Of Rob
Chapman
Sent: Friday, July 05, 2013 8:31 AM
To: softimage@listproc.autodesk.com javascript:;
Subject: Re: 2014-2013
or try an earlier .xsi version export of the scene made into a model...?
On 5 July 2013 12:41, Sandy Sutherland
sandy.mailli...@gmail.comjavascript
To: softimage@listproc.autodesk.com
Subject: Re: 2014-2013
or try an earlier .xsi version export of the scene made into a model...?
On 5 July 2013 12:41, Sandy Sutherland
sandy.mailli...@gmail.commailto:sandy.mailli...@gmail.com wrote:
Well you could write out caches - then export obj of geometry - go
You would need to export your scenes to some kind of universal format
(early fbx, obj etc) and then re-import to 2013. No easy solution
unfortunately.
On 5 July 2013 11:19, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
Hey,
I'm running into some problems with render farm services that
and if you have animated characters situation gets even worse :( not sure
if anyone tried to create geometry cache in 2014 and then get that cache
into meshes in 2013?
I guess it is easy to check that fast just to get some time :)
On Fri, Jul 5, 2013 at 12:26 PM, Matt Morris matt...@gmail.com
It would be easy to get the caches back - just use MDD I should think -
the only problem is getting textured geometry back - otherwise use obj
and then redo texturing in the earlier version - or try .xsi/crosswalk -
whichever - somehow think it will be difficult that side.
S.
On 2013/07/05
I don't evern have caches. This scene is so simple. I'm using 2 texture maps
and everything else is super simple animation and geo.
Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?
P
On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote:
It would be
If scene is so simple how much render nodes do you need to render it out?
maybe better to spend weekend rendering instead of converting? just a wild
guess.. brute force :)
On Fri, Jul 5, 2013 at 12:38 PM, Pingo van der Brinkloev xsil...@comxnet.dk
wrote:
I don't evern have caches. This scene
Well you could write out caches - then export obj of geometry - go into
the previous Softimage, import the obj - load the cache onto it and redo
the texture - UV should go with the obj - camera you could try fbx.
S.
On 2013/07/05 12:38 PM, Pingo van der Brinkloev wrote:
I don't evern have
shortly!
Jeremy
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Sandy Sutherland
[sandy.mailli...@gmail.com]
Sent: 05 July 2013 11:41
To: softimage@listproc.autodesk.com
Subject: Re: 2014-2013
Well you could
or try an earlier .xsi version export of the scene made into a model...?
On 5 July 2013 12:41, Sandy Sutherland sandy.mailli...@gmail.com wrote:
Well you could write out caches - then export obj of geometry - go into
the previous Softimage, import the obj - load the cache onto it and redo
license.
Manny Papamanos
Autodesk Softimage and MotionBuilder Support
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, July 05, 2013 8:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014-2013
or try
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