Re: [Maya] Freeze cycle equivalent?

2020-02-12 Thread Enrique Caballero
You can bake the animation, animation tab/key menu/bake animation On Mon, Feb 3, 2020 at 12:35 AM David Saber wrote: > Hello again , hope I'm not dogging you with my Maya questions. > > > In Soft, in the animation editor, we could set the animation to cycle > between , for example, frames 1 to

Re: pointcloud meshing trouble

2020-01-20 Thread Enrique Caballero
EMpolygonizer should do it. It's installed with Softimage uner the FX tab, in Create I think. it will generate geometry out of your point clouds On Sun, Jan 19, 2020 at 7:55 AM balazs kiss wrote: > Hi all, > > I was wondering if I'm missing something obvious regarding the > subject. My goal is

Re: OTish - Maya namespaces - clearing that up

2018-06-17 Thread Enrique Caballero
Hope it helps. We track our assets using a line of JSON that is stored under the ROOT_NUL of the asset, this stores the asset name, type, path, what project it goes to etc. All of our tools read this JSON line and interpret it for us, and we have coded some nice front-end tools so that the

Re: OTish - Maya namespaces - clearing that up

2018-06-14 Thread Enrique Caballero
Namespaces are annoying. When building assets, what I do to deal with them is I bind a hotkey to collapse all namespaces, as sometimes when you are building an asset, you are drag and dropping several other assets into the scene and frankensteining them together. You then end up with a huge

Re: Facial rigging.

2018-05-20 Thread Enrique Caballero
Jeremie, I'm confused. You guys rig in Maya but animate in Softimage? On Sun, May 20, 2018 at 5:46 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > That is super generous, wish more people would share comprehensive artist > friendly stuff > > On Sat 19 May 2018, 20:43 Jeremie

Re: Set Driven Key Copy/Paste in Maya

2018-05-12 Thread Enrique Caballero
l that works, and rebuilding the entire opposite side > from scratch, I haven't found a better solution, unless its the old Maya > adage of 'just writing a tool for that ' > > Adam > > > On Fri, May 11, 2018 at 12:00 AM, Enrique Caballero < > enriquecaball...@gmail.com> wrote

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Enrique Caballero
I've been avoiding negative scaling in Maya as it's not as forgiving as Softimage was with that. I used to mirror rigging components in softimage by scaling (-1,-1,-1) and rotation x by 180. Worked just fine, used that technique in multiple productions (happy feet, legend of the gaurdians used

Re: ignoring error in deadline

2018-04-27 Thread Enrique Caballero
If that doesn't work I would convert it to an alembic cache, it can handle dynamically changing topology, and then push that through On Thu, Apr 26, 2018 at 6:39 PM, Kris Rivel wrote: > Awesome thanks! I'll give that a shot! > > Kris > > On Thu, Apr 26, 2018 at 4:13 AM, Ola

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-09 Thread Enrique Caballero
Morton, Try Vertex Color Sets. We found that this was the closest to an equivalent. We use that and then use that to drive various things similar to a weight map it's under the mesh display tab, there is also a Color Set editor that you can use to organise them. On Wed, Aug 9, 2017 at 3:22

Re: Strange Double Click Issue with Explorer

2015-04-08 Thread Enrique Caballero
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero *Sent:* Tuesday, April 07, 2015 6:07 AM *To:* softimage@listproc.autodesk.com *Subject:* Strange Double Click Issue with Explorer Hey everyone, This is a bit of a weird one. One

Strange Double Click Issue with Explorer

2015-04-07 Thread Enrique Caballero
Hey everyone, This is a bit of a weird one. One of our animators has an issue where when he selects anything in the explorer, with a single click. It automatically opens up the Property Page for it. This also happens for the Schematic View But not for the viewport. It's as if hes double

Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice deformation it flips when you rotate something past 180 though, so dont use it if your character is especially twisty On Wed, Oct 29, 2014

Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
err meant to type weightmap not envelope On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero enriquecaball...@gmail.com wrote: ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice

Re: Softimage to Maya Equivalents

2014-09-16 Thread Enrique Caballero
for trivialities, with the exception of Qt/UI work. On Tue, Sep 16, 2014 at 1:21 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey guys, I am biting the bullet and transitioning our pipeline over to Maya with the support of Fabric a lot of our RnD Development. I have a few questions

Softimage to Maya Equivalents

2014-09-15 Thread Enrique Caballero
Hey guys, I am biting the bullet and transitioning our pipeline over to Maya with the support of Fabric a lot of our RnD Development. I have a few questions that I can't seem to find concrete answers for that I was hoping you guys could help me out with, I know that this is a Softimage mailing

Re: Humanize Maya project

2014-04-10 Thread Enrique Caballero
this gui looks cool, but i would stay away from it. Depending on what type of artist/td you are, you will spend a lot of time at other peoples desk, especially if you deal with animators. I believe that a TD should use the standard hotkeys and the standard gui as much as possible. Otherwise he

Re: Do UV's enable us ?

2014-04-08 Thread Enrique Caballero
we use ptex here in some situations, and although you do save time from not needing to create UVS, uv's are a bit friendlier when you change topology. cutting a new edge into a piece of geometry is usually not too big of a deal, as long as you are not deleting a UV border edge. Usually with uvs

Re: A confession

2014-03-21 Thread Enrique Caballero
if i need to use the cluster constraint i usually use an intermediary mesh, and wherever i constrain i create a poly with a kind of star pattern to it. i find that it gives me a more stable rotation with minimal flipping. its not the ideal solution im sure, but im always in a rush, and it seems

Re: Softimage user migrating to Maya

2014-03-20 Thread Enrique Caballero
i am a modeller who over the last several years has switched over to TD, and somehow I landed in a supervisor role with very little experience as a TD or as a ;eader. One of the main reason that I have survived and even thrived is due to this list. Every time I was faced with a problem that had

Re: Listening

2014-03-07 Thread Enrique Caballero
haha this is entertaining. Although I definitely understand where Mihai is coming from. The decision for killing softimage was probably made in some board room, by a bunch of bean counters that know little about our industry and are definitely not here for anything other than making money. i

Re: Retirement.....

2014-03-04 Thread Enrique Caballero
hopefully you all will stick around on this list, or move as a group. as I've grown to rely on this mailing list whenever I've had trouble or needed some advice. I don't think I could match this community if i tried. On Wed, Mar 5, 2014 at 12:27 AM, Doeke Wartena clankil...@gmail.com wrote:

Re: Maya Questions: Ref Models/Resolutions in Soft vs. Ref Scenes/Assets/Assemblies in Maya

2014-03-03 Thread Enrique Caballero
this is very helpful thank you siew yi liang On Tue, Mar 4, 2014 at 3:37 AM, Tim Crowson tim.crow...@magneticdreams.comwrote: Thanks! That's actually the kind of info I'm looking for. Would love to hear what anyone else has to add! -Tim On 3/3/2014 1:17 PM, Siew Yi Liang wrote: In

Re: ICE migration thread. no tears here )))

2014-03-02 Thread Enrique Caballero
all releases should be like :P On 1 March 2014 17:20, Enrique Caballero enriquecaball...@gmail.comwrote: Houdini. SideFX has been a pleasure to deal with and they are still innovating and being competitive. I'll also keep a close eye on Fabric, although I suspect I'm not a good enough

Re: ICE migration thread. no tears here )))

2014-03-01 Thread Enrique Caballero
Houdini. SideFX has been a pleasure to deal with and they are still innovating and being competitive. I'll also keep a close eye on Fabric, although I suspect I'm not a good enough coder to be great at it On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel olivier.jean...@noos.frwrote: If I'd

Re: GEar again

2014-02-22 Thread Enrique Caballero
yep i agree, dont let the modeling department dictate what your neutral pose is. that can lead to expensive issues down the line On Sat, Feb 22, 2014 at 12:25 AM, Matt Morris matt...@gmail.com wrote: You kick it back to the modelling department and tell them to make the hands in line with

Re: Survey - how would you do this?

2014-02-12 Thread Enrique Caballero
id go with what jeffrey said, but that doesnt protect against collisions. honestly, im using ICE alot with Unity. No biggy, If your working with a pointcloud, just take that data along with ice kinematics, and plot the information out onto the actual assets. then export to the game. I think you

Re: Gear Head question

2014-02-06 Thread Enrique Caballero
the head or chest curve icons that live above your character i meant to type On Fri, Feb 7, 2014 at 2:45 PM, Enrique Caballero enriquecaball...@gmail.com wrote: im pretty sure that option already lives under your anim setup property page. just select the head or chest and press f3, open up

Re: Gear Head question

2014-02-06 Thread Enrique Caballero
im pretty sure that option already lives under your anim setup property page. just select the head or chest and press f3, open up the property page. there are like 4 different orientation options already built in On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy szabol...@crytek.comwrote: Hey

Re: Re[2]: Set Dressing Tool Ideas

2014-02-03 Thread Enrique Caballero
[mailto:softimage- boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero *Sent:* Saturday, 1 February 2014 3:50 PM *To:* softimage@listproc.autodesk.com *Subject:* Set Dressing Tool Ideas Hey everyone, I was hoping to pick your brains. I am currently doing some research on how

Set Dressing Tool Ideas

2014-01-31 Thread Enrique Caballero
Hey everyone, I was hoping to pick your brains. I am currently doing some research on how to simplify, and make cheaper our set dressing process over at this small shop that I work at. In the old days, when we did small simple shows, set dressing wasn't very difficult for us as there were

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
. Thanks! Min Rui From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Tuesday, January 28, 2014 9:51 AM To: softimage@listproc.autodesk.com Subject: Importing of Models Deathly Slow Hey everyone, We

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
mapped which are not accessible, or slow? There's more, but I cannot remember off the top of my head. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero *Sent:* Monday, January 27, 2014 5:51

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero *Sent:* Wednesday, January 29, 2014 8:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Importing of Models Deathly Slow Matt your awesome, Thanks for all of the information, I am checking everything on the list now. I've

Re: Importing of Models Deathly Slow

2014-01-29 Thread Enrique Caballero
-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero *Sent:* Wednesday, January 29, 2014 8:20 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Importing of Models Deathly Slow ... this sounds very likely. i will test now. great stuff, thank you On Thu, Jan 30

Importing of Models Deathly Slow

2014-01-27 Thread Enrique Caballero
Hey everyone, We are having a recurring problem here that I have just learned to live with, but am hoping maybe someone can shed some light on it for me. Importing of referenced models has always been slow in Softimage, but around 2013 it got much slower for us. This is with extremely

Re: [Pool] Any interest for a grease pencil tool?

2014-01-27 Thread Enrique Caballero
2014/1/21 Matt Morris matt...@gmail.com bump! Would love to hear if you're getting anywhere with this, definitely got a few seats ready to purchase here :) On 10 December 2013 02:57, Enrique Caballero enriquecaball...@gmail.comwrote: yay! On Tue, Dec 10, 2013 at 10:56 AM, David Rivera

Re: [Pool] Any interest for a grease pencil tool?

2013-12-09 Thread Enrique Caballero
! On Monday, December 2, 2013 5:05 AM, javier gonzalez javi09warr...@gmail.com wrote: Any news? 2013/12/2 Sebastien Sterling sebastien.sterl...@gmail.com +1 On 2 December 2013 09:13, Enrique Caballero enriquecaball...@gmail.comwrote: still interested in this btw :) On Wed, Sep 4

Re: [Pool] Any interest for a grease pencil tool?

2013-12-02 Thread Enrique Caballero
still interested in this btw :) On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero enriquecaball...@gmail.com wrote: hows the grease pencil plugin lookin? The animators here are eagerly looking forward to it On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero enriquecaball...@gmail.com

Non-spherical eye while keeping iris circular

2013-11-18 Thread Enrique Caballero
Hey everyone, Does anyone have any tips on how to rig a non spherical eye while maintaining a perfectly circular iris? I have done it in the past with starting with a spherical eye, using a lattice to deform it and then using blendshapes to counter the squashing effect on the iris. But this

Re: Non-spherical eye while keeping iris circular

2013-11-18 Thread Enrique Caballero
be shrinkwarped on it. So that the Roundness of the Iris wouldn't be affected by the stretch of the global eye. Maybe a ClosestLocation in Ice would give even more control and speed... Le 18/11/2013 10:58, Enrique Caballero a écrit : Hey everyone, Does anyone have any tips on how to rig a non

Re: Non-spherical eye while keeping iris circular

2013-11-18 Thread Enrique Caballero
thanks everyone, these are all really useful ideas. i will try them out and see which one i go with chris, i remember your eye rig from animal :) i was considering going a similar route as well! On Tue, Nov 19, 2013 at 9:49 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: If you

Re: [Pool] Any interest for a grease pencil tool?

2013-09-03 Thread Enrique Caballero
hows the grease pencil plugin lookin? The animators here are eagerly looking forward to it On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero enriquecaball...@gmail.com wrote: awesome ahmidou :) keep us posted. On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Hi

Re: [Pool] Any interest for a grease pencil tool?

2013-07-01 Thread Enrique Caballero
. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/28 Enrique Caballero enriquecaball...@gmail.com After reading a recent thread about 3rd party plugins, it reminded me. Totally still willing to buy

Re: [Pool] Any interest for a grease pencil tool?

2013-06-27 Thread Enrique Caballero
After reading a recent thread about 3rd party plugins, it reminded me. Totally still willing to buy this plugin for our 25+ animators, if you are developing it. -Enrique On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey Ahmidou, I will ask

Re: Softimage ProjectManager Project List Not Saving

2013-06-22 Thread Enrique Caballero
...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero *Sent:* Friday, June 21, 2013 1:15 AM *To:* softimage@listproc.autodesk.com *Subject:* Softimage ProjectManager Project List Not Saving ** ** Hey everyone

Softimage ProjectManager Project List Not Saving

2013-06-21 Thread Enrique Caballero
Hey everyone, I have a bit of a strange problem here. One of our artist here, everytime he reopens Softimage, his project list in the project manager is empty, reset to defaults. We have deleted his user preferences, created new ones, reinstalled the computer. For some reason it happens

Re: Anyone done corrective shapes when SecondaryShapeModeling is not an option?

2013-06-17 Thread Enrique Caballero
alan all the time this is how i do it duplicate the mesh twice 1. neutral pose 2. posed where it needs the corrective shape 3. duplicate 2 again create the corrective shape on # 2 mesh. You now have a mesh that is posed, and has the fix applied create the corrective shape on it. you now have

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-29 Thread Enrique Caballero
Hey everyone, So we are currently working with Autodesk to try to find a solution to this issue. We have made this issue the #1 priority for one of our TD's. And for those of you who are also suffering from this problem ie. Jeremie Passarin, Rafaele Fragapane. This is what we have found. I

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Enrique Caballero
something changes in the rig that affects animation and it gets auto updated in a reference, THAT has happened to me before, largely due to the nature of the overlapping schedules we work with in SA. S. On 22/05/2013 04:48, Enrique Caballero wrote: Jeremie, I considered letting them animate

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Enrique Caballero
is it doesn't really take much to get a system like this going and benefits can be potentially really big. Sorry for being bit off topic. On 22 May 2013 10:00, Enrique Caballero enriquecaball...@gmail.comwrote: We do live referencing here as we don't have much for versioning control

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Enrique Caballero
Hey Manny, Thanks for looking into it. Im going to send you a video later today showing you just how slow it is. Its more than just having too many parameters set to keyable. Your point about limiting the keyable parameters is 100% true and I should have locked several of them out. But with

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-21 Thread Enrique Caballero
of the wrappers or far enough upstream. Give it a shot. On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Thanks raf and everyone for the advice, its really helpful. I will now reduce their ability to key scaling on the majority of the rig. I will also try

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-21 Thread Enrique Caballero
(the hostility here and in other places was pretty high in the beginning). Given that's always been as much a defining trait of Softimage as the software itself might have been, at least a tip of the hat is probably long overdue :) On Wed, May 22, 2013 at 12:41 PM, Enrique Caballero

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-21 Thread Enrique Caballero
, 2013 at 11:26 AM, Enrique Caballero enriquecaball...@gmail.com wrote: Btw, until we get the QFE, I did a very aggressive removal of keyable parameters and that helped significantly. Which is something I should have done a while ago. I was letting them scale every controller in the rig

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
(please remove nospam from email) On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Sorry this is in softimage 2013 sp1 On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey everyone, I am running into a distressing

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
from my iPhone, please excuse for typos. On 20 May, 2013, at 6:02 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey Ivan, Thank you, Yep I do, I will send it to you in a few minutes, just packaging up the referenced models On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
, is that with the FCurve editor open or not? I suggest you send the scene to Soft if it can be packaged up. On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero enriquecaball...@gmail.com wrote: well its a gear rig so there are a fair but of custom parameters. but not an obscene amount

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
the keys are being set just by pressing the K key and the keying mode set to Key all Keyable this is the command that gets spit out Application.SaveKeyOnKeyable() On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero enriquecaball...@gmail.com wrote: thanks guys, yep I've already sent

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-20 Thread Enrique Caballero
have to deal with delta tracking rather than simply adding data somewhere, but shouldn't be in that measure, it should be just a few percentage points at the most. On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero enriquecaball...@gmail.com wrote: the keys are being set just by pressing

Limiting stretching on a series of surface constraints

2013-05-13 Thread Enrique Caballero
Hey guys, I was hoping someone could help me out with this question. If i needed to limit the ability of stretching on a series of nulls that are surface constrained to a nurbs ribbon how would i go about doing it? On a nurbs curve i always just divided the original length of the curve, by

Re: Test for Inverted UV's

2013-05-11 Thread Enrique Caballero
, Matt Lind ml...@carbinestudios.comwrote: define inverted uv -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero [ enriquecaball...@gmail.com] *Sent:* Saturday, May 11, 2013 6:58 AM

Re: Test for Inverted UV's

2013-05-11 Thread Enrique Caballero
, then they shouldn't have green/blue borders. M.Yara On Sun, May 12, 2013 at 12:59 PM, Enrique Caballero enriquecaball...@gmail.com wrote: sorry guys, wrote that quickly k so apparently these artists have somehow managed to create UVS where some of the polygons in that UV island/shell/hull are facing

Re: 2014 in production anyone?

2013-05-06 Thread Enrique Caballero
Hmm i thought 2012 and 2013 were decent releases. 13 for some reason really slowed down importing of referenced models that had ICE strands in them but 2011 was a very troublesome release, the broken shader issue was painful On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com

Re: Aw: RE: Graphics update problem in animation editors

2013-05-04 Thread Enrique Caballero
i didnt know this, aero is off on all of our computers at the office. On Sat, May 4, 2013 at 6:20 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: People mistook it for THE performance hog in the system when vista first came out, and agreeably it glitched out quite a few older apps

Re: Aw: RE: Graphics update problem in animation editors

2013-05-04 Thread Enrique Caballero
://windows7support247.blogspot.com.au/2011/01/enable-or-disable-desktop-composition.html It's a GOOD thing :p On Sat, May 4, 2013 at 4:04 PM, Enrique Caballero enriquecaball...@gmail.com wrote: i didnt know this, aero is off on all of our computers at the office. On Sat, May 4, 2013 at 6:20 AM, Raffaele

Re: PyQtForSoftimage: typing in an 'editable' combobox seems to be passed on to Softimage shortcuts?

2013-05-02 Thread Enrique Caballero
hmm it seems to me that you just have to set the keyboard focus to STRONG on your QComboBox I've used Pyqt for Softimage very heavily for 2 years now and have never run into this issue. On Fri, May 3, 2013 at 7:41 AM, Steven Caron car...@gmail.com wrote: yes, but please make sure to use the

Re: Creation: Horde - new Softimage integration

2013-05-01 Thread Enrique Caballero
yep amazing. I love how they actually care about integrating into Softimage as well. On Wed, May 1, 2013 at 8:55 PM, olivier jeannel olivier.jean...@noos.frwrote: Wow ! Super innovative ! Makes me hyper enthousiastic (the hysteric way) each time I watch your demos guys :D Le 01/05/2013

Re: GEAR question

2013-04-24 Thread Enrique Caballero
! Beats the hassle o! f wiring up a linked setup! S. On 2013/04/24 5:15 AM, Enrique Caballero wrote: Very good point. And the plug-in play nature of an ICETree compound is incredibly attractive. I'm always open to trying something new and different if time allows. If anyone can

Re: GEAR question

2013-04-23 Thread Enrique Caballero
Hey guys, could I ask you to show an Ice tree of your ICE Shape Mixer. I've done extensive testing with using ICE for shapes. Basically I just added all of the vectors together and drove them by the kinematics of the controls. I also did my best to make sure that it didnt calculate certain

Re: GEAR question

2013-04-23 Thread Enrique Caballero
and Khumba. On Wed, Apr 24, 2013 at 12:11 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey guys, could I ask you to show an Ice tree of your ICE Shape Mixer. I've done extensive testing with using ICE for shapes. Basically I just added all of the vectors together and drove them

Re: GEAR question

2013-04-23 Thread Enrique Caballero
meshes as templates and very quick wiring in and out. It's far from a given that, in a 1:1 scenario, ICE will zip past the mixer in performance. It much depends on context, rig and geo. On Wed, Apr 24, 2013 at 1:05 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Yep

Re: [Pool] Any interest for a grease pencil tool?

2013-04-22 Thread Enrique Caballero
--- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/4/18 Enrique Caballero enriquecaball...@gmail.com Not to drive the point too strongly, but if you make this tool Ahmidou and you do a really good job on it, and price

Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Enrique Caballero
wish i could help ya, i do everything with Steven Caron and Jo's PyQT plugin now. Working with PPG's makes my head hurt On Mon, Apr 22, 2013 at 4:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote: Hey Everyone, I'm working on a Model/Asset Management system for our Company. As base for

Re: PPG Logic - Changing siControlBitmap without Refresh

2013-04-22 Thread Enrique Caballero
im with Simon. We only use PPG's here on very minor occasions We have been using PYQT heavily simply due to how much time it saves. We have very few TD's here. I hate seeing them spend a week on a PPG that even if done incredibly well cant hold a candle to something thats made in PYQT in less

Re: [Pool] Any interest for a grease pencil tool?

2013-04-18 Thread Enrique Caballero
, Enrique Caballero enriquecaball...@gmail.com wrote: seriously, please make it. im sick of hearing them complain about it. On Tue, Apr 16, 2013 at 12:52 AM, Enrique Caballero enriquecaball...@gmail.com wrote: every animator at our studio has asked for it, if you make it, we would happily

Re: Wanted: FFT ICE node

2013-04-17 Thread Enrique Caballero
please share :) On Wed, Apr 17, 2013 at 7:20 PM, Jens Lindgren jens.lindgren@gmail.comwrote: That sounds great! With iFFT do you mean inverse FFT? I think i need just the FFT but maybe you can do both? /Jens On Wed, Apr 17, 2013 at 1:08 PM, Amaan Akram xsil...@warpedspace.orgwrote:

Re: Creating a vector between 2 objects in ICE?

2013-04-15 Thread Enrique Caballero
the majority of the math is usually quite simple and enjoyable to work with. https://www.khanacademy.org/ this is a great resource On Mon, Apr 15, 2013 at 2:37 PM, Sam sbowl...@cox.net wrote: As it turns out, I wasn’t doing the math part wrong, it was something else in my ice tree that was

Re: [Pool] Any interest for a grease pencil tool?

2013-04-15 Thread Enrique Caballero
every animator at our studio has asked for it, if you make it, we would happily pay 50 bux a seat for it On Mon, Apr 15, 2013 at 1:26 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Thanks everyone for the links and the ideas! As Steven said, it's going to be a custom tool, the only element

Re: [Pool] Any interest for a grease pencil tool?

2013-04-15 Thread Enrique Caballero
seriously, please make it. im sick of hearing them complain about it. On Tue, Apr 16, 2013 at 12:52 AM, Enrique Caballero enriquecaball...@gmail.com wrote: every animator at our studio has asked for it, if you make it, we would happily pay 50 bux a seat for it On Mon, Apr 15, 2013 at 1:26

Re: Creating a vector between 2 objects in ICE?

2013-04-14 Thread Enrique Caballero
multiply it by the objects matrix On Mon, Apr 15, 2013 at 10:17 AM, Sam sbowl...@cox.net wrote: As the subject says, I’m trying to create a vector between 2 objects in ICE? Essentially what I want to do is point a null (which is attached to the closest location on the surface of a mesh) at

Re: Creating a vector between 2 objects in ICE?

2013-04-14 Thread Enrique Caballero
the difference, this will be a vector shooting across the space between both of these objects, but it will be at Origin 000. Then multiply that vector by the matrix of the first object, and you will have what you want On Mon, Apr 15, 2013 at 10:18 AM, Enrique Caballero enriquecaball...@gmail.com

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-24 Thread Enrique Caballero
11:21, Enrique Caballero enriquecaball...@gmail.comwrote: We've used fur ( ice strands) and Arnold for a few years now and have had no issues, its fine. It is deathly slow at SSS though. On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: I might try

Re: symmetry template fail

2013-03-20 Thread Enrique Caballero
This has happened to me before, it usually stems from old geometry that somehow got corrupted. I usually export as OBJ and reimport and its fixed. Some of our geo here was made 3 years ago in older versions of softimage, have been passed back and forth between users and eventually just got

Re: Technical Direction workshop available stand-alone (CGS TODs)

2013-03-19 Thread Enrique Caballero
Awesome raff, I wish that it covered more advanced subjects. But the last 3 weeks or so seem interesting. Seeing as I'm mostly self-taught though, I wouldn't mind seeing how someone else goes about doing things, and seeing how it compares to what I discovered myself. So I'll be signing up!...

Re: Technical Direction workshop available stand-alone (CGS TODs)

2013-03-19 Thread Enrique Caballero
who wants to get a handle on the more technical side of Softimage should get the workshop. Raf goes at a good pace and explains things very well. Thanks for making the workshop available Raf! On Mar 19, 2013 4:02 AM, Enrique Caballero enriquecaball...@gmail.com wrote: Awesome raff, I wish

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Enrique Caballero
id be keen for the ICE and math part On Fri, Feb 15, 2013 at 10:21 AM, Upinder Dhaliwal udhali...@gmail.comwrote: Sounds interesting Raff, I'll be keen as well. On Thursday, February 14, 2013, Daniel Jahnel wrote: yep, would be interested as well, keep us posted... -D On 13/02/2013

Re: ICE Kinematics

2013-02-07 Thread Enrique Caballero
i agree with ahmidou. I avoid SCOPS like the plague, usually i can do it with pure ICE. if for some reason it cant be done with ICE then I insist that people here use jscript. Otherwise your animators are paying a big price speed wise. Truthfully though, since ICE came out, i've been able to

Re: PyQT for Softimage: problem with QIcons?

2013-02-05 Thread Enrique Caballero
I remember having some issues early on getting QIcons to work. But they work fine now, This is the method that I used # set the icons import os.path imgpath = os.path.split( T://WG//RTR_WG//Application//Plugins//img )[0] + '//img//' self.setWindowIcon( QIcon(

Re: ICE Kinematics

2013-02-05 Thread Enrique Caballero
Alan is right, the parameters wont be locked. Also in 2013 there seem to be 2 UV to Location Nodes, One is a conversion and the other is a geometry query If I use the geometry query one it wont actually update my UV location at all. If i use the conversion one it works properly Its working

Re: Fcurve editor crashing soft

2013-02-04 Thread Enrique Caballero
This is great to know. I am now disconnecting Arnold from our Animation WG. I had it in there due to Laziness On Mon, Feb 4, 2013 at 11:53 PM, Stefano Jannuzzo stefano.jannu...@gmail.com wrote: In SItoA, most of the ipr events are managed through the dirty list. Since it's not perfect, we

Marking Set Vs Keyable Parameters

2013-01-11 Thread Enrique Caballero
Hey everyone, I need some advice. I am considering dropping the use of Marking Sets in our pipeline. The reason for this is that with Keyable Parameters I don't really see much of a point for using Marking Sets anymore. Marking sets also give me the unfortunate side effect of showing

Re: Marking Set Vs Keyable Parameters

2013-01-11 Thread Enrique Caballero
Awesome this is what i was thinking as well, I got a bit set in my ways and it just struck me recently that they aren't that useful anymore. I'll have to adapt some of our animation tools but i think the decision is made now, no more marking sets. just keyable parameters. thanks guys, i feel

Re: Multiple Deltas

2012-11-07 Thread Enrique Caballero
i love this list On Thu, Nov 8, 2012 at 12:57 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: What Raff mentioned sounds about right. sends shivers down my spine the horror On Thu, Nov 8, 2012 at 3:40 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote:

Boolean Parameters with Ripple Bug?

2012-11-07 Thread Enrique Caballero
Hey guys, I have a semi newbie question but I've never run into this issue before. In Softimage 2012 for some reason it looks like boolean Custom Parameter Types do not work with ripple. For example, if you were to create a null, create a parameter set, create a custom parameter and set it

Re: Custom Parameters names changing when creating Marking Sets

2012-09-06 Thread Enrique Caballero
Eric I just ran into this thread while doing a search of the list. Is this really a 2011 thing? I was under the impression that this was related to Proxy Parameters. When you connect something to a proxy parameter the name of that parameter will change. So by creating a marking set, or a

Maya Euler Filter for Softimage

2012-06-18 Thread Enrique Caballero
Hey guys, An animator here just asked me if Softimage has an equivalent to Maya's Euler filter. I haven't used Maya in years but I didn't have an answer for him. I assume that due to rotations being represented as quats for us we don't have anything similar. Is there a tool that I can point

Re: Animation layers info

2012-06-08 Thread Enrique Caballero
, 2012 at 12:50 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey guys, just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating

Animation layers info

2012-06-05 Thread Enrique Caballero
Hey guys, just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow. Any information on whether animation layers

Re: PyQt For Softimage

2012-05-07 Thread Enrique Caballero
to PYQT still. thanks, Enrique On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero enriquecaball...@gmail.com wrote: For those of us using linux, is there an out of box PYQT implementation such as this that we can use? On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi alok.gandhi2

Re: PyQtForSoftimage vs Blur-dev

2012-05-07 Thread Enrique Caballero
i was looking into implementing PYQT at our studio for a while. I used both blur and PYQT for softimage and in the end decided to go with PYQTforSoftimage because it is much lighter. As jo and steven said, the blurcore has a lot of overhead, and I did not want to bloat our pipeline with tools

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