It looks like you are running a Half-Life 1 server from that version string,
grab the current Half-Life 1 beta by running the hldsupdatetool with -beta
hlbeta on the command line, that should fix the issue.
Related to this I plan to set this beta as the current release later today.
- Alfred
Will this beta have any impact on OP4 servers? I know you are not setup
to build OP4, but one can always hope
On 09/26/2011 09:51 AM, Alfred Reynolds wrote:
It looks like you are running a Half-Life 1 server from that version string, grab the
current Half-Life 1 beta by running the
The changes are in the base engine binaries so yes, most of the fixes will
apply to it. I hope you have been running the beta on your servers because I
haven't extensively tested OP4 (read: barely touched).
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Okay, Ill test it with hlbeta, because some idiots are abusing it, and
crashing servers for many communities, and also enjoying it! (same like
cheaters do)
2011/9/26 Alfred Reynolds alf...@valvesoftware.com
The changes are in the base engine binaries so yes, most of the fixes will
apply to it.
Any ETA for the client fixes that were discussed a while ago? Would be
awesome to finaly get that 32 player bug fixed for good.
Server beta is running smooth here since it's release.
On Mon, Sep 26, 2011 at 9:04 PM, Adam Lucansky adamlucan...@gmail.com wrote:
Okay, Ill test it with hlbeta,
An update to the Half-Life 1 dedicated server has been released. This update
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match
classic.
The update is optional but contains exploit fixes so it is
Run your steam client with -beta hlbeta on its command line and you can run
the client side of this beta, in particular you will pickup those
Counter-Strike fixes. I have a couple other bug reports for game issues I
wanted to look into before setting these changes live (and need a little more
Nice, Is there anything new since last beta?
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 26 Sep 2011 20:28:34 +
Subject: [hlds_linux] Half-Life 1 Dedicated server update released
Just a tiny fix for running the game from the Steam client.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of C Szabo
Sent: Monday, September 26, 2011 1:33 PM
To: hlds_linux@list.valvesoftware.com
A require server update has been released, and you should be able to
download the update through hldsupdatetool now.
This update marks the end of the Beta and transition into the release version.
The list of changes are below.
Additions
- Added Doppler “whoosh” for rocket flybys.
- Added
Running this, I see a version decrease from the beta for CS 1.6 content.
Is that intentional?
Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Base Content' from version 36 to version 35
43.05% downloading hldsbase\cstrike\dlls\cs_i386.so
65.15% downloading
Yes, the counter-strike changes we not made public, if you still want them (I
suspect you will) keep the hlbeta command line option for now. Getting the
Counter-Strike changes public is next on the list.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
So what happened with the demo primary and secondary weapons not being
able to be used unless they are strange?
had to reboot the server to sort it!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
The update seem to be server side only, yet it says:
prevented several client redirection exploits when connecting to a server
I guess that change was not released then?
2011/9/26 Alfred Reynolds alf...@valvesoftware.com
Yes, the counter-strike changes we not made public, if you still want
Those changes are mostly part of the client side changes that are up next.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Monday, September 26, 2011 2:25 PM
To: Half-Life dedicated
Xeon.wad? Shouldn't that be xeno.wad?
:-)
On 09/26/2011 01:28 PM, Alfred Reynolds wrote:
An update to the Half-Life 1 dedicated server has been released. This update
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
Half-Life Deathmatch, Day of Defeat, Opposing Force,
Somebodies spell checker isn't as smart as it thinks...
On Sep 26, 2011, at 3:16 PM, Ook wrote:
Xeon.wad? Shouldn't that be xeno.wad?
:-)
On 09/26/2011 01:28 PM, Alfred Reynolds wrote:
An update to the Half-Life 1 dedicated server has been released. This update
applies to
Eye hait it wen that hapens
On 09/26/2011 03:28 PM, Alfred Reynolds wrote:
Somebodies spell checker isn't as smart as it thinks...
On Sep 26, 2011, at 3:16 PM, Ook wrote:
Xeon.wad? Shouldn't that be xeno.wad?
:-)
On 09/26/2011 01:28 PM, Alfred Reynolds wrote:
An update to the
Aww, almost got me thinking there was a new TF classing
But should have known that the law of 3 cannot be broken.
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday,
When will that be?
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 26 Sep 2011 21:50:03 +
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released
Those changes are mostly part of the client side changes that are up next.
-Original
See my comments from earlier in the day, its available as beta now but has some
more pending work.
On Sep 26, 2011, at 4:16 PM, Jay Singh wrote:
When will that be?
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 26 Sep 2011 21:50:03 +
Subject: Re:
So I've moved a server as a result of the SSE3 (pni flag) issue, but ever
since the move I've had rcon issues:
] rcon status
Unable to connect to remote server (74.3.239.226:27015)
I'm wondering what I'm missing, because people are playing, and I'm
certainly connected. My local host seems to
As far as I know rcon is via tcp and the game itself is via udp. Have
you checked if the rcon port is the same as the gameport?
Also have you checked that the port is open for tcp and udp?
Am 27.09.2011 07:37, schrieb Brian Menges:
So I've moved a server as a result of the SSE3 (pni flag)
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