Re: [osg-users] Terrain (.osga) optimization tips

2008-01-27 Thread Serge Lages
Hum... To come back to the subject, here is my advice on how to optimize paged terrains rendering. :) - First open to the DatabasePager.cpp file and take a look at all the env variables available. - Now play with them. :) If you have a single core CPU with an ATI card, set an high priority for

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-27 Thread Robert Osfield
On Jan 27, 2008 12:26 PM, Serge Lages [EMAIL PROTECTED] wrote: Hum... To come back to the subject, here is my advice on how to optimize paged terrains rendering. :) - First open to the DatabasePager.cpp file and take a look at all the env variables available. - Now play with them. :) If you

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-26 Thread Robert Osfield
Hi Richard, On Jan 26, 2008 5:18 AM, [EMAIL PROTECTED] wrote: Although new to OSG, I am most certainly not new to software engineering, nor how to do 3D graphics. I realize it is my own pride that makes me feel patronized at times. This is not the first time I have farted at the dinner table

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-26 Thread Robert Osfield
On Jan 26, 2008 3:48 PM, Richard S. Wright Jr. [EMAIL PROTECTED] wrote: Perhaps the word I should have used is general instead of vague. However, I suspect it would have garnered a similar response, and this is not the place for general questions either. Since I cannot even manage to apologize

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Robert Osfield
Hi Richard, Way too little information to be able to know what is up with performance, so lets start with a few questions to get the information needed to guide you in the right direction: What platform are you working on? What hardware? Did you compile a release build? What performance did

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Richard S. Wright Jr.
lots of in depth best practice advice? I didn't realize it was that complicated a question, I'm sorry. If someone asked for some general performance tips for using OpenGL, I could probably spout off about 10 or so cold. I didn't realize OSG was so complicated that you needed a training

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Danklefsen, Allen M
To: OpenSceneGraph Users Subject: Re: [osg-users] Terrain (.osga) optimization tips Ok, before we get anymore bad blood here let me just say I did not frame my original question properly, which has lead to a misunderstanding and elevated blood pressures. I basically got my answer

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread rwright
already came from Opengl course / directx course backgrounds. From: [EMAIL PROTECTED] on behalf of Richard S. Wright Jr. Sent: Fri 1/25/2008 5:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Terrain (.osga) optimization tips Ok, before we get

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Richard S. Wright Jr.
Robert, I didn't give all those details because I'm looking for more of a best practices type of advice. Just loading the terrain just works, but is this the typical usage scenario for most users? What are some of the common ways to speed up a terrain database created with osgdem in this

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Robert Osfield
Hi Richard, You shouldn't have to do any performance tuning with VPB dataset, they are supposed to built well balanced in the first place. If there is a problem then its not a general problem but something very specific about your system and the way you've set things up - from the little stats

Re: [osg-users] Terrain (.osga) optimization tips

2008-01-25 Thread Richard S. Wright Jr.
Ok, before we get anymore bad blood here let me just say I did not frame my original question properly, which has lead to a misunderstanding and elevated blood pressures. I basically got my answer (and then some), but I did not mean to cause a goading war. Richard On Jan 25, 2008, at 4:38

[osg-users] Terrain (.osga) optimization tips

2008-01-24 Thread Richard S. Wright Jr.
I'm loading a terrain set created with osgdem (.osga) via something like this: pTerrain = osgDB::readNodeFile(oahu-10.osga); Easy as pie. However, for a really dense terrain, the performance is a bit lack-luster. I wonder if everybody knows a trick that I haven't discovered yet for