Re: Small Annoying Things

2012-09-06 Thread Peter Agg
If you have your scripting preferences set to 'use spaces instead of tabs', it would be really handy if the SDK Wizard made templates which also used spaces instead of tabs! On 5 September 2012 18:43, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: LOL I used to get caught by that

To post

2012-09-06 Thread Oral Samli
greatclo...@live.com

Re: Small Annoying Things

2012-09-06 Thread Stephen Blair
CTRL+Y did work when I tried. But maybe it's like CTRL+C and CTRL+V, which work, except when they don't. I think maybe using the right-click menu will sometimes kickstart the keyboard shortcuts back into working...I'll try to remember and check next time it happens On Wed, Sep 5, 2012 at 12:38

Re: To post

2012-09-06 Thread Oral Samli
On Thu, 06 Sep 2012 13:26:42 +0300, Oral Samli greatclo...@live.com wrote: greatclo...@live.com That was just a test, ignore it -- Using Opera's revolutionary email client: http://www.opera.com/mail/

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Ya know, since ICE is already IN and working great IN Softimage, AD could save itself a lot of money, time, and pain by just migrating the primitive Mayans to a complete system that already works great... like Softimage. :) Daniel VFXM

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Chris Marshall
What was that Cheese thing that ran and ran on this list? On 6 September 2012 05:28, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Oh, and Autodesk probably doesn't care about kittens or bunnies anyway, so it's not an effective threat anymore. I'd send you some for the sake of old

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Rob Wuijster
That's Ed fault. And monkeys too ;-) Rob \/-\/\/ On 6-9-2012 12:52, Chris Marshall wrote: What was that Cheese thing that ran and ran on this list? On 6 September 2012 05:28, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Graham Bell
I don’t think it ‘actually’ confirms anything that ICE is going into Maya, more what Luc-Eric/Chinny and myself have said before - it took x-amount to get ICE ready for XSI 7 and then x-amount to get it where it is now. So, getting all that literally into Maya, wouldn’t be a short project.

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Eric Thivierge
You don't talk about oh right... hmm. You get invited by someone on the list willing to vouch for you. Well its going to be something ICE-like it seems. Honestly though think about it. Any new technology that is being developed these days is going to be procedural or node based. Look at Coral

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Chris Marshall
That was it, Monkeys and cheese. On 6 September 2012 11:57, Rob Wuijster r...@casema.nl wrote: That's Ed fault. And monkeys too ;-) Rob \/-\/\/ On 6-9-2012 12:52, Chris Marshall wrote: What was that Cheese thing that ran and ran on this list? On 6

Re: Asset viewer / manager

2012-09-06 Thread Michal Doniec
I developed one which uses Python/PyQT/SQL and perforce (was used sucessfully on our last project which is about to be shipped), but it's just for lighweight assets (.emdls). Basically all tracking is done using SQL, storage and version control is left to perforce, with only very lightweight

Re: Small Annoying Things

2012-09-06 Thread David Barosin
Thanks Stephen. I cleared my user preferences and it seems to have come back. I had my prefs on so many machines it seemed like the norm :P Cheers, -Dave On Thu, Sep 6, 2012 at 6:28 AM, Stephen Blair stephenrbl...@gmail.comwrote: CTRL+Y did work when I tried. But maybe it's like CTRL+C

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
OK, thanks all. so what confirmations, if any, do we actually have or 'allowed' to talk about? 1. its not going to be ICE but will have same workflow / functionality - I really dont appreciate the difference? so each node will be called a mayacompound and not xsicompound ? will there be any

Re: Custom Parameters names changing when creating Marking Sets

2012-09-06 Thread Enrique Caballero
Eric I just ran into this thread while doing a search of the list. Is this really a 2011 thing? I was under the impression that this was related to Proxy Parameters. When you connect something to a proxy parameter the name of that parameter will change. So by creating a marking set, or a

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread piotrek marczak
last nail to softimage coffin? anyway I agree, maya is the worst nightmare :p From: Eric Thivierge Sent: Thursday, September 06, 2012 5:04 AM To: softimage@listproc.autodesk.com Subject: ICE in Maya is an engineer's worst nightmare This was posted on the 3dPro list from Chris Vienneau of AD:

RE: Asset viewer / manager

2012-09-06 Thread Marc-Andre Carbonneau
Right. It sounds interesting. We have something similar in place. We already have a pipeline which is addressing what you're mentioning below. What I was looking for was more of a separate archive or library where some things from a project can be shelved and identified correctly for future

Re: Asset viewer / manager

2012-09-06 Thread Michal Doniec
I understand. Seems like quite involved project (probably needs a human to keep it tidy :) ) - maybe sending the data/recent version of assets from production asset system to archive as you go would work, just an idea, I've never done anything like this before. I'd think that archiving in version

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Eric Thivierge
1. Compare ICE to Houdini's node editor workflow. Similar but not the same. The Node editor is the UI. My guess is that Maya will have a prettier UI to work with what it already has. 2. Who knows... 3. Yes seems that they are beefing up the interaction model in Maya for working with its FX tools

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Oral Samli
I tried but failed:)On Thu, 06 Sep 2012 16:22:02 +0300, Alan Fregtman alan.fregt...@gmail.com wrote:You brought presents?! :DOn Thu, Sep 6, 2012 at 12:04 AM, Rares Halmagean ra...@rarebrush.com wrote: Present! :} On 9/5/2012 10:19 AM, Bradley Gabe wrote:

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Chris Chia
Hey Oral, I would unsubscribe for you if u could confirm here. Chris On 6 Sep, 2012, at 9:37 PM, Oral Samli greatclo...@live.commailto:greatclo...@live.com wrote: I tried but failed:) On Thu, 06 Sep 2012 16:22:02 +0300, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Luc-Eric Rousseau
There is not as much enthusiasm in having ICE in Maya internally as you'd think, and I think that mail from Chris means to infer that to the community to cause some reactions, and to look beyond ICE. One reason is that unlike XSI 6.0, Maya has always been node-based, so it would not be as much as

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Oral Samli
Please do so, I wanted to give it a try again but nothing have changed, I dislike mailing lists:) On Thu, 06 Sep 2012 17:53:48 +0300, Chris Chia chris.c...@autodesk.com wrote: Hey Oral, I would unsubscribe for you if u could confirm here. Chris On 6 Sep, 2012, at 9:37 PM, Oral Samli

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Stefan Kubicek
Scalability is a good buzzword, but what does it actually mean? Does it mean you can process more data in the same amount of time compared to another app? And what kind of data? Procedural geometry? Rendered Images? Does it mean you can load more assets into the same amount of available RAM on

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
thanks Eric, ok let me rephrase as I'm already painfully aware that as a Softimage customer I currently have zero influence with Autodesk in the future development of my app of choice - because the other apps have higher priority. I understand your points and I really don't care what the other AD

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Re: ...rather than just trying to catch up to the Now - Agreed that Maya has not caught up to the Now that is Softimage and ICE. Hurry Maya, the train of innovation is leaving the station. If you run, you might catch up. Re: ...Autodesk wants to focus on finding the Next, rather than just trying

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Sandy Sutherland
Wondering myself - as we have used ICE extensively to huge set dressing and creation of bushes etc.. for Khumba - worked like a charm - and using that 'other' renderer proved to be the cherry on the top - we certainly did not hit any walls. S. _ Sandy Sutherland

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Luc-Eric Rousseau
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Scalability is a good buzzword, but what does it actually mean? In the specific context of FX, scalability means very large number of objects, billions of particles, huge fluid grids, etc. Stuff that may not even fit

Pyton 2.7 and Softimage?

2012-09-06 Thread Francois Lord
Hi, Is anyone using python 2.7 with Softimage on Windows? Any problems? I remember there was a bug a while back, but can't remember what it was. It is fixed? Thanks.

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Peter Agg
*Agreed that Maya has not caught up to the Now that is Softimage and ICE.* Surely the target for 'Now' isn't Soft, it's Houdini? As great as ICE is it doesn't exactly match Houdini in terms of 'pure' procedural workflows. I can certainly take Luc-Eric's point that just bringing Maya up to Soft's

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Stefan Kubicek
Fair enough and agreed on, but why would Maya be a better candidate to be developed in that direction than any other app? On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Scalability is a good buzzword, but what does it actually mean? In the specific context of

Re: subscribing and unsubscribing from the Softimage mailing list

2012-09-06 Thread Bradley Gabe
And then he threw us out of his life. He thought we were creeps. He thought we were geeks, and he probably wasn't the first... On Thu, Sep 6, 2012 at 11:26 AM, Chris Chia chris.c...@autodesk.com wrote: Ok Oral, removing u now... This is probably the last email for u. Chris On 6 Sep, 2012,

Re: Pyton 2.7 and Softimage?

2012-09-06 Thread Stephen Blair
Hi Francois The bug (some sort of memory leak with named objects like XSIMath being added into the scripting engine) was related to the version of pywin. That's why we--oops--they, settled on 2.5 and 212. https://groups.google.com/d/topic/xsi_list/hnOTjF3JBsU/discussion I've used 2.7, but that

Re: Pyton 2.7 and Softimage?

2012-09-06 Thread Francois Lord
Thanks Stephen. I knew it was quicker to ask here than search the archives. :) On 06/09/2012 12:10, Stephen Blair wrote: Hi Francois The bug (some sort of memory leak with named objects like XSIMath being added into the scripting engine) was related to the version of pywin. That's why

Re: SDK : connecting an object to a matrix port on a shader

2012-09-06 Thread Steven Caron
anyone? how about multiple output ports on SCOPs, anyone do that before? s On Wed, Sep 5, 2012 at 1:38 PM, Steven Caron car...@gmail.com wrote: does anyone have any examples on how to connect an object matrix to a port on a shader using a scop? its been soo long since i have used scops and i

Forcing Order of firing of events in soft

2012-09-06 Thread Alok
Hi List, Is there a way we can force the order of running events in soft ?. For example I have two events for open scene event1 and event2. Is there a way I can force the events to fire in a predetermined order so that event1 is always fired before event2.

Re: Forcing Order of firing of events in soft

2012-09-06 Thread Alan Fregtman
The only workaround I can think of is keeping track of which events have run with global temporary variables (SetGlobal(), GetGlobal()) and if an event fires and it shouldn't, registering a TimerEvent to re-fire that procedure soon thereafter, thus allowing other events to fire, until they have

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Bradley Gabe
Think of Maya more like a standard than an application. It's a front end that people are already used to looking at, even though they might be using it to drive a different truck on the back end. If you don't like working within the Maya or Max environment, imagine what it was like working in a

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Re: ...Luc-Eric's point that just bringing Maya up to Soft's level isn't exactly pushing the envelope - Well you have to first prove you can handle the 50 lb. bicep curl before you can move up to the 60's. While it's true a lot of shops are running Maya, they certainly aren't doing it without a

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Andy Jones
I really think the fact that Sony built Katana to manage their large scene complexity rather than somehow pipelining Maya speaks to a fundamental lack of scalability inherent in the organization of the scene graph. Look at a render layer in the hypergraph. There are nodes, but the nodes that

Re: Forcing Order of firing of events in soft

2012-09-06 Thread Alok
Nothing is stopping me but the events are all scattered in various plugins, libraries. As our in house python libraries are humongous (thousands of lines of code) it will create huge maintenance issues to put everything into one event. I have used the awesome

RE: SDK : connecting an object to a matrix port on a shader

2012-09-06 Thread Matt Lind
I've done multiple output ports. In essence the _update callback becomes a loop where each invocation is dedicated to a specific output port of the operator. You merely have to put some logic at the top to branch into the different paths based on which output port is being processed in the

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Luc-Eric Rousseau
On Thu, Sep 6, 2012 at 12:30 PM, Williams, Wayne wayne.willi...@xaviant.com wrote: What I'd like to know is how the devs feel about the core of Maya in comparison to Soft now that they have access to the code (I'm guessing this is the case, please let me know if wrong). Are there any things

Re: Forcing Order of firing of events in soft

2012-09-06 Thread Alok
Very nice !! Thank you so much Stephen, that is very helpful, and special thanks for being available on the list !! On 06/09/2012 2:54 PM, Stephen Blair wrote: I did a quick test with some OnBeginCommand events (2013 SP1 only)

Re: Small Annoying Things

2012-09-06 Thread Eugen Sares
- In perspective/user view, Isopoint selection is jumpy and almost unusable, because the selection tolerance is zero. You have to hover exactly over the curve to place the Isopoint. In ortho views, it works conveniently. Also, after task switching, snapping seems to somehow hang - although it

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread olivier jeannel
/Meanwhile, for the rest of us who don't have our own RnD departments, XSI is great because something like ICE does empower non-programmers to do things we couldn't do otherwise. So at least we have a fighting chance. Compare the workability of a custom tool made by someone who only writes

Re: SDK : connecting an object to a matrix port on a shader

2012-09-06 Thread Steven Caron
thanks, i haven't tried it yet but what you suggest make sense. On Thu, Sep 6, 2012 at 11:13 AM, Matt Lind ml...@carbinestudios.com wrote: ** ** In essence the _update callback becomes a loop where each invocation is dedicated to a specific output port of the operator. You merely have to

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
*On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote: * * The real threat is their fear of ADSK, and the potential that they re-wire their trucks without dependence on any DCC app.* and this is what Guy is talking about in another thread , no? in which case its already starting

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Bradley Gabe
I'm starting to think a better analogy would have been cars pulling trailers. On Thu, Sep 6, 2012 at 5:57 PM, Rob Chapman tekano@gmail.com wrote: *On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote: * * The real threat is their fear of ADSK, and the potential that they

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
On 6 September 2012 23:00, Bradley Gabe witha...@gmail.com wrote: I'm starting to think a better analogy would have been cars pulling trailers. nice, so in the case the studios are trailers of different sizes and maya and softimage are the cars and trucks ? So Softimage can be the fiat panda

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Raffaele Fragapane
It's great to hear all this talk of rendering and FX, and scalability, two things that have seen paradigm shifts and multiple evolutions several times in the last few years, so that large firms can be catered to, when we already have our own solutions, or Houdini, we use for those that are very

Re: Small Annoying Things

2012-09-06 Thread Greg Punchatz
This little guy is really annoying http://images1.wikia.nocookie.net/__cb20080330011925/starwars/images/a/a9/Crumb_btm.jpg

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Greg Punchatz
What said Raf +1 What's ironic about this part of this thread is that ICE and Arnold has let us reach a level of scale in our little boutique that I could not have even imagined before they showed up... Even on our outdated render farm, we can render enormous fully path traced , motion blured

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Matt Lind
Is that due to ICE or because you’re now on 64 bit systems with extra hardware resources at your disposal? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Thursday, September 06, 2012 5:17 PM To:

Re: SDK : connecting an object to a matrix port on a shader

2012-09-06 Thread Steven Caron
it works, thanks. alternatively i could probably use a port group and use the 'Index' property of the class. s On Thu, Sep 6, 2012 at 2:35 PM, Steven Caron car...@gmail.com wrote: thanks, i haven't tried it yet but what you suggest make sense. On Thu, Sep 6, 2012 at 11:13 AM, Matt Lind

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Greg Punchatz
Both...we were on 64 bit CPUs before we had ICE. It (ice) and Arnold have let us build light scenes that can generate incredible detail that has not been achievable for us. 64 bits made it feasible ... Ice and Arnold made it a reality. Now XSI could use a boost in scalability for sure... It

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Steven Caron
indeed, pursuit of performance increases should NEVER stop. SolidAngle does this with Arnold and its boring but it keeps everyone happy when nearly every release you see a performance improvement. On Thu, Sep 6, 2012 at 5:40 PM, Greg Punchatz g...@janimation.com wrote: Now XSI could use a

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Matt Lind
Performance could improve by trimming transforms, but I don’t think scalability would be affected too much as the amount of data saved is tiny in comparison the ceiling we’re talking about. Scalability on this level is fundamental of working with crowds of data – it needs to be a primary focus

JOB: Modeler Required - TeamUp

2012-09-06 Thread Jason Brynford-Jones
Hi everyone, TeamUp getteamup.com is looking to hire a modeler ASAP. This is a short gig, for about a month or so. Mainly hard surface models Residing in Montreal preferable Ideally the candidate would have their own software, but it is not a hard requirement. Please let others know, if you