Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Tony Paloma
Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread John
I like it. You could also do as they did with GoldSrc, and call the formatted status output stat instead, and retain the existing behavior for status. But, either way's good. -John On 10/12/2011 11:00 PM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the

Re: [hlds_linux] mp_forceautoteam problem ?

2011-10-13 Thread Loïc PERY
Thanks for your answer, tried on all my games (css, dods, tf etc) didnt work :/ 2011/10/12 Ross Bemrose rbemr...@vgmusic.com That would be wrong. mp_forceautoteam is a boolean, not a team number. Setting it to 1 is supposed to assign players to a team based on the game's random rules. On

[hlds_linux] CS:S sv_enablebunnyhopping info

2011-10-13 Thread Elliott Chesher
Hi, I run a CS:S server and have been receiving a few complaints about small numbers of people bunny hopping. The server is run with sv_enablebunnyhopping 0, and it was my personal understanding that this placed a max-speed cap on movement in midair and stopped the exploit completely. I've

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread bottige...@gmail.com
Looks very nice. Can you make the name column longer so it never displaces the columns after it? On Wed, Oct 12, 2011 at 11:27 PM, John lists.va...@nuclearfallout.net wrote: I like it. You could also do as they did with GoldSrc, and call the formatted status output stat instead, and retain the

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Saul Rennison
Names can only be 32 characters long. It won't. On Thursday, 13 October 2011, bottige...@gmail.com bottige...@gmail.com wrote: Looks very nice. Can you make the name column longer so it never displaces the columns after it? On Wed, Oct 12, 2011 at 11:27 PM, John

Re: [hlds_linux] CS:S sv_enablebunnyhopping info

2011-10-13 Thread ics
I've seen people bhopping despite that cvar. It wont stop it but makes it harder to do. -ics - Alkuperäinen viesti - Hi, I run a CS:S server and have been receiving a few complaints about small numbers of people bunny hopping. The server is run with sv_enablebunnyhopping 0, and

Re: [hlds_linux] mp_forceautoteam problem ?

2011-10-13 Thread clad iron
as an alternative you could use this. It still works nicely. http://forums.alliedmods.net/showthread.php?p=642353 On Thu, Oct 13, 2011 at 4:05 AM, Loïc PERY louloubi...@gmail.com wrote: Thanks for your answer, tried on all my games (css, dods, tf etc) didnt work :/ 2011/10/12 Ross Bemrose

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread bottige...@gmail.com
Tony's example shows a name column length of 17 characters max. That's why H Hh H and Kk. KKkk, Kk.K. displaced uniqueid and connected. On Thu, Oct 13, 2011 at 1:36 AM, Saul Rennison saul.renni...@gmail.com wrote: Names can only be 32 characters long. It won't. On Thursday, 13

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Tony Paloma
Yep. I wanted to make sure the column headers all fit on a single 80 character line. Adding any more characters would have broken that. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread bottige...@gmail.com
If someone really has an 80 character wide screen then, lines with an IP address will always split up since adr only has space for 4 characters. In the example, those lines are 97 characters long. Wouldn't it be nicer to not be restricted by teletype conventions from the 60's and go a little

[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source

[hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread William Balkcom
Is this considered the official removal of the FPS cvar from the source engine? Is it being replaced with something else as mentioned before? -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Jason

Re: [hlds_linux] CS:S sv_enablebunnyhopping info

2011-10-13 Thread Elliott Chesher
Thanks for the info, is there anything I can do to stop it completely? I'd still like to see a little documentation about the command if it's possible. From: ics [mailto:i...@ics-base.net] Sent: Thursday 13 October 2011 11:46 AM To: Elliott Chesher; Half-Life dedicated Linux server

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
This will break basically everything! Oh-my-god a sleepless night is waiting all of us? :( Il 13/10/2011 22:41, Jason Ruymen ha scritto: Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. ___ To

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread clad iron
anyone else seeing something like this when typing quit in the server console ? L 10/13/2011 - 15:42:48: server_message: quit ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Administrator
yep -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: 13 October 2011 22:03 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike:

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Henry Goffin
Yes, FPS is now irrelevant to dedicated servers. You can still use fps_max to limit framerate on the client; this reduces GPU and CPU power usage, and can help with PCs that have heat management problems. Because of the optimizations in this release, we no longer feel that a server tuning

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Chris Oryschak
This is exciting!! - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) On Thu, Oct 13, 2011 at 5:06 PM, Administrator ad...@techmusings.co.ukwrote: yep -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Saul Rennison
Brilliant. Love the quotes around 1000+ FPS lmao Kind regards, *Saul Rennison* On 13 October 2011 22:08, Henry Goffin hen...@valvesoftware.com wrote: Yes, FPS is now irrelevant to dedicated servers. You can still use fps_max to limit framerate on the client; this reduces GPU and CPU power

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread RTL-Servers | Lee
Hello, Just to clarify, the cstrike folder is moving to css within the orangebox folder ?, is it fine to move this over then issue the update or will the update automatically move the directories over ? Regards Lee Gardiner ___ To unsubscribe,

[hlds_linux] Command aborted during TF2 update

2011-10-13 Thread David A. Parker
Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Andrew DeMerse
The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parker dpar...@utica.edu wrote: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread David A. Parker
If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote:

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread William Balkcom
Thanks, I'm glad the FPS cvar has finally been removed. And just to clarify, these new optimizations are designed to work on a vanilla kernel and a custom kernel will not be required? -Original Message- On 13 October 2011 22:08, Henry Goffin hen...@valvesoftware.com wrote: Yes, FPS is

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Marco Padovan
yes, getting a lot of them.. client instead is updated... sadly there are no servers to play on... why don't they give priority to servers...? :D Il 13/10/2011 23:14, David A. Parker ha scritto: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ...

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
54.78% downloading ./orangebox/cstrike/scripts/weapon_glock.ctx 54.78% downloading ./orangebox/cstrike/scripts/weapon_p228.ctx 54.79% downloading ./orangebox/cstrike/scripts/weapon_scout.ctx 54.79% downloading ./orangebox/cstrike/scripts/weapon_sg550.ctx 54.79% downloading

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Ross Bemrose
The best way to avoid this one is to use the -retry switch. The old version just used to just sit there forever. Sometimes it still does this, but I'd rather have it abort rather than just sit there forever. On Thu, Oct 13, 2011 at 5:20 PM, David A. Parker dpar...@utica.edu wrote: If Command

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
ehm: 99.65% downloading ./css/libcurl.so.4 99.98% downloading ./css/libcurl.so.4.2.0 99.99% downloading ./css/srcds_linux 100.00% downloading ./css/srcds_run so... both orangebox and css are kept... time to upgrade the control panels... -_-' Il 13/10/2011 23:12, RTL-Servers | Lee ha

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread RTL-Servers | Lee
Hello, Is it purely using css as a lib folder then rather than the contents ? Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
Yeah... looks like all the content is still in orangebox directory Il 13/10/2011 23:35, RTL-Servers | Lee ha scritto: Hello, Is it purely using css as a lib folder then rather than the contents ? Regards Lee Gardiner ___ To unsubscribe, edit

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Sir Jake
So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the main root folder the command was run in. Anyone have their server up and running? ___ To

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jacob Juul
sourcemod is.. and it is reported From: can_kic...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 13 Oct 2011 14:39:34 -0700 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So whats

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Josh Stratton
Trying, between the servers and clients being updated across all of the games, a whole lot of lag happening. On Thu, Oct 13, 2011 at 2:39 PM, Sir Jake can_kic...@hotmail.com wrote: So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread timur 'grammaton' celikkesen
Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Henry Goffin
Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton'

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread timur 'grammaton' celikkesen
Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread oGre
Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread oGre
My log is from a TF2 server. Metamod and Sourcemod disabled. 2011/10/14 Marco Padovan e...@evcz.tk I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Hugo R .
looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread steve grout
ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Kigen
I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Kigen
Damn, I just found out how to make it work! C:\srcds\css\scrim\css\srcds.exe -console -game ../orangebox/cstrike -ip 71.123.219.245 -port 27015 +exec server.cfg +map de_dust2 SUCCESS On Thu, Oct 13, 2011 at 5:10 PM, Kigen theki...@gmail.com wrote: I just got my CS:S server updated.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled).

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Oskar Levin
I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com       http://www.dataviruset.com/     Min personliga portfolio -Ursprungligt

[hlds_linux] TF2 Crash

2011-10-13 Thread hlds
My TF2 server (Debian Squeeze, Kernel 2.6.39) crashed with this error. Is a new one, didn't happen before this update. Program terminated with signal 6, Aborted. #0  0xb7745424 in __kernel_vsyscall () #0  0xb7745424 in __kernel_vsyscall () #1  0xb74d7751 in raise () from /lib/i686/cmov/libc.so.6

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Russell Smith
Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Oskar Levin
Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com       http://www.dataviruset.com/     Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Kigen
My CS:S server just crashed as soon as a few people joined. http://kigen.co/valve/crash.png On Thu, Oct 13, 2011 at 5:33 PM, Oskar Levin os...@dataviruset.com wrote: Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com    

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread frog
Experience exactly the same issue Centos 5.6 - 2.6.18-274.3.1.el5 Thursday, October 13, 2011, 11:04:42 PM, you wrote: My log is from a TF2 server. Metamod and Sourcemod disabled. 2011/10/14 Marco Padovan e...@evcz.tk I'm not able to start css... is this css or other games? Il 13/10/2011

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
yes! Il 14/10/2011 00:33, Oskar Levin ha scritto: Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marc.B
Valve, FYI, we have ESWC (Electronic Sport World Cup) World Final in Paris starting next week... Would be nice if we don't have any update during the event :) Cheers, Marc. On Fri, Oct 14, 2011 at 12:39 AM, Marco Padovan e...@evcz.tk wrote: yes! Il 14/10/2011 00:33, Oskar Levin ha scritto:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread atomy
had same issue, touch ./Steam/steam.log fixed it for me On 14.10.2011 00:39, frog wrote: Experience exactly the same issue Centos 5.6 - 2.6.18-274.3.1.el5 Thursday, October 13, 2011, 11:04:42 PM, you wrote: My log is from a TF2 server. Metamod and Sourcemod disabled. 2011/10/14 Marco

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread staff
Hi Hi, Servers updated and running, all servers showing up in internet list but none on steam favourites/history and hlsw. We was using sv_master_legacy_mode 1 but that has now been removed :( Regards -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Claudio Beretta
all the CSS and TF2 servers on my debian 6.0.1 box refuse to start. What can I do to troubleshoot it? thanks debug.log -- CRASH: Fri Oct 14 00:45:29 CEST 2011 Start Line: ./srcds_linux -game tf -ip 94.23.68.246 -port 27055 -maxplayers 26 -tickrate 66

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread voice
Do a touch command to create the steam.log file in the directory it mentions, I did that on my Debian server and it started up. On Thu, Oct 13, 2011 at 6:25 PM, Claudio Beretta beretta.clau...@gmail.comwrote: all the CSS and TF2 servers on my debian 6.0.1 box refuse to start. What can I do to

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Claudio Beretta
THANKS it did the trick On Fri, Oct 14, 2011 at 1:28 AM, voice voic...@gmail.com wrote: Do a touch command to create the steam.log file in the directory it mentions, I did that on my Debian server and it started up. On Thu, Oct 13, 2011 at 6:25 PM, Claudio Beretta

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Alan Kennedy
Just happened to me too. WTF -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Mensaje original - De: Russell Smith ve...@tinylittlerobots.us Para: Half-Life dedicated Linux server

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Eric Riemers
http://www.sourcemod.net/smdrop/1.4/sourcemod-1.4.0-hg3407-linux.tar.gz grab the gamedata from that, seems to start up my tf2 just fine.. all major mods are broken though (saxton/prophunt/dodgeball/etc) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Russell Smith
I assume this was done to add cp_gullywash_final1 to both files, but I would have rather done so manually. Russell On 10/13/2011 4:35 PM, Alan Kennedy wrote: Just happened to me too. WTF -- 3DGames Argentina http://www.3dgames.com.ar Libertad

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread steve grout
sooo many clients crashing on TF2 :( On 14/10/2011 00:39, Russell Smith wrote: I assume this was done to add cp_gullywash_final1 to both files, but I would have rather done so manually. Russell On 10/13/2011 4:35 PM, Alan Kennedy wrote: Just happened to me too. WTF

Re: [hlds_linux] [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Alfred Reynolds
Just in case its not clear, this is a bug and we will have a fix out so you don't need to manually touch the file. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Thursday,

[hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dusan Tomic
CPU InOut Uptime Users FPSPlayers 33.10 0.00 0.00 0 1 298.66 0 stats CPU InOut Uptime Users FPSPlayers 24.84 0.00 0.00 0 1 296.35 0 stats CPU InOut Uptime Users FPSPlayers 19.88 0.00 0.00 0 1 296.44

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread 1nsane
Looks like your server hasn't updated? 19:47:42 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 49.75 53.42 205.37 42 066.6722 122 On Thu, Oct 13, 2011 at 7:44 PM, Dusan Tomic d...@mojsajt.co.uk wrote: CPU InOut

[hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dusan Tomic
Yup, my bad. -- Kind regards, Dusan Tomic Od: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] u ime korisnika 1nsane [1nsane...@gmail.com] Poslato: 14. oktobar 2011 1:50 Za: Half-Life dedicated Linux server mailing

[hlds_linux] steam.log file problem - crash on startup

2011-10-13 Thread Eric Smith
We have a fix for the steam.log file problem people are reporting. It should be released soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
mines are showing 66.67 Il 14/10/2011 01:44, Dusan Tomic ha scritto: CPU InOut Uptime Users FPSPlayers 33.10 0.00 0.00 0 1 298.66 0 stats CPU InOut Uptime Users FPSPlayers 24.84 0.00 0.00 0 1 296.35 0 stats CPU InOut

Re: [hlds_linux] steam.log file problem - crash on startup

2011-10-13 Thread Jason Ruymen
This fix is live now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 13, 2011 5:10 PM To: 'hlds_linux@list.valvesoftware.com' Subject: [hlds_linux] steam.log file

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Loïc PERY
got a lot of CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList

Re: [hlds_linux] TF2 Crash

2011-10-13 Thread hlds
Only my TF2 server crashes with these errors? This is different than the first one and the backtrace has nothing related to SourceMod or Metamod. Until this update everything was ok... #0  0xb7894424 in __kernel_vsyscall () #0  0xb7894424 in __kernel_vsyscall () #1  0xb7626751 in raise () from

Re: [hlds_linux] TF2 Crash

2011-10-13 Thread Drogen Viech
Did you try starting the server w/o any addons? 2011/10/14 h...@gmx.com: Only my TF2 server crashes with these errors? This is different than the first one and the backtrace has nothing related to SourceMod or Metamod. Until this update everything was ok... #0  0xb7894424 in

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread 1nsane
Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow me to run more servers now, or is it for just a couple things like say the queued packet thread? On Thu, Oct 13, 2011 at 8:50 PM, Loïc PERY

Re: [hlds_linux] [hlds] Latest Update Issues

2011-10-13 Thread Fletcher Dunn
We have had stability problems with the item server and have been bouncing the item server frequently, so all of the servers have been losing the connection to the item server. This should be stable now, though. We might bounce it one or two more times tonight. The libsteam change was to fix

Re: [hlds_linux] [hlds] Latest Update Issues

2011-10-13 Thread Ross Bemrose
Will this be yet tonight? On 10/13/2011 9:52 PM, Fletcher Dunn wrote: There will be a small client update to fix the most common client crash. it will not require updating servers. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Kigen
The threading is designed to make the server more responsive. Not lowering CPU usage. On Thu, Oct 13, 2011 at 8:37 PM, 1nsane 1nsane...@gmail.com wrote: Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow

[hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Oskar Levin
Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: Russell Smith ve...@tinylittlerobots.us Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of

[hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Oskar Levin
Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: Russell Smith ve...@tinylittlerobots.us Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Russell Smith
Looks like a small update was just pushed out. What changed? Updating 'Team Fortress 2 Content' from version 278 to version 279 9.39% downloading ../orangebox/tf/bin/server.dll 22.40% downloading ../orangebox/tf/bin/server.dylib 43.64% downloading ../orangebox/tf/bin/server.so 57.70%

Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread ics
Put this to server.cfg: mapcyclefile yourawesomemapscycle.txt Place the yourawesomemapcycle.txt into /tf folder. No more overwriting. -ics 14.10.2011 7:57, Oskar Levin kirjoitti: Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: Russell