Mission complete post image of you wearing the jacket!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, August 14, 2012 7:35 AM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk Masters
H...in
Congrats! Impressive!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Tuesday, August 14, 2012 1:30 AM
To: softimage
Subject: Autodesk Masters
It seems that Todd Akita and myself are nominated to be Autodesk
Have voted this side - funny thing is your message about it Jeremie only came
through now - I saw all the other mee too votes from everyone and went onto the
autodesk site to see what was going on - had to dig quite a bit to find the
area to vote!
S.
_
Sandy
Voted!! Congrats to both of you!
2012/8/14 Sandy Sutherland sandy.sutherl...@triggerfish.co.za
Have voted this side - funny thing is your message about it Jeremie only
came through now - I saw all the other mee too votes from everyone and went
onto the autodesk site to see what was going on
Autodesk better move fast with NAIAD technology integration in Maya (it's
probably already happening) because killing the stand alone Naiad is just going
to make people buy Houdini more...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Why can't you break your scene into passes? With the point cloud hidden in the
light map pass?
Chris
On 13 Aug, 2012, at 10:20 PM, Rémi ARQUIER arqu...@gmail.com wrote:
Hi list
I would like to know if it is possible to exclude objects in the ligtmap
rendering stage. Specificaly I would
Done !
On Tue, Aug 14, 2012 at 5:49 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Voted!! Congrats to both of you!
2012/8/14 Sandy Sutherland sandy.sutherl...@triggerfish.co.za
Have voted this side - funny thing is your message about it Jeremie
only came through now - I saw all the
My qn is: why does your point cloud need to exist in your 'light map' pass? Do
you mean that the point cloud still needs to be rendered but not evaluated for
light map?
Clear my doubt...
Chris
On 14 Aug, 2012, at 8:39 PM, Rémi ARQUIER
arqu...@gmail.commailto:arqu...@gmail.com wrote:
Thank
well...
Autodesk will not continue to market and sell Naiad as a standalone
product but it is anticipated that certain Naiad technology may find
its way into future Autodesk offerings. As of this time, there are no
new product or offering announcements pertaining to the Autodesk
software
You are right, the ICE Particles cloud are not evaluated for the lightmaps
(they don't affect lightmap illuminaton).
I would want to compute the lightmaps and the final rendering in just one
click on render. Not using two passes. Lets say that mental ray in one
click on render button decompose
While investigating how to pass per primitive data from Softimage to MR, I
found in a simple .mi archive those interesting user data associated to
leaf box instances, present only when the object is split into several leaf
instance boxes :
data sphere/Polygon Mesh_TriLinkUD(0) tag 7482834
1600 [
What I would do is to have your lightmap algorithm look up for an custom
attribute in the scene and see what needs to be eliminated from computation?!
This would be a hack to solve your unique rendering requirement ;)
Chris
On 14 Aug, 2012, at 9:55 PM, Rémi ARQUIER
Some people better vote for Mr. Akita, and I'm not just saying that because
I'm sitting next to him right this second. I'm saying it because he is also
highly skilled at martial arts.
-B
On Tue, Aug 14, 2012 at 10:18 AM, Chris Chia chris.c...@autodesk.comwrote:
Hey Tim,
It has been reported
So is it like highlander then? There can be only one...
I voted for both - maybe you can do a timeshare on the jacket ;)
On 14 August 2012 16:03, Bradley Gabe witha...@gmail.com wrote:
Some people better vote for Mr. Akita, and I'm not just saying that
because I'm sitting next to him right
Personally I will vote for Kim Aldis as long as he will be the 'number one
poster' of this list!
On Tue, Aug 14, 2012 at 11:03 AM, Bradley Gabe witha...@gmail.com wrote:
Some people better vote for Mr. Akita, and I'm not just saying that
because I'm sitting next to him right this second. I'm
To be sure to be well understood, imagine a scene, composed of a sphere
with a ICE Cloud Particle around the sphere. The lightmap shader is only
attached to the sphere (not to the ICE Cloud). When the lightmap compute
his illumination, it casts shadow rays (and / or secondary rays depending
of the
Hi list, hi Support,
as many other studios we've been suffering from fairly regular crashes when
trying to switch workgroups containing custom renderers in an open
softimage UI session.
I've made several attempts to work around this issue in the past with mixed
results.
However this time I've
That was the first thought after I read the news...
Would be pretty, wouldn't it.
What's Helge doing?
=}
Am 14.08.2012 16:09, schrieb Alan Fregtman:
Naiad ICE nodes, anyone?
We can dream, right? :)
On Tue, Aug 14, 2012 at 9:25 AM, Stefan Andersson sander...@gmail.com
This is a common issue that has existed in ICE since the very beginning,
and it has easy workarounds, so you are in luck.
1) Create an ICE Tree above your ICE cache read operator on the cloud in
the new scene.
2) Copy the branch that built your Shape Instances from the original tree
you cached
If that's what AD is going to do - suppress Softimage in favor of Maya,
even if SI is the superior host platform - that would be a good example
of some pretty lame product politics.
Anyway... we'll see.
Am 14.08.2012 18:26, schrieb Rob Chapman:
Exotic Matter *were* going to support XSI
maya is a great 'platform' with an already massive installed user base. i
dont expect an autodesk executive to back softimage, lets just hang in
there and continue to use our secret weapon.
s
On Tue, Aug 14, 2012 at 9:50 AM, Eugen Sares softim...@keyvis.at wrote:
If that's what AD is going to
Guys I love you, but sometimes it's depressing to read you...
1Le 14/08/2012 18:59, Rob Chapman a écrit :
why else move all of the Softimage devs to a new Maya FX team?
lameness has been happening to SI ever since the acquisition for the
sake of the Maya's larger user base.
On 14 August
yeah I know right! sadly we live in depressing times, if only there was
some light at the end of the tunnel...
On 14 August 2012 18:18, olivier jeannel olivier.jean...@noos.fr wrote:
Guys I love you, but sometimes it's depressing to read you...
1Le 14/08/2012 18:59, Rob Chapman a écrit :
Point, infinite, area, or spot light?
On Tue, Aug 14, 2012 at 1:44 PM, Rob Chapman tekano@gmail.com wrote:
yeah I know right! sadly we live in depressing times, if only there was
some light at the end of the tunnel...
On 14 August 2012 18:18, olivier jeannel olivier.jean...@noos.fr
come on guys softimage is still going, lets not have another one of these
doom and gloom prediction threads.
again, this is our secret weapon...
On Tue, Aug 14, 2012 at 10:44 AM, Rob Chapman tekano@gmail.com wrote:
yeah I know right! sadly we live in depressing times, if only there was
I agree with Steven so just stop speculate that anything bad is going to
happen and stick to what we know from Marks blog:
I can promise you there will be some pretty impressive, BIG features in
2014 so hang in there.
Just a little bit of possitive speculation from my side, this BIG thing
might
There was some smoke and fire abilities in Naiad, but it wasn't widely
used for that. I don't know why it wasn't widely used...
https://vimeo.com/19193045
-ben
On Tue, Aug 14, 2012 at 1:57 PM, Matt Lind ml...@carbinestudios.com wrote:
Can Naiad do big spectacular explosions?
From:
All things with bomb in their name and then goes kaboom should be counted
as a success right :)
On Tue, Aug 14, 2012 at 7:57 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
As I recall, the nude bomb worked fine.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
You saw the version edited for international audiences. The domestic versions
failed spectacularly.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, August 14, 2012 10:58 AM
To:
Here is some of the most recent tests from Naiad:
https://vimeo.com/channels/naiad/47483305
-ben
On Tue, Aug 14, 2012 at 1:59 PM, Ben Houston b...@exocortex.com wrote:
There was some smoke and fire abilities in Naiad, but it wasn't widely
used for that. I don't know why it wasn't widely
why don't you precache the whole scene or animation with the pointcloud
hidden and then read back in the lightmaps on the final rendering?
On Tue, Aug 14, 2012 at 11:43 AM, Rémi Arquier arqu...@gmail.com wrote:
To be sure to be well understood, imagine a scene, composed of a sphere
with a ICE
It's really still anyone's game. I was JUST getting into Naiad when this
stuff happened and now I don't feel so bad because I was also using
Realflow and Houdini. If anything, it just a clear reminder that anything
can and will happen.
Now the field is open for some clever peeps to take
Thanks Peter and Bradley for the help. It looks like forcing the
instance shape after the load cache op work in mental ray but not in
Arnold. At least for my scene and in 2013.
On 8/14/2012 12:25 PM, Peter Agg wrote:
iirc Instance shapes are stored using the ObjectID, something which
ah Arnold, I see because fixing the instance shape after the cache applied
has always happened for me when transferring to a new scene, its simple to
fix and has always worked. normally Its just a pointer to which object to
pick in a group.
Think we have had some luck in the past with exporting a
Hi Rémi,
Look here for some details on user data, specifically the literal data
types:
http://www.lamrug.org/resources/userdatatips.html
The two tag numbers are the magic numbers mentioned in the ShowEdges
examples, they are unique ID numbers used between SI UserDataBlob and MR
User Data to
Thx Rob for the reply,
We finally switched to alembic until the next wall :). I keep the idea
in my bag for when I'll have to face the next project with Icecache ;).
Cheer!
*Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514
looks like something out of Mortal Combat..
- Get Empty Mesh
- Apply ICETree (Create Topo-Part)
- Freeze
- Planar TextureProjection
- Freeze
- Apply ICETree (Create UV-Part)
- Freeze
- Freeze
- Freeze
- [..]
- Open TextureEditor - Crash
!!Fatality!!
On Wed, Aug 15, 2012 at 9:22 AM, Vincent
Finish Him!
Hi all,
First time posting on this mailing list.
I'm a student who will be diving into my first animated short and I am
trying to establish my pipeline. I'm primarily a VFX guy and as such
this will be relatively new ground for me.
I primarily use a combination of 3ds Max and Houdini for my
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