RE: Autodesk Masters

2012-08-14 Thread Szabolcs Matefy
Mission complete post image of you wearing the jacket! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, August 14, 2012 7:35 AM To: softimage@listproc.autodesk.com Subject: Re: Autodesk Masters H...in

RE: Autodesk Masters

2012-08-14 Thread Chris Chia
Congrats! Impressive! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Tuesday, August 14, 2012 1:30 AM To: softimage Subject: Autodesk Masters It seems that Todd Akita and myself are nominated to be Autodesk

RE: Autodesk Masters

2012-08-14 Thread Sandy Sutherland
Have voted this side - funny thing is your message about it Jeremie only came through now - I saw all the other mee too votes from everyone and went onto the autodesk site to see what was going on - had to dig quite a bit to find the area to vote! S. _ Sandy

Re: Autodesk Masters

2012-08-14 Thread Ahmidou Lyazidi
Voted!! Congrats to both of you! 2012/8/14 Sandy Sutherland sandy.sutherl...@triggerfish.co.za Have voted this side - funny thing is your message about it Jeremie only came through now - I saw all the other mee too votes from everyone and went onto the autodesk site to see what was going on

RE: Autodesk aquires Naiad

2012-08-14 Thread Marc-Andre Carbonneau
Autodesk better move fast with NAIAD technology integration in Maya (it's probably already happening) because killing the stand alone Naiad is just going to make people buy Houdini more... -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: Excluding objects in lightmap rendering stage

2012-08-14 Thread Chris Chia
Why can't you break your scene into passes? With the point cloud hidden in the light map pass? Chris On 13 Aug, 2012, at 10:20 PM, Rémi ARQUIER arqu...@gmail.com wrote: Hi list I would like to know if it is possible to exclude objects in the ligtmap rendering stage. Specificaly I would

Re: Autodesk Masters

2012-08-14 Thread Alok Gandhi
Done ! On Tue, Aug 14, 2012 at 5:49 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Voted!! Congrats to both of you! 2012/8/14 Sandy Sutherland sandy.sutherl...@triggerfish.co.za Have voted this side - funny thing is your message about it Jeremie only came through now - I saw all the

Re: Excluding objects in lightmap rendering stage

2012-08-14 Thread Chris Chia
My qn is: why does your point cloud need to exist in your 'light map' pass? Do you mean that the point cloud still needs to be rendered but not evaluated for light map? Clear my doubt... Chris On 14 Aug, 2012, at 8:39 PM, Rémi ARQUIER arqu...@gmail.commailto:arqu...@gmail.com wrote: Thank

Re: Autodesk aquires Naiad

2012-08-14 Thread Stefan Andersson
well... Autodesk will not continue to market and sell Naiad as a standalone product but it is anticipated that certain Naiad technology may find its way into future Autodesk offerings. As of this time, there are no new product or offering announcements pertaining to the Autodesk software

Re: Excluding objects in lightmap rendering stage

2012-08-14 Thread Rémi ARQUIER
You are right, the ICE Particles cloud are not evaluated for the lightmaps (they don't affect lightmap illuminaton). I would want to compute the lightmaps and the final rendering in just one click on render. Not using two passes. Lets say that mental ray in one click on render button decompose

Re: Per primitive data from Softimage to mental ray

2012-08-14 Thread Rémi ARQUIER
While investigating how to pass per primitive data from Softimage to MR, I found in a simple .mi archive those interesting user data associated to leaf box instances, present only when the object is split into several leaf instance boxes : data sphere/Polygon Mesh_TriLinkUD(0) tag 7482834 1600 [

Re: Excluding objects in lightmap rendering stage

2012-08-14 Thread Chris Chia
What I would do is to have your lightmap algorithm look up for an custom attribute in the scene and see what needs to be eliminated from computation?! This would be a hack to solve your unique rendering requirement ;) Chris On 14 Aug, 2012, at 9:55 PM, Rémi ARQUIER

Re: Autodesk Masters

2012-08-14 Thread Bradley Gabe
Some people better vote for Mr. Akita, and I'm not just saying that because I'm sitting next to him right this second. I'm saying it because he is also highly skilled at martial arts. -B On Tue, Aug 14, 2012 at 10:18 AM, Chris Chia chris.c...@autodesk.comwrote: Hey Tim, It has been reported

Re: Autodesk Masters

2012-08-14 Thread Matt Morris
So is it like highlander then? There can be only one... I voted for both - maybe you can do a timeshare on the jacket ;) On 14 August 2012 16:03, Bradley Gabe witha...@gmail.com wrote: Some people better vote for Mr. Akita, and I'm not just saying that because I'm sitting next to him right

Re: Autodesk Masters

2012-08-14 Thread Guillaume Laforge
Personally I will vote for Kim Aldis as long as he will be the 'number one poster' of this list! On Tue, Aug 14, 2012 at 11:03 AM, Bradley Gabe witha...@gmail.com wrote: Some people better vote for Mr. Akita, and I'm not just saying that because I'm sitting next to him right this second. I'm

Re: Excluding objects in lightmap rendering stage

2012-08-14 Thread Rémi Arquier
To be sure to be well understood, imagine a scene, composed of a sphere with a ICE Cloud Particle around the sphere. The lightmap shader is only attached to the sphere (not to the ICE Cloud). When the lightmap compute his illumination, it casts shadow rays (and / or secondary rays depending of the

[BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-14 Thread Martin Chatterjee
Hi list, hi Support, as many other studios we've been suffering from fairly regular crashes when trying to switch workgroups containing custom renderers in an open softimage UI session. I've made several attempts to work around this issue in the past with mixed results. However this time I've

Re: Autodesk aquires Naiad

2012-08-14 Thread Eugen Sares
That was the first thought after I read the news... Would be pretty, wouldn't it. What's Helge doing? =} Am 14.08.2012 16:09, schrieb Alan Fregtman: Naiad ICE nodes, anyone? We can dream, right? :) On Tue, Aug 14, 2012 at 9:25 AM, Stefan Andersson sander...@gmail.com

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-14 Thread Bradley Gabe
This is a common issue that has existed in ICE since the very beginning, and it has easy workarounds, so you are in luck. 1) Create an ICE Tree above your ICE cache read operator on the cloud in the new scene. 2) Copy the branch that built your Shape Instances from the original tree you cached

Re: Autodesk aquires Naiad

2012-08-14 Thread Eugen Sares
If that's what AD is going to do - suppress Softimage in favor of Maya, even if SI is the superior host platform - that would be a good example of some pretty lame product politics. Anyway... we'll see. Am 14.08.2012 18:26, schrieb Rob Chapman: Exotic Matter *were* going to support XSI

Re: Autodesk aquires Naiad

2012-08-14 Thread Steven Caron
maya is a great 'platform' with an already massive installed user base. i dont expect an autodesk executive to back softimage, lets just hang in there and continue to use our secret weapon. s On Tue, Aug 14, 2012 at 9:50 AM, Eugen Sares softim...@keyvis.at wrote: If that's what AD is going to

Re: Autodesk aquires Naiad

2012-08-14 Thread olivier jeannel
Guys I love you, but sometimes it's depressing to read you... 1Le 14/08/2012 18:59, Rob Chapman a écrit : why else move all of the Softimage devs to a new Maya FX team? lameness has been happening to SI ever since the acquisition for the sake of the Maya's larger user base. On 14 August

Re: Autodesk aquires Naiad

2012-08-14 Thread Rob Chapman
yeah I know right! sadly we live in depressing times, if only there was some light at the end of the tunnel... On 14 August 2012 18:18, olivier jeannel olivier.jean...@noos.fr wrote: Guys I love you, but sometimes it's depressing to read you... 1Le 14/08/2012 18:59, Rob Chapman a écrit :

Re: Autodesk aquires Naiad

2012-08-14 Thread Bradley Gabe
Point, infinite, area, or spot light? On Tue, Aug 14, 2012 at 1:44 PM, Rob Chapman tekano@gmail.com wrote: yeah I know right! sadly we live in depressing times, if only there was some light at the end of the tunnel... On 14 August 2012 18:18, olivier jeannel olivier.jean...@noos.fr

Re: Autodesk aquires Naiad

2012-08-14 Thread Steven Caron
come on guys softimage is still going, lets not have another one of these doom and gloom prediction threads. again, this is our secret weapon... On Tue, Aug 14, 2012 at 10:44 AM, Rob Chapman tekano@gmail.com wrote: yeah I know right! sadly we live in depressing times, if only there was

Re: Autodesk aquires Naiad

2012-08-14 Thread Jens Lindgren
I agree with Steven so just stop speculate that anything bad is going to happen and stick to what we know from Marks blog: I can promise you there will be some pretty impressive, BIG features in 2014 so hang in there. Just a little bit of possitive speculation from my side, this BIG thing might

Re: Autodesk aquires Naiad

2012-08-14 Thread Ben Houston
There was some smoke and fire abilities in Naiad, but it wasn't widely used for that. I don't know why it wasn't widely used... https://vimeo.com/19193045 -ben On Tue, Aug 14, 2012 at 1:57 PM, Matt Lind ml...@carbinestudios.com wrote: Can Naiad do big spectacular explosions? From:

Re: Autodesk aquires Naiad

2012-08-14 Thread Jens Lindgren
All things with bomb in their name and then goes kaboom should be counted as a success right :) On Tue, Aug 14, 2012 at 7:57 PM, Grahame Fuller grahame.ful...@autodesk.com wrote: As I recall, the nude bomb worked fine. gray From: softimage-boun...@listproc.autodesk.com [mailto:

RE: Autodesk aquires Naiad

2012-08-14 Thread Matt Lind
You saw the version edited for international audiences. The domestic versions failed spectacularly. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, August 14, 2012 10:58 AM To:

Re: Autodesk aquires Naiad

2012-08-14 Thread Ben Houston
Here is some of the most recent tests from Naiad: https://vimeo.com/channels/naiad/47483305 -ben On Tue, Aug 14, 2012 at 1:59 PM, Ben Houston b...@exocortex.com wrote: There was some smoke and fire abilities in Naiad, but it wasn't widely used for that. I don't know why it wasn't widely

Re: Excluding objects in lightmap rendering stage

2012-08-14 Thread Vladimir Jankijevic
why don't you precache the whole scene or animation with the pointcloud hidden and then read back in the lightmaps on the final rendering? On Tue, Aug 14, 2012 at 11:43 AM, Rémi Arquier arqu...@gmail.com wrote: To be sure to be well understood, imagine a scene, composed of a sphere with a ICE

Re: Autodesk aquires Naiad

2012-08-14 Thread Meng-Yang Lu
It's really still anyone's game. I was JUST getting into Naiad when this stuff happened and now I don't feel so bad because I was also using Realflow and Houdini. If anything, it just a clear reminder that anything can and will happen. Now the field is open for some clever peeps to take

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-14 Thread Dominik
Thanks Peter and Bradley for the help. It looks like forcing the instance shape after the load cache op work in mental ray but not in Arnold. At least for my scene and in 2013. On 8/14/2012 12:25 PM, Peter Agg wrote: iirc Instance shapes are stored using the ObjectID, something which

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-14 Thread Rob Chapman
ah Arnold, I see because fixing the instance shape after the cache applied has always happened for me when transferring to a new scene, its simple to fix and has always worked. normally Its just a pointer to which object to pick in a group. Think we have had some luck in the past with exporting a

Re: Per primitive data from Softimage to mental ray

2012-08-14 Thread Daniel Brassard
Hi Rémi, Look here for some details on user data, specifically the literal data types: http://www.lamrug.org/resources/userdatatips.html The two tag numbers are the magic numbers mentioned in the ShowEdges examples, they are unique ID numbers used between SI UserDataBlob and MR User Data to

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-14 Thread Dominik
Thx Rob for the reply, We finally switched to alembic until the next wall :). I keep the idea in my bag for when I'll have to face the next project with Icecache ;). Cheer! *Dominik Kirouac // SHED ** *3D Artist / FX - SIMULATION 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514

Re: Frezze ICE-UVs to TextureEditor

2012-08-14 Thread Simon Anderson
looks like something out of Mortal Combat.. - Get Empty Mesh - Apply ICETree (Create Topo-Part) - Freeze - Planar TextureProjection - Freeze - Apply ICETree (Create UV-Part) - Freeze - Freeze - Freeze - [..] - Open TextureEditor - Crash !!Fatality!! On Wed, Aug 15, 2012 at 9:22 AM, Vincent

Re: Frezze ICE-UVs to TextureEditor

2012-08-14 Thread Sam Cuttriss
Finish Him!

A few Softimage Questions

2012-08-14 Thread Daniel Dye
Hi all, First time posting on this mailing list. I'm a student who will be diving into my first animated short and I am trying to establish my pipeline. I'm primarily a VFX guy and as such this will be relatively new ground for me. I primarily use a combination of 3ds Max and Houdini for my