Hi,
On Wednesday 21 December 2005 08:39, Dai Qiang wrote:
I have solved the problem just now :)
Ok, so I will not dig deeper.
Thanks
Mathias
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the osg envelope.
- Now you are really free to just use the cool features osg provides.
Greetings
Mathias
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addp[sd]'s instead of the unpacked versions ...
Greetings
Mathias
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see marketing headlines which mostly do not have any technical relevance ...
... 'see now you have only two clicks to refactor whatever'
:)
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Mathias
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Hi
Aem, sorry for that noise, As Christian started to reply in german, I thought
that we have private mails
Sorry!
Mathias
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On Tuesday 24 January 2006 19:58, Curtis L. Olson wrote:
Could we get this fixed ASAP, I'd like to be able to do VOR/ILS
navigation again!
Curt, my fault. Comming up with a patch in a few minutes ...
Greetings
Mathias
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... so you must have thought *exactly* the same :)
Thanks!
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d'tor
will be called from the derived class d'tor. If that one is public, I believe
that we can still delete the derived one.
But sure, would be good to have. Still thinking about that ...
greetings
Mathias
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in cvs. Therefore I did not want a new
official cvs release yet, the current cvs code just slipped through in some
way ...
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Mathias
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On Sunday 12 February 2006 19:12, Melchior FRANZ wrote:
Yes, and I say it the last time: your sound isn't working. Either
the openal lib is too old, or the driver for your sound card, or
Well, yes.
But is that a reason for flightgear to quit?
Greetings
Mathias
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:
With the available tools the bucket indexed map is a good choice for that
thing.
Does it really hurt to use your current approach?
How often are these navid lookups required per frame and how long does this
take?
Greetings
Mathias
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that it appeared that you will come up with an
apprioriate solution in a few minutes ...
:)
At least it made me believe that you already have something more or less ready
to share ...
Greetings
Mathias
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!
Greetings
Mathias
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/implementation of the SGMisc min/max as it would disturb that for
every other min/max declaration/implementation like the std::min/std::max
functions for example too.
I bet that you defined such a macro and past that include SGMath.h
Greetings
Mathias
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world.
Greetings
Mathias
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Please tell my if there is still something wrong.
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On Thursday 09 March 2006 17:59, Curtis L. Olson wrote:
3. Any other major issues?
That mouse wrapping issue reported by Jean-Yves Lefort in an other thread
these hours.
I noticed that too, will look into ...
Greetings
Mathias
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.
Please give it a try.
Greetings
Mathias
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An other alternative would be to move that solid tag into AIBase ...
Let's see ...
... but not in this current release cycle.
Please remeind me past the pending release ...
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Mathias
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on my todo list :)
Greetings
Mathias
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:).
Seriously: Which ones do you need?
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ground for others.
greetings
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That is not yet ready for use, but that might be a useful way to go.
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Hi,
On Sunday 23 April 2006 10:01, Pigeon wrote:
In the quest of fixing the FGFS-simply-exiting-with-no-sound-device
issue, i found a crash in fgExitCleanup, because the FGMultiplayMgr
isn't created yet at that point.
Thanks, is applied!
Mathias
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is found.
Applied, Thanks!
Mathias
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...
It was a great place to meet people I otherwise just know from the mailing
list!
Greetings
Mathias
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On Monday 08 May 2006 21:37, Martin Spott wrote:
Mathias Fröhlich wrote:
If I find time, I have this on my ever growing todo list - no promise
here ...
We're always busy keeping Mathias' TODO-list serialized :-)
:)
Many interresting things to do ...
Greetings
Mathias
somewhere, I will surely get back to you.
Was just a second hint if that first offer slipped through your hands ...
Looking forward to that model.
BTW: I have also some data about the F-14's longitudinal axis control systems.
Greetings
Mathias
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system' provider does modifications to flightgears sources he
must publish the sources with his modifications. We are then free to
incorporate them into our tree.
I am not aware of any possible claims from third party libs like zlib ...
Greetings
Mathias
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further problems, feel free to ask.
Greetings
Mathias
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up with a fixed/rewritten version, anyway.
:-)
True?
Is he working on that?
Greetings
Mathias
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, because otherwise in
| retropect there wouldn't have been much point in writing it to start
| with.
Ah, ok. Thanks ...
Mathias
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an additional
ground query at that location and computes an additional location 10 meters
away in the direction of your view. There is also an additional ground query.
Both are printed to stdout ...
Hope that helps
Greetings
Mathias
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of the fastmath
functions.
I would vote for removing that fastmath stuff completely and using standard
ones.
Greetings
Mathias
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a that the attached patch helps.
Can you please tell me if that patch helps?
... I tested with gcc-4.1.1 and gcc-3.2.3 which are both happy with the actual
code. Can you help me testing with gcc-3.3.6?
:-/
Greetings
Mathias
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Index
On Saturday 17 June 2006 10:05, Erik Hofman wrote:
Mathias Fröhlich wrote:
I would never use these functions for serious computations, since I doubt
that they will pass any IEEE test.
They are not designed for that either. It can be useful for sound
processing and color adjustments where
On Saturday 17 June 2006 01:11, Joacim Persson wrote:
On Sat, 17 Jun 2006, Mathias Fröhlich wrote:
Given the error message, I could imagine a that the attached patch helps.
Can you please tell me if that patch helps?
Compiled without a warning on mat.cxx now.
(Was that all? Couldn't
Hi Erik,
On Saturday 17 June 2006 10:54, Erik Hofman wrote:
Mathias Fröhlich wrote:
Performance is a critical subject to me.
But IMO the possible advantages of the fastmath functions are too few
compared to the possible problems.
I've never advocated using these routines for FMD's
On Saturday 17 June 2006 14:54, Erik Hofman wrote:
Mathias Fröhlich wrote:
If you feel that they should be used, can you care for them and make them
alias safe?
Not at this time, I've got other things on my prioritylist.
Ok, the ones in fastmath.hxx are easy to fix, I have already prepared
.
Dig into the windows headers, there is a way to avoid windows.h defining that
macro.
Greetings
Mathias
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defines. But I can never remember
what needs to be done to get rid of them.
With the lack of a win system here, you have to dig yourself ...
greetings
Mathias
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.
Either grep for them in cgwin's includes or use google ...
May be we can include that in a generic simgear header?
Greetings
Mathias
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if this is ok ...
Greetings
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Index: simgear/math/fastmath.cxx
===
RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/math/fastmath.cxx,v
retrieving revision 1.8
diff -u -r1.8 fastmath.cxx
there is a subtle difference between JSBSim and YASim.
I agree that these three properties should fit together.
I will look into that.
Greetings
Mathias
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from this situation the aircraft just drops into its
springs.
This kind of agl is also set into the FGInterface agl routine from YASim.
If you would ask me, I would like to have it in a consistent way, but may be
we should ask Andy about such a change?
Greetings
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to meet some of you!
Greetings
Mathias
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agl values in a small
environment from the aircraft. There is just a small cache containing the
scenery triangles a few meters around the aircraft.
Feel free to ask if there are some problems.
Greetings
Mathias
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the right
thing past converting them to something that is not even misscompiled.
If nobody helps here, I will finally remove them in a few days.
Greetings
Mathias
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On Saturday 01 July 2006 09:38, Melchior FRANZ wrote:
* Mathias Fröhlich -- Saturday 01 July 2006 09:28:
So you are currently redoing the hud geometries?
Possiblty some of it. But first I wanted to have the source that the
original author reportedly used, because I hoped that this would make
On Saturday 01 July 2006 10:20, Melchior FRANZ wrote:
* Mathias Fröhlich -- Saturday 01 July 2006 09:28:
What do you think about putting that stuff into the scenegraph [...]
BTW: this is already doable via render-to-texture. Unfortunately, I
can't find the reason why the contents appear
implementation just does *not* work
on any dri driver and on any ati driver.
Only nvidia cards support what rendertexture's current implementation needs.
So relying on nvidia for such a central thing like the hud is not a good idea
IMO.
Greetings
Mathias
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On Saturday 01 July 2006 10:36, Melchior FRANZ wrote:
* Mathias Fröhlich -- Saturday 01 July 2006 10:30:
I would like to get rid of the direct opengl calls in the hud. Drawing
the hud with some kind of multi stage rendering is an other different
thing we can think about. See the remark
On Saturday 01 July 2006 10:44, Melchior FRANZ wrote:
But it's not finished, and I'm not sure if I want to waste more time.
Why 'waste time'?
What do you have and what do you still need to do in your opinion?
Greetings
Mathias
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Using
a surface. Or if you set up some clipping planes and an
aprioriate transformation matrix and render the lines directly into the
framebuffer.
Melchior, calm down a bit ...
Greetings
Mathias
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can sensilbly factor out into small modular chunks,
the fewer parts must be reimplemented when we put an other scenegraph below
that code.
Greetings
Mathias
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Get
will
be affected.
That's how I thought about it.
Either by submitting patches between us or by using cvs for that task.
Greetings
Mathias
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is worthwhile, it would be good to see the cleaned up
code ...
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and mounting all together to a branch of the scenegraph
shouldn't be that hard.
True ...
Mathias
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you verify if this is still the case with the cvs version?
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http
entirly away:
If an FDM set's some additional properties, these properties are available for
the intruments.
BTW: is sombody out there maintaining the SP_FDM?
Greetings
Mathias
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On Friday 07 July 2006 12:36, Erik Hofman wrote:
Mathias Fröhlich wrote:
BTW: is sombody out there maintaining the SP_FDM?
I'm not sure about the ADA FDM but I would not want to see the ACMS FDM
yanked since it has been (and can be) used to playback the information
stored on the Flight Data
Erik,
On Friday 07 July 2006 23:13, Erik Hofman wrote:
So, basically, no I won't maintain the ACMS FDM but lets keep it
available anyhow.
Ack.
Greetings
Mathias
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Hi,
On Wednesday 26 July 2006 19:20, Melchior FRANZ wrote:
We had talked about abstracting out the raw gl-commands into just
one file, and then to use plib wrappers to plug the HUD into the
scene graph. The plib wrappers could eventually get replaced by osg
wrappers.
The abstraction is
Melchior,
On Thursday 27 July 2006 09:58, Melchior FRANZ wrote:
* Mathias Fröhlich -- Wednesday 26 July 2006 22:49:
Because it is not a limitation but rather a gain. A *well* *done* and
*well* *supported* scenegraph will help you some much more than you
probably can imagine now.
You
On Saturday 29 July 2006 14:28, Frederic Bouvier wrote:
Vassilii Khachaturov wrote :
I once proposed a compatible ssg extension :
http://frbouvi.free.fr/plib/nsssg.html
I was able to use it with flightgear without code change except to
support the new features ( like multi texturing and
On Tuesday 01 August 2006 15:44, Sexauer, Steve wrote:
Is it possible to have hotspots on moving objects like the stick
throttle?
Picking on 3d objects in not yet implemented, but could be done in principle.
It is something on my todo list that is not yet done ...
Greetings
Mathias
Hi Maik,
On Monday 31 July 2006 23:49, Maik Justus wrote:
Also that should not stay that long. There is a timeout of 10 seconds
that an aircraft is kept in the scene even if the network packets do no
longer arrive.
Can you verify if this is still the case with the cvs version?
yes, I
On Friday 11 August 2006 19:07, Dave Culp wrote:
Just some info here on how to reproduce the fatal error when switching
views.
1) Take off from some place where you don't have the terrain.
2) switch to next view by hitting the V key
I get this:
Attempting to schedule tiles for bogus lon
Hi,
while debugging Maik's multiplayer problems, Olaf and I experienced some
problems in groudnetwork.cxx.
At the end of the FGGroundNetwork::trance() there are two pop_back's where the
second one poped an non existent last entry from the routesStack vector.
We tried to avoid poping in that
Hi Maik,
On Sunday 13 August 2006 21:15, Maik Justus wrote:
I still have this problem. Can you tell me, where in the source the 10
seconds timeout are tested? Then I can try, to find more detailed
information.
That would be great!
That happens around line 420 in
Hi Durk,
On Saturday 12 August 2006 00:32, Durk Talsma wrote:
Btw, where did you experience these problems (which airport), and how did
they manifest themselves? Program crashes? I've been running recent
versions of FlightGear using the EHAM groundnetwork, and hadn't seen any
problem yet.
On Wednesday 16 August 2006 22:30, Melchior FRANZ wrote:
Shouldn't the old style of view the default property and the
new managed-view the one which is selectable?
No.
I would vote for the old stuff too!
Also a generic, aircraft independent, disable switch for that unusual view
would be
On Thursday 17 August 2006 00:51, Melchior FRANZ wrote:
Ok, why?
Because I like it and think it should be active by default. FlightGear
aircraft are property of their creators -- they decide (as long as no
sacred rules are violated). Everyone is free to modify his/her copy,
to fork it, or
On Saturday 19 August 2006 16:27, Christopher HORLER wrote:
On Saturday 19 August 2006 00:19, Jocelyn Couetdic wrote:
I did some quick and dirty debugging in the RenderTexture class (using
the TestRenderTexture program), and find out, that the reason it doesn't
work, is that neither
On Saturday 19 August 2006 20:28, Frederic Bouvier wrote:
Mathias Fröhlich a écrit :
- support me with switching to osg, they already have that including much
more ...
How could we do that ? Can you share what you already done ?
I am out until at least next sunday evening. Past that more
On Saturday 19 August 2006 17:02, Christopher HORLER wrote:
No, he is not wrong.
You should not look into the server extensions nor into the client
extensions. The only valid thing is (well, I had to learn that the hard
way
:) GLX extensions that is in effect what the client *and* the
David,
On Friday 11 August 2006 19:07, Dave Culp wrote:
Just some info here on how to reproduce the fatal error when switching
views.
1) Take off from some place where you don't have the terrain.
2) switch to next view by hitting the V key
I get this:
Attempting to schedule tiles for
On Monday 28 August 2006 16:20, Martin Spott wrote:
Frederic Bouvier wrote:
Selon Martin Spott :
cc-3234 CC: ERROR File = ../../../simgear/scene/model/persparam.cxx,
Line = 9 Explicit specialization of function
SGPersonalityParameterdouble::getNodeValue must precede
its
Maik,
On Thursday 24 August 2006 19:23, Maik Justus wrote:
Hi,
to whom I have to address this patch to get it into simgear-cvs?
To me is perfectly ok.
I was offline for some days. Riding mountainbike in the alps ...
Now catching up my mail backlog ...
Will show up soon.
I believe that the
Hi,
I have checked in something that I expect fixes that problem with
Scheduling tile at bogous lon and lat = (-1000,0)
Since I still cannot reproduce that. Can you help me and report if that
message is gone with your favourite reproducable testcase.
Thanks!
Mathias
Hi Fred,
Before I check in that.
I know Olaf has an improoved timestamping implementation for win32.
Did he already send that to you?
Greetings
Mathias
On Sunday 20 August 2006 16:44, Maik Justus wrote:
Hi Matthias,
Mathias Fröhlich wrote:
Hi Maik,
On Sunday 13 August
On Saturday 23 September 2006 18:47, Buchanan, Stuart wrote:
Hi All,
I've written a patch to the MP code that allows text-based chat within the
simulator.
It provides the following:
1) Improved MP property handling. The MP code no-longer assumes all
properties are floats. Props now turn at
On Friday 08 September 2006 19:45, Buchanan, Stuart wrote:
Two suggestions off the top of my head.
1) Write a MP proxy to run on an additional machine which broadcasts the
position data to the slaves and passes through the master's position data
to the MP server. Doesn't sound too
Hi,
On Sunday 24 September 2006 18:19, Buchanan, Stuart wrote:
You will actually double the amount of memory that is transmitted for
one property.
That is true. However, transmitting the chat strings is going to represent
a much bigger increase in message size, though I've restricted the
On Saturday 30 September 2006 16:57, Buchanan, Stuart wrote:
Any chance this could be committed sometime, or objections raised?
Yes, I will do so this weekend. I would like to double check that it does not
break the current protocol ...
Greetings
Mathias
Stuart,
I have problems applying that patches.
I am not sure why but patch claims:
patch: Only garbage was found in the patch input.
Could you rediff that only with
cvs diff -u
instead of
cvs diff -u -p -8 -w
I would expect that this helps
Thanks!
On Sunday 01 October 2006 11:26,
Hi Stuart,
On Monday 02 October 2006 21:24, Buchanan, Stuart wrote:
I've been working on an update to the c182. Improvements over previous
version:
- Increase in texture resolution and improved textures. Now has a nice
blue pin-stripe down the side.
- Minor model improvements - pitot tube,
On Sunday 08 October 2006 12:52, Stuart Buchanan wrote:
I think you may have missed some of the changes. From a quick flight and
diff, I think the changes from c182.diff have still to be merged in. They
change the following files
c182-set.xml
Models/c182-dpm.xml
Panels/c182s-3d-panel.xml
I
Maik,
sorry for the long delay. The weather these days was too good to stay
inside :)
On Friday 06 October 2006 21:31, Maik Justus wrote:
@Mathias Fröhlich
Did you looked on this?
Yes, but I expect that the problem is something different.
We have at the moment a more or less crappy port
On Saturday 14 October 2006 12:08, Martin Spott wrote:
Mathias Froehlich wrote:
Update of /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w123n37
In directory baron:/tmp/cvs-serv537/Scenery/Objects/w130n30/w123n37
Modified Files:
sutro-fb.ac
The maintainers of the
Hi,
I had worked now for some time on an OSG port of flightgear.
At the moment many things are already working.
- Scenery and 3d models are there.
- Animations work mostly as expected.
- The usual lights including the vasi are there.
- The 3d panel is displayed and interactive.
- The sky looks
Hi,
On Wednesday 25 October 2006 16:48, Frederic Bouvier wrote:
I am eager to see it in CVS. It seems natural that the flow of innovation
goes to HEAD and branches are used for freezing functionalities and doing
maintenance release. Many big projects are doing like that, gcc for
instance.
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