All my servers aren't connecting to steam,. they are saying "insecure
(secure mode enabled, disconnected from Steam3)". Is anyone else getting
this. I rebooted the whole server, changed the port and still the same
results.
--
Sent from my Galaxy S5
I have a weird problem, one of my servers keeps outputting this in the
console and resetting itself:
Server has been empty with a lobby for 301 seconds. Quitting
MM Server in invalid match state, terminating
Server has been empty with a lobby for 301 seconds. Quitting
MM
Pressed enter too quick
Here is what the console displays when it hangs:
Host_Changelevel
trusted_keys.txt not present; pure server using only base trusted key list
Server logging data to file logs/L0630097.log
On Mon, Jun 30, 2014 at 11:52 PM, Chris Oryschak ch...@oryschak.com
Mine has done that for the last 15 mins and the update finally came down..
just keep trying.
On Tue, Feb 11, 2014 at 7:28 PM, louloubizou louloubi...@gmail.com wrote:
we cant update in anonymous now
Redirecting stderr to '/root/Steam/logs/stderr.txt'
[ 0%] Checking for available
Whenever my servers report:
steamid : not logged in
account : logged in
They stop showing in the server browser too. Anyone else have this same
symptom?
On Fri, Feb 7, 2014 at 9:53 PM, Doctor McKay mc...@doctormckay.com wrote:
I had Tony send me an older steamclient.so but
Whats the default -steamport so i know what to increment up from for the
other instances?
On Fri, Feb 7, 2014 at 10:59 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The latest TF Linux server has a bug that prevents multiple instances from
running at the same time. The problem is that
ics,
You're not the only one; i'm seeing the exact same trend on my servers.
Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs to
get the servers going come mid/late afternoon when they get home from
school work.
If it wasn't for having my community built up for so long
Agreed.
There's honestly no point in participating in QP if the box isn't
unchecked. We can all look at stats the past 2 weeks and realize we get
little to no QP players because of this checkbox, now adding all these
rules to participate in QP is pointless as it would give us small advantage
in
I remember when people used the browser, when it was the _only_ way to find
a server.
Seriously though just stop responding to this guy he feeds on attention.
On Mon, Jan 27, 2014 at 11:49 PM, dan needa...@ntlworld.com wrote:
On 28/01/2014 03:28, Bottiger wrote:
You made a false accusation
Agreed. Why don't you punish the communities/servers that are abusing
this. Every step a good community takes moves forward to attempt to retain
the player gets flushed down the drain with these changes.
Quickplay is ultimately useless for any community, unless you are valve.
I currently have
to the detriment of
everyone.
First it was the MOTD.
Now it's Quickplay.
Why is the approach not to identify specifically punish bad actors?
On 24/01/2014 12:24 PM, Chris Oryschak wrote:
Agreed. Why don't you punish the communities/servers that are abusing
this. Every step a good
, 2014 at 9:09 PM, dan needa...@ntlworld.com wrote:
On 24/01/2014 01:24, Chris Oryschak wrote:
I currently have 235 players on my servers right now, of all of those only
23 players are from quickplay.
What difference will this change make to you then?
--
Dan
players will help
even more. Every single server that does not participate in quickplay has
died off (well, unless you are located in US or Germany).
dan kirjoitti:
On 24/01/2014 02:34, Chris Oryschak wrote:
Dan,
That's only ~1/2 my player slots filled when it's normally near full
capacity
.
On Jan 14, 2014 5:12 PM, Chris Oryschak ch...@oryschak.com wrote:
Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz.
OS would be Ubuntu.
I'm contemplating moving hosts and picking up this dedicated machine as a
replacement. Just want to make sure it can handle the player count
Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz.
OS would be Ubuntu.
I'm contemplating moving hosts and picking up this dedicated machine as a
replacement. Just want to make sure it can handle the player count before
I drop any money.
Thanks,
Chris
I accidentally fired up a server using the same*
tf_server_identity_account_id tf_server_identity_token *of another server
and now the server says:
account : not logged in (Server at :27016 logging into account ;
kicking your server at X:27016 off of that account)
Is there a way to
Has anyone run into any problems where an TF2 server at idle (directly
after a restart, no one on) is sitting around 33% CPU usage. Multiple
restarts yields the same results.
From HTOP this is what i see.
5 [###
33.6%]
Ubuntu 11.04
under something other than root, and also I run them under nice to
... well ... make them play nice with one another on the same server.
nice -n 6 ./srcds_run -secure -game tf +port 6301 -steamport 7301
-whatever-other-parameters-you-want -debug;
On Mon, Dec 9, 2013 at 7:41 AM, Chris
Yup this is really good to know how your community is doing. Defiantly a
awesome feature.. can't wait for some sql logging and analytic pages made
to make per server/date/time frame stats displayed... I'm getting some
users that aren't returning a value though:
11:09:08 [SM] Displaying
I noticed the same problem on all of my servers too.
Looking at gametracker.com valve has 76 ACTIVE Helltower servers running
which is only taking up 1824 players (24players*76servers) of the 64K
playing right now...
Since this update my steamcmd is failing and spamming a bunch of text. I
tried updating steamcmd and still the same results. Below is the ending
snipped of the output after running
./steamcmd.sh +login anonymous +force_install_dir /home/rb/srcds/
+app_update 232250 validate +quit
://www.alliedmods.net
Chris Oryschak mailto:ch...@oryschak.com
Wednesday, October 2, 2013 10:25 PM
Since this update my steamcmd is failing and spamming a bunch of text. I
tried updating steamcmd and still the same results. Below is the ending
snipped of the output after running
./steamcmd.sh +login
My server just started doing this, the browser/hlsw reports the server as
31/32 but when you goto connect it says 'Server is Full'.
rcon status indicates the server is full with:
players : 33 (33 max)
But queries are reporting 1 less player
Replay is enabled.
No reserved slots (plugin not
Nope. HLTV is not enabled
11:03:22 tv_enable
11:03:23 tv_enable = 0
notify
- Activates SourceTV on server.
On Tue, Jul 9, 2013 at 11:02 AM, Erik-jan Riemers riem...@binkey.nl wrote:
you dont have hltv turned on by chance?
2013/7/9 Chris Oryschak ch...@oryschak.com
My
I went through the 'rcon status' list and compared it to what was showing
in HLSW and one player was missing. Once he left the server the server
started reporting correctly 32/32.
Maybe some steam auth problem ?
On Tue, Jul 9, 2013 at 11:03 AM, Chris Oryschak ch...@oryschak.com wrote:
Nope
with any plugins or extensions
which could potentially be messing with it? One example would be something
that works with reserve slots.
On Tue, Jul 9, 2013 at 8:03 AM, Chris Oryschak ch...@oryschak.com wrote:
Nope. HLTV is not enabled
11:03:22 tv_enable
11:03:23 tv_enable = 0
Does anyone have any good scripts they are willing to share to restart a
server when it hangs/freezes with the 100% cpu bug?
I'm guessing you will need to use qstat to query the server to determine if
it's no longer running/responding and then restart it.
Anyone?
Thanks,
Chris
Did Fletcher leave valve?
On Jun 20, 2013 4:25 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Fletcher just hit and ran on the games. Don't worry, its cool, I'm sure the
regressions will be addressed with the next wave in a couple years.
Kyle.
On 20 Jun 2013 04:17, AnAkIn anakin...@gmail.com
I too have notice a significant increase in CPU usage. Can more people
confirm?
On May 2, 2013 8:40 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk
wrote:
Is anybody running the E3 CPU range without any problems?
I've removed /addons/ and the CPU is still high (90%+), and jumps a lot.
Tried
I'm running:
Ubuntu 12.04 64bit. on
Intel(R) Xeon(R) CPU E5-2690 0 @ 2.90GHz
On Thu, May 2, 2013 at 8:59 PM, Abdulrahman Abdulkawi
abdulk...@live.co.ukwrote:
@Chris Oryschak - can you confirm your CPU model and operating system?
I'm using Linux Debian 64bit.
CC: hlds_linux
Rudy,
I ran into that problem a week ago when i was prepping for steampipe. Here
is what I found:
server@ch2:~$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
*Description:Ubuntu 10.10*
Release:10.10
Codename: maverick
If you're running 10.10 you will get
I found creating the install directory first fixed the loop.
On Wed, May 1, 2013 at 11:44 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Is everybody who is experiencing the problem running Linux? Any Windows
users experiencing steamcmd updating itself repeatedly?
We know that it can
I've been using nemrun for months now and always had my server 100% updated
while all of them were running. Never once have i had them crash while it
was running and successfully updated.
On Thu, Apr 18, 2013 at 7:20 PM, Russell Smith ve...@tinylittlerobots.uswrote:
How would this not cause
Under Ubuntu 10.10 when trying to launch TF2 it crashes with:
warning: the debug information found in /lib/ld-2.12.1.so does not match
/lib/ld-linux.so.2 (CRC mismatch).
Anyone else have this problem?
On Wed, Apr 17, 2013 at 3:55 PM, scipi...@aol.com scipi...@aol.com wrote:
So is this
I too run a very popular server and have noticed a HUGE decrease in
activity almost instantly. It all started happening the week of Feb 24,
2013.
My server still strives it just takes a lot more effort to keep it full (
but no longer active all through the night now).
Python
On Wed, Mar 13,
Has anyone grabbed the update yet?
2:04 [209.197.20.100:27030] Failed. Failed to connect to
209.197.20.100:27030, errno 115 Operation now in progress
2:04 [63.149.72.158:27030] Connecting...
2:05 [63.149.72.158:27030] Connection established; handshaking...
2:05
A recent thread made me wonder if i'm running my servers the most efficient
way.
For the longest time I've been running multiple servers on a single box
that has multiple cores. Each SRCDS instance would be assigned it's own
core to prevent it from hopping between cores as I assumed they might
For the time being there is this sourcemod plugin:
https://forums.alliedmods.net/showthread.php?t=199390
I haven't had the chance to try it so can't comment on how good it is.
-Chris
On Thu, Nov 1, 2012 at 3:33 PM, ics i...@ics-base.net wrote:
Can we please get a cvar to disable killing
Shouldn't you bind each srcds instance to its own core if you are running
more than 1 server on a box?
On Thu, Nov 1, 2012 at 3:07 PM, ics i...@ics-base.net wrote:
Htop shows one server process having 2 threads that each chew 20-60% of
cpu at the same time on a single server. This causes a
.
-ics
1.11.2012 21:42, Chris Oryschak kirjoitti:
Shouldn't you bind each srcds instance to its own core if you are running
more than 1 server on a box?
On Thu, Nov 1, 2012 at 3:07 PM, ics i...@ics-base.net wrote:
Htop shows one server process having 2 threads that each chew 20-60% of
cpu
this as a problem... We weren't listed for a while there.
Thanks,
Kyle.
On Tue, Oct 16, 2012 at 8:41 AM, Chris Oryschak ch...@oryschak.com
wrote:
Do you have the iptables rule to accomplish this.
If this has no side effect to the users and forces it UDP every time.
I'd
be much happier to go
16, 2012 at 7:11 AM, Chris Oryschak ch...@oryschak.com
wrote:
Sorry forgot the mention my start line. I do use +ip and -port.
Below is
my startline:
/usr/bin/screen -d -m -U -S rb6 /usr/bin/taskset -c 1
/home/XXX/srcds/railbait/orangebox/nemrun -threads 1 -timeout 3
This has been a known issue for quite sometime. Myself along with other
mailing list members have brought it up in the past.
The past week it seems to of gotten a lot worse. Today alone i've had to
fix the problem on two separate occasions.
*The details:*
I have a dedicated server with 4 IP
should use option +ip instead of -ip and assing -port. On the original
post, you haven't got that specified on the startline.
-ics
16.10.2012 7:33, Chris Oryschak kirjoitti:
This has been a known issue for quite sometime. Myself along with other
mailing list members have brought it up
When you review a screenshot looking like this... it speaks for itself:
http://i.imgur.com/B9UjE.jpg
On Mon, Sep 10, 2012 at 12:29 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
No, I mean how would you use this to detect if someone is cheating?
On 9/10/2012 9:23 AM, Drogen Viech
One of my servers locked up/crashed with the following message in the
console. Not sure if anyone else has gotten this but just bringing it up
for Fletcher/Valve. The map was cp_dustbowl.
DataTable warning: player: Out-of-range value (68930.671875) in
SendPropFloat 'm_flLastDamageTime',
When I first started out hosting servers for TF2 I looked forward for
patches. The patches didn't hurt the server traffic but gave you a good
chance to help build a community by grabbing new players.
After every patch you can expect to have a full server (assuming you are on
the ball). And
I've been getting regular crashes on all my servers, Below is the debug.log
and a backtrace of the coredump if it makes sense to anyone:
Debug.log:
[New Thread 28427]
[New Thread 28436]
[New Thread 28439]
[New Thread 28440]
[New Thread 28442]
[New Thread 28443]
[New Thread 28431]
[New Thread
I'm getting this too. Server is 32/32 but no one is on.
On Fri, Aug 17, 2012 at 7:31 PM, Sazpaimon sazpai...@x-cult.org wrote:
Getting this too. May be due to Valve's tf_mm_strict tomfoolery
On 8/17/2012 7:26 PM, Michael Johansen wrote:
After the latest update my MvM servers are up, and
: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, August 13, 2012 2:58 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master
server
Is their a reason why a server would drop off from the master server list?
Is there a way to manually make it re-register itself?
The reason i'm asking is because I host 8 servers on one box.
Over the night 3 servers dropped off master server list. Performing a
server restart to srcds brought
fletch...@valvesoftware.comwrote:
Try typing status is the reported public IP the same as what you expect?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, August 13, 2012
Hey Guys,
I want to make a room in my trade server a safe zone where players cant
shoot/kill each other.
Another server has accomplished this (IP: 69.147.239.114:27015).
From what I can tell they are using Stripper:Source (URL:
http://www.bailopan.net/stripper/) but I can't figure out how it's
Is anyone having any problems with their servers no longer showing up in
the game browser since this patch?
Only 5 of the 13 servers I have are showing up, even after multiple server
restarts.
Chris
On Thu, Aug 2, 2012 at 8:37 PM, Jon cooney c4rn...@blueyonder.co.uk wrote:
its checking the
Thanks again! :)
Chris
On Wed, Jul 25, 2012 at 1:11 PM, John Schoenick nephy...@doublezen.netwrote:
I just posted a small patch to nemrun that fixes an odd bug people have
been reporting forever - screens randomly not 'quitting' when using the
default kill-script. Turns out the issue is
I've actually done this on my servers accidently.
If you set the RDTSC_FREQUENCY value 200-300 higher than the recommended
benchmark it will make the server run faster in all aspects.. rocket speed,
movement, reloading, etc. The timer would count about 71seconds for 1
minute of real time
You
Push the button! still says 1.1.9.9 :
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml
2012/2/23 Eric Smith er...@valvesoftware.com
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
Yup, the master server is still reporting version 1.1.9.9 as latest.
On Thu, Feb 23, 2012 at 5:38 PM, doc drga...@gmail.com wrote:
Mine is updating?
Or it's stuck on Updating Game Files so that's something, right?
2012/2/23 Chris Oryschak ch...@oryschak.com
Push the button! still says
Cameron,
What type of hardware does ChicagoVPS.net use and what package are you
subscribed to.
I can't see 256mb being enough to run 2 servers @ $7/mo.
On Wed, Feb 22, 2012 at 10:14 AM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
Frank,
You may want to think about getting VPS's instead.
That's correct.
I started off with a Linode 1536 and it ran perfect, the only problem i ran
into was that my server was becoming popular and i was about to exceed the
bandwidth limit. For those reasons I started looking around at other VPS'.
I ended up moving to NFOServers.com and have their
I'm having a similar problem where the server would drop 90% of the
players.
Their hl2.exe crashes and the chat displays a client timeout message.
Is this similar to what you are experiencing Michael? Or are your clients
just getting disconnected?
Chris
On Tue, Feb 21, 2012 at 9:47 AM,
Same problem here. I've had almost the a full server drop in player count
because of this. TF2 ends up crashing (happened to me 2x yesterday
evening).
The console would say the user timed out.. probably from hl2.exe crashed.
Chris
On Fri, Feb 10, 2012 at 1:33 PM, st...@simiancage.org wrote:
Anyone ever have this problem when updating?
railbait@railbait:/ssd/srcds/railbait/orangebox/bin$ cd ~
railbait@railbait:~$ ./updrb1
Checking bootstrapper version ...
removing stale semaphore last operated on by process 1357 with name
0eBlobRegistryMutex_B9A56C46EFD2A4B81C4864C6EC5A2D53
Both maps trade_post_a34 and I just tested trade_plaza which crashed
with the following message:
Ignoring bogus angles (nan,nan,nan) from vphysics! (entity beachball)
Ignoring bogus angles (nan,nan,nan) from vphysics! (entity beachball)
Ignoring bogus angles (nan,nan,nan) from vphysics! (entity
I have two trade servers that are constantly locking up, this started
happening about 1.5 weeks ago.
Anyone else experiencing this? The two common lines i see are Ignoring
bogus angles (nan,nan,nan) from vphysics! (entity
prop_physics_multiplayer)
Below is a snip:
Server1:
*** ERROR ***
I don't know, the way i would interpret plugins removed is you cleared
out the following folder: /addons/sourcemod/plugins
Try renaming addons to addons1 and try starting the server. I bet you
it will work. I had the exact same problem after the update with my
servers and i upgraded my
My server is still randomly crashing mid-game.
rcon from 5:34377: command hlx_sm_psay 1906 1 \TG/ Mortuis got 2
points (6,869) for Attached a Sapper
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20111023095327_1.dmp
success = yes
response:
Same problem here.
On Tue, Oct 18, 2011 at 8:55 PM, Damian Bushong ad...@codebite.net wrote:
Here's the console output, after joining the server, joining a team, and
choosing a class. As soon as setup hits, the server crashes.
$ uname -a
Linux solas 3.0.0-12-generic #20-Ubuntu SMP Fri Oct
This is exciting!!
- Multi-threaded server code is now enabled by default under Linux (already
enabled on Windows)
On Thu, Oct 13, 2011 at 5:06 PM, Administrator ad...@techmusings.co.ukwrote:
yep
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
My server just froze midgame with the 100% cpu bug.
I'm wondering if their is some kind of exploit out there that causes this.
Below is a snip from the console, take a look at the last line;
udeolph (8,502) got 7 points [-3] for killing {CABAL} Stabba (11,666);
rcon from x: command
I have my servers set to each run on their own core and the 100% cpu lockup
doesnt affect any other servers on the same box.
On Thu, Aug 25, 2011 at 3:19 PM, Marcel hlds_li...@vermasslt.de wrote:
On 25.08.2011 19:31, Rikard Bremark wrote:
we have actually noticed a increas of cpu-usage on
You hit the nail on the head with your 'Additional blasphemous opinion sure
to cause butthurt and sniveling'.
I too am a witness of the exact same thing weekly by the same people you
mentioned.
It made me chuckle knowing I'm not the only one that has to deal with the
same people.
-Original
Same here, and mine locked up at map change. It was hung like this in my
screen session:
L 08/02/2011 - 16:44:01: r_AirboatViewDampenDamp = 1.0
L 08/02/2011 - 16:44:01: r_AirboatViewZHeight = 0.0
L 08/02/2011 - 16:44:01: mp_fadetoblack = 0
L 08/02/2011 - 16:44:01:
Maybe less people are using the matchmaking system since they've been
playing TF2 for a few weeks and using their favorites instead of quick play?
I've always found matchmaking to be flaky, sometimes it works instantly to
populate a server, other times it just won't bring anyone to the server,
Are you running a 32 man server?
If you have 'net_graph 4' enabled do you see a gap in the graph?
Chris
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Sunday, July 03, 2011 10:44 AM
To:
I've ran a server on Linode for a while till I had to upgrade due to their
bandwidth being rather expensive.
You can ask support to migrate you to a faster machine, I found their 2.5ghz
linodes (I'm pretty sure that's the fastest machines they had, at least in
their NY locations) can almost handle
The machines are powerful enough, but Linux srcds is a pig and requires a
lot more resources vs windows.
I looked though my previous support tickets with linode, the machine I was
on was a
Intel(R) Xeon(R) CPU L5420 @ 2.50GHz
Which had just enough power for Linux srcds, with some
Is anyone's Linux server quitting and failing to start/autoupdate?
Here is what my console looked like:
Dropped replay from server (Server shutting down)
L 06/28/2011 - 22:11:49: server_message: quit
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
Is anyone else experiencing ghosting players on their servers again?
I just had to restart both my servers, I had 5 ghosts on my 24man and 1ghost
on my 32 man.
Chris
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Has anyone been able to create a id/token?
I'm hanging at:
] cl_gameserver_create_identity
Request to create a game server account sent--please wait.
Chris
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon
same here chris, it's hung at that screen for 15min's now.
On Thu, Jun 23, 2011 at 7:00 PM, Chris Oryschak ch...@oryschak.com wrote:
Has anyone been able to create a id/token?
I'm hanging
So what's to stop/prevent hackers from creating a new steam account and
rejoining our servers now that TF2 is free :\
Chris
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Hi,
I use RandomCycle+ sourcemod plugin
(http://forums.alliedmods.net/showthread.php?p=784482)
Which does tiered map lists based on player count/time of day.
It also has the option to make a idle tier where you can specify which
maps to cycle though when the server is empty along with a time
What would cause a blank gap in net_graph 4 like this:
http://imageshack.us/photo/my-images/818/netgraphgap.jpg/
It's happening to everyone on the server, causing players to stutter with
this temporary gap.
The server is a Xeon X5675 @ 3.07GHz, 2gigs ram, running Ubuntu 10.10
Server is
Subject: Re: [hlds_linux] Lag/Stutter/Gap in net_graph 4
You have a X5675 with only 2gb ram? If you are on a vps your host is
probably stuffing the node.
On Fri, Jun 17, 2011 at 8:43 PM, Chris Oryschak ch...@oryschak.com wrote:
What would cause a blank gap in net_graph 4 like this:
http
Has anyone been having problems with their Linux tf2 server crashing on a
map change. It seems to happen once every 1 to 2 days for me. The console
says this:
L 06/07/2011 - 23:11:48: coop = 0
L 06/07/2011 - 23:11:48: tv_password =
L 06/07/2011 - 23:11:48: tv_relaypassword =
L 06/07/2011 -
Anyone know the command to enable replays on the server?
Chris
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 05, 2011 10:38 PM
To: 'Half-Life dedicated Linux server
And Linux.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
DontWannaName!
Sent: Thursday, April 14, 2011 10:38 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress
Their support is terrible, I moved away from them last month.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry
Strongburg
Sent: Tuesday, February 08, 2011 8:55 PM
To: hlds_linux@list.valvesoftware.com
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