Re: humanize maya, SOFT top 5

2014-04-17 Thread Cesar Saez
ngSkinTools to the rescue! http://www.ngskintools.com/ On Wed, Apr 16, 2014 at 7:00 PM, Eric Turman i.anima...@gmail.com wrote: Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya rigs now and bringing them into Softimage to point weight because Maya's point weighting

Re: humanize maya, SOFT top 5

2014-04-17 Thread Ognjen Vukovic
One thing i just remembered, Dont know if its already been mentioned but pass options Where you could set output path per aov, check/uncheck which aov will be rendered place your environment, lens shaders and so on. In maya its all packed into the render settings which is quite a pita. On

Re: humanize maya, SOFT top 5

2014-04-17 Thread Eric Turman
Thank you for sharing Cesar, There are some interesting improvements there, but it still looks like you're dealing with Maya's goofy single-bone-at-a-time-mask-style weighting. So while, better than Maya standard, it still adhere's pretty hard to Maya's flawed core paradigm. The other and bigger

Re: humanize maya, SOFT top 5

2014-04-17 Thread Daniel Brassard
Viktoras maitain also a GitHub account and a google group forum for the tool. Maybe you want to contact him there. He is looking for help to improve the tool. https://github.com/viktorasm/ngSkinTools https://groups.google.com/forum/#!forum/ngskintools On Thu, Apr 17, 2014 at 8:33 AM, Eric

RE: humanize maya, SOFT top 5

2014-04-16 Thread Jill Ramsay (Contractor)
Hey guys, A couple of you mentioned 'really contextual menus' (see Aliastair's number 3 below). Can you explain what's missing for you in Maya in this regard? Thanks, Jill From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com

Re: humanize maya, SOFT top 5

2014-04-16 Thread Sebastien Sterling
Has anyone mentioned the horrible Maya weight painting ? the fact you have to lock every bone you are not skinning to, less influences be splattered throughout the mesh Jackson Pollock style? I know it's a classic complaint but a lot of people are going to feel the pain. On 16 April 2014 21:13,

Re: humanize maya, SOFT top 5

2014-04-16 Thread Eric Turman
Agreed, point weighting in Maya is horrible. I'm doing some freelance Maya rigs now and bringing them into Softimage to point weight because Maya's point weighting wants to make me want to lobotomize myself with chopsticks through my eyes :P On Wed, Apr 16, 2014 at 3:39 PM, Sebastien Sterling

Re: humanize maya, SOFT top 5

2014-04-16 Thread Jordi Bares
It would have been easier to kill Maya and ask what would you want to add into Soft. - Viewport 2.0 Jb Sent from my iPhone On 16 Apr 2014, at 21:13, Jill Ramsay (Contractor) jill.ram...@autodesk.com wrote: Hey guys, A couple of you mentioned 'really contextual menus' (see Aliastair's

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Monday, April 07, 2014 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: April-07-14 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
Richard Sanchez *Sent:* Monday, April 07, 2014 2:57 PM *To:* XSI List to post *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
] On Behalf Of John Richard Sanchez Sent: April-07-14 3:30 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) I did. But will try it again after I re Render. J attachment: winmail.dat

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
Sorry, our messages crossed in the ether! attachment: winmail.dat

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread olivier jeannel
. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread Adam Sale
April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread olivier jeannel
That's amazing how poor seems to be maya when I read you guys. Fortunatly, I should never have to use it. I'm edititing very fast some subd hard surface here, the pivot is dancing in every diretion, snaping where it has to, aligning on the fly with whatever i ask at the speed of light though,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Christian Lattuada
Great Olivier, Softimage flow! .:. Christian Lattuada tel +39 3331277475 ... On Thu, Apr 3, 2014 at 1:49 PM, olivier jeannel olivier.jean...@noos.frwrote: That's amazing how poor seems to be maya when I read you guys. Fortunatly, I should never have to use

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Raffaele Fragapane
For modeling proposes with nex it's actually not bad at all, though you do have to memorise more tricks and steps than you would with soft, and a handful more clicks. My comments are solely regarding the centre manipulation, something that Maya does differently at a fairly low level to begin with,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Paul Griswold
How many of you are utterly shocked at how LITTLE anyone at all from Autodesk seems to know about Softimage it's capabilities? It's almost like they bought it never opened it (regardless of which Marc was in charge). -Paul ᐧ

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eric Thivierge
In my opinion this post is exactly what the other recent posts on the other thread (March 28th, 2014) about how every single thread keeps getting pushed back off topic and turns into a hate-fest are all about. Sorry Paul, but this post isn't really productive is it? It's only stirring things

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Brent McPherson
@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Mirko Jankovic
(was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [ https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧhttps

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Peter Agg
Now I'm curious if it was even on anyone's top 5 list. ;-) In all honesty I've never even considered life without it... ... Damnit., Now I have. :(

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Eric Thivierge
I'm in the same boat. It's this small stuff that we're all going to take for granted until we realize it's not there. It would be one of the essential features I'd want, but then there are about a 1000 of those for me. :\ Going to be difficult. Eric T. On Thursday, April 03, 2014 10:42:30

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Martin Yara
People that haven't used Maya that much don't realize how useful that n SI feature was because they though it was so basic that they assumed every DCC had it. Center is one of those. At first, I though that Maya's Pivot was the equivalent to SI Center and Pivot. It may take you a while to realize

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread John Richard Sanchez
People that haven't used Maya that much don't realize how useful that n SI feature was because they though it was so basic that they assumed every DCC had it. Center is one of those. Exactly. I had my shock moment actually working on a project with a deadline looming. At first, I though that

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Luc-Eric Rousseau
Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Sebastien Sterling
Child Comp would probably be another essential feature people take for granted, the ability to move objects independently of their hierarchies. On 3 April 2014 19:06, Steven Caron car...@gmail.com wrote: i am most 'proud' of your custom tool sdk... a great parting gift which will give

Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
] On Behalf Of John Richard Sanchez Sent: 27 March 2014 16:38 To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: 27 March 2014 16:38 To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Brent McPherson
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: 27 March 2014 16:38 To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 02 April 2014 10:19 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) I'm not 100% sure what you mean by what 'the main case

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Eric Thivierge
Yeah that is something that I do very often as well.

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Rob Wuijster
'center to vertices' command, just another way to quicly change the center of an object. And using the TAB key for quickly moving the pivot around for snapping, moving stuff around is a no-brainer. Things I use a lot on a daily basis.. Rob \/-\/\/ On 2-4-2014

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Peter Agg
I think the key thing with something like this is that Centre mode isn't something that's used for a specific, single problem - say you implemented a 'Match Centre to Object' button in Maya, that would only solve that single workflow I mentioned earlier. Having the Centre mode work the way it

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Wednesday, April 02, 2014 4:56 AM To: softimage@listproc.autodesk.com Subject: Center mode (was RE: humanize Maya, SOFT top 5) So, do you folks really use Center mode all that much? That was really a pre

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Martin Yara
:* Wednesday, April 02, 2014 4:56 AM *To:* softimage@listproc.autodesk.com *Subject:* Center mode (was RE: humanize Maya, SOFT top 5) So, do you folks really use Center mode all that much? That was really a pre-pivot workflow that XSI inherited from SI|3D and it simply applies a transform

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ed Manning
Trying to look at this from a high-level non-TD user perspective... In Soft, whether it was intentional design or just fell out of the toolset that evolved, any geometrical object (not using the word in the programming sense) has, through centers, pivots, reference planes, neutral poses,

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Luc-Eric Rousseau
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya: I have to create a set of multiple nulls with custom rotations to set up the angle of rotation properly for the surface. If I want to rotate the surface I have to dig through all these

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Christoph Muetze
On 02/04/14 17:25, Luc-Eric Rousseau wrote: Is that always true in your scenarios? Moving center in Softimage is like moving all the points of the geometry. (What brent calls transforming the geometry) Knowing that it does that, wouldn't the simplest work-around for your specific scenario in

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Siew Yi Liang
Hi Luc-Eric: A simple problem I had with the lack of a center/offset rotation pivot attribute in Maya was when I was rigging this guy: http://1drv.ms/1lndvDS His eyelids are using a combination of weighted joints to control major movement and clusters, to control the side-to-side. For the

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Matt Lind
] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 8:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya: I have to create a set

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread John Richard Sanchez
...@listproc.autodesk.com [mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Sebastien Sterling
Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Maya: I have to create a set of multiple

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread John Richard Sanchez
[mailto:softimage- boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, April 02, 2014 11:26 AM To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Raffaele Fragapane
Harder than that, the equivalent would be to select all components, move and rotate them numerically, then figure out the reciprocal transform of what you just did and apply it to the object's transform. Center mode is also not equivalent or obsoleted by neutral poses, nor it's equated by Maya's

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Perryharovas
Totally agree. And just to chime in, I use center mode many times per session, per day. Essential workflow. Sent from my iPhone Please excuse typos and brief replies. Thank you! On Apr 2, 2014, at 7:00 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Harder than that, the

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Adam Sale
You guys have said it all.. absolute agreement On Apr 2, 2014 6:40 PM, Perryharovas perryharo...@gmail.com wrote: Totally agree. And just to chime in, I use center mode many times per session, per day. Essential workflow. Sent from my iPhone Please excuse typos and brief replies. Thank

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Eric Turman
Yep center is useful when you ant to keep the points in place...kind of like the difference between moving the house closer to the mountain rather than moving the mountain closer to the house ;) On Wed, Apr 2, 2014 at 8:59 PM, Adam Sale adamfs...@gmail.com wrote: You guys have said it all..

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Tim Leydecker
Sent: Wednesday, March 26, 2014 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote: Here at Carbine, users like the MMB to repeat a menu command. It's popular. They're

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Martin Yara
Rousseau Sent: Wednesday, March 26, 2014 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote: Here at Carbine, users like the MMB to repeat a menu command. It's popular

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. So for Maya on Mac OC you're SOL?

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Eric Thivierge
Is it an actual workstation or a laptop workstation? If it's the actual workstation, did you have to strap it to a mule and walk it through the subways? haha On Friday, March 28, 2014 10:00:40 AM, Ed Manning wrote: No kidding. that's why I've brought in my own workstation running Windows.

RE: humanize Maya, SOFT top 5

2014-03-28 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. On 28 March 2014 09:13, Gaël Honorez g...@nozon.commailto:g...@nozon.com wrote: Kind

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Martin Yara
Of *Cristobal Infante *Sent:* Friday, March 28, 2014 8:43 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from. On 28

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Eric Thivierge
Your first problem is that you're using a Mac. :P On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press

Re: humanize Maya, SOFT top 5

2014-03-28 Thread John Richard Sanchez
: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante *Sent:* Friday, March 28, 2014 8:43 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Luc-Eric Rousseau
On Fri, Mar 28, 2014 at 9:53 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com wrote: I've just tried it and you can rotate the pivot without any scripts. Just press insert and the you get a small blue widget to rotate the pivot from.

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Ed Manning
On Fri, Mar 28, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote: Your first problem is that you're using a Mac. :P On Friday, March 28, 2014 9:53:52 AM, Ed Manning wrote: On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante cgc...@gmail.com mailto:cgc...@gmail.com wrote:

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Tim Leydecker
@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote: Here at Carbine, users like the MMB to repeat a menu command. It's popular. They're not as fond of tear off menus. They don't hate tear off menus

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Sofronis Efstathiou
Yes! Agreed! -Original Message- From: Tim Leydecker [bauero...@gmx.de] Received: Thursday, 27 Mar 2014, 6:49AM To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: humanize Maya, SOFT top 5 Can I trade the MMB functionality against the M key workflow

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Szabolcs Matefy
, March 27, 2014 12:46 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 We are keeping MMB Repeat under consideration for Maya, thanks all for the feedback. On Wednesday, March 26, 2014, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: I fully

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Martin Yara
Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage Move Tool. And it is IMHO the best addition Maya has had in the last few years from a Modeler POV. I mean it is now pretty close to Softimage (without the The GUI is not as simple and straight forward as the M key, but it

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Brent McPherson
...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: 27 March 2014 09:53 To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage Move Tool. And it is IMHO the best addition Maya has had in the last few years from

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Szabolcs Matefy
!??? Etc. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, March 27, 2014 11:12 AM To: softimage@listproc.autodesk.com Subject: RE: humanize Maya, SOFT top 5 Great summary Martin but I'd like

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Martin Yara
Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago. Thanks Brent for those tips ! I don't think the backtick

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Peter Agg
A couple of things form someone making the transition: 1. The script editor dumping my script once its been run is very painful 2. This might just be a linux thing - but if I have, say, a muscle weights menu open, I have to select something in the viewport before I can adjust brush size etc 3.

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Brent McPherson
: humanize Maya, SOFT top 5 Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago. Thanks Brent for those tips ! I

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Peter Agg
@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago

Re: humanize Maya, SOFT top 5

2014-03-27 Thread John Richard Sanchez
of a better name. ;-) http://markinns.com/articles/full/apple_keyboards -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: 27 March 2014 10:32 To: softimage@listproc.autodesk.com Subject: Re: humanize Maya

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg peter@googlemail.commailto:peter

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Andi Farhall
@listproc.autodesk.com Subject: RE: humanize Maya, SOFT top 5 Date: Thu, 27 Mar 2014 17:16:56 + Create an empty group(null). Make sure it is still selected. Set the null’s rotation to the rotation that you want the object’s pivot to be. Make the object as a child to the null. Middle

Re: humanize Maya, SOFT top 5

2014-03-27 Thread John Richard Sanchez
*To:* XSI List to post *Subject:* Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg peter

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Martin
not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Thursday, March 27, 2014 12:38 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5

Re: humanize Maya, SOFT top 5

2014-03-27 Thread John Richard Sanchez
:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard Sanchez *Sent:* Thursday, March 27, 2014 12:38 PM *To:* XSI List to post *Subject:* Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying

RE: humanize Maya, SOFT top 5

2014-03-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
List to post Subject: Re: humanize Maya, SOFT top 5 oh and try to search rotate pivot in the docs. Good Luck trying to find a way to do it! I had to go to the forums and I see complaints about this from Maya users going back to 2006. I really want to curse on here. #$% On Thu, Mar 27, 2014

Re: humanize Maya, SOFT top 5

2014-03-27 Thread Siew Yi Liang
Of *John Richard Sanchez *Sent:* Thursday, March 27, 2014 12:38 PM *To:* XSI List to post *Subject:* Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Eugene Flormata
Can someone elaborate the middle click for repeat action? Is that default? I've always had to press period. I agree with everyone else's opinions. Out of all if them though I think Maya's fcurves are the most annoying. Also being able to paint objects in the viewport as different render

Re: humanize maya, SOFT top 5

2014-03-26 Thread skubyd
Oh god, only 5? Well, off the top of my head. Hypershade vs. Rendertree w/Compounds. This one is a no brainer, they Hypershade is the same limited interface from early Maya releases. While Soft’s Rendertree has input ports listed on each node, that are collapsible if you don’t want to see

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Martin Yara
Sorry Eugene who are you quoting? I haven't seen that email. They are two different functions The period key is Repeat. Repeat the last command. Just like Maya The middle click is to repeat the last command executed under that menu or button. Ex, create a cube by going to Primitive, PolyMesh,

Re: humanize maya, SOFT top 5

2014-03-26 Thread Martin Yara
I don't see a problem having each seat customized and I think the easy customization (Ctrl+Shift+click to add a button) of the Maya Shelf has always been a nice thing. I've always heavily customized my Softimage to move my hand as little as possible to avoid time loss and wrist pain, even

Re: humanize maya, SOFT top 5

2014-03-26 Thread skubyd
Martin, I’ve been using Maya since version 1. I mean, thanks for your input, but this is a thread about suggesting your Soft top 5 to the Maya devs for their humanize Maya project. Why don’t you stick to tell the Devs what you want and not respond to my personal wishlist with a post trying to

Re: humanize maya, SOFT top 5

2014-03-26 Thread Martin Yara
Wow ! we need to chill out a little. I don't know what part of my email was insulting but I apologize. I though this was an email discussion list where people exchange ideas and that's what I was trying to do, but anyway cheers Martin On Wed, Mar 26, 2014 at 9:29 PM, sku...@gmail.com wrote:

Re: humanize maya, SOFT top 5

2014-03-26 Thread skubyd
Ok sure, but in that case please don’t try to convince me that I just lack knowledge about the context insensitive Maya hotbox spacebar menu. When I alt Right click an object in Softimage I get context sensitive utilities that work on that object and change depending what component is

Re: humanize maya, SOFT top 5

2014-03-26 Thread skubyd
I just noticed another one, again it’s the little things. When splitting edges on a poly mesh, in wireframe mode. In Softimage, I can split edges that are not in direct view of the camera, in Maya, even though were in wireframe mode and can see through the object, I have to tumble around the

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
@listproc.autodesk.com Subject: Re: humanize maya, SOFT top 5 You can turn on the labels for the Maya shelf in the shelf editor (in its Option menu) but the point is, the shelf, or toolbar in general, are quick shortcuts to things that are the menu, so having to decipher them is not an issue. The shelf

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
, 2014 10:39 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Correct me if I am dead wrong, but default out of the box Maya’s hotbox, nor it’s main menus are context sensitive (depending on what you have selected, bone, object, vertice, edge, etc.), nor is it’s right

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 Ok now I get what your saying. Your just talking about the drop-down menu that in Maya changes what menus are available in the top menu bar and in Soft, changes what menus are available in the side menu bar. Neither

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote: While I like this MMB repeat function, but I don't see how it could be implemented in Maya without having to heavily change its interface. I think technically MMB could possibly be implemented in Maya's menu (although

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 9:44 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: If you don't use the hotbox much or at all, it's going to be difficult to avoid shelves if you want to improve your workflow in Maya. Maya, like most 3D apps is multi-modular, meaning that in

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Matt Lind
Of Luc-Eric Rousseau Sent: Wednesday, March 26, 2014 11:51 AM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote: While I like this MMB repeat function, but I don't see how it could be implemented

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind ml...@carbinestudios.com wrote: Here at Carbine, users like the MMB to repeat a menu command. It's popular. They're not as fond of tear off menus. They don't hate tear off menus, but given the choice they'll use a custom key as 1st option, custom

RE: humanize Maya, SOFT top 5

2014-03-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
:51 PM To: softimage@listproc.autodesk.com Subject: Re: humanize Maya, SOFT top 5 On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara furik...@gmail.com wrote: While I like this MMB repeat function, but I don't see how it could be implemented in Maya without having to heavily change its interface

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Greg Punchatz
I will repeat, the middle mouse button option should be in every app not just maya. It makes sense in ANY app with drop down menu systems in place. Please don't disregard this request. *Greg Punchatz* *Sr. Creative

Re: humanize maya, SOFT top 5

2014-03-26 Thread Jason S
Hello Alastair Just to say, I checked-out your page, and every single peice is just truly inspiring. http://www.glassworks.co.uk/node/549 I burst into laughter at the very first singing cat/bird clip, and then yet again just as hard at the very next (mutant) cat/bird clip lol! :) To

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Halim Negadi
+10 Greg should be in every single drop down menu of every app. Are we safe AD is not going to claim patents ? Probably not, AD had no clue until very recently it had this in its catalogue :| On Wed, Mar 26, 2014 at 10:39 PM, Greg Punchatz g...@janimation.com wrote: I will repeat, the middle

Re: humanize maya, SOFT top 5

2014-03-26 Thread Greg Maguire
my 2c 1. Toggle Show/Hide and keep selected. I like pressing 'h' a lot to toggle visibility of an object. Having to press Shift-H and Ctl-H after finding the object has always been counter-intuitive to me. 2. Copy Skin Weights. Transferring weights from one object to another requires too many

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