Re: [osg-users] QT4-OSG integration on Ubuntu Linux

2008-05-16 Thread Paul Melis
venugopal gudimetla wrote: Gordon, Thank you for the pointers. I shall try to post sensibly. Robert, This is how I tried to compile the example: OS:Linux Ubuntu 8.0.4 OSG-version:2.4.0, QT4. I tried to compile directly instead of running Cmake as below: g++ -DUSE_QT4 -I/usr/include/qt4

Re: [osg-users] VPB: texture banding at all tile levels

2008-05-16 Thread Robert Osfield
HI Umit, The issue you are seeing is totally unrelated to the one John has seen. The problem you see looks like an issue with the elevation data, most likely related to the problems with the NoDataValue. However, without the data I can't do any tests to look at it.At your end try:

[osg-users] VirtualPlanetBuilder and pagedLOD chalenges my Targeting pod camera

2008-05-16 Thread Ralf Stokholm
Hi Im working on a flight simulator project and have been using VTP to generate a terrain for visualisation, The input data is 30m landsat orthofoto and 90 m nasa elevation data. In addition there are som higher resolution orthofoto for specifik target areaes dovn to 25 cm resolution. My

Re: [osg-users] osgViewer instead of osgProducer::Viewer

2008-05-16 Thread Robert Osfield
Hi Eric, On Thu, May 15, 2008 at 9:43 PM, Eric Sokolowsky [EMAIL PROTECTED] wrote: I'm porting my application from OSG 1.2 using osgProducer::Viewer to OSG svn. Most of the port was straightforward, though I'm encountering some strangeness. My questions: 1. Is there a page on the wiki that

Re: [osg-users] QT4-OSG integration on Ubuntu Linux

2008-05-16 Thread Robert Osfield
Hi Venugopal, Boy you like to make it difficutl to reply to your posts... Pleas e in further *do not* piggy back your reply off the back off digest posts, because it makes what should be 10 line posts to a 1000 line one. As for your errors, does it compile with CMake build that comes with the

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalenges my Targeting pod camera

2008-05-16 Thread Robert Osfield
Hi Ralf, VPB couples terrain with imagery storing them in exactly the same .ive tiles. Normarily one shouldn't have to tweak --radius-to-max-visible-distance-ratio, performance should be good without any tweaks, and should scale to terabyte databases. I found it pretty hard parsing your email

Re: [osg-users] VPB: texture banding at all tile levels

2008-05-16 Thread John Vidar Larring
Hi Mike, You're not on ATI hardware by any chance? No, God forbid!! ;) We are nVidia-and-Linux-only people here at WeatherOne. To be more specific, is that helps: OS=CenOS4 x86_64 (a.k.a. RHEL4) and Graphics Cards are typpically in the GeForce 8 series, nVidia driver 169.12. I'll try to

[osg-users] VPB: Call to GDALRasterBand::RasterIO .... [Was: VPB: texture banding at all tile levels]

2008-05-16 Thread John Vidar Larring
Hi ümit, And the result is http://img127.imageshack.us/my.php?image=earthto6.png Land height relief didn't created, only Sea height relief could be seen. I don't understand why its command created this dirty database. Any thinking about it? This is the same problem that i reported earlier

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalenges my Targeting pod camera

2008-05-16 Thread Robert Osfield
Hi Ralf, On Fri, May 16, 2008 at 10:06 AM, Ralf Stokholm [EMAIL PROTECTED] wrote: It sounds like I should defenatly try running it on a linux box, it will be quite a challenge though, havent spend much time with linux :( These days Linux is pretty slick as a development platform. It takes me

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalenges my Targeting pod camera

2008-05-16 Thread Ralf Stokholm
Hi Robert Thx a lot for the swift answer. and sry for the acronyms. Im working on testing it on osg 2.4 and the SVN version of VTP. Will know more in a few days ( I hope) It sounds like I should defenatly try running it on a linux box, it will be quite a challenge though, havent spend much time

Re: [osg-users] fedora spec files

2008-05-16 Thread David Callu
Hi Eric, Hi Timo, Fedora 8 repository already have OpenSceneGraph package for OSG 2.0. You can take the source package and use its spec file. HTH David Callu 2008/5/15 Eric Sokolowsky [EMAIL PROTECTED]: Timo Penndorf wrote: Hello, i want to create rpm packages of osg for fedora. Are

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Wojciech Lewandowski
Hi Adrian, I did a test of recent code. Biggest issue, in my opinion, flickering in scene -3 still remains. Shadows with chess.ive indeed look correct, exactly like in the movie you linked. But scene -3 show serious flickering problem. Quite often bottom square gets autoshadowed. Various

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Jean-Sébastien Guay
Hi Adrian, Please check out and test, Ok, I'll test here and get back to you. Thanks for working on this to get the last issues worked out, as PSSM is definitely the technique we want to move towards in the near future. NVidia, ATI should work without choosing right plattform That's

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalenges myTargeting pod camera

2008-05-16 Thread Thrall, Bryan
Robert Osfield wrote on Friday, May 16, 2008 3:04 AM: Use of Windows for a visual simulator is not something I would recommend, the file system performance sucks big time, memory management and threading support is not great either. Install a modern Linux and you'll probably find many of

[osg-users] Computing intersections via an RTT camera - how?

2008-05-16 Thread Glenn Waldron
Hello all, I could please use some guidance with the following problem. I have a typical scene graph and a simple viewer setup. I can run Viewer::computeIntersections() on the scene and it works fine. Then I insert an RTT camera in order to render the graph to a texture. I then map the texture

Re: [osg-users] Texture2DArray shows up black

2008-05-16 Thread Rahul Jain
Hi Sean and all, I am facing the same problem as yours on my G80 card on windows as well as linux. I also tried your code but the results are all same. I am linking with OSG2.4 libs. What can be wrong Cheers RJ Sean Carmody wrote: Art, Thanks a lot, I've made the change you suggested. Also,

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Jean-Sébastien Guay
Hello Adrian, sorry for the testing issue, but i need as many system tests as we can get. I fully understand, and it's a good idea to get this tested as widely as possible. * the flickering effect, should be better, or at least on my hardware it's seams to be better working I still see

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalenges myTargeting pod camera

2008-05-16 Thread Robert Osfield
On Fri, May 16, 2008 at 3:01 PM, Thrall, Bryan [EMAIL PROTECTED] wrote: Robert Osfield wrote on Friday, May 16, 2008 3:04 AM: Use of Windows for a visual simulator is not something I would recommend, the file system performance sucks big time, memory management and threading support is not

Re: [osg-users] Computing intersections via an RTT camera - how?

2008-05-16 Thread Robert Osfield
Hi Glenn, Vieewer::computeIntersections() won't work when you start using funky stuff like RTT Cameras, you'll need to implement your of IntersectVisitor/LineSegmentIntersector/PolytopeIntersector codes to the do the scene intersections and use the RTT Camera's view and projection matrix as a

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalengesmyTargeting pod camera

2008-05-16 Thread Thrall, Bryan
Robert Osfield wrote on Friday, May 16, 2008 10:10 AM: On Fri, May 16, 2008 at 3:01 PM, Thrall, Bryan [EMAIL PROTECTED] wrote: Robert Osfield wrote on Friday, May 16, 2008 3:04 AM: Use of Windows for a visual simulator is not something I would recommend, the file system performance sucks big

Re: [osg-users] VirtualPlanetBuilder and pagedLOD chalenges myTargeting pod camera

2008-05-16 Thread Zoltán
Robert Osfield wrote on Friday 16 May 2008: [EMAIL PROTECTED] wrote: Robert Osfield wrote on Friday, May 16, 2008 3:04 AM: Use of Windows for a visual simulator is not something I would recommend Not that I'm a big Windows fan, but I feel obliged to say an industry-grade flight

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Wojciech Lewandowski
Hi J-S and Adrian, You may say I have some sort of sick fixation but please try lastest code Adrian sent using this command: osgshadow -3 --no-base-texture --pssm --screen 0 --SingleThreaded and osgshadow -3 --no-base-texture --pssm --screen 0 --DrawThreadPerContext Do you see the

Re: [osg-users] Texture2DArray shows up black

2008-05-16 Thread Art Tevs
Hi Raul, have you tried the proposed changes by Sean (min/mag filters, at least 2 layers, ...)? Cheers, Art --- Rahul Jain [EMAIL PROTECTED] schrieb am Fr, 16.5.2008: Von: Rahul Jain [EMAIL PROTECTED] Betreff: Re: [osg-users] Texture2DArray shows up black An: OpenSceneGraph

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Jean-Sébastien Guay
Hello Wojtek, Do you see the difference ? I do. First one does not show any flicker. Yep, seems threading is playing tricks with PSSM. And I just checked, the Park.3ds in SingleThreaded also does not show the moving shadows I saw earlier. Why don't we see that on the -2 scene? It seems to

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i see i will have a hard work to fix pssm in multi thread env. Well, we have to start testing the pssm algorithm against SingleThread, if it work without any artefakts, we can start with the multi threaded env. thanks for testing, helping, and ... good job done wojtek. adrian 2008/5/16

Re: [osg-users] VirtualPlanetBuilder and pagedLODchalengesmyTargeting pod camera

2008-05-16 Thread Thrall, Bryan
Robert Osfield wrote on Friday, May 16, 2008 11:09 AM: Is there any way I could get you to convince my coworkers of that? :) Convince them of what part of what I'm asserting? The fact the Linux is going from strength to strength for vis-sim apps? That WindowsXP is at end of life? Or that

[osg-users] osg GIF plugin with animate GIF supported

2008-05-16 Thread Wang Rui
Hi all, I have just done some changes on the classic osgdb_gif plugin. I wish our developers may use the newly written GIF reading plugin to attach animate GIF files as textures now! In my opinion, a GIF is much smaller than AVI and MOVs, and much more efficient sometimes. Changes includes: 1. A

Re: [osg-users] VPB: texture banding at all tile levels

2008-05-16 Thread Mike Weiblen
and please start a new thread, since this is an entirely different topic. -- mew On Fri, May 16, 2008 at 2:42 AM, Robert Osfield [EMAIL PROTECTED] wrote: HI Umit, The issue you are seeing is totally unrelated to the one John has seen. The problem you see looks like an issue with the

Re: [osg-users] osg GIF plugin with animate GIF supported

2008-05-16 Thread Jean-Sébastien Guay
Hello Wang Rui, I have just done some changes on the classic osgdb_gif plugin. I wish our developers may use the newly written GIF reading plugin to attach animate GIF files as textures now! This is a great change, but if it's a submission, please send it to osg-submissions.

Re: [osg-users] VirtualPlanetBuilder and pagedLODchalengesmyTargeting pod camera

2008-05-16 Thread Robert Osfield
Hi Bryan, On Fri, May 16, 2008 at 5:33 PM, Thrall, Bryan [EMAIL PROTECTED] wrote: I am also curious about the factors that hold developers back from deploying sims on Linux, i.e. even if Linux is superior at all the above, what prevents one from move to the platform? One of the primary

[osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Robert Osfield
Hi All, Over the last few years I have seen a few trends in hardware and software that made me curious about the possibility that soon it might be quite easily to put together an operating system and our own applications together as one physical piece of media, and distribute this as a self

Re: [osg-users] Texture2DArray shows up black

2008-05-16 Thread Rahul Jain
Yes I did but no luck I tried the program sean sent also. RJ Art Tevs wrote: Hi Raul, have you tried the proposed changes by Sean (min/mag filters, at least 2 layers, ...)? Cheers, Art --- Rahul Jain [EMAIL PROTECTED] schrieb am Fr, 16.5.2008: Von: Rahul Jain

[osg-users] Capsule Picking not working

2008-05-16 Thread Alejandro Segovia
I'm using LineSegmentIntersector to implement picking in my application. LineSegmentIntersetor works great and I've noticed it's really accurate when picking osg primitives like spheres, boxes and such, except for the Capsule. For some reason picking does not work on the Capsule primitive, it's

Re: [osg-users] Capsule Picking not working

2008-05-16 Thread Robert Osfield
Hi Alejandro, On Fri, May 16, 2008 at 8:33 PM, Alejandro Segovia [EMAIL PROTECTED] wrote: I'm using LineSegmentIntersector to implement picking in my application. LineSegmentIntersetor works great and I've noticed it's really accurate when picking osg primitives like spheres, boxes and such,

Re: [osg-users] Capsule Picking not working

2008-05-16 Thread Jean-Sébastien Guay
Hello Alejandro, I'm using LineSegmentIntersector to implement picking in my application. LineSegmentIntersetor works great and I've noticed it's really accurate when picking osg primitives like spheres, boxes and such, except for the Capsule. For some reason picking does not work on the

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-16 Thread Jean-Sébastien Guay
Hello Adrian, would it be possible to submit the latest code into the SVN repository. I suggest you remove the --NVidia option as well in your submission, if it's not required anymore it can be misleading to users. J-S -- __

Re: [osg-users] Capsule Picking not working

2008-05-16 Thread Alejandro Segovia
On Fri, May 16, 2008 at 4:41 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hello Alejandro, I'm using LineSegmentIntersector to implement picking in my application. LineSegmentIntersetor works great and I've noticed it's really accurate when picking osg primitives like spheres, boxes

Re: [osg-users] Capsule Picking not working

2008-05-16 Thread Jean-Sébastien Guay
Hello Alejandro, Thank you both for you quick replies and suggestions. As a matter of fact we are using OSG 2.2, and although backporting the code is not an option at this time, but we may be happily updating to 2.4 soon. If you are using 2.2, it should just be a matter of taking the

Re: [osg-users] Texture2DArray shows up black

2008-05-16 Thread Art Tevs
Hi Raul, is it possible, that you extract that peace of code and post it here. Maybe I would be able to find then the issue. On my side, texture arrays seems to work properly ;) Best regards, Art --- Rahul Jain [EMAIL PROTECTED] schrieb am Fr, 16.5.2008: Von: Rahul Jain [EMAIL PROTECTED]

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Zoltán
Robert Osfield wrote on Friday 16 May 2008: Or course PC hardware is far more varied than Console is, but thankfully OpenGL and a decent OS can hide much of these variants for causing us too much concern. Robert, you forget one particular piece of open-source stuff, or more specifically

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Jeremy Moles
On Fri, 2008-05-16 at 22:46 +0200, Zoltán wrote: Robert Osfield wrote on Friday 16 May 2008: Or course PC hardware is far more varied than Console is, but thankfully OpenGL and a decent OS can hide much of these variants for causing us too much concern. Robert, you forget one

[osg-users] glClearDepth

2008-05-16 Thread Yanling Liu
Hi, what is the substitution for glClearDepth in OSG? I have tried ClearNode and Depth but none of them allows me to set the clear value for the depth buffer. Thanks, Yanling ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: I've also read about a LiveCD distribution that provided 3D proprietary drivers out of the box for most hardware and that the GNU people attacked, and obliged to retract. That was because a distribution doesn't have the

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Zoltán
Jeremy Moles wrote on Saturday 17 May 2008: On Sat, 2008-05-17 at 00:01 +0200, Jan Ciger wrote: Jeremy Moles wrote: I've also read about a LiveCD distribution that provided 3D proprietary drivers out of the box for most hardware and that the GNU people attacked, and obliged to

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: ÿI was under the impression he was saying you cannot include a proprietary driver initiator with a distro, which I why I mentioned the thing about not being able to bundle a proprietary driver wrapper. I am, of course, aware

[osg-users] Moving to Unix: WAS Re: VirtualPlanetBuilder and pagedLOD chalengesmyTargeting pod camera

2008-05-16 Thread Brett
Robert Osfield wrote: On Fri, May 16, 2008 at 4:14 PM, Thrall, Bryan [EMAIL PROTECTED] wrote: There was a time when the best hardware for the job only ran properly under Windows, now this is no longer the case, Linux and OSX have caught up. Windows XP is at end of life, and Windows Vista

[osg-users] Check support for multi sampling

2008-05-16 Thread Per Rosengren
I set multi sampling with the following code: ref_ptr DisplaySettings displaySettings = new DisplaySettings; displaySettings-setNumMultiSamples(16); displaySettings-setMinimumNumAlphaBits(8); modelView-setDisplaySettings( displaySettings.get() ); If the graphics card does not support multi

Re: [osg-users] Moving to Unix: WAS Re: VirtualPlanetBuilder and pagedLOD chalengesmyTargeting pod camera

2008-05-16 Thread KSpam
Brett, On Friday 16 May 2008 19:51:15 Brett wrote: I am ready to move to Linux and have been for a long time, but am unsure which version to use, etc. I have Unix experience from back before, but still unsure of the curve to choose the right version / tools. Are Linuxes all the same, is