Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Alfred Reynolds
Ahh, I see we missed updating the steam.dll in the client with the change, we 
will look into how to best solve this.

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Wednesday, November 16, 2016 10:33 AM
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Source 2006 Master Server List is down

Ep1 Mods use the steam.dll that ships with the Source SDK Base, or that they 
ship themselves if it's standalone on (Fortress Forever, NEOTOKYO).

Both that steam.dll (as well as the one that ships with the Steam client) still 
have the old IPs hardcoded and being given from SteamFindServersIterateServer.
--
Nicholas Hastings
AlliedMods.net<http://www.alliedmods.net>



Alfred Reynolds<mailto:alf...@valvesoftware.com>
Wednesday, November 16, 2016 1:20 PM
All game clients should automatically be using the new IP addresses, the steam 
client provides them. If you have a particular mod we should look at please 
tell us.

- Alfred

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Wednesday, November 16, 2016 10:06 AM
To: Half-Life dedicated Win32 server mailing list 
<hlds@list.valvesoftware.com><mailto:hlds@list.valvesoftware.com>
Cc: Alfred Reynolds 
<alf...@valvesoftware.com><mailto:alf...@valvesoftware.com>; Eric Smith 
<er...@valvesoftware.com><mailto:er...@valvesoftware.com>
Subject: Re: [hlds] Source 2006 Master Server List is down


The issue isn't that anyone on the list is stuck, the issue is regular players 
won't know this and will think their old game just doesn't work anymore. If 
Valve still has the network assignment can't you guys spin up a single VM and 
NAT the traffic to the new IPs? The solution doesn't have to scale, and is 
purely a legacy crutch for these old third party goldsrc/Source games to still 
function.

Kyle.

On 16 Nov 2016 10:05 am, "Alfred Reynolds" 
<alf...@valvesoftware.com<mailto:alf...@valvesoftware.com>> wrote:
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Kyle Sanderson<mailto:kyle.l...@gmail.com>
Wednesday, November 16, 2016 1:05 PM

The issue isn't that anyone on the list is stuck, the issue is regular players 
won't know this and will think their old game just doesn't work anymore. If 
Valve still has the network assignment can't you guys spin up a single VM and 
NAT the traffic to the new IPs? The solution doesn't have to scale, and is 
purely a legacy crutch for these old third party goldsrc/Source games to still 
function.

Kyle.

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Alfred Reynolds<mailto:alf...@valvesoftware.com>
Wednesday, November 16, 2016 12:05 PM
The Master servers have been moved to new IP addresses, you can use the 
hl2master.steampowered.com DNS record to find where they are, if you have ever 
hard coded master server addresses you will need to update them.

- Alfred

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 
cyberiatexture
Sent: Wednesday, November 16, 2016 7:30 AM
To: hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>
Subject: [hlds] Source 2006 Master Server List is down

Hey there,

First time posting, I'm hoping this list is remotely appropriate to approach 
Valve on a SRCDS issue.

For a couple of weeks now, perhaps longer, the Valve Master Servers for Source 
2006 games seem to have been down, and as such people have been unable to find 
any servers in Source 2006 multiplayer games.

The affected servers are (that I know of):
208.64.200.39:27011<http://208.64.200.39:27011>
208.64.200.52:27011<http://208.64.200.52:27011>
208.64.200.65:27015<http://208.64.200.65:27015>

Is there a chance we could get these back online?

Thanks.

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cyberiatexture<mailto:cyberiatext...@gmail.com>
Wednesday, November 16, 2016 10:29 AM
Hey there,

First time posting, I'm hoping this list is remotely appropriate to approach 
Valve on a SRCDS issue.

For a couple of weeks now, perhaps longer, the Valve Master Servers for Source 
2006 games seem to have been down, and as such people have been unable to find 
any servers in Source 2006 multiplayer games.

The affected servers are (that I know of):
208.64.200.39:27011<http://208.64.200.39:27011>
208.64.200.52:27011<http://208.64.200.52:27011>
208.64.200.65:27015<http://208.64.200.65:27015>

Is there a chance we could get these back online?

Thanks.

___

Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Alfred Reynolds
All game clients should automatically be using the new IP addresses, the steam 
client provides them. If you have a particular mod we should look at please 
tell us.

- Alfred

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Wednesday, November 16, 2016 10:06 AM
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Cc: Alfred Reynolds <alf...@valvesoftware.com>; Eric Smith 
<er...@valvesoftware.com>
Subject: Re: [hlds] Source 2006 Master Server List is down


The issue isn't that anyone on the list is stuck, the issue is regular players 
won't know this and will think their old game just doesn't work anymore. If 
Valve still has the network assignment can't you guys spin up a single VM and 
NAT the traffic to the new IPs? The solution doesn't have to scale, and is 
purely a legacy crutch for these old third party goldsrc/Source games to still 
function.

Kyle.

On 16 Nov 2016 10:05 am, "Alfred Reynolds" 
<alf...@valvesoftware.com<mailto:alf...@valvesoftware.com>> wrote:
The Master servers have been moved to new IP addresses, you can use the 
hl2master.steampowered.com<http://hl2master.steampowered.com> DNS record to 
find where they are, if you have ever hard coded master server addresses you 
will need to update them.

- Alfred

From: hlds 
[mailto:hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>]
 On Behalf Of cyberiatexture
Sent: Wednesday, November 16, 2016 7:30 AM
To: hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>
Subject: [hlds] Source 2006 Master Server List is down

Hey there,

First time posting, I'm hoping this list is remotely appropriate to approach 
Valve on a SRCDS issue.

For a couple of weeks now, perhaps longer, the Valve Master Servers for Source 
2006 games seem to have been down, and as such people have been unable to find 
any servers in Source 2006 multiplayer games.

The affected servers are (that I know of):
208.64.200.39:27011<http://208.64.200.39:27011>
208.64.200.52:27011<http://208.64.200.52:27011>
208.64.200.65:27015<http://208.64.200.65:27015>

Is there a chance we could get these back online?

Thanks.


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Re: [hlds] Source 2006 Master Server List is down

2016-11-16 Thread Alfred Reynolds
The Master servers have been moved to new IP addresses, you can use the 
hl2master.steampowered.com DNS record to find where they are, if you have ever 
hard coded master server addresses you will need to update them.

- Alfred

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 
cyberiatexture
Sent: Wednesday, November 16, 2016 7:30 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Source 2006 Master Server List is down

Hey there,

First time posting, I'm hoping this list is remotely appropriate to approach 
Valve on a SRCDS issue.

For a couple of weeks now, perhaps longer, the Valve Master Servers for Source 
2006 games seem to have been down, and as such people have been unable to find 
any servers in Source 2006 multiplayer games.

The affected servers are (that I know of):
208.64.200.39:27011
208.64.200.52:27011
208.64.200.65:27015

Is there a chance we could get these back online?

Thanks.

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Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Alfred Reynolds
This is right, and the old steam2 format is still accepted by the engine (so 
any existing bans you have keep applying).

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 21, 2014 3:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

It seems that SteamIDs are just in the Steam3 format instead of Steam2 now.

2014-08-22 0:39 GMT+02:00 A Fearts 
joewatshis...@gmail.commailto:joewatshis...@gmail.com:
Yes, there is a thread here about it: 
https://forums.alliedmods.net/showthread.php?t=246705

On Thu, Aug 21, 2014 at 6:35 PM, big john 
brewskii...@gmail.commailto:brewskii...@gmail.com wrote:

Wait what they changed the steam id format
On Aug 21, 2014 6:31 PM, A Fearts 
joewatshis...@gmail.commailto:joewatshis...@gmail.com wrote:
Why after all these years would you change the SteamID format? Why wouldn't you 
at least give people a warning before you made such a drastic change?

On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless 
mloveless1...@gmail.commailto:mloveless1...@gmail.com wrote:
All 3 of my accounts/computers are all now launching in insecure mode after 
update. This has happened at least once a month for the past 3 or 4 months. It 
requires me to reinstall Steam in every instance to fix it. Why does this 
happen?

On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2369699.

-Eric

-

- Fixed rockets colliding with other projectiles and getting stuck in the world
- Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up 
Canteen
- Fixed the Demoman not being able to equip The Grandmaster
- Fixed a bug where Professional Killstreak items were being displayed as 
Specialized
- Market Listings for Specialized Killstreak kits for the following items have 
been removed and will need to be relisted
- Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back 
Scatter, Kritzkrieg, Ambassador, Frontier Justice
- Fixed character audio being cut short when characters clap during the Conga 
taunt
- Unusual taunts that are tradable can now be listed on the Steam Community 
Market
- The Classic can now accept Enemies Gibbed strange parts
- The Manmelter can now accept Allies Extinguished strange parts
- Added mp_spectators_restricted server convar
- Prevents players on Red/Blue from joining team Spectator if 
it would exceed mp_teams_unbalance_limit
- Updated the HTML display in the MOTD to use shared Steam browser control
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil 
Pusher, and Antlers
- Updated the localization files
- Updated pl_cactuscanyon
-Stage 1
- Reworked the geometry of the back stairwell 
route leading to the final cap
-Stage 3
- New design of back yard underpass area
- Added new building and route near the 
underpass
- New geometry for Red battlements and spawn 
exit by the first cap
- Added new exit from Red spawn leading to the 
raised middle rock outcrop by the barn
- Reworked Red spawn exit by capture point 2
- Removed rocks and added a new structure by 
the final cart push
- Cart now takes longer to pass through the 
building at the end of
- Adjusted spawn times
- Adjusted Health and ammo packs

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Re: [hlds] [hlds_linux] SteamCMD HTTP Remote Control

2014-07-07 Thread Alfred Reynolds
Enabling the remote control API was not intended for the steamcmd tool, we will 
have an update soon that disables it. The web service requires strong 
authentication via Steam for any interaction so it shouldn't be an issue beyond 
the port it binds while steamcmd is running. You can use the command line 
option  -remotecontrolport Port in the meantime to force a different port 
if it is interfering with your server operations.

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Friday, July 04, 2014 4:56 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: [hlds_linux] SteamCMD HTTP Remote Control

Dear Valve.

Explain why SteamCMD has started a remote control daemon on my computer during 
a SteamCMD update.



Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...[HTTP Remote Control] Wrote private key to 
remoteui/certs/https.key
[HTTP Remote Control] Wrote certificate to remoteui/certs/https.pem
[HTTP Remote Control] HTTP server listening on port 27037.
OK.



Relavant:

http://steamdb.info/blog/37/

http://steamdb.info/blog/30/

http://steamdb.info/blog/31/



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Re: [hlds] half-life deathmatch souce bugs

2013-10-01 Thread Alfred Reynolds
We have an issue tracker for our Orange Box and earlier games over at 
https://github.com/ValveSoftware/Source-1-Games/ , you could create bugs for 
each of the items below so we can effectively track and fix them.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tamc...@aol.com
Sent: Tuesday, October 01, 2013 1:48 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] half-life deathmatch souce bugs

-No voice talk icon of what player is talking on mic.
-No enemy player name overlay over crosshairs
-func_push (fan) on Snarkpit no longer works
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[hlds] Counter-Strike, Condition Zero, Half-Life and TeamFortress Classic Beta updated

2013-08-08 Thread Alfred Reynolds
We have released beta updates for Counter-Strike, Condition Zero, Half-Life and 
TeamFortress Classic. You can get these updates using steamcmd and the -beta 
beta command line option to app_update. Update details can be found on the 
game hubs for each game, or click the links below.

http://steamcommunity.com/games/10/announcements/detail/1821989948397596227
http://steamcommunity.com/games/20/announcements/detail/2125982922978939690
http://steamcommunity.com/games/70/announcements/detail/2199166417003418300

An example steamcmd update script, getting updates for TFC and Cstrike would be:
logon anonymous 
force_install_dir ..\hlds 
app_set_config 90 mod tfc 
app_update 90 -beta beta
quit

Save this to a text file (say tfc.txt) and then run steamcmd +runscript 
tfc.txt. Change the mod key in the above script to change the game you want 
to get updates for.

- Alfred

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Re: [hlds] DoD:S broken skybox issue

2013-07-26 Thread Alfred Reynolds
Hey Lin, we are running a bug tracker for DoD:S (amongst others), head over to 
https://github.com/ValveSoftware/Source-1-Games and open up a bug so we can 
track this.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lin Allen
Sent: Friday, July 26, 2013 9:08 AM
To: Eric Smith; 'Half-Life dedicated Linux server mailing list'; 'Half-Life 
dedicated Win32 server mailing list'
Subject: [hlds] DoD:S broken skybox issue

One of the recent updates broke skyboxes in half of the custom DoD:S maps.
We have an awesome mapper who found the issue:

Think I found the skybox problem.
 
Under the new vpk file structure,valve only included vmt files for the
sky_day01_01 sky.  All of the other standard valve skys only have
sky_day01_0xhdr vmt files.

Is this something Valve will fix on a future release?


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[hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Alfred Reynolds
The dedicated server for Counter-Strike 1.6, Half-Life and other related 
Half-Life titles has been updated. This update rolls up the beta testing from 
the last month or so, notes from the release can be found here:
http://steamcommunity.com/games/70/announcements/detail/1894040475927172810
http://steamcommunity.com/games/10/announcements/detail/1802842583489356076

This is an OPTIONAL update but includes some crash fixes, especially for 
Counter-Strike 1.6, so updating is recommended.

To get this update run steamcmd with app 90, for example:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
czero +app_update 90 +quit

- Alfred

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Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Alfred Reynolds
Counter-Strike is a part of the base HL1 ded server install, you can't not 
download it. This was done to simplify things for server ops (100x more people 
run CS servers than others) and for the release process.

- Alfred

From: Robert Whelan [mailto:mrrjwhe...@yahoo.com]
Sent: Thursday, May 16, 2013 12:10 PM
To: Half-Life dedicated Win32 server mailing list; Alfred Reynolds
Subject: Re: [hlds] Half-Life 1 Dedicated Server updated

I've asked about this a few times now... what's the secret to just downloading 
tfc and not get stuck downloading cstrike too? Users who use the 'validate' 
flag are also stuck validating cstrike each time as well.

// Team Fortress Classic
// C:\HLDS\tfc
//
@ShutdownOnFailedCommand 1 //set to 0 if updating multiple servers at once
@NoPromptForPassword 1
login anonymous
force_install_dir ../hlds
app_set_config 90 mod tfc
app_update 90 validate
quit

SteamCMD generates 4 appmanifest_'s (10, 20, 70, 90) aka .acf files

Thx in advance... ;)

From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
hlds@list.valvesoftware.com hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com
Sent: Thursday, May 16, 2013 1:18 PM
Subject: [hlds] Half-Life 1 Dedicated Server updated

The dedicated server for Counter-Strike 1.6, Half-Life and other related 
Half-Life titles has been updated. This update rolls up the beta testing from 
the last month or so, notes from the release can be found here:
http://steamcommunity.com/games/70/announcements/detail/1894040475927172810
http://steamcommunity.com/games/10/announcements/detail/1802842583489356076

This is an OPTIONAL update but includes some crash fixes, especially for 
Counter-Strike 1.6, so updating is recommended.

To get this update run steamcmd with app 90, for example:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
czero +app_update 90 +quit

- Alfred

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Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Alfred Reynolds
Your best bet for bug status is to go to github with a search, 
https://github.com/ValveSoftware/halflife/issues . There have been a couple of 
suggestions about behavior changes in CS 1.6 weapons, so far both of them would 
change the game play much more than is acceptable.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah
Sent: Thursday, May 16, 2013 2:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Dedicated Server updated

Hey Alfred, I remember there was a talk about improving firing behavior among 
different weapons. This was about 4-6 weeks ago in one of the beta releases. 
Was that part of this update? I could not find anything relevant about it in 
release notes.

Thanks,
Jay

On Thu, May 16, 2013 at 4:15 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
Counter-Strike is a part of the base HL1 ded server install, you can't not 
download it. This was done to simplify things for server ops (100x more people 
run CS servers than others) and for the release process.

- Alfred

From: Robert Whelan [mailto:mrrjwhe...@yahoo.commailto:mrrjwhe...@yahoo.com]
Sent: Thursday, May 16, 2013 12:10 PM
To: Half-Life dedicated Win32 server mailing list; Alfred Reynolds
Subject: Re: [hlds] Half-Life 1 Dedicated Server updated

I've asked about this a few times now... what's the secret to just downloading 
tfc and not get stuck downloading cstrike too? Users who use the 'validate' 
flag are also stuck validating cstrike each time as well.

// Team Fortress Classic
// C:\HLDS\tfc
//
@ShutdownOnFailedCommand 1 //set to 0 if updating multiple servers at once
@NoPromptForPassword 1
login anonymous
force_install_dir ../hlds
app_set_config 90 mod tfc
app_update 90 validate
quit

SteamCMD generates 4 appmanifest_'s (10, 20, 70, 90) aka .acf files

Thx in advance... ;)

From: Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com; 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
 
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
Sent: Thursday, May 16, 2013 1:18 PM
Subject: [hlds] Half-Life 1 Dedicated Server updated

The dedicated server for Counter-Strike 1.6, Half-Life and other related 
Half-Life titles has been updated. This update rolls up the beta testing from 
the last month or so, notes from the release can be found here:
http://steamcommunity.com/games/70/announcements/detail/1894040475927172810
http://steamcommunity.com/games/10/announcements/detail/1802842583489356076

This is an OPTIONAL update but includes some crash fixes, especially for 
Counter-Strike 1.6, so updating is recommended.

To get this update run steamcmd with app 90, for example:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
czero +app_update 90 +quit

- Alfred

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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread Alfred Reynolds
All of the GoldSrc releases should be backwards compatible right now. For the 
best experience for your customers you would ideally offer access to a beta or 
main server. As Mr 1nsane said, I would expect the trend of beta's to continue.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Monday, May 06, 2013 1:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Looks like you'll have to get used to that.That's going to be the trend going 
forward.
There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out 
there. All of them are listed on the server browser.
Other source games might have something similar as well.

Fletcher said:
In general, I think our general policy is going to be to make all updates 
optional unless they need to be mandatory.  Unless we know that a server crash 
is really widespread, we probably will not release it as mandatory and impose 
the attending disruption on the whole community.



On Mon, May 6, 2013 at 4:31 PM, John 
lists.va...@nuclearfallout.netmailto:lists.va...@nuclearfallout.net wrote:
When will the next required versions of GoldSrc and its mods be released? With 
multiple optional versions out there and customers receiving different 
experiences as a result, it has become more difficult to support these games.

-John


On 4/2/2013 9:46 AM, Alfred Reynolds wrote:
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it 
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
- Fixed defuse bar staying up across round restart if you died while defusing 
without the defuse kit
- Fixed crash if you picked up a grenade in non-standard game styles

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

This is an optional, but strongly encouraged due to the game fixes, update.

- Alfred



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Re: [hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-25 Thread Alfred Reynolds
Thanks for the report guys, we will get this fixed.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User
Sent: Thursday, April 25, 2013 4:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [STEAMPIPE] Condition Zero no maps?

I'm on Windows and it took multiple retries to get it.

And this happens for Half-Life/Counter-Strike as well.


Seems like a steamcmd issue now...
On 4/25/2013 7:35 PM, Ross Bemrose wrote:
 I can confirm on Linux that the first time you install Counter-Strike: 
 Condition Zero it just installs the base valve server files and none 
 of the game-specific ones.

 A second update seems to install the game-specific files (or at least 
 I assume it does, I'm testing it now).

 On 4/25/2013 7:33 PM, List User wrote:
 Well, I had to run SteamCmd multiple times to get the game folder. 
 Maybe someone should take a look from Valve.

 Used Cmd Line:
 steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ 
 +app_set_config 90 mod czero +app_update 90 validate +quit

 On 4/25/2013 7:28 PM, List User wrote:
 It seems that the steampipe server of CS Condition Zero comes with 
 no maps? I don't even see a game folder...

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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-03 Thread Alfred Reynolds
Yes, my plan is to maintain network compatibility between beta and non-beta 
users. When this isn't possible (and it has been to date, so I would be 
surprised) I will add that warning. This compatibility for beta is ONLY for the 
HL1 engine era games (CS 1.6, CZ, DoD, DMC, Ricochet, OpFor, TFC), for Source 
games it is typically not true.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Wednesday, April 03, 2013 2:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

Alfred just to clarify, cstrike beta clients/server will remain compatible with 
non beta in any combination?

On Wed, Apr 3, 2013 at 10:29 AM, Crazed Gunman 
bsr.crazedgun...@gmail.commailto:bsr.crazedgun...@gmail.com wrote:
Yeah, my personal biggest gripe with SteamCMD is that its switches and options 
are about as intuitive as tar is, which is about the not at all mark. Granted 
you script it once and done; and that's fine because that's exactly my process, 
but with hldsupdatetool if you figured well if its -command install to 
install then -command update would be the logical step in the right 
direction. I appreciate its power but it really just is not as easy as I think 
it could be. Just my two cents on the matter.

- via carrier pigeon

On Apr 2, 2013, at 10:36 PM, Ryan Stecker 
voidedwea...@gmail.commailto:voidedwea...@gmail.com wrote:
I believe it was mentioned elsewhere on this list that SteamCMD is used for 
more than just updating server installations, hence the complexity.

That being said, it isn't like you need to memorize the arguments every time 
you use it. As Alfred mentioned, you simply need to place your update commands 
in a script once and then you'd be set for the foreseeable future.

On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service 
ibis.serv...@gmail.commailto:ibis.serv...@gmail.com wrote:
Basically the new system no longer follows K.I.S.S. and that is the problem 
people have.

On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton 
r...@mai-hawaii.commailto:r...@mai-hawaii.com wrote:
I think the point, Alfred, was that on the old system the command line stuff 
was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. 
We all know the new system is better, and I'm sure everyone appreciates it as 
well. It's just the arguments to get the content got more complicated, when 
they don't (seem to) need to be.

At least, that's what *I* took from his mail.

--mauirixxx

-Original Message-
From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Alfred Reynolds
Sent: Tuesday, April 02, 2013 2:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

Nope, you will want the 90 -beta beta bit usually, to get the beta goodness.
Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can 
find out about the scripting options we support.

- Alfred

-Original Message-
From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Ross Bemrose
Sent: Tuesday, April 02, 2013 5:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

It's not +app_update 90 -beta beta any more, it's just +app_update 90

On 4/2/2013 8:20 PM, Jesse Molina wrote:

 Dear Valve

 To start off, I don't want to be a huge jerk here and think I'm just
 griefing you Valve guys.  There is plenty of nonconstructive criticism
 on this mailing lists already, and that's not the kind of community
 contribution I want to be involved in.

 I have no question people are doing their best, and I understand what
 it's like when someone comes out and tells your Your work is crap.

 However, I want to demonstrate the monster you've created,
 intentionally or not.

 With the old HLDSUpdateTool, this is, apparently, what you did to
 install/update czero:

 ./steam -command update -game czero -dir /mydir/mygame



 With the new SteamCMD, this is what you, apparently, have to do to get
 similar behavior:

 ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
 +force_install_dir /mydir/mygame +app_set_config 90 mod czero
 +app_update 90 -beta beta +exit





 Alfred Reynolds wrote:
 You can get a dedicated install for it by using the following command
 line:
 steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90
 -beta beta +quit

 Note you will need to use +app_set_config 90 mod czero before the
 +app_update command if you want

[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Alfred Reynolds
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it 
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements. 
-Added logging of developer messages when using -condebug 
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported 
-Don't keep playing the door open sound if it is blocked 
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits 
- Fixed defuse bar staying up across round restart if you died while defusing 
without the defuse kit
- Fixed crash if you picked up a grenade in non-standard game styles

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

This is an optional, but strongly encouraged due to the game fixes, update.

- Alfred



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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Alfred Reynolds
Nope, you will want the 90 -beta beta bit usually, to get the beta goodness. 
Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can 
find out about the scripting options we support.

- Alfred

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, April 02, 2013 5:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

It's not +app_update 90 -beta beta any more, it's just +app_update 90

On 4/2/2013 8:20 PM, Jesse Molina wrote:

 Dear Valve

 To start off, I don't want to be a huge jerk here and think I'm just 
 griefing you Valve guys.  There is plenty of nonconstructive criticism 
 on this mailing lists already, and that's not the kind of community 
 contribution I want to be involved in.

 I have no question people are doing their best, and I understand what 
 it's like when someone comes out and tells your Your work is crap.

 However, I want to demonstrate the monster you've created, 
 intentionally or not.

 With the old HLDSUpdateTool, this is, apparently, what you did to 
 install/update czero:

 ./steam -command update -game czero -dir /mydir/mygame



 With the new SteamCMD, this is what you, apparently, have to do to get 
 similar behavior:

 ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous 
 +force_install_dir /mydir/mygame +app_set_config 90 mod czero 
 +app_update 90 -beta beta +exit





 Alfred Reynolds wrote:
 You can get a dedicated install for it by using the following command 
 line:
 steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 
 -beta beta +quit

 Note you will need to use +app_set_config 90 mod czero before the 
 +app_update command if you want to update condition zero.



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Re: [hlds] Day of Defeat Beta released

2013-03-29 Thread Alfred Reynolds
This update is now live. I did not change the games version at this time so you 
have some time to do the rollover, I expect the next update (after some beta 
testing) will require a forced update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 28, 2013 12:42 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat Beta released

The beta for Day of Defeat will be flipping to the released version tomorrow 
morning (along with DoD:S). You will need to update your servers at that time.

- Alfred

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, March 13, 2013 5:29 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Day of Defeat Beta released

We have now converted Day of Defeat to the new SteamPipe beta, you can get a 
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod 
+app_update 90 +quit

Note the +app_set_config 90 mod dod command, this is opting that install into 
getting the bits for dod. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both DoD and CZ use 
the following:
 +app_set_config 90 mod czero,dod


- Alfred

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[hlds] Day of Defeat update released

2013-03-29 Thread Alfred Reynolds
We have released an update to Day of Defeat. DoD is now using SteamPipe and is 
enjoying the engine updates from the other HL1 titles we have ported. To get 
this update run:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod 
+app_update 90 +quit

more details on how to use steamcmd can be found here:
https://developer.valvesoftware.com/wiki/SteamCMD


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[hlds] Team Fortress Classic beta released

2013-03-29 Thread Alfred Reynolds
We have now converted Team Fortress Classic to the new SteamPipe beta, you can 
get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc 
+app_update 90 +quit

Note the +app_set_config 90 mod tfc command, this is opting that install into 
getting the bits for tfc. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both TFC and CZ use 
the following:
 +app_set_config 90 mod czero,tfc

- Alfred

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Re: [hlds] Team Fortress Classic beta released (plus dmc, ricochet and opfor)

2013-03-29 Thread Alfred Reynolds
I've also added Deathmatch Classic, Ricochet and Opposing Force to the beta, 
the mod keys are:
Deathmatch Classic - dmc
Ricochet - ricochet
Half-Life: Opposing force - gearbox

This command line will grab all 3:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
dmc,ricochet,gearbox +app_update 90 +quit



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, March 29, 2013 3:34 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Team Fortress Classic beta released

We have now converted Team Fortress Classic to the new SteamPipe beta, you can 
get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc 
+app_update 90 +quit

Note the +app_set_config 90 mod tfc command, this is opting that install into 
getting the bits for tfc. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both TFC and CZ use 
the following:
 +app_set_config 90 mod czero,tfc

- Alfred

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Re: [hlds] Day of Defeat Beta released

2013-03-28 Thread Alfred Reynolds
The beta for Day of Defeat will be flipping to the released version tomorrow 
morning (along with DoD:S). You will need to update your servers at that time.

- Alfred

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, March 13, 2013 5:29 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Day of Defeat Beta released

We have now converted Day of Defeat to the new SteamPipe beta, you can get a 
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod 
+app_update 90 +quit

Note the +app_set_config 90 mod dod command, this is opting that install into 
getting the bits for dod. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both DoD and CZ use 
the following:
 +app_set_config 90 mod czero,dod


- Alfred

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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread Alfred Reynolds
Yup. The code now keeps track of the timestamp of the last command and uses 
that rather than simply the current frame time for working out when the next 
bullet can fire. This helps when you are running at 100hz and the gun wants to 
allow firing every 80 msec (the AK47 in full auto does this for example). At 
100hz each frame is 10 msec, so before the next bullet could be triggered to 
fire up to 90 msec from the first frame. Now the next poll will happen at 80 
msec point, and if that frame happens a little late then the next one will be 
pulled earlier, causing the beat between weapon firing to maintain the 80 msec 
average.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah
Sent: Thursday, March 28, 2013 1:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike, 
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer 
dependant on client or server frame rate. 

On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

- Alfred



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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread Alfred Reynolds
Also, see the github report for the bug for lots more details:
https://github.com/ValveSoftware/halflife/issues/802


From: Alfred Reynolds
Sent: Thursday, March 28, 2013 1:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: RE: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Yup. The code now keeps track of the timestamp of the last command and uses 
that rather than simply the current frame time for working out when the next 
bullet can fire. This helps when you are running at 100hz and the gun wants to 
allow firing every 80 msec (the AK47 in full auto does this for example). At 
100hz each frame is 10 msec, so before the next bullet could be triggered to 
fire up to 90 msec from the first frame. Now the next poll will happen at 80 
msec point, and if that frame happens a little late then the next one will be 
pulled earlier, causing the beat between weapon firing to maintain the 80 msec 
average.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah
Sent: Thursday, March 28, 2013 1:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike, 
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer 
dependant on client or server frame rate. 

On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

- Alfred



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[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-27 Thread Alfred Reynolds
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements. 
-Added logging of developer messages when using -condebug 
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported 
-Don't keep playing the door open sound if it is blocked 
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits 

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

- Alfred



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Re: [hlds] Internet Servers List Problems (CS 1.6)

2013-03-18 Thread Alfred Reynolds
Use the following WebAPI call to dig into issues for your server:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=204.140.22.89format=json

(change the addr= parameter to match your server).

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara
Sent: Monday, March 18, 2013 12:26 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Internet Servers List Problems (CS 1.6)

Hello Guys,

I'm having a serious problem here. Any of my Counter Strike 1.6 servers can be 
seen on the list of the game.

1) I've already updated all my game servers with SteamCMD
2) I've tried to stop all running server and download new files (vanilla) and 
run only this
3) I've already updated steam client that is running on the same machine

But still got nothing working... I'm sure it's not firewall or connection 
problems, since I have Team Fortress 2, Counter Strike Gloval Offensive, 
Counter Strike Source and other games running and showing on the list.

When I start a CS 1.6 server, console tells me it's ok:

Connection to Steam servers successful.
VAC secure mode is activated.

I don't know what else can I do...

Thanks in advance.

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Re: [hlds] Internet Servers List Problems (CS 1.6)

2013-03-18 Thread Alfred Reynolds
The region variable is no longer used and should be ignored, the list order is 
now based upon a dynamic ip database lookup (and the same system that all those 
other games you listed use). Your server appears to be listing properly.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara
Sent: Monday, March 18, 2013 12:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Internet Servers List Problems (CS 1.6)

Helo,

Thanks. Before watching this, I could see that my servers are no showing on the 
correct region. I could find some of them on East USA

Running this API, we can see some region -1 only with cstrike: 
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=189.1.171.23format=json

addr: 189.1.171.23:27090,
gmsindex: 65534,
appid: 10,
gamedir: cstrike,
region: -1,
secure: true,
lan: false,
gameport: 27090,
specport: 0

But I just checked, they are all with sv_region 2 inside server.cfg


From: alf...@valvesoftware.com
To: hlds@list.valvesoftware.com
Date: Mon, 18 Mar 2013 19:31:19 +
Subject: Re: [hlds] Internet Servers List Problems (CS 1.6)
Use the following WebAPI call to dig into issues for your server:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=204.140.22.89format=json
(change the addr= parameter to match your server).

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara
Sent: Monday, March 18, 2013 12:26 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Internet Servers List Problems (CS 1.6)

Hello Guys,

I'm having a serious problem here. Any of my Counter Strike 1.6 servers can be 
seen on the list of the game.

1) I've already updated all my game servers with SteamCMD
2) I've tried to stop all running server and download new files (vanilla) and 
run only this
3) I've already updated steam client that is running on the same machine

But still got nothing working... I'm sure it's not firewall or connection 
problems, since I have Team Fortress 2, Counter Strike Gloval Offensive, 
Counter Strike Source and other games running and showing on the list.

When I start a CS 1.6 server, console tells me it's ok:

Connection to Steam servers successful.
VAC secure mode is activated.

I don't know what else can I do...

Thanks in advance.


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[hlds] Day of Defeat Beta released

2013-03-13 Thread Alfred Reynolds
We have now converted Day of Defeat to the new SteamPipe beta, you can get a 
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod 
+app_update 90 +quit

Note the +app_set_config 90 mod dod command, this is opting that install into 
getting the bits for dod. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both DoD and CZ use 
the following:
 +app_set_config 90 mod czero,dod


- Alfred

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[hlds] Condition Zero update released

2013-03-06 Thread Alfred Reynolds
The beta that has been running for a couple weeks is now the official build, if 
you are running a czero server please update. Condition Zero is now using the 
new SteamPipe content system, so you will need to use the steamcmd update to 
download/update it. A suggested command line to run is:

steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
czero +app_update 90 +quit


more details on how to use steamcmd can be found here:
https://developer.valvesoftware.com/wiki/SteamCMD

- Alfred




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[hlds] Counter-Strike: Condition Zero beta server and HLDS beta update

2013-02-22 Thread Alfred Reynolds
We have now converted Condition Zero to the new SteamPipe beta, you can get a 
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
czero +app_update 90 -beta beta +quit

Note the +app_set_config 90 mod czero command, this is opting that install 
into getting the bits for czero. Future updates for other dedicated servers 
will add more options to this list, and you will be able to install multiple 
mods to the same folder if you wish. Details on how will appear when the next 
mod is ready.

Also note +app_update 90 -beta beta , the extra quotes here around the -beta 
arugment is important. This -beta beta option is opting you into the beta feed 
for HLDS updates. Having beta here is independent of the czero update, you 
don't have to opt in if you don't wish to.

- Alfred

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Re: [hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Alfred Reynolds
Launch it like this:

DYLD_LIBRARY_PATH=. ./vpk_osx32



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
Sent: Thursday, February 21, 2013 2:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] OB SteamPipe: Here's the VPK tool


On Feb 21, 2013, at 12:20 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
 media.steampowered.com/apps/520/vpk_osx32

This one still will not run on OS X 10.8.2, with this error:

dyld: Library not loaded: @rpath/libtier0.dylib
  Referenced from: /Users/peter/Library/Application 
Support/Steam/SteamApps/common/Team Fortress 2 Beta/bin/./vpk_osx32
  Reason: image not found
Trace/BPT trap: 5

- Peter
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[hlds] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Alfred Reynolds
We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.

The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.

Changes in this update are:
- converted both games to using new Steampipe content system
- numerous exploit fixes 
- CS 1.6 game play fixes
- upgraded GCC version for Linux build to improve performance and stability


With the move to the new content system it will be significantly easier to 
deploy fixes (and run betas) for our Half-Life 1 based dedicated servers.

- Alfred




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Re: [hlds] [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Alfred Reynolds
Yes, it is already live (and I just posted notes that very second).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Thursday, February 14, 2013 10:25 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

Thanks Alfred, is there going to be a client side update as well?





 From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com 
Sent: Thursday, February 14, 2013 1:19:32 PM
Subject: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
 
We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.

The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.

Changes in this update are:
- converted both games to using new Steampipe content system
- numerous exploit fixes 
- CS 1.6 game play fixes
- upgraded GCC version for Linux build to improve performance and stability


With the move to the new content system it will be significantly easier to 
deploy fixes (and run betas) for our Half-Life 1 based dedicated servers.

- Alfred




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Re: [hlds] [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Alfred Reynolds
That is true right now, I am about to stop 1.1.2.6 from working however.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Thursday, February 14, 2013 10:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

Clients can connect to 1.1.2.6 and 1.1.2.7 or did I do something wrong?

On Thu, Feb 14, 2013 at 7:28 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
Yes, it is already live (and I just posted notes that very second).

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Collin Howard
Sent: Thursday, February 14, 2013 10:25 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list; 
'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

Thanks Alfred, is there going to be a client side update as well?





 From: Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com; Half-Life 
dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com; 
'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
 
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
Sent: Thursday, February 14, 2013 1:19:32 PM
Subject: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.

The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.

Changes in this update are:
- converted both games to using new Steampipe content system
- numerous exploit fixes
- CS 1.6 game play fixes
- upgraded GCC version for Linux build to improve performance and stability


With the move to the new content system it will be significantly easier to 
deploy fixes (and run betas) for our Half-Life 1 based dedicated servers.

- Alfred




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[hlds] Bug reporting for Counter-Strike 1.6 and other Half-Life 1 engine games

2013-02-14 Thread Alfred Reynolds
I have setup a new location for us to collect and triage CS 1.6 and other HL1 
based bugs. If you find a problem that isn't fixed by other peoples answers on 
this list and is related to the binaries we release (i.e NOT 3rd party addons) 
then please head over to our github page and file a bug (or check that your bug 
is not already listed):
https://github.com/ValveSoftware/halflife/issues

This page should be used for both Dedicated server and Client bugs, as well as 
feature requests (within reason).

Over the next few weeks the rest of the Half-Life titles will be converting 
over to the new SteamPipe system and will be using the same base content as the 
recent Half-Life and Counter-Strike 1.6 updates.

- Alfred



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Re: [hlds] [hlds_linux] Bug reporting for Counter-Strike 1.6 and other Half-Life 1 engine games

2013-02-14 Thread Alfred Reynolds
Each team here needs to make that choice, but given my positive experience so 
far with feedback on HL1 and CS 1.6 bugs I don't see why not. A lot of long 
running CS 1.6 bugs have been fixed because of github and nicely detailed bug 
reports (and for bonus marks some reports even pointed me at the line of code 
to fix!).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt
Sent: Thursday, February 14, 2013 1:05 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Bug reporting for Counter-Strike 1.6 and other 
Half-Life 1 engine games

Thanks. Seems like the bug tracker really payed off for you during the last
weeks.

Is there any chance we might get another repository for Web API and similar
community features.
I know that's not your area, but maybe there's now a common approach at
Valve to open up bug reporting.
I'm sure the community would really appreciate that.

Best regards,
Sebastian


2013/2/14 Alfred Reynolds alf...@valvesoftware.com

 I have setup a new location for us to collect and triage CS 1.6 and other
 HL1 based bugs. If you find a problem that isn't fixed by other peoples
 answers on this list and is related to the binaries we release (i.e NOT 3rd
 party addons) then please head over to our github page and file a bug (or
 check that your bug is not already listed):
 https://github.com/ValveSoftware/halflife/issues

 This page should be used for both Dedicated server and Client bugs, as
 well as feature requests (within reason).

 Over the next few weeks the rest of the Half-Life titles will be
 converting over to the new SteamPipe system and will be using the same base
 content as the recent Half-Life and Counter-Strike 1.6 updates.

 - Alfred



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Re: [hlds] Counter-Strike 1.6 beta server update

2013-02-13 Thread Alfred Reynolds
One more beta update before this becomes the public version tomorrow, changes 
are:

- enabled utf8 chat for say and say_team commands
- don't create a SAVE/ folder on server launch



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, February 11, 2013 1:20 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv demos being corrupted
- fixed downloading of custom sprays from users
- increased max rate to 100k (sv_min/maxrate still apply and defaults for them 
are unchanged)
- changed timing function to call clock_gettime(), this should cause more 
stable frame rates


As a reminder the plan is to make this the public release later this week, and 
that update will be required.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 08, 2013 3:03 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv being unable to record demos under Linux
- fixed dedicated servers listing as a listen server
- (partially) fixed hltv listing on the master servers (you need a client 
update plus we need to do a server update to totally fix this)



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 07, 2013 10:41 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv failing to launch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 01, 2013 2:07 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes 1.6 server 
changes so you should update.

Fixes include:
- Fixed failing to launch on old OS distributions (I am looking at you FreeBSD 
emu layer)
- Fixed flashbang causing mp_fadetoblack to be ignored



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using

[hlds] Mandatory Counter-Strike 1.6 and Half-Life 1 deathmatch update coming

2013-02-13 Thread Alfred Reynolds
We're working on a mandatory update for Counter-Strike 1.6 and Half-Life 1 
deathmatch. The ETA is 10am PST tomorrow ( February 14th, -8 GMT ). The update 
will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.

You can get the vast majority of the update right now, the beta bits will be 
flipped to the public ones tomorrow with a tiny incremental update at that time.

- Alfred

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Re: [hlds] Counter-Strike 1.6 beta server update

2013-02-11 Thread Alfred Reynolds
We have another update, changes are:
- fixed hltv demos being corrupted
- fixed downloading of custom sprays from users
- increased max rate to 100k (sv_min/maxrate still apply and defaults for them 
are unchanged)
- changed timing function to call clock_gettime(), this should cause more 
stable frame rates


As a reminder the plan is to make this the public release later this week, and 
that update will be required.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 08, 2013 3:03 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv being unable to record demos under Linux
- fixed dedicated servers listing as a listen server
- (partially) fixed hltv listing on the master servers (you need a client 
update plus we need to do a server update to totally fix this)



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 07, 2013 10:41 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv failing to launch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 01, 2013 2:07 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes 1.6 server 
changes so you should update.

Fixes include:
- Fixed failing to launch on old OS distributions (I am looking at you FreeBSD 
emu layer)
- Fixed flashbang causing mp_fadetoblack to be ignored



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

___
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visit:
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Re: [hlds] [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-08 Thread Alfred Reynolds
The current client version is Feb 7th, 5950, make sure you are opted into the 
beta (via the games property page). You can also restart steam to force it to 
re-check, or use the validate button.

Yes, please report windows client bugs on the github, as well as server bugs 
for all platforms. Feature requests (that are reasonable) are also welcome.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Vincent H.
Sent: Friday, February 08, 2013 7:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Counter-Strike 1.6 beta server update

Alfred, how to be sure I'm using the latest client version, or how to force an 
update ? Because I've the mss32.dll error and It's supposed to be fixed. I've 
tried to restart steam and running cache integrity check, and all seems 
up-to-date. In the console, if I type version, the date is : Exe build: 
12:35:53 Feb  1 2013 (5944).

Another question, is it fine to report problem under windows on github?

2013/2/8 Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com
Not a problem, we have never provided a director binary, you should just ignore 
that spew.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Emanuel Caceres | Gmail
Sent: Thursday, February 07, 2013 3:52 PM
To: Half-Life dedicated Linux server mailing list; 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

thats next problem..


Error:/usr/local/games/beta/server/cstrike/dlls/director.so: cannot open
shared object file: No such file or directory

- Original Message -
From: Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com
To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com; 
hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
Sent: 07 February, 2013 20:36
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update


I figured if one update in a day is good, 2 are better! I've updated CS 1.6
again, this update fixes several server crashes due to bogus player
pointers around connect/disconnect.

 - Alfred

 -Original Message-
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Alfred Reynolds
 Sent: Thursday, February 07, 2013 10:41 AM
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com);
  hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv failing to launch


 -Original Message-
 From: 
 hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
  On Behalf Of Alfred
 Reynolds
 Sent: Friday, February 01, 2013 2:07 PM
 To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com; 
 Half-Life dedicated Linux server mailing
 list 
 (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 We have released an update to this beta. This update includes 1.6 server
 changes so you should update.

 Fixes include:
 - Fixed failing to launch on old OS distributions (I am looking at you
 FreeBSD emu layer)
 - Fixed flashbang causing mp_fadetoblack to be ignored



 -Original Message-
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Alfred Reynolds
 Sent: Thursday, January 31, 2013 1:39 PM
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com);
  hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike 1.6 beta server update

 We have released an update to this beta. This update includes some good CS
 1.6 server changes so you should update.

 Fixes include:
 - Fixed rotating objects stopping after some period in a map
 - Fixed potential upload exploit that let

Re: [hlds] Counter-Strike 1.6 beta server update

2013-02-08 Thread Alfred Reynolds
We have another update, changes are:
- fixed hltv being unable to record demos under Linux
- fixed dedicated servers listing as a listen server
- (partially) fixed hltv listing on the master servers (you need a client 
update plus we need to do a server update to totally fix this)



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 07, 2013 10:41 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv failing to launch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 01, 2013 2:07 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes 1.6 server 
changes so you should update.

Fixes include:
- Fixed failing to launch on old OS distributions (I am looking at you FreeBSD 
emu layer)
- Fixed flashbang causing mp_fadetoblack to be ignored



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

___
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visit:
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Re: [hlds] Counter-Strike 1.6 beta server update

2013-02-07 Thread Alfred Reynolds
We have another update, changes are:
- fixed hltv failing to launch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 01, 2013 2:07 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes 1.6 server 
changes so you should update.

Fixes include:
- Fixed failing to launch on old OS distributions (I am looking at you FreeBSD 
emu layer)
- Fixed flashbang causing mp_fadetoblack to be ignored



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

___
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visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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[hlds] Mandatory Counter-Strike 1.6 update coming

2013-02-07 Thread Alfred Reynolds
The current Counter-Strike 1.6 beta will become the public version early next 
week and the update will be required. This update will need you to change to 
using steamcmd for updates (see 
https://developer.valvesoftware.com/wiki/SteamCMD, CS 1.6 is appid 90 ). You 
can prepare for this update for joining the beta, the download delta from the 
beta to the final release will be minimal.

- Alfred

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Re: [hlds] Counter-Strike 1.6 beta server update

2013-02-07 Thread Alfred Reynolds
I figured if one update in a day is good, 2 are better! I've updated CS 1.6 
again, this update fixes several server crashes due to bogus player pointers 
around connect/disconnect.

- Alfred 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 07, 2013 10:41 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have another update, changes are:
- fixed hltv failing to launch


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 01, 2013 2:07 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes 1.6 server 
changes so you should update.

Fixes include:
- Fixed failing to launch on old OS distributions (I am looking at you FreeBSD 
emu layer)
- Fixed flashbang causing mp_fadetoblack to be ignored



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

___
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visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
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Re: [hlds] [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-07 Thread Alfred Reynolds
Not a problem, we have never provided a director binary, you should just ignore 
that spew.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emanuel Caceres 
| Gmail
Sent: Thursday, February 07, 2013 3:52 PM
To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

thats next problem..


Error:/usr/local/games/beta/server/cstrike/dlls/director.so: cannot open 
shared object file: No such file or directory

- Original Message - 
From: Alfred Reynolds alf...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Sent: 07 February, 2013 20:36
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update


I figured if one update in a day is good, 2 are better! I've updated CS 1.6 
again, this update fixes several server crashes due to bogus player 
pointers around connect/disconnect.

 - Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, February 07, 2013 10:41 AM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike 1.6 beta server update

 We have another update, changes are:
 - fixed hltv failing to launch


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred 
 Reynolds
 Sent: Friday, February 01, 2013 2:07 PM
 To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing 
 list (hlds_li...@list.valvesoftware.com); 
 hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update

 We have released an update to this beta. This update includes 1.6 server 
 changes so you should update.

 Fixes include:
 - Fixed failing to launch on old OS distributions (I am looking at you 
 FreeBSD emu layer)
 - Fixed flashbang causing mp_fadetoblack to be ignored



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, January 31, 2013 1:39 PM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike 1.6 beta server update

 We have released an update to this beta. This update includes some good CS 
 1.6 server changes so you should update.

 Fixes include:
 - Fixed rotating objects stopping after some period in a map
 - Fixed potential upload exploit that let a client put a new file on your 
 server (they could not touch/replace existing files)
 - Fixed respawn bug in CS 1.6 if you died from drowning


 I've got more CS 1.6 fixes planned, we are keeping track of the bugs over 
 at https://github.com/ValveSoftware/steam-for-linux/issues so report 
 things you want fixed (and features within reason).

 - Alfred

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred 
 Reynolds
 Sent: Monday, January 28, 2013 3:29 PM
 To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
 Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com)
 Subject: [hlds_linux] Counter-Strike 1.6 beta server

 We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and 
 Linux. In support of this we have updated the dedicated server and 
 converted it to using the new Steampipe system. You can access the new 
 version via Steampipe right now, it remains network compatible with older 
 clients.

 To access the beta please follow the steamcmd instructions on our 
 developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD, 
 Counter-Strike 1.6 dedicated server is currently available as appid 90 
 (and will continue to use this appid after full release).

 The changes in this version are numerous (and some fixes are still in 
 progress, I am looking at you redirect servers). Under Linux we have 
 moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS 
 toolchain, so please do test these binaries on your machine.

 - Alfred

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Re: [hlds] Counter-Strike 1.6 beta server update

2013-02-01 Thread Alfred Reynolds
We have released an update to this beta. This update includes 1.6 server 
changes so you should update.

Fixes include:
- Fixed failing to launch on old OS distributions (I am looking at you FreeBSD 
emu layer)
- Fixed flashbang causing mp_fadetoblack to be ignored



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update

We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

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Re: [hlds] Counter-Strike 1.6 beta server update

2013-01-31 Thread Alfred Reynolds
We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

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[hlds] Counter-Strike 1.6 beta server

2013-01-28 Thread Alfred Reynolds
We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
The radar bug is fixed in the CS 1.6 beta, details on how to get to the 
dedicated server bits of it will be available next week (short answer is 
steamcmd, appid 90).

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 12:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

Any chance some bugfixes might make it into 1.6 given that it is being worked 
on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.

On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn 
anakin...@gmail.commailto:anakin...@gmail.com wrote:
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server 
browser is still spammed with thousand of fake servers, which seem all to be 
from very similar IPs. Only the port is different for most of them. They report 
being almost full, and there are only bots in those servers (which seem to stay 
spectator).

2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.netmailto:i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



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 --
 Best regards,
 AnAkIn



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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
CS 1.6 beta in this context actually means CS 1.6 (app id 10), the beta bit is 
the part where you go to properties in the game dialog under Steam and choose 
the beta from the beta tab.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 2:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

So it will be merged into the non-beta version soon? Great!

On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
The radar bug is fixed in the CS 1.6 beta, details on how to get to the 
dedicated server bits of it will be available next week (short answer is 
steamcmd, appid 90).

- Alfred

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 12:08 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

Any chance some bugfixes might make it into 1.6 given that it is being worked 
on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.

On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn 
anakin...@gmail.commailto:anakin...@gmail.com wrote:
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server 
browser is still spammed with thousand of fake servers, which seem all to be 
from very similar IPs. Only the port is different for most of them. They report 
being almost full, and there are only bots in those servers (which seem to stay 
spectator).

2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.netmailto:i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn



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[hlds] Half-Life 1 dedicated server update released

2012-08-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential DoS exploit that can be run against a server by a connected client. 

Thanks to Daniil for alerting us to this issue.

- Alfred

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[hlds] Half-Life 1 dedicated server update released

2012-08-21 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
performance problems when under very high packet load from connectionless 
packets (things like pings, rules and players queries). 

- Alfred


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Re: [hlds] Steam support library

2012-08-15 Thread Alfred Reynolds
Doing the reg delete command below is the current workaround, and we are 
working on a steamcmd update that won't cause this problem.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joe Powell
Sent: Wednesday, August 15, 2012 9:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam support library


I have also suffered from this error, is there any official word on a fix when 
running older servers with the newer steamcmd on the same box?

Joe
On 15 Aug 2012 17:12, Dan Offord 
li...@multiplay.co.ukmailto:li...@multiplay.co.uk wrote:
If you're running this on windows, this will fix it without copying over dll's 
/ exe files :(

reg delete HKCU\Software\Valve\Steam\ActiveProcess /f

From what I can see, steamcmd is setting an ActiveProcess variable everytime 
this is run for updating csgo/killingfloor, in turn forces a SteamDLL value of:
C:\games\killingfloor\bin\steamclient.dll

If you remove this value, all games will carry on working as normal (eg Killing 
Floor will still load etc)

Regards,

Dan Offord

Technical Systems Administrator

Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR

Registered in England  Wales No. 3370594

Phone: +44 (0) 845 868 1337tel:%2B44%20%280%29%20845%20868%201337 | Direct: 
+44 (0) 56 000 36985tel:%2B44%20%280%29%2056%2%2036985
Twitter: @liv3d | Skype: mpukliv3d


On 15 August 2012 15:12, Chris | Immortal-Servers.com 
ch...@immortal-servers.commailto:ch...@immortal-servers.com wrote:
i found a fix for this.

download this and extract to the where the .exe is in the root of the game

http://immortal-servers.com/downloads/steam.rar

it is steam files, i did this and works fine.

-Original Message- From: G. Hutchinson
Sent: Wednesday, August 15, 2012 3:01 PM
To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam support library


Ok this is getting annoying. Normally I am pretty good at figuring
issues out and this one has been a thorn in my side for a month now.
I had to break apart a RAID so as to swap out a drive going bad. Ever
since then, I encounter the following (not always, but often enough to suck):

L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure
Internet server
L 08/15/2012 - 08:30:10:
*
L 08/15/2012 - 08:30:10: * Unable to load Steam support library.*
L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.*
L 08/15/2012 - 08:30:11:
*

Aside from installing the steam client on the server, which it had
never been or had to be installed on prior to run the servers
publicly. For some reason installing  the client remedies the issue.
But I notice sometimes it still fails occasionally. Un-installing and
reinstalling and/or leaving installed the client seems to fix. ONLY
that seems to fix it so far. My suspicion is somewhere there is a
registry link bad in the OS (Windows server 08, R2) pertaining to
hlds or such.

- verify_all does nothing to help the situation, my cl startup is
fine and it annoys me to have the steam client on the server to begin
with. Again, from the initial setup I did not have to have it
installed and it ran for years just fine without ever installing the
client on the machine. Does anyone know a perm fix for this? Even
deleting all steam references in registry has been to no avail,
unless I missed some (searched Steam). Reinstalling hlds did not help
to fix any possible broken registry links or such. I am tired of
having to fire up and watch for this message I never had issue with
before, only to see it on occasion and have to un-install and
reinstall steam client... On a server... That should not have to have
the client installed... Searching mailing list archives, the only
remedy I have found is the installing of the client. This is not a
fix, rather something that is circumventing a broken link somewhere
in my opinion.

It is not a firewall issue since that has not changed in years.
it is not a command line issue, they have not changed in years.
It is not a convar issue in any config, has not changed in years.
is not a SM, MM issue, updated and runs fine.
Reinstalling hlds did not help.
Virgin instances of the servers does not help.
Sometimes it happen after game server updates, sometimes after a
machine reboot.

Thanks,
Hutch


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[hlds] Half-Life 1 dedicated server update released

2012-07-31 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential vulnerability in the challenge/response protocol uses for out of 
band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update 
also fixes sprays not functioning correctly when new users join a server.

Also as a reminder, we will be disabling the older heartbeating protocol later 
this week so you need to update to be listed on the master server. This change 
only effect the server side, any clients (i.e server list generators or 
management tools) will be unaffected by this change.

- Alfred


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Re: [hlds] Fake player flood

2012-07-30 Thread Alfred Reynolds
I've looked at this binary, it doesn't work on current Half-Life 1 dedicated 
servers for multiple reasons (bad version number in the connect string, using 
bad auth method, and more), so make sure your server is up to date and this 
tool won't affect you.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Thursday, July 26, 2012 7:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Fake player flood

You can just send a private mail to Fletcher Dunn or so, with a link.

and even then, some time ago there was also some talk about it, and the 
solutions then where either a plugin, or a firewall rule to block with x 
reconnects in x time.

From: Travis Brown tbrown7...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, 26 July 2012, 1:36
Subject: Re: [hlds] Fake player flood

I was able to attain this tool. If valve wants it i can upload it for them to 
download and reverse engineer. They will have to contact me via email privately 
as i wont publicly display a download link.
On Wed, Jul 25, 2012 at 7:05 PM, Khalid Oqal 
k_o...@live.commailto:k_o...@live.com wrote:
Someone keeps flooding my server with fake players, which keeps 
connecting\disconnecting from the server.

I managed to get a picture from the net:
http://makeserver.ru/uploads/posts/2012-04/1334075710_1331584088_828c612b53f8.jpg

It's really annoying to get some fps drops and lags.
Hopefully you would release a fix.

Regards,
Khalid.

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[hlds] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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Re: [hlds] Steam CMD

2012-07-06 Thread Alfred Reynolds
There is some mis-understanding of the new steamcmd update tool happening here, 
let me just clear things up:

- steamcmd is used for updating of dedicated servers using the new Steam Pipe 
content system, newly released games on Steam use this system and older games 
are being switched over.

- currently steamcmd requires a steam login to perform an update, we plan on 
adding a no-login mode in the future for free to download titles.

- the login you use for steamcmd just needs rights to the game you are 
updating, so for the majority of dedicated server applications you CAN use a 
free account. So you could currently make an account per machine you wish to 
run the tool on. You do NOT need to buy the full game client to update if the 
dedicated server is free.

- CS:GO is a special case because it is in closed beta, access to its dedicated 
server is limited to blessed accounts which is why you need a special login. If 
you are having problems running CS:GO servers and are in the beta email the 
team and ask for access to another account for your dedicated servers.


With Steam Pipe you should see an improvement in download speeds and more 
robust response during high demand. It uses HTTP as the content delivery 
method, so you could setup a local HTTP proxy to cache all steamcmd requests, 
making updates from multiple machines stay on your local network.

- Alfred


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, July 06, 2012 7:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam CMD

Yeah that's my main gripe with it. If you allow all accounts into the system 
though you might aswell drop the requirement to login alltogether.

If we need to own the games to host servers at least allow simultanous login to 
both SteamCMD and the desktop client.

I would like to hear why this is done anyway, I can somehow get behind it for 
CS:GO as it's a closed beta right now (although restricting server file access 
is still weird) but
why introduce this to games already released. It's just an inconvenience.

This is not that big of an issue for F2P but buying extra $30+ games just to 
have a separate server account is not something I would want to do.
I could afford it but then again - it is not *that* big of an inconvenience 
now, is it?
On Fri, Jul 6, 2012 at 3:59 PM, 1nsane 
1nsane...@gmail.commailto:1nsane...@gmail.com wrote:
New accounts that have to own all those games...

On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell 
j...@joepowell.co.ukmailto:j...@joepowell.co.uk wrote:
It wouldnt be so bad if for example, you could use it with any account.

For CSGO, its beta, so your account has to have access to it? Or am I wrong, in 
which case, we might aswell all create new steam accounts for server purposes.

Joe
On 6 July 2012 13:02, Victor Voorhuis 
victor.silverd...@gmail.commailto:victor.silverd...@gmail.com wrote:
I'm not liking it either. I can't update my servers when playing games at 
Steam. It would be nice if it didn't sign off my Steam.

2012/7/6 Saul Rennison saul.renni...@gmail.commailto:saul.renni...@gmail.com
I believe all games will move to it soon. It uses the HTTP content delivery 
method if I recall correctly.


On Friday, July 6, 2012, Vader_666 wrote:

Natural Selection 2 use Steam CMD too I think since the last build.
Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :
Different games get updates at the same time. Especially games with shared 
engines.
On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com wrote:
Having to update more than one server at a time with an update tool is awful 
practice. Please do all other server operators a favor and use rsync or similar.

On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

How is this progress? Seems like it going back 5 yrs. HLDS update and done. Now 
we have to sign in and hope you signed out of the game. Can't update more than 
one server at a time. It's the worst idea ever!!

-bobby



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jared
Sent: Thursday, July 05, 2012 7:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam CMD



CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

Jared Creasy

Community Relations

Tripwire Interactive

On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

CS:GO Beta

On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

Hello all,

I don't really keep up to date on steamcmd, but what games are currently using 
steamcmd?

Thanks!

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Re: [hlds] [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread Alfred Reynolds
No, there is no beta currently running for the dedicated server piece of HL1, 
so as long as you run the update (with or without the beta flag) you will get 
the fixes binary.

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Friday, June 29, 2012 11:20 AM
To: Half-Life dedicated Linux server mailing list; 
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

This needs to be done from the -beta hlbeta command right?




 From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; 
'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com 
Sent: Thursday, June 28, 2012 7:53:55 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.

- Alfred


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Re: [hlds] [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread Alfred Reynolds
The client beta also needs the server side cstrike beta for the fix to work.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, June 29, 2012 1:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Half-Life 1 dedicated server update released

Some months ago there was word on a fix for the radar issues on 32 slot 
servers. The client beta has not yet resolved the issue. Any news on that?

Oh and if you fix the redirects: Any chance on a system similar to Source 
(accept with a key)? I suppose there's a slim chance for that happening but 
just breaking the connect command is inconvenient for larger communities.

Thanks for your time!
On Fri, Jun 29, 2012 at 8:29 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
No, there is no beta currently running for the dedicated server piece of HL1, 
so as long as you run the update (with or without the beta flag) you will get 
the fixes binary.

- Alfred

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Collin Howard
Sent: Friday, June 29, 2012 11:20 AM
To: Half-Life dedicated Linux server mailing list; 
'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com'; 
'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

This needs to be done from the -beta hlbeta command right?




 From: Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com; 
'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com' 
hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com; 
'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
 
hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com
Sent: Thursday, June 28, 2012 7:53:55 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released

We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.

- Alfred


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[hlds] Half-Life 1 dedicated server update released

2012-06-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.
 
- Alfred


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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Alfred Reynolds
We have just released another update for Half-Life 1 dedicated servers on 
Linux, this fixes the hltv binary not working.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, March 05, 2012 3:59 PM
 To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
 Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 dedicated server update
 
 We have released an update to Half-Life 1 dedicated servers. This
 update fixes the crash exploit reported earlier today due to a
 malformed customization packet, run the hldsupdatetool to grab it.
 
 Thanks to Tuga for providing me with the details to reproduce and fix
 the issue.
 
 - Alfred
 
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[hlds] Half-Life 1 dedicated server update

2012-03-05 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
the crash exploit reported earlier today due to a malformed customization 
packet, run the hldsupdatetool to grab it.

Thanks to Tuga for providing me with the details to reproduce and fix the issue.

- Alfred

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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Alfred Reynolds
Heapsize is a parameter developers and map makers worry about when making mods, 
as a server op you don't need to worry about its details just do what the 
author of the game you are running asks, for Valve games you don't need to 
touch the default.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy
Sent: Sunday, October 02, 2011 1:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 Dedicated server update released


 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
 classic.

 The update is optional but contains exploit fixes so it is highly recommended.

 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:

 - Added sv_logsecret support
 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client
 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list
 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still
 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads
 - changed motd_write to only work if the process is running an active server 
 and the command is from the console
 - prevented several client redirection exploits when connecting to a server
 - Changed Non-sprite set to glow!\n debug console output to be dev only
 - Implemented new crash reporting system, now with Linux support.

Please explain about heapsize. As I know maxheapsize is one of command line 
options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I 
know about ‘memory – private working set’ that is dedicated to process 
exclusively and ‘memory – working set’ that includes memory shared with other 
processes. What does memory type maxheapsize limit exactly?

And I don’t understand current max value. Was it increased from 128MB or up to 
128MB? What is max heapsize limit for old version 4554?


Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
supp...@isotonic.rumailto:supp...@isotonic.ru
http://isotonic.ru/
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[hlds] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
An update to the Half-Life 1 dedicated server has been released. This update 
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, 
Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
classic. 

The update is optional but contains exploit fixes so it is highly recommended.

This release is setting public the beta we have been running recently, the 
changes that have accrued since the last public release are:

- Added sv_logsecret support
- Added sv_filetransfermaxsize to limit the size of a file the game server will 
try to send to a client
- Added halflife.wad and xeon.wad to the not allowed to download to a client 
list
- Increased max heapsize of 128mbyte for the dedicated server, default to 40mb 
still
- Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
local downloads
- changed motd_write to only work if the process is running an active server 
and the command is from the console
- prevented several client redirection exploits when connecting to a server
- Changed Non-sprite set to glow!\n debug console output to be dev only
- Implemented new crash reporting system, now with Linux support.


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Re: [hlds] REMOVE

2011-08-17 Thread Alfred Reynolds
You can unsubscribe via:
http://list.valvesoftware.com/mailman/listinfo/hlds_announce



From: ripm2shreds [mailto:ripm2shr...@cox.net]
Sent: Wednesday, August 17, 2011 1:50 PM
To: Alfred Reynolds; Half-Life dedicated Linux server mailing list; 
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: REMOVE

PLEASE REMOVE ripm2shr...@cox.netmailto:ripm2shr...@cox.net from the mailing 
list...5-6th request.
- Original Message -
From: Alfred Reynoldsmailto:alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing 
listmailto:hlds_li...@list.valvesoftware.com ; 
'hlds@list.valvesoftware.com'mailto:'hlds@list.valvesoftware.com' ; 
'hlds_annou...@list.valvesoftware.com'mailto:'hlds_annou...@list.valvesoftware.com'
Sent: Tuesday, August 16, 2011 9:54 AM
Subject: [hlds_announce] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- fixed sometimes voice stopping during gameplay
- Added -nobreakpad command line option to let plugin authors still get old 
style minidumps if they need it (win32 only)
- Fixed sv_logsecret putting the wrong value in the log header



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Re: [hlds] Half-Life 1 engine beta update released

2011-08-17 Thread Alfred Reynolds
Anyone having a problem with this beta version? Voice is fixed right? Any other 
outstanding regressions that need looking at?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Tuesday, August 16, 2011 9:55 AM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - fixed sometimes voice stopping during gameplay
 - Added -nobreakpad command line option to let plugin authors still
 get old style minidumps if they need it (win32 only)
 - Fixed sv_logsecret putting the wrong value in the log header
 
 
 
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[hlds] Half-Life 1 engine beta update released

2011-08-16 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:
 
- fixed sometimes voice stopping during gameplay
- Added -nobreakpad command line option to let plugin authors still get old 
style minidumps if they need it (win32 only)
- Fixed sv_logsecret putting the wrong value in the log header



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Re: [hlds] Half-Life 1 engine beta update released

2011-08-01 Thread Alfred Reynolds
There are some outstanding bugs that will be fixed before it can be live, as I 
sent last week I am holding off on this beta for a little while the TF2 changes 
clear the decks.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Monday, August 01, 2011 2:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 engine beta update released

This was 2 weeks ago now... any new news? Beta going live any time soon?


From: Alfred Reynolds alf...@valvesoftware.com
To: 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; Half-Life 
dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 
'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com
Sent: Friday, July 15, 2011 3:29 PM
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than sorry. My plan 
is to release this publically on Monday, so make sure you try these new 
binaries over the weekend.

- Alfred
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Re: [hlds] Half-Life 1 engine beta update released

2011-07-21 Thread Alfred Reynolds
If you have the steam client installed on the machine make sure it is up to 
date (or uninstall it).

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Thursday, July 21, 2011 5:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 engine beta update released

Thats where my tfc servers are still dieing:-

With the current beta files the server dies here:-
L 07/21/2011 - 07:11:53: FATAL ERROR (shutting down): Unable to initialize Steam

With pre-beta it continues on as a windows service, reports:-
Failed to load Steam ServiceServiceStart: started as Windows service


From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2011 12:13 AM
Subject: Re: [hlds] Half-Life 1 engine beta update released

You can ignore that spew, that subsystem isn't used by the dedicated server.

Sent from my iPad

On Jul 20, 2011, at 9:58 PM, Ook 
ooksser...@zootal.commailto:ooksser...@zootal.com wrote:

 I get:

 Failed to load Steam ServiceServiceStart: failed to startServiceStart:
 failed to start

 But the server starts and runs otherwise, players connect, etc.

 Good enough for me, thanks for the quick fix :)

 Go to bed, Alfred, it's late, get some sleep


 On 07/20/2011 09:26 PM, Alfred Reynolds wrote:
 We have released an update to the beta, run the hldsupdatetool with -beta 
 hlbeta to get this update. Changes for this update are:

 - fixed failing to load steam interfaces on windows (updated steamclient 
 binaries) (win32)
 - statically linked libsteam.so to libstdc++ so you don't need to update it 
 (linux)

 Let us see if this one sticks.

 -Original Message-
 From: 
 hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
 boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On 
 Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 5:42 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com'; 
 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:

 - removed a debug command that shouldn't have been in the shipped bits

 If you grabbed the last update you should get this. I'm still looking
 into statically linking libsteam.

 -Original Message-
 From: 
 hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
 boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On 
 Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 2:08 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com'; 
 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:

 - actually updated the Linux binary properly this time ( was missing
 previous changes)
 - updated steam support binary drop


 Sans regressions this will be the release we set live once you guys
 have looked it over.

 -Original Message-
 From: 
 hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
 boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On 
 Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:

 - rolled back previous sv_downloadurl and dlfile changes, added
 some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source
 engine
 - Rate limit user voice data to one per frame, fixes
 voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.




 -Original Message-
 From: 
 hlds_linux-boun

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source engine
 - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two before
 a
  full release.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
  sorry.
   My plan is to release this publically on Monday, so make sure you
 try
   these new binaries over the weekend.
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl
   
   
The dlfile command is used internally by the engine to allow
 users
  to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the
 server.
   Re-
architecting this is beyond the scope for HL1 so the solution
 would
   be
to use the sv_downloadurl feature if you want to host custom
  content
(or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
stuttering).
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
   'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 engine beta update released

 We have released a beta update for Half-Life 1 engine based
 games
 (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab
 this
 update run the hldsupdatetool with -beta hlbeta on the
 command
line.
 This update continues on some exploit fixes we have already
  shipped
 within this beta.

 Changes:
 - Added sv_filetransfermaxsize cvar to limit the size of a file
 a
 server will try to send to a client, by default 10mbytes

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
Its nothing, ignore it.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs
Sent: Wednesday, July 20, 2011 2:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 engine beta update released

What is this ? This happens when I shut down server with quit command
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) 
):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956


Citējot Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com:
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- actually updated the Linux binary properly this time ( was missing previous 
changes)
- updated steam support binary drop


Sans regressions this will be the release we set live once you guys have looked 
it over.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:

 - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source engine
 - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.




  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two before
 a
  full release.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Friday, July 15, 2011 1:29 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - more input checking on some MSG_X functions
  
   There were no known exploits this is fixing but better safe than
  sorry.
   My plan is to release this publically on Monday, so make sure you
 try
   these new binaries over the weekend.
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl
   
   
The dlfile command is used internally by the engine to allow
 users
  to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the
 server.
   Re-
architecting this is beyond the scope for HL1 so the solution
 would
   be
to use the sv_downloadurl feature if you want to host custom
  content
(or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
stuttering).
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- removed a debug command that shouldn't have been in the shipped bits

If you grabbed the last update you should get this. I'm still looking into 
statically linking libsteam.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 2:08 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - actually updated the Linux binary properly this time ( was missing
 previous changes)
 - updated steam support binary drop
 
 
 Sans regressions this will be the release we set live once you guys
 have looked it over.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 3:43 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added some
  more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
  at all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from previous
  40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source engine
  - Rate limit user voice data to one per frame, fixes voice_inputdata
  exploit. If you run 1000FPS server and still have a problem, stop
  running a 1000FPS server.
 
 
 
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 10:37 AM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   I received a couple bug reports over the weekend so I am going to
  take
   the time to dig into those, expect another beta release or two
 before
  a
   full release.
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
   
We have released an update to the beta, run the hldsupdatetool
 with
   -
beta hlbeta to get this update. Changes for this update are:
   
- more input checking on some MSG_X functions
   
There were no known exploits this is fixing but better safe than
   sorry.
My plan is to release this publically on Monday, so make sure you
  try
these new binaries over the weekend.
   
- Alfred
   
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11, 2011 4:04 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
  server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Half-Life 1 engine beta update released

 We have released an update to the beta, run the hldsupdatetool
  with
-
 beta hlbeta to get this update. Changes for this update are:

 - Changed sv_filetransfermaxsize to 1mbyte by default
 - Disallow the dlfile command if the server is configured with
 a
 sv_downloadurl


 The dlfile command is used internally by the engine to allow
  users
   to
 download custom maps using the in-game channel, unfortunately
 the
 processing for large files is done inline and can stall the
  server.
Re-
 architecting this is beyond the scope for HL1 so the solution
  would
be
 to use the sv_downloadurl feature if you want to host custom
   content
 (or increase the sv_filetransfermaxsize cvar but risk your
 server
   FPS
 stuttering).

 - Alfred

  -Original Message-
  From: hlds-boun

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- fixed failing to load steam interfaces on windows (updated steamclient 
binaries) (win32)
- statically linked libsteam.so to libstdc++ so you don't need to update it 
(linux)

Let us see if this one sticks.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 5:42 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - removed a debug command that shouldn't have been in the shipped bits
 
 If you grabbed the last update you should get this. I'm still looking
 into statically linking libsteam.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Wednesday, July 20, 2011 2:08 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - actually updated the Linux binary properly this time ( was missing
  previous changes)
  - updated steam support binary drop
 
 
  Sans regressions this will be the release we set live once you guys
  have looked it over.
 
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 18, 2011 3:43 PM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - rolled back previous sv_downloadurl and dlfile changes, added
 some
   more checks to prevent inappropriate dlfile calls at other times
   - Increased sv_filetransfermaxsize back to 10mbytes by default
   - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
   at all (useful safe valve if getting hit by this attack)
   - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
   40mbytes), for some 3rd party games
   - Added sv_logsecret support, same implementation as on Source
 engine
   - Rate limit user voice data to one per frame, fixes
 voice_inputdata
   exploit. If you run 1000FPS server and still have a problem, stop
   running a 1000FPS server.
  
  
  
  
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
   
I received a couple bug reports over the weekend so I am going to
   take
the time to dig into those, expect another beta release or two
  before
   a
full release.
   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
  server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released

 We have released an update to the beta, run the hldsupdatetool
  with
-
 beta hlbeta to get this update. Changes for this update are:

 - more input checking on some MSG_X functions

 There were no known exploits this is fixing but better safe
 than
sorry.
 My plan is to release this publically on Monday, so make sure
 you
   try
 these new binaries over the weekend.

 - Alfred

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
   server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread Alfred Reynolds
You can ignore that spew, that subsystem isn't used by the dedicated server.

Sent from my iPad

On Jul 20, 2011, at 9:58 PM, Ook ooksser...@zootal.com wrote:

 I get:
 
 Failed to load Steam ServiceServiceStart: failed to startServiceStart:
 failed to start
 
 But the server starts and runs otherwise, players connect, etc.
 
 Good enough for me, thanks for the quick fix :)
 
 Go to bed, Alfred, it's late, get some sleep
 
 
 On 07/20/2011 09:26 PM, Alfred Reynolds wrote:
 We have released an update to the beta, run the hldsupdatetool with -beta 
 hlbeta to get this update. Changes for this update are:
 
 - fixed failing to load steam interfaces on windows (updated steamclient 
 binaries) (win32)
 - statically linked libsteam.so to libstdc++ so you don't need to update it 
 (linux)
 
 Let us see if this one sticks.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 5:42 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - removed a debug command that shouldn't have been in the shipped bits
 
 If you grabbed the last update you should get this. I'm still looking
 into statically linking libsteam.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Wednesday, July 20, 2011 2:08 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:
 
 - actually updated the Linux binary properly this time ( was missing
 previous changes)
 - updated steam support binary drop
 
 
 Sans regressions this will be the release we set live once you guys
 have looked it over.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 3:43 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with
 -
 beta hlbeta to get this update. Changes for this update are:
 
 - rolled back previous sv_downloadurl and dlfile changes, added
 some
 more checks to prevent inappropriate dlfile calls at other times
 - Increased sv_filetransfermaxsize back to 10mbytes by default
 - Added sv_allow_dlfile cvar, set this to 0 to disable using
 dlfile
 at all (useful safe valve if getting hit by this attack)
 - Allow up to 128 mbyte heap via -heapsize command (up from
 previous
 40mbytes), for some 3rd party games
 - Added sv_logsecret support, same implementation as on Source
 engine
 - Rate limit user voice data to one per frame, fixes
 voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 10:37 AM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 I received a couple bug reports over the weekend so I am going to
 take
 the time to dig into those, expect another beta release or two
 before
 a
 full release.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update
 released
 We have released an update to the beta, run the hldsupdatetool
 with
 -
 beta hlbeta to get this update. Changes for this update are:
 
 - more input checking on some MSG_X functions
 
 There were no known exploits this is fixing but better safe
 than
 sorry.
 My plan is to release this publically on Monday, so make sure
 you
 try
 these new binaries over the weekend.
 
 - Alfred
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11

Re: [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
I received a couple bug reports over the weekend so I am going to take the time 
to dig into those, expect another beta release or two before a full release.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, July 15, 2011 1:29 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - more input checking on some MSG_X functions
 
 There were no known exploits this is fixing but better safe than sorry.
 My plan is to release this publically on Monday, so make sure you try
 these new binaries over the weekend.
 
 - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by default
  - Disallow the dlfile command if the server is configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the engine to allow users to
  download custom maps using the in-game channel, unfortunately the
  processing for large files is done inline and can stall the server.
 Re-
  architecting this is beyond the scope for HL1 so the solution would
 be
  to use the sv_downloadurl feature if you want to host custom content
  (or increase the sv_filetransfermaxsize cvar but risk your server FPS
  stuttering).
 
  - Alfred
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, July 07, 2011 6:20 PM
   To: Half-Life dedicated Linux server mailing list;
   'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
   Subject: [hlds] Half-Life 1 engine beta update released
  
   We have released a beta update for Half-Life 1 engine based games
   (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
   update run the hldsupdatetool with -beta hlbeta on the command
  line.
   This update continues on some exploit fixes we have already shipped
   within this beta.
  
   Changes:
   - Added sv_filetransfermaxsize cvar to limit the size of a file a
   server will try to send to a client, by default 10mbytes.
   - Prevented halflife.wad from being downloaded from a server (fixes
   server hang/stall).
  
  
   There is also a couple client side fixes, if you run your Steam
  client
   with -beta hlbeta on its command line and run Half-Life games you
   will have some fixes that prevent server redirection.
  
  
  
   - Alfred
  
   ___
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  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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 please visit:
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Re: [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added some more 
checks to prevent inappropriate dlfile calls at other times
- Increased sv_filetransfermaxsize back to 10mbytes by default
- Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all 
(useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), 
for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
If you run 1000FPS server and still have a problem, stop running a 1000FPS 
server.




 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 18, 2011 10:37 AM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
 I received a couple bug reports over the weekend so I am going to take
 the time to dig into those, expect another beta release or two before a
 full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
 -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe than
 sorry.
  My plan is to release this publically on Monday, so make sure you try
  these new binaries over the weekend.
 
  - Alfred
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Monday, July 11, 2011 4:04 PM
   To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
   mailing list; 'hlds_annou...@list.valvesoftware.com'
   Subject: Re: [hlds] Half-Life 1 engine beta update released
  
   We have released an update to the beta, run the hldsupdatetool with
  -
   beta hlbeta to get this update. Changes for this update are:
  
   - Changed sv_filetransfermaxsize to 1mbyte by default
   - Disallow the dlfile command if the server is configured with a
   sv_downloadurl
  
  
   The dlfile command is used internally by the engine to allow users
 to
   download custom maps using the in-game channel, unfortunately the
   processing for large files is done inline and can stall the server.
  Re-
   architecting this is beyond the scope for HL1 so the solution would
  be
   to use the sv_downloadurl feature if you want to host custom
 content
   (or increase the sv_filetransfermaxsize cvar but risk your server
 FPS
   stuttering).
  
   - Alfred
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Half-Life 1 engine beta update released
   
We have released a beta update for Half-Life 1 engine based games
(Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
update run the hldsupdatetool with -beta hlbeta on the command
   line.
This update continues on some exploit fixes we have already
 shipped
within this beta.
   
Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a
server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server
 (fixes
server hang/stall).
   
   
There is also a couple client side fixes, if you run your Steam
   client
with -beta hlbeta on its command line and run Half-Life games
 you
will have some fixes that prevent server redirection.
   
   
   
- Alfred
   
___
To unsubscribe, edit your list preferences, or view the list
   archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
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  To unsubscribe, edit your list preferences, or view

Re: [hlds] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread Alfred Reynolds
Not at this time, running 1000fps is a good way to cause your server to hurt 
when it shouldn't but if you want to run that way then fine.

 -Original Message-
 From: William Balkcom [mailto:w.balk...@griffinrun.net]
 Sent: Monday, July 18, 2011 3:50 PM
 To: Alfred Reynolds
 Cc: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds_announce] Half-Life 1 engine beta update released
 
 Does Valve also plan to limit and eventually remove the FPS cvar from
 the Half-Life 1 engine? Based on your last email I'm assuming valve
 does
 not recommend running 1000FPS servers on the HL1 engine either.
 
 Thanks
 
 
 
 On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
  We have released an update to the beta, run the hldsupdatetool with
 -beta hlbeta to get this update. Changes for this update are:
 
  - rolled back previous sv_downloadurl and dlfile changes, added some
 more checks to prevent inappropriate dlfile calls at other times
  - Increased sv_filetransfermaxsize back to 10mbytes by default
  - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile
 at all (useful safe valve if getting hit by this attack)
  - Allow up to 128 mbyte heap via -heapsize command (up from previous
 40mbytes), for some 3rd party games
  - Added sv_logsecret support, same implementation as on Source engine
  - Rate limit user voice data to one per frame, fixes voice_inputdata
 exploit. If you run 1000FPS server and still have a problem, stop
 running a 1000FPS server.
 
 
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 18, 2011 10:37 AM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com';
 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  I received a couple bug reports over the weekend so I am going to
 take
  the time to dig into those, expect another beta release or two
 before a
  full release.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, July 15, 2011 1:29 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - more input checking on some MSG_X functions
 
  There were no known exploits this is fixing but better safe than
  sorry.
  My plan is to release this publically on Monday, so make sure you
 try
  these new binaries over the weekend.
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, July 11, 2011 4:04 PM
  To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux
 server
  mailing list; 'hlds_annou...@list.valvesoftware.com'
  Subject: Re: [hlds] Half-Life 1 engine beta update released
 
  We have released an update to the beta, run the hldsupdatetool
 with
  -
  beta hlbeta to get this update. Changes for this update are:
 
  - Changed sv_filetransfermaxsize to 1mbyte by default
  - Disallow the dlfile command if the server is configured with a
  sv_downloadurl
 
 
  The dlfile command is used internally by the engine to allow users
  to
  download custom maps using the in-game channel, unfortunately the
  processing for large files is done inline and can stall the
 server.
  Re-
  architecting this is beyond the scope for HL1 so the solution
 would
  be
  to use the sv_downloadurl feature if you want to host custom
  content
  (or increase the sv_filetransfermaxsize cvar but risk your server
  FPS
  stuttering).
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, July 07, 2011 6:20 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com';
  'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Half-Life 1 engine beta update released
 
  We have released a beta update for Half-Life 1 engine based games
  (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
  update run the hldsupdatetool with -beta hlbeta on the command
  line.
  This update continues on some exploit fixes we have already
  shipped
  within this beta.
 
  Changes:
  - Added sv_filetransfermaxsize cvar to limit the size of a file a
  server will try to send to a client, by default 10mbytes.
  - Prevented halflife.wad from being downloaded from a server
  (fixes
  server hang/stall).
 
 
  There is also a couple

Re: [hlds] Half-Life 1 engine beta update released

2011-07-15 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than sorry. My plan 
is to release this publically on Monday, so make sure you try these new 
binaries over the weekend.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11, 2011 4:04 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - Changed sv_filetransfermaxsize to 1mbyte by default
 - Disallow the dlfile command if the server is configured with a
 sv_downloadurl
 
 
 The dlfile command is used internally by the engine to allow users to
 download custom maps using the in-game channel, unfortunately the
 processing for large files is done inline and can stall the server. Re-
 architecting this is beyond the scope for HL1 so the solution would be
 to use the sv_downloadurl feature if you want to host custom content
 (or increase the sv_filetransfermaxsize cvar but risk your server FPS
 stuttering).
 
 - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, July 07, 2011 6:20 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Half-Life 1 engine beta update released
 
  We have released a beta update for Half-Life 1 engine based games
  (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
  update run the hldsupdatetool with -beta hlbeta on the command
 line.
  This update continues on some exploit fixes we have already shipped
  within this beta.
 
  Changes:
  - Added sv_filetransfermaxsize cvar to limit the size of a file a
  server will try to send to a client, by default 10mbytes.
  - Prevented halflife.wad from being downloaded from a server (fixes
  server hang/stall).
 
 
  There is also a couple client side fixes, if you run your Steam
 client
  with -beta hlbeta on its command line and run Half-Life games you
  will have some fixes that prevent server redirection.
 
 
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Half-Life 1 engine beta update released

2011-07-13 Thread Alfred Reynolds
Seems like there are no problems with this update so I expect we will set it to 
be the public version soon, if you haven't already tested this update with your 
server do so now or forever hold your peace.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, July 11, 2011 4:04 PM
 To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
 mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: Re: [hlds] Half-Life 1 engine beta update released
 
 We have released an update to the beta, run the hldsupdatetool with -
 beta hlbeta to get this update. Changes for this update are:
 
 - Changed sv_filetransfermaxsize to 1mbyte by default
 - Disallow the dlfile command if the server is configured with a
 sv_downloadurl
 
 
 The dlfile command is used internally by the engine to allow users to
 download custom maps using the in-game channel, unfortunately the
 processing for large files is done inline and can stall the server. Re-
 architecting this is beyond the scope for HL1 so the solution would be
 to use the sv_downloadurl feature if you want to host custom content
 (or increase the sv_filetransfermaxsize cvar but risk your server FPS
 stuttering).
 
 - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, July 07, 2011 6:20 PM
  To: Half-Life dedicated Linux server mailing list;
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Half-Life 1 engine beta update released
 
  We have released a beta update for Half-Life 1 engine based games
  (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
  update run the hldsupdatetool with -beta hlbeta on the command
 line.
  This update continues on some exploit fixes we have already shipped
  within this beta.
 
  Changes:
  - Added sv_filetransfermaxsize cvar to limit the size of a file a
  server will try to send to a client, by default 10mbytes.
  - Prevented halflife.wad from being downloaded from a server (fixes
  server hang/stall).
 
 
  There is also a couple client side fixes, if you run your Steam
 client
  with -beta hlbeta on its command line and run Half-Life games you
  will have some fixes that prevent server redirection.
 
 
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Half-Life 1 engine beta update released

2011-07-11 Thread Alfred Reynolds
We have released an update to the beta, run the hldsupdatetool with -beta 
hlbeta to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a sv_downloadurl


The dlfile command is used internally by the engine to allow users to download 
custom maps using the in-game channel, unfortunately the processing for large 
files is done inline and can stall the server. Re-architecting this is beyond 
the scope for HL1 so the solution would be to use the sv_downloadurl feature if 
you want to host custom content (or increase the sv_filetransfermaxsize cvar 
but risk your server FPS stuttering).

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, July 07, 2011 6:20 PM
 To: Half-Life dedicated Linux server mailing list;
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 engine beta update released
 
 We have released a beta update for Half-Life 1 engine based games
 (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
 update run the hldsupdatetool with -beta hlbeta on the command line.
 This update continues on some exploit fixes we have already shipped
 within this beta.
 
 Changes:
 - Added sv_filetransfermaxsize cvar to limit the size of a file a
 server will try to send to a client, by default 10mbytes.
 - Prevented halflife.wad from being downloaded from a server (fixes
 server hang/stall).
 
 
 There is also a couple client side fixes, if you run your Steam client
 with -beta hlbeta on its command line and run Half-Life games you
 will have some fixes that prevent server redirection.
 
 
 
 - Alfred
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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visit:
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[hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Alfred Reynolds
We have released a beta update for Half-Life 1 engine based games (Half-Life, 
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the 
hldsupdatetool with -beta hlbeta on the command line. This update continues 
on some exploit fixes we have already shipped within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a server will 
try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes server 
hang/stall).


There is also a couple client side fixes, if you run your Steam client with 
-beta hlbeta on its command line and run Half-Life games you will have some 
fixes that prevent server redirection.



- Alfred

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Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Alfred Reynolds
Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec, 
try 10k or more. This will effectively disable apart of the DoS protection 
(making only the per-ip part work) but it should prevent squelching of the 
connect packet.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of steve grout
 Sent: Monday, January 31, 2011 1:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Improved engine handling of server queries ?
 
 Since valve tried to do this we're still having issues if we do not
 hide
 the servers.  Where as before the server was under attack it used to
 timeout for everyone it now, so it seems, just stops responding the the
 ping (still can be queried using status).  That's great in that is
 doesn't kill a game however one side effect is that, when the server
 goes into this 'mode', if someone should have a network problem and
 disconnect for any reason, they cannot rejoin the server, in fact no
 one
 can join the server until it's been restarted.
 
 This happens on both our windows and linux servers. Are other people
 experiencing the same thing?
 
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 please visit:
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Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Alfred Reynolds
After sending this I did some digging in the games engine code and found both a 
bug fix around this (causing the server to stop replying to connects when it 
shouldn't) and an optimization opportunity, so the next update should improve 
this behavior so that you won't need to play with that cvar's value.

- Alfred

 -Original Message-
 From: steve grout [mailto:steve.gr...@gmail.com]
 Sent: Monday, January 31, 2011 5:04 PM
 To: Alfred Reynolds; Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Improved engine handling of server queries ?
 
 many thanks for that Alfred im changing the setting after i send this
 email..
 
 Regards
 
 Steve
 
 On 31/01/2011 23:52, Alfred Reynolds wrote:
  Try increasing the sv_max_queries_sec_global variable, its currently
 3000/sec, try 10k or more. This will effectively disable apart of the
 DoS protection (making only the per-ip part work) but it should prevent
 squelching of the connect packet.
 
  - Alfred
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of steve grout
  Sent: Monday, January 31, 2011 1:20 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Improved engine handling of server queries ?
 
  Since valve tried to do this we're still having issues if we do not
  hide
  the servers.  Where as before the server was under attack it used to
  timeout for everyone it now, so it seems, just stops responding the
 the
  ping (still can be queried using status).  That's great in that is
  doesn't kill a game however one side effect is that, when the server
  goes into this 'mode', if someone should have a network problem and
  disconnect for any reason, they cannot rejoin the server, in fact no
  one
  can join the server until it's been restarted.
 
  This happens on both our windows and linux servers. Are other people
  experiencing the same thing?
 
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Re: [hlds] Improved engine handling of server queries ?

2011-01-31 Thread Alfred Reynolds
*cough*bugs*cough*

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org
 Sent: Monday, January 31, 2011 4:54 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Improved engine handling of server queries ?
 
 Curious... if this is a per-second thing, how come once this happens
 the
 server never recovers?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: 31 January 2011 23:53
  To: 'steve.gr...@gmail.com'; 'Half-Life dedicated Win32 server
 mailing
  list'
  Subject: Re: [hlds] Improved engine handling of server queries ?
 
  Try increasing the sv_max_queries_sec_global variable, its currently
  3000/sec, try 10k or more. This will effectively disable apart of the
  DoS protection (making only the per-ip part work) but it should
 prevent
  squelching of the connect packet.
 
  - Alfred
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of steve grout
   Sent: Monday, January 31, 2011 1:20 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] Improved engine handling of server queries ?
  
   Since valve tried to do this we're still having issues if we do not
   hide
   the servers.  Where as before the server was under attack it used
 to
   timeout for everyone it now, so it seems, just stops responding the
  the
   ping (still can be queried using status).  That's great in that is
   doesn't kill a game however one side effect is that, when the
 server
   goes into this 'mode', if someone should have a network problem and
   disconnect for any reason, they cannot rejoin the server, in fact
 no
   one
   can join the server until it's been restarted.
  
   This happens on both our windows and linux servers. Are other
 people
   experiencing the same thing?
  
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[hlds] Team Fortress 2 Update Released

2010-08-20 Thread Alfred Reynolds
A required update to the Team Fortress 2 has been.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

- Fixed bug with holiday date computation that turned on Birthday Mode a few 
days too soon.

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Re: [hlds] Team Fortress 2 Update Released

2010-08-20 Thread Alfred Reynolds
It is not required, but you will want to get it ASAP so birthday mode goes away 
for now. 

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Friday, August 20, 2010 10:21 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 Im confused, is it required or not. It doesnt look like the list has
 changed
 and the steam.ini wasnt updated to change versions so
 
 On Fri, Aug 20, 2010 at 10:16 PM, Lane Eckley l...@hypernia.com
 wrote:
 
  Looks like a small update:
 
  Checking bootstrapper version ...
  Updating Installation
  Updating 'Team Fortress 2 Content' from version 164 to version 165
 
  15.73% downloading /orangebox\tf\bin\server.dll
  40.39% downloading /orangebox\tf\bin\server.dylib
  82.83% downloading /orangebox\tf\bin\server.so
  99.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
  99.88% downloading
 /orangebox\tf\models\props_gameplay\ball001.dx90.vtx
  99.89% downloading /orangebox\tf\models\props_gameplay\ball001.mdl
  99.93% downloading /orangebox\tf\models\props_gameplay\ball001.phy
  99.99% downloading /orangebox\tf\models\props_gameplay\ball001.vvd
  100.00% downloading /orangebox\tf\scripts\surfaceproperties_tf.txt
 
  Updating 'Team Fortress 2 Materials' from version 68 to version 69
 
  100.00% downloading
  /orangebox\tf\materials\models\props_gameplay\ball001.vmt
  100.00% downloading
  /orangebox\tf\materials\models\props_gameplay\ball001_birthday.vmt
 
  Checking/Installing 'Base Source Shared Materials' version 8
  Checking/Installing 'Base Source Shared Models' version 4
  Checking/Installing 'Base Source Shared Sounds' version 4
  Checking/Installing 'OB Dedicated Server' version 57
  HLDS installation up to date
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Saturday, August 21, 2010 1:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Checking bootstrapper version ...
  Updating Installation
  Command aborted
 
  Well if you say so.
 
  Doesn't seem like its actually required? Server's don't say their out
 of
  date.
 
 
  On Sat, Aug 21, 2010 at 1:05 AM, Emil Larsson ail...@gmail.com
 wrote:
 
   Has been? How did it die? ;)
  
   On Sat, Aug 21, 2010 at 7:00 AM, Alfred Reynolds
   alf...@valvesoftware.comwrote:
  
A required update to the Team Fortress 2 has been.  Please run
hldsupdatetool to receive the update.  The specific changes
 include:
   
- Fixed bug with holiday date computation that turned on Birthday
 Mode
  a
few days too soon.
   
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Re: [hlds] Counter-Strike 1.6 Beta Update

2010-07-27 Thread Alfred Reynolds
The sv_region problem with the beta should also now be fixed, please email me 
offlist if you can still reproduce the issue after installing this update.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Tuesday, July 27, 2010 11:11 AM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'
 Subject: [hlds] Counter-Strike 1.6 Beta Update
 
 A beta update for Counter-Strike 1.6 is now available.  To access the
 beta, run hldsupdatetool with the command '-beta hlbeta'.  Not '-beta
 hl1beta', which I gave out last time, but won't actually do anything.
 This beta update fixes a crash bug.
 
 Jason
 
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[hlds] Half-Life 1 Dedicated server Beta released

2010-07-09 Thread Alfred Reynolds
We have released a beta update for Half-Life 1 Dedicated servers. To get this 
beta run the hldsupdatetool with -beta hlbeta on the command line.

This beta fixes a crash exploit in the dedicated server caused by a malicious 
client packet after a proper user connect. It also contains rebuilt linux 
binaries using a newer internal build system so please report any load problems 
you may see under linux.

- Alfred
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[hlds] Counter-Strike 1.6 Beta

2009-06-17 Thread Alfred Reynolds
We have a beta update available for Counter-Strike 1.6, to get this beta run 
the hldsupdatetool with -beta cs0616 on the command line.

This beta include just a few tweaks since the last release, including:

- Added -sys_ticrate command line option to allowed forced override of ticrate

CS 1.6
- Added -nobots option to allow forced override of bots on servers




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Re: [hlds] Counter-Strike 1.6 Beta

2009-06-17 Thread Alfred Reynolds
Yes, some of the updates do apply to all HL1 servers (on both win32 and linux) 
so please do try it out.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
 Sent: Wednesday, June 17, 2009 3:11 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: Re: [hlds] Counter-Strike 1.6 Beta
 
 Hey Alfred,
 
 Is this like the Half-Life 1 Engine beta hlds0319 update? Meaning, it
 was a published as a beta Half-Life 1 Engine update though released as
 a CS 1.6 update after several weeks? The reason I ask is we run a few
 TFC servers still and the hlds0319 tested fine for us though we missed
 out on the release because it was title a CS 1.6 release, lol.
 
 Anyways... figured I'd ask. Should we run the update cs0616 being it
 would more then likely impact the Win32 Server Engine again?
 
 Thx
 
 
 
 
 From: Alfred Reynolds alf...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com
 Sent: Wednesday, June 17, 2009 3:21:08 PM
 Subject: [hlds] Counter-Strike 1.6 Beta
 
 We have a beta update available for Counter-Strike 1.6, to get this
 beta run the hldsupdatetool with -beta cs0616 on the command line.
 
 This beta include just a few tweaks since the last release, including:
 
 - Added -sys_ticrate command line option to allowed forced override of
 ticrate
 
 CS 1.6
 - Added -nobots option to allow forced override of bots on servers
 
 
 
 
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Alfred Reynolds
And the people that reported the bugs have been confirming those fixes :)

 -Original Message-
 From: Alfred Reynolds
 Sent: Friday, April 17, 2009 10:17 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: RE: [hlds] Half-Life 1 Engine Update released

 They were server hangs when users connected with malformed data.

 - Alfred

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of pizzahut
  Sent: Friday, April 17, 2009 8:49 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Engine Update released
 
  He wouldn't need to tell how an exploit is done.
  Also how can you beta test the client, other than general stability,
 if
  you
  don't know what is fixed.
  Finally, people who want to use exploits can do so anyway, there's
 even
  a
  list at TFC forum which bugs there still are.
  2009/4/17 Saul Rennison saul.renni...@gmail.com
 
   No because then you'd be able to use the exploits before the beta
  goes
   mainstream.
  
   2009/4/17 pizzahut pizzah...@gmail.com
  
2009/4/16 Alfred Reynolds alf...@valvesoftware.com
   
 There is also a client piece to this beta now, so if you run
 your
  Steam
 client with -beta hlds0319 on the command line you will get
 it.
  The
client
 piece fixes a couple exploits in the game engine.
   
Could you give a pointer which exploits have been fixed?
  
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Alfred Reynolds
They were server hangs when users connected with malformed data.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of pizzahut
 Sent: Friday, April 17, 2009 8:49 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 He wouldn't need to tell how an exploit is done.
 Also how can you beta test the client, other than general stability, if
 you
 don't know what is fixed.
 Finally, people who want to use exploits can do so anyway, there's even
 a
 list at TFC forum which bugs there still are.
 2009/4/17 Saul Rennison saul.renni...@gmail.com

  No because then you'd be able to use the exploits before the beta
 goes
  mainstream.
 
  2009/4/17 pizzahut pizzah...@gmail.com
 
   2009/4/16 Alfred Reynolds alf...@valvesoftware.com
  
There is also a client piece to this beta now, so if you run your
 Steam
client with -beta hlds0319 on the command line you will get it.
 The
   client
piece fixes a couple exploits in the game engine.
  
   Could you give a pointer which exploits have been fixed?
 
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-15 Thread Alfred Reynolds
The beta has been updated. Please run hldsupdatetool to receive it with -beta 
hlds0319 on the command line.
The specific changes include:

Server changes:
- Fixed HLTV staying in players list even after disconnect
- Fixed server hang when a user connects with a specially crafted info string
- Cleaned up hlds_run script a little (Linux only)


There is also a client piece to this beta now, so if you run your Steam client 
with -beta hlds0319 on the command line you will get it. The client piece 
fixes a couple exploits in the game engine.

- Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. .  Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
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Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Alfred Reynolds
We will have a fix out shortly for win32 dedicated servers. Linux servers are 
not affected by this crash.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
 Sent: Monday, March 23, 2009 5:29 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

 The linux server_i486.so was not updated. Only the windows server.dll
 was updated to a broken version. sounds like a weird mistake to me.

 Checking bootstrapper version ...
 Updating Installation
 Updating 'Team Fortress 2 Content' from version 85 to version 86

 100.00%tf/orangebox\tf\bin\server.dll
 100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain
 100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain
 100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain
 100.00%tf/orangebox\tf\maps\graphs\cp_well.ain
 100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain

 Checking/Installing 'Team Fortress 2 Materials' version 27


 Checking/Installing 'Base Source Shared Materials' version 8


 Checking/Installing 'Base Source Shared Models' version 4


 Checking/Installing 'Base Source Shared Sounds' version 4


 Checking/Installing 'OB Linux Dedicated Server' version 4


 HLDS installation up to date


 - Neph

 On 03/23/2009 05:06 PM, Anthal wrote:
  Ohh, I'm un-updated. Here's my .so
 
  http://207.188.214.12/server_i486.so
 
  Jeff Sugar wrote:
 
  So, those of us in #hlserveradmins updated our TF2 servers only to
 find it
  broke them entirely! Hurray! I'm not sure exactly what was wrong,
 but
  luckily I still had my old server.dll from another install of TF2 I
 hadn't
  updated yet.
 
  I highly recommend you do not update your TF2 servers! If you did
 already,
  you can get the old server.dll from my hosting here:
  http://dongues.net/dls/server.dll
 
  I don't have the old server.so, so someone else will need to host
 that. I'm
  sending it to Linux anyway to let people know about it, and so that
 someone
  on that list can provide a server.so file for it.
 
  Back to tf2,
  -Atreus
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Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Alfred Reynolds
This fix is now live, run hldsupdatetool to grab it.

The TF2 update today contained only client side fixes (hence the lack of update 
email), unfortunately the TF2 depot is shared between the client and server 
causing the update to apply to servers also. This update updates the other 
binaries needed to work with the new server.dll but doesn't change server 
functionality.

There is no update for Linux servers (as one isn't needed).

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, March 23, 2009 5:39 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

 We will have a fix out shortly for win32 dedicated servers. Linux
 servers are not affected by this crash.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
  Sent: Monday, March 23, 2009 5:29 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!
 
  The linux server_i486.so was not updated. Only the windows server.dll
  was updated to a broken version. sounds like a weird mistake to me.
 
  Checking bootstrapper version ...
  Updating Installation
  Updating 'Team Fortress 2 Content' from version 85 to version 86
 
  100.00%tf/orangebox\tf\bin\server.dll
  100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain
  100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain
  100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain
  100.00%tf/orangebox\tf\maps\graphs\cp_well.ain
  100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain
 
  Checking/Installing 'Team Fortress 2 Materials' version 27
 
 
  Checking/Installing 'Base Source Shared Materials' version 8
 
 
  Checking/Installing 'Base Source Shared Models' version 4
 
 
  Checking/Installing 'Base Source Shared Sounds' version 4
 
 
  Checking/Installing 'OB Linux Dedicated Server' version 4
 
 
  HLDS installation up to date
 
 
  - Neph
 
  On 03/23/2009 05:06 PM, Anthal wrote:
   Ohh, I'm un-updated. Here's my .so
  
   http://207.188.214.12/server_i486.so
  
   Jeff Sugar wrote:
  
   So, those of us in #hlserveradmins updated our TF2 servers only to
  find it
   broke them entirely! Hurray! I'm not sure exactly what was wrong,
  but
   luckily I still had my old server.dll from another install of TF2
 I
  hadn't
   updated yet.
  
   I highly recommend you do not update your TF2 servers! If you did
  already,
   you can get the old server.dll from my hosting here:
   http://dongues.net/dls/server.dll
  
   I don't have the old server.so, so someone else will need to host
  that. I'm
   sending it to Linux anyway to let people know about it, and so
 that
  someone
   on that list can provide a server.so file for it.
  
   Back to tf2,
   -Atreus
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
I'll fix the timeleft and yes you can ignore that assert.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of pizzahut
 Sent: Friday, March 20, 2009 1:07 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 Issues I found so far:

 mp_timeleft isn't updated in TFC server rules.

 Server console message (assuming it can be ignored though):
 steamservice.cpp (275) : Assertion Failed: Failed to start in-process
 Steam
 Service
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
The beta has been updated. .  Please run hldsupdatetool to receive it with 
-beta hlds0319 on the command line.
The specific changes include:

Server changes:
- Fixed hltv displaying a bogus steamid
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that 
matter)



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, March 19, 2009 10:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run hldsupdatetool to receive it with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred

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[hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
A beta update for Half-Life 1 Engine games has been released.  Please run 
hldsupdatetool to receive it with -beta 0319 on the command line.  The 
specific changes include:

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected 
to Steam
- Made map name and other variables reported by the server stay more current
- Show HLTV being connected in the player count for pings
- Fixed occasional crash under Linux on startup for SMP machines

This update won't be in beta long, so don't delay your testing.


- Alfred

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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
It will roll out as the public version once the beta is over.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alex
 Sent: Thursday, March 19, 2009 10:28 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Half-Life 1 Engine Update released

 Does this mean that after the 'beta' the patch will be live? Or is this
 a
 case of 'update now or miss out' ?

 Alex

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
 Reynolds
 Sent: Friday, 20 March 2009 4:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run
 hldsupdatetool to receive it with -beta 0319 on the command line.
 The
 specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred

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 please visit:
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
The beta command is actually -beta hlds0319, sorry for the typo.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Thursday, March 19, 2009 10:16 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Half-Life 1 Engine Update released

 A beta update for Half-Life 1 Engine games has been released.  Please
 run hldsupdatetool to receive it with -beta 0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
 rejection
 - Added a message to the server console to show when the server has
 reconnected to Steam
 - Made map name and other variables reported by the server stay more
 current
 - Show HLTV being connected in the player count for pings
 - Fixed occasional crash under Linux on startup for SMP machines

 This update won't be in beta long, so don't delay your testing.


 - Alfred

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Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Alfred Reynolds
Make sure the steam_api.dll file was updated properly, that export is in that 
file.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Robert C
 Sent: Monday, February 16, 2009 6:30 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
 Available

 We are getting steam entry point SteamAPI_GetHSteamPipe could not be
 located errors when trying to start servers after applying this
 update.
 Any tips?

 Rob C.

 Jason Ruymen wrote:
  A required update for Team Fortress 2, along with an optional update
 for Day of Defeat: Source has been released.  Please run hldsupdatetool
 to receive the update.  The specific changes include:
 
  - Pipebombs now get a reduced close range damage ramp up (like Rocket
 Launcher  Syringe Gun)
  - Ultimately reduces damage done by pipebombs to enemies 512
 units from the Demoman
  - Moved the unlockable system over to the new item backend:
  - Added a warning dialog to the loadout screen telling
 clients when the server they're on could not get their loadout
  - Made tf_damage_disablespread a replicated convar, so clients can
 see the value of it on the server they're connected to
  - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit,
 to better explain its function now that stalemate is optional
  - Protected several more commands from client exploitation
  - Fixed muzzle flashes  shell ejections still playing when
 viewmodels are hidden
  - Server tags can now be used to include or exclude servers from the
 list
 
  Jason
 
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