venugopal gudimetla wrote:
Gordon,
Thank you for the pointers. I shall try to post sensibly.
Robert,
This is how I tried to compile the example:
OS:Linux Ubuntu 8.0.4
OSG-version:2.4.0, QT4.
I tried to compile directly instead of running Cmake as below:
g++ -DUSE_QT4 -I/usr/include/qt4
HI Umit,
The issue you are seeing is totally unrelated to the one John has
seen. The problem you see looks like an issue with the elevation
data, most likely related to the problems with the NoDataValue.
However, without the data I can't do any tests to look at it.At
your end try:
Hi
Im working on a flight simulator project and have been using VTP to generate
a terrain for visualisation, The input data is 30m landsat orthofoto and 90
m nasa elevation data. In addition there are som higher resolution orthofoto
for specifik target areaes dovn to 25 cm resolution.
My
Hi Eric,
On Thu, May 15, 2008 at 9:43 PM, Eric Sokolowsky
[EMAIL PROTECTED] wrote:
I'm porting my application from OSG 1.2 using osgProducer::Viewer to OSG
svn. Most of the port was straightforward, though I'm encountering some
strangeness.
My questions:
1. Is there a page on the wiki that
Hi Venugopal,
Boy you like to make it difficutl to reply to your posts... Pleas e
in further *do not* piggy back your reply off the back off digest
posts, because it makes what should be 10 line posts to a 1000 line
one.
As for your errors, does it compile with CMake build that comes with the
Hi Ralf,
VPB couples terrain with imagery storing them in exactly the same .ive tiles.
Normarily one shouldn't have to tweak
--radius-to-max-visible-distance-ratio, performance should be good
without any tweaks, and should scale to terabyte databases.
I found it pretty hard parsing your email
Hi Mike,
You're not on ATI hardware by any chance?
No, God forbid!! ;) We are nVidia-and-Linux-only people here at
WeatherOne. To be more specific, is that helps: OS=CenOS4 x86_64 (a.k.a.
RHEL4) and Graphics Cards are typpically in the GeForce 8 series, nVidia
driver 169.12.
I'll try to
Hi ümit,
And the result is
http://img127.imageshack.us/my.php?image=earthto6.png Land height
relief didn't created, only Sea height relief could be seen. I don't
understand why its command created this dirty database. Any thinking
about it?
This is the same problem that i reported earlier
Hi Ralf,
On Fri, May 16, 2008 at 10:06 AM, Ralf Stokholm [EMAIL PROTECTED] wrote:
It sounds like I should defenatly try running it on a linux box, it will be
quite a challenge though, havent spend much time with linux :(
These days Linux is pretty slick as a development platform. It takes
me
Hi Robert
Thx a lot for the swift answer. and sry for the acronyms.
Im working on testing it on osg 2.4 and the SVN version of VTP. Will know
more in a few days ( I hope)
It sounds like I should defenatly try running it on a linux box, it will be
quite a challenge though, havent spend much time
Hi Eric, Hi Timo,
Fedora 8 repository already have OpenSceneGraph package for OSG 2.0.
You can take the source package and use its spec file.
HTH
David Callu
2008/5/15 Eric Sokolowsky [EMAIL PROTECTED]:
Timo Penndorf wrote:
Hello,
i want to create rpm packages of osg for fedora. Are
Hi Adrian,
I did a test of recent code. Biggest issue, in my opinion, flickering in scene
-3 still remains. Shadows with chess.ive indeed look correct, exactly like in
the movie you linked. But scene -3 show serious flickering problem. Quite often
bottom square gets autoshadowed. Various
Hi Adrian,
Please check out and test,
Ok, I'll test here and get back to you. Thanks for working on this to
get the last issues worked out, as PSSM is definitely the technique we
want to move towards in the near future.
NVidia, ATI should work without choosing right plattform
That's
Robert Osfield wrote on Friday, May 16, 2008 3:04 AM:
Use of Windows for a visual simulator is not something I would
recommend, the file system performance sucks big time, memory
management and threading support is not great either. Install a
modern Linux and you'll probably find many of
Hello all,
I could please use some guidance with the following problem.
I have a typical scene graph and a simple viewer setup. I can run
Viewer::computeIntersections() on the scene and it works fine.
Then I insert an RTT camera in order to render the graph to a texture. I
then map the texture
Hi Sean and all,
I am facing the same problem as yours on my G80 card on windows as well
as linux. I also tried your code
but the results are all same. I am linking with OSG2.4 libs. What can be
wrong
Cheers
RJ
Sean Carmody wrote:
Art,
Thanks a lot, I've made the change you suggested. Also,
Hello Adrian,
sorry for the testing issue, but i need as many system tests as we can
get.
I fully understand, and it's a good idea to get this tested as widely as
possible.
* the flickering effect, should be better, or at least on my hardware
it's seams to be better working
I still see
On Fri, May 16, 2008 at 3:01 PM, Thrall, Bryan
[EMAIL PROTECTED] wrote:
Robert Osfield wrote on Friday, May 16, 2008 3:04 AM:
Use of Windows for a visual simulator is not something I would
recommend, the file system performance sucks big time, memory
management and threading support is not
Hi Glenn,
Vieewer::computeIntersections() won't work when you start using funky
stuff like RTT Cameras, you'll need to implement your of
IntersectVisitor/LineSegmentIntersector/PolytopeIntersector codes to
the do the scene intersections and use the RTT Camera's view and
projection matrix as a
Robert Osfield wrote on Friday, May 16, 2008 10:10 AM:
On Fri, May 16, 2008 at 3:01 PM, Thrall, Bryan
[EMAIL PROTECTED] wrote:
Robert Osfield wrote on Friday, May 16, 2008 3:04 AM:
Use of Windows for a visual simulator is not something I would
recommend, the file system performance sucks big
Robert Osfield wrote on Friday 16 May 2008:
[EMAIL PROTECTED] wrote:
Robert Osfield wrote on Friday, May 16, 2008 3:04 AM:
Use of Windows for a visual simulator is not something
I would recommend
Not that I'm a big Windows fan, but I feel obliged to
say an industry-grade flight
Hi J-S and Adrian,
You may say I have some sort of sick fixation but please try lastest code
Adrian sent using this command:
osgshadow -3 --no-base-texture --pssm --screen 0 --SingleThreaded
and
osgshadow -3 --no-base-texture --pssm --screen 0 --DrawThreadPerContext
Do you see the
Hi Raul,
have you tried the proposed changes by Sean (min/mag filters, at least 2
layers, ...)?
Cheers,
Art
--- Rahul Jain [EMAIL PROTECTED] schrieb am Fr,
16.5.2008:
Von: Rahul Jain [EMAIL PROTECTED]
Betreff: Re: [osg-users] Texture2DArray shows up black
An: OpenSceneGraph
Hello Wojtek,
Do you see the difference ? I do. First one does not show any flicker.
Yep, seems threading is playing tricks with PSSM. And I just checked,
the Park.3ds in SingleThreaded also does not show the moving shadows I
saw earlier.
Why don't we see that on the -2 scene? It seems to
Hi all,
i see i will have a hard work to fix pssm in multi thread env. Well, we
have to start testing the pssm algorithm against SingleThread, if it work
without any artefakts, we can start with the multi threaded env. thanks for
testing, helping, and ... good job done wojtek.
adrian
2008/5/16
Robert Osfield wrote on Friday, May 16, 2008 11:09 AM:
Is there any way I could get you to convince my coworkers of that? :)
Convince them of what part of what I'm asserting? The fact the Linux
is going from
strength to strength for vis-sim apps? That WindowsXP is at end of
life? Or that
Hi all,
I have just done some changes on the classic osgdb_gif plugin. I wish our
developers may use the newly written GIF reading plugin to attach animate
GIF files as textures now! In my opinion, a GIF is much smaller than AVI and
MOVs, and much more efficient sometimes.
Changes includes:
1. A
and please start a new thread, since this is an entirely different topic.
-- mew
On Fri, May 16, 2008 at 2:42 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
HI Umit,
The issue you are seeing is totally unrelated to the one John has
seen. The problem you see looks like an issue with the
Hello Wang Rui,
I have just done some changes on the classic osgdb_gif plugin. I wish
our developers may use the newly written GIF reading plugin to attach
animate GIF files as textures now!
This is a great change, but if it's a submission, please send it to
osg-submissions.
Hi Bryan,
On Fri, May 16, 2008 at 5:33 PM, Thrall, Bryan
[EMAIL PROTECTED] wrote:
I am also curious about the factors that hold developers back from
deploying sims on Linux, i.e. even if Linux is superior at all the
above, what prevents one from move to the platform?
One of the primary
Hi All,
Over the last few years I have seen a few trends in hardware and
software that made me curious about the possibility that soon it might
be quite easily to put together an operating system and our own
applications together as one physical piece of media, and distribute
this as a self
Yes I did but no luck I tried the program sean sent also.
RJ
Art Tevs wrote:
Hi Raul,
have you tried the proposed changes by Sean (min/mag filters, at least 2
layers, ...)?
Cheers,
Art
--- Rahul Jain [EMAIL PROTECTED] schrieb am Fr,
16.5.2008:
Von: Rahul Jain
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate when
picking osg primitives like spheres, boxes and such, except for the Capsule.
For some reason picking does not work on the Capsule primitive, it's
Hi Alejandro,
On Fri, May 16, 2008 at 8:33 PM, Alejandro Segovia
[EMAIL PROTECTED] wrote:
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate when
picking osg primitives like spheres, boxes and such,
Hello Alejandro,
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate
when picking osg primitives like spheres, boxes and such, except for the
Capsule. For some reason picking does not work on the
Hello Adrian,
would it be possible to submit the latest code into the
SVN repository.
I suggest you remove the --NVidia option as well in your submission, if
it's not required anymore it can be misleading to users.
J-S
--
__
On Fri, May 16, 2008 at 4:41 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hello Alejandro,
I'm using LineSegmentIntersector to implement picking in my application.
LineSegmentIntersetor works great and I've noticed it's really accurate when
picking osg primitives like spheres, boxes
Hello Alejandro,
Thank you both for you quick replies and suggestions. As a matter of
fact we are using OSG 2.2, and although backporting the code is not an
option at this time, but we may be happily updating to 2.4 soon.
If you are using 2.2, it should just be a matter of taking the
Hi Raul,
is it possible, that you extract that peace of code and post it here.
Maybe I would be able to find then the issue. On my side, texture arrays seems
to work properly ;)
Best regards,
Art
--- Rahul Jain [EMAIL PROTECTED] schrieb am Fr, 16.5.2008:
Von: Rahul Jain [EMAIL PROTECTED]
Robert Osfield wrote on Friday 16 May 2008:
Or course PC hardware is far more
varied than Console is, but thankfully OpenGL and a
decent OS can hide much of these variants for causing us
too much concern.
Robert,
you forget one particular piece of open-source stuff, or
more specifically
On Fri, 2008-05-16 at 22:46 +0200, Zoltán wrote:
Robert Osfield wrote on Friday 16 May 2008:
Or course PC hardware is far more
varied than Console is, but thankfully OpenGL and a
decent OS can hide much of these variants for causing us
too much concern.
Robert,
you forget one
Hi, what is the substitution for glClearDepth in OSG? I have tried ClearNode
and Depth but none of them allows me to set the clear value for the depth
buffer.
Thanks,
Yanling
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Jeremy Moles wrote:
I've also read about a LiveCD distribution that provided 3D
proprietary drivers out of the box for most hardware and
that the GNU people attacked, and obliged to retract. That
was because a distribution doesn't have the
Jeremy Moles wrote on Saturday 17 May 2008:
On Sat, 2008-05-17 at 00:01 +0200, Jan Ciger wrote:
Jeremy Moles wrote:
I've also read about a LiveCD distribution that
provided 3D proprietary drivers out of the box for
most hardware and that the GNU people attacked, and
obliged to
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Jeremy Moles wrote:
ÿI was under the impression he was saying you cannot include a
proprietary driver initiator with a distro, which I why I mentioned
the thing about not being able to bundle a proprietary driver wrapper.
I am, of course, aware
Robert Osfield wrote:
On Fri, May 16, 2008 at 4:14 PM, Thrall, Bryan
[EMAIL PROTECTED] wrote:
There was a time when the best hardware for the job only ran properly
under Windows, now this is no longer the case, Linux and OSX have
caught up. Windows XP is at end of life, and Windows Vista
I set multi sampling with the following code:
ref_ptr DisplaySettings displaySettings = new DisplaySettings;
displaySettings-setNumMultiSamples(16);
displaySettings-setMinimumNumAlphaBits(8);
modelView-setDisplaySettings( displaySettings.get() );
If the graphics card does not support multi
Brett,
On Friday 16 May 2008 19:51:15 Brett wrote:
I am ready to move to Linux and have been for a long time, but am unsure
which version to use, etc. I have Unix experience from back before, but
still unsure of the curve to choose the right version / tools. Are
Linuxes all the same, is
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