You can bake the animation, animation tab/key menu/bake animation
On Mon, Feb 3, 2020 at 12:35 AM David Saber wrote:
> Hello again , hope I'm not dogging you with my Maya questions.
>
>
> In Soft, in the animation editor, we could set the animation to cycle
> between , for example, frames 1 to
EMpolygonizer should do it. It's installed with Softimage uner the FX tab,
in Create I think. it will generate geometry out of your point clouds
On Sun, Jan 19, 2020 at 7:55 AM balazs kiss wrote:
> Hi all,
>
> I was wondering if I'm missing something obvious regarding the
> subject. My goal is
Hope it helps.
We track our assets using a line of JSON that is stored under the
ROOT_NUL of the asset, this stores the asset name, type, path, what project
it goes to etc.
All of our tools read this JSON line and interpret it for us, and we have
coded some nice front-end tools so that the
Namespaces are annoying.
When building assets, what I do to deal with them is I bind a hotkey to
collapse all namespaces, as sometimes when you are building an asset, you
are drag and dropping several other assets into the scene and
frankensteining them together. You then end up with a huge
Jeremie, I'm confused. You guys rig in Maya but animate in Softimage?
On Sun, May 20, 2018 at 5:46 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> That is super generous, wish more people would share comprehensive artist
> friendly stuff
>
> On Sat 19 May 2018, 20:43 Jeremie
l that works, and rebuilding the entire opposite side
> from scratch, I haven't found a better solution, unless its the old Maya
> adage of 'just writing a tool for that '
>
> Adam
>
>
> On Fri, May 11, 2018 at 12:00 AM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote
I've been avoiding negative scaling in Maya as it's not as forgiving as
Softimage was with that.
I used to mirror rigging components in softimage by scaling (-1,-1,-1) and
rotation x by 180.
Worked just fine, used that technique in multiple productions (happy feet,
legend of the gaurdians used
If that doesn't work I would convert it to an alembic cache, it can handle
dynamically changing topology, and then push that through
On Thu, Apr 26, 2018 at 6:39 PM, Kris Rivel wrote:
> Awesome thanks! I'll give that a shot!
>
> Kris
>
> On Thu, Apr 26, 2018 at 4:13 AM, Ola
Morton,
Try Vertex Color Sets.
We found that this was the closest to an equivalent. We use that and then
use that to drive various things similar to a weight map
it's under the mesh display tab, there is also a Color Set editor that you
can use to organise them.
On Wed, Aug 9, 2017 at 3:22
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero
*Sent:* Tuesday, April 07, 2015 6:07 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Strange Double Click Issue with Explorer
Hey everyone,
This is a bit of a weird one.
One
Hey everyone,
This is a bit of a weird one.
One of our animators has an issue where when he selects anything in the
explorer, with a single click. It automatically opens up the Property Page
for it. This also happens for the Schematic View
But not for the viewport.
It's as if hes double
ive used it many times in production, i had no issues with it.
just blend between dual quat and linear with an envelope and you should get
some really nice deformation
it flips when you rotate something past 180 though, so dont use it if your
character is especially twisty
On Wed, Oct 29, 2014
err meant to type weightmap not envelope
On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
ive used it many times in production, i had no issues with it.
just blend between dual quat and linear with an envelope and you should
get some really nice
for trivialities, with the exception of Qt/UI work.
On Tue, Sep 16, 2014 at 1:21 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Hey guys,
I am biting the bullet and transitioning our pipeline over to Maya
with the support of Fabric a lot of our RnD Development.
I have a few questions
Hey guys,
I am biting the bullet and transitioning our pipeline over to Maya with
the support of Fabric a lot of our RnD Development.
I have a few questions that I can't seem to find concrete answers for that
I was hoping you guys could help me out with, I know that this is a
Softimage mailing
this gui looks cool, but i would stay away from it. Depending on what type
of artist/td you are, you will spend a lot of time at other peoples desk,
especially if you deal with animators.
I believe that a TD should use the standard hotkeys and the standard gui as
much as possible. Otherwise he
we use ptex here in some situations, and although you do save time from not
needing to create UVS, uv's are a bit friendlier when you change topology.
cutting a new edge into a piece of geometry is usually not too big of a
deal, as long as you are not deleting a UV border edge. Usually with uvs
if i need to use the cluster constraint i usually use an intermediary mesh,
and wherever i constrain i create a poly with a kind of star pattern to it.
i find that it gives me a more stable rotation with minimal flipping.
its not the ideal solution im sure, but im always in a rush, and it seems
i am a modeller who over the last several years has switched over to TD,
and somehow I landed in a supervisor role with very little experience as a
TD or as a ;eader.
One of the main reason that I have survived and even thrived is due to this
list.
Every time I was faced with a problem that had
haha this is entertaining. Although I definitely understand where Mihai is
coming from. The decision for killing softimage was probably made in some
board room, by a bunch of bean counters that know little about our industry
and are definitely not here for anything other than making money.
i
hopefully you all will stick around on this list, or move as a group. as
I've grown to rely on this mailing list whenever I've had trouble or needed
some advice. I don't think I could match this community if i tried.
On Wed, Mar 5, 2014 at 12:27 AM, Doeke Wartena clankil...@gmail.com wrote:
this is very helpful thank you siew yi liang
On Tue, Mar 4, 2014 at 3:37 AM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
Thanks! That's actually the kind of info I'm looking for. Would love to
hear what anyone else has to add!
-Tim
On 3/3/2014 1:17 PM, Siew Yi Liang wrote:
In
all releases should be like :P
On 1 March 2014 17:20, Enrique Caballero enriquecaball...@gmail.comwrote:
Houdini. SideFX has been a pleasure to deal with and they are still
innovating and being competitive. I'll also keep a close eye on Fabric,
although I suspect I'm not a good enough
Houdini. SideFX has been a pleasure to deal with and they are still
innovating and being competitive. I'll also keep a close eye on Fabric,
although I suspect I'm not a good enough coder to be great at it
On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel olivier.jean...@noos.frwrote:
If I'd
yep i agree, dont let the modeling department dictate what your neutral
pose is. that can lead to expensive issues down the line
On Sat, Feb 22, 2014 at 12:25 AM, Matt Morris matt...@gmail.com wrote:
You kick it back to the modelling department and tell them to make the
hands in line with
id go with what jeffrey said, but that doesnt protect against collisions.
honestly, im using ICE alot with Unity. No biggy,
If your working with a pointcloud, just take that data along with ice
kinematics, and plot the information out onto the actual assets. then
export to the game. I think you
the head or chest curve icons that live above your character i meant to type
On Fri, Feb 7, 2014 at 2:45 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
im pretty sure that option already lives under your anim setup property
page. just select the head or chest and press f3, open up
im pretty sure that option already lives under your anim setup property
page. just select the head or chest and press f3, open up the property
page. there are like 4 different orientation options already built in
On Thu, Feb 6, 2014 at 7:05 PM, Szabolcs Matefy szabol...@crytek.comwrote:
Hey
[mailto:softimage-
boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero
*Sent:* Saturday, 1 February 2014 3:50 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Set Dressing Tool Ideas
Hey everyone,
I was hoping to pick your brains.
I am currently doing some research on how
Hey everyone,
I was hoping to pick your brains.
I am currently doing some research on how to simplify, and make cheaper our
set dressing process over at this small shop that I work at.
In the old days, when we did small simple shows, set dressing wasn't very
difficult for us as there were
.
Thanks!
Min Rui
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Tuesday, January 28, 2014 9:51 AM
To: softimage@listproc.autodesk.com
Subject: Importing of Models Deathly Slow
Hey everyone,
We
mapped which are not accessible, or
slow?
There's more, but I cannot remember off the top of my head.
Matt
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero
*Sent:* Monday, January 27, 2014 5:51
...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero
*Sent:* Wednesday, January 29, 2014 8:09 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Importing of Models Deathly Slow
Matt your awesome,
Thanks for all of the information, I am checking everything on the list
now.
I've
-boun...@listproc.autodesk.com] *On Behalf Of *Enrique Caballero
*Sent:* Wednesday, January 29, 2014 8:20 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Importing of Models Deathly Slow
... this sounds very likely.
i will test now.
great stuff, thank you
On Thu, Jan 30
Hey everyone,
We are having a recurring problem here that I have just learned to live
with, but am hoping maybe someone can shed some light on it for me.
Importing of referenced models has always been slow in Softimage, but
around 2013 it got much slower for us.
This is with extremely
2014/1/21 Matt Morris matt...@gmail.com
bump! Would love to hear if you're getting anywhere with this, definitely
got a few seats ready to purchase here :)
On 10 December 2013 02:57, Enrique Caballero
enriquecaball...@gmail.comwrote:
yay!
On Tue, Dec 10, 2013 at 10:56 AM, David Rivera
!
On Monday, December 2, 2013 5:05 AM, javier gonzalez
javi09warr...@gmail.com wrote:
Any news?
2013/12/2 Sebastien Sterling sebastien.sterl...@gmail.com
+1
On 2 December 2013 09:13, Enrique Caballero enriquecaball...@gmail.comwrote:
still interested in this btw :)
On Wed, Sep 4
still interested in this btw :)
On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
hows the grease pencil plugin lookin? The animators here are eagerly
looking forward to it
On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero
enriquecaball...@gmail.com
Hey everyone,
Does anyone have any tips on how to rig a non spherical eye while
maintaining a perfectly circular iris?
I have done it in the past with starting with a spherical eye, using a
lattice to deform it and then using blendshapes to counter the squashing
effect on the iris. But this
be
shrinkwarped on it. So that the Roundness of the Iris wouldn't be
affected by the stretch of the global eye.
Maybe a ClosestLocation in Ice would give even more control and speed...
Le 18/11/2013 10:58, Enrique Caballero a écrit :
Hey everyone,
Does anyone have any tips on how to rig a non
thanks everyone, these are all really useful ideas. i will try them out and
see which one i go with
chris, i remember your eye rig from animal :) i was considering going a
similar route as well!
On Tue, Nov 19, 2013 at 9:49 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
If you
hows the grease pencil plugin lookin? The animators here are eagerly
looking forward to it
On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
awesome ahmidou :) keep us posted.
On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Hi
.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/28 Enrique Caballero enriquecaball...@gmail.com
After reading a recent thread about 3rd party plugins, it reminded me.
Totally still willing to buy
After reading a recent thread about 3rd party plugins, it reminded me.
Totally still willing to buy this plugin for our 25+ animators, if you are
developing it.
-Enrique
On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Hey Ahmidou, I will ask
...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Enrique Caballero
*Sent:* Friday, June 21, 2013 1:15 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Softimage ProjectManager Project List Not Saving
** **
Hey everyone
Hey everyone,
I have a bit of a strange problem here.
One of our artist here, everytime he reopens Softimage, his project list in
the project manager is empty, reset to defaults.
We have deleted his user preferences, created new ones, reinstalled the
computer.
For some reason it happens
alan all the time this is how i do it
duplicate the mesh twice
1. neutral pose
2. posed where it needs the corrective shape
3. duplicate 2 again
create the corrective shape on # 2 mesh. You now have a mesh that is
posed, and has the fix applied
create the corrective shape on it.
you now have
Hey everyone,
So we are currently working with Autodesk to try to find a solution to
this issue. We have made this issue the #1 priority for one of our TD's.
And for those of you who are also suffering from this problem
ie. Jeremie Passarin, Rafaele Fragapane.
This is what we have found.
I
something changes in the rig that affects animation
and it gets auto updated in a reference, THAT has happened to me before,
largely due to the nature of the overlapping schedules we work with in SA.
S.
On 22/05/2013 04:48, Enrique Caballero wrote:
Jeremie, I considered letting them animate
is it doesn't really take much to get a system
like this going and benefits can be potentially really big.
Sorry for being bit off topic.
On 22 May 2013 10:00, Enrique Caballero enriquecaball...@gmail.comwrote:
We do live referencing here as we don't have much for versioning control
Hey Manny,
Thanks for looking into it. Im going to send you a video later today
showing you just how slow it is. Its more than just having too many
parameters set to keyable.
Your point about limiting the keyable parameters is 100% true and I should
have locked several of them out.
But with
of the
wrappers or far enough upstream. Give it a shot.
On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Thanks raf and everyone for the advice, its really helpful.
I will now reduce their ability to key scaling on the majority of the
rig. I will also try
(the hostility here and in other places was pretty high in the beginning).
Given that's always been as much a defining trait of Softimage as the
software itself might have been, at least a tip of the hat is probably long
overdue :)
On Wed, May 22, 2013 at 12:41 PM, Enrique Caballero
, 2013 at 11:26 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Btw, until we get the QFE, I did a very aggressive removal of keyable
parameters and that helped significantly.
Which is something I should have done a while ago. I was letting them
scale every controller in the rig
(please remove nospam from email)
On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Sorry this is in softimage 2013 sp1
On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Hey everyone,
I am running into a distressing
from my iPhone, please excuse for typos.
On 20 May, 2013, at 6:02 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Hey Ivan,
Thank you, Yep I do, I will send it to you in a few minutes, just
packaging up the referenced models
On Mon, May 20, 2013 at 5:54 PM, ivan tay ivansoftim
, is that with the FCurve editor open or not?
I suggest you send the scene to Soft if it can be packaged up.
On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
well its a gear rig so there are a fair but of custom parameters. but not
an obscene amount
the keys are being set just by pressing the K key and the keying mode set
to Key all Keyable
this is the command that gets spit out
Application.SaveKeyOnKeyable()
On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
thanks guys,
yep I've already sent
have to deal with delta tracking rather than simply adding data
somewhere, but shouldn't be in that measure, it should be just a few
percentage points at the most.
On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
the keys are being set just by pressing
Hey guys,
I was hoping someone could help me out with this question.
If i needed to limit the ability of stretching on a series of nulls that
are surface constrained to a nurbs ribbon how would i go about doing it?
On a nurbs curve i always just divided the original length of the curve,
by
, Matt Lind ml...@carbinestudios.comwrote:
define inverted uv
--
*From:* softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero [
enriquecaball...@gmail.com]
*Sent:* Saturday, May 11, 2013 6:58 AM
, then they
shouldn't have green/blue borders.
M.Yara
On Sun, May 12, 2013 at 12:59 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
sorry guys, wrote that quickly
k so apparently these artists have somehow managed to create UVS where
some of the polygons in that UV island/shell/hull are facing
Hmm i thought 2012 and 2013 were decent releases. 13 for some reason
really slowed down importing of referenced models that had ICE strands in
them
but 2011 was a very troublesome release, the broken shader issue was painful
On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com
i didnt know this, aero is off on all of our computers at the office.
On Sat, May 4, 2013 at 6:20 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
People mistook it for THE performance hog in the system when vista first
came out, and agreeably it glitched out quite a few older apps
://windows7support247.blogspot.com.au/2011/01/enable-or-disable-desktop-composition.html
It's a GOOD thing :p
On Sat, May 4, 2013 at 4:04 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
i didnt know this, aero is off on all of our computers at the office.
On Sat, May 4, 2013 at 6:20 AM, Raffaele
hmm it seems to me that you just have to set the keyboard focus to STRONG
on your QComboBox
I've used Pyqt for Softimage very heavily for 2 years now and have never
run into this issue.
On Fri, May 3, 2013 at 7:41 AM, Steven Caron car...@gmail.com wrote:
yes, but please make sure to use the
yep amazing. I love how they actually care about integrating into
Softimage as well.
On Wed, May 1, 2013 at 8:55 PM, olivier jeannel olivier.jean...@noos.frwrote:
Wow !
Super innovative ! Makes me hyper enthousiastic (the hysteric way) each
time I watch your demos guys :D
Le 01/05/2013
! Beats the hassle o!
f wiring up a linked setup!
S.
On 2013/04/24 5:15 AM, Enrique Caballero wrote:
Very good point. And the plug-in play nature of an ICETree compound
is incredibly attractive.
I'm always open to trying something new and different if time allows.
If anyone can
Hey guys, could I ask you to show an Ice tree of your ICE Shape Mixer.
I've done extensive testing with using ICE for shapes. Basically I just
added all of the vectors together and drove them by the kinematics of the
controls. I also did my best to make sure that it didnt calculate certain
and Khumba.
On Wed, Apr 24, 2013 at 12:11 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Hey guys, could I ask you to show an Ice tree of your ICE Shape Mixer.
I've done extensive testing with using ICE for shapes. Basically I just
added all of the vectors together and drove them
meshes as templates
and very quick wiring in and out.
It's far from a given that, in a 1:1 scenario, ICE will zip past the mixer
in performance. It much depends on context, rig and geo.
On Wed, Apr 24, 2013 at 1:05 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Yep
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/4/18 Enrique Caballero enriquecaball...@gmail.com
Not to drive the point too strongly, but if you make this tool Ahmidou
and you do a really good job on it, and price
wish i could help ya, i do everything with Steven Caron and Jo's PyQT
plugin now. Working with PPG's makes my head hurt
On Mon, Apr 22, 2013 at 4:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote:
Hey Everyone,
I'm working on a Model/Asset Management system for our Company. As base
for
im with Simon. We only use PPG's here on very minor occasions We have been
using PYQT heavily simply due to how much time it saves. We have very few
TD's here. I hate seeing them spend a week on a PPG that even if done
incredibly well cant hold a candle to something thats made in PYQT in less
, Enrique Caballero
enriquecaball...@gmail.com wrote:
seriously, please make it. im sick of hearing them complain about it.
On Tue, Apr 16, 2013 at 12:52 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
every animator at our studio has asked for it, if you make it, we
would happily
please share :)
On Wed, Apr 17, 2013 at 7:20 PM, Jens Lindgren
jens.lindgren@gmail.comwrote:
That sounds great!
With iFFT do you mean inverse FFT? I think i need just the FFT but maybe
you can do both?
/Jens
On Wed, Apr 17, 2013 at 1:08 PM, Amaan Akram xsil...@warpedspace.orgwrote:
the majority of the math is usually quite simple and enjoyable to work with.
https://www.khanacademy.org/
this is a great resource
On Mon, Apr 15, 2013 at 2:37 PM, Sam sbowl...@cox.net wrote:
As it turns out, I wasn’t doing the math part wrong, it was something else
in my ice tree that was
every animator at our studio has asked for it, if you make it, we would
happily pay 50 bux a seat for it
On Mon, Apr 15, 2013 at 1:26 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Thanks everyone for the links and the ideas!
As Steven said, it's going to be a custom tool, the only element
seriously, please make it. im sick of hearing them complain about it.
On Tue, Apr 16, 2013 at 12:52 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
every animator at our studio has asked for it, if you make it, we would
happily pay 50 bux a seat for it
On Mon, Apr 15, 2013 at 1:26
multiply it by the objects matrix
On Mon, Apr 15, 2013 at 10:17 AM, Sam sbowl...@cox.net wrote:
As the subject says, I’m trying to create a vector between 2 objects in
ICE? Essentially what I want to do is point a null (which is attached to
the closest location on the surface of a mesh) at
the difference, this
will be a vector shooting across the space between both of these objects,
but it will be at Origin 000. Then multiply that vector by the matrix of
the first object, and you will have what you want
On Mon, Apr 15, 2013 at 10:18 AM, Enrique Caballero
enriquecaball...@gmail.com
11:21, Enrique Caballero enriquecaball...@gmail.comwrote:
We've used fur ( ice strands) and Arnold for a few years now and have
had no issues, its fine. It is deathly slow at SSS though.
On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao
nunoalexconcei...@gmail.com wrote:
I might try
This has happened to me before, it usually stems from old geometry that
somehow got corrupted. I usually export as OBJ and reimport and its fixed.
Some of our geo here was made 3 years ago in older versions of softimage,
have been passed back and forth between users and eventually just got
Awesome raff,
I wish that it covered more advanced subjects. But the last 3 weeks or so
seem interesting.
Seeing as I'm mostly self-taught though, I wouldn't mind seeing how someone
else goes about doing things, and seeing how it compares to what I
discovered myself.
So I'll be signing up!...
who wants to get a handle on the more technical side of
Softimage should get the workshop. Raf goes at a good pace and explains
things very well.
Thanks for making the workshop available Raf!
On Mar 19, 2013 4:02 AM, Enrique Caballero enriquecaball...@gmail.com
wrote:
Awesome raff,
I wish
id be keen for the ICE and math part
On Fri, Feb 15, 2013 at 10:21 AM, Upinder Dhaliwal udhali...@gmail.comwrote:
Sounds interesting Raff, I'll be keen as well.
On Thursday, February 14, 2013, Daniel Jahnel wrote:
yep, would be interested as well, keep us posted...
-D
On 13/02/2013
i agree with ahmidou.
I avoid SCOPS like the plague, usually i can do it with pure ICE.
if for some reason it cant be done with ICE then I insist that people here
use jscript. Otherwise your animators are paying a big price speed wise.
Truthfully though, since ICE came out, i've been able to
I remember having some issues early on getting QIcons to work. But they
work fine now, This is the method that I used
# set the icons
import os.path
imgpath = os.path.split(
T://WG//RTR_WG//Application//Plugins//img )[0] + '//img//'
self.setWindowIcon( QIcon(
Alan is right, the parameters wont be locked.
Also in 2013 there seem to be 2 UV to Location Nodes,
One is a conversion and the other is a geometry query
If I use the geometry query one it wont actually update my UV location at
all.
If i use the conversion one it works properly
Its working
This is great to know. I am now disconnecting Arnold from our Animation
WG. I had it in there due to Laziness
On Mon, Feb 4, 2013 at 11:53 PM, Stefano Jannuzzo
stefano.jannu...@gmail.com wrote:
In SItoA, most of the ipr events are managed through the dirty list. Since
it's not perfect, we
Hey everyone,
I need some advice. I am considering dropping the use of Marking Sets in
our pipeline.
The reason for this is that with Keyable Parameters I don't really see much
of a point for using Marking Sets anymore.
Marking sets also give me the unfortunate side effect of showing
Awesome this is what i was thinking as well, I got a bit set in my ways and
it just struck me recently that they aren't that useful anymore. I'll have
to adapt some of our animation tools but i think the decision is made now,
no more marking sets. just keyable parameters.
thanks guys, i feel
i love this list
On Thu, Nov 8, 2012 at 12:57 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
What Raff mentioned sounds about right.
sends shivers down my spine the horror
On Thu, Nov 8, 2012 at 3:40 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Hey guys,
I have a semi newbie question but I've never run into this issue before.
In Softimage 2012 for some reason it looks like boolean Custom Parameter
Types do not work with ripple.
For example, if you were to create a null, create a parameter set, create a
custom parameter and set it
Eric I just ran into this thread while doing a search of the list.
Is this really a 2011 thing? I was under the impression that this was
related to Proxy Parameters. When you connect something to a proxy
parameter the name of that parameter will change. So by creating a marking
set, or a
Hey guys,
An animator here just asked me if Softimage has an equivalent to Maya's
Euler filter.
I haven't used Maya in years but I didn't have an answer for him. I assume
that due to rotations being represented as quats for us we don't have
anything similar.
Is there a tool that I can point
, 2012 at 12:50 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Hey guys,
just looking for some advice. I seem to remember somebody telling me
that animation layers were buggy. I dont remember the specifics though.
Recently the animators here have discovered them and are incorperating
Hey guys,
just looking for some advice. I seem to remember somebody telling me
that animation layers were buggy. I dont remember the specifics though.
Recently the animators here have discovered them and are incorperating
layers into their workflow.
Any information on whether animation layers
to PYQT still.
thanks,
Enrique
On Wed, Feb 29, 2012 at 3:29 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
For those of us using linux, is there an out of box PYQT implementation
such as this that we can use?
On Thu, Dec 8, 2011 at 6:45 AM, Alok Gandhi alok.gandhi2
i was looking into implementing PYQT at our studio for a while. I used both
blur and PYQT for softimage and in the end decided to go with
PYQTforSoftimage because it is much lighter. As jo and steven said, the
blurcore has a lot of overhead, and I did not want to bloat our pipeline
with tools
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