Re: 2014-2013

2013-07-06 Thread Andy Jones
Of Rob Chapman Sent: Friday, July 05, 2013 8:31 AM To: softimage@listproc.autodesk.com javascript:; Subject: Re: 2014-2013 or try an earlier .xsi version export of the scene made into a model...? On 5 July 2013 12:41, Sandy Sutherland sandy.mailli...@gmail.comjavascript

Re: 2014-2013

2013-07-06 Thread Pingo van der Brinkloev
To: softimage@listproc.autodesk.com Subject: Re: 2014-2013 or try an earlier .xsi version export of the scene made into a model...? On 5 July 2013 12:41, Sandy Sutherland sandy.mailli...@gmail.commailto:sandy.mailli...@gmail.com wrote: Well you could write out caches - then export obj of geometry - go

Re: 2014-2013

2013-07-05 Thread Matt Morris
You would need to export your scenes to some kind of universal format (early fbx, obj etc) and then re-import to 2013. No easy solution unfortunately. On 5 July 2013 11:19, Pingo van der Brinkloev xsil...@comxnet.dk wrote: Hey, I'm running into some problems with render farm services that

Re: 2014-2013

2013-07-05 Thread Mirko Jankovic
and if you have animated characters situation gets even worse :( not sure if anyone tried to create geometry cache in 2014 and then get that cache into meshes in 2013? I guess it is easy to check that fast just to get some time :) On Fri, Jul 5, 2013 at 12:26 PM, Matt Morris matt...@gmail.com

Re: 2014-2013

2013-07-05 Thread Sandy Sutherland
It would be easy to get the caches back - just use MDD I should think - the only problem is getting textured geometry back - otherwise use obj and then redo texturing in the earlier version - or try .xsi/crosswalk - whichever - somehow think it will be difficult that side. S. On 2013/07/05

Re: 2014-2013

2013-07-05 Thread Pingo van der Brinkloev
I don't evern have caches. This scene is so simple. I'm using 2 texture maps and everything else is super simple animation and geo. Isn't there a cheat? Somehow to get soft to think it's a 2013 scene? P On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote: It would be

Re: 2014-2013

2013-07-05 Thread Mirko Jankovic
If scene is so simple how much render nodes do you need to render it out? maybe better to spend weekend rendering instead of converting? just a wild guess.. brute force :) On Fri, Jul 5, 2013 at 12:38 PM, Pingo van der Brinkloev xsil...@comxnet.dk wrote: I don't evern have caches. This scene

Re: 2014-2013

2013-07-05 Thread Sandy Sutherland
Well you could write out caches - then export obj of geometry - go into the previous Softimage, import the obj - load the cache onto it and redo the texture - UV should go with the obj - camera you could try fbx. S. On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote: I don't evern have

RE: 2014-2013

2013-07-05 Thread Jeremy Smith
shortly! Jeremy From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland [sandy.mailli...@gmail.com] Sent: 05 July 2013 11:41 To: softimage@listproc.autodesk.com Subject: Re: 2014-2013 Well you could

Re: 2014-2013

2013-07-05 Thread Rob Chapman
or try an earlier .xsi version export of the scene made into a model...? On 5 July 2013 12:41, Sandy Sutherland sandy.mailli...@gmail.com wrote: Well you could write out caches - then export obj of geometry - go into the previous Softimage, import the obj - load the cache onto it and redo

RE: 2014-2013

2013-07-05 Thread Manny Papamanos
license. Manny Papamanos Autodesk Softimage and MotionBuilder Support From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Friday, July 05, 2013 8:31 AM To: softimage@listproc.autodesk.com Subject: Re: 2014-2013 or try