Hi,
I found the following Macro after some research:
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}}
Hi Stephan,
I'm still struggling with the issue. Could you (or someone else) try to
link the curl plugin in a iOS-Simulator project and check if the linker
complains?
As said before I'm not familiar with the MacOS/iOS platform, so I don't
know the tools to check the dependencies neither I
HI Sebastian,
Am 18.03.2014 um 09:58 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
I'm still struggling with the issue. Could you (or someone else) try to link
the curl plugin in a iOS-Simulator project and check if the linker complains?
As said before I'm not familiar
Am 18.03.2014 10:12, schrieb Stephan Maximilian Huber:
HI Sebastian,
Am 18.03.2014 um 09:58 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de:
I'm still struggling with the issue. Could you (or someone else) try
to link the curl plugin in a
Hi folks,
I found the problem and thus a solution.
The main issue was that I generated the project with CMake and therefore
the framework paths where missing.
I came up with a solution adding the frameworks programmatically using a
CMake-macro which made linking to libz and curl possible. The
Hi, Sebastian.
I would like to have a look at that CMake file :)
Thanks.
2014-03-19 4:45 GMT+07:00 Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
Hi folks,
I found the problem and thus a solution.
The main issue was that I generated the project with CMake and therefore
the
Hi Sebastian,
there’s no need for macports or something similar (as they build only for OS X
not for iOS) and I use lib curl successfully w/o any additional 3rdparty lib.
What error-messages do you get?
cheers,
Stephan
Am 14.03.2014 um 19:43 schrieb Sebastian Messerschmidt
Hi Stephan,
I've added the curl plugin and try to use it by loading something on a
remote server. In this case the linker tells me there are unresolved
external symbols like _SSLOpen and more _SSLx.
So it seems there is a missing external library. Any hints?
cheers
Sebastian
Hi
Hi Stephan,
The builds for the simulator are working fine with a customized CMake file.
There is one remaining problem however. It seems the libcurl distributed
on the github seem to need libssl or openssl.
I didn't have any success linking to macport built targets.
Any hints from your side?
Hi Stephan,
You build script helped to move one step further. At least the device
target built. So now I'm going to check why the simulator failed.
Btw: Is there some simple test program to check if the thing is running?
HI,
osg should work with SDK 7.0 (it does work on my end)
Make sure
And again,
cleaning the project and rebuilding it came up with a clean build.
Thank you so much. :-)
Now I need to build a small project using it.
Cheers
Sebastian
Hi Stephan,
You build script helped to move one step further. At least the
device target built. So now I'm going to check why
hi sebastian,
good to hear its’ working on your end. There’s a simple iOS example, you’ll
have to enable BUILD_OSG_EXAMPLES in cmake / build-script.
cheers,
Stephan
Am 11.03.2014 um 10:52 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
And again,
cleaning the project
Hi Sebastian,
I don't have Mac expertise, but I do know there have been various changes
to svn/trunk and the OSG-3.2 branch that tackle build issues so it might be
worth checking these out.
Robert
On 7 March 2014 19:11, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Hi,
I
Hi Robert,
I've tried the trunk too, with the same results. But thank you for your
advise.
Maybe one of the iOS experts can give me some hints regarding the iOS
7.0 SDK.
Cheers
Sebastian
Hi Sebastian,
I don't have Mac expertise, but I do know there have been various
changes to svn/trunk
HI,
Am 10.03.2014 um 10:43 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
I've tried the trunk too, with the same results. But thank you for your
advise.
Maybe one of the iOS experts can give me some hints regarding the iOS 7.0 SDK.
What’s your cmake setup? You can’t create
Hi Stephan
HI,
Am 10.03.2014 um 10:43 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de:
I've tried the trunk too, with the same results. But thank you for
your advise.
Maybe one of the iOS experts can give me some hints regarding the iOS
HI,
osg should work with SDK 7.0 (it does work on my end)
Make sure IPHONE_SDKVER is set to the right sdk-version. „7.0
I pushed my build-scripts to github. perhaps they work on your end:
https://github.com/stmh/osg-ios-build
Am 10.03.2014 um 10:57 schrieb Sebastian Messerschmidt
Hi Stephan,
Thanks for the input.
I'll check your scripts this evening.
Cheers
Sebastian
HI,
osg should work with SDK 7.0 (it does work on my end)
Make sure IPHONE_SDKVER is set to the right sdk-version. „7.0
I pushed my build-scripts to github. perhaps they work on your end:
Hi,
I indeed ran into troubles trying to compile osg 3.2.0 using MacOS 10.8
for iOS.
I followed the tutorial on the OpenSceneGraph website. Unfortunately
various attempts failed with IPhoneSDK 7.0
Either there are problems with stat64 used inside osgDB or there are
problems inside _types.h
Hi Sebastian,
Am 05.03.2014 um 08:42 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
I've been requested to explore the options of OpenSceneGraph development
under iOS.
There are some starter tutorials, but I still have some questions (without
having touched the toolchain
Hi Stephan,
Thank you for you insights.
If you don't mind I would message you if I have further questions.
Simply tell me when I start to annoy you.
Cheers
Sebastian
Hi Sebastian,
Am 05.03.2014 um 08:42 schrieb Sebastian Messerschmidt
sebastian.messerschm...@gmx.de:
I've been requested
We do quite a bit of iOS OSG (and osgEarth) development too, shout if you
have problems.
On Wed, Mar 5, 2014 at 3:52 AM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Hi Stephan,
Thank you for you insights.
If you don't mind I would message you if I have further questions.
22 matches
Mail list logo