Re: [osg-users] Openscenegraph iOS Development

2014-03-19 Thread Sebastian Messerschmidt
Hi, I found the following Macro after some research: macro(ADD_FRAMEWORK fwname appname) find_library(FRAMEWORK_${fwname} NAMES ${fwname} PATHS ${CMAKE_OSX_SYSROOT}/System/Library PATH_SUFFIXES Frameworks NO_DEFAULT_PATH) if( ${FRAMEWORK_${fwname}}

Re: [osg-users] Openscenegraph iOS Development

2014-03-18 Thread Sebastian Messerschmidt
Hi Stephan, I'm still struggling with the issue. Could you (or someone else) try to link the curl plugin in a iOS-Simulator project and check if the linker complains? As said before I'm not familiar with the MacOS/iOS platform, so I don't know the tools to check the dependencies neither I

Re: [osg-users] Openscenegraph iOS Development

2014-03-18 Thread Stephan Maximilian Huber
HI Sebastian, Am 18.03.2014 um 09:58 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de: I'm still struggling with the issue. Could you (or someone else) try to link the curl plugin in a iOS-Simulator project and check if the linker complains? As said before I'm not familiar

Re: [osg-users] Openscenegraph iOS Development

2014-03-18 Thread Sebastian Messerschmidt
Am 18.03.2014 10:12, schrieb Stephan Maximilian Huber: HI Sebastian, Am 18.03.2014 um 09:58 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de: I'm still struggling with the issue. Could you (or someone else) try to link the curl plugin in a

Re: [osg-users] Openscenegraph iOS Development

2014-03-18 Thread Sebastian Messerschmidt
Hi folks, I found the problem and thus a solution. The main issue was that I generated the project with CMake and therefore the framework paths where missing. I came up with a solution adding the frameworks programmatically using a CMake-macro which made linking to libz and curl possible. The

Re: [osg-users] Openscenegraph iOS Development

2014-03-18 Thread michael kapelko
Hi, Sebastian. I would like to have a look at that CMake file :) Thanks. 2014-03-19 4:45 GMT+07:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de: Hi folks, I found the problem and thus a solution. The main issue was that I generated the project with CMake and therefore the

Re: [osg-users] Openscenegraph iOS Development

2014-03-16 Thread Stephan Maximilian Huber
Hi Sebastian, there’s no need for macports or something similar (as they build only for OS X not for iOS) and I use lib curl successfully w/o any additional 3rdparty lib. What error-messages do you get? cheers, Stephan Am 14.03.2014 um 19:43 schrieb Sebastian Messerschmidt

Re: [osg-users] Openscenegraph iOS Development

2014-03-16 Thread Sebastian Messerschmidt
Hi Stephan, I've added the curl plugin and try to use it by loading something on a remote server. In this case the linker tells me there are unresolved external symbols like _SSLOpen and more _SSLx. So it seems there is a missing external library. Any hints? cheers Sebastian Hi

Re: [osg-users] Openscenegraph iOS Development

2014-03-14 Thread Sebastian Messerschmidt
Hi Stephan, The builds for the simulator are working fine with a customized CMake file. There is one remaining problem however. It seems the libcurl distributed on the github seem to need libssl or openssl. I didn't have any success linking to macport built targets. Any hints from your side?

Re: [osg-users] Openscenegraph iOS Development

2014-03-11 Thread Sebastian Messerschmidt
Hi Stephan, You build script helped to move one step further. At least the device target built. So now I'm going to check why the simulator failed. Btw: Is there some simple test program to check if the thing is running? HI, osg should work with SDK 7.0 (it does work on my end) Make sure

Re: [osg-users] Openscenegraph iOS Development

2014-03-11 Thread Sebastian Messerschmidt
And again, cleaning the project and rebuilding it came up with a clean build. Thank you so much. :-) Now I need to build a small project using it. Cheers Sebastian Hi Stephan, You build script helped to move one step further. At least the device target built. So now I'm going to check why

Re: [osg-users] Openscenegraph iOS Development

2014-03-11 Thread Stephan Maximilian Huber
hi sebastian, good to hear its’ working on your end. There’s a simple iOS example, you’ll have to enable BUILD_OSG_EXAMPLES in cmake / build-script. cheers, Stephan Am 11.03.2014 um 10:52 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de: And again, cleaning the project

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Robert Osfield
Hi Sebastian, I don't have Mac expertise, but I do know there have been various changes to svn/trunk and the OSG-3.2 branch that tackle build issues so it might be worth checking these out. Robert On 7 March 2014 19:11, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Hi, I

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Sebastian Messerschmidt
Hi Robert, I've tried the trunk too, with the same results. But thank you for your advise. Maybe one of the iOS experts can give me some hints regarding the iOS 7.0 SDK. Cheers Sebastian Hi Sebastian, I don't have Mac expertise, but I do know there have been various changes to svn/trunk

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Stephan Maximilian Huber
HI, Am 10.03.2014 um 10:43 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de: I've tried the trunk too, with the same results. But thank you for your advise. Maybe one of the iOS experts can give me some hints regarding the iOS 7.0 SDK. What’s your cmake setup? You can’t create

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Sebastian Messerschmidt
Hi Stephan HI, Am 10.03.2014 um 10:43 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de: I've tried the trunk too, with the same results. But thank you for your advise. Maybe one of the iOS experts can give me some hints regarding the iOS

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Stephan Maximilian Huber
HI, osg should work with SDK 7.0 (it does work on my end) Make sure IPHONE_SDKVER is set to the right sdk-version. „7.0 I pushed my build-scripts to github. perhaps they work on your end: https://github.com/stmh/osg-ios-build Am 10.03.2014 um 10:57 schrieb Sebastian Messerschmidt

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Sebastian Messerschmidt
Hi Stephan, Thanks for the input. I'll check your scripts this evening. Cheers Sebastian HI, osg should work with SDK 7.0 (it does work on my end) Make sure IPHONE_SDKVER is set to the right sdk-version. „7.0 I pushed my build-scripts to github. perhaps they work on your end:

Re: [osg-users] Openscenegraph iOS Development

2014-03-07 Thread Sebastian Messerschmidt
Hi, I indeed ran into troubles trying to compile osg 3.2.0 using MacOS 10.8 for iOS. I followed the tutorial on the OpenSceneGraph website. Unfortunately various attempts failed with IPhoneSDK 7.0 Either there are problems with stat64 used inside osgDB or there are problems inside _types.h

Re: [osg-users] Openscenegraph iOS Development

2014-03-05 Thread Stephan Maximilian Huber
Hi Sebastian, Am 05.03.2014 um 08:42 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de: I've been requested to explore the options of OpenSceneGraph development under iOS. There are some starter tutorials, but I still have some questions (without having touched the toolchain

Re: [osg-users] Openscenegraph iOS Development

2014-03-05 Thread Sebastian Messerschmidt
Hi Stephan, Thank you for you insights. If you don't mind I would message you if I have further questions. Simply tell me when I start to annoy you. Cheers Sebastian Hi Sebastian, Am 05.03.2014 um 08:42 schrieb Sebastian Messerschmidt sebastian.messerschm...@gmx.de: I've been requested

Re: [osg-users] Openscenegraph iOS Development

2014-03-05 Thread Chris Hanson
We do quite a bit of iOS OSG (and osgEarth) development too, shout if you have problems. On Wed, Mar 5, 2014 at 3:52 AM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Hi Stephan, Thank you for you insights. If you don't mind I would message you if I have further questions.