From my experience directors and DOPs always assumes a lens is on a moving
picture film camera in the Super 35 format, not a 35mm stills camera.
I know it's very confusing that they almost have the same name, but the
film back size is very different.
On a 35mm stills camera (Nikon D4/D800 and
I don't agree Sam, not a 1%
I have ATI 7970 for half year now, replaced gtx580 that I had before that.
Speed wise AT is 3 times faster. At least. Talking about pure viewport
performance in high poly scenes.
Not a single glitch or a problem EVER since I bought it.
And finally with some tests done
Hey
Does anybody know how can I feed audio into ICE? I know there are some
nodes, but none of them works with 2014...
Cheers
Szabolcs
___
This message contains confidential information and is intended only for the
individual named. If you are not the named addressee you should
Hey guys
Anyone know if there is a export script for AfterFX CS6 camera tracking
to Soft ?
I tried it with Max and MAYA and it seems to work just fine. I just
don't have access to those on a regular basis, so exporting straight to
soft would be awesome.
Thanks
G
I'm not an ATI fan, but if you haven't tried one in 20 years maybe you
might be a bit unreasonable :)
While drivers wise nVIDIA still has an edge, and usually every generation
they are the top performer for a while longer (although that's a chasing
game), AMD has been on top of bang for buck for
I think the main issue here is ATI has a very spotty track record - too spotty
to be relied upon in serious production.
While it's true ATI cards can run faster, the problem is just because a driver
works with one application doesn't mean it will work with all of them. In the
case of
I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$
It worked well with cs6
Collada format.
Le 19/04/2013 09:31, Gerbrand Nel a écrit :
Hey guys
Anyone know if there is a export script for AfterFX CS6 camera
tracking to
Hi Enrique, good to know :)
Do you have any special special expectation on it? currently I'm planning
those features:
2D paint and erase
screen space
onion skin
scene persistance
ability to move frames on the timeline
I'll eventually add those in a second time:
multi layers
per layer depth
I wrote something about fov in my blog that may help to understand the FOV
and Aperture relation.
It is in japanese but the graphics are enough to understand the basic
relation.
http://myara.blog.fc2.com/blog-entry-167.html
I'm not an expert so if there is something wrong, please let me know
Can it not export an ascii format - easy to parse the file then and
extract data?
S.
On 2013/04/19 9:49 AM, olivier jeannel wrote:
I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$
It worked well with cs6
Collada format.
If I was smart like you... maybe :)
but now I'm dumb like me, so no.
G
On 2013/04/19 09:52 AM, Sandy Sutherland wrote:
Can it not export an ascii format - easy to parse the file then and
extract data?
S.
On 2013/04/19 9:49 AM, olivier jeannel wrote:
I exported some tracking nuls + camera
Send me an ascii file - I can take a look for you - and claiming
stoopidity on your side Gerbrand is like trying to persuade me the sun
don't shine in CT. - LOL
S.
On 2013/04/19 10:39 AM, Gerbrand Nel wrote:
If I was smart like you... maybe :)
but now I'm dumb like me, so no.
G
On 2013/04/19
Try this one:
3d-pixel.de/softimage/sound/
3d-pixel.de/softimage/sound/sound.zip
https://vimeo.com/8462573 https://vimeo.com/8462573
http://vimeo.com/8582638
Morten
Den 19. april 2013 kl. 09:29 skrev Szabolcs Matefy szabol...@crytek.com:
Hey
Does anybody know how can I feed
LOL - there is not a cloud in the sky - and YOU believe in weather
forecasts! Will take a look at the files.
S.
On 2013/04/19 11:11 AM, Gerbrand Nel wrote:
Dude, The weather report says its overcast in CT so I'm not sure what
to make of your last comment :)
I only have the option to export
Hey Olivier
Thanks for the link!
Have you used it to export animation back into the original AE tracking
project?
G
On 2013/04/19 09:49 AM, olivier jeannel wrote:
I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$
It worked
Hello List.
I just wanted to perform a quick survey of what solutions people are using
for hair/fur/feathers in softimage these days.
recently a new tool has become available on the market, its a production
ready all in one hair/feather solution. it's called Yeti
http://peregrinelabs.com/yeti/
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted to perform a quick survey of what solutions people are
using for hair/fur/feathers in softimage these days.
recently a new
Scroll down a bit, the price is there, right under System Requirements
1195
On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong).
Are you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted
Studio price 1195CAD, that's plenty I think...(at least in my measurement, here
in Hungary)
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Friday, April 19, 2013 11:42 AM
To:
From the website :)
pricing
Yeti Studio License ( 1 floating interactive license + unlimited rendering
) CA$1195
I guess those are Canadian $ !?
Morten
Den 19. april 2013 kl. 11:42 skrev olivier jeannel
olivier.jean...@noos.fr:
Hi Sebastien, the site doesn't mention the price (if
Last time I checked they couldn't sell it in USA because of some lame
slide-to-unlock kinda patent.
2013/4/19 olivier jeannel olivier.jean...@noos.fr
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
I would love to get a properly working modern har/fur system in Softimage.
I would want it to be ICE based for the sake of speed and integration,
which I guess might work nicely with their node based approach. I have not
tried Kristinka nor Melena, but as you mention, grooming leaves a lot to be
I believe it was Joe Alter holding some patents which Yeti might or might
not infringe.
MB
Den 19. april 2013 kl. 12:02 skrev Piotrek Marczak
piotrek.marc...@gmail.com:
Last time I checked they couldn't sell it in USA because of some lame
slide-to-unlock kinda patent.
2013/4/19
Would love to see it for XSI...As you said the tools are so basic at the
moment, its in desperate need of an update. Yeti looks like a fantastic
solution
On Fri, Apr 19, 2013 at 11:02 AM, Piotrek Marczak piotrek.marc...@gmail.com
wrote:
Last time I checked they couldn't sell it in USA because
It May seem expensive Sza, but consider what it does, this isn't just any
old hair system. i know about the patent block, however joe alter put that
down for Shave and Haircut for Maya, i wonder if such an argument would
hold true on an entirely different system.
On 19 April 2013 12:02, Piotrek
I've tried Melena, Kristinka as well. They were really cool, but a bit too
technical. If there is something, that is really artist friendly, it is
welcome. The best tool so far I have seen is Hair Farm for max, where you model
the volume of the hair. It's simply the best...so far.
It's
Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
Training artists in a new hair system may coast money, but how do you think
that compares to finding seasoned ICE TD's i've seen a colegue go from
novice to adept in under 4 months of use, its an easy system to grasp, even
Cough - ehem... personally as an ICE experienced TD type actively
looking for a job - I would prefer you guys to want to hire the guys
that can do techy stuff, as they can take a system and make it go
further and adapt it to suit, so when you run into the walls that most
'box' systems
Sorry Sandy i didn't mean it that way, but surely if this came to softimage
it would do so with some level of integration with ice? it seems logic,
this just givel you more tools/ ice nodes to play with, hell you could ad
hair technician to your resume.
On 19 April 2013 12:33, Sandy Sutherland
Point is it would be great to have artist friendly hair system that can
easily be used in most of the day's task. Having ICE guy that can push that
system further is just huge bonus :)
On Fri, Apr 19, 2013 at 12:38 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Sorry Sandy i
Hi Folks,
Just putting this out there in case anyone has done this thing before - Does
anyone know how/tried to turn any ultra sound scan file types or MRI data
into something remotely 3D - and in a format that is 3D package friendly?
I am still digging but it appears the majority of scan
Thank's Stephen :)
Le 19/04/2013 11:58, Stephen Blair a écrit :
Scroll down a bit, the price is there, right under System Requirements
1195
On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong).
Are you aware of it ?
Le 19/04/2013
I Know when I was looking into is for Bio Med we used a program called
Osirix
http://www.osirix-viewer.com/
Not sure if they got around to the 3d exporter bits though.
On 2013/04/19 12:53 PM, Darren Blencowe | VA
dar...@voodoo-animation.com wrote:
Hi Folks,
Just putting this out there in
LOL - no problems Sebastien - I was also having a bit of a leg pull at
the idea of the true artist friendly system. It would be really cool if
artists could use such a system until such point that it needs to be
stretched and then it gives you the flexibility to really go further.
Cheers
S.
Ben's old Volume Loader shader could do that. I'm %99. sure it won't
work with newer versions though...
http://shaders.moederogall.com/
On Fri, Apr 19, 2013 at 2:07 PM, Angus Davidson
angus.david...@wits.ac.zawrote:
I Know when I was looking into is for Bio Med we used a program called
I suppose it all depends on how it would be integrated, which at this point
is neither here nor there.
Seriously though we need to get on this, this isn't some autodesk wish list
pipe dream, there actually is someone at the other end of the phone, this
could, happen. we could make this happen,
i just gota say this is pretty heart warming to see, i think I'll buy one
on principal even if I'm not necessarily an animator these days, i can use
it to mark stuff out on models :)
On 19 April 2013 09:50, Ahmidou Lyazidi ahmidou@gmail.com wrote:
Hi Enrique, good to know :)
Do you have
I'd love to see this in Softimage! The existing toolset is a PITA and
ICE-based solutions aren't ideal for us, though they're good for most
things.
-Tim C.
On 4/19/2013 6:31 AM, Sebastien Sterling wrote:
I suppose it all depends on how it would be integrated, which at this
point is neither
Hello
I'm throwing a lot of spheres on a surface where they should stick.
Everything works, but is there a way to have the spheres not overlap
each other?
I've tried neighboring particle force and put some negative value in
attraction strength, but this does not seem to have any effect...
simulate with RBD instead of particles..?
On 19 April 2013 16:56, David Saber davidsabe...@sfr.fr wrote:
Hello
I'm throwing a lot of spheres on a surface where they should stick.
Everything works, but is there a way to have the spheres not overlap each
other?
I've tried neighboring
Is the playback loop setting broken in the shiny new Camera Sequence
Editor in 2014 ?
It does not seem to matter if I toggle it on or off in the Playback Options.
Thanks,
- Ronald
Dart throw?
http://julianjohnsonsblog.blogspot.ca/2010/07/dart-throwing-with-weight-maps.html
On 19/04/2013 10:56 AM, David Saber wrote:
Hello
I'm throwing a lot of spheres on a surface where they should stick.
Everything works, but is there a way to have the spheres not overlap
each other?
02:00.0 VGA compatible controller: NVIDIA Corporation GF106GL [Quadro 2000]
(rev a1)
Downloading drivers from nvidia requires compiling them, on every kernel
update, is not a big deal, I just think that having them from a trusted
repo, and automatically being updated by YUM is a more proper way
Yeah, haven't touched that plugin in years. There are a bunch of
applications which can do what you want though. We just had a discussion
about some of them over at the Modo forum:
http://forums.luxology.com/topic.aspx?f=4t=75517
Any more details about what you want to accomplish?
Ben
On
many thanks Klemens, between my hacking, and Dan's off-list python genius,
we managed to get it working.
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Klemens
Kopetzky
Sent: 19 April 2013 15:43
To:
Friday Flashback #116
SOFTIMAGE|DS marketing collateral from the Avid days
http://wp.me/powV4-2Gr
What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video
posted on Vimeo 5month ago.
v4.0 is in beta, and its great!
Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:
What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on
Vimeo 5month ago.
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit :
v4.0 is in beta, and its great!
Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:
What version of Implosia is available today ?
On Exocortex site it's 1.6,
Yeah, as far as I understand they are one plugin now.
On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel olivier.jean...@noos.frwrote:
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit :
v4.0 is in beta, and its great!
Am
Ive been looking at this whilst learnign houdini,
i was able to open the dicom in photoshop and save the individual images
out.
you can then just stack them in 3d and convert to voxels. ( the dicom
header should have all the info about dimensions)
_sam
On Fri, Apr 19, 2013 at 8:18 AM, Ben
Ok,
I gave 1.6 a go today, to help some friend. I had very nice results with
voronoi and bomb compound, some convincing fractures I mean.
But it crashed so many times, maybe 60 times... I'm completly stressed
right now :)
Going for the week end now, haha...
Le 19/04/2013 19:14, Leonard Koch a
down and dirty way for us, saved an animation of slicing through the data
(most viewer software lets you do this)
map that onto a grid animated at the same rate to move up in Y, use the grid
to emit static particles that take their colour from the texture
optionally mesh with polygonizer
Thanks for all the nuggets :)
@Ben
Sure - have a client who is basically looking for a way to turn scans into
3D geo - so just looking to establish a method of doing as such thing using
Soft ideally - The Modo thread's cool - Some nice Lightwave stuff in there
and other useful links. The
Implosia is now shipping with Momentum in one .zip package but actually its
a standalone plugin ( in terms of installation ). The 4.0 is just a more
convenient numbering due to Momentum versioning, and it is 2.5 in terms of
improvements I think. Its has been rewrited almost completely, so again -
aren't ideal... because?
On Fri, Apr 19, 2013 at 7:04 AM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
I'd love to see this in Softimage! The existing toolset is a PITA and
ICE-based solutions aren't ideal for us, though they're good for most
things.
-Tim C.
The reference model is
loaded into my scene as a reference object. I have applied UV's to the
reference model object, I want to edit the delta model, outside of the
original scene and into a clean scene then save it as a delta then load
my original scene and the delta is updated.
http://www.chaosgroup.com/en/2/usa_promo.html
FYI chaos group is promoting a deal on Vray for freelancers in the US worth
looking at.
Discussion... I wish Arnold was even available at any kind of reasonable cost
for freelancers.
The majority of the studios I encounter use one or the other
That sounds very nice!
Javier Vega
javierelas...@gmail.com
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com
El 19/04/2013, a las 22:30, Andy Moorer andymoo...@gmail.com escribió:
http://www.chaosgroup.com/en/2/usa_promo.html
FYI chaos group is promoting a deal on Vray for
I used to be perfectly content to make a quick little .bat file, save to
desktop, and render XSI
in the background with one click.
My syntax, ever since XSI v5 or 6 was:
xsi -render path_to_scene_with_backslashes\ myscene.scn -pass passName
Now, there is no joy, and I am not sure why.
I had considered suggesting to Eric Mootz that he look at making a DICOM
loader/reader for polygonizer and/or emFluid but concluded there wasn't enough
community interest for me to bother him with the request. Now I think that
might not be the case.
Are there enough of us out there to justify
Do you get an error message?
Could it be that your path contains spaces and you've forgotten to put it
in quotes?
DAN
On Sat, Apr 20, 2013 at 2:56 AM, rob...@texturelighting.com
rob...@texturelighting.com wrote:
I used to be perfectly content to make a quick little .bat file, save to
I can’t grasp what you are saying – there’s no such thing as a “delta model”,
“delta object”, “reference object” nor “reference model object”.
you are confusing different terms and concepts - it’s hard to reply anything
other than duh.
add uv’s to objects in a model.
export the model as an
I would be interested
Leoung
On 4/19/2013 4:46 PM, Andy Moorer wrote:
I had considered suggesting to Eric Mootz that he look at making a DICOM
loader/reader for polygonizer and/or emFluid but concluded there wasn't enough
community interest for me to bother him with the request. Now I think
Hi
Why don't you use xsibatch instead of xsi?
On 19/04/2013 7:56 PM, rob...@texturelighting.com wrote:
I used to be perfectly content to make a quick little .bat file, save
to desktop, and render XSI
in the background with one click.
My syntax, ever since XSI v5 or 6 was:
xsi -render
That I understand about
reference models. What is different about Deltas ?
::Christopher
pete...@skynet.be
Friday, April 19,
2013 5:35 PM
I cant grasp what you are saying theres no such thing as a
delta
model, delta object, reference object nor reference model
The Vray offer means 1 interactive/GUI license plus 10 rendernodes for the
3dsMax and Maya
versions or 1 interactive/GUI license and 5 rendernodes for the Softimage
version, right?
That´s a great offer.
I have hopes Chaosgroup will unify their licensing by bringing all three VRay
versions on
Filter acquired.
Applying filter.
*Wooosh*
Try reading the manuals. Your answer is there.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Sent: Friday, April 19, 2013 5:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: Saving Delta Objects as EMDL -
Firstly, please don't rename the subject line of the same email thread. It
ruins the threading in Gmail and upsets people.
Secondly, backup your emdl file, then under Model module, Modify, try
Model-Advanced-Commit to Reference. It will overwrite the original emdl
with the changes of the Delta.
I found it in the docs,
right under the nose, otherwise Thank You for pointing out Alan, I
appreciate it very much.
::Christopher
Alan Fregtman
Friday, April 19,
2013 9:31 PM
Firstly, please don't rename the subject line of the same
email thread. It ruins the
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