Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Ok so sebastian should unblock you, but you'll have to subscribe again. Le sam. 9 mai 2020 à 23:32, Olivier Jeannel a écrit : > Sent a msg to the administrator ;) > > Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a > écrit : > >> Uuuh weird to be blocked for that. >>

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Sent a msg to the administrator ;) Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a écrit : > Uuuh weird to be blocked for that. > I myself posted meme once and never got annoyed. > > Le sam. 9 mai 2020 à 23:20, J R Sanchez a > écrit : > >> I was on a facebook Houdini arti

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Uuuh weird to be blocked for that. I myself posted meme once and never got annoyed. Le sam. 9 mai 2020 à 23:20, J R Sanchez a écrit : > I was on a facebook Houdini artists group and got kicked out all of a > sudden for posting "How do you Uninstall anxiety" meme as a joke. I was > blocked. So

Re: Softimage and Houdini work flow

2020-04-21 Thread Olivier Jeannel
Yeah, well probably Softimage is laking a few things nowaday, but just try importing a pointcloud from Houdini to Maya. Here, we gave up, we ended up relying on Vray proxies ^^ Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic a écrit : > And why not looking option for other way around, modeling and

Re: Softimage|XSI 20th anniversary

2020-03-24 Thread Olivier Jeannel
Happy Birthdead ! Le mar. 24 mars 2020 à 11:45, Nuno Conceicao a écrit : > Unfortunately he got killed on an Autodesk accident. RIP XSI > > On Tue, Mar 17, 2020 at 2:46 PM Sven Constable > wrote: > >> Hi, >> >> >> >> today I was reading in an old printed 3D-Magazine about the launch of XSI >>

Re: Bifrost graph - Really trying but it's not happening

2020-02-24 Thread Olivier Jeannel
Hahaha these "limitations" are easily circumvented... Le lun. 24 févr. 2020 à 19:09, Matt Lind a écrit : > Meanwhile with Houdini the files get saved in a proprietary file format > which are not compatible with other Houdini licenses. You only get a > single > opportunity (lifetime) to convert

Re: Bifrost graph - Really trying but it's not happening

2020-02-20 Thread Olivier Jeannel
Nobody of you tried Houdini ? Le jeu. 20 févr. 2020 à 16:12, adrian wyer a écrit : > i second that, i'd be more inclined to dip into bifrost if i could watch > Paul learning it on my behalf! > > > > a > > > > Adrian Wyer > Fluid Pictures > 4th Floor > 4 Bath Place > Rivington Street > London >

Re: The Softimage mailing list

2020-02-18 Thread Olivier Jeannel
Hahaha Le mar. 18 févr. 2020 à 12:02, Chris Marshall a écrit : > currently animating maggots. > > On Tue, 18 Feb 2020 at 10:44, Chris Marshall > wrote: > >> Still here and still using it daily. >> >> >> On Tue, 11 Feb 2020 at 16:54, Kris Rivel wrote: >> >>> Great thread, trying to catch up on

Re: vbd file

2019-11-26 Thread Olivier Jeannel
found this, just in case :

Re: The Softimage mailing list

2019-11-12 Thread Olivier Jeannel
Although I rarely open SI nowadays, it remained alive through this list. If the list moves somewhere else, just drop an address, would love to stay in touch. Le mar. 12 nov. 2019 à 08:51, Royston Michaels a écrit : > Thank you to you all in this awesome community. From every single post, I >

Re: Bifrost ICE ? Verdict ?

2019-08-13 Thread Olivier Jeannel
@Chris, join the force, switch to H ! Le mar. 13 août 2019 à 14:17, Chris Marshall a écrit : > As I'm still on ICE this looks very interesting to me. One hurdle for > switching to Houdini, for us as a very small all round shop, is the cost. > Simple as that. > > On Tue, 13 Aug 2019 at 12:29,

Re: A question about the Houdini list

2018-07-25 Thread Olivier Jeannel
Q-UqBL6nxPjg57otK-Cb54QP0tQ0ePveeLto=0mSjM2nEQHqRLJEsDuZ_kFiHsPtzBvrTfytR5wD0_18=> > > On Fri, Jul 20, 2018 at 2:30 PM, Graham D. Clark < > mailgrahamdcl...@gmail.com> wrote: > >> It’s still going afaik as I still get them. Last one jul 5th. They are >> just infrequent. >> >> On Fri, Jul

Re: A question about the Houdini list

2018-07-20 Thread Olivier Jeannel
e email list was July 5th, which feels > about right for the level of activity there. > > On Fri, Jul 20, 2018 at 5:27 AM, Olivier Jeannel > wrote: > >> Yeah maybe, but this is not the same service imho. >> Maybe I'm old fashion, but I really like the way private mailling l

Re: A question about the Houdini list

2018-07-20 Thread Olivier Jeannel
ord>Think Procedural? > That list is quite active. > > > > Rob > > > > \/-\/----\/ > > On 20-7-2018 11:16, Olivier Jeannel wrote: > > Noo please no. > > I asked on FB, but nobody gave answer. > > John, could y

Re: A question about the Houdini list

2018-07-20 Thread Olivier Jeannel
prised if SideFX had retired it. > > On Fri, 20 Jul 2018 at 08:06, Olivier Jeannel > wrote: > >> Hi guys, >> >> A bit weird to ask this here, but since some of you are registred to the >> sidefx-houdini-l...@sidefx.com >> Is this list still working ? Al

A question about the Houdini list

2018-07-20 Thread Olivier Jeannel
Hi guys, A bit weird to ask this here, but since some of you are registred to the sidefx-houdini-l...@sidefx.com Is this list still working ? All my mails are returned with an error message. Thank you :) -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Facial rigging.

2018-05-17 Thread Olivier Jeannel
I'm still in contact with Halim, Cyril and François who worked on Monster. What do you need ? 2018-05-18 5:56 GMT+02:00 Jeremie Passerin : > I worked on a Monster in a Paris, though I wasn't a facial rigger but I > worked with them. > I also do facial rigging at Blur. It's

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Olivier Jeannel
Fossilization, fossilisation everywhere ! Joke asside, this list rocks, each time someone is lost in a migrating software this place is still one of the best place to ask. 2018-05-14 19:41 GMT+02:00 Ponthieux, Joseph G. (LARC-E1A)[LITES II] < j.ponthi...@nasa.gov>: > Speaking of jurassic, I was

Re: Houdini : non VFX jobs?

2018-05-10 Thread Olivier Jeannel
I'm from an old fine art degree. Proceduralism and other math / vector thingy are the best creative things that happened to me :) 2018-05-10 21:32 GMT+02:00 Graham D. Clark : > > On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum < > alast...@glassworks.co.uk> wrote: >

Re: Houdini : non VFX jobs?

2018-05-09 Thread Olivier Jeannel
is this better ? https://urldefense.proofpoint.com/v2/url?u=https-3A__discord.gg_WeSFNAR=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=exUWHOX5ZN30hhAiFWdVhdcuYDSFa31L66r9OPK34ls=TijrNwfEo70KySWqPgFY2D_auNmmSARhsKYRIDigbBk= 2018-05-09 16:35

Re: Houdini : non VFX jobs?

2018-05-09 Thread Olivier Jeannel
Eeeer actually there are a lot of guys working on H in Paris. Checkout some french Houdini discord

Re: Houdini : non VFX jobs?

2018-05-07 Thread Olivier Jeannel
Funny you found vex convenient and vops cumbersome :) I'm the opposite ;) 2018-05-06 19:28 GMT+02:00 Jordi Bares : > > On 5 May 2018, at 17:52, Laurence Dodd wrote: > > Hi Jordi, > PS. I am thinking… would it be of interest for you guys if I talk to >

Re: Houdini : non VFX jobs?

2018-05-03 Thread Olivier Jeannel
For the motion work I believe Houdini is far superior to C4D. Last C4D user I talked to told me the normals aren't exposed in Maxxon's software... 2018-05-03 15:17 GMT+02:00 Jordi Bares : > Is it realistic assuming anyone at all (except someone with a brain the > size of a

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Olivier Jeannel
Paul is learning Maya ? What world are we living in ? 2018-04-30 14:55 GMT+02:00 Matt Morris : > > Commiserations :( Its why I'm girding myself to learn python finally. > > You can avoid set driven keys pretty much with utility nodes in maya, > something like remap values

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Olivier Jeannel
Dbiq9xjKeuKKdUEoDmBlGUHU=CoOXDIM8Eh19bcQ5px1W3GDdlV7ppIFavNMDwvQfaLU=> > > > On 4 April 2018 at 19:58, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> Hey Ed, could you expand your answer a bit ? Just curious, Touch Designer >> ? >> >> 2018-04-04 20:25 GMT+02:00

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Olivier Jeannel
Hey Ed, could you expand your answer a bit ? Just curious, Touch Designer ? 2018-04-04 20:25 GMT+02:00 Ed Manning : > On Wed, Apr 4, 2018 at 11:45 AM, Chris Marshall > wrote: > >> How does ICE get phased out? >> > > Slowly. > > But actually --

Re: Softimage to Arnold going open source

2018-02-22 Thread Olivier Jeannel
apologies :) 2018-02-22 14:14 GMT+01:00 Frederic Servant <frederic.serv...@gmail.com>: > It's *kik* :) > > On Thu, Feb 22, 2018 at 11:16 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Vous êtes chics les gars, merci Kick ! >> >> 2018-

Re: Softimage to Arnold going open source

2018-02-22 Thread Olivier Jeannel
Vous êtes chics les gars, merci Kick ! 2018-02-22 11:51 GMT+01:00 Lee Hallett : > Open source XSI... Oh... if only... > > > > > On 21 February 2018 at 16:00, Gregor Punchatz wrote: > >> Amazing!!! Thanks! >> >> Now if they would just open source xsi >>

Re: Maya's reassign locally?

2018-02-12 Thread Olivier Jeannel
Maya : File/Quit Open Softimage Reassign localy Just kidding ;) 2018-02-12 18:17 GMT+01:00 David Saber : > How can I select a bunch of vertex in Maya and tell him they should be > assigned to one bone only? > > -- > Softimage Mailing List. > To unsubscribe, send a

Re: Friday Flashback #330

2018-02-11 Thread Olivier Jeannel
I think it's in that documentary, how Phil Tippet handled the transition :

Re: Friday Flashback #330

2018-02-09 Thread Olivier Jeannel
Fascinating era ! Phil Tippet said it almost killed him to switch from hand animated stop motion to CGI. 2018-02-09 20:34 GMT+01:00 Stephen Blair : > Real Troopers, 1997 >

Houdini.env and external otl folder

2018-01-25 Thread Olivier Jeannel
Hi there, I'm trying to put all my personnal HDA into an external folder, something like : D:\otls I tried to modify the HOUDINI_PATH in the houdini.env text file, but no luck. I already have HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH =

Re: Friday Flashback #325

2017-12-29 Thread Olivier Jeannel
Hell yeah ! 2017-12-29 17:00 GMT+01:00 Stephen Blair : > Dec 2003 > *3995 bucks says you're going to want to call your reseller* >

Re: MMEEERRRYYY CHRISTMASSS EVERYONE!!!!

2017-12-28 Thread Olivier Jeannel
Sorry late, Merry Christmas to all survivors ! 2017-12-25 17:07 GMT+01:00 Pierre Schiller : > Thank you!!! > Cheers to all of the members! > Happy hollidays. > > > On Dec 24, 2017 4:41 PM, "Jason S" wrote: > >> Like the title says :D >>

Re: All MOOTZOID plugins are for free now! Thanks, Eric!

2017-12-22 Thread Olivier Jeannel
Yeah Thank you ! But please, come around say hello and give some new ;) 2017-12-22 17:07 GMT+01:00 Ed Manning : > Wow, Eric. Thank-you! And Merry Christmas. > > On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer > wrote: > >> Thank you, Eric!!! >> >> I

Houdini |world position in expression

2017-12-11 Thread Olivier Jeannel
Hi, For a Camera that renders with DOF, I'm using an expression in the "Focus Distance" field of the camera object. distance(ch("../null_focus/tx"),ch("../null_focus/ty"),ch("../null_focus/tz"),ch("../Real_DOF_cam/tx"),ch("../Real_DOF_cam/ty"),ch("../Real_DOF_cam/tz")) Where "null_focus" is where

Re: rigging in houdini

2017-12-08 Thread Olivier Jeannel
Ah cool, thank you ! 2017-12-08 12:06 GMT+01:00 Cristobal Infante : > A nice rigging introduction series created by sidefx. > Hopefully we will start seeing more resources like this in the future! > >

Re: Friday Flashback #321

2017-11-24 Thread Olivier Jeannel
Well that's a double flashback for a double EOL. On Friday, November 24, 2017, Stephen Blair wrote: > Even the best animation system is not complete without the extendible > capabilities of a fully functional, high-quality rendering solution. With > *mental > ray*,

Re: end of another era

2017-11-21 Thread Olivier Jeannel
tal ray. It was also not documented very >> well in the advanced areas. You had to really figure it out on your own. >> While the documentation was accurate, a lot of it didn't make sense until >> you already know how the renderer worked. But once you did, you had a lot >>

Re: end of another era

2017-11-21 Thread Olivier Jeannel
MR wasn't heaven, but it's again another widely used abandonned software. Of course the provider will never tell the user that he has stop its development, no, instead the users finds out waiting months, then years, that nothing happen or changed on the platform he thinks everything is fine.

Semi OT coolness : Michael Arias

2017-11-15 Thread Olivier Jeannel
So, I'm "friend" with Michael Arias on FB ! :) I followed a link to his site, and found that cool bio :

Re: H16 Constraint behavior

2017-11-12 Thread Olivier Jeannel
ompare > SRTs of two objects, if I'm correct) to get delta. > Or, to constrain the parent. > > > -- > *From:* Olivier Jeannel <facialdel...@gmail.com> > *To:* Official Softimage Users Mailing List. > https://urldefense.pr

Re: H16 Constraint behavior

2017-11-12 Thread Olivier Jeannel
Example yes please ! ;) For a "Look at", how do you set this up so that the rotation affects the pivot at obj level ? 2017-11-11 22:12 GMT+01:00 Jordi Bares : > Sorry I arrived so late to the conversation… > > Regarding the CHOPs implementation, I feel it is a great

Re: Fabric engine is gone

2017-11-10 Thread Olivier Jeannel
g experience. The success of ICE was fuelled by the compounds >>>>> that acted as a gateway drug to the inner workings. I thought maybe that >>>>> Kraken would develop into that gateway drug, but after seeing experienced >>>>> riggers feeling

Re: H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o=> > > On Thu, Nov 2, 2017 at 2:57 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Hi there, >> >> I'm "discovering" the constraint beha

Re: H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
hings seem to > change so much, and sometimes things do work. > > -- > *From:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel < > facialdel...@gmail.com> > *Sent:* 02 Novemb

Re: H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
The worst beeing if I middle clic on the object constrained, I can read some r(x,y,z) values that are the correct local rotation, I just don't know how to copy them back to the rx ry rz at object level :/ 2017-11-02 7:57 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>: > Hi there

H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
Hi there, I'm "discovering" the constraint behaviour in Houdini (never used it before whatever version). So, I'm using that new "LookAt" in the Constraint shelf and it builds that Chop constraint. Where I'm confused, is that while the geometry is aligned at SOP level (ie : faces prims are

Fabric engine is gone

2017-10-28 Thread Olivier Jeannel
https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=NGIA25JXPveaf5MIyjSYphp-EdBdUfzUWDPJRUxHmAc=7kg20PfKIhjC7adrNpSQ_8q1HKu7LJUyPif5TKQJYh8= -- Softimage Mailing List. To

Re: H16.5

2017-10-26 Thread Olivier Jeannel
nt really need plugins with > houdini since it's so modular and formulaic, so I guess that leaves it to > like renderers? > > On Wed, Oct 25, 2017 at 11:49 AM, Jonathan Moore < > jonathan.moo...@gmail.com> wrote: > > Love that Cryptomatte could only make the end credits! Sid

H16.5

2017-10-25 Thread Olivier Jeannel
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=xtNOPMc7CIvsMRC12GasVDnF3DJgI5AoI-yF_BE8Brs=LMP7dObCPNc32YJCv8R-C0fv1DYOh-uAu7iP2TnTfhY= -- Softimage Mailing List. To

Re: Softimage - not going away...

2017-10-25 Thread Olivier Jeannel
Go Houdini ! 16.5 anounced btw https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=N2Vb-j_1yEG1T7iLmOyceqou2RUR5O3T-54diimY1bs=aqjODiL6tOfYklM1tlalzeu6S3ti1FGkrL2LYitI4-w=

Re: Friday Flashback #317

2017-10-20 Thread Olivier Jeannel
Tekkon kinkreet was a shock ! 2017-10-20 16:09 GMT+02:00 Jonathan Moore : > Ta, really enjoyed that. > > On 20 October 2017 at 14:23, Stephen Blair > wrote: > >> 2003 xsibase interview with Michael Arias >>

Re: Houdini hierarchical organization

2017-10-19 Thread Olivier Jeannel
Not sure I understand you well Jopseph, but here a little tutorial with som "gem" about the tree view

Houdini 16 Quadruped autorig ?

2017-10-19 Thread Olivier Jeannel
It's been announced in the latest 2017 talk, by Michael Goldfarb I think, is the autorig for quadruped out ? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: I'm lost / Which Software fills the void / help!?

2017-10-07 Thread Olivier Jeannel
udini gestion of particles integrates perfectly swell in > that management of audiences. Netflix also. > Art is about Joy, inspiration, visionnary, invention.. Engeneering is > about enslavement and vacuum. Apocalyptic. > > so in regards to this i d be entertained to know if there a

Re: I'm lost / Which Software fills the void / help!?

2017-10-07 Thread Olivier Jeannel
and wan't to learn rigging completely as well > This one is a bit stopping point for me at the moment. > ᐧ > > On Sat, Oct 7, 2017 at 4:03 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> I've moved to Houdini. If by far Softimage was easier or more friendly,

Re: I'm lost / Which Software fills the void / help!?

2017-10-07 Thread Olivier Jeannel
I've moved to Houdini. If by far Softimage was easier or more friendly, I found that Houdini provides a never ending learning curve with unlimited possibilities. If you're not affraid to learn and want to give 3D some little sense, I strongly suggest you (patiently) give Houdini a go. 2017-10-07

Re: Thanks AD.....

2017-10-02 Thread Olivier Jeannel
No time, everybody at AD is busy improving Maya. ...Just kidding, sorry :/ 2017-10-02 10:11 GMT+02:00 Rob Wuijster : > > > I just want to thank AD to have me work with resellers again regarding > Arnold licenses. > In this day and age, with automated web-stores and all, I just

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
ndeed pretty fast, 5.1s including scatter. Without the scatter is >> 2.0s >> Very nice Oliver. >> >> On Fri, Sep 29, 2017 at 1:44 PM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> ok thank you, we have the same scene. >>> On

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
B6v9M9ynYwgFwuhyA6Jag_3nGqmno=> > > I tried with 350,000 points and 10 packed primitives and took 13s from > those 2.5s are from the scatter node. > > On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Can you send me a

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
ced that if you visualize any node inside the > compiled block, the cooking time is longer. Also measuring the with > compiled blocks on the performance editor should only show the compiled > block nodes, it doesn't any node inside of them. > > On Fri, Sep 29, 2017 at 11:34 AM, Olivier J

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
very similar setups with compiled foreach > block and found the performance to be fantastic. > > > > On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Have you tried his setup ? >> I'm talking about that one : >> https://urlde

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
n Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Yes I did remember :D >> >> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >> >>> Did you remember to tick "Multihread when compiled" o

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
Yes I did remember :D 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: > Did you remember to tick "Multihread when compiled" on your foreach_end? > > > On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
Mmm, unless I made a mistake replicating his copy + switch + compile, I'm getting a rough 33s to copy 10 object other 35 points. 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: > Nice read. I'll try to replicate the last setup to compare specs. > I really won

Re: Multiple objects copy

2017-09-29 Thread Olivier Jeannel
3A__www.toadstorm.com_blog_-3Fp-3D493=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo=> > > Enjoy. > > > On 25 September 2017 at 16:22, Olivier Je

Re: Multiple objects copy

2017-09-26 Thread Olivier Jeannel
and here's the hip. Please consider it's wip, but do test and give feedback :) https://drive.google.com/open?id=0B1QqhXD7Y15qQXJUU1ZPanZTVzQ 2017-09-26 11:04 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: > @Anto, I think it's what I do :) > > 2017-09-26 10:34 GMT+02:0

Re: Multiple objects copy

2017-09-26 Thread Olivier Jeannel
umber for importing the point attributes from Scatter Sop > or like. > While it is a bit complicated, method is quite fast, easy to repeat, and > it allows any kind of deformation on each "instance'', before-after > spreading. With some playing by expressions and custom paramet

Multiple objects copy

2017-09-25 Thread Olivier Jeannel
Kind of rooky question that I already asked but... So I have that "problem" with the copy sop (copy to point, whatever) when I have to do a copy with multiple input objects. It was something really easy within ice with high performances. I watched the sidefx tutorial, and so far I undertstood

Houdini problem with edit parameter interface for group "BUTTONS_reselect"

2017-09-19 Thread Olivier Jeannel
Hi quiet list :) I've made a super simple HDA where a group of point needs to be selected to create a group. In edit "parameter interface" I exposed the Base Group, but the little arrow "BUTTONS_reselect", when is clicked, gives this error message : Traceback (most recent call last): File

Re: AD contract emails about Arnold

2017-09-05 Thread Olivier Jeannel
Is it about their new rental thingy ? 2017-09-05 13:48 GMT+02:00 Rob Wuijster : > Do other people on this list get emails from AD regarding your Arnold > contract? > > I got an account + login, but cannot anything related to my Arnold license > when logged in. > Also, the new

Re: Houdini : Scale each primitives around their local center ?

2017-07-15 Thread Olivier Jeannel
utomatically scale from the prim centroid (or an average centroid position > if more than one poly is selected). I'm sure you know this already but a > right click on the manipulation gizmo allows you to select the > transformation space. > > On 15 July 2017 at 09:44, Olivier Jeannel <

Houdini : Scale each primitives around their local center ?

2017-07-15 Thread Olivier Jeannel
Hi there, I found myself trying to model something in H16 and I stumble on how to scale each selected primitives around their own center ? A bit like the when you scale with the Primitive SOP with $CEX, $CEY, $CEZ. I'm looking for the same behavior, but while modeling (I don't want to drop a node

Houdini Point reference frame frame

2017-07-11 Thread Olivier Jeannel
Hi all, In houdini, where can I get a list of all internal attributes (point and prim) ? I'm looking for something like the "point reference frame" (in xsi ice), a matrix per poly attribute. In fact, I'm trying to set some static attributes back on an animated geometry. I know there is a sop

Not friday flashback but...

2017-07-05 Thread Olivier Jeannel
https://xsisupport.files.wordpress.com/2016/08/xsi_6_brochure.jpg -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

super OT : unreal or unity

2017-07-01 Thread Olivier Jeannel
Hi guys, The work is very calm these days, I'm having a vague desire to have a look at game engines. I think I have this old fantasma of working on a video game is coming to visit me again... I have started a beautiful shooter space tutorial on unity, I'm starting to see my limit with the

prim array to per point

2017-06-15 Thread Olivier Jeannel
Hi, I feel stuck (probably stupidly) I'm in VOP I have a geo with several primitives (lines / strands), each primitive has a different number of points. I can know how many points per primitive there is with @numvtx. I've build an array of sub indices per primitive (with a for loop) prim0

Re: OT: Animating a cube in Houdini

2017-06-13 Thread Olivier Jeannel
I'm glad someone shows what's really behind the scene ! 2017-06-13 13:18 GMT+02:00 Ognjen Vukovic : > he has some softimages stuff to. But the vex based pbr is insane. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >

Re: nodeflow discord server

2017-06-11 Thread Olivier Jeannel
I saw some part of it (the Houdini) great event Probiner ! Loved the jazzy piano in the background :) I'm very fond of that type of inter software workflow, Ices to Houdini in my case. Btw, does your Houdini curve deformer have a "parallel transport frame" matrix calculation ? It's the method

Re: CAD files from rhino

2017-06-09 Thread Olivier Jeannel
while looking for a definition of non-manifold vertices, I found this. http://3dprintingninja.blogspot.fr/2014/12/non-manifolds-automatic-fixing-methods.html no idea if its worthy. I would try the houdini way, I'm sure there's a sop somewhere that has a function to solve this... 2017-06-09 1:59

Re: New iMac Pro? Yay or Nay?

2017-06-06 Thread Olivier Jeannel
I mean the* 840* could hold max 2gpus 2017-06-06 20:24 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: > I was told the 820 can hold max 2GPUs. Did you remove the "air tunnel" ? > Someone on the RS forum couldn't fit 2 cards, he had to let the case > open... > My

Re: New iMac Pro? Yay or Nay?

2017-06-06 Thread Olivier Jeannel
for 2 GPU’s but three is a stretch). > > Both of the Z620 and Z840’s are reasonably old now but the litmus test for > me is that they run Oculus/Vive apps at maximum quality settings so I > believe I’ve still got a few more years in my investment. > > On 6 Jun 2017, at 19:00, Olivier Je

Re: New iMac Pro? Yay or Nay?

2017-06-06 Thread Olivier Jeannel
Forget the Z if you're going gpu 2017-06-06 19:57 GMT+02:00 Jonathan Moore : > Agree with Rob. For a comparable budget, you’re far better going with a Z > series workstation from HP. Even better get into a lease arrangement where > you’re guaranteed the latest hardware

Re: OTish - Soft2Maya transition list

2017-05-31 Thread Olivier Jeannel
You may want to join a suicidal-group hotline, or maybe turn yourself to a religion ? Sorry, couldn't resist : Good luck ;) 2017-05-31 15:19 GMT+02:00 Enter Reality <3dv...@gmail.com>: > After 3 years here is my situation: > > - Modeling: Trying with Maya, fuck it, use Softimage > -

Re: Houdini Basics....

2017-05-19 Thread Olivier Jeannel
intersect>. > I'll keep the normals issue in mind, thanks. > > Anyway, is there a way of viewport debugging as in ICE (show properties)? > I'm using print to show the values in the console atm, but that doesn't > work really when you need to see which point has what value... > &

Re: Houdini Basics....

2017-05-19 Thread Olivier Jeannel
the intersect node in VOP ? If I remember correctly, beware of the length of your normals, they had to be long enough to "hit" the surface. ie don't normalize them. Yeah, Houdini is deep, not always easy.. 2017-05-19 8:53 GMT+02:00 Thomas Volkmann : > Thanks guys! > >

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
And here's a full vop version, using MakeSpaceTransform and picking the object from there. The Gif compression ate the violet color, but MakeSpaceTransform outputs a matrix4 ;) [image: Images intégrées 1] 2017-05-18 20:33 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>: > Again for t

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
Again for the Matrix from obj level : In a Wrangle : matrix m = optransform('/obj/null1'); @P *=m; Found the solution at tokeru : http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Get_transform_of_objects_with_optransform 2017-05-18 20:26 GMT+02:00 Olivier Jeannel <facialdel...@gmail.

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
For the Matrix from Obj level http://forums.odforce.net/topic/15262-how-to-get-world-coordinates-at-the-geometry-level/ There's an opxform_vops.hip to download. $out1 = optransform($next); The autor uses an "inline" vop, which is new to me, and it has a fat documentation :/ 2017-05-18 19:58

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
Not a specialist of these geo to sop manipulations here. But, if you "object merge" the null (/obj/null1/point1), with Transform "Into this object" you can have access to its "P" position. Surely there's a good way to have the full matrix... 2017-05-18 18:58 GMT+02:00 Thomas Volkmann

Prim intrinsic in CHOP

2017-05-17 Thread Olivier Jeannel
Hi, I rarely use CHOP. The only use I found (that was explained to me by my friend Jerome Pastorello) is to use a CHOP network to add some Jiggle on the Position and on the Orient of some already animated points. Basicly the CHOP nicely overshoots the P and Orient, resulting in a pleasant

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
Agree Christopher @primnum ;) 2017-04-27 12:17 GMT+02:00 Christopher Crouzet < christopher.crou...@gmail.com>: > I've just tried what you said and in fact the unified noise doesn't even > seem to use the full [0, 1] range as one would expect from reading the doc. > At least not in H13. Or maybe

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
I found the Unified noise slower than the other noises. No ? 2017-04-27 11:42 GMT+02:00 Andy Nicholas : > The `Unified Noise VOP`, which is a fairly useful node that outputs all > the noise values in the [0, 1] range, takes pretty much all of its logic > from the

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
w >>> how I manage to misread emails that well but I'm pretty good at it! >>> Anyways, the function `pcfind` returns point numbers, so then you can just >>> loop over them and use the usual methods, such as for example `point >>> <http://www.sidefx.com/docs

Re: shameful houdini question

2017-04-27 Thread Olivier Jeannel
loop over > them and use the usual methods, such as for example `point > <http://www.sidefx.com/docs/houdini/vex/functions/point>` to retrieve > other attributes. > > > On 27 April 2017 at 12:33, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> Still

Re: shameful houdini question

2017-04-26 Thread Olivier Jeannel
Still in the VOP band wagon here :/ 2017-04-27 7:22 GMT+02:00 Christopher Crouzet : > The `Unified Noise VOP`, which is a fairly useful node that outputs all > the noise values in the [0, 1] range, takes pretty much all of its logic > from the `pyro_noise.h`

Re: [Houdini] Working with strands the Softimage way

2017-04-21 Thread Olivier Jeannel
Hi, I doodled around the idea of strands and came with a setup that is similar enough (I believe) to what we have in Ice Strands. 25min long though :/ Average English :/ https://vimeo.com/214095798 2017-03-04 14:26 GMT+01:00 Anto Matkovic : > Hello, > > Thanks for linking.

vop addprim

2017-04-18 Thread Olivier Jeannel
Hi guys, Does someone has an example of how addprim VOP should be connected ? Let's say I have 10 points and want to add on big open polygon (line) to them. The internet is empty... (and oddforce is closed) Thank you ! -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-15 Thread Olivier Jeannel
I'm not a big fan of Dalvi's tutorials. They are nice, but going to the more "fundamental" learning is the only way imho. First it unties you from the tool Second the execution speed. (Wich mean vex and or vop) If I'm able to explode and rotate 20 primitives, making them go from state to state

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