Re: [osg-users] osg::Billboard positions

2020-02-13 Thread OpenSceneGraph Users
you are saying, but I don't have time to understand and create a custom node right now. We are not using Shaders, the number of tags is very dynamic, however is less than 100. Thank you very much, Catalin On Thu, 13 Feb 2020 at 10:04, OpenSceneGraph Users < osg-users@lists.openscenegraph.org&

Re: [osg-users] How to scale/rotate/move an asset in OpenSceneGraph

2020-02-12 Thread OpenSceneGraph Users
./../inputs/Rectangle.osg"); >> // define simple transformation matrix// apply simple trnasformation matrix >> >> osgDB::writeNodeFile(*rectangle, "../../outputs/saved.osg"); >> >> Any hint? >> >> -- >> You received this message because y

Re: [osg-users] OSG 3.0.1 Windows Binaries

2020-02-13 Thread OpenSceneGraph Users
That's pretty old. What are you struggling with trying to compile it yourself? On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi all > > I need to use OSG 3.0.1 in order to be compatible with some legacy app. > I ca

[osg-users] OSG 3.0.1 Windows Binaries

2020-02-13 Thread OpenSceneGraph Users
be downloaded? Thanks Regards Luca -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion

Re: [osg-users] OSG 3.0.1 Windows Binaries

2020-02-13 Thread OpenSceneGraph Users
That's pretty old. What are you struggling with trying to compile it yourself? On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi all > > I need to use OSG 3.0.1 in order to be compatible with some legacy app. > I ca

Re: [osg-users] OSG 3.0.1 Windows Binaries

2020-02-13 Thread OpenSceneGraph Users
ruggling to compile it on my own with Visual Studio. >> >> Does anyone has such binaries to share, or can point where they can be >> downloaded? >> >> Thanks >> Regards >> >> Luca >> >> -- >> You received this message because you are

Re: [osg-users] OSG 3.0.1 Windows Binaries

2020-02-13 Thread OpenSceneGraph Users
Hi Luca, Building an old version of OSG with a relatively new compiler will provoke these errors. Can’t you build with an older compiler toolset? Cheers Sebastian From: osg-users On Behalf Of OpenSceneGraph Users Sent: Donnerstag, 13. Februar 2020 17:38 To: osg-us

[osg-users] osg::Billboard positions

2020-02-12 Thread OpenSceneGraph Users
Hi, I have an issue, might not be related to osg::Billboard it self. At every frame, I delete all the drawables for a osg::Billboard: tags->removeDrawables(0, size); and I add them again, possible with different values for position: tags->addDrawable(osg::Geometry, osg::Vec3(pos.x, pos.y,

Re: [osg-users] ProgramBinary and shader composition - does it work?

2020-02-23 Thread OpenSceneGraph Users
rendering your main scene graph. Robert. On Sun, 23 Feb 2020 at 14:14, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Robert, > > I have an application with several complex shaders. According to the > profiler some of them take a while to link (glLinkPro

Re: [osg-users] ProgramBinary and shader composition - does it work?

2020-02-23 Thread OpenSceneGraph Users
ideas of course. Glenn Waldron / osgEarth On Thu, Feb 20, 2020 at 10:31 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Glenn, > > On Wed, 19 Feb 2020 at 17:56, OpenSceneGraph Users < > osg-users@lists.openscenegraph.org> wrote: > >> I w

[osg-users] Best practices for dealing with complex scene graph

2020-03-01 Thread OpenSceneGraph Users
into one drawable would be much more efficient. osgUtil::Optimizer does not seem to do this for me, or am I missing something? Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-01 Thread OpenSceneGraph Users
> -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to osg-users+unsubscr...@googlegroups.com. > To view this discussion on the web

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-02 Thread OpenSceneGraph Users
compiling/collecting the geometry into one drawable would be > much more efficient. osgUtil::Optimizer does not seem to do this for me, or > am I missing something? > > Andrew > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Use

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-02 Thread OpenSceneGraph Users
. Like, sometimes the question is "how do I make my axe cut faster" but the real answer is "here, use a chainsaw instead". On Mon, Mar 2, 2020 at 4:48 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > I found a reasonably good generic solution

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-02 Thread OpenSceneGraph Users
. Like, sometimes the question is "how do I make my axe cut faster" but the real answer is "here, use a chainsaw instead". On Mon, Mar 2, 2020 at 4:48 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > I found a reasonably good generic solution

Re: [osg-users] osgQt aspect ratio issue when inside QMainWindow

2020-02-24 Thread OpenSceneGraph Users
r(new > osgViewer::ScreenCaptureHandler); > > osg::ref_ptr loadedModel = osgDB::readRefNodeFile("cow.osg"); > if(!loadedModel) { > std::cout << "No data loaded" << std::endl; > } > > osgUtil::Optimizer optimizer; >

Re: [osg-users] osgQt aspect ratio issue when inside QMainWindow

2020-02-25 Thread OpenSceneGraph Users
gViewer::ScreenCaptureHandler); >> >> osg::ref_ptr loadedModel = osgDB::readRefNodeFile("cow.osg"); >> if(!loadedModel) { >> std::cout << "No data loaded" << std::endl; >> } >> >> osgUtil::Optimizer opti

Re: [osg-users] How to scale the size of Geometry

2020-03-02 Thread OpenSceneGraph Users
to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/2fcfa484-24c6-41df-af30-d3

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-03 Thread OpenSceneGraph Users
that culling is maximized. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-01 Thread OpenSceneGraph Users
hild is fairly simple osg::Geom geometry. Clearly, this is >> inefficient and draws slowly. >> So obviously, compiling/collecting the geometry into one drawable would >> be much more efficient. osgUtil::Optimizer does not seem to do this for me, >> or am I missing so

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-26 Thread OpenSceneGraph Users
egraph/OpenSceneGraph/pull/907 These changes fix my Windows VC builds but I'm no expert in CMake or the requirements of all the different builds so I suggest that this is reviewed by experienced OSG builders. Cheers, Stuart -- You received this message because you are subscribed to the Google Groups

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
n a start investigating the issue. Cheers. Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegro

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
; HI All, > > Still waiting on feedback on how well 3.6.5-rc2 is working OK. I'm ready > to tag 3.6.5 at my end as there are no Issue reported yet that I can look > into resolving. > > If there are no Issue's raised by Monday I'll go ahead and tag 3.6.5 > stab

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-29 Thread OpenSceneGraph Users
n linked above that we can >move forward with that again if you've got more time now. > > If this is the one that the attached example recreates then I will be looking into this today. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Use

[osg-users] Bug with applying global default attributes?

2020-01-29 Thread OpenSceneGraph Users
I have been testing with trunk and have only come across one problem so far (this might not be a new issue). I have a simple viewer set up with two nodes.  The first is loaded from an osgb.  Internally it sets the glBlendFunci(0, GL_MAX) via osg::BlendFunci. The second node also sets

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
fa Shadow byte legend (one shadow byte represents 8 application bytes): Addressable: 00 Partially addressable: 01 02 03 04 05 06 07 Heap left redzone: fa Freed heap region: fd Stack left redzone: f1 Stack mid redzone: f2 Stack right redzone: f3

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-27 Thread OpenSceneGraph Users
crash. > > If it's possible to recreate the crash with an standard OSG example, or a > small modification of one, then this would be really helpful for me to jump > in a start investigating the issue. > > Cheers. > Robert. > > > > > > > > >

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Fabian, > My build is using static osg, static osg-plugins and link time > optimization. > I created an address sanitizer enabled build. > It exhibits a heap-use-after-free. > I will try to further investigate this week. > > = >

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Chris, On Mon, 27 Jan 2020 at 23:51, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > As I've mentioned in the past, I'm an OpenMW (note the single M) > developer. It was actually me who reported the issues with the default > font, and only a subset were reso

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
do. Hopefully enough has been linked above that we can move forward with that again if you've got more time now. - Without knowing what source code Fabian has built, I can't reproduce or identify the issue he's seeing. Cheers, Chris On Tuesday, 28 January 2020 11:51:31 UTC, Op

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
On Tuesday, January 28, 2020 at 10:11:49 AM UTC+1, OpenSceneGraph Users wrote: > > Hi Fabian, > > >> My build is using static osg, static osg-plugins and link time >> optimization. >> I created an address sanitizer enabled build. >> It exhibits a heap-use-

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-29 Thread OpenSceneGraph Users
than twenty hours. If you're not keen, £4 is a reasonable investment for me to make to increase cooperation between our projects, but it would help if you got back to me quickly. Thanks, Chris On Wednesday, 29 January 2020 14:46:02 UTC, OpenSceneGraph Users wrote: > > Hi Chris, >

[osg-users] DefaultFont crash issue

2020-01-29 Thread OpenSceneGraph Users
was previously using OpenSceneGraph version 3.6.2, osgText::Text creation never crashed. Regards, Anna On Wed, Jan 29, 2020 at 5:15 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Robert, > > I'm reasonably sure that Fabian's crash isn't the same issue as that &g

Re: [osg-users] DefaultFont crash issue

2020-01-30 Thread OpenSceneGraph Users
Hi Anna, On Wed, 29 Jan 2020 at 22:38, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > In relation to the DefaultFont crash issue, I noticed that my code would > occasionally crash on creation of osgText::Text. > Most of my osgText::Text is not created on

Re: [osg-users] DefaultFont crash issue

2020-01-29 Thread OpenSceneGraph Users
and destructors in orders they've never been in before and that's what's causing the problem. Hopefully this will point the investigation in the right direction. Cheers, Chris On Wednesday, 29 January 2020 22:38:08 UTC, OpenSceneGraph Users wrote: > > Hi Robert, > > In relation to the

Re: [osg-users] DefaultFont crash issue

2020-01-30 Thread OpenSceneGraph Users
::assignGlyphToGlyphTexture() modifies some structures without Mutex protection. Just something to check. Glenn Waldron / osgEarth On Thu, Jan 30, 2020 at 4:36 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Anna, > > On Wed, 29 Jan 2020 at 22:38, OpenSceneGraph User

Re: [osg-users] Bug with applying global default attributes?

2020-01-30 Thread OpenSceneGraph Users
Hi Rob, Have you tried the 3.6 branch? Is the issue a regression? Could you provide a test model and screenshot of the results your are getting vs expecting if possible. Cheers, Robert. On Wed, 29 Jan 2020 at 19:41, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: >

[osg-users] Rendering dynamic occupancy grid

2020-02-05 Thread OpenSceneGraph Users
Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/0a9c7759-d0f1-44da-8719-8c7bb3574e5f%40google

Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
What have you tried so far? What are your results? Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@

[osg-users] LineSegmentIntersector and MatrixTransform nodes

2020-02-06 Thread OpenSceneGraph Users
the geometry and not use any MatrixTransforms. Thx Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.co

Re: [osg-users] LineSegmentIntersector and MatrixTransform nodes

2020-02-06 Thread OpenSceneGraph Users
Hi Andrew, On Thu, 6 Feb 2020 at 18:11, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > This is an old issue that appears to still be in 3.6.3 > It appears that if any geometry is under a MatrixTransform node then > osg::LineSegmentIntersector fails to int

Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
g-users-boun...@lists.openscenegraph.org] On Behalf Of OpenSceneGraph Users Sent: February 5, 2020 2:12 PM To: OpenSceneGraph Users Subject: [osg-users] Rendering dynamic occupancy grid *** This e-mail originated from the public Internet and its authenticity cannot be confirmed. Please exercise caution w

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
was... Cheers, Chris On Thursday, 30 January 2020 16:30:05 UTC, Robert Osfield wrote: > > Hi Chris et. al, > > On Thursday, 30 January 2020 14:39:08 UTC, OpenSceneGraph Users wrote: >> >> I slowly closing in on the cause of the Font issue, currently it looks >> lik

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
tion... > > I will hold the 3.6.5 release back till we have some conclusion on this > issue, in case we need to make changes to the core OSG. > > Cheers, > Robert. > Hi Robert, Thank you for the help. Manually clearing the registry fixed my crash on exit. I will continue testin

Re: [osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-01-30 Thread OpenSceneGraph Users
code, or have different environment settings (OSG_OPTIMIZER=OFF maybe?). I know very little about Qt and cannot reproduce your problem, I can do little more than provide hints for you to search on. Laurens. On Thu, Jan 30, 2020 at 5:07 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.

Re: [osg-users] Incrementally adding new imagery to an existing .ive

2020-01-31 Thread OpenSceneGraph Users
On Fri, 31 Jan 2020 at 12:21, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I'm creating a lunar map. I started with a small base image. Great. > Now I want to extend the base image with surround imagery. > I can't seem to craft the right Google query

[osg-users] Incrementally adding new imagery to an existing .ive

2020-01-31 Thread OpenSceneGraph Users
because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-user

Re: [osg-users] Create BoundingBoxes dynamically, by creating global Geode and attaching children later

2020-01-31 Thread OpenSceneGraph Users
t anything dirty - you don't need a state set / matrix at all (in my case, because all is in global coordinates) Maybe if someone like me stumbles across this thread, this Info helps -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users&q

Re: [osg-users] DefaultFont crash issue

2020-01-31 Thread OpenSceneGraph Users
Hi Anna & Glenm, On Thu, 30 Jan 2020 at 13:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I too have seen thread-related issues when creating Text from multiple > threads. I was never able to find the time to debug it to conclusion; but I > suspect

Re: [osg-users] OpenSceneGraph-3.6.5 relased!

2020-02-01 Thread OpenSceneGraph Users
. Let me know if any questions or problems arise or if you would like to see additional build types and/or plugins added in the future. Enjoy, Stuart -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from

[osg-users] OpenSceneGraph-3.6.5 relased!

2020-01-31 Thread OpenSceneGraph Users
neGraph-3.6_GLQUADS[*] ParticleSystem: Use GL_TRIANGLES instead if GL_QUADS when GL{1,2}… Fri, 26 Jul 2019 21:14:45 +0300 Author : Konstantin S. Matveyev [*] ParticleSystem: Use GL_TRIANGLES instead if GL_QUADS when GL{1,2} or GLES1 are unavailable -- You received this message because you are subsc

Re: [osg-users] Bug with applying global default attributes?

2020-02-02 Thread OpenSceneGraph Users
. There is also a pre-existing oddity in the sdl examples cmake, where SDLMAIN_LIBRARY is not found. Shouldn't this be requiring SDL_LIBRARY instead? Thanks, Rob On Thursday, January 30, 2020 at 12:09:39 AM UTC-8, OpenSceneGraph Users wrote: > > Hi Rob, > > Have you tried the 3.6 branch?

Re: [osg-users] Bug with applying global default attributes?

2020-02-02 Thread OpenSceneGraph Users
ot seem to exhibit the same behavior. > > I'll keep trying to debug. When is applyGlobalDefaultAttribute supposed > to be called? What sets these defaults? > > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To u

Re: [osg-users] LineSegmentIntersector and MODEL Frame

2020-02-03 Thread OpenSceneGraph Users
Hi Chris, I guess you want the scene to accept the IntersectionVisitor, not the camera. Laurens. On Sat, Feb 1, 2020 at 1:18 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I have a scene built with a few objects loaded, the most pertinent one > being a large p

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
Hi Chris et. al, On Thursday, 30 January 2020 14:39:08 UTC, OpenSceneGraph Users wrote: > > I slowly closing in on the cause of the Font issue, currently it looks > like the removeView() is behaving differently form the CompositeViewer > destructor and not handling clean up

Re: [osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-01-30 Thread OpenSceneGraph Users
at 5:40:51 PM UTC+1, OpenSceneGraph Users wrote: > > Maybe you can try to write out the Node to .osgt just after you read it, > and compare the result between the working and non working version. > Also to try: write out the options string; maybe other options have > changed as wel

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
Hi Robert, Compiling and a few simple runs worked fine, using windows 10 Enterprise 1909 18363,592 Visual Studio 15.9.19 CMake 3.15.5 Regards, Laurens. On Thu, Jan 30, 2020 at 5:30 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Chris et. al, > > On Thurs

[osg-users] OpenScenGraph-3.6.5-rc3 tagged, please test :-)

2020-01-30 Thread OpenSceneGraph Users
from DeadParrot/OpenSceneGraph-3.6FBX plugin updates / PREFIX-NOTFOUND work-around Sun, 26 Jan 2020 14:28:56 -0500 Author : Stuart Mentzer FBX plugin updates / PREFIX-NOTFOUND work-around -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users&q

Re: [osg-users] LineSegmentIntersector and MODEL Frame

2020-02-03 Thread OpenSceneGraph Users
iously wrong, but in case I got the above line incorrect, I > wanted to post my failed results here for further comment. > > > On Monday, February 3, 2020 at 3:06:33 AM UTC-5, OpenSceneGraph Users > wrote: >> >> Hi Chris, >> I guess you want the scene to ac

Re: [osg-users] LineSegmentIntersector and MODEL Frame

2020-02-03 Thread OpenSceneGraph Users
ode is the same as before. I'm going to search to see if I'm doing something obviously wrong, but in case I got the above line incorrect, I wanted to post my failed results here for further comment. On Monday, February 3, 2020 at 3:06:33 AM UTC-5, OpenSceneGraph Users wrote: > > Hi Chris, >

Re: [osg-users] OpenSceneGraph-3.6.5 relased!

2020-02-02 Thread OpenSceneGraph Users
Thanks Stuart, I'm sure it'll be helpful to lots of users. On Sun, 2 Feb 2020 at 02:41, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hello OSG Community, > > OpenSceneGraph 3.6.5 Windows binaries are now up at the Objexx Engineering > OSG page at: &g

[osg-users] Some issues with osgText / Signed Distance Field rendering

2020-02-07 Thread OpenSceneGraph Users
ill adequate for performance. Regards, Hannes -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups

[osg-users] RTX Raytracing now past of VulkanSceneGraph master!

2020-02-07 Thread OpenSceneGraph Users
ect, so potentially you'd be able to use the RTX functionality in Vulkan/VSG and then use the results in your OpenGL/OSG application. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop r

[osg-users] Export GLTF from OSG?

2020-02-07 Thread OpenSceneGraph Users
, or if there is existing code to do this. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Hi Fabian & Chris, I was curious about the clean up of the global getGlobalReferencedMutex() so I added some debug messages to OpenThreads and to relevant calls in the OSG to track the creation and clean up of mutexes. I tried an alternative means of static initialization of the static

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
Roth wrote: > > > > On Tuesday, January 28, 2020 at 10:11:49 AM UTC+1, OpenSceneGraph Users > wrote: >> >> Hi Fabian, >> >> >>> My build is using static osg, static osg-plugins and link time >>> optimization. >>> I created an addr

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-28 Thread OpenSceneGraph Users
without unofficial changes yet. Can you get back to us with a specific > answer? > > Cheers, > > Chris > > On Tuesday, 28 January 2020 23:13:47 UTC, Fabian Roth wrote: >> >> >> >> On Tuesday, January 28, 2020 at 10:11:49 AM UTC+1, OpenSceneGraph Use

Re: [osg-users] Osg Text issues

2020-01-29 Thread OpenSceneGraph Users
or texture filter that could amiss. Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.co

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-29 Thread OpenSceneGraph Users
ory so can't recall the circumstances of that addition... I will hold the 3.6.5 release back till we have some conclusion on this issue, in case we need to make changes to the core OSG. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "Op

Re: [osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-02-04 Thread OpenSceneGraph Users
ursday, January 30, 2020 at 5:40:51 PM UTC+1, OpenSceneGraph Users > wrote: >> >> Maybe you can try to write out the Node to .osgt just after you read it, >> and compare the result between the working and non working version. >> Also to try: write out the options s

Re: [osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-01-30 Thread OpenSceneGraph Users
Hi laurens, I've tried osgDB::Options("noTriStripPolygons") and now I can see VertexCacheVisitor searching all triangles but nothing is rendered. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubsc

[osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-01-30 Thread OpenSceneGraph Users
hat. I believe that the problem is coupled only with QOpenGLWidget and osgViewer::GraphicsWindowEmbedded to load OBJ file(only) on linux (ubuntu 19.10, xubunu 18.10). -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe

Re: [osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-01-30 Thread OpenSceneGraph Users
Hi Laurens, thanks for the reply, I've noticed that also, that mean the Qt creator along with is triggering something (OpenGL related maybe) that in turns triggers this option switch in both cases. On Thursday, January 30, 2020 at 3:49:22 PM UTC+1, OpenSceneGraph Users wrote: > > Hi M

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-30 Thread OpenSceneGraph Users
checked in this afternoon. This fix might remove the issue with the static initialization by cleaning up Font GL objects before the viewers are entirely destroyed and prior to static clean up. On Wed, 29 Jan 2020 at 22:21, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote:

Re: [osg-users] Cannot render and load OBJ when using QOpenGLWidget with osgViewer::GraphicsWindowEmbedded on OSG 3.5.6 rc2 and 3.6.4

2020-01-30 Thread OpenSceneGraph Users
Hi Mohamed, there seems to be a difference in options between "works.txt" and "doesntwork.txt", doesntwork seems to run with "noTriStripPolygons" option, NOT generating a message "VertexCacheVisitor searching all triangles" Laurens. On Thu, Jan 30, 20

[osg-users] LineSegmentIntersector and MODEL Frame

2020-02-01 Thread OpenSceneGraph Users
guess is that I'm missunderstanding how the visitor works. Perhaps the accept() function is not what I should be using to execute the intersector? ~ Chris -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this gro

Re: [osg-users] Export GLTF from OSG?

2020-02-17 Thread OpenSceneGraph Users
our animations take? > > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussio

Re: [osg-users] osgQt::GLWidget Scroll Bug

2020-02-17 Thread OpenSceneGraph Users
For some reason, when I scroll the wheel, the frame function > doesn't update the view. If I click on the view after scrolling, it gets > updated with the zoom operation applied. Am I missing something? > > Thank you, > Scott > -- You received this message because you are sub

Re: [osg-users] Export GLTF from OSG?

2020-02-17 Thread OpenSceneGraph Users
age because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-us

Re: [osg-users] Export GLTF from OSG?

2020-02-17 Thread OpenSceneGraph Users
it a look and see if you might be able to use it. Jason On Mon, Feb 17, 2020, 2:46 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Robert, > > The animations are reading live data and rendering them - so it's not a > simple format, but can be repres

Re: [osg-users] Export GLTF from OSG?

2020-02-18 Thread OpenSceneGraph Users
f any open sourced GLTF importers or exporters for the OSG. >> >> What form do your animations take? >> >> > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop r

[osg-users] osgShadow 3.6.3

2020-02-18 Thread OpenSceneGraph Users
p us. Does osgShadow supports multiple lights? Greetings, Catalin -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@g

Re: [osg-users] [Performance] Update dynamic vertices in drawable by external incoming data

2020-02-19 Thread OpenSceneGraph Users
ved this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/ms

Re: [osg-users] [Performance] Update dynamic vertices in drawable by external incoming data

2020-02-19 Thread OpenSceneGraph Users
doing bechmarking mark sure you are using a release build of the > OSG and your application as this can make a huge difference. > > Cheers, > Robert. > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To uns

Re: [osg-users] AutoTransform cannot be picked up correctly

2020-02-19 Thread OpenSceneGraph Users
for the rendering, however, this isn't the general case, intersections can potentially can happen for any direction, or any one of multiple views. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop

Re: [osg-users] ProgramBinary and shader composition - does it work?

2020-02-20 Thread OpenSceneGraph Users
Hi Glenn, On Wed, 19 Feb 2020 at 17:56, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I was looking in the glProgramBinary support in osg::Program. I don't > *think* it is integrated with your "pragmatic" define-based shader > composition system. S

[osg-users] osgQt aspect ratio issue when inside QMainWindow

2020-02-20 Thread OpenSceneGraph Users
" << std::endl; } osgUtil::Optimizer optimizer; optimizer.optimize(loadedModel); osgWidget->getOsgViewer()->setSceneData(loadedModel); } MainWindow::~MainWindow() { } -- You received this message because you are subscribed to the Google Groups "OpenScene

Re: [osg-users] [Performance] Update dynamic vertices in drawable by external incoming data

2020-02-20 Thread OpenSceneGraph Users
On Wed, 19 Feb 2020 at 14:26, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > thank you for your advice about initial setup of a big array. That is a > big help. > > As you said:*"There a number of ways to go about this type of task, > which

[osg-users] ProgramBinary and shader composition - does it work?

2020-02-19 Thread OpenSceneGraph Users
Hello Robert, I was looking in the glProgramBinary support in osg::Program. I don't *think* it is integrated with your "pragmatic" define-based shader composition system. Specifically there doesn't seem to be a way to associate a ProgramBinary with a particular defineString at the

Re: [osg-users] Scale model node to specific size

2020-02-11 Thread OpenSceneGraph Users
; http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsub

[osg-users] How to scale/rotate/move an asset in OpenSceneGraph

2020-02-11 Thread OpenSceneGraph Users
("../../inputs/Rectangle.osg"); // define simple transformation matrix// apply simple trnasformation matrix osgDB::writeNodeFile(*rectangle, "../../outputs/saved.osg"); Any hint? -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Use

Re: [osg-users] How to scale/rotate/move an asset in OpenSceneGraph

2020-02-11 Thread OpenSceneGraph Users
u received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to osg-users+unsubscr...@googlegroups.com. > To view this discussion on the web visit > htt

Re: [osg-users] AutoTransform cannot be picked up correctly

2020-02-16 Thread OpenSceneGraph Users
OSG version is 3.6.4 在 2020年2月14日星期五 UTC+8下午4:29:10,OpenSceneGraph Users写道: > > Hi, All > AutoTransform cannot be picked up correctly when it is a child node of > LOD. Does anyone have the same problem as me? How did it work out? > Thanks > > > > -- You receiv

Re: [osg-users] AutoTransform cannot be picked up correctly

2020-02-22 Thread OpenSceneGraph Users
ersectiinTraversal assumes the same matrix > that that was computed for the rendering, however, this isn't the general > case, intersections can potentially can happen for any direction, or any > one of multiple views. > -- You received this message because you are subscribed to the Googl

[osg-users] opengl version and graphics card

2020-02-14 Thread OpenSceneGraph Users
. To creat terrain using textures and elevation data, which graphics card is sufficient? please help me... my system properties are given in below image: [image: opengl version.JPG] -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users&q

Re: [osg-users] opengl version and graphics card

2020-02-15 Thread OpenSceneGraph Users
on your hardware you are good to go. If you hardware is a real limit that using a add in card from NVidia or AMD is a way to go. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this

[osg-users] AutoTransform cannot be picked up correctly

2020-02-14 Thread OpenSceneGraph Users
Hi, All AutoTransform cannot be picked up correctly when it is a child node of LOD. Does anyone have the same problem as me? How did it work out? Thanks/* OpenSceneGraph example, osgpick. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and

Re: [osg-users] OSG 3.0.1 Windows Binaries

2020-02-13 Thread OpenSceneGraph Users
Hi Yes, I was thinking that as well. Tomorrow I will try using an older version of VS Il giorno gio 13 feb 2020 alle ore 18:23 OpenSceneGraph Users < osg-users@lists.openscenegraph.org> ha scritto: > Hi Luca, > > > > Building an old version of OSG with a relatively new

Re: [osg-users] opengl version and graphics card

2020-02-15 Thread OpenSceneGraph Users
d be OK, just try our applications that have the > features you want and if they work on your hardware you are good to go. If > you hardware is a real limit that using a add in card from NVidia or AMD is > a way to go. > > Cheers, > Robert. > > -- > You received this mes

Re: [osg-users] osgShadow 3.6.3

2020-02-18 Thread OpenSceneGraph Users
, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web vi

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