Re: SimulatedFrameFraction on polymesh ?

2016-03-23 Thread Olivier Jeannel
If you are into polygon Island ID, this is a must have : http://julianjohnsonsblog.blogspot.fr/2013/07/faster-polygon-islands.html Fast as hell ! On Wed, Mar 23, 2016 at 2:43 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Hey Peter ! Thank's a lot ! > You're totally right

Re: ice move point towards other point cloud

2016-03-19 Thread Olivier Jeannel
Cool :) On Wed, Mar 16, 2016 at 2:47 PM, Chris Marshall <chrismarshal...@gmail.com> wrote: > oh yes. Got it working! > Thanks Olivier!! Been a while since I've done that kind of thing. > > Cheers > > > On 16 March 2016 at 13:44, Olivier Jeannel <facialdel...@gmail.c

Re: SimulatedFrameFraction on polymesh ?

2016-03-23 Thread Olivier Jeannel
paper > and cloth based on some condition? that approach should work fine for that. > (if the ‘simulate mesh’ can work on a designated part of the mesh – I don’t > know if it does) > > *From:* Olivier Jeannel <facialdel...@gmail.com> > *Sent:* Tuesday, March 22, 2016 4:35 PM > *To

Re: Plug : Modular Rigging with Python in Softimage

2016-03-26 Thread Olivier Jeannel
Super Jeremy ! Thank you ! On Sat, Mar 26, 2016 at 4:51 PM, Juhani Karlsson wrote: > Thats very generous of you! > > Thanks a lot, > - J > > On 26 March 2016 at 17:30, opoppopopp opoppopopp > wrote: > >> the concept really apply to any software!

Re: Friday Flashback #265

2016-03-07 Thread Olivier Jeannel
" I was already doing 3D animation as a hobby on my Amiga." ...Can't be a bad guy. Me, I'm still recovering from the end of Commodore :/ On Mon, Mar 7, 2016 at 11:20 AM, Morten Bartholdy wrote: > Agree :) > > Morten > > > > > Den 4. marts 2016 klokken 20:45 skrev Steven

OT XSI UV to Location Tutorial inside Houdini

2016-03-08 Thread Olivier Jeannel
Hello crew, In case someone is interested, I made a little tutorial (my first) that rebuild the ice UV to Location within Houdini. https://vimeo.com/158037926 Cheers -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-02 Thread Olivier Jeannel
oint/primitive/vertex number and retrieve an > attribute from it. > > Cheers! > > > On 2 March 2016 at 22:12, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> Thank you so much for your time, explanations and examples Christopher. >> I'm taking those pictur

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Olivier Jeannel
do some pretty interesting networks :) for Kristinka >> Hair for H - while everything worked at the end of day, anyway. >> >> If you're around arrays and nodes, Fabric is waiting for You >> >> >> -- >> *From:* Olivier Jeannel <facialdel...@gmail.com> >

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Olivier Jeannel
eresting networks :) for Kristinka > Hair for H - while everything worked at the end of day, anyway. > > If you're around arrays and nodes, Fabric is waiting for You > > > -- > *From:* Olivier Jeannel <facialdel...@gmail.com> > *To:* "s

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-02 Thread Olivier Jeannel
e points, retrieve their position, and outputs the centre of > mass. Note that it's better to run this specific example in “detail” mode > to perform the computation only once, instead of once per point. > > > On 2 March 2016 at 21:32, Olivier Jeannel <facialdel...@gmail.com> wrote:

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Olivier Jeannel
id the problem that I >> mentionned in my previous email. Maybe the `PolyFrame SOP` could be used >> for that, but I don't know how it internally works and thus I don't know >> how predictable it is. Worth a try! I only provided the scene this way to >> give the idea that the

OT Houdini build Array VOP question (and a bit of rant)

2016-03-02 Thread Olivier Jeannel
Hello serious list :) I'm a bit confused with houdini vop array. While I managed to do it in vex, I would like to make a build array (like build array from set) of the pointposition (P) in VOP. I understand you need to for-loop on each Ptnum and probably append the P values and this will buid an

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-02 Thread Olivier Jeannel
p VOP` and do your computation directly > in there. Now I've never used VOPs since I prefer writing directly in VEX > so I might be wrong :) > > Also don't forget to use point clouds if you're after distance-related > queries. > > > On 2 March 2016 at 19:29, Olivier Jea

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-02 Thread Olivier Jeannel
in the end. On Wed, Mar 2, 2016 at 3:26 PM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > I did attach a screenshot in my previous email, are you not seeing > anything? Or are you asking for the H13 for loop? > > > On 2 March 2016 at 21:20, Olivier Jeannel <facialde

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-13 Thread Olivier Jeannel
Hey Pedro, Not sure I understand what you are after, but to bounce on Cesar (^^) there's a fit bezier node in ice, and also Bradley - master -Gabe explain how to build your own. https://vimeo.com/11016782 https://vimeo.com/11079196 On Wed, Apr 13, 2016 at 2:52 PM, Cesar Saez

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-24 Thread Olivier Jeannel
Impressive, love your results ! On Sat, Apr 23, 2016 at 3:30 AM, pedro santos wrote: > "if you're extremely smart and educated :D" = "if you're *NOT* > extremely smart and educated :D" > lol > Cheers > > On Sat, Apr 23, 2016 at 12:15 AM, pedro santos

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Olivier Jeannel
Hell yeah ! Le 22 avr. 2016 21:39, "Ognjen Vukovic" a écrit : > One more. > > https://www.sidefx.com/index.php?option=com_content=view=3206=66 > > On Fri, Apr 22, 2016 at 9:38 PM, Ognjen Vukovic wrote: > >> Woops, wrong article :) >> >>

Re: Friday Flashback #265

2016-05-21 Thread Olivier Jeannel
That Softimage demo on indigo would be super classy ! I worked on an indigo2 and an O2 with SI 3.7 and 3.8 installed then we switched on that dual 300Mhz Pc monster ! On Sat, May 21, 2016 at 10:13 AM, Matt Lind wrote: > If you want my stuff, you'll have to come to my

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
On 11 May 2016 at 10:16, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> Hi guys, >> >> I'm importing some RBD simulation from Houdini, around 1500 pieces >> boucing around. >> I export in .abc and import with Crate (if I import with the "legacy"

Alembic advices

2016-05-11 Thread Olivier Jeannel
Hi guys, I'm importing some RBD simulation from Houdini, around 1500 pieces boucing around. I export in .abc and import with Crate (if I import with the "legacy" alambic import, xsi crashe) The thing is, it is super-super slow. I end up with 1500 objects and XSI doesn't like this much. What are

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
Ah, this won't do for me in the end. I'm manipulating the intrinsic transform in Dop (Sop Solver) and it seems the Transform Pieces doesn't read those intrinsic transform :/ On Wed, May 11, 2016 at 12:57 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Super sweet trick, ju

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
Super sweet trick, just tested ! On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante <cgc...@gmail.com> wrote: > Like this you only cache 1 point per object, and a single frame of > geometry.. > > it's beautiful :) > > > > > On 11 May 2016 at 11:19, Olivie

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
g as the points have a "matching > attribute" you should be ok? > > > > On 11 May 2016 at 10:53, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> In houdini it is viewed as one sop (dop import). They have some piece - >> name - class attributes, bu

Re: Is there a well know workflow to have deformers drive/blend nicely with Syflex?

2016-05-09 Thread Olivier Jeannel
A blend between positions ? I think instead of using the exe out port of Syflex, you can dive inside and output the point position. Then blend (linear interpolate) between your "shape" point position with a weightmap. Not always ideal, because you usualy feels the "over the top" deformation. I

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
a breeze. > > Hope this helps. > > //Morten > > > > > > Den 11. maj 2016 klokken 13:37 skrev Olivier Jeannel < > facialdel...@gmail.com>: > > > > > > Ah, this won't do for me in the end. > > I'm manipulating the intrinsic transform in

Re: Change object visibility with another object?

2016-05-12 Thread Olivier Jeannel
if you want to manipulate islands, I made a set of ice nodes, a bit like the POLY ones, but for islands. It is using Julian Johnson JJ_Islands. It's a dozen time faster than the Create Instances for Islands. On Thu, May 12, 2016 at 5:12 PM, Jason S wrote: > Hi sorry if

Re: Ice particles' direction and local animation space

2016-05-17 Thread Olivier Jeannel
Beware, there's a bug in one of the 2015 xsi version with the reinterprete location. I believe Paul Smith - Bustykelp uses it in this tutorial https://vimeo.com/66237847 But I can't check, vimeo doesn't work well here On Tue, May 17, 2016 at 3:41 PM, David Saber wrote: > Hi

Re: Ice particles' direction and local animation space

2016-05-17 Thread Olivier Jeannel
I meant that tutorial :) https://vimeo.com/65974266 On Tue, May 17, 2016 at 4:18 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Beware, there's a bug in one of the 2015 xsi version with the reinterprete > location. > > I believe Paul Smith - Bustykelp uses it in thi

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread Olivier Jeannel
gt; wrote: >> >>> One thing I’d say about Syflex is that the original non ICE version, >>> produces far better results in general than the ICE one, especially when >>> using things like Pinning. Its a totally different and more complex / >>> inte

Re: Using ICE to drive text, how?

2016-05-05 Thread Olivier Jeannel
Would love a more in depth explanation On Thu, May 5, 2016 at 12:48 PM, Andy Nicholas wrote: > I've used "text.text" before as an output port in scripted operators to > drive the text. So it stood to reason you could do it using ICE too. It's > just a normal parameter,

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Olivier Jeannel
Well sorry, I was a little harsh in my previous message. I do struggle with arrays, but I like it. Ice just opened my eyes in terms of what 3d , geometry, math behave together. It just kills me that people who choose to use "this" or "that" software have an opinion without knowing nothing. And

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Olivier Jeannel
I don't want to click on that link, sorry. I can't stand morrons anymore that work on maya or max with that "i know all" face, looking at you with round eyes when when you say "I do all in xsi ice". They just skip away when you work on a big fat ice tree. They are thousands thinking that maya and

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread Olivier Jeannel
Wh ! On Mon, Apr 18, 2016 at 4:45 PM, pedro santos wrote: > Thanks, Nuno. > > On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao < > nunoalexconcei...@gmail.com> wrote: > >> This looks really nice! >> >> >> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Olivier Jeannel
This is not a problem of "who" says "what" today in an article. The passion is gone, clearly. Sold. Too bad, and sad. On Mon, Apr 18, 2016 at 4:48 PM, Adam Seeley wrote: > Pack yer bags... > > "Our commitment > We are committed to expanding Arnold’s support for third

Re: Autodesk acquires Solid Angle

2016-04-20 Thread Olivier Jeannel
Well, if you remember it was the same profile for Ice. They had that supa-crew of ice developpers that gave us 2 or 3 generations of true big ice improvements (crowd, ice modeling, Build array from set, etc..) Then there was that moment when they fired a big part of the crew, saying that

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Olivier Jeannel
As seen on FB Le 19 avr. 2016 02:06, "Sebastien Sterling" a écrit : > AD wants to get the equation as close as they can to people feeding them a > steady stream of income for minimal updates and maintenance. They are not > driven by any passion or creative fervour.

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Olivier Jeannel
As far as I remember it's a sort of surface tension (crease value), it send some data in a weightmap and some particles are emitted from there. Le 10 août 2016 19:43, "Pierre Schiller" a écrit : The foam on that vimeo video sim look pretty cool. (I know byfost

RE: Bad scenes or geometry crashing

2016-08-03 Thread Olivier Jeannel
I usualy do "extract polygon delete" to clean up re-order the polymesh. But maybe not on a 28 millions poly at once. Guillaume Laforge, way back in the days, released a compound that checked for double edge also. I think I might have it somewhere (not 100% sure). Tell me if you want me to check.

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Olivier Jeannel
Super ! Please keep us posted, very inspirating ! On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> wrote: > Hi guys, > > I just want to share one of the projects I'm developing using the GearVR > and a mocap suit. > > In short I'm walking inside a VR environment using the mocap

Re: Motion Tracking

2016-07-20 Thread Olivier Jeannel
I've seen some nice thing coming out of nuke tracking (I don't use Nuke ..yet) Other than that PF track. On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale wrote: > PF Track all the way in my opinion. Node based interface for combining all > kinds of matchmove , object tracks,

Re: Reminiscing

2016-08-05 Thread Olivier Jeannel
Houdini is amazing, harder, but bigger. On Fri, Aug 5, 2016 at 10:39 PM, Bradley Gabe wrote: > Hi list! We haven't chatted in ages, and I wanted to see who I could dig > up out of the caves with a little reminiscence about the good old days. > > I found this thread >

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
getting your head around HDA creation as a process.) > > > > On 07/08/2016 21:55, Andy Chlupka wrote: > > > On Aug 06, 2016, at 11:17, Olivier Jeannel <facialdel...@gmail.com> wrote: > > In Houdini they tend to transform every thing in VDB or fill volumes with &g

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
f it as you've started with a > perfect sphere made of wood, and you just sanded it down to get those flat > triangles. The edges and points represent the places that haven't been > sanded down, so therefore, generally, they're closer to the grid than the > flat surfaces. > >

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
le.ch/patents/US20070024632?dq=ininventor:"J >>> erome+Couture-Gagnon"=en=X=0ahUKEwi4orePwrTOAhWIdh >>> 4KHZgwDLQQ6AEINzAE >>> >>> It's in 'patent' language but the concept is there :) >>> Le 9 août 2016 10:01 AM, "Olivier Jeannel" <

Re: Reminiscing

2016-08-07 Thread Olivier Jeannel
I take my chance with Houdini : there are more chances for AD to buy FE than Houdini, no ? ...Just kidding :) On Sat, Aug 6, 2016 at 9:15 PM, Eric Thivierge wrote: > Depends on what you mean by pointcloud based stuff. Particle simulations? > Nothing out of the box but a

Re: Reminiscing

2016-08-09 Thread Olivier Jeannel
the projectile over >> time. The slope equation indicates the direction of travel at a given >> point on the path. The concavity equation can tell you which direction the >> subject is rising (or falling) and/or which way gravity and other forces >> are applied to the projectile

Re: Problems with motionblur and ILT Boolean object

2016-06-30 Thread Olivier Jeannel
possible to disable deformationblur per object? > > //Morten > > > > > Den 30. juni 2016 klokken 11:39 skrev Olivier Jeannel < > facialdel...@gmail.com>: > > > > > > I wonder if deformation blur doesn't need a constant number of point, > wich > > y

Re: Problems with motionblur and ILT Boolean object

2016-06-30 Thread Olivier Jeannel
I wonder if deformation blur doesn't need a constant number of point, wich you don't have with booleans. On Thu, Jun 30, 2016 at 11:07 AM, Morten Bartholdy wrote: > Honestly I have no idea how to do either, so no on both accounts. > > I found a way that seemed to work -

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Olivier Jeannel
Modulate by volume connected in the amplitude of the turbulize ? On Tue, Aug 16, 2016 at 12:13 PM, Morten Bartholdy wrote: > I would like to do a simple flagstyle nonsimulated turbulent animation in > ICE using Turbulize mesh. I need to modulate the effect with a weightmap

Wiki EOL soon

2016-08-17 Thread Olivier Jeannel
http://softimage.wiki.softimage.com/index.php?title=Main_Page -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Meetup for those going to the Houdini 16 launch event

2017-02-01 Thread Olivier Jeannel
I whish I had a life... 2017-02-01 13:39 GMT+01:00 : > I'll be there as well, but I'm not sure if I'll be able to get at the pub > in time so I might go there straight > > Cheers > Mikael > > > 1 feb. 2017 kl. 12:25 skrev Oliver Weingarten : > >

completly OT, AE Quicktime and sound related

2017-02-06 Thread Olivier Jeannel
High guys, can't be more off topic, but maybe some advices might help. This is driving me nuts. I do a basic montage (with little effects) of rendered images coming from houdini. I edit everything based on the audio. In AE, the preview is in perfect synchro with the audio. I render it in quicktime

Re: completly OT, AE Quicktime and sound related

2017-02-06 Thread Olivier Jeannel
Editing the Quicktime player preferences to 48Khz with a lag of 0.1 msec since to help a bit. Got to close and reopen the player to have changes taken in account though. 2017-02-06 14:35 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>: > High guys, can't be more off topic, but m

Re: houdini 16

2017-02-04 Thread Olivier Jeannel
Agree, they totaly missed it, that's a fail. 2017-02-04 16:14 GMT+01:00 Jonathan Moore : > That new feature list might be long and impressive in scope and function. >> But you have to ask yourself, did they bother to add a ViewCube? > > > :) > > Too funny... > > On 4

Re: houdini 16

2017-02-06 Thread Olivier Jeannel
maybe they were true, look everybody is turning away from maya. Le 6 févr. 2017 07:34, "Gerbrand Nel" a écrit : > Dude!!! > Seriously!!! > Last time someone commented on the brightness of the future regarding 3d > software, shit got real. > Please choose your words more

Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread Olivier Jeannel
Just popping this up. http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1 Mikael did it again and it's brutal ! The State method is ace, and is ressembling to something :) You got me lost with the array though ;) 2017-01-12 17:39 GMT+01:00 Chris

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Olivier Jeannel
Amen to that Marcus :) Everything that will give me news that SI and its community is still alive and doing "stuff" is GOOD. Le 25 janv. 2017 13:03, "Mirko Jankovic" a écrit : > Are you working directly for client creating animated and CG content? > Do they care what

Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Olivier Jeannel
Ctrl click on the red (left side of the node (not the yellow) ) This will lock the node like a "freeze". Everything above is computed and "locked". 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte : > Hey Pierre and Ed... > I'm starting with Houdini too, just studying SOP

Re: OT: "Hollywood greatest trick" - Documentary

2017-02-23 Thread Olivier Jeannel
Just shared it. Personnaly I blacklisted every Paris ad agencies. 2017-02-23 4:55 GMT+01:00 Pierre Schiller : > http://www.cartoonbrew.com/vfx/watch-hollywoods-greatest- > trick-24-minute-documentary-unsustainable-vfx-industry-148981.html > > Whenever anyone feels

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
Emtopology, yeah it's for free in Houdini :) 2017-02-09 19:57 GMT+01:00 phil harbath : > while houdini is a topic of conversation, as a person still entrenched in > softimage I have a couple of questions. I use emtopology a lot to control > object fragments and find

Re: houdini 16

2017-02-09 Thread Olivier Jeannel
uch as I love Houdini, it would be even better with Eric on the payroll! > > On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Emtopology, yeah it's for free in Houdini :) >> >> 2017-02-09 19:57 GMT+01:00 phil harbath <p

Re: fcurve in ice

2017-02-13 Thread Olivier Jeannel
Top of my head, but you could re link in ice via that Null KinePosition no ? 2017-02-13 17:33 GMT+01:00 Chris Marshall : > There's no way of loading or saving in the mini fcurve. The box is greyed > out > > On 13 February 2017 at 16:31, wavo

Re: Opinion gathering

2017-02-16 Thread Olivier Jeannel
For me, in software, Houdini equals good quality. It's like buying a cheap chinese quality screw driver or a solid screw driver that won't worn and which also has a magnet (when you want that "f***" screw not to fall) . Not a relevant argument for a producer, but when you're on the craftsman

Re: Maya

2017-02-16 Thread Olivier Jeannel
Doesn't sound agressive to me.. 2017-02-16 16:11 GMT+01:00 Artur W : > Highly aggressive rant coming... > I need to vent... > > You don't need to read that. I just needed to put it out there. It's a > digital scream in the empty space. > > So I sit here setting up the

Re: UeberTage|2016 in Siegen/Germany September 16th 2016 !Program online!

2016-08-19 Thread Olivier Jeannel
Siegen, that's 580km from Paris.. a bit far. Le 19 août 2016 15:15, "Morten Bartholdy" a écrit : > Thanks for the heads-up. In production (as usual) so not sure i can make > it, but you never know :) > > //MB > > > > > Den 18. august 2016 klokken 10:36 skrev Oliver

Re: Friday Flashback #275

2016-08-19 Thread Olivier Jeannel
Beauty ! On Fri, Aug 19, 2016 at 11:46 PM, Stephen Blair wrote: > ice! > http://wp.me/powV4-3lx > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >

Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Olivier Jeannel
Ligjtwave returns ? Seriously ? 2017-03-01 16:44 GMT+01:00 Jonathan Moore : > I think disrupters still exist in the marketplace. You just have to look > at the success of Allegorithmic. They've built tools for the major gaming > studios by leveraging the consumer

Re: OT: "Hollywood greatest trick" - Documentary

2017-02-27 Thread Olivier Jeannel
The 911 example maybe not the most relevant argument, but it doesn't ruin the hole purpose of the doc (imho) 2017-02-27 10:28 GMT+01:00 Cesar Saez : > I have to agree with Morgan and Iker on twitter > , you cannot >

Re: testing list

2016-09-04 Thread Olivier Jeannel
I'm in an array ! Alok What's my id ? On Sat, Sep 3, 2016 at 10:06 AM, Tenshi . wrote: > Best and realistic comment ever! :) > > On Fri, Sep 2, 2016 at 5:29 PM, Mirko Jankovic > wrote: > >> so true so true... >> >> With Softimage you work, with

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-13 Thread Olivier Jeannel
I have to apologize for never beeing there. A bit far for me too, always on prod I really apreciated what you did all these years and always loved and learnt a lot from the videos of the Ubertage. Let's stick around this list for as many years as possible, and if you come to Paris, please

Re: Ping

2016-10-05 Thread Olivier Jeannel
7 years ago... On Wed, Oct 5, 2016 at 10:57 AM, Morten Bartholdy wrote: > Well Guillaume Laforge once did an interesting comparison which you an see > here on his weblog: > > https://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ > > > Morten > > > > > Den 5. oktober 2016

Re: Ping

2016-10-04 Thread Olivier Jeannel
I found the Wire solver to be slower than the Ice Verlet and the Ice Syflex. On Wed, Oct 5, 2016 at 1:13 AM, Michael Amasio wrote: > Still using soft at Zoic Studios for all the complicated deformation > effects that I haven't bothered to learn in Houdini. > They keep

Re: Ping

2016-10-04 Thread Olivier Jeannel
how often I > could think "mmmhh...in ICE it could work like..." > > > Olivier Jeannel <facialdel...@gmail.com> hat am 4. Oktober 2016 um 10:10 > geschrieben: > > > On in on the Houdini list is not that noisy too ;) > > On Tue, Oct 4, 2016 at 9

Re: Ping

2016-10-04 Thread Olivier Jeannel
On in on the Houdini list is not that noisy too ;) On Tue, Oct 4, 2016 at 9:59 AM, Thomas Volkmann wrote: > Alright... just asking because I answered a thread some days ago that > didn't make it through. I was worried they shut down the list from > 1stOctober, but

Re: Soft 2 Houdini

2016-10-07 Thread Olivier Jeannel
Shameless self promotion, but https://vimeo.com/158037926 On Fri, Oct 7, 2016 at 3:36 PM, Chris Marshall wrote: > Perfect > Thanks > > On 7 October 2016 at 14:29, Leendert A. Hartog wrote: > >>

Re: Ping

2016-10-05 Thread Olivier Jeannel
Try Houdini, spend some time in it. Last week I discovered the everyday use of groups (equivalent to clusters) (you know when you receive a cad object with fifty badly named groups) and the selection method by text or by clicking, adding, removing primitives. I started, it was a pure nightmare.

Re: object parenting in maya

2016-09-21 Thread Olivier Jeannel
:00 Ognjen Vukovic <ognj...@gmail.com>: >> >>> Same, luckily the program has been modified so much with various in >>> house plugins i dont really even know its maya, untill it crashes, messes >>> up the connections randomly or i open hypershade... >>>

Re: OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Olivier Jeannel
Banzai ! I'd rather learn japanese rather than Maya ! Le 22 sept. 2016 16:38, "Pierre Schiller" a écrit : > What´s up everyone? How do you do? > Go to behance. Try to select (or suggest) you made something with Autodesk > Softimage, the item list on the subject

Re: object parenting in maya

2016-09-20 Thread Olivier Jeannel
Well I just hope Maya will stay shitty for ever, as it deserves to be. On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > yes, they could *at least*. > > I´m keeping my hopes up from 2012 when the SI dev team told us they would > migrate > some stuff from

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Olivier Jeannel
back to the modulo method modulo 3 gives you 0,1,2. You don't have to compare =0 two times You can set the compare to >= 1 it will eliminate value 1 & 2 and keep the 0 (33%) On Tue, Sep 20, 2016 at 3:21 PM, Tim Borgmann wrote: > Test random probabilty (set to 0,6, disable

Re: Render rates - or where to get a softimage farm?

2016-09-16 Thread Olivier Jeannel
Everybody talks about Gridmarket these days. Seems they are the fastest and the cheapest. Not sure they have something for Softies, but you might want to check. Le 16 sept. 2016 23:46, "Pierre Schiller" a écrit : > Hello everyone, good day. > There´s this gig I

Re: Volume/voxel construction/deconstruction

2016-09-16 Thread Olivier Jeannel
I'd go houdini on this one too. In SI there's the Knife tool where you can attach a grid to it. It cut cleanly the object, but you don't have the inside. Le 16 sept. 2016 20:07, "Steven Caron" a écrit : > Which renderer? I think Holger had his visbool shader working in

Re: Wiki EOL soon

2016-08-18 Thread Olivier Jeannel
14 242-6549 >> >> >> >> From: >> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> <softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@list

Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Olivier Jeannel
Instead of restting, maybe you could quaternion interpolate the rotation? On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish wrote: > Hey guys, > > I've jumped back into Soft for an ICE project and am having trouble with > rigid bodies. Its a pretty simple simulation,

Re: syflex pin null and weight maps

2016-09-28 Thread Olivier Jeannel
Hi Kris, I haven't used Syflex in a while. I remember someone mentionned difference between the Ice Syflex and the legacy Syflex. Might worth a check. On Tue, Sep 27, 2016 at 10:08 PM, Kris Rivel wrote: > I'm trying to control how much of a syflex mesh my pin null controls

Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Olivier Jeannel
where are you working Jeremie ? On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney wrote: > Well keep your head up! surviving Blur leaves it's battle scares but I am > grateful to have gave it a go. > Like most who make there mark there I am sure you have been able to take

Re: Babies

2016-11-07 Thread Olivier Jeannel
Excellent ! On Mon, Nov 7, 2016 at 9:28 PM, toonafish wrote: > Just a funny litte Mixamo experiment that went overboard ;-) > > https://youtu.be/CSjReQFFPRw > > > -Ronald > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Exploding fractured mesh

2016-11-08 Thread Olivier Jeannel
I would advice to use the current version of Houdini. They do enhance it each time, it would be a shame not to use the last one. Other than that, the expressions are really mental. You can speak to every bit of what is in your scene. Of course, you don't "have to", but try considering this as

Re: eliptical waves in Soft

2016-10-14 Thread Olivier Jeannel
[image: Inline image 1] On Fri, Oct 14, 2016 at 12:58 PM, Chris Marshall wrote: > Hi All, > I'm using a standard wave deformer in Soft to deform a grid into a ripple > effect. This is fine as I've done this a thousand times, but on this > occasion I need the ripple to

Re: Friday Flashback #283

2016-10-22 Thread Olivier Jeannel
Ah Silicon days :) On Fri, Oct 21, 2016 at 9:45 PM, Stephen Blair wrote: > We are inspired by your vision. Thank you Softimage > -- SiliconGraphic > http://wp.me/powV4-3mv > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Warcraft Creating The Horde

2016-11-17 Thread Olivier Jeannel
So proud ! 2016-11-17 17:49 GMT+01:00 Tim Crowson : > Awesome! > > EOL != obsolete > > On Thu, Nov 17, 2016 at 8:02 AM Tom Kleinenberg > wrote: > >> Very cool! That crowd stuff was what really impressed me in the film. >> >> On 17 November 2016 at 15:56,

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Olivier Jeannel
Autodesk ? On Fri, Oct 28, 2016 at 11:51 AM, Rob Wuijster wrote: > First of all... Apologies ;-) > > I'm doing some modeling and UV stuff in Maya atm, but the scattered tools > for modeling and UV'ing are slowly getting on my nerves here... > > Are there brave people out

Re: Friday Flashback #285

2016-11-04 Thread Olivier Jeannel
Fight Club / Pixel Liberation Front / BUF (1999) amen On Fri, Nov 4, 2016 at 4:55 PM, Stephen Blair wrote: > Softimage: the first 15 years > http://wp.me/powV4-3mM > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Olivier Jeannel
yes, I use to rebuid my old ice velocity setup in Dopnet with POPVOP. The nice thing in Dopnet is that houdini handles all the kind of existing "simulable thing" in the same environment Pop for particles rbd wire (and fem) for cloth flip Smoke On Tue, Oct 11, 2016 at 1:40 PM, Rob Wuijster

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Olivier Jeannel
The autodop network is where the simulation happen. Once it is simulated, in Houdini, you can call the result of a simulation and do whatever you want with it. Render it, re use it in SOP and re distort it, etc.. Precisely in the fireworks example, the "fireworks_particles" node contains a DOP

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Olivier Jeannel
Wasn't there an animation, a collective project, planned at a moment ? I like the idea that people are still 200% percent Softies years after eol, it might be silly, but that's a kind of beauty ! 2016-12-07 18:22 GMT+01:00 Steven Caron : > Right, and it would struggle to be a

Re: User attributes from Houdini to XSI?

2016-12-08 Thread Olivier Jeannel
Never tested before, but for what I read it talks about "arrays" and "vertex". Maybe check in houdini what you're exporting. In Houdini you can create Vertex Attributes or Point Attributes, they are not the same. When export-binding paramaters you have an option for Float Array, which is not the

Re: mountains

2017-01-13 Thread Olivier Jeannel
Franckly it's not that bad that Houdini is something different. Nothing bugs me more than the simple pillaging of SI feature into Maya. 2017-01-13 15:42 GMT+01:00 Jordi Bares : > Long road ahead…. We lived for long time on the crossroads of art, tech > and user friendliness

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
f the basics > of simple effects done in ICE remade in Houdini? > > On 12 January 2017 at 00:11, <mikael.petter...@gmail.com> wrote: > >> Thanks, suggestions are welcomed :) >> >> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <facialdel...@gmail.com>: >>

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
udini as an integrated system. > > https://vimeo.com/185820853 > > http://helloluxx.com/product-tag/adam-swaab/ > > https://www.cgcircuit.com/browsepage.php > > > > On 12 January 2017 at 12:27, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Not everything

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