Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
What I am still not getting is that our Xeon E5420's are doing like 70-80% load on a single core for 24 players, and our Xeon E5410's 90%+, where you say your older 4600+ does 70%. Tried all sorts of different kernels out there. Is there perhaps certain BIOS settings which could benefit when

Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released

2011-07-25 Thread px@ipt
Hello Tested new beta build 5382 under FreeBSD 7.4 with Fedora Core linux emulator, on start I constantly receive error ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Andrew Armitage
Maybe the issue is the network hardware? HLDS is very network intensive. I believe that some cards support checksum offloading and some don't. A On 25/07/2011 07:28, Saint K. wrote: What I am still not getting is that our Xeon E5420's are doing like 70-80% load on a single core for 24

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
The servers are build on Tyan Tempest i5400 motherboards, based on the Intel 5400B chipset platform, the Gbit nic's used on this board are Intel 82563EB chips. I've never really figured the load could be related to the networking chip as our throughput tests never really show any issues when

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Andrew Armitage
I wouldn't expect problems with. But I happily admit to being no expert. Try ethtool -k interface and see what's what? A On 25/07/2011 08:42, Saint K. wrote: The servers are build on Tyan Tempest i5400 motherboards, based on the Intel 5400B chipset platform, the Gbit nic's used on this board

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
Hi, I am getting these values returned, not entirely sure what I am looking at; mrblonde:~# ethtool -k eth0 Offload parameters for eth0: rx-checksumming: on tx-checksumming: on scatter-gather: on tcp-segmentation-offload: off udp-fragmentation-offload: off generic-segmentation-offload: on

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Jesse Molina
The network traffic that srcds uses is mostly udp, not tcp, so all the tcp driver offloading stuff is not involved here, for the most part. Any old network card should do. Not that the quality of the driver doesn't affect udp traffic. Some drivers can have trouble with large amounts of

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
Thanks for that. Are there any non-kernel tips people can give to look at? Because if I hear the loads of other people somehow ours are much higher, regardless of the kernels used. Saint K. From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Marco Padovan
map used? is the problem happening on stock maps with no mods too? on a 100% stock 32slot server running at 500fps on a realtime preempt kernel max single core cpu usage i saw was 45%... Il 25/07/2011 11:49, Saint K. ha scritto: Thanks for that. Are there any non-kernel tips people can give

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
Hi, Yes - default stock maps, we run no custom maps. There is no real difference between running it with sourcemod or without. We have our SM configured very lightly primarily just for administration purposes. They are so called Vanilla servers (defaults), 24 slots. We generally see high

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Jesse Molina
Looks fine, don't mess with it. generic-receive-offload would be good if you were doing 10G networking, but otherwise forget about it. Make sure that your RAM is in the right slots as recommended by Tyan. That can slow things down sometimes but I would not expect that to cause such

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Michael Johansen
I've got a question about your kernel, is it patched with the RT-patch? I know that RT causes more stable fps but a lot higher cpu load. Date: Mon, 25 Jul 2011 03:36:10 -0700 From: je...@opendreams.net To: hlds_linux@list.valvesoftware.com CC: sai...@specialattack.net Subject: Re:

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
Hi, Not that I am aware of. We're currently running the stock kernel again; 2.6.32-5-amd64 I've tried several kernels suggested here before, but that didn't change anything either. I don't care much for high FPS, currently our servers are running at a very low 40-ish FPS on high load, and

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
Hi, Thanks for the reply. The servers are build according to Tyans best practise, so everything is inserted in the correct slots. I've recently also updated the BIOS versions to be sure. One thing I notice, at the memory settings is a snooping option - If this is disabled, the overall load

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Andres Pozos
Its not a bug its a feature, jk. Orangebox take teh 100% cpu usage in a core with more than 25 slots, i tested it on many linux distros, many kernel configurations and many cpus. So welcome to the club. Hi, Thanks for the reply. The servers are build according to Tyans best practise, so

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread James Botting
Everytime a new weapon goes 'pew pew' the laser destroys a section of your CPU. It's a new feature. On 25/07/2011 12:14, Andres Pozos javato...@yahoo.es wrote: Its not a bug its a feature, jk. Orangebox take teh 100% cpu usage in a core with more than 25 slots, i tested it on many linux distros,

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Michael Johansen
I tried to run 32 slots x2 on my Core2Duo dedicated server. It used 80% cpu and nothing more. However, fps drops were to 1 and shit, so i cba to host them. Date: Mon, 25 Jul 2011 12:14:45 +0100 From: javato...@yahoo.es To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] cpu on

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
I could live with that, at least knowing a reason why my 3000,- euro hardware can only sustain 7-ish 24 slots TF2 servers. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Botting

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread ics
How load averages and cpu usage depends a lot from the kernel. I believe individual process usage more than core load or load averages. For example, if you look with top program, you might see something like this: load average: 0.34, 0.42, 0.23 Cpu0 : 29.0%us, 0.5%sy, 0.0%ni, 66.8%id,

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Marco Padovan
Very weird... I'm having some boxes running cheap desktop hardware (i7 930 for example) and doing very good (even with very extreme realtime kernels...) Never used debian in gameservers environment tho centos only here... Il 25/07/2011 12:28, Saint K. ha scritto: Hi, Yes - default stock

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
I use a combination of top and htop to monitor the servers usage. I generally ignore the load av. value, as you point out, per kernel this can be completely different. Generally I use top to view al the servers load per process, here's an example output of top with 5 loaded TF2 servers; 25668

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread gameadmin
Regardless of CPU usage you're going to struggle running more servers than that. The thing is, it's not that the servers use a lot of CPU*, it's just that when they need it, they need it _NOW_, or else they miss their window and the framerate drops. The more things running per core, the higher

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread ics
I forgot to mention that some of the default maps are also pretty cpu itensive comparing to the others. Hoodoo, Frontier, Thundermountain, Hydro. There's couple of examples. Propably this is due to all of them having very large open areas within them like let's say, gold rush, dustbowl, etc

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Saint K .
Hi, My concern is not really to have more servers on there (although it be nice if possible), but I'd like to get at least 66+fps stable per server per core, and having some load left to have replay etc enabled, as we had to kill that as well to get things running on the edge of normal. I've

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Andres Pozos
Knowing that each new cpu generation have more cores and less cpu cycles its pointless to keep using a engine that doesnt support multicore. I forgot to mention that some of the default maps are also pretty cpu itensive comparing to the others. Hoodoo, Frontier, Thundermountain, Hydro. There's

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Eric Riemers
I only have issues on the box with the 32 slots server, and since tf2 is build for 24 i dont think there will be any performance increases in this area. The 24 slots sit around 60/70% and i've got no complaints from there (except for the few that always complain) Also if you have hlxce running

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Svensk Ljud Ljus Produktion
On our servers we have noticed that cpu0 is used by the OP (Debian/Fedora) and accordingly we cant use that core for any gameservers. Peter Sweden ics skrev 2011-07-25 13:42: How load averages and cpu usage depends a lot from the kernel. I believe individual process usage more than core load

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-25 Thread Ross Bemrose
This isn't server-related, but Cow Mangler 5000 can be reflected, Righteous Bison can't be reflected (and this is noted in the item description for it). On Mon, Jul 25, 2011 at 12:37 AM, clad iron cladi...@gmail.com wrote: I can vouch for the crashes also. (Windows and Linux) I was just

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Svensk Ljud Ljus Produktion
To get a true picture on the cpu load you have to monitor both the machines cpu-usage by core, and the srcds instances usage of cpu. This can be monitored by munin. Offcource it can also monitor fps, no.off players, uptime and the network traffic on the nic by port. But dont forget to monitor

Re: [hlds_linux] cpu on i7 920

2011-07-25 Thread Jesse Molina
I thought maybe I misunderstood or you mis-typed previously. You are saying that your server-side FPS is very unstable, below 100? I thought maybe you meant 66 packets-per-second/ticks/cmdrate/updaterate. FYI, I believe that the standard fps_max for tf2 is 300. My cruddy old AMD x2 4600+

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-25 Thread clad iron
actually after posting this , i went back to that server to play more. the Bison can be reflected. On Mon, Jul 25, 2011 at 10:51 AM, Ross Bemrose rbemr...@vgmusic.com wrote: This isn't server-related, but Cow Mangler 5000 can be reflected, Righteous Bison can't be reflected (and this is

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-25 Thread Bajdechi Nightbox Alexandru
Should not be today an update ? 2011/7/25 clad iron cladi...@gmail.com actually after posting this , i went back to that server to play more. the Bison can be reflected. On Mon, Jul 25, 2011 at 10:51 AM, Ross Bemrose rbemr...@vgmusic.com wrote: This isn't server-related, but Cow

[hlds_linux] TF2 crashes

2011-07-25 Thread Fletcher Dunn
Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names.

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Andrew Armitage
Hi, Firstly, thanks for the update. 2.) There's a random memory scribble. It will manifest itself as double free or memory corruption crash, depending on your OS. Some have theorized than this is due to the Dr. G weapons. We cannot confirm this. Replays gave us trouble and so we disabled

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread AnAkIn .
One of the hangs is caused by the bots. I think I've read before that it's caused by Engineer bots. Almost every time I enable bots on my server, it hangs and never restart. I have disabled them and don't have any issues now. 2011/7/25 Andrew Armitage and...@thirdlife.org Hi, Firstly, thanks

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Michael Johansen
Hi, I've got a dump for you: http://www.blackoutgaming.org/dumpsI'll upload more as the crashes go, i don't know if the one that's in there is because of the recent crashes however. From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date:

[hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
The last TF2 update should have fixed the last problems with the player count for replay and SourceTV. The player count, as shown on the server browser, will never include replay or SourceTV. As some have noted, the fact that replay and source TV are players is an implementation kludge, and

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Sazpaimon
http://www.x-cult.org/dumps.tar.gz Here is each dump in my /tmp/dumps folder starting from the 20th. I hope it helps. On 7/25/2011 4:15 PM, Fletcher Dunn wrote: Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the

Re: [hlds_linux] TF2 Crashes

2011-07-25 Thread Andrew Fischer
Just trying to be more helpful in gathering dump data for Valve. Does adding the -debug switch to the srcds_run command add any more useful information to the dump files generated? Or does it only create the not-as-useful debug log files. I want to try and get as much information out of my next

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Andrew Armitage
Hi, If anyone is able to save a dump file (they usually go to /tmp/dumps), I would be great if you could post them in some webspace and post a URL where they may be downloaded. Or, if your console log shows that it was uploaded, please post the report ID. The output will look something like

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Claudio Beretta
Also, the maxplayers settings and visiblemaxplayers should not be incremented to have an extra slot for replay, they should only count regular players. We know that this is a change from previous behaviour, but it is how we want things to work going forward. Will this make having 33 slots

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Saul Rennison
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact that replay and source TV are players is an implementation kludge, and this fact should not be visible outside of the server. NO SHIT. It would have been hundreds of times easier to just record

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-25 Thread px
Hello Continue to test last beta build, just 5 minutes ago test port crashed, no crashdump or error string, 1 minute before crash hlds process begin to consume 100% of cpu and ping for all players raised to 160-200. Checking log, found several suspicious strings L 07/26/2011 -

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-25 Thread Alfred Reynolds
This assert is after a setsockopt() failed to turn off tcp_nodelay, but that won't be a hard failure in this case. It sounds like you reconnected to the Steam backend and that caused a downstream failure, I can check that out. - Alfred -Original Message- From:

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Steven Hartland
- Original Message - From: Saul Rennison saul.renni...@gmail.com On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact that replay and source TV are players is an implementation kludge, and this fact should not be visible outside of

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread msleeper
Saul is so mad. Why he so mad tho? On Mon, Jul 25, 2011 at 5:29 PM, Steven Hartland kill...@multiplay.co.uk wrote: - Original Message - From: Saul Rennison saul.renni...@gmail.com On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Kyle Sanderson
Not a single thing has changed in any update (Ghost Player wise). According to the legitimate list, I still have well over 14 ghost clients per server. Is this a new feature? Kyle. On Mon, Jul 25, 2011 at 1:26 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We know the zombie player count

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Yuki
PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110725222650_1.dmp success = yes response: CrashID=bp-d8b6d5c8-e1b4-4162-a5d8-47f652110725 On 25 July 2011 21:42, Andrew Armitage and...@thirdlife.org wrote: Hi, If anyone is able to save a

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-25 Thread px
Hello. It seems that in same time there was some problems with world internet connection at ISP, but ports with previous beta continue to working fine This assert is after a setsockopt() failed to turn off tcp_nodelay, but that won't be a hard failure in this case. It sounds like you

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
Will this make having 33 slots servers impossible? (32 + 1 hidden, got by putting tv_enable 1; tv_enable 0 in autoexec.cfg) I have no idea. :) I also cannot answer right now if it's possible to increase the maximum from 32 to 64 on TF or any other game. :( For example, if you want to

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Fletcher Dunn
I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Bajdechi Nightbox Alexandru
Hopefully today ? It's been already a weekend + some days since this 'bug'. 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Claudio Beretta
On Tue, Jul 26, 2011 at 12:01 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: I believe this dates all the way back to the days of HL1...Quake...? In any case, no it wasn't me. If I locate the person responsible, I'll make sure and pass on your question. I fear that they will be quite

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Tony Paloma
Are you _sure_ it's reversed? Maxplayers 24, visiblemaxplayers 25 (or not set) makes sense if the engine is still bumping the maxplayers by one if tv/replay is enabled like you had said it will. And since the in-game browser decrements one from maxplayers for each bot slot, it makes sense that

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Yuki
Had one on round end, not sure if it's related to the others, so I'm still submitting it. response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725 On 25 July 2011 23:04, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Hopefully today ? It's been already a weekend + some days

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
For example, if you want to have a server with 24 human players, and one reserved secret slot for yourself, you will set maxplayers to 24 and visiblemaxplayers to 25 Isn't it the other way round? maxplayers 25 sv_visiblemaxplayers 24 As Willy Wonka once said: Strike that. Reverse it. And by

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Aaron DJ Zyrphon Thompson
I'd just like to say thank you for making such fun games! No one is perfect so I can't stay mad at you guys when stuff like this happens. No pressure, but fix it pronto! If my VS Saxton Hale Mode server crashes one more time I might go on a rampage lol. Sent from my MOTOBLURâ„¢ smartphone on ATT