Re: Scripting: Accessing ICEAttributes at a specific ID using GetDataArrayChunk?

2012-05-02 Thread Ciaran Moloney
Hi, accessing chunks works OK for me. What happens when you try to access the returned data chunk? What size chunks are you trying to get? If you turn on verbose logging, then perhaps you'll see a message like this upon attempting to get the chunk: *# VERBOSE : 5403 - The data is not set on this

Re: is it possible to define object labels?

2012-05-09 Thread Ciaran Moloney
Hi, I'm pretty sure you can't lookup user data with the built in shaders. However, as you suggest a simple ICE setup to label an object would allow you to write an object or poly context integer attribute, which could be brought into the render tree. On Wed, May 9, 2012 at 9:12 PM, Alok Gandhi

Re: naiad particles into ICE

2012-05-11 Thread Ciaran Moloney
Partio supports .prt, but not .icecache. I'd be interested to know if anyone was able to compile the icecache patch from the good folks at Mad Crew? I couldn't get it to compile... The PRT format is really simple and a Python script to convert particles would be pretty straightforward, especially

Re: pointvelocity to drive motion vectors on geometry - does it work?

2012-05-24 Thread Ciaran Moloney
@listproc.autodesk.com *Subject:* Re: pointvelocity to drive motion vectors on geometry - does it work? Yeah; for a UserMotion example, go to your XSI_SAMPLES project under: /Scenes/ICE/RotatingGearWithICEUserMotions.scn On Thu, May 10, 2012 at 3:43 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: Hi

Re: Ice polymesh not retaining UV's when frozen.

2012-05-25 Thread Ciaran Moloney
It doesn't transfer the UVs to a cluster property, instead they get stored in an ICE vector attribute. Freezing has retained this attribute for me in the past. Ciaran On Fri, May 25, 2012 at 4:23 PM, Adam Seeley adam_see...@yahoo.com wrote: Hi, question of the day... I've created an Ice

Re: i hope this worked out

2012-05-26 Thread Ciaran Moloney
Well, I can see you! On Sat, May 26, 2012 at 1:50 PM, Sebastian Kowalski l...@sekow.com wrote: please list, let me in again!

Re: prefiltering pointposition before getting closest points

2012-06-06 Thread Ciaran Moloney
Any chance you have a dependency cycle between the low and high res clouds? You usually have to cache out the low res cloud to avoid such things... Ciaran On Wed, Jun 6, 2012 at 11:26 AM, Sebastian Kowalski l...@sekow.com wrote: Hey Rob, thanks for the good suggestion, i will try how far i

Re: Assigning attributes to polygon islands using ICE

2012-06-06 Thread Ciaran Moloney
How are you fracturing the mesh? IIRC Momentum and ImplosiaFX both provide polygon island IDs. On Wed, Jun 6, 2012 at 7:12 PM, Simon Van de Lagemaat si...@theembassyvfx.com wrote: Is this feasible? I'm trying to assign random color values to points based on their connectivity i.e. fractured

Re: memory not flushed after caching

2012-06-07 Thread Ciaran Moloney
You don't happen to be using the get closest location/points node do you? On Thu, Jun 7, 2012 at 5:10 PM, Sebastian Kowalski l...@sekow.com wrote: hey list, still having issues with 10.000.000+ points. well, ice handling that really great, simply vector calculations performing in super

Re: memory not flushed after caching

2012-06-08 Thread Ciaran Moloney
I can't repro that. Memory stays pretty much flat when tweaking the seed on emit from geometry. How are you generating the particles? On Fri, Jun 8, 2012 at 12:06 PM, Sebastian Kowalski l...@sekow.com wrote: ok now it is getting really messy. its not the caching, its the different seeds.

Re: memory not flushed after caching

2012-06-08 Thread Ciaran Moloney
schrieb Ciaran Moloney: I can't repro that. Memory stays pretty much flat when tweaking the seed on emit from geometry. How are you generating the particles? On Fri, Jun 8, 2012 at 12:06 PM, Sebastian Kowalski l...@sekow.com wrote: ok now it is getting really messy. its

Re: Storing a variable within the softimage application

2012-06-27 Thread Ciaran Moloney
Hi, You can access a plugin's UserData from outside of the plugin, even from another plugin. Ciaran On Wed, Jun 27, 2012 at 5:06 AM, Jared Glass jared.gl...@triggerfish.co.zawrote: Hi I need to store a vairable created by a plugin and then access it later on from a different plugin. For

Re: NY ICE workshop videos live

2012-07-02 Thread Ciaran Moloney
Thanks for putting this stuff out there! On Mon, Jul 2, 2012 at 4:34 PM, tak...@earthlink.net wrote: Hey guys, A while back Psyop hosted an informal event (featuring a rather broad cross-section of presenters) that we'd recorded and have now put online.

Re: bbc olympics titles

2012-07-03 Thread Ciaran Moloney
Yeah, Autodesk should have them do a case study or something. Lots of cool work was done. I can say we use Naiad, ICE and FumeFX for the water stuff. Marvelous Designer for the cloth (Jamie Franks will know more if he's here). AFAIK it was rendered with V-Ray with only one or two of the heavy

Re: Property priority

2012-07-06 Thread Ciaran Moloney
Yeah, looks like it only works as expected with factory properties :( If I were you I might filter an object's properties by type not name, since users can change that. For multiple properties of any type, you could then determine the priority yourself using the property's Owners to check for

Re: ICE merge meshes?

2012-07-09 Thread Ciaran Moloney
No need for all that. Just use the 'Merge texture projections' compound and it'll merge the desired projections into an ICE UVs attribute. On Mon, Jul 9, 2012 at 5:25 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Seems like you ust have to subtract the own kine.global to get the

Re: Is there an up to date list of studios using Softimage

2012-07-23 Thread Ciaran Moloney
Which list did you check? On Mon, Jul 23, 2012 at 9:23 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: ...anywhere - I have checked the one I knew of before - there are a lot of links that go awol now - and also studios that have moved to the 'dark side'. Thanks Sandy

Re: Exponential slowdown on large particle emission

2012-08-13 Thread Ciaran Moloney
Hi, yes volume emission is slow. I guess that's just the nature of the problem, especially since ICE volume emission is really accurate. You can get quicker volume emission by generating lower resolution distance fields that approximate the shape. I'm just making an uninformed guess here, but I

Re: Exponential slowdown on large particle emission

2012-08-13 Thread Ciaran Moloney
Try plugging the jitter emission along velocity node (taken from emit from geometry) into your add point's execute on emit. Looks like that causes the geometry to be evaluated multiple times (per-particle?) On Mon, Aug 13, 2012 at 2:19 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote: The

Re: ICE modelling: topo cache when polygon count is changing

2012-08-15 Thread Ciaran Moloney
Also, I'm pretty sure this is how Oleg's ImplosiaFX works, so I guess there is some production basis to the workflow. On Wed, Aug 15, 2012 at 1:03 PM, Chris Chia chris.c...@autodesk.com wrote: Hi Rob, What do you wish to do? Export the topo attribute of a prim and read it in with another

Re: ICE modelling: topo cache when polygon count is changing

2012-08-15 Thread Ciaran Moloney
on a current job where its perfect for the intended effect, just suprised that this has not been added yet since Ice topo has been available for quite some time now. I cant be the first person who needs to do this :) On 15 August 2012 13:06, Ciaran Moloney moloney.cia...@gmail.com wrote

Re: Autodesk aquires Naiad

2012-08-15 Thread Ciaran Moloney
No, it is (was?) a stand-alone application with a gui called Naiad Studio. There were plugins for data transfer between various 3D apps and renderers and with a little effort you could send stuff back and forth between Softimage. I'm sure an ICE integration would rock if you had a plugin developer

Re: Autodesk aquires Naiad

2012-08-15 Thread Ciaran Moloney
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney *Sent:* Thursday, 16 August 2012 2:44 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Autodesk aquires Naiad ** ** No, it is (was?) a stand-alone application with a gui called Naiad Studio

Re: Small Annoying Things

2012-08-18 Thread Ciaran Moloney
I'd rather it didn't do that to be honest. On Fri, Aug 17, 2012 at 2:56 PM, Eugen Sares softim...@keyvis.at wrote: Am 17.08.2012 15:42, schrieb Jeff McFall: If the render tree window is open and one assigns a new material to the selected object the window does not automatically refresh to

Re: Small Annoying Things

2012-08-18 Thread Ciaran Moloney
real ones already) On Aug 18, 2012, at 12:03 AM, Eugen Sares softim...@keyvis.at wrote: As always, when people have different needs - checkbox in the RT preferences. Am 18.08.2012 08:17, schrieb Ciaran Moloney: I'd rather it didn't do that to be honest. On Fri, Aug 17, 2012 at 2:56 PM

Re: undo event??!!

2012-08-20 Thread Ciaran Moloney
perhaps a command event? On Mon, Aug 20, 2012 at 3:57 PM, Ana Gomez agomezalca...@gmail.com wrote: Hi, Today I've realized that there is no event for undo :( I'm writting an interface with pyqt and I need to refresh it when the user undo something in the scene. Any ideas?? Thanks, Ana

Re: undo event??!!

2012-08-21 Thread Ciaran Moloney
Works here in Soft 2013 for selection and undoing selection. What string are you putting in there? Ciaran On Tue, Aug 21, 2012 at 4:56 PM, Ana Gomez agomezalca...@gmail.com wrote: Writing a command on Selection Change in the preferences doesn't work. It is never called, nor when you select

Re: undo event??!!

2012-08-21 Thread Ciaran Moloney
Also works for me in 2012 SAP and SP1. I don't have anything earlier... On Tue, Aug 21, 2012 at 5:10 PM, Ana Gomez agomezalca...@gmail.com wrote: I'm using 2012

Re: undo event??!!

2012-08-21 Thread Ciaran Moloney
...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: August-21-12 12:23 PM To: softimage@listproc.autodesk.com Subject: Re: undo event??!! Also works for me in 2012 SAP and SP1. I don't have anything earlier... On Tue, Aug 21, 2012 at 5:10 PM, Ana Gomez agomezalca...@gmail.com mailto:agomezalca

Re: FindChildren2 with multiple search strings

2012-08-21 Thread Ciaran Moloney
oLightNulls = oModel.FindChildren2({*light*,*lamp*},c.siNullPrimType) On Tue, Aug 21, 2012 at 9:47 PM, Sam Cuttriss tea...@gmail.com wrote: oLightNulls = oModel.FindChildren2(*lamp* or *light* ,c.siNullPrimType,,True) the above does not work, im just curious if there is a notation that

Re: FindChildren2 with multiple search strings

2012-08-21 Thread Ciaran Moloney
No problem. Look for string expressions in the docs. On Tue, Aug 21, 2012 at 10:23 PM, Sam Cuttriss tea...@gmail.com wrote: nice one, thanks so much. ciaran, i wouldnt have considered using python dictionary brackets. where in the help is the info on these types of syntax? all the standard

Re: Small Annoying Things

2012-08-25 Thread Ciaran Moloney
On Sat, Aug 25, 2012 at 6:07 PM, Peter Agg peter@googlemail.com wrote: Talking of symmetry mode: it would be nice if you didn't have to be at zero for it to work - I know there's a menu, but it doesn't seem to actually do anything! This works as expected here.

Re: ICE Deform: Rotate polygons

2012-08-28 Thread Ciaran Moloney
Hi, the easiest way to deal with this type of thing is indeed using matrices, but you need a local matrix per polygon. You can get a 3x3 matrix using Self.polygonreferenceframe. You're going to want to zero-out this matrix (it just describes the local axis of the polygon), but matrix multiplying

Re: Small Annoying Things

2012-08-28 Thread Ciaran Moloney
Wait, can I call mysterious segmentation faults on Linux a 'small annoying thing'?

Re: Friday Flashback

2012-08-31 Thread Ciaran Moloney
This is really sad news. Good luck to all the 7%-ers

Re: Rumors about 3ds Max and MotionBuilder

2012-09-04 Thread Ciaran Moloney
How about integrating Momentum and ImplosiaFX? That would be a super combo! Ciaran On Tue, Sep 4, 2012 at 3:19 PM, Ben Houston b...@exocortex.com wrote: SlipstreamVX 2 isn't even out yet! :-) We have thought about integrating SlipstreamVX to the Momentum product and having both interact

Re: nulls2mesh

2012-09-05 Thread Ciaran Moloney
Sounds like you want a convex hull of the null's points. Pretty sure there was a compound once, if not you might try Mr. LaForge's Convex Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node. On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote: yeah I dont

Re: In case you missed it..

2012-09-12 Thread Ciaran Moloney
On Wed, Sep 12, 2012 at 12:46 PM, Sajjad Amjad sajjad.am...@gmail.comwrote: For me, when looking at out-of-the-box functionality, Houdini ticks more boxes than any comparable AD product. I'm with you 1000% Sajjad. Hell, Houdini's even more fun to use! However, as far as freelance work goes,

Re: In case you missed it..

2012-09-14 Thread Ciaran Moloney
I always wondered what that meme was. Now I know it's me :( On Fri, Sep 14, 2012 at 9:57 AM, Rob Chapman tekano@gmail.com wrote: Forever alone! don't know wether to laugh or cry at this :s On 14 September 2012 01:24, Eric Thivierge ethivie...@gmail.com wrote: For some fun since its

Re: Light Spread Softness

2012-09-28 Thread Ciaran Moloney
Would be nice if we could have fcurve controls on the penumbra falloff On Fri, Sep 28, 2012 at 11:28 AM, patrick nethercoat patr...@brandtanim.co.uk wrote: I think a projector shader is definitely the way to go with lights. You can directly control the falloff and colour impurity you want in

Re: flood simulation

2012-10-18 Thread Ciaran Moloney
Hi, you can get some funky two-way coupling between lagoa and bullet RBD particles. There is some trickery involving ICE topo and instances to get interaction to work in both directions, I'll post an example some time. Ciaran On Thu, Oct 18, 2012 at 6:33 PM, Pablo Tufaro pablo@gmail.com

Re: flood simulation

2012-10-19 Thread Ciaran Moloney
Hi, so it's pretty simple after all to have interesting interaction between RBDs and Lagoa simulations: https://vimeo.com/51754990. But, if you have a bunch of objects in your scene that need to interact with the fluid, you'll need to instance them to a pointcloud - not such a big deal most of the

Re: Scripting question

2012-10-24 Thread Ciaran Moloney
Yeah, it looks like the interactive pivot overrides the pivot parameters of the kinematics property. It lives in its own universe. Confusing... On Wed, Oct 24, 2012 at 7:23 AM, Szabolcs Matefy szabol...@crytek.comwrote: But I’m afraid that the current pivot (the one the artist repositioned

Re: momentum users

2012-11-06 Thread Ciaran Moloney
Yes. There's also the momentum users google group mailing list. Ciaran On Tue, Nov 6, 2012 at 9:56 PM, Nick Angus n...@altvfx.com wrote: Do we have any Exocortex Momentum users on the list that might be able to offer me some advice on a little simulation problem? ** ** Cheers,

Re: polygon island attributes

2012-11-10 Thread Ciaran Moloney
Dive inside the turbulence compound and replace any instances of pointposition with polygonposition. Also, swap polygonindex for point ID. On Sat, Nov 10, 2012 at 12:21 AM, Simon van de Lagemaat si...@theembassyvfx.com wrote: Hey all, A while ago I asked how to assign random attributes to

Re: Curl Noise Framework compound

2012-11-12 Thread Ciaran Moloney
Used it on a few jobs. It's great! Sorry, that's not helpful at all. Also, no disconnected nodes here when I do a simple dd from the preset browser. 2012 or 13? On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas a...@andynicholas.comwrote: Hi guys, Has anyone managed to get the Curl Noise

Re: Curl Noise Framework compound

2012-11-13 Thread Ciaran Moloney
On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas a...@andynicholas.comwrote: Sure thing. It's attached. Yep, for some reason the version of the compound included with our current install of XSI is broken, but Michal's version works fine. Yes, you're right the factory version is broken (sort

Re: Curl Noise Framework compound

2012-11-13 Thread Ciaran Moloney
They can't complain about my work if they can't see it! On Tue, Nov 13, 2012 at 1:25 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Thanks for the answers. So it sounds like a good compound for invisible effects :D.

Re: Lagoa_Density not cacheable

2012-11-23 Thread Ciaran Moloney
Sometimes when that happens (the definition mismatch thing), you just need to reload the scene and it sorts itself out. On Fri, Nov 23, 2012 at 9:22 AM, Sebastian Kowalski l...@sekow.com wrote: Hey list, i can't read the Lagoa_Density attribute from my cache files, giving me this error

Re: strands-heavy commercial gig, LA area

2012-12-05 Thread Ciaran Moloney
Really..there are more competent Houdini TDs than ICE? Or just an L.A. thing? On Wed, Dec 5, 2012 at 6:45 PM, Andy Moorer andymoo...@gmail.com wrote: So if you're in these areas, or if you do remote contracts, contact me, please! There's more work here than people available by a wide

Re: node for reading files

2012-12-05 Thread Ciaran Moloney
You could also convert the .csv to .icecache format with python. On Wed, Dec 5, 2012 at 8:15 PM, Steven Caron car...@gmail.com wrote: reading that thread i am going to agree with luc-eric, create a python script/tool which creates ice attributes. the only downside is that if you are actively

Re: Python: subprocess caching

2012-12-07 Thread Ciaran Moloney
If popen won't cooperate from within your callbacks, why not try the built in SIUtils .LaunchProcess method or even the System command? Ciaran On Fri, Dec 7, 2012 at 10:34 AM, Gareth Bell gareth.b...@primefocusworld.com wrote: Yeah that's right, within a button callback. I'll have a look

Re: Rumors

2012-12-19 Thread Ciaran Moloney
Haven't we been hearing this for like 4 years? If it happens it happens. On Wed, Dec 19, 2012 at 2:57 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I always thought the reason ice works so well was its in-depth integration, surely if they want to achieve such results in maya

Re: Rumors

2012-12-19 Thread Ciaran Moloney
I'd guess 90% of ICE users don't know what goes on under the hood. They do OK. On Thu, Dec 20, 2012 at 12:17 AM, Matt Lind ml...@carbinestudios.comwrote: The value is understanding how things work under the hood so you know how to construct the graphs efficiently to accomplish goals. Having a

Re: Re: ICE Instance Memory Leak?

2012-12-27 Thread Ciaran Moloney
One way to try to save memory would be to ensure that the instances are pointing to the deforming polymesh on whole frames only. So, whatever value you use to drive shapeInstanceTime should be equivalent to a whole frame at whatever fps you're rendering. On Thu, Dec 27, 2012 at 1:38 PM, Antonieo

Re: ICE Instance Memory Leak?

2012-12-27 Thread Ciaran Moloney
for bonus points, since you're using Arnold...export your animation cycle to a .ass file sequence and reference that on a stand-in property. Instance the stand-in on your ICE tree and scene memory should be negligible. On Thu, Dec 27, 2012 at 2:59 PM, Peter Agg peter@googlemail.com wrote:

Re: ICE Instance Memory Leak?

2013-01-01 Thread Ciaran Moloney
, especially Ciaran Moloney. At 2012-12-27 23:51:58,Ciaran Moloney moloney.cia...@gmail.com wrote: for bonus points, since you're using Arnold...export your animation cycle to a .ass file sequence and reference that on a stand-in property. Instance the stand-in on your ICE tree and scene memory should

Re: 2012 list retrospective

2013-01-03 Thread Ciaran Moloney
For a single post, I'd say Andy Jones. But, he would also win for value per word. His stuff is pure gold. On Thu, Jan 3, 2013 at 3:05 PM, Dan Yargici danyarg...@gmail.com wrote: I wonder who'd win on post length? I guessing Matt Lind, or Raff... hmmm...

Re: building asset tools

2013-01-28 Thread Ciaran Moloney
I suppose you could probably attach custom float and string data to the Alembic geometry description. But you'd then need to do some work to tell the DCC to rebuild an envelope from that. On Mon, Jan 28, 2013 at 2:07 PM, Stefan Andersson sander...@gmail.comwrote: Does anyone here on the list

Re: Middle mouse pan in ice tree

2013-01-28 Thread Ciaran Moloney
People got annoyed when moving back and forth between Nuke and Soft. On Mon, Jan 28, 2013 at 8:55 PM, David Barosin dbaro...@gmail.com wrote: Anyone know if there is a way to turn off the middle mouse for panning in the ICE Tree. I *really* miss the old behavior that had middle mouse handle

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-13 Thread Ciaran Moloney
Yes, very! I've always looked with deep suspicion upon the dark arts of rigging. Would be nice to have an insight to that world. On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Heya all, I'm currently fishing around for interest and feedback on a

Re: Octane render

2013-02-14 Thread Ciaran Moloney
You know the rules, Andreas. Renders or it didn't happen. On Thu, Feb 14, 2013 at 2:10 AM, Andreas Bystrom andreas.byst...@gmail.comwrote: prman can render that classroom in 7.5 minutes with better quality

Re: Octane render

2013-02-20 Thread Ciaran Moloney
On Wed, Feb 20, 2013 at 1:27 AM, Steven Caron car...@gmail.com wrote: its not subjective... octane has access to more hardware. so what i am saying is, arnold would preform similarly if it was using a machine with 1500 cores. we would set the sampling really high and be done in 10 mins and it

Re: Octane render

2013-02-23 Thread Ciaran Moloney
You should probably have a look at unified sampling. On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker bauero...@gmx.de wrote: Hi, On 23.02.2013 03:54, Steven Caron wrote: i dont miss mental ray... :) Depends a lot on the DOF. Here愀 the rendering without DOF and glare but AA min0 max2

Re: Octane render

2013-02-23 Thread Ciaran Moloney
yeah, it's pretty cool. Might help with sampling the scene more efficiently, especially all those shader samples. On Sat, Feb 23, 2013 at 11:38 PM, Tim Leydecker bauero...@gmx.de wrote: On 24.02.2013 00:23, Ciaran Moloney wrote: You should probably have a look at unified sampling

Re: Octane render

2013-02-25 Thread Ciaran Moloney
Looks great! You should be able to drop all of your shader samples (including AO) right down to 1. Then push up the max samples and quality in unified sampling. Keeping shader samples at a minimum will allow for more efficient sampling of the scene, only where it needs to be done. As much as I

Re: Custom importer workflow

2013-02-27 Thread Ciaran Moloney
The Python OM way of doing this is to use the polygonmesh.Set method, to which you provide lists of vertices and polygon definitions. IIRC this uses the same format as the ICE polygon description attribute. Ciaran On Wed, Feb 27, 2013 at 8:24 AM, Christian Gotzinger cgo...@googlemail.comwrote:

Re: SI 2014 sneak peek

2013-02-28 Thread Ciaran Moloney
I've yet to work in a studio that had their own sequencer...I guess they weren't established? On Thu, Feb 28, 2013 at 6:16 AM, joshxsi josh...@gmail.com wrote: Any established studio probably already has one of these, so is this Autodesk's attempt to make starting up a new studio easier as

Re: Maya realtime viewport

2013-03-13 Thread Ciaran Moloney
But, the HQV can support any renderer not just MRay, provided there are shaders available. I don't see how they could reasonably be expected to have out of the box support for 3rd party shaders that don't come bundled with the package... On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic

Re: 2014 New feature list... minor corrections list... you decide

2013-03-15 Thread Ciaran Moloney
I don't think it's all sweetness and light in Houdini land. It's a bug-fest just like all of these other software. And just like everybody else, users get cranky about bugs or features that have been on the list for years. Clearly there's way more positivity to every release than most every other

Re: New ww.Lagoa.com

2013-04-05 Thread Ciaran Moloney
The days of sending your work to the render farm then playing ping-pong for a while are pretty much over. I too think the new Lagoa tech is really promising, but this is just about the silliest thing I've heard all day. Still, it's early

Re: Maya 2014 Node editor features we've been wanting in ICE

2013-04-08 Thread Ciaran Moloney
Also there's now way to be sure which of the open ICE trees the user wants to place a new node into. PITA. On Mon, Apr 8, 2013 at 10:45 AM, Stefan Kubicek s...@tidbit-images.comwrote: also, we can't even get decent SDK functionality for the views so we can create this ourselves. Right,

Re: Test inside geometry failing

2013-05-08 Thread Ciaran Moloney
it are appreciated as it may help in future cases. Cheers, Eric Thivierge === Character TD / RnD Hybride Technologies On 07/05/2013 7:23 PM, Ciaran Moloney wrote: IIRC implementing the ray intersect technique is problematic in ICE, since the raycast node only returns the first

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Ciaran Moloney
Yeah, in your example scene, you've created a texture projection on your copy geometry and you're attempting to write the UVs that. Forget about using standard texture projections with ICE topo - just store UV data in a custom vector ICE attribute. Of course, you'll have to modify your exporter to

Re: Looking for exporting tips with ICE topology - SI2014

2013-05-09 Thread Ciaran Moloney
In ICE, you can pull an attribute from a node context and write it back to a UV property, but I wouldn't exactly say it's a stable or recommended workflow. Honestly, updating your exporter would be simpler, but in that case you almost certainly will encounter the previously mentioned aggresive

Re: custom ICENode - questions and request for example source code

2013-05-14 Thread Ciaran Moloney
I'm sorta , kinda sure that's a dead end for a custom node. You might be better off optimizing your ICE tree. It doesn't sound like such a complex problem, care to share? On Wed, May 15, 2013 at 2:41 AM, Matt Lind ml...@carbinestudios.com wrote: I’ve been looking at the ICE SDK as a start to

Re: ICE - Record Variable in Array for every frame

2013-05-24 Thread Ciaran Moloney
You can also use the push node. On Fri, May 24, 2013 at 3:14 PM, Matthew Graves mattg1...@gmail.com wrote: No problem I have included an image of the setup. the scalar number is what you are adding and SomeArray is the array you want to put the value in. In the setup shown the new value is

Re: 3delight for softimage 4.0 preview

2013-05-28 Thread Ciaran Moloney
True, it originated as a REYES renderer, but now it may be better thought of as a hybrid renderer taking advantage of both techniques when needed. I like working with Arnold too, but I don't think fast renders are one of its strongest selling points. Ciaran On Tue, May 28, 2013 at 4:48 PM, Alan

Re: 3delight for softimage 4.0 preview

2013-05-28 Thread Ciaran Moloney
.3delight.com On 2013-05-28, at 12:33 PM, Ciaran Moloney moloney.cia...@gmail.com wrote: True, it originated as a REYES renderer, but now it may be better thought of as a hybrid renderer taking advantage of both techniques when needed. I like working with Arnold too, but I don't think fast

Re: 3delight for softimage 4.0 preview

2013-05-29 Thread Ciaran Moloney
On Wed, May 29, 2013 at 4:58 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: They offer a free dual-core license too, which I think is pretty cool rather than having watermarks or size limitations. (though the wonky licensing scheme still seems unnecessary) I wouldn't say

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
with refmodels? I know ObjectID sometimes changes with refmodels. Does this ObjectGUID suffer the same fate? On Tue, Jun 4, 2013 at 11:52 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: Hi, did you try XSIUtils.DataRepository.GetIdentifier() passing the siObjectGUID argument? I've used

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
. ** ** Matt ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney *Sent:* Tuesday, June 04, 2013 8:52 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Persistent objects ids

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
the same GUID. Same goes for CLSID. ** ** Matt ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ciaran Moloney *Sent:* Tuesday, June 04, 2013 3:55 PM *To:* softimage

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
be in very deep S*** :) Identical GUIDs on one platform should be centuries apart. It's more likely a case of generation/re-use on Soft's side, either intentional for non-obvious reasons or a bug. On Wed, Jun 5, 2013 at 9:00 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: So, if the GUID

Re: CurveLocation

2013-06-26 Thread Ciaran Moloney
What do you expect it to do? The end result of using Curve Distance to Curve Location is the setting of a data attribute (CurveLocation). The compounds are pointing to Self because you can only set data on Self, not any other object. On Wed, Jun 26, 2013 at 2:10 PM, Ponthieux, Joseph G.

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-16 Thread Ciaran Moloney
Point ID to location get strand positions do stuff Set Self.Orientation Ciaran On Wed, Jul 17, 2013 at 1:54 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, Scratching my head over this... So, I have two sets of particles. One is emitted then a second particle is born (via

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Ciaran Moloney
both ID to Location Point Index to Location.) On Tue, Jul 16, 2013 at 9:27 PM, Ciaran Moloney moloney.cia...@gmail.comwrote: Point ID to location get strand positions do stuff Set Self.Orientation Ciaran On Wed, Jul 17, 2013 at 1:54 AM, Alan Fregtman alan.fregt...@gmail.comwrote

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Ciaran Moloney
at it if you don't get it working. Chris -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 17.07.2013 um 12:02 schrieb Ciaran Moloney moloney.cia...@gmail.com: Maybe you're not getting the right ID to look up

Re: [SDK] Force ICE-Tree refresh

2013-07-17 Thread Ciaran Moloney
Did you try Desktop.RedrawUI() ? Will probably want to have a OGL window open somewhere... Ciaran On Mon, Jul 15, 2013 at 11:54 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: @Sandy: Hmm... i kind a dont like the Mixer... ;-) But i will give him a try tomorrow, for the

Re: Analog are looking for a freelancer

2013-07-30 Thread Ciaran Moloney
I don't think there should be any debate on this. Job postings are always welcome! On Tue, Jul 30, 2013 at 3:15 PM, Simon Reeves si...@simonreeves.com wrote: Hey everybody, I recall debates about whether it's appropriate or not for asking on here, so I apologise if it's annoying! But here

Re: Future of Naiad

2013-07-30 Thread Ciaran Moloney
Likewise, anybody used Katana? On Tue, Jul 30, 2013 at 11:52 PM, Sebastian Kowalski l...@sekow.com wrote: do I hear fabric engine? Am 31.07.2013 um 00:36 schrieb Matt Lind ml...@carbinestudios.com: I would question whether a one-size fits all application is relevant anymore. The

Re: Strands

2013-08-01 Thread Ciaran Moloney
For an OOTB solution, did you try resampling your curve onto a very dense linear curve, followed by a chord length reparameterization of that linear curve. UV to location on the linear curve should give you a pretty even point distribution... Ciaran On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux,

Re: Convert curve to linear

2013-08-02 Thread Ciaran Moloney
Yes, but the points generally won't be equidistant. What are you trying to do? On Fri, Aug 2, 2013 at 2:11 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Is there in any way in Soft to convert a NURBS curve of any shape, to a high density linear curve with equidistant

Re: Curve hull points in ICE?

2013-08-05 Thread Ciaran Moloney
GetData : PointPosition. Depending on the context in which you need to use the data, it may be useful to use 'Build Array from Set' after getting the attribute. On Mon, Aug 5, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: In Soft, when you have a curve

Re: Maya Xgen

2013-08-09 Thread Ciaran Moloney
I think that's a better question for his employer. On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: That raises an interesting question, which would best be put to a Fabric person, but if Guillaume where to create a hair module/instancer engine from the

Re: [OT] Flux

2013-08-19 Thread Ciaran Moloney
Houdini's had it since 2009, I think... On Mon, Aug 19, 2013 at 1:51 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** wuh?! distributed fluid solver, for real?! ** ** holy grail of vfx!!! ** ** a **

Re: [OT] Flux

2013-08-19 Thread Ciaran Moloney
would require a long list of notes and details. We've been fully scalable here since 2008, and there are fully scalable, unified domain commercial solutions around since 2010. On Tue, Aug 20, 2013 at 8:15 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: Houdini's had it since 2009, I think

Re: Article on Bifrost

2013-09-12 Thread Ciaran Moloney
Would trade all my kittens for a good scene graph editor in Soft. Eric Thivierge ethivie...@hybride.com**mailto:ethivie...@hybride.com** hat am 11. September 2013 um 19:24 geschrieben: I think it's an incorrect observation as the Node Editor (different than Hypershade and the Hypergraph)

Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-12 Thread Ciaran Moloney
Really solid here on linux, but not doing any rendering. However, 9 times out of 10 there is a segfault reported at the console upon quitting the program.

Re: softimage.tv - Hello World!

2013-09-12 Thread Ciaran Moloney
Nothing like a good rumour from an anonymous source to get some undies in a bunch! On Tue, Sep 10, 2013 at 10:43 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: and after all of this... *autodesk had a meeting with all the studios in london who use xsi and said they arent really going

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