I could probably crank out a glTF loader in short work if anybody was
interested. I haven't had any clients come forth demanding one yet, but it
may happen. We'll see. Can't be any more complicated than COLLADA! ;)
On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger wrote:
>
Yeah, I'd be up for hosting them.
We're working towards getting our own in-house build system up to modern
compilers shortly.
On Tue, Oct 20, 2015 at 3:03 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Hi folks,
>
> Since I needed to use VS2015 for a project I built some
Robert, did you have any feelings on AlphaPixel promoting OSG-based
technologies at I/ITSEC?
On Thu, Oct 8, 2015 at 4:25 PM, Jason Beverage <jasonbever...@gmail.com>
wrote:
> We're all planning on coming, we should definitely hook up.
>
> On Thu, Oct 8, 2015 at 1:39 PM C
I'm thinking about having a booth at I/ITSEC where I'd be exhibiting
OSG/OSGEarth/OpenIG stuff and promoting our consulting services for those
technologies.
Just curious who else is planning on going from the OSG world, and if
that seems like a good plan to you.
--
Chris 'Xenon' Hanson, omo
I've seen other tools use OSG simply as a model loader OR saver. You don't
have to instantiate an osgViewer or actually render anything.
On Tue, Oct 6, 2015 at 5:35 AM, Robert Osfield
wrote:
> Hi Philipp,
>
> On 6 October 2015 at 12:20, Philipp Kraus
Depends how you built OSG. What platform are you on and how did you build
OSG? Many times you can't just swap out a DLL/.so after compilation.
On Sun, Oct 4, 2015 at 9:11 AM, Emerson t1 wrote:
> Where do I put dependencies for plugins?
>
> I have recently downloaded the
Basically, you'd just Render To Texture and then feed that image to a
memory-sourced encoder. There's sample code here for a desktop-to-ffmpeg
ecode:
http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues
You'd set up your encode options using options
No worries. Would be interested to know what you're going to do with it.
On Thu, Sep 10, 2015 at 11:25 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Thanks Chris!
>
> Nick
>
> On Thu, Sep 10, 2015 at 6:10 PM, Chris Hanson <xe...@alphapixel.com>
>
Oohh! I'll use the secret handshake then! ;)
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I think it's sometimes useful to step back and ask what the problem is
you're trying to solve.
Many times people pose questions like "Why can't I get hummingbirds to
carry machine guns?" where they have already self-selected a strategy
(hummingbirds) as an implementation requirement, thus making
http://trac.openscenegraph.org/projects/osg//wiki/Support/FAQ#WhatcanIdotomakemyeditorrecognizeOSGheadersasCfiles
On Fri, Sep 4, 2015 at 2:47 PM, sam wrote:
> Hey All,
>
> This isn't directly related to OSG but hopefully someone has the quick fix
> for this. How do I get
Aaron, this sounds a lot like something I've worked with recently. If you
want to get in touch with me privately and share more details on the format
you are working with, I might be able to assist you more.
On Sun, Aug 16, 2015 at 3:11 PM, Aaron Andersen aa...@fosslib.net wrote:
Hello,
I'm
Sorry I couldn't make it this year. Woukd love to see that slide deck.
On Fri, Aug 14, 2015 at 4:39 PM, John Richardson richa...@spawar.navy.mil
wrote:
Hello,
Thanks to Robert for his “future of OSG” slides.
Thanks to David Glenn for the osgEarth demo and being a talking head for
I'd say Robert himself is the person to donate to. He's pretty much the
project lead.
You could probably Paypal Robert Osfield at robert.osfi...@gmail.com
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Nice stuff! Congrats!
On Sat, Jul 11, 2015 at 7:05 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I would like to announce a young project, cross-platform opensource
OpenSceneGraph based image generator, OpenIG http://openig.compro.net.
Of course there are
The .max format is proprietary and cannot be read by OSG.
On Mon, Jun 22, 2015 at 1:40 PM, HITESH Singhal ug201211...@iitj.ac.in
wrote:
No it's in .Max format
On 23 Jun 2015 00:29, Farshid Lashkari fla...@gmail.com wrote:
The exporter works as a plugin to 3ds max, so you will need to have
OSG is certainly fast enough. You could couple in osgBullet for the physics
support.
What you propose to do is a lot of work, in any toolkit.
On Wed, Jun 10, 2015 at 3:33 AM, Florian Weidner leflar...@gmail.com
wrote:
Hey,
how are you? At first, thanks for the effort put in the development
I have a Linux Mint box here that I think I've built OSG on.
You can't find a more descriptive error with the ccmake command, I could
try replicating the situation, but it will probably be a few days until I
can get to it.
On Thu, May 28, 2015 at 6:09 AM, Alberto Luaces alua...@udc.es wrote:
--enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu
--target=x86_64-linux-gnu
Thread model: posix
gcc version 4.8.1 (Ubuntu/Linaro 4.8.1-10ubuntu9)
Cheers,
-Joshua Robinson
On Thu, May 28, 2015 at 2:21 PM, Chris Hanson xe...@alphapixel.com
wrote:
I have a Linux
Amen. These aren't the droids you're looking for.
On Thu, May 28, 2015 at 2:34 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Joshua,
On 28 May 2015 at 19:48, Joshua Robinson shooki.robin...@gmail.com
wrote:
We are heavily research group we use openXXX source stuff that works.
There is no need to download the osgmovie code from that web page. It's
included as one of the examples in the main OSG source distribution. The
version on the web page is older, and is included just so people browsing
the web page can look at the source easily without having to download a
Qt is not required.
At a glance, it's not clear to me which component it's failing to find that
is breaking the build. I'll let someone who has built on Linux more
recently comment on what might be wrong.
On Wed, May 27, 2015 at 3:10 PM, Joshua Robinson shooki.robin...@gmail.com
wrote:
Nope. Not implemented. If you need write support, you'll probably have to
implement it yourself or contract someone to do so.
On Tue, May 19, 2015 at 8:21 PM, clement@csiro.au wrote:
Hi,
I am wondering whether osg can save volume image as dicom format. I
tried both
Weiblen mike.weib...@gmail.com
wrote:
wonder if they'll ping me about my ancient osg binaries at mew.cx?
-- mew
On May 17, 2015 9:25 PM, Chris Hanson xe...@alphapixel.com wrote:
Wut? Seriously? Sheesh.
I'm moving my downloads to a different domain, alphapixel.org. Not that
that will probably
Wut? Seriously? Sheesh.
I'm moving my downloads to a different domain, alphapixel.org. Not that
that will probably help much.
Sigh.
On Sat, May 16, 2015 at 9:29 AM, Frank Kane fk...@sundog-soft.com wrote:
If it's any consolation, Google shut down my ad campaigns as well last
week, or at
I should clarify, since it seems to be a misunderstanding by some. I'm not
actually making any Ads revenue. I don't run ads ON my site. I pay Google
to run ads that advertise my services (custom OpenGL/OSG consulting -- I do
NOT even advertise the downloads in question) on Google search pages and
Has anyone else here who offers download of compiled Open Source software
been hassled by Google? My Google Ads for AlphaPixel's OSG consulting
services (a major part of my business) have been suspended for the
following:
after a discussion with our policy team, it looks like your site was
They've never gotten on my case for my own OSG-related ads, but that might
be because I don't offer OSG for download, just SDK's that depend on OSG.
Well, and those, you CAN claim to be the authoritative sole distributor
for, because those SDKs are yours. I bet you'll get contacted soon about
I think OSG is a bad fit for Vulkan. OSG has so much code to support FFP
dataflows that Vulkan doesn't have.
I personally think a Vulkan scenegraph could be made from the components of
OSG (OSG 4.x?) but bringing along all of OSG's legacy code into a Vulkan
space would be counterproductive.
As
Personally, my thought on Vulkan is that it present an opportunity to solve
a number of long-standing problems that history has shown OpenGL now has as
a result of graphics software and hardware evolving.
OpenGL was intended as standardized moderately high-level abstraction
layer. Today,
I would agree with those conclusion. Core feature set is there and works,
but not with amazing performance.
On Thu, Apr 2, 2015 at 11:20 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote:
Thanks a lot guys, really appreciate
We've been running an OSG/osgEarth based app on Linux/Intel GPU for a while
with moderate success.
On Wed, Apr 1, 2015 at 3:50 AM, Christian Buchner
christian.buch...@gmail.com wrote:
it works, but some features in the Intel driver may not be available. In
our case we ran across an issue
I've been kind of looking at it and not thinking it's a very good fit.
We've been writing a couple of new minimal scene graphs for the non-FFP
future (JAG, and another called Sobek), and are wondering if it makes sense
to rewrite one of those to Vulkan and then just try to port the desirable
Paul has been moving his projects to Google Code today. I think the
GoogleCode osgephemeris was the official one now, per Don.
Jeremy wasn't feeling well this weekend, but I expect he'll be moving his
projects.
If anyone needs help re-hosting, just shout. It's pretty straightforward.
On Sat,
I'm going to be in Tel Aviv in a couple of weeks, and figured I'd ask
here if anybody in that area was doing anything interesting in the OSG and
OpenGL space. I'd love to drop by and talk shop.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training
Make sure your linker is set to strip unused references when statically
linking.
I'm not sure how this is done on iOS, it's a default on Windows.
On Mon, Feb 9, 2015 at 6:34 AM, Liu Xiao skyl...@126.com wrote:
Dear robert,
Thanks for you quick reply! On iOS platform the osg libs are all
Seems like we rebuilt it a while ago and it needed a bunch of hacking but I
can't recall what the deal was.
On Thu, Feb 5, 2015 at 7:33 AM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi All,
this is not for this list, but I know some of you are using it. I
downloaded the
, Feb 5, 2015 at 4:12 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Thanks Chris, Alberto. Alberto, yeah, that did the build. Thanks again
Nick
On Thu, Feb 5, 2015 at 4:08 PM, Chris Hanson xe...@alphapixel.com
wrote:
Seems like we rebuilt it a while ago and it needed a bunch
We've worked with the imx6 platform, but not running Qt, just running
OsgViewerEmbedded in an EGL context we created ourselves.
You have a full mouse and keyboard environment on your imx6 platform? Is it
Ubuntu-based?
The output you want is what's in the bin folder -- copy that over to your
Umesh, I think maybe Torben with the osgVisual project might have done
something like this.
I have done something similar but it is not open source.
On Dec 18, 2014 9:50 AM, Robert Osfield robert.osfi...@gmail.com wrote:
HI Umesh,
On 18 December 2014 at 16:50, umesh ramesh
Just wondering if in OSG there is anywhere I can extract either Yaw pitch
and roll / or XYZ eular angles, too and from either a matrix or a
quaternion?
The
void
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01593.html#a306a73ea16dfe10406725cefb3867dfa
get
So, you got something more than just a blue screen now?
On Thu, Dec 11, 2014 at 2:32 AM, Weitao Hou osgfo...@tevs.eu wrote:
Hi,Sebastian
Thanks for your reply.
As you said, the warnings are due to fixed state elements.
I removed them and it can dispaly normally.
Thank you!
Thanks!
On Thu, Nov 20, 2014 at 6:04 AM, Alberto Luaces alua...@udc.es wrote:
Thanks a lot, Mathieu!
Mathieu MARACHE writes:
Hi all,
git mirror should be back on track with svn repository
HTH,
Mat
On Wed Nov 19 2014 at 18:28:19 Chris Hanson xe...@alphapixel.com
wrote
I pulled from it last night and I thought the last commit matched Robert's
last SVN commit.
On Wed, Nov 19, 2014 at 8:45 AM, Alberto Luaces alua...@udc.es wrote:
It seems that the repo at github is not being updated for several weeks.
Mathieu, can you take a look at it, please?
Thank you!
I see that too. I assumed that WAS the latest commit since it's the latest
commit listed on the OSG web page feed:
http://www.openscenegraph.com/
- Added experimental osgTerrain::ShaderTerrain TerrainTechnique to
osgterrain example to flesh out new shader based displacement mapping
Hmm. This is not the default branch for GitHub? Shouldn't it be, then?
On Wed, Nov 19, 2014 at 10:02 AM, Alberto Luaces alua...@udc.es wrote:
The development seems to have moved to github's 3.2 branch:
https://github.com/openscenegraph/osg/tree/OpenSceneGraph-3.2
--
Alberto
So, what do you think The Right Thing to do would be? I'm not GitHub savvy
enough to have a valid opinion.
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As Robert says, this isn't the osgEarth forum, and demand is a poor
translation into English. I think request is the word you should be using.
I might be able to help you obtain the GDAL+GEOS libraries, but I haven't
successfully made a 64-bit build of them yet, so you may have to wait a bit.
On
On Sun, Nov 2, 2014 at 5:54 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
Another possibility is that you may not have set up the paths to the
directory that contains the plugin directory.
This is the most common failure. Ensure OSG is able to find the plugins.
Also, turn up the OSG
On Thu, Oct 30, 2014 at 9:27 PM, Glen first_...@21cn.com wrote:
The application can't be launched(0xc07b)
Probably you are mixing 32-bit and 64-bit binaries (EXEs and DLLs).
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting
Glen, have you considered compiling osg and osgEarth 9and their
dependencies) via Emscripten into Javascript/WebGL? This would give you a
cross-browser solution instead of an ActiveX solution.
It won't be easy, but I think the result might be great.
I don't know anyone who has used
You might do better to ask this on the osgEarth forum:
http://forum.osgearth.org/
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to be a problem for
emscripten too.
Regards
Sergey
On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson xe...@alphapixel.com
wrote:
Glen, have you considered compiling osg and osgEarth 9and their
dependencies) via Emscripten into Javascript/WebGL? This would give you a
cross-browser solution
Are the stars and moon both from osgEphemeris? I am seeing stars through
the moon.
On Tue, Oct 14, 2014 at 11:07 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Bradley,
On 14 October 2014 16:39, Bradley Anderegg bradander...@gmail.com wrote:
Hi,
I am proud to announce the release
Are the commits for these fixes available in the core projects, outside of
delta3d?
On Tue, Oct 14, 2014 at 9:38 AM, Bradley Anderegg bradander...@gmail.com
wrote:
Hi,
The osgEphemeris and osgShadow problems have been resolved and are
integrated in the delta3d 2.8 release.
Thank you!
LineSegmentIntersector will almost never hit non-polygon geometry. A
perfect hit between a line and another line is difficult with floating
point math.
You should probably use the PolytopeIntersector (
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00616.html
) which
Last time I used it I think it wrote everything, regardless of mask.
osgWorks ( https://code.google.com/p/osgworks/ ) separately implemented its
own dot writer around the same time. It is pretty similar, but has somewhat
different info and representation. I both both helpful at different times.
Did the code come with GLES2 shaders already set up? What does the program
look like when run on a genuine GLES2 device? What is the source of the
terrain? VPB? OSGEarth? Some random OpenFlight file?
On Fri, Oct 3, 2014 at 12:10 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Progress! This
Are you intentionally multithreading?
Did you create and bind a context before performing the operation (seems
like maybe a load?) that is throwing that error?
On Tue, Sep 30, 2014 at 6:22 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
well I just had it run as a console and was able to see
Without knowing what your code is doing, It's hard to say.
Telepathic debugging suggests you are attempting to bind a texture that
does not have any mipmaps generated, but you are
using GL_TEXTURE_MIN_FILTER=GL_NEAREST_MIPMAP_LINEAR which then requires
mipmaps.
Incomplete. What/where is generate_texture_names()?
On Wed, Oct 1, 2014 at 3:53 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
hopefully the file attached can help show what I'm trying to do.
Thank you!
Cheers,
joey
--
Read this topic online here:
everything in OSG was compiled successfully. I even compiled the projects
one at a time.
I'm not sure you understand. GLSL shaders are compiled at runtime by the
OpenGL driver. If there are errors in your GLSL code, they won't show up
until runtime, when the shader will fail to compile. OSG will
Yup your right I did not understand. Thanks for clearing that up. I will
see what I can dig up and what errors I'm getting. My app does not have a
command window so I need to figure out how to get all printouts to show up
on my debug window.
Are you 100% sure your shaders are compiling? Did you turn OSG's Notify
level to DEBUG_FP?
On Mon, Sep 29, 2014 at 3:22 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Well more progress, I can set the background color but nothing appears on
screen. baby steps :) any hint as to what else I
Are the various plugins available at runtime?
Turn on OSG_NOTIFY up as high as it can go (DEBUG_FP) and see what it says.
On Fri, Sep 26, 2014 at 5:43 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Thanks, I was able to find some other examples once I knew what I was
looking for, but that
You need to be using GraphicsWindowEmbedded, and your call to
eglGetDisplay() should use EGL_DEFAULT_DISPLAY .
On Fri, Sep 26, 2014 at 12:10 PM, joey pedroza jpedr...@thex1.com wrote:
Hi Team,
It was decided that it is a priority to get this project to run on
windows. So I went down the
It's an existing class:
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00351.html
The osgviewerGLUT.cpp example uses it.
On Fri, Sep 26, 2014 at 1:44 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Thanks for the quick update, is GraphicsWindowEmbedded a OSG class
You may wish to skip OSGDEM and head straight to osgEarth, depending on
your needs.
On Thu, Sep 25, 2014 at 3:06 AM, dzwang dzw...@sec.ac.cn wrote:
Hello everyone,
I am new to OSG and unfamiliar to the software. I want to use elevation
and texture maps via
osgDEM to obtain my .ive file. I
I deploy my applications with their own local copy of OSG in the same
folder as the main application executable. I typically have a dozen
different versions and flavors of OSG on my computer at once so OSG_ROOT
becomes irrelevant.
On Wed, Sep 24, 2014 at 11:39 AM, Émeric MASCHINO
folder and
no more in a separate osgPlugins-X.Y.Z folder?
Cheers,
Émeric
2014-09-24 19:59 GMT+02:00 Chris Hanson xe...@alphapixel.com:
I deploy my applications with their own local copy of OSG in the same
folder
as the main application executable. I typically have a dozen different
For the most part, ES2 is a subset of desktop OpenGL. It's probably easier
to get the ES2 code built and running with desktop GL than it is to go the
other way.
On Wed, Sep 10, 2014 at 10:52 AM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Wow thanks everyone for your feedback.
So let me get
Unfortunately, GLES2 on Windows is not so easy, because there really isn't
a GraphicWindowEGL implementation that would work on Windows.
I started writing one, but got bogged down and had to abandon it.
You might consider not compiling the GraphicsWindowWin32 code and just
using
Which ARM platform are you trying to build on?
On Wed, Aug 27, 2014 at 9:28 AM, Stephan Wiehr
openscenegr...@stephan-wiehr.de wrote:
Hi,
I am currently trying to build OpenScenegraph for a custom embedded Linux
on an ARM platform (armhf if it matters) with GLESv2 and Wayland but
currently
.
Do you have the OGL headers and libs SDK pieces installed ahead of time?
On Wed, Aug 27, 2014 at 2:24 PM, Stephan Wiehr
openscenegr...@stephan-wiehr.de wrote:
Chris Hanson wrote:
Which ARM platform are you trying to build on?
It's a TI Jacinto 6 platform (ARM Cortex A15 dual-core
No, you can not alter the output location of the fragment. You can possibly
use some new GL4 texture write features to write to arbitrary locations in
a different texture image though.
On Sat, Aug 23, 2014 at 3:58 AM, shuiying Wang shuiying.w...@fu-berlin.de
wrote:
Hello,
I am wondering
I will merely throw in secondary comments because Paul and Robert have said
many of the major points.
I welcome our new direct-state overlords. I think OpenGL NG could be a
great idea. Apple and AMD have clearly seen the light with their own Mantle
and Metal efforts and Microsoft has been pushing
We've recently completed support for building osg, osgEarth, GDAL and their
various dependencies through the Yocto Project's tools for creating
embedded Linux distributions. Yocto let's you roll your own custom, minimal
Linux distribution for embedded purposes, resulting in a small, tight and
fast
On Thu, Jul 10, 2014 at 7:50 AM, Christoph Dohmen christoph.doh...@cae.de
wrote:
Hi,
I have to fill a given polygon with a hatch pattern. The pattern could be
horizontal, vertical, diagonal or a combination of them.
Is it possible to define a state or add something to the drawable to
achieve
Fascinating work, Alistair.
We've done similar hacks on em,bedded devices with EGL where we created a
context in EGL ourselves and used GraphicsWindowEmbedded (not with Qt
necessarily though).
On Thu, Jul 10, 2014 at 7:16 AM, Alistair Baxter alist...@mve.com wrote:
We have been developing a
In the past, I've gotten an HWND from the managed side and created a
context off of that in unmanaged C++ accessed via a C library wrapper.
If you can't get this to work, I can give more details.
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Thomas, shoot me the file privately and I can mirror it onto my fast server
if you want. And strip it down if necessary.
On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
What is so big then (1.1GB)? If that was it I will cancel the download
Nick
So, is there any original code that is worth redistributing, or is it just
OSG compiled with an existing GL-DX emulator library?
On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth thomas.hoga...@gmail.com
wrote:
It's all the binaries and build files for osg the mesa lib, even a cmake
exe in
Chris Hanson in this list,say he is in 51 areas
I'm in Area 51?
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This is an open source community. Just run my exe and you will understand
everything doesn't really fly here. It smacks of malware, and your
evasiveness has done nothing to assuage people's suspicions -- only
heighten them.
I wouldn't click on your site if you paid me.
On Thu, Jun 26, 2014 at
I will caution that a lot of virus scanners return false positives on OSG
apps I've built myself. Even my own pre-built binaries get flagged
constantly.
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I will await examining of the source code before I say any more.
On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG
learning...@gmail.com wrote:
Hi ALL OSG Community members,For Robert Osfield's justice and proving all
is reality no virtual reality,tonight(china time) www.osg3d.org
I'm leaning towards that too Jan, but the bizarre just run my sketchy
looking self-packed EXE and evasiveness is still raising my hackles.
On Thu, Jun 26, 2014 at 12:37 PM, Jan Ciger jan.ci...@gmail.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 06/26/2014 07:49 PM, Thomas
Ok. Could you maybe explain what exactly it is you're doing and how you're
running in D3D9.0? Because this looks indistinguishable from running in
OpenGL, so it's hard to understand what you're saying you've done.
On Thu, Jun 26, 2014 at 2:55 PM, LearningOSG LearningOSG
learning...@gmail.com
On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG
learning...@gmail.com wrote:
,can run OSG in Opengl and D3D mode
Wait, what??
Can someone explain this, because i think I'm still hung over from being in
Nevada.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
I'm ok with the current system. I do answer OSG questions on stackexchange
already. I am fine with more questions over there, but remember that this
mailing list isn't just about questions and problems. There are other
discussions that go on here too.
On Mon, Jun 16, 2014 at 7:42 AM, Jan Ciger
https://github.com/XenonofArcticus/libPRC
We just completed a project for a client who wishes to remain anonymous,
devising an OSG exporter plugin that uses the PRC intermediate file format
to embed 3D models into PDF files.
PRC is superior to the previous 3D-in-PDF format, U3D in that it is
Well, considering I don't really know what you're trying to actually
_achieve_, I can't really suggest much on the technique. I think I would
have probably texture-mapped the points, but I don't know what actual
effect you're looking for here.
Feel free to email me privately if you wish.
On
I think you're doing it backwards.
Are you trying to just texture map the images onto the point cloud?
On Thu, May 29, 2014 at 6:22 AM, Adri CS acsant...@gmail.com wrote:
Hi!
We're using OSG and the PointCloudLibrary to read point cloud files
(mainly, XYZ and Intensity for each point) and
I think osgEarth is probably your best bet. VPB doesn't really offer any
opportunities for animatable heightmaps. Also, osgEarth has quite a bit
larger feature set.
Check it out and I'd be happy to answer any questions.
On Mon, May 26, 2014 at 7:39 AM, Robert Grah smilingmolec...@web.de wrote:
This is a known shakedown scam. Typically Ross Investments won't exist, and
it's a ploy by hk-ip.org to try to get you to buy domains from them.
If you ignore it, what will typically happen is the mysteriously, Ross
Investments will turn out not to buy those domains for some reason! ;)
Ignore it.
I have not tested it with recent builds of FMOD.
It's possible FMOD has removed some capabilities like 3D LOG ROLLOFF. In
that case, you might need to #ifdef out some code to get it to compile.
On Wed, Mar 19, 2014 at 10:52 AM, Petr Svoboda upd...@seznam.cz wrote:
Hi,
I'm trying to compile
I think what Paul was asking is, if you build and install OSG, is there any
state retained anywhere (in a #define in a config.h or something) that
indicates _if_ OSG itself WAS built with OSG_STATIC, and therefore if the
application needs to configure its own #if blocks to automatically
Are you actually including the osgAudio header file?
On Fri, Jan 31, 2014 at 9:06 AM, Michael Nolde mno...@gmx.net wrote:
Dear Forum-Members,
I successfully built osgAudio (both on Linux and Windows), and I am able
to run the example files (at least, most of them). But I just can't manage
I would second the motion on Cairo, via osgCairo by Jeremy Moles. I've been
using it in some apps recently with lovely results.
On Wed, Mar 5, 2014 at 6:40 AM, Wang Rui wangra...@gmail.com wrote:
Hi Gordon,
You may have a look at my latest submission to osgRecipes:
We do quite a bit of iOS OSG (and osgEarth) development too, shout if you
have problems.
On Wed, Mar 5, 2014 at 3:52 AM, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
Hi Stephan,
Thank you for you insights.
If you don't mind I would message you if I have further questions.
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