Hi,
the most important feature for me would be a progressive-refinement-type
Frame Buffer/Render Region, like VRay-RT.
This reduces light and shader-tweaking iterations to a minimum. Arnold
has it, too.
Irradiance map/lightcache preview is helpful, but there should be the
final look right from
Hi,
the most important feature for me would be a progressive-refinement-type
Frame Buffer/Render Region, like VRay-RT.
This reduces light and shader-tweaking iterations to a minimum. Arnold
has it, too.
Irradiance map/lightcache preview is helpful, but there should be the
final look right from
And after the sending of the previous mail, it started to work perfectly...J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, June 22, 2012 10:21 AM
To: softimage@listproc.autodesk.com
Subject: Implosia
And after restart, it started to annoy me again...so, anybody has some idea??
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, June 22, 2012 10:28 AM
To: softimage@listproc.autodesk.com
Subject: RE:
We've been using Vray for almost ten years, we started using it in version 0.74
beta in 3dsMax
and the first image I rendered had GI and DOF enabled, and it came out in PAL
resolution in under a minute
with superb quality on a 700mhz AMD Athlon back then. I was blown away, bought
a 1.0 license
Hi Szabolcs,
I am unable to reproduce the issue. Can you send me your problematic model
and\or full error log via PM please ?
regards,
-Oleg
Hi Martin
Yes, this has been reported and logged before.
I repro it simply by starting many xsibatch sessions, eventually you'll get an
Unable to access error.
It could be for a compound, or for a toolbar, or some other file.
I'll log it again to bump it back up. At the very least, xsibatch
Hi Stephen,
thanks for confirming and bumping up the bug.
Yeah, getting rid of the graphical messageBox would be key.
Although personally I don't understand the reason for the whole locking
mechanism in the first place - my tests indicate that self-installing
scripted plugins living in
We do not have this here - our setup is Win7 64 workstations with FC15 Farm
nodes.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From:
Hey guys,
I'm thinking on creating braids with ICE modeling...does anybody have
any idea how to do this? Just experimenting...
Cheers,
Szabolcs
___
This message contains confidential information and is intended only for the
individual named. If you are not the named addressee
Just want to add that due to this limitation I moved back to Syflex but the
lack of per-point control in Ice Sylfex is INFURIATING! it renders %90 of
what Ice is good for TOTALLY AND UTTERLY redundant.
I know there have been discussions mentioning that there were reasons it
couldn't be
Have you thought about lagoa cloth? Setup is a bit finnicky but I have had
some decent results and has all the point control you could ask for.
I completely second what you're saying about syflex ice integration though,
it sucks big sucky balls.
On 22 June 2012 14:18, Dan Yargici
Stephen, just a quick follow-up:
My tests indicate that the xsibatch under Windows 7 does NOT pop up these
messageBoxes.
Instead it logs a reasonable error to the console and proceeds:
*Unable to access E:\ReproWorkgroup\Data\Compounds\mch_Rpro.xsicompound*
*Another process is currently using
Sandy,
yeah, the problem appears only appears on our farm nodes still running XP.
Windows 7 seems to be fine and I'm quite confident that no linux executable
will ever show such a bizarre behaviour... :-/
Nonetheless the chance of getting such a collision should be fairly small
anyway (unless
Yep - otherwise it would be a nightmare - as have had other server issues -
this show is MUCH bigger than our previous one and we are learning a lot about
what you DO need in a server now.
Hope you sort it out.
Cheers
Sandy
_
Sandy Sutherland
Technical Supervisor
Does it all have to be done with a single cloud/operator?
It's much easier to accomplish by breaking into phases:
1-Generate knot curves using particle sim
2-Extrude along curves
On Fri, Jun 22, 2012 at 8:18 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Hey guys,
** **
I’m thinking
It is maybe possible using ICE Modeling. Can you send me a mesh to test ?
Bise,
Guillaume
On Fri, Jun 22, 2012 at 11:00 AM, olivier jeannel
olivier.jean...@noos.frwrote:
Hello list,
I have a city generated by Cityengine (exported as obj), and some of the
houses are exported with double
Hi guys,
I’m working on a music video at the moment and the team involved is spread
all over the world. I’m doing my comp work in Eyeon Fusion and other guys
are working in After Effects, Illustrator, etc. I was hoping by now that
Eyeon would have Generations AM available because it seems
According to The Foundry Hiero is Mac Linux, With a Win7 port currently in
beta:
http://www.thefoundry.co.uk/products/hiero/system-requirements/
Maybe worth a look?
Hi guys,
I’m working on a music video at the moment and the team involved is spread
all over the world. I’m doing my comp
Unfortunately the Windows beta is closed. If anyone here knows someone at
The Foundry who could put me in touch with the beta team (other than just
the online form), I’d love to chat.
Thanks!
Paul
*From:* Stefan Kubicek s...@tidbit-images.com
*Sent:* Friday, June 22, 2012 11:52:35 AM
*To:*
Thank you all for your time and answers!
About the complexity of the parameters in VRay, I find it cynical that a guy
has released a plug-in to ease the tweaking of them! LOL! Some sort of presets.
But it's only for MAX.
It's called SolidRocks. http://solidrocks.subburb.com/
The problem is
Isn't the Ice-Syflex faster than the legacy Syflex ?
Le 22/06/2012 17:37, Adam Sale a écrit :
I put in a request for per point control in the last beta.. I hope the
devs prioritize this one, because realistically, without ICE syflex,
the internal options aren't all that appealing OTB.
We still
Try to apply this compound :
http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound
It worked for me with the crappy mode you just sent :)
On Fri, Jun 22, 2012 at 12:08 PM, olivier jeannel
olivier.jean...@noos.frwrote:
Sure !
Here's something crapy ;)
I noticed some missing double edges on the base of the model, so just in
case, apply the compound twice (plug it in two execute ports of the ICETree
node)
On Fri, Jun 22, 2012 at 12:14 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Try to apply this compound :
You might be able to get some ideas or adapt stuff from this:
http://www.si-community.com/community/viewtopic.php?f=15t=68
http://www.si-community.com/download/models_scenes/knit-the-strand.zip
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
That's the problem! It's the speed that draws you in! But then the total
lack of control sends you away screaming!
Don't look at the liiight...
On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel olivier.jean...@noos.frwrote:
Isn't the Ice-Syflex faster than the legacy Syflex ?
Le
My two cents:
VRay was used very successfully for Tron and Real Steel. It was easy
to set up and manage the VRay pipeline. The turnaround time was really
fast and results were consistently good.
The support we got from the Chaos Group was good as well. And finally
the transition for most lighters
The main thing I am looking for is the RT capability VRay currently has
with Maya / Max. Love it. Without it, a lot of the quick iteration gets
lost..
The last I heard from Chaos Group, this was a priority for V2.
On Fri, Jun 22, 2012 at 10:01 AM, Serguei Kalentchouk
I wouldn't trust that plugin.
The reason it doesn't weld is because you have coincident polygons all over
place (two polygons in exactly the same place sharing the same vertices).
That's why you see the bold highlighted edges.
Delete the coincident polygons and your regular filter tools
You can disable behaviours on a per particle basis, but everything will
have to be simulated at all times. The thing you described is at the core
of how ice works and there is no way around that as far as I know.
On Jun 22, 2012 8:01 PM, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Hey there
What sort of procedural animation? Can it not be expressed as a simulation? Do
you have an example of what you mean?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch
Sent: Friday, June 22, 2012 02:17 PM
To:
also, can you just branch and set point position on those particles instead?
s
On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller
grahame.ful...@autodesk.com wrote:
What sort of procedural animation? Can it not be expressed as a
simulation? Do you have an example of what you mean?
gray
I think its a problem with my initial calculating of the uvs,
im assigning the uv data to points,
then from nodes context fetching the uv data via locations.
ill keep digging
Friday Flashback #75
Email blast for an Experience Softimage XSI 5.1 and Face Robot 1.0 event in
Orlando, June 2006.
And the jellyfish solver.
http://wp.me/powV4-1VQ
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
i have a tool that generates a tonne of geo all with ice trees attached.
how do i do the equivalent interface operation of multi selecting and
manipulating at once with python?
inspectobj seems to be limited to one item?
this multi selects the nodes, but doesnt open the panel
// Jscript
SelectObj(*.polymsh.ICETree.RandomValueNode, null, null);
InspectObj();
// or
InspectObj(*.polymsh.ICETree.RandomValueNode);
Opens a PPG in multi edit mode, for me.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
The absolute number 1 issue for me is no volume rendering. That's a
show stopper for me. Hope to see this in the future.
Len - www.actionart.ca
On 6/21/2012 4:03 PM, Kamen Lilov wrote:
I'd like to chime in to this discussion.
What are the things in VRay/XSI you hate most? A missing
It is simple stuff like transformations, randomizations, sin functions and
all that. Problem is I am trying to reproduce the (perceived) ease of use
from moGraph.
In it MOST things happen in a unsimulated envoiroment, as it is a lot
faster to work in this fashion. You can work and scrub through
oh nice, you are correct.
i was put off by the docs:
Default Value: Current selection. Note: if the selection contains more
than one object then only the first appears.
thanks
_sam
The point that Steven and I were getting at is that simulations don't need to
be cumulative. For example if you plug (0,0,0) into Set PointPosition, it's not
going anywhere. So, you might be able to accomplish what you want to do with
states.
Another approach that might work is to have
I'd like to comment on some of the items that invariably come up in any
discussion of V-Ray for Softimage. Hopefully they will shed some light
on the thinking behind the product. (Disclaimer: I don't mean to offend
anyone :))
0. You must have interactive progressive re-rendering!
Yes, of
absolutely! there are downsides to both but both are very capable. i would
prefer to use either over mental ray.
i have been using arnold and sitoa for a while now and really enjoy it, but
i think vray provides a better balance for a smaller studio or one without
a technical staff.
On Fri, Jun
I understand your point, but since the idea is to stack a bunch of diferent
modifications on top of eachother they always rely on point position. So I
am always doing something like self.pointposition + x,y,z... therefore
cumulating values. Thinking harder about it, if I relied on emit location
Depending what you're after post-sim might work if you think of Simulation
as storage of values to use and process in post-sim.
I recently did a sim of falling money bills. I drove ICE-modeling-instanced
meshes with particles and to deform them I only needed to know the velocity
difference
Its been a request for a few betas now. Not sure how they prioritize this
stuff (south park family guy manatees style?) but this would open up so
many doors. The legacy syflex system supports weight maps if I remember
correctly so I'm not sure where the hang up is.
Hey Stephen, Chris Chia,
You might find some utility in the subroutines inside the Sanity Checker
Plugin:
https://docs.google.com/open?id=0B1YpeWdrXDofNDE0NGY0ZWMtNjZkNC00YTYxLTkyMDUtZTY5YjQyYWU5M2Y3
It's in Python, but OM is OM.
On Fri, Jun 22, 2012 at 8:37 PM, Matt Lind ml...@carbinestudios.com wrote:
Tricky problem
Correct me if I'm wrong, but it appears your code only deals with the
construction history. It doesn't consider cases where the custom operator
lives elsewhere such as my example.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
I'm pretty sure there's code in there that finds operators living on
clusters and such, outside the scope of the stack.
On Fri, Jun 22, 2012 at 9:30 PM, Matt Lind ml...@carbinestudios.com wrote:
Correct me if I’m wrong, but it appears your code only deals with the
construction history. It
48 matches
Mail list logo