Re: oculus rift sdk

2013-12-18 Thread Andy Moorer
I'm also playing with the rift and recently a couple of guys at an important Softimage using studio mentioned to me they were using the rift and unity. So Softimage tools for the rift clearly has value, glad to see this thread. Sent from my iPad On Dec 17, 2013, at 12:17 PM, francisco criado

Procedural buildings, job in la

2013-12-18 Thread Andy Moorer
If anyone has been exploring generating procedural building geo via ICE in the Los Angeles area and is interested in a contract gig... send me a note :) (andymoo...@gmail.com) Job is supposedly not too demanding, fairly simple/stylized geo, still getting details. -AM

Re: Sci-tech 2014 Oscars shortlist announced

2013-08-21 Thread Andy Moorer
Myself I'm cheering for the pneumatic car flipper. I've always wanted one.

Re: Softimage 2015 User Survey

2013-08-20 Thread Andy Moorer
It's the time zone thing again I'd expect. :) glad to know devs are a-lurk. And understandable that they lurk more post less, they have to be careful with their words I'm sure. Lurking is fine, back and forth dialogue is great but difficult when people are under NDAs and acting in an official

Re: Softimage 2015 User Survey

2013-08-16 Thread Andy Moorer
Always nice to see devs reach out to know their audience prefs, thanks for they query. Personally, given that clearly the Softimage team is going to have to pick its battles I prefer devs spend their time and resources, whenever possible, on extending the software versus eating up time

Re: Spliced Softimage is here!

2013-08-11 Thread Andy Moorer
Yeah, I'm seriously excited about this. (Waiter) Good evening sir, would you like to start with DCC agnostic, high performance, rapid development, in-application tool creation? (Me) Yes please. Err can I follow that up with a broad set of libraries helping me get where I need to go quickly

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-08-01 Thread Andy Moorer
I recall watching my grandfather work for hours on end silversmithing, using both hands to manipulate 3d objects with gestures both coarse and fine. All of these demos tend to forget to take a few minutes to look at how artisans who actually use their hands with real life 3d objects avoid

Re: Showreel 2013

2013-08-01 Thread Andy Moorer
This reel is a lot of fun, thanks for sharing it and saying hi! :) On Thu, Aug 1, 2013 at 4:59 AM, Octavian Ureche okt...@gmail.com wrote: I would just slow down the technical breakdown part - it's a bit too fast to really appreciate what's going on. Been thinking about that, just didn't

Nike Evolution and a community thank you

2013-08-01 Thread Andy Moorer
Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted. Those who weren't involved, this is a pretty nice story... A young studio, Royale, got interested in this ICE buzz and invited a number of us from the list to visit the studio and work on a

Re: Nike Evolution and a community thank you

2013-08-01 Thread Andy Moorer
was thinking the inspiration was the g-star raw denim add by glassworks. s On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang. I wanted to give a shout out to the folks who worked on Nike Evolution, it just posted. Those who weren't involved, this is a pretty

Re: Strands

2013-07-30 Thread Andy Moorer
I haven't been following this closely (final crunch for a job) but if you take a look at the polynoid :grow strands compound you should be able to hack it to define a start and end U for your resulting strand. Sorry I can't do anything but point in that direction, juggling tasks atm. Luck.

Re: Analog are looking for a freelancer

2013-07-30 Thread Andy Moorer
I don't know if there's a list policy on this or not... I certainly find it useful to know who is recruiting though and would suggest that posting job ops here is a good thing, so long as its a members-to-members thing. Keeps our freelancer community healthy. :) Thanks!

Re: Future of Naiad

2013-07-30 Thread Andy Moorer
I would be totally open to a new application from AD if it takes some of the best ideas of the 3 apps. Heck call it Maya thats fine. My problem is however that AD does not seem to have a pattern of making choices based on ensuring the best results for their customers. If their next-gen app suits

Re: OT: ChronoSculpt

2013-07-24 Thread Andy Moorer
Gotta say it looks like Sparta, at least at a glance. A worthy addition but manipulating pointclouds with additional offsets keyed over time is very much what sparta does, and it's free ATM give it a whirl :) Sent from my iPhone On Jul 23, 2013, at 13:44, Ben Davis

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Andy Moorer
I think Cinema4D is a great example of the effectiveness of spoon-feeding newbies on basic techniques that give them results. C4D has very capable artists flocking to it, these are people who are intimidated by DCCs and yet who have a lot to offer... Designers and other creatives, Zbrush

Re: Maths problem (barycentric coordinates)

2013-07-21 Thread Andy Moorer
Alok since you bring it up I am reminded to belatedly thank you for this article - it's a fantastic read, and your blog is a personal favorite. Sent from iGadget On Jul 17, 2013, at 10:47 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote: You can have a look at my blog post:

Re: Need a help for hair

2013-07-21 Thread Andy Moorer
The other day I was walking through a light rain and a puddle lept up on me out of nowhere and drooled all over me. It smelled awful. Stupid puddles. I suggest making puddles with ICE. ahh you mean Poodle! a type of fancy dog! On 21 July 2013 14:18, Daniel Kim

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread Andy Moorer
work by Glassworks) it's way below par. They've seriously pigeonholed themselves, but they have done so in a very profitable niche they have now almost cornered. More After Effects than 3D DCC. On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer andymoo...@gmail.com wrote: I think Cinema4D

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-18 Thread Andy Moorer
Since this thread has turned into a defacto follection of latest softimage learning resources... some already mentioned but for completeness I'll add them as a single post... retail learning resources - http://www.fxphd.com/ http://cmivfx.com/store/ http://www.digitaltutors.com Communities Vimeo

Re: Janimation | Alien Rage Cinematic

2013-07-17 Thread Andy Moorer
Nice! The time lapse segues were striking in particular, cool stuff! Sent from my iPad On Jul 17, 2013, at 9:26 AM, Greg Punchatz g...@janimation.com wrote: This was released last week and I thought I should share. The compression is kinda nasty but here you go..

Re: OT rayfire voxels

2013-07-06 Thread Andy Moorer
On Fri, Jul 5, 2013 at 1:14 PM, Francois Lord flordli...@gmail.com wrote: Besides, doing voxels that move and scale using different variables is definitely not something I want to do with the push of a button. I want full procedurability for this kind of stuff. Yes it takes longer to setup,

Re: OT rayfire voxels

2013-07-06 Thread Andy Moorer
I should follow that up by saying that I love it when clients show me tim and Eric's stuff as their inspiration - because that means what they are inspired by is proceduralism itself, and that's what ICE is all about. Tim and Eric - and a good number of other ICE artists and studios - are at the

Re: Honda 'Hands' Commercial

2013-07-06 Thread Andy Moorer
I saw this commercial online the other day Simon and thought to myself how nice it was... well done, and thanks for sharing the info! On Sat, Jul 6, 2013 at 1:55 PM, Pingo van der Brinkloev xsil...@comxnet.dkwrote: Holy... that's eyecandy. Thanks for sharing that. Very inspirational. P On

Re: Honda 'Hands' Commercial

2013-07-06 Thread Andy Moorer
By the way those little models with the tiny tracking markers are awesome :P

Re: Raycast by camera instead of direction

2013-06-20 Thread Andy Moorer
Alan, Miguel and Eric shared out a nice training video which sounds similar to what you are describing Jimmy (only the dents are bumps). You might give it a look over: https://vimeo.com/groups/ice/videos/67967251 Cheers - AM From: softimage-boun...@listproc.autodesk.com

Experienced ICE particle freelance gig

2013-06-06 Thread Andy Moorer
Hi gang. A producer from a New Zealand studio, blockhead, contacted me looking for a skilled (not junior) ICE particle artist, for a freelance job. I don't have any details and am booked. I've sent some of you a direct mail but in case anyone else is interested here's her info (she know's I'm

Re: Experienced ICE particle freelance gig

2013-06-06 Thread Andy Moorer
Sandy On 2013/06/06 7:18 PM, Andy Moorer wrote: Hi gang. A producer from a New Zealand studio, blockhead, contacted me looking for a skilled (not junior) ICE particle artist, for a freelance job. I don't have any details and am booked. I've sent some of you a direct mail but in case

basic simple python - importing an asset

2013-06-05 Thread Andy Moorer
Ok, I'm wearing my dunce cap. I am trying to import a model which resides in a workgroup's models folder. I have an environment variable set which is the path to the workgroup. I'm obviously missing something simple. Any suggestions? xsi = Application lm = xsi.LogMessage import os

Re: basic simple python - importing an asset

2013-06-05 Thread Andy Moorer
Woohoo normpath did the trick, and it also got me reading through some of the other os methods so a double win. Thanks guys!

Re: heavy ice operation flaws

2013-05-15 Thread Andy Moorer
+1 here for G's suggestions as well, graph eval modes would solve so many issues. If we could tag certain execution ports of an ice op to always evaluate while preserving the on demand speed of other branches, even better. +1 for: - Various Graph evaluation modes : Mute, On demand,

Freelancer availability, strands job

2013-05-07 Thread Andy Moorer
Any freelancer TDs available June/July (ish) for a strand-heavy ice gig? Big name client, cool look, but definitely needs experience. Let me know if you're interested via email.

Re: well well

2013-05-01 Thread Andy Moorer
Ha ... psych! It's not actually working. We're just the voices in your head. Again. On May 1, 2013, at 8:12 AM, Eugen Sares sof...@mail.sprit.org wrote: I'll be darned, it works! Am 01.05.2013 14:06, schrieb Leonard Koch: Well, it is right now. On Wed, May 1, 2013 at 2:04 PM, Eugen

Vray promotion for freelancers

2013-04-19 Thread Andy Moorer
http://www.chaosgroup.com/en/2/usa_promo.html FYI chaos group is promoting a deal on Vray for freelancers in the US worth looking at. Discussion... I wish Arnold was even available at any kind of reasonable cost for freelancers. The majority of the studios I encounter use one or the other

Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Andy Moorer
I had considered suggesting to Eric Mootz that he look at making a DICOM loader/reader for polygonizer and/or emFluid but concluded there wasn't enough community interest for me to bother him with the request. Now I think that might not be the case. Are there enough of us out there to justify

Re: LK Lightning 2.0 is out!

2013-04-11 Thread Andy Moorer
Impressive, nice job Leonard! Thanks for sharing this out! Sent from my iPad On Apr 11, 2013, at 9:40 AM, Leonard Koch leonardkoch...@gmail.com wrote: Hey guys, LK Lightning 2.0 is out! image.jpeg Here is a video walking through the Sample Scenes for Version 2:

Re: deleating Particals

2013-04-10 Thread Andy Moorer
Sometimes when the opportunity presents itself (such as a weekend available to cache on a local machine) I like to save out the maximum density I can in a given timeframe simply because its easier to remove data than to not have it at all or build up density by interpolating between particles

Re: set raycast direction with a Null?

2013-04-07 Thread Andy Moorer
It takes some getting used to. Peter's approach is far simpler and direct than mine. What I do is take a global axis (x,y or z based on the user's choice) and then rotate it to match the orientation of the null as given by the 3x3 orientation matrix (kine.global.ori). Where Peter accesses the 4x4

Re: set raycast direction with a Null?

2013-04-07 Thread Andy Moorer
I think ICE has tremendous potential as a tool for learning math in a fun and immediately rewarding way, so much so that if I were a parent I'd be pushing hard for my (hypothetical) kids school to adopt it as a teaching tool. After seeing a lifetime of expensive and largely ineffective

Re: set raycast direction with a Null?

2013-04-07 Thread Andy Moorer
I guess my biggest problem is that I don’t know what I need to know, which makes it hard to find answers. I search the internet when I get stuck, but there seems to be little out there when it comes to my specific problems. Anyway, that Kahn Academy is very cool. I had never heard of it

Re: Substance designer

2013-04-05 Thread Andy Moorer
I've been hoping for substance designer support in XSI for a while, and I think it's pretty certain now that SD is here to stay... if it's not on the radar it should be. On Fri, Apr 5, 2013 at 3:40 AM, Angus Davidson angus.david...@wits.ac.zawrote: Anyone know if its on the radar for SI to be

Re: congrats to the Embassy for Iron Man commercial

2013-04-05 Thread Andy Moorer
Well done guys! And it's always nice to see SI screens in making-of videos like this :D On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink nicgrootbluem...@gmail.com wrote: It's an absolute beauty :) On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom andreas.byst...@gmail.com wrote: yes,

Re: Camera distance to an object

2013-03-29 Thread Andy Moorer
You then need a distance to plane calculation... the distance from the camera to null is the hypotenuse of a right triangle. The angle of that line versus the z axis of the camera then gives you enough information to determine the distance to the camera plane the null is on. cos(theta)=a/h where

Re: set raycast direction with a Null?

2013-03-29 Thread Andy Moorer
(opens personal toolbox) here you go m8... On Fri, Mar 29, 2013 at 6:54 PM, Sam sbowl...@cox.net wrote: I have a null I’m using to raycast onto a mesh and it working pretty good, but I want to be able to adjust the direction by rotating the null and I can’t seem to get this to work. There

Re: 2014 New feature list... minor corrections list... you decide

2013-03-16 Thread Andy Moorer
Wildstar looks great, and like it was a really fun project. Kudos Matt can't wait to see more. I value bug fixes and incremental improvements, and won't be heartbroken if the release focuses on this area. What I'll be looking for will be whether there is a reasonable and competitive pace of

Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Andy Moorer
Well said, but speed is still important, deadlines are tight and particularly in the iterative direction phase often re-rendering takes much more time than making a directed change. Dailies reflect this... A series of several directed tweaks to a shot can stretch over several days in part to

Re: fake or not

2013-03-14 Thread Andy Moorer
Essentially the shutter speed of the camera is creating the same kind of effect you can get with a strobe light where rapid motions seem to be slowed or halted. So it's not rendered water, but it's also not what you would see with the naked eye. On Mar 14, 2013, at 8:09 AM, Adam Seeley

Re: 2014 New feature list... minor corrections list... you decide

2013-03-14 Thread Andy Moorer
I wouldn't let early leaked information set the tone for how I'll feel about the actual release, not when we'll find out the full official truth so soon anyway. (Shrug.) AD, and the Softimage teams, should certainly understand that this is an industry where the rule is, grow or die. If we

Re: [plug]Introducing Creation: Horde

2013-03-08 Thread Andy Moorer
Wow, that's really stunning! Equally impressive is how many of these modules such a small team turned out, and in such a short time... Impressive!

Re: Something new we made

2013-03-07 Thread Andy Moorer
Well done! Love the style! Adding to ice group etc. On Mar 7, 2013, at 4:14 PM, john clausing jclausin...@yahoo.com wrote: here's a little something we made recently https://vimeo.com/61292772 john clausing

Re: Emit particles from camera FOV

2013-03-05 Thread Andy Moorer
A bit of a digression, but since it came up... I did quite a bit of this kind of thing at StereoD, where understandably relationships between positions and cameras is paramount. The VFX team there has a pretty good toolset forming of custom ICE nodes to deal with just this kind of thing, which

Re: Orientation and vectors, foundations

2013-03-05 Thread Andy Moorer
I hope he is. :) Thanks guys, I found that very illuminating! On Mar 5, 2013, at 7:17 PM, Steven Caron car...@gmail.com wrote: makes good sense to me... you still writing docs at autodesk grahame? On Tue, Mar 5, 2013 at 3:59 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: On the

Re: Krakatoa for ICE

2013-02-23 Thread Andy Moorer
There is a standalone of Krakatoa (still?) in beta, which brings a lot to the table. However, last time I looked at it the magmaflow editor was not included in the standalone, which is a bit of a kick in the guts. Re: Fury... Ben of Exocortex played no small part in the birth of Krakatoa in

Re: Difference between power and acceleration ?

2013-02-19 Thread Andy Moorer
O. M. G. Sent from my iPad On Feb 19, 2013, at 3:21 PM, Sam Cuttriss tea...@gmail.com wrote: its a cold day at work, and softimage is not responding, so i figured i would ask the question everyone has secretly been thinking. _sam

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-18 Thread Andy Moorer
? A more immediate way to set it up would certainly be awesome. Like I say, it's just a suggestion, kudos for making the shader in the first place! DAN On Wed, Feb 13, 2013 at 5:40 AM, Andy Moorer andymoo...@gmail.com wrote: Awesome Gustavo, yes you broke it out perfectly! The big plus

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-18 Thread Andy Moorer
Good idea Gustavo, and it would be easy to script out a menu item to set up/switch to display this pass On Mon, Feb 18, 2013 at 10:09 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote: A slightly lazier suggestion would be to setup a pass where this material overrides all other materials...

Re: Clumps and chunks of material

2013-02-16 Thread Andy Moorer
Hope you find it useful bro! - AM On Feb 16, 2013, at 9:21 PM, Byron Nash byronn...@gmail.com wrote: Nice, that's a gem. Thanks for the link Nick and for the files Andy. On Sat, Feb 16, 2013 at 3:50 AM, Nick Angus n...@altvfx.com wrote: Have you check out Andy’s file?

Re: Difference between a force and a velocity ?

2013-02-14 Thread Andy Moorer
This is one of the most intelligently absurd threads I've ever followed. :)

Re: Difference between a force and a velocity ?

2013-02-14 Thread Andy Moorer
, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Is it in a forest? And is anybody watching? On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman alan.fregt...@gmail.com wrote: If a parrot's velocity is [0,0,0], is it dead? :p On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-13 Thread Andy Moorer
Same here, math for TD/rigger application always good. Sent from my iPad On Feb 13, 2013, at 2:08 PM, Mitchell Lotierzo mitchlotie...@gmail.com wrote: +1 for advanced topics, maths :)

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
://andy.moonbase.net/archives/1037 Cheers - AM On Fri, Feb 8, 2013 at 12:49 PM, Andy Moorer andymoo...@gmail.com wrote: :) Although I wouldn't be surprised if that real time shader was too archaic to run properly in the 2013 viewport... If that's the case, it shouldn't be too difficult to make one

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
like it. On Feb 12, 2013, at 5:15 PM, Steven Caron car...@gmail.com wrote: ah, ok cool. actually its still a lot better with plugin shader/shader defs which parse the .msl for you. On Tue, Feb 12, 2013 at 2:07 PM, Andy Moorer andymoo...@gmail.com wrote: @Steven - I just used textpad

Re: MatCap GLSL shader for Soft - easily doable?

2013-02-12 Thread Andy Moorer
Awesome Gustavo, yes you broke it out perfectly! The big plus with this multi-node approach is that you can do stuff I haven't implemented, like rotate the texture, or more easily mix several matcaps together, add bump etc (though I guess you could do that with the single shader, too.) The

Malicious link

2013-02-10 Thread Andy Moorer
. Andy Moorer

Re: Fwd:

2013-02-10 Thread Andy Moorer
Malware link! It should be deactivated but best not to click through. My apologies, all. :/ On Feb 10, 2013, at 7:17 AM, Andy Moorer andymoo...@gmail.com wrote: http://www.studiopetricone (etc)

Re: Playmobil Dragons Trailer

2013-02-01 Thread Andy Moorer
Nice job! And who doesn't love playmobil? :D On Feb 1, 2013, at 3:24 AM, philipp seis dpi...@gmail.com wrote: Hello ! Here is our new contribution against boring childhoods ;). http://www.youtube.com/watch?v=OTDQUaP4FBU It's made in Softimage and Arnold. all the best, philipp

Re: Surface Flowing Particles

2013-01-30 Thread Andy Moorer
I would suggest for learning purposes, if you have the time, not to do the 'cheat' I did where I deformed the curve - really the more appropriate workflow is to establish a 'base' mesh as Rob describes, which can become very useful to be comfortable with particularly if you plan on using ICE

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Andy Moorer
Perhaps the best thing then would be simply user-created presets... One thing the makers of the unity game engine do which is quite clever is they make their site a repository of such things. It makes purchasing their engine compelling because you immediately get a sense of an active community

Re: Surface Flowing Particles

2013-01-29 Thread Andy Moorer
Get the closest location on the surface, use a get data to get the point position from the location, and then use that to set point position. ;) Sent from my iPad On Jan 29, 2013, at 12:31 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Sorry, Rob, not really sure what you mean with

Re: Surface Flowing Particles

2013-01-29 Thread Andy Moorer
No. :) Try it, in with a simulate particles and some forces. Sent from my iPad On Jan 29, 2013, at 12:39 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Ok but this basically is a stick with location and no matter what forces or velocity the particles dont move on the surface, they

Re: Surface Flowing Particles

2013-01-29 Thread Andy Moorer
as it deforms, not just flow downwards in global space, right? Take a look at paul smith aka pooby's vimeo posts on vector flow. On Tue, Jan 29, 2013 at 2:42 PM, Andy Moorer andymoo...@gmail.com wrote: I made a cheesy compound implementing paul's vector field concept a while back and just jammed

Re: Pipes and tools u can't live without

2013-01-17 Thread Andy Moorer
The nice thing about a workgroup is you can connect to it whenever/wherever, without picking thru items and installing stuff. You just connect, see what's there, give it a try. But such a thing would have to be moderated and maintained, plus secure. This kind of sharing is one of the untapped

Re: Minor gripe of the day.

2013-01-16 Thread Andy Moorer
Agreed. And as long as we're on the topic... ... I'd kill for tabs so that you don't end up with a ridiculously tall compound ppg. ... An option to force node evaluation. ... A way to collapse fcurve profiles, by default, in compound UIs. ... An option to force a compound ppg to be exposed

Re: Pipes and tools u can't live without

2013-01-16 Thread Andy Moorer
That's an awesome idea. Maybe start by asking users to send in their most useful customizations or personal compounds etc to a public collection on si-community or rray? Most of us tend to keep those kind of things privately, but we shouldn't... Anything which makes the Softimage community as

Re: Pipes and tools u can't live without

2013-01-16 Thread Andy Moorer
- dual monitor scripts: ctrl+ [shortcut] opens a window maximized on the second monitor. ex: ctrl+alt+9 opens icetree, ctrl+alt+9 opens rendertree Slaps forehead how totally useful, can't believe I never thought of that.

Re: Pipes and tools u can't live without

2013-01-16 Thread Andy Moorer
. Anyway I'm not sure the best way to organise it all online, but fortunately with soft workgroups make life so easy at work... Compared to wanting to be organised in max, I usually just give up :) On Wednesday, 16 January 2013, Andy Moorer wrote: Cool, thanks for sharing that Fabricio, it's

Re: Pipes and tools u can't live without

2013-01-15 Thread Andy Moorer
I know, same here... The best scripts I use are tiny, like one that parents offset nulls on every object selected. And a 1-line script that cycles viewport background colors is great for making particles easier to see. Same goes for ice compounds, the simple ones are often the most useful, I

Pipes and tools u can't live without

2013-01-14 Thread Andy Moorer
Hi all. I'm interested in what people consider as the essentials for a small studio Softimage pipeline, in terms of essential tools, scripts and customization. I have my own ideas and opinions but want to get a sanity check in case I'm missing some cool workflow or toolset, and just out of

Re: Pipes and tools u can't live without

2013-01-14 Thread Andy Moorer
Thanks for the fast reply Simon, very interesting post. I totally agree about the importance of file structure and conventions, asset management is another big one. What brings this up... Partly I've been thinking about this stuff for years, but recently I began sorting thru scenes to put

Re: Cage deform by cluster

2013-01-11 Thread Andy Moorer
ditto On Fri, Jan 11, 2013 at 11:41 AM, Leo Quensel le...@gmx.de wrote: Seriously - this is one of my biggest feature requests ever since I found out it is not possible. Original-Nachricht Datum: Fri, 11 Jan 2013 11:29:46 -0500 Von: Alan Fregtman

Re: everybody's favorite question...

2013-01-11 Thread Andy Moorer
They are intended for gaming but both the razer 'blade' and 'edge' have me interested. I'm pretty pro-tablet these days since my iPad goes just about everywhere with me, the idea of a tablet that could conceivably act as a ultra-portable workstation is pretty appealing. I've found that

Re: Falling Hairs or Fibers

2013-01-09 Thread Andy Moorer
on this week and I will share what I come up with. Thanks! Bryan On Mon, Jan 7, 2013 at 3:18 PM, Andy Moorer andymoo...@gmail.com wrote: Here you go - not sure it's exactly what you need, but hope it's handy and that you don't mind me putting it on my site publicly (trying to accumulate a host

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Andy Moorer
I've run into a number of cases where IT at studios bends over backwards to avoid having to deal with new software of any complexity, period. In general however the CG supervisor at any studio is the ultimate authority in what software is used in the pipeline. IT has a voice, but they don't

Re: Falling Hairs or Fibers

2013-01-07 Thread Andy Moorer
I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center of the bounding box of the wadded up strands as a point around which I would rotate both the particle and strand as a post-simulation effect (similar to the recent tutorial on my site

Re: Falling Hairs or Fibers

2013-01-07 Thread Andy Moorer
Actually, I just tried what I was getting at and it seems to work... I'll post a scene in a sec. - AM On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.com wrote: I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center

Re: Falling Hairs or Fibers

2013-01-07 Thread Andy Moorer
Here you go - not sure it's exactly what you need, but hope it's handy and that you don't mind me putting it on my site publicly (trying to accumulate a host of simple examples like these for new ICE users.). http://andy.moonbase.net/ On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer andymoo

Re: Particle clumping technique

2013-01-07 Thread Andy Moorer
Looking at that scene now, this is nice work, and the result is lovely. Thanks for sharing, sparks a lot of ideas. On Mon, Jan 7, 2013 at 3:32 PM, Tim Borgmann i...@bt-3d.de wrote: Sebastian did a really fantastic job on this dust stuff! It's definitely a (if not the) key element in the spot.

Re: Area ate my message ( and spit it out again :)

2013-01-05 Thread Andy Moorer
From what I read I suspect you share a frustration many of us feel, that the people making decisions at some high level of AD don't recognize the worth of softimage as a product, judging it soley on sales figures which given the rather convoluted path this application has taken to date fails to

Re: Area ate my message ( and spit it out again :)

2013-01-05 Thread Andy Moorer
I was the same, I saw it as indicative of a degree of distress and strong conflicting feelings on the matter. (Shrugs) I can accept that, I've vented on this board myself (probably to the annoyance of the rest of you, heh, apologies.) In a sense, I'm glad Softimage is a tool which can arouse

Re: Renderer comparisons

2012-12-28 Thread Andy Moorer
On 28.12.2012 07:03, Andy Moorer wrote: Hi gang, happy holidays. I would be interested in hearing from people regarding rendering solutions for Softimage, particularly anyone who can objectively compare Arnold, 3delight and Vray. I've heard from various people advocating

Renderer comparisons

2012-12-27 Thread Andy Moorer
Hi gang, happy holidays. I would be interested in hearing from people regarding rendering solutions for Softimage, particularly anyone who can objectively compare Arnold, 3delight and Vray. I've heard from various people advocating/evangelizing each, but what I am really after is a fair and

Re: Rumors

2012-12-19 Thread Andy Moorer
There's always been rumor and silliness on this list. Personally I like hearing the rumors - if its traveling around word-of-mouth I'd just as soon hear it here too, where it can be refuted (or not.) Sure some people get worked up (me? Never!) and bandwidth is used, but the more free-flowing

Re: Ice Topology | build mesh from pointcloud trinagulizer thing

2012-12-07 Thread Andy Moorer
That's a nice trick Orlando :) Old skool but sweet still On Fri, Dec 7, 2012 at 6:07 AM, Orlando Esponda orlando.espo...@gmail.comwrote: depending on how accurate the terrain topology should be, but a quick way could be setting a key in the position of all the nulls in frame 2, then go to

Re: strands-heavy commercial gig, LA area

2012-12-06 Thread Andy Moorer
... and it will seem like ... 5 years... :D (They are still getting their schedules locked down, I suspect their 5 weeks might turn into 8, it's a pretty effects heavy spot.) Thanks everyone for contacting me. I've got a lot of names now, almost all remote, don't any of us live in LA anymore?

Re: strands-heavy commercial gig, LA area

2012-12-06 Thread Andy Moorer
...@listproc.autodesk.com] on behalf of Andy Moorer [ andymoo...@gmail.com] *Sent:* 05 December 2012 20:45 *To:* softimage@listproc.autodesk.com *Subject:* strands-heavy commercial gig, LA area Hi gang... ANOTHER strands-based VFX gig, a good studio with a Nike commercial (or several actually) in the LA

strands-heavy commercial gig, LA area

2012-12-05 Thread Andy Moorer
Hi gang... ANOTHER strands-based VFX gig, a good studio with a Nike commercial (or several actually) in the LA area needs ICE guys. About 5 weeks in January. Anyone out there, looking? Remote is a possibility. Reasonably complex stuff, you'll need to be comfortable with custom ICE dev and strands

Re: OT: selfish promo

2012-11-18 Thread Andy Moorer
Best of luck hunting Stefan! How do you feel about contract work? On Nov 16, 2012, at 9:29 AM, Stefan Andersson sander...@gmail.com wrote: Hello Everyone, I'm currently looking for work, and these days there doesn't seem to be that many out there. I hope you guys don't mind that I share the

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Andy Moorer
The sad thing is Mental Ray is a good and powerful renderer. Mental image's fateful decision to not participate in integration/implementation and leave it to Autodesk has done them tremendous damage. Ed, your post is dead on. There's some good tech available which isn't getting into artists's

Re: Immediate gig in LA area, ICE strands, stat!

2012-11-06 Thread Andy Moorer
Wow so many well wishes emails. Thanks everyone, this is the nicest community. Just wrenched it - nothing time, Advil and staying out of cramped airliners won't cure. I'll just be flat on my back for a week. Hey I wonder if I can convince my wife to bring poor ailing me booze... maybe piña

Re: catrice color, latest work

2012-11-06 Thread Andy Moorer
Awesome spot! Sent from my iPad On Nov 5, 2012, at 6:37 AM, Sebastian Kowalski l...@sekow.com wrote: Hey, here is a spot I've finished at Infected Post in Hamburg, rendered (of course) in Arnold. With Lookdev and Animatic Love from the great Tim Borgmann. Arnold once again never let

Re: WHO IS IT?

2012-11-05 Thread Andy Moorer
-Yang Lu ntmon...@gmail.com wrote: Might be able to send a couple of names. On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Stereo D? On Mon, Nov 5, 2012 at 2:46 PM, Andy Moorer andymoo...@gmail.comwrote: Hi gang... I was in a minor car accident Friday and injured

  1   2   >