Congratulations all off pygame team & contributors!!
On Wed, Oct 28, 2020 at 3:10 PM René Dudfield wrote:
>
> ,--.
> | oo|
> | ~~| o o o o o o o o o o o o o
> |/\/\|
>python3 -m pip install pygame==2.0.0
>
> The 28th of October 2020 is the pygame
> Question 1: If someone already has installed Python but did not check
this box on, is there some simple command line magic to do whatever this
checkbox does? If so, what do I need to tell my student to do?
With a python 3.X installed they need replace 'python' by 'py -3.X' in
the cmdline.
watch your logic, unpause never executes (except in the rare cases when the
calls to get_busy gets a different response)
On Sun, May 7, 2017 at 2:34 PM, toufik wrote:
> Hello.
> This is my first e-mail in this mailling list.
> I've a project using python 2.7 and pygame.
Daniel Gillet is writing a new, python only, direct binding to ffmpeg for
pyglet [0].
>From that thread, seems promising.
Don't know how hard would be to use with pygame.
[0] https://groups.google.com/forum/#!topic/pyglet-users/u1OTO2aYFLo
On Sat, Apr 8, 2017 at 10:09 AM, Jason Marshall
@Miriam: all the examples you gave points to the hosting domain (
ibiblio.org ); we want pygame.org or similar with a hosting that allows DNS
redirection from pygame.org to the content. That way, if at some future
time we want to migrate or add a non-static part all that is needed is to
change the
Great ! and thanks for all the work
On Wed, Dec 17, 2014 at 12:00 AM, Paul Vincent Craven p...@cravenfamily.com
wrote:
I spent the today continuing to work on builds and packaging.
- I can get pygame to build on Linux and push to PyPi Test server
successfully.
- I can get it to
Thanks !
On Fri, Oct 4, 2013 at 3:10 PM, Lenard Lindstrom le...@telus.net wrote:
Updated Pygame 1.9.2a0 installer for Python 3.3 at
https://bitbucket.org/pygame/**pygame/downloadshttps://bitbucket.org/pygame/pygame/downloads
.
md5 stuff:
60ee67037b7e9ffeca88425d8712fd**de
On Tue, Aug 13, 2013 at 5:37 AM, René Dudfield ren...@gmail.com wrote:
Happy days...
SDL 2.0 is released!
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
Wohoo!!!
On Fri, Nov 23, 2012 at 12:10 AM, Stephen Smitherman srsmither...@gmail.com
wrote:
Good Day,
Does anyone know what I can do to work on this project?
I have been able to successfully write a script to use the Playstation 3
controller via bluetooth on a Mac implementing pygame.Joystick. I am
with the people behind that software, you can try IRC
irc.freenode.net , channel #pyar. That is a general python channel, but the
spacecraft people can be found there, usually 13 to 20 UTC
claudio
--
On Jul 10, 2012, at 9:56 PM, claudio canepa wrote:
On Tue, Jul 10, 2012 at 10:38 PM, Zachary
On Tue, Jul 10, 2012 at 10:38 PM, Zachary Baker zbaker1...@gmail.comwrote:
Hi, I am an intermediate python develpor and recently heard of
scalatronhttp://scalatron.github.com/.
I think this is AWESOME!! I have been looking for something like this for
python for awhile, as i dont really want
On Mon, May 14, 2012 at 8:24 PM, Greg Ewing greg.ew...@canterbury.ac.nzwrote:
Peter Finlayson wrote:
Regardless, since there is code out in the wild that probably depends on
this behaviour it is probably best to just note the quirk in the
documentation.
There's still a problem at the
On Wed, Jan 18, 2012 at 2:30 PM, Lenard Lindstrom le...@telus.net wrote:
I like the new color scheme at pygame.org. I think I will add it as an
alternative theme for the Pygame docs.
Lenard
My Eyes! The goggles do nothing!
:-)
--
claxo
On Wed, Aug 17, 2011 at 11:17 AM, René Dudfield ren...@gmail.com wrote:
Hi,
I've converted the repository over to bitbucket:
https://bitbucket.org/pygame/pygame/
[...]
wow, thats moving fast !!
On Wed, Aug 17, 2011 at 4:49 PM, René Dudfield ren...@gmail.com wrote:
Hi,
Anyone else on XP able to reproduce this?
I tried it on vista, and it's ok.
tried with the included pygame demos:
chimp.py
liquid.py
scroll.py
from slow clicking the icon to clicking as fast as I can;
On Sat, Aug 6, 2011 at 6:40 AM, René Dudfield ren...@gmail.com wrote:
On Thu, Aug 4, 2011 at 6:44 PM, claudio canepa ccanep...@gmail.comwrote:
On Thu, Aug 4, 2011 at 1:05 PM, René Dudfield ren...@gmail.com wrote:
Hi,
I've started on a migration plan for bitbucket. If anyone has any
On Thu, Aug 4, 2011 at 1:05 PM, René Dudfield ren...@gmail.com wrote:
Hi,
I've started on a migration plan for bitbucket. If anyone has any
feedback, please let me know :)
About issues:
A problem I have seen in other migrations was :
issues text refers to some svn version, say r1054
Look at the last editions by 'alice thomas', on April 3, by example in
http://www.pygame.org/wiki/info?action=viewid=4890
Seems that it cheated the 'nofollow' thingy.
a rel=follow href=...
While follow has no sense, and probably be ignored, the links miss the
nofollow dissuader
--
claudio
A new wave of spam in the site.
And this time some seems more insidious: look at
http://www.pygame.org/wiki/CookBook
and try to edit-out the spam at the top of the page: the spam text don't
show in the editor.
--
claudio
On Mon, Mar 28, 2011 at 1:03 PM, claudio canepa ccanep...@gmail.com wrote:
A new wave of spam in the site.
And this time some seems more insidious: look at
http://www.pygame.org/wiki/CookBook
and try to edit-out the spam at the top of the page: the spam text don't
show in the editor
On Mon, Mar 28, 2011 at 1:50 PM, René Dudfield ren...@gmail.com wrote:
The people spamming now are idiots because all the links get
rel=nofollow added so they get negative SEO for their links. But they
keep coming like the hordes from hell.
I have seen some links as:
a rel=dofollow
On Tue, Mar 22, 2011 at 6:39 PM, Lenard Lindstrom le...@telus.net wrote:
Hi everyone,
I have been playing with porting the Pygame document to Sphinx. Feedback
suggested the current document format was preferred. Here is a first attempt
at reproducing that theme with Sphinx.
On Tue, Mar 22, 2011 at 11:31 PM, claudio canepa ccanep...@gmail.comwrote:
The only misbehavoir I spotted in comparison with 1.9.1 docs, is an ASCII
draw in pygame.mask.overlap which renders bad.
All three browsers show the same defect, see the snapshots taken with FF
sorry, here links
On Fri, Feb 11, 2011 at 3:37 PM, amdlintuxo amdlintu...@gmail.com wrote:
Full code is here:
http://bpaste.net/show/13615/
Could some one test the full code or provide the idea what can cause
sporadic screen blinking.
Looking forwards for you support, i have nothing left to try to
resolve
On Fri, Feb 11, 2011 at 5:01 PM, claudio canepa ccanep...@gmail.com wrote:
On Fri, Feb 11, 2011 at 3:37 PM, amdlintuxo amdlintu...@gmail.com wrote:
Full code is here:
http://bpaste.net/show/13615/
Could some one test the full code or provide the idea what can cause
sporadic screen
On Wed, Dec 1, 2010 at 6:10 PM, Nathan BIAGINI nathan.o...@gmail.comwrote:
Hi everyone,
i currently have a really weird problem. I want to blit a background image
on my screen. It s a really simple operation and i ve done it so many times
in this case, the image only appear when i move the
On Sun, Sep 19, 2010 at 5:08 AM, kevin hayes kevino...@gmail.com wrote:
Hi, I'm just beginning to learn python and pygame. I've gone through the
first four chapters of Game Programming, The L-line, the Express Line to
Learning. Right now I'm working on an exercise that asks me to make a box
On Tue, Jul 20, 2010 at 6:32 PM, SurferIX olivier.p...@gmail.com wrote:
Hi!
I've got a problem with the mouse: it's going back to the center of
the screen!
I don't know where it could come from because it does this only in
full screen.
It's exactly the same problem with the game Enigma.
Windows Version: Windows XP
Pygame Version: 1.9.1 and 1.8.1 and 1.7.1
Python Version: 2.4 and 2.6 (I have both installed)
Reason : 2.4 for some old libs, pygame old versions for compatibility
checks and run the ocasional gamae that wont work in newer
--
claxo
On Tue, Apr 27, 2010 at 10:13 PM, Julian Marchant onp...@gmail.com wrote:
The pygame download page's message that python 2.5 is the best for
Windows probably made him think that Pygame was for Python 2.5.
That was a very old sugestion.
I run pygame with python 2.6, and a lot of people in the
On Sat, Apr 17, 2010 at 2:51 PM, Jason M. Marshall j...@yahoo.com wrote:
I finished making optimizations to the sprite module. The new sprite.py has
been uploaded to the Subversion repository. I am pleased to announce that on
my Mac with Python 2.5, sprite_test.py now runs in 0.038 seconds
On Wed, Dec 9, 2009 at 10:28 PM, Jason M. Marshall j...@yahoo.com wrote:
Hello pygame core developers,
Attached to this e-mail is my tool for rapidly trying different display
configurations. I use it to determine which display settings are optimal
for a
given platform. I've found that when
On Wed, Dec 9, 2009 at 11:29 PM, claudio canepa ccanep...@gmail.com wrote:
My system does the same.
Unhandled Exception in python.exe (SDL.exe) 0xC005 : Access Violation.
Even If I add the as last line for your script
pygame.quit()
windows xp sp3
nvidia gforce 6200
python 2.6
Claudio Canepa , from Argentina
good programing !
--
claudio
On Thu, Nov 12, 2009 at 9:19 AM, John Eriksson j...@arainyday.se wrote:
Hi fellow pygame developers!
I'm developing a sports game. It's a fictive sport played one-on-one,
on ice against another human player or against a rather
On Wed, Oct 14, 2009 at 2:59 PM, RB[0] roeb...@gmail.com wrote:
I am getting a nasty mem leak when using pygame.image.tostring
As shown here:
import pygame
from pygame.locals import *
pygame.display.set_mode((100,100))
while 1:
On Mon, Sep 21, 2009 at 11:58 PM, Greg Ewing greg.ew...@canterbury.ac.nzwrote:
The 3rd Pyggy Awards is now open for entries. Judging will be during the
first two weeks of December.
http://pyggy.pyweek.org/1009/
The Pyggy Awards is a follow-up event to the PyWeek competition, for
authors
On Sat, Sep 19, 2009 at 3:13 PM, Pablo Moleri pmol...@gmail.com wrote:
Hello,
I'm going through a game
codehttp://dev.laptop.org/git/activities/conozco-uruguay/tree/conozco-uruguay.activity/conozcouy.pywritten
in pygame, the game shows different screens:
- an introduction
- a menu
- and
On Wed, Sep 16, 2009 at 3:36 PM, Bo Jangeborg b...@softwave.se wrote:
I have seen a troubling error for some time now.
Occasionally I get a segmentation error with no indication of what
went wrong. The error is not repeatable in a reliable way and I get
no error trace. Repeating the error can
On Wed, Sep 16, 2009 at 3:15 PM, Peter Chant p...@petezilla.co.uk wrote:
On Wednesday 16 September 2009, René Dudfield wrote:
I guess the next step is to try and put print debugging in.
You start by putting a few print statements in, and see where it gets
up to. Then you refine until
On Wed, Sep 16, 2009 at 5:18 PM, Bo Jangeborg b...@softwave.se wrote:
a ha
Well, from where comes event ?
event = pyg_event.poll()
but note that a long can't have attributes and 13 lines above the
error point I do :
mouse_pos = event.pos
and it works at that time
pyg_event.poll is
On Wed, Sep 16, 2009 at 6:33 PM, Bo Jangeborg b...@softwave.se wrote:
claudio canepa skrev:
On Wed, Sep 16, 2009 at 5:18 PM, Bo Jangeborg b...@softwave.se mailto:
b...@softwave.se wrote:
a ha
Well, from where comes event ?
event = pyg_event.poll()
but note
On Fri, Aug 28, 2009 at 12:43 PM, Gene Buckle ge...@deltasoft.com wrote:
On Fri, 28 Aug 2009, James Paige wrote:
On Thu, Aug 27, 2009 at 08:13:56PM -0700, Gene Buckle wrote:
Is it possible to choose which display pygame uses for full screen
mode?
If so, how is it done?
thanks!
g.
On Thu, Aug 6, 2009 at 9:00 PM, Paul plh...@gmail.com wrote:
Just so you know, the release announcements (both for pygame 1.9.0 and
1.9.1) are automatically placed in the Spam folder by Gmail. The following
message is displayed:
Warning: This message may not be from whom it claims to be.
On Mon, Aug 3, 2009 at 3:30 PM, Yanom Mobis ya...@rocketmail.com wrote:
well i need it to work with a BIG surface at 30 fps. and i need
something that would work with Rabbyt
--
**
That changes all: you really are working with openGL, not standart pygame.
It
On Thu, Jul 9, 2009 at 8:55 PM, René Dudfield ren...@gmail.com wrote:
Hello,
awesome. I'll put it up with the other rc3 stuff.
typo with the link:
http://www3.telus.net/len_l/pygame/pygame-1.9.0b03.win32-py2.6.msi
cheers!
On Fri, Jul 10, 2009 at 8:15 AM, Lenard Lindstrom
On Thu, Jul 9, 2009 at 11:48 PM, René Dudfield ren...@gmail.com wrote:
...
Maybe we should use:
python -m pygame.tests.main
python -m pygame.examples.main
A bit uglier, but it will at least work!
cheers,
just FYI:
D:\tmpc:\python26\python.exe -m pygame.tests.main
On Mon, Jun 1, 2009 at 6:24 AM, Marcus von Appen m...@sysfault.org wrote:
pygweb 1.0 (milestone 1) was released.
Testing
---
You can browse http://pygameweb.no-ip.org/ to visit a current test
installation of pygweb.
Regards
Marcus
registration is supposed to be functional ? I tried,
On Thu, May 14, 2009 at 7:00 AM, Greg Ewing greg.ew...@canterbury.ac.nzwrote:
The Second Pyggy Awards is now open for entries.
http://pyggy.pyweek.org/1008/
Greg
Great !!
On Mon, May 11, 2009 at 9:31 PM, Fawkes fawkesga...@gmail.com wrote:
Hello again
I was wondering what would be the best way to do a key configuration
for my game? One of the comments from our recent release (
http://pygame.org/project/1106/ ) was that we ought to have the
controls
Yes, look at this thread (first and last message are what you want)
http://thread.gmane.org/gmane.comp.python.pygame/15580
--
claxo
On Thu, Jan 15, 2009 at 3:49 AM, The Music Guy music...@alphaios.netwrote:
Hi,
I'm working on a game SDK (http://code.google.com/p/scrollback) and
things are
On Tue, Dec 23, 2008 at 9:14 PM, Lenard Lindstrom le...@telus.net wrote:
Hi everyone,
I am making available a new Pygame 1.9.0a0 (rev 1772) installer for Python
2.6 on Windows. This Pygame version uses a newer SDL and related libraries,
so fixes some bugs reported for Pygame 1.8.1. Also this
On Thu, Dec 25, 2008 at 6:53 AM, Jake b ninmonk...@gmail.com wrote:
I think I found the problem, but it leads me to a new question:
I was using .mp3 file and it seems it cannot read that format.
However, I tried a different, unsupported file format, and it gave an
exception.
Attempting to
On Fri, Dec 12, 2008 at 8:18 AM, Chris Smith maximi...@gmail.com wrote:
I can't seem to sign in at pygame.org
Username and password, son;t work, even after resetting the password.
I also tried setting up a new user, but that didn't work either.
Username is maximinus.
Any ideas?
Last
On Sat, Nov 29, 2008 at 3:02 AM, Joe Strout [EMAIL PROTECTED] wrote:
On Nov 28, 2008, at 9:48 PM, René Dudfield wrote:
Also see the C documentation... as some of it applies to pymunk :)
http://code.google.com/p/chipmunk-physics/wiki/Documentation
Yes, I found that -- apparently in C, you
On Fri, Nov 28, 2008 at 2:44 PM, Joe Strout [EMAIL PROTECTED] wrote:
Hi all,
I'm new to pygame, and only recently returned to Python after nearly a
decade in the REALbasic world. So I hope you'll speak slowly and use small
words. :)
I've got the bug to create a game similar to the
On Wed, Nov 26, 2008 at 6:56 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
The Windows dependencies for Pygame 1.9.0 are now available as:
http://www3.telus.net/len_l/pygame/prebuilt-pygame1.9.0-msvcr71-win32.zip
size: 1,620,018 bytes
ms5sum: 55d6fc42358d3be932b2a9721934c06a
The
On Wed, Nov 12, 2008 at 6:02 PM, Bram Cymet [EMAIL PROTECTED] wrote:
Thanks for the response,
I have tried just using pygame regardless. I only actually found out
about the info stuff while trying to debug problems.
The actual problem I am having is that the only mode that pygame seems
to
On Mon, Nov 3, 2008 at 11:02 AM, Jørgen P. Tjernø [EMAIL PROTECTED]wrote:
Is there no alpha-blending for Surface.fill? The blendmodes are poorly
documented, but AFAICT from the source, the blend modes only do
channel-channel operations (dst_r = ra+rb, dst_g = ga+gb, etc) - nothing to
do alpha
On Thu, Oct 30, 2008 at 5:30 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Yes, I was thinking that, but the error seems to be a Python exception
(indeed that's what sys.exit() does). Perhaps the error is Python 2.6
specific? Ian
No, it hapens also with 2.4 .
I usually edit with IDLE an run the
On Thu, Oct 30, 2008 at 6:51 PM, Matt Pearson [EMAIL PROTECTED] wrote:
srry it does not clear the exception, i meant to say that it only clears
the
exception when i put the loop in a function, still closing problem remains
On Thu, Oct 30, 2008 at 3:49 PM, Matt Pearson [EMAIL PROTECTED]wrote:
On Thu, Oct 30, 2008 at 7:32 PM, Matt Pearson [EMAIL PROTECTED] wrote:
where do i put bContinue, before my main loop, or do i intergrate it with
the loop
On Thu, Oct 30, 2008 at 4:05 PM, claudio canepa [EMAIL PROTECTED]wrote:
On Thu, Oct 30, 2008 at 6:51 PM, Matt Pearson [EMAIL PROTECTED
On Thu, Oct 30, 2008 at 9:37 PM, pymike [EMAIL PROTECTED] wrote:
If you do that you might get a display error if your drawing code is after
the input code.- pymike
You are totally right, pymike.
So...
ok, lets forget about bContinue, lets the while as in the original code,
while True:
and
On Wed, Oct 22, 2008 at 10:28 PM, Greg Ewing [EMAIL PROTECTED]wrote:
Richard and I have been working on setting up a web site
for the Pyggy Awards, and it's very nearly ready to go!
...
So I'm asking for feedback on this -- what would you
prefer? More time, or more breathing space before the
On Thu, Oct 23, 2008 at 12:03 PM, Mike C. Fletcher
[EMAIL PROTECTED]wrote:
Ian Mallett wrote:
Hi,
I get (adding the necessary import ctypes at the top):
AttributeError: function 'glCreateShader' not found
Thanks,
Ian
You'll likely need to use the extension-based version
On Wed, Oct 22, 2008 at 10:28 PM, Greg Ewing [EMAIL PROTECTED]wrote:
Richard and I have been working on setting up a web site
for the Pyggy Awards, and it's very nearly ready to go!
In case you've forgotten, the Pyggy Awards is going to be
a showcase event for games based on a previous
On Tue, Oct 21, 2008 at 10:15 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Hi,
On Tue, Oct 21, 2008 at 12:28 PM, claudio canepa [EMAIL PROTECTED]wrote:
Searching the pygame site with 'shaders + opengl' got many hits. Can you
point to the specif script(s) in trouble ?
I was referring
On Mon, Oct 20, 2008 at 11:42 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Hi,
I've been doing lots of cool stuff with PyOpenGL, but frankly, with cooler
effects comes more complexity, and when things get more complex
[...]
The solution, I've gathered from day 1, is to use shaders, which are
1. Clip Anomaly:
when a surface .set_clip is called with a rect which have negative width or
height,
seems natural that following fills or blits don't touch at all the surface.
But
width0 -- surface.get_clip().width == surface.get_width()
height0 -- surface.get_clip().height ==
On Wed, Oct 15, 2008 at 10:26 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
It's alive! It's alive! My monster lives. A VC body with a MinGW heart.
HaHaHaHaHa...
Cheers !!!
gmail don't like ascii art, so it is atacched
--
claxo
..
.
On Tue, Oct 7, 2008 at 7:18 PM, Yumiko Shirasagi [EMAIL PROTECTED]wrote:
Hello,
When I blit an image such as this (generated dynamically with PIL, and
saved here by pygame.image.save)-
http://xs432.xs.to/xs432/08412/mask808.png
to this screen, using the line screen.blit(mask, (0, 0), None,
...
a quick test tells that , at pixel level, pygame 1.8.1release:
sf1 sf2sf1.blit(sf2,None,'BLEND_RGBA_SUB')
(r1,g1,b1,a1) (r2,g2,b2,a2) (clamp(r1-r2),clamp(g1-g2), clamp(b1-b2),
255)
Looks wrong to me, but there are not specs for the oper.
--
claxo
On Wed, Oct 1, 2008 at 6:12 PM, Nathan Whitehead [EMAIL PROTECTED] wrote:
I just saw 100 Game Maker Games, a cool 10 minute video that shows
the wide variety of cool games you can make with Game Maker.
http://playthisthing.com/100-game-maker-games
There should be something like this but
sorry, the blit musty be
tmp.blit(surf, (0,0), surf.get_rect(), BLEND_RGBA_MULT)
--
claxo
On Wed, Sep 24, 2008 at 2:58 AM, claudio canepa [EMAIL PROTECTED] wrote:
something like:
def get_alphaed( surf, alpha):
tmp = Pygame.Surface( surf.get_size(), SRCALPHA, 32)
tmp.fill
Well, .set_alpha() docs tells that per pixel alpha overrides surface alpha,
so you can set the alpha but will have no effect.
If you are on pygame 1.8.1, you can blit to a temporary surface with
BLEND_MULT flags, the final pixel - channel will go as:
tmp = a*b/256 where a.blit(b,.., BLEND_MULT)
Excellent !!.
Just for confirmation, I tied the relevant bugdemos in my system, they come
clear.
--
claxo
On Sat, Aug 23, 2008 at 4:25 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
I have prepared a new SDL.dll and SDL_mixer.dll to address several SDL
related bugs. They can be downloaded as a
Fantastic !!!
/ launching a swarm of fireworks to honor Lenard work
--
claxo
On Thu, Aug 21, 2008 at 7:53 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
Typo correction: The test cases run *without* crashing.
Lenard
Lenard Lindstrom wrote:
This SDL_mixer bug was fixed in SVN. The test
pygame color slice difference between 1.8.0 and 1.8.1release ?
with pygame 1.8.1release the app BezierLoops
http://www.pygame.org/project/848/?release_id=1474
crashes with TypeError: sequence index must be integer, not 'slice'
when it tries to slice a pygame.color.Color instance
In the
color incompatibility in pygame 1.8.1release versus 1.7.1release
import pygame
print pygame.version.ver
1.8.1release
c=pygame.color.Color('#00')
print c
(0, 0, 0, 0)
import pygame
print pygame.version.ver
1.7.1release
c = pygame.color.Color('#00')
print c
(0, 0, 0, 255)
--
Ok, the gui9.py misbehavior comes from a color incompatibility between
pygame version 1.7.1 versus 1.8.1:
import pygame
print pygame.version.ver
1.8.1release
c=pygame.color.Color('#00')
print c
(0, 0, 0, 0)
import pygame
print pygame.version.ver
1.7.1release
c =
Knowing that a number of pygame games used pgu, and on top of that pyweek is
near, I take the liberty to re-post at pygame-users.
pgu broken with pygame 1.8.1release ? - patch for one bug(crash)
Nine of the demos crash with the same (except script name) traceback:
Traceback (most recent call
Two (unrelated) anomalies in pygame.Surface.blit(), bugs or what ?
Tests in windows XP + sp2
Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on
win32
pygame 1.8.1release ( installed from pygame-1.8.1release.win32-py2.4.msi )
1. The pygame documentation and
Opps, now really with the test files.
Two (unrelated) anomalies in pygame.Surface.blit(), bugs or what ?
Tests in windows XP + sp2
Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit (Intel)] on
win32
pygame 1.8.1release ( installed from pygame-1.8.1release.win32-py2.4.msi )
1. The
Lenard wrote:
[...]
The documentation is vague on this point. The argument names are descriptive
only in most cases. The actual arguments are strictly positional. While
technically the argument signature for Surface.blit is (*args), this is also
misleading as blit has only fixed aguments. Such
:
claudio canepa wrote:
2. When blitting (with no blend flags) an opaque pixel ( alpha channel
at
255 ) over any other pixel, seems natural that the resulting color be
the
src color. (opaque is opaque, right ?). In most cases pygame is off by
one,
by example:
. dst is filled with (x
On 8/7/08, René Dudfield [EMAIL PROTECTED] wrote:
A summary of what has been found out so far:
* it doesn't seem to crash on linux/osx.
* It never crashed for SDL 1.2.7 through 1.2.9 (but crashes with 1.2.9
build Lenard made)
* For SDL 1.2.10 and 1.2.11 it crashes after like 2-6 passes, and
On 8/2/08, Brian Fisher [EMAIL PROTECTED] wrote:
There's another instance of blitting a surface to itself crashing on
Windows for a user, it's believed to be a 1.8.1 thing by the poster
http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=19
last time it came up marcus was thinking about
The crashes persist with 1.8.1release ( downloaded from the pygame link,
unistall 1.8.1.rc3, verified site-packages/pygame disapeared, installed
1.8.1release, run the tests that come with the docs, all passed OK)
A workaround enought good for me:
Instehad of calling directly
Okay, I can confirm that mtest2.py consistently crashes for me on the third
toggle. Also the attached music.py test program crashes on the third
iteration of the for loop. There is no crash for ogg-vorbis and midi (using
timidity) files. Neither does music.c, the C version of music.py,
Problem:
pygame.mixer.music crash while changing song
pygame versions with problems:
1.7.1 : got from pygame site maybe two years ago, the binary dependencies at
same time , the binaries readme tells it is SDL - 1.2.7 , with SDL_mixer -
1.2.3, built with MSVC 6. Lots of pygame games run with no
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