Re: [Audyssey] MOTA's second public beta

2009-03-01 Thread shaun everiss
hmm just for the heck of it would it be possible even for a limited time to have the change log from beta 2 to reflect all the alphas/betas that came before just for history viewing? At 07:42 p.m. 1/03/2009, you wrote: Hi Charles and all, Yes, I have. I basically took down notes on every

[Audyssey] correction to last message

2009-03-01 Thread Lindsay Cowell
The game is called syrnia not syrbia and the website address is www.syrnia.com. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] correction to last message

2009-03-01 Thread dark
Hi Lindsay. It is unfortunately true that some online games are simply not accessible. For instance the other day I investigated a set of games made by the same company. the trouble was, all used flash panes to display grid maps of the game areas, and these used coloured hot spots rather

Re: [Audyssey] correction to last message

2009-03-01 Thread dark
Hi. a quick glance over the instructions and requirements indicates that this is a heavily flash based, real time counter style game with many hot spots and images, so probably not screen reader accessible. sorry. Beware the Grue! Dark. - Original Message - From: Lindsay Cowell

Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-01 Thread Scott Chesworth
Hey Tom, All makes sense. Unfortunately mine and Mani's schedules totally clash and he's only got a day left to get the feature done, so it doesn't look like I'll be demoing. Still looking fairly likely we can fit in a phone interview though so I'll be sure to plug mota, it's the perfect thing

[Audyssey] regarding accessible mainstream games

2009-03-01 Thread Clement Chou
Michael... I have to agree that most attempts to gbreak the news of blind gamers to sighted people or blind people have ran me into blank walls. Ironically, the most success I've ever had came from the boards on the message board for the game which is probably the game that is the most

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward
Hello, Michael Said: Let's start off with advertising and awareness. To be blunt, it has proved extremely hard to get the word out. I tried all the time while I was editor of Audyssey and I have no doubt Ron has as well. Even when I took opportunities to approach people who you'd think

Re: [Audyssey] ENTOMBED

2009-03-01 Thread Jason Allen
Hello, I'm glad you like it. I still have a fair bit more to add for my next release. Please let me know any suggestions or bugs you find. Thanks! Jason On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. pebbles...@sbcglobal.net wrote: Ok, I have got entombed working and I must

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Michael Feir
No. I'm over here in Canada. Both Ron and I live in what's known as the Greater Toronto Area. Glad you found my remarks to be of assistance. If I can help in any other way, just ask. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People

Re: [Audyssey] correction to last message

2009-03-01 Thread Shadow Dragon
Yeah, its flash based, would need a complete remake to become accessible, which I pretty much garuntee the devs won't be willing to do. -- From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Sent: Sunday, March 01, 2009 1:10 AM To:

[Audyssey] Audyssey babble report for February 2009

2009-03-01 Thread Jim Kitchen
113 people posted 1176 messages. 187 From, Thomas Ward. 84 From, shaun everiss. 56 From, Charles Rivard. 53 From, Clement Chou. 48 From, Constantine. 48 From, Shadow Dragon. 43 From, Matheus. 34 From, Scott Chesworth. 31 From, dark. 31 From, william lomas. 26 From, Ron Schamerhorn.

[Audyssey] Audyssey thread report for February 2009

2009-03-01 Thread Jim Kitchen
There were 246 thread titles. Here are the top 50. mota demo 61. issue when using the view command in mota 40. New MOTA Trailer Released 37. Accessible Mainstream Games 29. MOTA 26. Soul Caliber 4 25. work around for realtech hd cards 24. about torches - Re: mota demo 21. Tomb Hunter

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Jim Kitchen
Hi Darren, I know that different people like different types of games, but so if someone had not done the card games, well then we wouldn't have them. And they may not be for you, but I do not believe that there are any other games like my last two titles, Homer on a Harley and Puppy 1. I

Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-01 Thread Thomas Ward
Hi Scott, Well, if your friend will be doing the demoing I can send him a zip file of the latest build if he wants it. It seams fairly stable now,and I don't expect many changes between now and Monday. Main thing I am working on presently is the user's guide as well as fixing the setup so it

Re: [Audyssey] Totally inaccessible game!

2009-03-01 Thread Orin
Um. If it's innaccessible, why post about it? On Mar 1, 2009, at 2:47 AM, Lindsay Cowell wrote: I have found a totally inaccessible online role playing game, it is at www.syrbia.com. The registration is accessible, but the rest of the game doesn't seem to be. For example there is no way for

Re: [Audyssey] tomb/vista and direct x

2009-03-01 Thread important
Well I'll hold off for the Beta 2, hey Tom would the November update to directx affect anything? thanks - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 01, 2009 12:20 AM Subject: Re: [Audyssey] tomb/vista

Re: [Audyssey] tomb/vista and direct x

2009-03-01 Thread important
It's crazy, I just sent a message to you Tom about the november update, thanks for clearing up the directx issue, I was just reading what my performance link said I was running; 3D graphics only matter to the sighted world, 3D audio means more to me!! Here's my thing, I think the game is well

Re: [Audyssey] tomb/vista and direct x

2009-03-01 Thread important
Is your name Important? ? and why do you have all that nonsense behind your message? Try this; For issues concerning being a hater, go to www.I'mahater.com Regards, The National watch for Haters Alliance of America - Original Message - From: Orhan Deniz orhan.deni...@googlemail.com

[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Darren, You raise a good point: How many people outside of this little community actually know about audyssey and said games? We're 7-128 Software, a small company (more a small orchestra than a one-man band) that makes mainstream casual games that are accessible. We've just published our third

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
Hmmm an idea has been floating round my brain for days now. It seems that the mainstream games devs don't want to do accessible stuff for the blind because no cash in that market. I wander if its possible, that we can do it the other way. Ie get the games mod them or make them accessible, or

[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Folks, Having now read the plethora of posts, itÂ’s again obvious why Audyssey is a good place for developers to hang out. Lotsa good information and ideas. Here are some responses: 1. IGDA Thomas Weston, developer of Terraformers and co-founder of the Game Accessibility SIG, is taking a DVD

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread AudioGames.net
Hi John To my knowledge, he, Eleanor, and I are the only developers of blind accessible games who are members of GA SIG. Sander and I have been GA-SIG / IGDA members since almost the beginning of the SIG and we've been into audio game development since 2000. I suspect that for a sighted

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark
As I've said before, I see independent game developers as very much the future of game access. they are small enough both to have a dialogue with, and that the sales of games to Vi gamers can actually make a difference to them. While it would be fantastic if the likes of midway, Capcom or

[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Richard, Oops! You are so right. You and Sander have been doing audio games a lot longer than I have. It's probably because I associate you both with academia rather than industry. And, being as myopic as anyone, I think only of industry when I think developer. My bad. Your comment on the

[Audyssey] possible solution for the directx issues people are having.

2009-03-01 Thread Yohandy
Just wondering if any of you have tried using the directx installer found on Microsoft's sight? It's a tiny file that's supposed to download and update your directx components automatically. I've tried it in the past but I haven't tried it recently. --- Gamers mailing list __

Re: [Audyssey] Installing DirectX Updates

2009-03-01 Thread Pranav Lal
-Thomas, See the programme edsharp from www.empowermentzone.com/edsetup.exe. This programme uses a free installer, is open source and does chec for updates. Is this the kind of functionality you are looking for? Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Installing DirectX Updates

2009-03-01 Thread Thomas Ward
Hi, Thanks. Actually, I did manage to get some help from the Inno Setup guys and it now detects the .NET Framework version and downloads the setup file from my server if needed. Still working on the DirectX angle, but I am getting the installer upgraded to do what I need it to do. Smile.

Re: [Audyssey] possible solution for the directx issues people are having.

2009-03-01 Thread Thomas Ward
Hi Yohandy, Actually, we have already switched over to the DirectX bootstrapper program you mentioned. It is small enough to ship with our games and link an icon to it for upgrades. We May ven intigrate it into a future install. Yohandy wrote: Just wondering if any of you have tried using

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward
Hi Dark, Yeah, I have to agree it will begin with indipendant markets first. Smaller developers are more open to new ideas and suggestions then the mainstream big larger corperations. I can remember last year me and another person contacted Sony about possably adding voice output to the menus

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Charles Rivard
This is the corporate world. To me, the phrase, corporate logic is a total oxymoron. You cannot even get to a middle man because of the corporation's ridiculous policies, and nobody can explain the reasons those policies exist. You cannot ask those who might actually know the reasoning

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
to bad we can't just hack the stuff to be usefull, and really get their attention though its probably not going to get us closer. Truth is Unless we can get on the same tech level as them we will never win. Because we are blind we currently are not able to get there. I have friends interested in

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark
Hi Tom. Agreed on all counts, certainly my attempt contacting Capcom over low vision access issues and their huge amounts of 3D games (this was in the days before I discovered audio games existed), failed horribly. Nintendo were much more sympathetic when i spoke to them on the phone

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward
Hi John, It is my belief that good accessibility always begins at the academic level. One thing we blind computer users face is young developers are just not taught how to create accessible software from day one. In the passed when i was enrolled at Wright State University they ran you

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Charles Rivard
Things are getting better, gradually. This is encouraging. Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: jbann...@7128.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 01, 2009

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark
That's sadly true. Another issue (much more in my end of research), does also seem to be that sinse the majority of Vi people are over the age of 65, the majority do not have that much interest in playing games. I personally tend to think this is the reason why there is an intigrated forum

[Audyssey] Moderator Warning was tomb/vista and direct x

2009-03-01 Thread Thomas Ward
Hello, The below message is uncalled for. Please, consider this your first warning. Second time you will be placed on moderated status. important wrote: Is your name Important? ? and why do you have all that nonsense behind your message? Try this; For issues concerning being a hater, go to

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward
Hi Shaun, The problem with that approach is the software developer still has to get the proper licensing from the company as well as pay out royalties for his or her version of the game. The only time i've seen anything remotely like this was Loki Game Studios. What Loki did is they would

[Audyssey] guitar rage tips and tricks

2009-03-01 Thread Ken
I want to give yall some tips and tricks on Guitar rage. I love this game! First, you CAN use it with JAWS. To read the screen, turn jaws cursor on like always and go through it. To move, do insert f3 then the up or down arrow. Second, you can't hear what Jaws is telling you, so go into the

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
hmmm. I suppose thats not good odds. oh well hopefully we will catch up soon. At 06:30 p.m. 2/03/2009, you wrote: Hi Shaun, The problem with that approach is the software developer still has to get the proper licensing from the company as well as pay out royalties for his or her version of the

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward
Hi Dark, Interesting. Well, for my own research I think it is also sometimes easier to adapt a game for certain access issues than others. Were I hearing impaired rather than blind I still could play all of my Atari 2600 games without any problems. I could not hear what is going on, butI

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Ken
If you want these games to be more accessible, you have to put up a front. The talking calculators we had in the 80s were horrible because they were for the blind until Sharp somehow got the idea that the sighted folks would really like to be able to punch buttons and hear the numbers so they