ngSkinTools to the rescue!
http://www.ngskintools.com/
On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman i.anima...@gmail.com wrote:
Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya
rigs now and bringing them into Softimage to point weight because Maya's
point weighting
One thing i just remembered, Dont know if its already been mentioned but
pass options Where you could set output path per aov, check/uncheck
which aov will be rendered place your environment, lens shaders and so
on. In maya its all packed into the render settings which is quite a pita.
On
Thank you for sharing Cesar,
There are some interesting improvements there, but it still looks like
you're dealing with Maya's goofy single-bone-at-a-time-mask-style
weighting. So while, better than Maya standard, it still adhere's pretty
hard to Maya's flawed core paradigm.
The other and bigger
Viktoras maitain also a GitHub account and a google group forum for the
tool. Maybe you want to contact him there. He is looking for help to
improve the tool.
https://github.com/viktorasm/ngSkinTools
https://groups.google.com/forum/#!forum/ngskintools
On Thu, Apr 17, 2014 at 8:33 AM, Eric
Hey guys,
A couple of you mentioned 'really contextual menus' (see Aliastair's number 3
below).
Can you explain what's missing for you in Maya in this regard?
Thanks,
Jill
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
Has anyone mentioned the horrible Maya weight painting ? the fact you have
to lock every bone you are not skinning to, less influences be splattered
throughout the mesh Jackson Pollock style?
I know it's a classic complaint but a lot of people are going to feel the
pain.
On 16 April 2014 21:13,
Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya
rigs now and bringing them into Softimage to point weight because Maya's
point weighting wants to make me want to lobotomize myself with chopsticks
through my eyes :P
On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling
It would have been easier to kill Maya and ask what would you want to add into
Soft.
- Viewport 2.0
Jb
Sent from my iPhone
On 16 Apr 2014, at 21:13, Jill Ramsay (Contractor)
jill.ram...@autodesk.com wrote:
Hey guys,
A couple of you mentioned 'really contextual menus' (see Aliastair's
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed
Sent: Monday, April 07, 2014 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per
second ( I hit save preferences) but when I open a new scene it goes back to 24
fps? Is this a new feature
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: April-07-14 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per
.
Cheers.
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent
Richard
Sanchez
*Sent:* Monday, April 07, 2014 2:57 PM
*To:* XSI List to post
*Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per
second ( I hit save preferences) but when I open a new scene it goes back
] On Behalf Of John Richard
Sanchez
Sent: April-07-14 3:30 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
I did. But will try it again after I re Render.
J
attachment: winmail.dat
Sorry, our messages crossed in the ether!
attachment: winmail.dat
.
--
Brent
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed
April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in
the first place. :/
[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y
That's amazing how poor seems to be maya when I read you guys.
Fortunatly, I should never have to use it.
I'm edititing very fast some subd hard surface here, the pivot is
dancing in every diretion, snaping where it has to, aligning on the fly
with whatever i ask at the speed of light though,
Great Olivier, Softimage flow!
.:.
Christian Lattuada
tel +39 3331277475
...
On Thu, Apr 3, 2014 at 1:49 PM, olivier jeannel olivier.jean...@noos.frwrote:
That's amazing how poor seems to be maya when I read you guys.
Fortunatly, I should never have to use
For modeling proposes with nex it's actually not bad at all, though you do
have to memorise more tricks and steps than you would with soft, and a
handful more clicks.
My comments are solely regarding the centre manipulation, something that
Maya does differently at a fairly low level to begin with,
How many of you are utterly shocked at how LITTLE anyone at all from
Autodesk seems to know about Softimage it's capabilities?
It's almost like they bought it never opened it (regardless of which Marc
was in charge).
-Paul
ᐧ
In my opinion this post is exactly what the other recent posts on the
other thread (March 28th, 2014) about how every single thread keeps
getting pushed back off topic and turns into a hate-fest are all about.
Sorry Paul, but this post isn't really productive is it? It's only
stirring things
@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in the
first place. :/
[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330
(was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in the
first place. :/
[
https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧhttps
Now I'm curious if it was even on anyone's top 5 list. ;-)
In all honesty I've never even considered life without it...
...
Damnit., Now I have. :(
I'm in the same boat. It's this small stuff that we're all going to
take for granted until we realize it's not there. It would be one of
the essential features I'd want, but then there are about a 1000 of
those for me. :\ Going to be difficult.
Eric T.
On Thursday, April 03, 2014 10:42:30
People that haven't used Maya that much don't realize how useful that n
SI feature was because they though it was so basic that they assumed every
DCC had it. Center is one of those.
At first, I though that Maya's Pivot was the equivalent to SI Center and
Pivot. It may take you a while to realize
People that haven't used Maya that much don't realize how useful that n
SI feature was because they though it was so basic that they assumed every
DCC had it. Center is one of those.
Exactly. I had my shock moment actually working on a project with a
deadline looming.
At first, I though that
Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
...but from what he said Brent actually developed that part of Soft in the
first place. :/
[https://mailfoogae.appspot.com/t?sender
Child Comp would probably be another essential feature people take for
granted, the ability to move objects independently of their hierarchies.
On 3 April 2014 19:06, Steven Caron car...@gmail.com wrote:
i am most 'proud' of your custom tool sdk... a great parting gift which
will give
] On Behalf Of John Richard
Sanchez
Sent: 27 March 2014 16:38
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to figure out how to
rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can
just move it. WTF
...@listproc.autodesk.com] On Behalf Of John Richard Sanchez
Sent: 27 March 2014 16:38
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to figure out how
to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you
can just
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of John Richard Sanchez
Sent: 27 March 2014 16:38
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5
So I got my first Maya
: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: 02 April 2014 10:19
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
I'm not 100% sure what you mean by what 'the main case
Yeah that is something that I do very often as well.
'center to vertices' command, just another way to quicly change the
center of an object.
And using the TAB key for quickly moving the pivot around for snapping,
moving stuff around is a no-brainer.
Things I use a lot on a daily basis..
Rob
\/-\/\/
On 2-4-2014
I think the key thing with something like this is that Centre mode isn't
something that's used for a specific, single problem - say you implemented
a 'Match Centre to Object' button in Maya, that would only solve that
single workflow I mentioned earlier.
Having the Centre mode work the way it
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: Wednesday, April 02, 2014 4:56 AM
To: softimage@listproc.autodesk.com
Subject: Center mode (was RE: humanize Maya, SOFT top 5)
So, do you folks really use Center mode all that much?
That was really a pre
:* Wednesday, April 02, 2014 4:56 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Center mode (was RE: humanize Maya, SOFT top 5)
So, do you folks really use Center mode all that much?
That was really a pre-pivot workflow that XSI inherited from SI|3D and it
simply applies a transform
Trying to look at this from a high-level non-TD user perspective...
In Soft, whether it was intentional design or just fell out of the toolset
that evolved, any geometrical object (not using the word in the programming
sense) has, through centers, pivots, reference planes, neutral poses,
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya: I have to create a set of multiple nulls with custom rotations to
set up the angle of rotation properly for the surface. If I want to rotate
the surface I have to dig through all these
On 02/04/14 17:25, Luc-Eric Rousseau wrote:
Is that always true in your scenarios? Moving center in Softimage is
like moving all the points of the geometry. (What brent calls
transforming the geometry) Knowing that it does that, wouldn't the
simplest work-around for your specific scenario in
Hi Luc-Eric:
A simple problem I had with the lack of a center/offset rotation pivot
attribute in Maya was when I was rigging this guy:
http://1drv.ms/1lndvDS
His eyelids are using a combination of weighted joints to control major
movement and clusters, to control the side-to-side. For the
] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 8:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya: I have to create a set
...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES
...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A
Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya: I have to create a set of multiple
[mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, April 02, 2014 11:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi
Harder than that, the equivalent would be to select all components, move
and rotate them numerically, then figure out the reciprocal transform of
what you just did and apply it to the object's transform.
Center mode is also not equivalent or obsoleted by neutral poses, nor it's
equated by Maya's
Totally agree.
And just to chime in, I use center mode many times per session, per day.
Essential workflow.
Sent from my iPhone
Please excuse typos and
brief replies.
Thank you!
On Apr 2, 2014, at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Harder than that, the
You guys have said it all.. absolute agreement
On Apr 2, 2014 6:40 PM, Perryharovas perryharo...@gmail.com wrote:
Totally agree.
And just to chime in, I use center mode many times per session, per day.
Essential workflow.
Sent from my iPhone
Please excuse typos and
brief replies.
Thank
Yep center is useful when you ant to keep the points in place...kind of
like the difference between moving the house closer to the mountain rather
than moving the mountain closer to the house ;)
On Wed, Apr 2, 2014 at 8:59 PM, Adam Sale adamfs...@gmail.com wrote:
You guys have said it all..
Sent: Wednesday, March 26, 2014 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote:
Here at Carbine, users like the MMB to repeat a menu command. It's
popular. They're
Rousseau
Sent: Wednesday, March 26, 2014 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com
wrote:
Here at Carbine, users like the MMB to repeat a menu command.
It's popular
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote:
I've just tried it and you can rotate the pivot without any scripts. Just
press insert and the you get a small blue widget to rotate the pivot from.
So for Maya on Mac OC you're SOL?
Is it an actual workstation or a laptop workstation? If it's the actual
workstation, did you have to strap it to a mule and walk it through the
subways? haha
On Friday, March 28, 2014 10:00:40 AM, Ed Manning wrote:
No kidding. that's why I've brought in my own workstation running
Windows.
@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
I've just tried it and you can rotate the pivot without any scripts. Just press
insert and the you get a small blue widget to rotate the pivot from.
On 28 March 2014 09:13, Gaël Honorez g...@nozon.commailto:g...@nozon.com
wrote:
Kind
Of *Cristobal Infante
*Sent:* Friday, March 28, 2014 8:43 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: humanize Maya, SOFT top 5
I've just tried it and you can rotate the pivot without any scripts. Just
press insert and the you get a small blue widget to rotate the pivot from.
On 28
Your first problem is that you're using a Mac. :P
On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote:
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com
mailto:cgc...@gmail.com wrote:
I've just tried it and you can rotate the pivot without any
scripts. Just press
:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante
*Sent:* Friday, March 28, 2014 8:43 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: humanize Maya, SOFT top 5
I've just tried it and you can rotate the pivot without any scripts. Just
press insert and the you get
On Fri, Mar 28, 2014 at 9:53 AM, Ed Manning etmth...@gmail.com wrote:
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote:
I've just tried it and you can rotate the pivot without any scripts. Just
press insert and the you get a small blue widget to rotate the pivot from.
On Fri, Mar 28, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote:
Your first problem is that you're using a Mac. :P
On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote:
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com
mailto:cgc...@gmail.com wrote:
@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote:
Here at Carbine, users like the MMB to repeat a menu command. It's
popular. They're not as fond of tear off menus. They don't hate tear off menus
Yes! Agreed!
-Original Message-
From: Tim Leydecker [bauero...@gmx.de]
Received: Thursday, 27 Mar 2014, 6:49AM
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: humanize Maya, SOFT top 5
Can I trade the MMB functionality against the M key workflow
, March 27, 2014 12:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
We are keeping MMB Repeat under consideration for Maya, thanks all for the
feedback.
On Wednesday, March 26, 2014, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
I fully
Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage
Move Tool. And it is IMHO the best addition Maya has had in the last few
years from a Modeler POV. I mean it is now pretty close to Softimage
(without the
The GUI is not as simple and straight forward as the M key, but it
...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: 27 March 2014 09:53
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage
Move Tool. And it is IMHO the best addition Maya has had in the last few years
from
!???
Etc.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: Thursday, March 27, 2014 11:12 AM
To: softimage@listproc.autodesk.com
Subject: RE: humanize Maya, SOFT top 5
Great summary Martin but I'd like
Oops I pressed send too soon. I meant it is now pretty close to Softimage
but without the non destructive workflow (edit topology without breaking
your weights) which is a huge difference but still modeling is better than
a few years ago.
Thanks Brent for those tips !
I don't think the backtick
A couple of things form someone making the transition:
1. The script editor dumping my script once its been run is very painful
2. This might just be a linux thing - but if I have, say, a muscle weights
menu open, I have to select something in the viewport before I can adjust
brush size etc
3.
: humanize Maya, SOFT top 5
Oops I pressed send too soon. I meant it is now pretty close to Softimage but
without the non destructive workflow (edit topology without breaking your
weights) which is a huge difference but still modeling is better than a few
years ago.
Thanks Brent for those tips !
I
@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
Oops I pressed send too soon. I meant it is now pretty close to Softimage
but without the non destructive workflow (edit topology without breaking
your weights) which is a huge difference but still modeling is better than
a few years ago
of a
better name. ;-)
http://markinns.com/articles/full/apple_keyboards
--
Brent
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: 27 March 2014 10:32
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya
Subject: Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to figure out how to
rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can
just move it. WTF
On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg
peter@googlemail.commailto:peter
@listproc.autodesk.com
Subject: RE: humanize Maya, SOFT top 5
Date: Thu, 27 Mar 2014 17:16:56 +
Create an empty group(null). Make sure it is still selected.
Set the null’s rotation to the rotation that you want the object’s pivot to be.
Make the object as a child to the null. Middle
*To:* XSI List to post
*Subject:* Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to figure out how
to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you
can just move it. WTF
On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg peter
not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: Thursday, March 27, 2014 12:38 PM
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
Sanchez
*Sent:* Thursday, March 27, 2014 12:38 PM
*To:* XSI List to post
*Subject:* Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying
List to post
Subject: Re: humanize Maya, SOFT top 5
oh and try to search rotate pivot in the docs. Good Luck trying to find a way
to do it! I had to go to the forums and I see complaints about this from Maya
users going back to 2006. I really want to curse on here. #$%
On Thu, Mar 27, 2014
Of *John Richard Sanchez
*Sent:* Thursday, March 27, 2014 12:38 PM
*To:* XSI List to post
*Subject:* Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to
figure out how to rotate a Pivot ( center in xsi). No you
Can someone elaborate the middle click for repeat action? Is that default?
I've always had to press period.
I agree with everyone else's opinions.
Out of all if them though I think Maya's fcurves are the most annoying.
Also being able to paint objects in the viewport as different render
Oh god, only 5? Well, off the top of my head.
Hypershade vs. Rendertree w/Compounds. This one is a no brainer, they
Hypershade is the same limited interface from early Maya releases. While
Soft’s Rendertree has input ports listed on each node, that are collapsible if
you don’t want to see
Sorry Eugene who are you quoting? I haven't seen that email.
They are two different functions
The period key is Repeat. Repeat the last command. Just like Maya
The middle click is to repeat the last command executed under that menu or
button.
Ex, create a cube by going to Primitive, PolyMesh,
I don't see a problem having each seat customized and I think the easy
customization (Ctrl+Shift+click to add a button) of the Maya Shelf has
always been a nice thing.
I've always heavily customized my Softimage to move my hand as little as
possible to avoid time loss and wrist pain, even
Martin, I’ve been using Maya since version 1. I mean, thanks for your input,
but this is a thread about suggesting your Soft top 5 to the Maya devs for
their humanize Maya project. Why don’t you stick to tell the Devs what you
want and not respond to my personal wishlist with a post trying to
Wow ! we need to chill out a little. I don't know what part of my email was
insulting but I apologize.
I though this was an email discussion list where people exchange ideas and
that's what I was trying to do, but anyway
cheers
Martin
On Wed, Mar 26, 2014 at 9:29 PM, sku...@gmail.com wrote:
Ok sure, but in that case please don’t try to convince me that I just lack
knowledge about the context insensitive Maya hotbox spacebar menu. When I alt
Right click an object in Softimage I get context sensitive utilities that work
on that object and change depending what component is
I just noticed another one, again it’s the little things. When splitting edges
on a poly mesh, in wireframe mode. In Softimage, I can split edges that are
not in direct view of the camera, in Maya, even though were in wireframe mode
and can see through the object, I have to tumble around the
@listproc.autodesk.com
Subject: Re: humanize maya, SOFT top 5
You can turn on the labels for the Maya shelf in the shelf editor (in its
Option
menu) but the point is, the shelf, or toolbar in general, are quick
shortcuts to
things that are the menu, so having to decipher them is not an issue. The
shelf
, 2014 10:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
Correct me if I am dead wrong, but default out of the box Maya’s hotbox, nor
it’s main menus are context sensitive (depending on what you have selected,
bone, object, vertice, edge, etc.), nor is it’s right
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
Ok now I get what your saying. Your just talking about the drop-down menu that
in Maya changes what menus are available in the top menu bar and in Soft,
changes what menus are available in the side menu bar. Neither
On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote:
While I like this MMB repeat function, but I don't see how it could be
implemented in Maya without having to heavily change its interface.
I think technically MMB could possibly be implemented in Maya's menu
(although
On Wed, Mar 26, 2014 at 9:44 AM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote:
If you don't use the hotbox much or at all, it's going to be difficult to
avoid shelves if you want to improve your workflow in Maya. Maya, like most
3D apps is multi-modular, meaning that in
Of Luc-Eric Rousseau
Sent: Wednesday, March 26, 2014 11:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote:
While I like this MMB repeat function, but I don't see how it could be
implemented
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote:
Here at Carbine, users like the MMB to repeat a menu command. It's popular.
They're not as fond of tear off menus. They don't hate tear off menus, but
given the choice they'll use a custom key as 1st option, custom
:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: humanize Maya, SOFT top 5
On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote:
While I like this MMB repeat function, but I don't see how it could be
implemented in Maya without having to heavily change its interface
I will repeat, the middle mouse button option should be in every app
not just maya. It makes sense in ANY app with drop down menu systems in
place.
Please don't disregard this request.
*Greg Punchatz*
*Sr. Creative
Hello Alastair
Just to say, I checked-out your page, and every single peice is just
truly inspiring.
http://www.glassworks.co.uk/node/549
I burst into laughter at the very first singing cat/bird clip,
and then yet again just as hard at the very next (mutant)
cat/bird clip lol! :)
To
+10 Greg
should be in every single drop down menu of every app.
Are we safe AD is not going to claim patents ? Probably not, AD had no clue
until very recently it had this in its catalogue :|
On Wed, Mar 26, 2014 at 10:39 PM, Greg Punchatz g...@janimation.com wrote:
I will repeat, the middle
my 2c
1. Toggle Show/Hide and keep selected.
I like pressing 'h' a lot to toggle visibility of an object. Having to
press Shift-H and Ctl-H after finding the object has always been
counter-intuitive to me.
2. Copy Skin Weights.
Transferring weights from one object to another requires too many
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