Fwd: Re: Who has switched to Vray and loves it?

2012-06-22 Thread Eugen Sares
Hi, the most important feature for me would be a progressive-refinement-type Frame Buffer/Render Region, like VRay-RT. This reduces light and shader-tweaking iterations to a minimum. Arnold has it, too. Irradiance map/lightcache preview is helpful, but there should be the final look right from

Fwd: Re: Who has switched to Vray and loves it?

2012-06-22 Thread Eugen Sares
Hi, the most important feature for me would be a progressive-refinement-type Frame Buffer/Render Region, like VRay-RT. This reduces light and shader-tweaking iterations to a minimum. Arnold has it, too. Irradiance map/lightcache preview is helpful, but there should be the final look right from

RE: Implosia issue

2012-06-22 Thread Szabolcs Matefy
And after the sending of the previous mail, it started to work perfectly...J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Friday, June 22, 2012 10:21 AM To: softimage@listproc.autodesk.com Subject: Implosia

RE: Implosia issue

2012-06-22 Thread Szabolcs Matefy
And after restart, it started to annoy me again...so, anybody has some idea?? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Friday, June 22, 2012 10:28 AM To: softimage@listproc.autodesk.com Subject: RE:

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Stefan Kubicek
We've been using Vray for almost ten years, we started using it in version 0.74 beta in 3dsMax and the first image I rendered had GI and DOF enabled, and it came out in PAL resolution in under a minute with superb quality on a 700mhz AMD Athlon back then. I was blown away, bought a 1.0 license

Re: Implosia issue

2012-06-22 Thread Oleg Bliznuk
Hi Szabolcs, I am unable to reproduce the issue. Can you send me your problematic model and\or full error log via PM please ? regards, -Oleg

RE: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Stephen Blair
Hi Martin Yes, this has been reported and logged before. I repro it simply by starting many xsibatch sessions, eventually you'll get an Unable to access error. It could be for a compound, or for a toolbar, or some other file. I'll log it again to bump it back up. At the very least, xsibatch

Re: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Martin Chatterjee
Hi Stephen, thanks for confirming and bumping up the bug. Yeah, getting rid of the graphical messageBox would be key. Although personally I don't understand the reason for the whole locking mechanism in the first place - my tests indicate that self-installing scripted plugins living in

RE: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Sandy Sutherland
We do not have this here - our setup is Win7 64 workstations with FC15 Farm nodes. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From:

Braids with ICE

2012-06-22 Thread Szabolcs Matefy
Hey guys, I'm thinking on creating braids with ICE modeling...does anybody have any idea how to do this? Just experimenting... Cheers, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee

Re: Calling all Momentum experts!

2012-06-22 Thread Dan Yargici
Just want to add that due to this limitation I moved back to Syflex but the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90 of what Ice is good for TOTALLY AND UTTERLY redundant. I know there have been discussions mentioning that there were reasons it couldn't be

Re: Calling all Momentum experts!

2012-06-22 Thread Matt Morris
Have you thought about lagoa cloth? Setup is a bit finnicky but I have had some decent results and has all the point control you could ask for. I completely second what you're saying about syflex ice integration though, it sucks big sucky balls. On 22 June 2012 14:18, Dan Yargici

Re: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Martin Chatterjee
Stephen, just a quick follow-up: My tests indicate that the xsibatch under Windows 7 does NOT pop up these messageBoxes. Instead it logs a reasonable error to the console and proceeds: *Unable to access E:\ReproWorkgroup\Data\Compounds\mch_Rpro.xsicompound* *Another process is currently using

Re: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Martin Chatterjee
Sandy, yeah, the problem appears only appears on our farm nodes still running XP. Windows 7 seems to be fine and I'm quite confident that no linux executable will ever show such a bizarre behaviour... :-/ Nonetheless the chance of getting such a collision should be fairly small anyway (unless

RE: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Sandy Sutherland
Yep - otherwise it would be a nightmare - as have had other server issues - this show is MUCH bigger than our previous one and we are learning a lot about what you DO need in a server now. Hope you sort it out. Cheers Sandy _ Sandy Sutherland Technical Supervisor

Re: Braids with ICE

2012-06-22 Thread Bradley Gabe
Does it all have to be done with a single cloud/operator? It's much easier to accomplish by breaking into phases: 1-Generate knot curves using particle sim 2-Extrude along curves On Fri, Jun 22, 2012 at 8:18 AM, Szabolcs Matefy szabol...@crytek.comwrote: Hey guys, ** ** I’m thinking

Re: Double edges

2012-06-22 Thread Guillaume Laforge
It is maybe possible using ICE Modeling. Can you send me a mesh to test ? Bise, Guillaume On Fri, Jun 22, 2012 at 11:00 AM, olivier jeannel olivier.jean...@noos.frwrote: Hello list, I have a city generated by Cityengine (exported as obj), and some of the houses are exported with double

OT: anything like Generations?

2012-06-22 Thread Paul Griswold
Hi guys, I’m working on a music video at the moment and the team involved is spread all over the world. I’m doing my comp work in Eyeon Fusion and other guys are working in After Effects, Illustrator, etc. I was hoping by now that Eyeon would have Generations AM available because it seems

Re: OT: anything like Generations?

2012-06-22 Thread Stefan Kubicek
According to The Foundry Hiero is Mac Linux, With a Win7 port currently in beta: http://www.thefoundry.co.uk/products/hiero/system-requirements/ Maybe worth a look? Hi guys, I’m working on a music video at the moment and the team involved is spread all over the world. I’m doing my comp

RE: OT: anything like Generations?

2012-06-22 Thread Paul Griswold
Unfortunately the Windows beta is closed. If anyone here knows someone at The Foundry who could put me in touch with the beta team (other than just the online form), I’d love to chat. Thanks! Paul *From:* Stefan Kubicek s...@tidbit-images.com *Sent:* Friday, June 22, 2012 11:52:35 AM *To:*

RE: Who has switched to Vray and loves it?

2012-06-22 Thread Marc-Andre Carbonneau
Thank you all for your time and answers! About the complexity of the parameters in VRay, I find it cynical that a guy has released a plug-in to ease the tweaking of them! LOL! Some sort of presets. But it's only for MAX. It's called SolidRocks. http://solidrocks.subburb.com/ The problem is

Re: Calling all Momentum experts!

2012-06-22 Thread olivier jeannel
Isn't the Ice-Syflex faster than the legacy Syflex ? Le 22/06/2012 17:37, Adam Sale a écrit : I put in a request for per point control in the last beta.. I hope the devs prioritize this one, because realistically, without ICE syflex, the internal options aren't all that appealing OTB. We still

Re: Double edges

2012-06-22 Thread Guillaume Laforge
Try to apply this compound : http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound It worked for me with the crappy mode you just sent :) On Fri, Jun 22, 2012 at 12:08 PM, olivier jeannel olivier.jean...@noos.frwrote: Sure ! Here's something crapy ;)

Re: Double edges

2012-06-22 Thread Guillaume Laforge
I noticed some missing double edges on the base of the model, so just in case, apply the compound twice (plug it in two execute ports of the ICETree node) On Fri, Jun 22, 2012 at 12:14 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Try to apply this compound :

RE: Braids with ICE

2012-06-22 Thread Grahame Fuller
You might be able to get some ideas or adapt stuff from this: http://www.si-community.com/community/viewtopic.php?f=15t=68 http://www.si-community.com/download/models_scenes/knit-the-strand.zip gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: Calling all Momentum experts!

2012-06-22 Thread Dan Yargici
That's the problem! It's the speed that draws you in! But then the total lack of control sends you away screaming! Don't look at the liiight... On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel olivier.jean...@noos.frwrote: Isn't the Ice-Syflex faster than the legacy Syflex ? Le

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Serguei Kalentchouk
My two cents: VRay was used very successfully for Tron and Real Steel. It was easy to set up and manage the VRay pipeline. The turnaround time was really fast and results were consistently good. The support we got from the Chaos Group was good as well. And finally the transition for most lighters

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Adam Sale
The main thing I am looking for is the RT capability VRay currently has with Maya / Max. Love it. Without it, a lot of the quick iteration gets lost.. The last I heard from Chaos Group, this was a priority for V2. On Fri, Jun 22, 2012 at 10:01 AM, Serguei Kalentchouk

RE: Double edges

2012-06-22 Thread Matt Lind
I wouldn't trust that plugin. The reason it doesn't weld is because you have coincident polygons all over place (two polygons in exactly the same place sharing the same vertices). That's why you see the bold highlighted edges. Delete the coincident polygons and your regular filter tools

Re: Evalution outside simulation

2012-06-22 Thread Leonard Koch
You can disable behaviours on a per particle basis, but everything will have to be simulated at all times. The thing you described is at the core of how ice works and there is no way around that as far as I know. On Jun 22, 2012 8:01 PM, Gustavo Eggert Boehs gustav...@gmail.com wrote: Hey there

RE: Evalution outside simulation

2012-06-22 Thread Grahame Fuller
What sort of procedural animation? Can it not be expressed as a simulation? Do you have an example of what you mean? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch Sent: Friday, June 22, 2012 02:17 PM To:

Re: Evalution outside simulation

2012-06-22 Thread Steven Caron
also, can you just branch and set point position on those particles instead? s On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: What sort of procedural animation? Can it not be expressed as a simulation? Do you have an example of what you mean? gray

Re: attribute propagation across topo operators

2012-06-22 Thread Sam Cuttriss
I think its a problem with my initial calculating of the uvs, im assigning the uv data to points, then from nodes context fetching the uv data via locations. ill keep digging

RE: Friday Flashback

2012-06-22 Thread Stephen Blair
Friday Flashback #75 Email blast for an Experience Softimage XSI 5.1 and Face Robot 1.0 event in Orlando, June 2006. And the jellyfish solver. http://wp.me/powV4-1VQ -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Multi inspectOBJ via script

2012-06-22 Thread Sam Cuttriss
i have a tool that generates a tonne of geo all with ice trees attached. how do i do the equivalent interface operation of multi selecting and manipulating at once with python? inspectobj seems to be limited to one item? this multi selects the nodes, but doesnt open the panel

RE: Multi inspectOBJ via script

2012-06-22 Thread Stephen Blair
// Jscript SelectObj(*.polymsh.ICETree.RandomValueNode, null, null); InspectObj(); // or InspectObj(*.polymsh.ICETree.RandomValueNode); Opens a PPG in multi edit mode, for me. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Len Krenzler
The absolute number 1 issue for me is no volume rendering. That's a show stopper for me. Hope to see this in the future. Len - www.actionart.ca On 6/21/2012 4:03 PM, Kamen Lilov wrote: I'd like to chime in to this discussion. What are the things in VRay/XSI you hate most? A missing

Re: Evalution outside simulation

2012-06-22 Thread Gustavo Eggert Boehs
It is simple stuff like transformations, randomizations, sin functions and all that. Problem is I am trying to reproduce the (perceived) ease of use from moGraph. In it MOST things happen in a unsimulated envoiroment, as it is a lot faster to work in this fashion. You can work and scrub through

Re: Multi inspectOBJ via script

2012-06-22 Thread Sam Cuttriss
oh nice, you are correct. i was put off by the docs: Default Value: Current selection. Note: if the selection contains more than one object then only the first appears. thanks _sam

RE: Evalution outside simulation

2012-06-22 Thread Grahame Fuller
The point that Steven and I were getting at is that simulations don't need to be cumulative. For example if you plug (0,0,0) into Set PointPosition, it's not going anywhere. So, you might be able to accomplish what you want to do with states. Another approach that might work is to have

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Vladimir Koylazov
I'd like to comment on some of the items that invariably come up in any discussion of V-Ray for Softimage. Hopefully they will shed some light on the thinking behind the product. (Disclaimer: I don't mean to offend anyone :)) 0. You must have interactive progressive re-rendering! Yes, of

Re: Who has switched to Vray and loves it?

2012-06-22 Thread Steven Caron
absolutely! there are downsides to both but both are very capable. i would prefer to use either over mental ray. i have been using arnold and sitoa for a while now and really enjoy it, but i think vray provides a better balance for a smaller studio or one without a technical staff. On Fri, Jun

RE: Evalution outside simulation

2012-06-22 Thread Gustavo Eggert Boehs
I understand your point, but since the idea is to stack a bunch of diferent modifications on top of eachother they always rely on point position. So I am always doing something like self.pointposition + x,y,z... therefore cumulating values. Thinking harder about it, if I relied on emit location

Re: Evalution outside simulation

2012-06-22 Thread Alan Fregtman
Depending what you're after post-sim might work if you think of Simulation as storage of values to use and process in post-sim. I recently did a sim of falling money bills. I drove ICE-modeling-instanced meshes with particles and to deform them I only needed to know the velocity difference

Re: Calling all Momentum experts!

2012-06-22 Thread Eric Thivierge
Its been a request for a few betas now. Not sure how they prioritize this stuff (south park family guy manatees style?) but this would open up so many doors. The legacy syflex system supports weight maps if I remember correctly so I'm not sure where the hang up is. Hey Stephen, Chris Chia,

Re: Finding custom operators in a scene

2012-06-22 Thread Bradley Gabe
You might find some utility in the subroutines inside the Sanity Checker Plugin: https://docs.google.com/open?id=0B1YpeWdrXDofNDE0NGY0ZWMtNjZkNC00YTYxLTkyMDUtZTY5YjQyYWU5M2Y3 It's in Python, but OM is OM. On Fri, Jun 22, 2012 at 8:37 PM, Matt Lind ml...@carbinestudios.com wrote: Tricky problem

RE: Finding custom operators in a scene

2012-06-22 Thread Matt Lind
Correct me if I'm wrong, but it appears your code only deals with the construction history. It doesn't consider cases where the custom operator lives elsewhere such as my example. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: Finding custom operators in a scene

2012-06-22 Thread Bradley Gabe
I'm pretty sure there's code in there that finds operators living on clusters and such, outside the scope of the stack. On Fri, Jun 22, 2012 at 9:30 PM, Matt Lind ml...@carbinestudios.com wrote: Correct me if I’m wrong, but it appears your code only deals with the construction history. It