[hlds_linux] insecure (secure mode enabled, disconnected from Steam3)

2016-09-05 Thread Chris Oryschak
All my servers aren't connecting to steam,. they are saying "insecure (secure mode enabled, disconnected from Steam3)". Is anyone else getting this. I rebooted the whole server, changed the port and still the same results. -- Sent from my Galaxy S5

Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-27 Thread Chris Oryschak
I have a weird problem, one of my servers keeps outputting this in the console and resetting itself: Server has been empty with a lobby for 301 seconds. Quitting MM Server in invalid match state, terminating Server has been empty with a lobby for 301 seconds. Quitting MM

Re: [hlds_linux] Server Locking Up on Map Change

2014-06-30 Thread Chris Oryschak
Pressed enter too quick Here is what the console displays when it hangs: Host_Changelevel trusted_keys.txt not present; pure server using only base trusted key list Server logging data to file logs/L0630097.log On Mon, Jun 30, 2014 at 11:52 PM, Chris Oryschak ch...@oryschak.com

Re: [hlds_linux] Mandatory TF2 update released

2014-02-11 Thread Chris Oryschak
Mine has done that for the last 15 mins and the update finally came down.. just keep trying. On Tue, Feb 11, 2014 at 7:28 PM, louloubizou louloubi...@gmail.com wrote: we cant update in anonymous now Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available

Re: [hlds_linux] you did well

2014-02-07 Thread Chris Oryschak
Whenever my servers report: steamid : not logged in account : logged in They stop showing in the server browser too. Anyone else have this same symptom? On Fri, Feb 7, 2014 at 9:53 PM, Doctor McKay mc...@doctormckay.com wrote: I had Tony send me an older steamclient.so but

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Chris Oryschak
Whats the default -steamport so i know what to increment up from for the other instances? On Fri, Feb 7, 2014 at 10:59 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The latest TF Linux server has a bug that prevents multiple instances from running at the same time. The problem is that

Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default

2014-02-05 Thread Chris Oryschak
ics, You're not the only one; i'm seeing the exact same trend on my servers. Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs to get the servers going come mid/late afternoon when they get home from school work. If it wasn't for having my community built up for so long

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Chris Oryschak
Agreed. There's honestly no point in participating in QP if the box isn't unchecked. We can all look at stats the past 2 weeks and realize we get little to no QP players because of this checkbox, now adding all these rules to participate in QP is pointless as it would give us small advantage in

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-27 Thread Chris Oryschak
I remember when people used the browser, when it was the _only_ way to find a server. Seriously though just stop responding to this guy he feeds on attention. On Mon, Jan 27, 2014 at 11:49 PM, dan needa...@ntlworld.com wrote: On 28/01/2014 03:28, Bottiger wrote: You made a false accusation

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Chris Oryschak
Agreed. Why don't you punish the communities/servers that are abusing this. Every step a good community takes moves forward to attempt to retain the player gets flushed down the drain with these changes. Quickplay is ultimately useless for any community, unless you are valve. I currently have

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Chris Oryschak
to the detriment of everyone. First it was the MOTD. Now it's Quickplay. Why is the approach not to identify specifically punish bad actors? On 24/01/2014 12:24 PM, Chris Oryschak wrote: Agreed. Why don't you punish the communities/servers that are abusing this. Every step a good

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Chris Oryschak
, 2014 at 9:09 PM, dan needa...@ntlworld.com wrote: On 24/01/2014 01:24, Chris Oryschak wrote: I currently have 235 players on my servers right now, of all of those only 23 players are from quickplay. What difference will this change make to you then? -- Dan

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Chris Oryschak
players will help even more. Every single server that does not participate in quickplay has died off (well, unless you are located in US or Germany). dan kirjoitti: On 24/01/2014 02:34, Chris Oryschak wrote: Dan, That's only ~1/2 my player slots filled when it's normally near full capacity

Re: [hlds_linux] Intel I5-3550 + TF2/32 Players?

2014-01-15 Thread Chris Oryschak
. On Jan 14, 2014 5:12 PM, Chris Oryschak ch...@oryschak.com wrote: Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz. OS would be Ubuntu. I'm contemplating moving hosts and picking up this dedicated machine as a replacement. Just want to make sure it can handle the player count

[hlds_linux] Intel I5-3550 + TF2/32 Players?

2014-01-14 Thread Chris Oryschak
Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz. OS would be Ubuntu. I'm contemplating moving hosts and picking up this dedicated machine as a replacement. Just want to make sure it can handle the player count before I drop any money. Thanks, Chris

[hlds_linux] TF2 Quickplay Logging not logged in, anyway to force it to?

2013-12-22 Thread Chris Oryschak
I accidentally fired up a server using the same* tf_server_identity_account_id tf_server_identity_token *of another server and now the server says: account : not logged in (Server at :27016 logging into account ; kicking your server at X:27016 off of that account) Is there a way to

[hlds_linux] TF2: Idle server using 33% CPU

2013-12-09 Thread Chris Oryschak
Has anyone run into any problems where an TF2 server at idle (directly after a restart, no one on) is sitting around 33% CPU usage. Multiple restarts yields the same results. From HTOP this is what i see. 5 [### 33.6%] Ubuntu 11.04

Re: [hlds_linux] TF2: Idle server using 33% CPU

2013-12-09 Thread Chris Oryschak
under something other than root, and also I run them under nice to ... well ... make them play nice with one another on the same server. nice -n 6 ./srcds_run -secure -game tf +port 6301 -steamport 7301 -whatever-other-parameters-you-want -debug; On Mon, Dec 9, 2013 at 7:41 AM, Chris

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Chris Oryschak
Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread Chris Oryschak
I noticed the same problem on all of my servers too. Looking at gametracker.com valve has 76 ACTIVE Helltower servers running which is only taking up 1824 players (24players*76servers) of the 64K playing right now...

Re: [hlds_linux] Mandatory TF2 update released

2013-10-02 Thread Chris Oryschak
Since this update my steamcmd is failing and spamming a bunch of text. I tried updating steamcmd and still the same results. Below is the ending snipped of the output after running ./steamcmd.sh +login anonymous +force_install_dir /home/rb/srcds/ +app_update 232250 validate +quit

Re: [hlds_linux] Mandatory TF2 update released

2013-10-02 Thread Chris Oryschak
://www.alliedmods.net Chris Oryschak mailto:ch...@oryschak.com Wednesday, October 2, 2013 10:25 PM Since this update my steamcmd is failing and spamming a bunch of text. I tried updating steamcmd and still the same results. Below is the ending snipped of the output after running ./steamcmd.sh +login

[hlds_linux] Server Full but Reporting 31/32

2013-07-09 Thread Chris Oryschak
My server just started doing this, the browser/hlsw reports the server as 31/32 but when you goto connect it says 'Server is Full'. rcon status indicates the server is full with: players : 33 (33 max) But queries are reporting 1 less player Replay is enabled. No reserved slots (plugin not

Re: [hlds_linux] Server Full but Reporting 31/32

2013-07-09 Thread Chris Oryschak
Nope. HLTV is not enabled 11:03:22 tv_enable 11:03:23 tv_enable = 0 notify - Activates SourceTV on server. On Tue, Jul 9, 2013 at 11:02 AM, Erik-jan Riemers riem...@binkey.nl wrote: you dont have hltv turned on by chance? 2013/7/9 Chris Oryschak ch...@oryschak.com My

Re: [hlds_linux] Server Full but Reporting 31/32

2013-07-09 Thread Chris Oryschak
I went through the 'rcon status' list and compared it to what was showing in HLSW and one player was missing. Once he left the server the server started reporting correctly 32/32. Maybe some steam auth problem ? On Tue, Jul 9, 2013 at 11:03 AM, Chris Oryschak ch...@oryschak.com wrote: Nope

Re: [hlds_linux] Server Full but Reporting 31/32

2013-07-09 Thread Chris Oryschak
with any plugins or extensions which could potentially be messing with it? One example would be something that works with reserve slots. On Tue, Jul 9, 2013 at 8:03 AM, Chris Oryschak ch...@oryschak.com wrote: Nope. HLTV is not enabled 11:03:22 tv_enable 11:03:23 tv_enable = 0

[hlds_linux] Server Hang / Restart Script ?

2013-07-02 Thread Chris Oryschak
Does anyone have any good scripts they are willing to share to restart a server when it hangs/freezes with the 100% cpu bug? I'm guessing you will need to use qstat to query the server to determine if it's no longer running/responding and then restart it. Anyone? Thanks, Chris

Re: [hlds_linux] Mandatory TF2 update released

2013-06-20 Thread Chris Oryschak
Did Fletcher leave valve? On Jun 20, 2013 4:25 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Fletcher just hit and ran on the games. Don't worry, its cool, I'm sure the regressions will be addressed with the next wave in a couple years. Kyle. On 20 Jun 2013 04:17, AnAkIn anakin...@gmail.com

Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-02 Thread Chris Oryschak
I too have notice a significant increase in CPU usage. Can more people confirm? On May 2, 2013 8:40 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: Is anybody running the E3 CPU range without any problems? I've removed /addons/ and the CPU is still high (90%+), and jumps a lot. Tried

Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-02 Thread Chris Oryschak
I'm running: Ubuntu 12.04 64bit. on Intel(R) Xeon(R) CPU E5-2690 0 @ 2.90GHz On Thu, May 2, 2013 at 8:59 PM, Abdulrahman Abdulkawi abdulk...@live.co.ukwrote: @Chris Oryschak - can you confirm your CPU model and operating system? I'm using Linux Debian 64bit. CC: hlds_linux

Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Chris Oryschak
Rudy, I ran into that problem a week ago when i was prepping for steampipe. Here is what I found: server@ch2:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu *Description:Ubuntu 10.10* Release:10.10 Codename: maverick If you're running 10.10 you will get

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Chris Oryschak
I found creating the install directory first fixed the loop. On Wed, May 1, 2013 at 11:44 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: Is everybody who is experiencing the problem running Linux? Any Windows users experiencing steamcmd updating itself repeatedly? We know that it can

Re: [hlds_linux] Symlinked Server Setup

2013-04-18 Thread Chris Oryschak
I've been using nemrun for months now and always had my server 100% updated while all of them were running. Never once have i had them crash while it was running and successfully updated. On Thu, Apr 18, 2013 at 7:20 PM, Russell Smith ve...@tinylittlerobots.uswrote: How would this not cause

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-17 Thread Chris Oryschak
Under Ubuntu 10.10 when trying to launch TF2 it crashes with: warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). Anyone else have this problem? On Wed, Apr 17, 2013 at 3:55 PM, scipi...@aol.com scipi...@aol.com wrote: So is this

Re: [hlds_linux] MvM Matchmaking broken?

2013-03-13 Thread Chris Oryschak
I too run a very popular server and have noticed a HUGE decrease in activity almost instantly. It all started happening the week of Feb 24, 2013. My server still strives it just takes a lot more effort to keep it full ( but no longer active all through the night now). Python On Wed, Mar 13,

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Chris Oryschak
Has anyone grabbed the update yet? 2:04 [209.197.20.100:27030] Failed. Failed to connect to 209.197.20.100:27030, errno 115 Operation now in progress 2:04 [63.149.72.158:27030] Connecting... 2:05 [63.149.72.158:27030] Connection established; handshaking... 2:05

[hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Chris Oryschak
A recent thread made me wonder if i'm running my servers the most efficient way. For the longest time I've been running multiple servers on a single box that has multiple cores. Each SRCDS instance would be assigned it's own core to prevent it from hopping between cores as I assumed they might

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Chris Oryschak
For the time being there is this sourcemod plugin: https://forums.alliedmods.net/showthread.php?t=199390 I haven't had the chance to try it so can't comment on how good it is. -Chris On Thu, Nov 1, 2012 at 3:33 PM, ics i...@ics-base.net wrote: Can we please get a cvar to disable killing

Re: [hlds_linux] Lag?

2012-11-01 Thread Chris Oryschak
Shouldn't you bind each srcds instance to its own core if you are running more than 1 server on a box? On Thu, Nov 1, 2012 at 3:07 PM, ics i...@ics-base.net wrote: Htop shows one server process having 2 threads that each chew 20-60% of cpu at the same time on a single server. This causes a

Re: [hlds_linux] Lag?

2012-11-01 Thread Chris Oryschak
. -ics 1.11.2012 21:42, Chris Oryschak kirjoitti: Shouldn't you bind each srcds instance to its own core if you are running more than 1 server on a box? On Thu, Nov 1, 2012 at 3:07 PM, ics i...@ics-base.net wrote: Htop shows one server process having 2 threads that each chew 20-60% of cpu

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-20 Thread Chris Oryschak
this as a problem... We weren't listed for a while there. Thanks, Kyle. On Tue, Oct 16, 2012 at 8:41 AM, Chris Oryschak ch...@oryschak.com wrote: Do you have the iptables rule to accomplish this. If this has no side effect to the users and forces it UDP every time. I'd be much happier to go

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Chris Oryschak
16, 2012 at 7:11 AM, Chris Oryschak ch...@oryschak.com wrote: Sorry forgot the mention my start line. I do use +ip and -port. Below is my startline: /usr/bin/screen -d -m -U -S rb6 /usr/bin/taskset -c 1 /home/XXX/srcds/railbait/orangebox/nemrun -threads 1 -timeout 3

[hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-15 Thread Chris Oryschak
This has been a known issue for quite sometime. Myself along with other mailing list members have brought it up in the past. The past week it seems to of gotten a lot worse. Today alone i've had to fix the problem on two separate occasions. *The details:* I have a dedicated server with 4 IP

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-15 Thread Chris Oryschak
should use option +ip instead of -ip and assing -port. On the original post, you haven't got that specified on the startline. -ics 16.10.2012 7:33, Chris Oryschak kirjoitti: This has been a known issue for quite sometime. Myself along with other mailing list members have brought it up

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Chris Oryschak
When you review a screenshot looking like this... it speaks for itself: http://i.imgur.com/B9UjE.jpg On Mon, Sep 10, 2012 at 12:29 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech

[hlds_linux] Server Crash - datatable warning / clamping

2012-08-24 Thread Chris Oryschak
One of my servers locked up/crashed with the following message in the console. Not sure if anyone else has gotten this but just bringing it up for Fletcher/Valve. The map was cp_dustbowl. DataTable warning: player: Out-of-range value (68930.671875) in SendPropFloat 'm_flLastDamageTime',

Re: [hlds_linux] TF2 Updates

2012-08-23 Thread Chris Oryschak
When I first started out hosting servers for TF2 I looked forward for patches. The patches didn't hurt the server traffic but gave you a good chance to help build a community by grabbing new players. After every patch you can expect to have a full server (assuming you are on the ball). And

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-20 Thread Chris Oryschak
I've been getting regular crashes on all my servers, Below is the debug.log and a backtrace of the coredump if it makes sense to anyone: Debug.log: [New Thread 28427] [New Thread 28436] [New Thread 28439] [New Thread 28440] [New Thread 28442] [New Thread 28443] [New Thread 28431] [New Thread

Re: [hlds_linux] Full servers, but not?

2012-08-17 Thread Chris Oryschak
I'm getting this too. Server is 32/32 but no one is on. On Fri, Aug 17, 2012 at 7:31 PM, Sazpaimon sazpai...@x-cult.org wrote: Getting this too. May be due to Valve's tf_mm_strict tomfoolery On 8/17/2012 7:26 PM, Michael Johansen wrote: After the latest update my MvM servers are up, and

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Chris Oryschak
: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012 2:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] New WebAPI: Is my server listed on the master server

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-13 Thread Chris Oryschak
Is their a reason why a server would drop off from the master server list? Is there a way to manually make it re-register itself? The reason i'm asking is because I host 8 servers on one box. Over the night 3 servers dropped off master server list. Performing a server restart to srcds brought

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-13 Thread Chris Oryschak
fletch...@valvesoftware.comwrote: Try typing status is the reported public IP the same as what you expect? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Monday, August 13, 2012

[hlds_linux] TF2 Safe Zone

2012-08-12 Thread Chris Oryschak
Hey Guys, I want to make a room in my trade server a safe zone where players cant shoot/kill each other. Another server has accomplished this (IP: 69.147.239.114:27015). From what I can tell they are using Stripper:Source (URL: http://www.bailopan.net/stripper/) but I can't figure out how it's

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-02 Thread Chris Oryschak
Is anyone having any problems with their servers no longer showing up in the game browser since this patch? Only 5 of the 13 servers I have are showing up, even after multiple server restarts. Chris On Thu, Aug 2, 2012 at 8:37 PM, Jon cooney c4rn...@blueyonder.co.uk wrote: its checking the

Re: [hlds_linux] nemrun v1.8.6

2012-07-25 Thread Chris Oryschak
Thanks again! :) Chris On Wed, Jul 25, 2012 at 1:11 PM, John Schoenick nephy...@doublezen.netwrote: I just posted a small patch to nemrun that fixes an odd bug people have been reporting forever - screens randomly not 'quitting' when using the default kill-script. Turns out the issue is

Re: [hlds_linux] Players reporting our TF2 servers are running too fast.

2012-04-20 Thread Chris Oryschak
I've actually done this on my servers accidently. If you set the RDTSC_FREQUENCY value 200-300 higher than the recommended benchmark it will make the server run faster in all aspects.. rocket speed, movement, reloading, etc. The timer would count about 71seconds for 1 minute of real time You

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Chris Oryschak
Push the button! still says 1.1.9.9 : http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml 2012/2/23 Eric Smith er...@valvesoftware.com We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Chris Oryschak
Yup, the master server is still reporting version 1.1.9.9 as latest. On Thu, Feb 23, 2012 at 5:38 PM, doc drga...@gmail.com wrote: Mine is updating? Or it's stuck on Updating Game Files so that's something, right? 2012/2/23 Chris Oryschak ch...@oryschak.com Push the button! still says

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Chris Oryschak
Cameron, What type of hardware does ChicagoVPS.net use and what package are you subscribed to. I can't see 256mb being enough to run 2 servers @ $7/mo. On Wed, Feb 22, 2012 at 10:14 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Frank, You may want to think about getting VPS's instead.

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread Chris Oryschak
That's correct. I started off with a Linode 1536 and it ran perfect, the only problem i ran into was that my server was becoming popular and i was about to exceed the bandwidth limit. For those reasons I started looking around at other VPS'. I ended up moving to NFOServers.com and have their

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread Chris Oryschak
I'm having a similar problem where the server would drop 90% of the players. Their hl2.exe crashes and the chat displays a client timeout message. Is this similar to what you are experiencing Michael? Or are your clients just getting disconnected? Chris On Tue, Feb 21, 2012 at 9:47 AM,

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-10 Thread Chris Oryschak
Same problem here. I've had almost the a full server drop in player count because of this. TF2 ends up crashing (happened to me 2x yesterday evening). The console would say the user timed out.. probably from hl2.exe crashed. Chris On Fri, Feb 10, 2012 at 1:33 PM, st...@simiancage.org wrote:

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread Chris Oryschak
Anyone ever have this problem when updating? railbait@railbait:/ssd/srcds/railbait/orangebox/bin$ cd ~ railbait@railbait:~$ ./updrb1 Checking bootstrapper version ... removing stale semaphore last operated on by process 1357 with name 0eBlobRegistryMutex_B9A56C46EFD2A4B81C4864C6EC5A2D53

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread Chris Oryschak
Both maps trade_post_a34 and I just tested trade_plaza which crashed with the following message: Ignoring bogus angles (nan,nan,nan) from vphysics! (entity beachball) Ignoring bogus angles (nan,nan,nan) from vphysics! (entity beachball) Ignoring bogus angles (nan,nan,nan) from vphysics! (entity

[hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-23 Thread Chris Oryschak
I have two trade servers that are constantly locking up, this started happening about 1.5 weeks ago. Anyone else experiencing this? The two common lines i see are Ignoring bogus angles (nan,nan,nan) from vphysics! (entity prop_physics_multiplayer) Below is a snip: Server1: *** ERROR ***

Re: [hlds_linux] Mysterious server crash since latest TF2 update

2011-11-03 Thread Chris Oryschak
I don't know, the way i would interpret plugins removed is you cleared out the following folder: /addons/sourcemod/plugins Try renaming addons to addons1 and try starting the server. I bet you it will work. I had the exact same problem after the update with my servers and i upgraded my

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-23 Thread Chris Oryschak
My server is still randomly crashing mid-game. rcon from 5:34377: command hlx_sm_psay 1906 1 \TG/ Mortuis got 2 points (6,869) for Attached a Sapper PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111023095327_1.dmp success = yes response:

Re: [hlds_linux] Latest release = instant crash on jointeam

2011-10-18 Thread Chris Oryschak
Same problem here. On Tue, Oct 18, 2011 at 8:55 PM, Damian Bushong ad...@codebite.net wrote: Here's the console output, after joining the server, joining a team, and choosing a class. As soon as setup hits, the server crashes. $ uname -a Linux solas 3.0.0-12-generic #20-Ubuntu SMP Fri Oct

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Chris Oryschak
This is exciting!! - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) On Thu, Oct 13, 2011 at 5:06 PM, Administrator ad...@techmusings.co.ukwrote: yep -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

[hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Chris Oryschak
My server just froze midgame with the 100% cpu bug. I'm wondering if their is some kind of exploit out there that causes this. Below is a snip from the console, take a look at the last line; udeolph (8,502) got 7 points [-3] for killing {CABAL} Stabba (11,666); rcon from x: command

Re: [hlds_linux] Server Freeze, 100% CPU.. possible exploit?

2011-08-25 Thread Chris Oryschak
I have my servers set to each run on their own core and the 100% cpu lockup doesnt affect any other servers on the same box. On Thu, Aug 25, 2011 at 3:19 PM, Marcel hlds_li...@vermasslt.de wrote: On 25.08.2011 19:31, Rikard Bremark wrote: we have actually noticed a increas of cpu-usage on

Re: [hlds_linux] stutter issue

2011-08-08 Thread Chris Oryschak
You hit the nail on the head with your 'Additional blasphemous opinion sure to cause butthurt and sniveling'. I too am a witness of the exact same thing weekly by the same people you mentioned. It made me chuckle knowing I'm not the only one that has to deal with the same people. -Original

Re: [hlds_linux] Still crashing

2011-08-02 Thread Chris Oryschak
Same here, and mine locked up at map change. It was hung like this in my screen session: L 08/02/2011 - 16:44:01: r_AirboatViewDampenDamp = 1.0 L 08/02/2011 - 16:44:01: r_AirboatViewZHeight = 0.0 L 08/02/2011 - 16:44:01: mp_fadetoblack = 0 L 08/02/2011 - 16:44:01:

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Chris Oryschak
Maybe less people are using the matchmaking system since they've been playing TF2 for a few weeks and using their favorites instead of quick play? I've always found matchmaking to be flaky, sometimes it works instantly to populate a server, other times it just won't bring anyone to the server,

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread Chris Oryschak
Are you running a 32 man server? If you have 'net_graph 4' enabled do you see a gap in the graph? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To:

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Chris Oryschak
I've ran a server on Linode for a while till I had to upgrade due to their bandwidth being rather expensive. You can ask support to migrate you to a faster machine, I found their 2.5ghz linodes (I'm pretty sure that's the fastest machines they had, at least in their NY locations) can almost handle

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Chris Oryschak
The machines are powerful enough, but Linux srcds is a pig and requires a lot more resources vs windows. I looked though my previous support tickets with linode, the machine I was on was a Intel(R) Xeon(R) CPU L5420 @ 2.50GHz Which had just enough power for Linux srcds, with some

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread Chris Oryschak
Is anyone's Linux server quitting and failing to start/autoupdate? Here is what my console looked like: Dropped replay from server (Server shutting down) L 06/28/2011 - 22:11:49: server_message: quit PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy '']

[hlds_linux] TF2 Ghosting Players

2011-06-25 Thread Chris Oryschak
Is anyone else experiencing ghosting players on their servers again? I just had to restart both my servers, I had 5 ghosts on my 24man and 1ghost on my 32 man. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread Chris Oryschak
Has anyone been able to create a id/token? I'm hanging at: ] cl_gameserver_create_identity Request to create a game server account sent--please wait. Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread Chris Oryschak
Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon same here chris, it's hung at that screen for 15min's now. On Thu, Jun 23, 2011 at 7:00 PM, Chris Oryschak ch...@oryschak.com wrote: Has anyone been able to create a id/token? I'm hanging

[hlds_linux] Free-to-Play and hackers...

2011-06-23 Thread Chris Oryschak
So what's to stop/prevent hackers from creating a new steam account and rejoining our servers now that TF2 is free :\ Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Empty TF2 server cycle through mapcycle

2011-06-18 Thread Chris Oryschak
Hi, I use RandomCycle+ sourcemod plugin (http://forums.alliedmods.net/showthread.php?p=784482) Which does tiered map lists based on player count/time of day. It also has the option to make a idle tier where you can specify which maps to cycle though when the server is empty along with a time

[hlds_linux] Lag/Stutter/Gap in net_graph 4

2011-06-17 Thread Chris Oryschak
What would cause a blank gap in net_graph 4 like this: http://imageshack.us/photo/my-images/818/netgraphgap.jpg/ It's happening to everyone on the server, causing players to stutter with this temporary gap. The server is a Xeon X5675 @ 3.07GHz, 2gigs ram, running Ubuntu 10.10 Server is

Re: [hlds_linux] Lag/Stutter/Gap in net_graph 4

2011-06-17 Thread Chris Oryschak
Subject: Re: [hlds_linux] Lag/Stutter/Gap in net_graph 4 You have a X5675 with only 2gb ram? If you are on a vps your host is probably stuffing the node. On Fri, Jun 17, 2011 at 8:43 PM, Chris Oryschak ch...@oryschak.com wrote: What would cause a blank gap in net_graph 4 like this: http

[hlds_linux] Server Crashing on Map Change

2011-06-07 Thread Chris Oryschak
Has anyone been having problems with their Linux tf2 server crashing on a map change. It seems to happen once every 1 to 2 days for me. The console says this: L 06/07/2011 - 23:11:48: coop = 0 L 06/07/2011 - 23:11:48: tv_password = L 06/07/2011 - 23:11:48: tv_relaypassword = L 06/07/2011 -

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Chris Oryschak
Anyone know the command to enable replays on the server? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 05, 2011 10:38 PM To: 'Half-Life dedicated Linux server

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Chris Oryschak
And Linux. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, April 14, 2011 10:38 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress

Re: [hlds_linux] Team Fortress 2 Update Released

2011-02-08 Thread Chris Oryschak
Their support is terrible, I moved away from them last month. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg Sent: Tuesday, February 08, 2011 8:55 PM To: hlds_linux@list.valvesoftware.com