Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-24 Thread Robert Osfield
Hi John, I haven't tried GL3 yet - this work was done by Paul Martz, but I did the GLES work which served as ground work for the GL3 support so I'll have bash at an answer: On Mon, Nov 23, 2009 at 10:58 PM, John Price john.pric...@gmail.com wrote: My nVidia graphics driver supports GL 3.2. So I

[osg-users] Move write cache file from databasepager.cpp to curl?

2009-11-24 Thread xll
hi, all I want to move write cache file from databasepager.cpp to curl. Maybe it is better. for example: There are some files on server: 1.ive image1.dds image2.dds. Image1.dds and image2.dds were used by 1.ive. when downloading, 1.ive is ok, image1.ddsis failed, image2.dds is ok. when we

Re: [osg-users] Export osgAnimation callbacks into osg files

2009-11-24 Thread Cedric Pinson
Hi Peter, In order to be able to write your callback in .osg file you have to declare method to write it. see in src/osgPlugins/osgAnimation/ReaderWriter.cpp If you dont declare those method, osg will not be able to read/write your class because it does not know them. Cheers, Cedric -- +33

[osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi all, I've run into the classic missing textures problem when stopping and restarting a compositeviewer multiple times in the same app. From previous threads on this problem it seems to be context cleanup/GL object cleanup that does not get done properly, but I'm just using the normal

Re: [osg-users] NewB questions about osg

2009-11-24 Thread Alberto Luaces
Hi Priyank, see the answers below: Priyank Jain writes: Hi, I just started using openScenegraph and it has been pretty smooth for me till now. I am making a simple racquet-ball game for my VR class (using a CAVE system). I have some basic questions to ask.. 1. What coordinate system

Re: [osg-users] Question about osgManipulator::GridConstraint

2009-11-24 Thread Matthias Asselborn
Hi, now i tested it with the old command manager but it didnt work is there a bug in GridConstraint? I need a snapping to given points Can anybody help me? Code: osgManipulator::GridConstraint *con = new osgManipulator::GridConstraint( *root , osg::Vec3(0,0,0), osg::Vec3(1.1,1.1,1.1 ) ) ;

Re: [osg-users] Frame Count/Threading Models

2009-11-24 Thread Robert Osfield
Hi Paul, On Mon, Nov 23, 2009 at 8:35 PM, paul1...@yahoo.com wrote: Any help would be appreciated. How do I get a valid graphics context in a Pre Draw Callback so I can call glXQueryFrameCountNV()? You will always have a valid graphics context during a initial, pre or post or final draw

Re: [osg-users] [forum] help me with osg::Imagestream and osg::Image

2009-11-24 Thread Robert Osfield
Hi Ivan, Please us the osgmove that comes with the version of the OSG you are compiling against. Robert. On Tue, Nov 24, 2009 at 5:45 AM, Ivan Salguero r_kenshin...@hotmail.com wrote: Hi, I tried compile osgmovie and I have problems with that classes because i have 3 errors say me

[osg-users] NewB questions about osg

2009-11-24 Thread Priyank Jain
Hi, I just started using openScenegraph and it has been pretty smooth for me till now. I am making a simple racquet-ball game for my VR class (using a CAVE system). I have some basic questions to ask.. 1. What coordinate system does OSG follow ? Right handed, I presume ? Also, x points to East

Re: [osg-users] Height fields implementation

2009-11-24 Thread Robert Osfield
HI Janna, On Mon, Nov 23, 2009 at 3:05 PM, Janna Terde brja...@gmail.com wrote: The other goal is to make an interactive editing of the height field so we can change the layout of the terrain on fly. However when I used Height Field class and alternated the values of the height with

Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-24 Thread Kim Bale
Erik, Tian et al. I committed some changes to the trunk last night that allow transparencies, and thus particle systems to work with the glare and depth of field effects (http://code.google.com/p/osgocean/source/detail?r=183). If you could test this functionality I would be grateful, it works

Re: [osg-users] Refactoring DatabasePagerNeedToRemovestringflagging technique

2009-11-24 Thread Robert Osfield
HI Wojtek, On Mon, Nov 23, 2009 at 5:22 PM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: Our case is following: We mostly have to update camera position and some objects around camera. And ocassionaly we reposition a camera to new location in the world. We are doing our intersections in

Re: [osg-users] [osgOcean] Wake effects?

2009-11-24 Thread Kim Bale
Hi Tian, Last night I committed the changes that permit alpha tranparencies to be used in conjunction with the glare and depth of field effects. This required the use of multiple render targets ( http://code.google.com/p/osgocean/source/detail?r=183 ) and some changes to some of the shaders. It

Re: [osg-users] Move write cache file from databasepager.cpp to curl?

2009-11-24 Thread Robert Osfield
Hi Xlll? Lilinx? Could you please sign with your name so we don't have to guess who we are addressing. On Tue, Nov 24, 2009 at 10:01 AM, xll lil...@21cn.com wrote: hi, all     I want to move write cache file from databasepager.cpp to curl. Maybe it is better. The DatabasePager now uses

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Robert Osfield
Hi J.P, The typical problem is that the scene graph has been set up to unref texture images after apply so when it comes to reloading the texture images there aren't the to download. Robert. On Tue, Nov 24, 2009 at 9:17 AM, J.P. Delport jpdelp...@csir.co.za wrote: Hi all, I've run into the

Re: [osg-users] Question about osgManipulator::GridConstraint

2009-11-24 Thread Robert Osfield
Hi Matthias, I'm afraid I don't understand, nor have personally tested this part of osgManipulator. What you are seeing could well be a bug. Unfortunately the original author of osgManipulator is no longer active on osg-users so probably isn't around to ask. Could you recreate the problem with

Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-24 Thread Tian Ma
Hi Kim: It is really my honor to test the new Version. The follow links are my test effect on my own computer: 1.We can see that: the sharp white around the boat is still there, although the around water looks transparent. http://storage.openlab.net.cn/forums/2009-11-24/1981569/boat.JPG

Re: [osg-users] TriStripVisitor issue

2009-11-24 Thread Tanguy Fautre
Hi Emmanuel, Robert, I think most of the points have already been covered by you two guys, so I won't come back on them. I'll however pick up on the fact that OSG is using a very old TriStripper release (1.00 Beta 5). I'd heavily recommend updating to 1.10 B5. Compared to 1.00 B5, there have

Re: [osg-users] [osgOcean] Wake effects?

2009-11-24 Thread Tian Ma
Hi Kim: This errors occurs on the computer in my office. I think the card is a little old:( Beacause it is night here, I will do what you advised tomorrow morning. Thank you! Cheers, MT Kim Bale wrote: Hi Tian, Last night I committed the changes that permit alpha tranparencies to be

Re: [osg-users] [osgOcean] 3D model material display error!

2009-11-24 Thread Tian Ma
Hi Kim: No, I am not. But the model was under a pisitionAttitudeNode, and I just make the model -1 meter down. Does it matter? When go near the model, the reflection will be more and more cmoplete and looks like many triangle reflections combined together. The picture is as follow link:

Re: [osg-users] TriStripVisitor issue

2009-11-24 Thread Robert Osfield
Hi Tanguy, Thanks for chipping in. Could you point me at the latest rev your tri-stripper code. One thing we will need to do is report your tri-stripping code to all the compilers/platform that the OSG users put it through, as we've had to merge quite a few build fixes over the years. For the

Re: [osg-users] Question about osgManipulator::GridConstraint

2009-11-24 Thread Matthias Asselborn
Thank you very much Robert for this reply! here is the whole code ive modified the method addDraggerToScene Code: /* OpenSceneGraph example, osgmanipulator. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files

Re: [osg-users] How can I get last frame time inn order to create indepent FPS aniamtions?

2009-11-24 Thread Ricardo Ruiz
Good idea, as expected, it works perfectly. But I'm curious, do you know why old my approach does not work? (calculate frame time, is it because of threads?) Thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20234#20234

Re: [osg-users] Question about osgManipulator::GridConstraint

2009-11-24 Thread Robert Osfield
Hi Matthias, Could you provide the modified file as an attachment rather than inline as the later breaks the indentation/word wrap. Cheers, Robert. On Tue, Nov 24, 2009 at 12:29 PM, Matthias Asselborn matthias.asselb...@gmx.de wrote: Thank you very much Robert for this reply! here is the

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Robert Osfield
Hi J.P. I'm still knee deep in merging submissions so can't yet go off reviewing user code. In principle it is possible to mange open and closing viewers. I can point you in the right direction but have to let you get on with it otherwise. Robert. On Tue, Nov 24, 2009 at 12:32 PM, J.P.

Re: [osg-users] Refactoring DatabasePagerNeedToRemovestringflaggingtechnique

2009-11-24 Thread Wojciech Lewandowski
HI Wojtek, The crucial part you don't talk about is the performance constraints. Can you pause a frame for hundreds of milliseseconds while the required high res tiles are pulled in off disk? Or are you trying to stick with a solid 60Hz? Loading any tiles in the update phase is not possible

Re: [osg-users] NewB questions about osg

2009-11-24 Thread Tomlinson, Gordon
Hi If you have not done so I would recommend grabbing the PDF from http://www.osgbooks.com/ especially http://www.osgbooks.com/books/osg_qs.html they are free in PDF form, the Quick start guide will answer many of the basic newbie questions Also check out the over 140+ examples that come with

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi, Robert Osfield wrote: Hi J.P. I'm still knee deep in merging submissions so can't yet go off reviewing user code. In principle it is possible to mange open and closing viewers. I can point you in the right direction but have to let you get on with it otherwise. I understand, I'll try

Re: [osg-users] Refactoring DatabasePagerNeedToRemovestringflaggingtechnique

2009-11-24 Thread Robert Osfield
Hi Wojtek, On Tue, Nov 24, 2009 at 1:33 PM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: When I get on to reviewing the multiple viewpoint issue with DatabasePager I'll have a think about the consequences of users caching subgraphs. Thank You. Does it mean I should try to prepare the

Re: [osg-users] heightfield change height crashes

2009-11-24 Thread Jean-Sébastien Guay
Hello Thomas, i only have set -setDataVariance(osg::Object::DYNAMIC); to the geode, now i also have set it to the shapeDrawable. Should i apply it only to the shapeDrawable or to both? Data variance only has an effect on subclasses of osg::Drawable and on osg::StateSet (at run time - it

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi Robert, it seems to be something broken on context destruction with the new texture pool. The orphaned list does not seem to be cleared properly. A texture is used from the orphaned list even though the context it belonged to had been destroyed earlier. When libosg is compiled with

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Jean-Sébastien Guay
Hi J.P., Can anyone confirm the missing textures? Any hints as to what else needs to be done to make sure everything is cleared/flushed correctly? We've been doing something similar to this for a while now and it's worked for us, what I'm wondering is whether the recent changes to texture

Re: [osg-users] Does anybody know how to include OSGViewer using MFC?

2009-11-24 Thread SoDong Jang
Hi. I have the example but, with this example I can`t open any kind of OSG files. There may have been some problems on the example. That`s why I`m finding a new example of MFC OSGViewer which can be builded. Thank you for your reply. :D -- Read this topic online here:

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi J-S, Jean-Sébastien Guay wrote: Hi J.P., Can anyone confirm the missing textures? Any hints as to what else needs to be done to make sure everything is cleared/flushed correctly? We've been doing something similar to this for a while now and it's worked for us, what I'm wondering is

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Jean-Sébastien Guay
Hi again, I haven't had a chance to check your code yet, give me a few minutes and I'll check if there's anything amiss that I can see. I'm sorry to say I can't repro here on Windows Vista, VC++ 2005 on SVN head. But it seems that you've pinned it down to the texture pool as I thought,

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Drolet, Frederic
Hello J.P., I see it's a good thing this thread got my attention! I have similar missing texture issues in another application that creates and deletes window contexts applied to viewer slaves (also created and deleted dynamically). Here's the way we create our textures:

[osg-users] Texture loading problem

2009-11-24 Thread Aydin Uluc
Hi, My first actual post here:). Just started to learn OSG and I have a scene that I load into OSG and everything runs fine. But after loading the scene the 2nd time the textures won't load. Everything is white. Please let me know if you need more info. Anyone else experienced this problem or

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi J-S, Jean-Sébastien Guay wrote: Hi again, I haven't had a chance to check your code yet, give me a few minutes and I'll check if there's anything amiss that I can see. I'm sorry to say I can't repro here on Windows Vista, VC++ 2005 on SVN head. But it seems that you've pinned it down to

Re: [osg-users] Texture loading problem

2009-11-24 Thread Drolet, Frederic
Hello Aydin, See current thread CompositeViewer context cleanup and missing textures for real-time solution! Cheers, Frederic Drolet, M. Sc. Computing Solutions and Experimentations | Solutions informatiques et expérimentations Systems of Systems | Systèmes de systèmes DRDC Valcartier | RDDC

Re: [osg-users] TriStripVisitor issue

2009-11-24 Thread Tanguy Fautre
Hi Robert, http://users.telenet.be/tfautre/softdev/tristripper/ The latest revision is 1.10, Beta 5 (09/06/2005). Don't let the Beta name scare you, it's actually probably the most stable release due to several bug fixes. http://users.telenet.be/tfautre/softdev/tristripper/tristripper-1.1.0-be

Re: [osg-users] Texture loading problem

2009-11-24 Thread Aydin Uluc
Hi, Wow that is what I call a fast reply:) Thanks and checking out immediately ... Thank you! Cheers, Aydin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20260#20260 ___ osg-users mailing list

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Jean-Sébastien Guay
Hi Frederic, Since we don't have direct access to the textures, we can't make the call to setUnRefImageDataAfterApply(). Would there be another way? You can run a visitor to get to the textures and turn this setting off. You can either make your own, or use

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi Frederic, Drolet, Frederic wrote: Hello J.P., I see it's a good thing this thread got my attention! I have similar missing texture issues in another application that creates and deletes window contexts applied to viewer slaves (also created and deleted dynamically). Here's the way we create

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi J-S, J.P. Delport wrote: Hi J-S, Jean-Sébastien Guay wrote: Hi again, I haven't had a chance to check your code yet, give me a few minutes and I'll check if there's anything amiss that I can see. I'm sorry to say I can't repro here on Windows Vista, VC++ 2005 on SVN head. But it seems

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Robert Osfield
Hi J.P, On Tue, Nov 24, 2009 at 3:32 PM, J.P. Delport jpdelp...@csir.co.za wrote: Latest SVN indeed works as expected. I must have been using a dud version from somewhere in svn land. Sorry for the noise folks... move right along... nothing to see here... Does this mean that there isn't a

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi Robert, J.P. Delport wrote: Hi Robert, it seems to be something broken on context destruction with the new texture pool. The orphaned list does not seem to be cleared properly. A texture is used from the orphaned list even though the context it belonged to had been destroyed earlier.

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread Jean-Sébastien Guay
Hi Frederic, Some more fun in perspective! At least, I'll try the texture pool solution in the latest SVN build to see if it helps. I think that's what's most susceptible to work. Even stable releases can have bugs. So I really suspect that you're hitting a bug that's fixed in SVN. As I

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi Robert, Robert Osfield wrote: Hi J.P, On Tue, Nov 24, 2009 at 3:32 PM, J.P. Delport jpdelp...@csir.co.za wrote: Latest SVN indeed works as expected. I must have been using a dud version from somewhere in svn land. Sorry for the noise folks... move right along... nothing to see here...

Re: [osg-users] CompositeViewer context cleanup and missing textures

2009-11-24 Thread J.P. Delport
Hi J-S, Jean-Sébastien Guay wrote: Hi again, I haven't had a chance to check your code yet, give me a few minutes and I'll check if there's anything amiss that I can see. I'm sorry to say I can't repro here on Windows Vista, VC++ 2005 on SVN head. But it seems that you've pinned it down to

Re: [osg-users] TriStripVisitor issue

2009-11-24 Thread Tanguy Fautre
Hi Robert, I'll do these modifications and check them tonight when I'm back home. To speed things up (and because we're going to backport OSG changes), I'm not going to do a full release on TriStripper website yet; instead I'll send you a zip containing the updated version. Cheers, Tanguy

Re: [osg-users] TriStripVisitor issue

2009-11-24 Thread Robert Osfield
On Tue, Nov 24, 2009 at 4:59 PM, Tanguy Fautre tang...@aristechnologies.com wrote: I'll do these modifications and check them tonight when I'm back home. To speed things up (and because we're going to backport OSG changes), I'm not going to do a full release on TriStripper website yet; instead

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-24 Thread Robert Osfield
Hi Sergey et. al, I'm finally getting back ontop of my submissions backlog and will be allotting time this week to investigating outstanding issues. The DatabasePager issue being one of them. The first step for me is recreating the issue so I've got your main.cpp example up and compiling under

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-11-24 Thread John Price
Hi Robert, Thank you again for taking the time to reply. Your assumptions were correct, I had not turned off the other GL options. I am planning to play with gl3 a little, there must be some advantages to using it. But it also seems at first glance that one might be giving up some

[osg-users] IntersectVisitor does not recognize Nodes on different Projection

2009-11-24 Thread Thorsten Werner
Hi, I've got a loaded model which is a child of the root. the second child of the root node is a ortho2d projection, which i use for the GUI. Now i've taken the example osgkeyboardmouse from the osg site and my problem is that it only catches intersections with the loaded model. Not with the

Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-24 Thread Erik Johnson
Hi Kim, Rendering osgParticles with osgOcean *kinda* works now with r183, except for three issues I see: 1) It seems the alpha of the particles get's dropped when the particles are in the reflection of the sun. 2) The particles themselves, seem to be darker than usual (like the polygon color

Re: [osg-users] [osgPlugins] osganimation plugin and static linking

2009-11-24 Thread Kazimir De Paris
Hi there, Well, I ended up making it work ! As a matter of fact, it came to me all of a sudden that I could directly embed the osganimation plugin source code into my project. And as the plugin is only one single source file (ReaderWriter.cpp), it was not a big deal... Anyways, all is working

[osg-users] Rotation about Arbitrary Axis: Please help...

2009-11-24 Thread Allen Saucier
Hi all, I'm having fun learning about rotation about an arbitrary axis and it's not working as I expected it to at all. I am using the code from the Trackball manipulator to construct a local origin at a point that is actually @ the edge of my earth sphere. It goes like this: osg::Vec3d

Re: [osg-users] [osgOcean] 3D model material display error!

2009-11-24 Thread Kim Bale
Hi Tian, Sorry about the late reply on this, I must have got distracted and forgot to reply. But the model was under a pisitionAttitudeNode, and I just make the model -1 meter down. Does it matter? No that shouldn't matter, transforming the ocean surface itself may cause problems though.

Re: [osg-users] broken osgconv.exe

2009-11-24 Thread ted morris
Yes, I think I resolved finding the 3rdparty dependencies. But for some reason, the osgdb_xxx pluggins listed in the last e-mail: osgdb_gz osgdb_curl osgdb_ive osgdb_png osgdb_tiff osgdb_tiffd dependencywalker shows that these pluggin dlls are still looking for MSVCR80.DLL *and* MSVCR90.DLL

[osg-users] VBO's - lifetime.

2009-11-24 Thread Nico Kruithof
Hello, When a node with VBO's enabled outlives the lifetime of it's renderer, I get an access violation in GLBufferObjectSet::orphan when I try to destroy the node. I tried to write down the scenario: using namespace osg; ref_ptrNode node(new Node); ref_ptrGeometry geom(new osg::Geometry); //

Re: [osg-users] [osgOcean] osgOcean also rendering with osgParticle?

2009-11-24 Thread Kim Bale
Hi Erik, Tian, Thanks to you both for testing. 1.We can see that: the sharp white around the boat is still there, although the around water looks transparent. Yes that's still an issue I didn't attempt to fix that one I'm afraid.. it will need some thought. 3.The foams around the island

Re: [osg-users] Height fields implementation

2009-11-24 Thread Janna Terde
Hi Chris and Robert, Thank you very much for your replies! For now I think I will postpone using VPB. I will have a lot of different types of data and would need to see how to go around processing it into one standard. Currently I am subdividing my height map into smaller ones and rendering

Re: [osg-users] Height fields implementation

2009-11-24 Thread Chris 'Xenon' Hanson
Janna Terde wrote: For now I think I will postpone using VPB. I will have a lot of different types of data and would need to see how to go around processing it into one standard. VPB supports a lot of different data formats. You're ignoring a solid and well-defined asset pipeline here.

[osg-users] Disabling culling for a geode

2009-11-24 Thread Guy Volckaert
Hi, Is there a way to disable culling for a geode. Essentially, I want the geode render every frame - usefull for skyboxes and skydomes. I tried calling setCullingActive(false) but that does not work. The only way I was able to make it work, so far, is by setting the

[osg-users] picture in picture...

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This is probably a silly question but what's the best way to do a picture in picture using CompositeViewer? Right now I have multiple views added to my viewer and I want to have control as to which one gets rendered on top of the others in the main viewer window. Thanx, -Shayne

[osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Ricardo Ruiz
Hi all! osgViewer starts always in full screen mode. How can I tell it I would like a window or windowed app? Thanks a lot. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20302#20302 ___ osg-users

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
view-setUpViewInWindow()... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ricardo Ruiz Sent: Tuesday, November 24, 2009 4:32 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] How can I

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sorry...I had suggested doing it programmatically...:( If you do osgviewer --help-all, I'm sure it will show you how to do it from the command line... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Ricardo Ruiz
Wonderful! Thanks a lot. BTW, is there any way to automatically center that window? or get screen size and window size? Just to let my window nicer. (from OSG, not from Win32 API) Thanks Tueller. -- Read this topic online here:

Re: [osg-users] [osgOcean] 3D model material display error!

2009-11-24 Thread Tian Ma
Hi Kim: Oh, great!! That fix the problem! Thank you for your quick work! Cheers, Tian Kim Bale wrote: Hi Tian, Sorry about the late reply on this, I must have got distracted and forgot to reply. But the model was under a pisitionAttitudeNode, and I just make the model -1

Re: [osg-users] [osgOcean] Wake effects?

2009-11-24 Thread Tian Ma
Hi Kim: My graphics card is 'NVIDIA GeForce 7300 LE'. The version number = r181 could work normally on this card. And since r182 to 185, the error emerged. Cheers, Tian Kim Bale wrote: Hi Tian, Last night I committed the changes that permit alpha tranparencies to be used in

[osg-users] Missing ShapeDrawables in .obj export

2009-11-24 Thread Ben Axelrod
I have a scene that has some primitive shapes in it created with ShapeDrawables. When i save the scene to a .obj file using osgDB::writeNodeFile() the ShapeDrawables don't show up in the file, but the floor plane i created with simple geometry does. If i save it to a .osg file instead, then

Re: [osg-users] [vpb] Error during compiling VirtualPlanetBuilder

2009-11-24 Thread Hartwig Wiesmann
Hi, how did you solve the problem of the compiler errors? I also still get them! Thank you! Cheers, Hartwig -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20313#20313 ___ osg-users mailing list