Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Alfred Reynolds
It looks like you are running a Half-Life 1 server from that version string, grab the current Half-Life 1 beta by running the hldsupdatetool with -beta hlbeta on the command line, that should fix the issue. Related to this I plan to set this beta as the current release later today. - Alfred

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Ook
Will this beta have any impact on OP4 servers? I know you are not setup to build OP4, but one can always hope On 09/26/2011 09:51 AM, Alfred Reynolds wrote: It looks like you are running a Half-Life 1 server from that version string, grab the current Half-Life 1 beta by running the

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Alfred Reynolds
The changes are in the base engine binaries so yes, most of the fixes will apply to it. I hope you have been running the beta on your servers because I haven't extensively tested OP4 (read: barely touched). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Adam Lucansky
Okay, Ill test it with hlbeta, because some idiots are abusing it, and crashing servers for many communities, and also enjoying it! (same like cheaters do) 2011/9/26 Alfred Reynolds alf...@valvesoftware.com The changes are in the base engine binaries so yes, most of the fixes will apply to it.

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Valentin G.
Any ETA for the client fixes that were discussed a while ago? Would be awesome to finaly get that 32 player bug fixed for good. Server beta is running smooth here since it's release. On Mon, Sep 26, 2011 at 9:04 PM, Adam Lucansky adamlucan...@gmail.com wrote: Okay, Ill test it with hlbeta,

[hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Alfred Reynolds
Run your steam client with -beta hlbeta on its command line and you can run the client side of this beta, in particular you will pickup those Counter-Strike fixes. I have a couple other bug reports for game issues I wanted to look into before setting these changes live (and need a little more

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread C Szabo
Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com

[hlds_linux] Nuclear Dawn release update

2011-09-26 Thread Olly Ginger
A require server update has been released, and you should be able to download the update through hldsupdatetool now. This update marks the end of the Beta and transition into the release version. The list of changes are below. Additions - Added Doppler “whoosh” for rocket flybys. - Added

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread John
Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Demo primary and secondary weapons

2011-09-26 Thread steve grout
So what happened with the demo primary and secondary weapons not being able to be used unless they are strange? had to reboot the server to sort it! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread AnAkIn .
The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Ook
Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force,

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
Somebodies spell checker isn't as smart as it thinks... On Sep 26, 2011, at 3:16 PM, Ook wrote: Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Ook
Eye hait it wen that hapens On 09/26/2011 03:28 PM, Alfred Reynolds wrote: Somebodies spell checker isn't as smart as it thinks... On Sep 26, 2011, at 3:16 PM, Ook wrote: Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Mart-Jan Reeuwijk
Aww, almost got me thinking there was a new TF classing But should have known that the law of 3 cannot be broken. From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday,

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Jay Singh
When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re:

[hlds_linux] L4D2 - unable to rcon

2011-09-26 Thread Brian Menges
So I've moved a server as a result of the SSE3 (pni flag) issue, but ever since the move I've had rcon issues: ] rcon status Unable to connect to remote server (74.3.239.226:27015) I'm wondering what I'm missing, because people are playing, and I'm certainly connected. My local host seems to

Re: [hlds_linux] L4D2 - unable to rcon

2011-09-26 Thread Ulrich Block
As far as I know rcon is via tcp and the game itself is via udp. Have you checked if the rcon port is the same as the gameport? Also have you checked that the port is open for tcp and udp? Am 27.09.2011 07:37, schrieb Brian Menges: So I've moved a server as a result of the SSE3 (pni flag)