, but don't know if anyone else
I finally took the
easy way out and changed the airborne clip plane distance in renderer.cxx
to 0.5, rather than 10. That solves my problem, but don't know if
anyone else would like that move
The issue would only be related to the width of the Z buffer. I was
running a Voodoo card
I'm actually working thru the same type of problem... my nav.dat files are
within the Navaid folder as a Zip file. I can open the file and make my
alterations, but returning the file to a zipped.dat file is escaping me.
This seems to be the case for apt.dat, awy.dat, and nav.dat. Has anyone
Still, I didn't mean to blame the problems on the
FDMs. I just called it FDM stuttering because this is what the user sees
(and because the ground-cache code is in the FDM/ directory :-) But the FDM
only stuttered, because it wasn't called in time, because of unfortunate
groundcache/beacon
well-loved no scenery below the aircraft ground cache message.
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
Maybe this is something to do with OS, compiler, or video card?
Only JSBSim doesn't. :-(
While we're finding out the cause and fixing the ground cache thing, how about
making a small modification to JSBSim.cxx that will spit out useful data and
*not* freeze the FDM? (about line 409)
// Compute the potential movement of this aircraft and query for
After a couple hours of flying around the Sembach/Ramstein area I've twice
gotten ground cache errors, with this console output:
prepare_ground_cache(): trying to build cache without any scenery below the
aircraft
FGInterface is being called without scenery below the aircraft!
altitude
Anybody know where I can find the wind angles relative to
the aircraft?
I don't think these exist in the property tree, but you can always take
/environment/wind-from-north and /environment/wind-from-east and then
convert these to body coordinates using the aircraft's heading.
Dave
I believe you are seeing the results of a new capability that Dave Culp
added to JSBSim recently.
Aaah, I sense something: This might be a means to automagically
re-incarnate crashed AI aircraft :-)
Actually I added the reset-after-crash to my OV-10 sim because it will be used
It could easily check another property and then decide whether to use
the old behavior or automatically reset. That property could have a
user-friendly setting in preferences.xml, and everyone else could change
it locally.
Yep, that would be best solution. I'll see if I can get to that
Before I get too far on the property node cloning thing I want to make sure
this isn't a feature rather than a bug. Does anyone want there to be old
/fdm/jsbsim property nodes kept around whenever fgInitFDM() is called?
As background, when the sim is reset using this:
On Wednesday 08 June 2005 10:36 pm, Ampere K. Hardraade wrote:
Perhaps seperating land and water would be the next thing on the agenda?
If this is in regard to the AI ships driving onto land, the AI ships and AI
carrier can accept a flight plan, but the ability to follow the flight plan
has
Just checked in a JSBSim.hxx and JSBSim.cxx to JSBSim CVS that makes crash
handling user-configurable. The default behavior is the current
subterranean flying behavior. If the user sets the property
/sim/pause-on-crash to true, then the sim will pause on crash, which is the
same behavior
Could some of you help me out and test this solution to the JSBSim property
cloning-after-reset problem? In the file
source/src/FDM/JSBSim/FGFDMExec.cpp, line 137, just comment out the FDM
counter, like this:
//FDMctr++;
It works well here, but I'd like to make sure it works for those who
//FDMctr++;
Tested with my own carrier landing patched release :
IT IS OK == no clone now, JSB specific Functions working after reset.
Thanks Gerard,
I've commited the fix to the JSBSim CVS branches. Note that this will not
allow multiple instances of JSBSim, which nobody is using
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Dave
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On Thursday 16 June 2005 06:52 pm, Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I'm sending you a file off-list.
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
Let me know what you think of that.
Wow, that looks great. How much of a frame rate hit did you get?
Dave
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I have started to add some volumetric shadows in Flightgear.
Does the canopy frame cast a shadow on the cockpit interior?
Do transparent surfaces cast shadows?
( I don't mean to be annoying, just curious. This would add a whole new level
of realism to 3D cockpits :)
Dave
Here's some guy flying the River Visual to Runway 19 at DCA. This is a
19MB avi file. I'll leave this up for a couple days, then remove it to
put the hangar back up.
http://home.comcast.net/~davidculp2/dca_visual_19.AVI
Dave
___
I just downloaded the latest OpenAL from CVS and can't get SimGear to compile
with it. Here's the error:
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I/usr/X11R6/include
-g -O2 -D_REENTRANT -MT openal_test1.o -MD -MP -MF .deps/openal_test1.Tpo
-c -o openal_test1.o
What are you trying to compile it on?
linux
Mandrake 10.1
gcc 3.4.1
plib 1.8.4
Dave
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I just downloaded the latest OpenAL from CVS and can't get SimGear
to compile with it. Here's the error:
apply this patch
--- openal_test1.cxx30 Apr 2004 00:44:04 - 1.5
...
Thanks Alex,
Just curious ... Is there any reason why OpenAl doesn't offer stable releases?
Dave
void
readXML (istream input, XMLVisitor visitor, const string path)
{
XML_Parser parser = XML_ParserCreate(0);
...
XML_ParserFree(parser);
cout A-3 endl;
throw sg_io_exception(Problem reading file,
sg_location(path,
I've been working on the approach light structures at KSFO. They look OK in
the daytime:
http://home.comcast.net/~davidculp2/lights_day.jpg
But at night some of the approach lights are covered:
http://home.comcast.net/~davidculp2/lights_night.jpg
Anyone know the altitude of the
Anyone know the altitude of the approach lights in FlightGear? They
should be the same as the threshold, about 13 feet. They seem to be
much lower here, so they're covered by the light structures.
The altitude of the approach lights vary based on viewer distance
(and/or altitude?)
Have been having a problem on my desktop PC where fgrun seg faults when
I hit the run button, so I can only start fg from the command line.
I bought a laptop last weekend and did a fresh install of
plib,simgear,fg cvs fgrun cvs using fltk 1.4 (with threads) and I'm
getting the same problem.
So the question is: How can I easily calculate the distance and how
many nautical miles are out of reach (thinking of e.g. radar systems)
?
You can compute distance at an altitude using SimGear functions
Ack, don't even *think* about doing the math in a GIS datum.
I agree. You
Today i found out, that using the T38 overwrites other scenario settings
which are set in the preferences.xml file.
It's been like that for over a year.
Scenarios should never be set in the aircraft's xml files.
Unless the aircraft is demonstrating an AI capability.
...
This bug showed up about 10 days ago with an update from cvs. Any ideas
what is broken?
I've got a hunch. Dave Culp may have an idea. I'll take a look, too.
Sorry. I haven't been following the FG CVS logs.
Dave
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Nice model. I particularly like the horizon ball.
I particularly like the fact that they used FlightGear :-D
And I also like the fact that they used JSBSim and started with aeromatic :)
Dave
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Since the MB-339 PAN is an on-going project, we plan to release
an improved version of the aircraft (with smokes?).
We have smoke/contrails now, but they need a lot of work:
http://home.comcast.net/~davidculp2/contrails.jpg
They look OK from some angles, and look bad from others. I
... how do I get the distance from
my current Lat/Long to another Lat/Long?
There's a function in SimGear that does this. See
SimGear/simgear/math/sg_geodesy.cxx for a function called int
geo_inverse_wgs_84()
This may be overkill for your application.
Dave
So what basically happens now is that at the (startup) airport the AGL
would be reported correctly, but once the terrain elevation increases
the reported AGL won't change (like in real life).
This sounds more like HAA (height above airport) or HAT (height above
touchdown). Height AGL should
On Thursday 13 October 2005 01:13 pm, Ampere K. Hardraade wrote:
Is it a priority to have a voice comm at the moment? A voice comm would
serve no purpose if there is no one being the ATC.
I think we should focus on text-based ATC first. With text, it would be
much more easier to create an
Does anyone know if the DME calculation to a VORTAC is based on slant
range? Noticed when flying over a fix say at FL350, the range goes down
to zero at station passage. It should be the AGLvalue of the aircraft
over the station.
OTH a waypoint based on radial intersections or GPS would go to
screenshot: http://home.comcast.net/~davidculp2/PC7-winter.jpg
BTW, my lakes are still blue. Do we need an ice-water texture?
Dave
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Sometimes at the same time I also see the aircraft tumbling backwards and
having its tail going underground, controls held neutral, tailwind never
exceeding 7 knots. Could this be that the model doesn't account for the
pilot's weight?
Tumbling backwards is usually an indication that the
I'm getting these errors while compiling CVS FlightGear, with CVS SimGear.
Using gcc version 3.4.1, linux system
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include -I/usr/local/include -g -O2 -D_REENTRANT -MT
environment_ctrl.o -MD -MP -MF
I'm getting these errors while compiling CVS FlightGear, with CVS
SimGear.
...
Please double-check your version of metar.hxx in SimGear. Mine (1.6) has
...
Vassilii
Thanks Vassilii, that was it. I must have botched my cvs commands earlier.
Dave
Using CVS FlightGear I find that the s key switches instrument panels even
when the property /sim/allow-toggle-cockpit is false. I see the key
binding uses not in the condition test. Shouldn't the not not be there?
Or not.
Dave
___
Is it time to establish a wish list for the next release (or did I miss it?).
Maybe this should be called a things to wrap up list, if it's too late for
a wish list. BTW, I looked for a wish list at the flightgear.org website
and found a goals page, which is a similar thing as a wish
On Sunday 30 October 2005 03:23 am, Erik Hofman wrote:
Dave Culp wrote:
2) Texture cropping for 2D panels so that Attitude Indicator ladders
stay in bounds.
This can be done now by using the texture animations;
texrotate and textranslate
See FlightGear/data/Docs/model-howto.html
Can we change the names of the documents so there is only one dot per name?
For example README.xmlpanel.html should be README-xmlpanel.html or
something like that. The file association settings in KDE get confused by
multiple dots.
Dave
___
On Sunday 30 October 2005 06:50 am, Melchior FRANZ wrote:
* Dave Culp -- Sunday 30 October 2005 13:29:
Can we change the names of the documents so there is only one dot per
name? For example README.xmlpanel.html should be
README-xmlpanel.html or something like that. The file association
Ow, that I'm not sure of.
I guess it would be better to backport this code to support 2D panels
also then.
The only thing lacking in the 2D code now is the ability rotate, translate,
and *then* crop a texture. Maybe it would be required that the texture be
drawn to a context in memory,
On Sunday 30 October 2005 06:50 am, Melchior FRANZ wrote:
No, they aren't. KDE doesn't even look at the name. It looks at the
contents via file-derivative. (See $KDEDIR/share/mimelnk/magic) I have
never had problems with multiple dots in file names. I'd rather guess that
your setup has
On Thursday 03 November 2005 01:14 pm, Mike Kopack wrote:
Or is this just a glaring big black hole with the FG scenery ...
What is this? Crap on FlightGear week?
Dave
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On Monday 07 November 2005 12:39 pm, Durk Talsma wrote:
Tomorrow, I'm flying out to Canada
I have two words for you: Sleeman Dark
http://www.sleeman.com/en/html/beer/sl_brands/dark/index.htm
Dave
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Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in the
FlightGear world which has both turbulence and lightning. See the AI
scenario called bigstorm_demo.xml. The turbulence is controlled by each
instance of the thunderstorm, so you could have several storm AI entries,
Can you
set a piece of a model to flash somewhat randomly using only XML
animation code?
That said, I really think the AIThunderstorm calls should be without a
visual model and should be called by the 3d clouds code and METAR
weather code instead.
I don't understand. Are you saying
Yes, the 3d clouds can draw good thunderstorm clouds and lightning and
rain, the weather system can detect when they are needed. The only part
missing is the accurate updrafts.
OK, just looked at them. They look nice and sound great. Are they GUI
controlled only? I couldn't find anything
On Wednesday 09 November 2005 12:58 pm, Ralf Gerlich wrote:
...
some time ago a new version of the joystick configuration file for
Logitech Wingman FF 3D was committed, containing a change to the
throttle-handling.
Shortly after that I couldn't get the engines down to idle. As I
noticed,
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