There is indeed -
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_mailing-2Dlist_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=zZYd7LGTBZr5KXssJO0Wtr4BnaJkK0CVj05yb_bnSHc=UDlQXat8oN7nmGjkMlDEg7KItVI4xhIIvgFvI39SRzg=
S.
On 20
Yep still around as one of them 'from before'
S.
On 11 May 2018 at 17:23, Bradley Gabe wrote:
> Just curious?
>
> Now that I’m a resident in San Antonio, I was reminiscing about old
> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
> mailing
Set them up as plugins on a network share, and then modify the environment
variables at launch time to point to the required version, we are doing
that with everything we do here at Axis.
S.
On 20 April 2018 at 09:40, Laurence Dodd wrote:
> We have just moved to Arnold 5,
Morten - can Holger not help you out directly, he was always very helpful
when I was using RR. I would strongly suggest sticking with RR, Deadline is
way way more complicated than RR in every way, unless you have strong
Python, even to setup a basic server RR is a piece of cake compared to DL.
Chris -
Not touched Softimage for a few years now, but can you not use ICE to add a
multiplier to PointVelocity and AngularVeocilty?
S.
On Mon, Mar 20, 2017 at 5:42 PM, Chris Marshall
wrote:
> If it was a one-off, I'd just render each of the 10 frames separately with
>
Paul - are you subscribed to the Houdini list - it can be really helpful.
Send an email with subscribe in body to
sidefx-houdini-list-requ...@sidefx.com - I think it is.
S.
On Tue, Mar 14, 2017 at 4:36 PM, wrote:
> I am doing Houdini a bit, but spend a lot more time
Hi Darren,
You can launch Maya with a set of environment variables set before launch,
as Andy mentioned you can use Rez or we are using a modified version of
Ecosystem here.
Starting from this page, you can see which ones you might need to set.
t; it on Monday
> To tell the truth, I may have bitten off more than I can chew, a job
> landed straight in my lap, and it might well be out of my leage after about
> ten days on houdini
>
> On 1 March 2017 at 16:55, Sandy Sutherland <sandy.mailli...@gmail.com>
> wrote:
>
>>
Also works if I drop a shopnet in /obj... if you are on a 15.5.x version,
did you install from the normall installer, and run as normal, or do you
have some sort of environment build going on before running?
S.
On Wed, Mar 1, 2017 at 4:55 PM, Sandy Sutherland <sandy.mailli...@gmail.com>
What version of Houdini are you using Lawrence - I currently have 15.5.606
and if I switch to /shop in the network editor and hit tab - start typing
princ... I immediately see principled shader. I did not try the rest of
the tutorial, so I don't know if there is anything further on that might be
Keyboard setting - if your keyboard is set to some layout that messes with
commas etc.. it messes with the in field expressions like that.
S.
On Mon, Feb 27, 2017 at 9:37 AM, Oscar Juarez
wrote:
> Is your decimal mark ","? If that is the case, I think it doesn't
Grrr - would have loved this, but not touched Soft in over 3 years now,
been Houdini pipelining and RND.
S.
On Wed, Jan 25, 2017 at 2:39 PM, Rob Wuijster wrote:
> Hi,
>
> I'm looking for a character rigger in the first -two or so- weeks in
> February.
>
> If there are freelance
using fbx this just works straight away, but we would
> like to get the alembic exchange working.
>
> Morten
>
>
>
>
>
> > Den 8. december 2016 klokken 14:48 skrev Sandy Sutherland <
> sandy.mailli...@gmail.com>:
> >
> >
> > Morten - Houdi
Morten - Houdini normally stores vertex colour data in Cd, try that instead
of H_vertex_color.
S.
On Thu, Dec 8, 2016 at 1:39 PM, Morten Bartholdy
wrote:
> I am using Crate to import alembic from Houdini into XSI for rendering,
> and we would like to transfer custom data,
hon
>> variables. I couldn't see any of the shelves actually.
>>
>> Have you been messing about with those?
>>
>> On 30 September 2016 at 12:58, Sandy Sutherland <
>> sandy.mailli...@gmail.com> wrote:
>>
>>> Mmm ok - don't have apprentice
>
> On 30 September 2016 at 12:54, Sandy Sutherland <sandy.mailli...@gmail.com
> > wrote:
>
>> Model should always be there in both hescape and hmaster.
>>
>> S.
>>
>> On Fri, Sep 30, 2016 at 12:53 PM, Lawrence Jaeger <rence.jae...@gmail.com
>>
g "Houdini"
> Not sure if that helps..
>
> On Fri, Sep 30, 2016 at 1:49 PM, Sandy Sutherland <
> sandy.mailli...@gmail.com> wrote:
>
>> Chris are you doing anything funky on launching Houdini?? You should be
>> in build or model desktop and should
Chris are you doing anything funky on launching Houdini?? You should be in
build or model desktop and should see icons along the top below the menus?
if you do and Model is not there, you can click the + to right of the tool
tab bunch and should find Model there?
S.
On Fri, Sep 30, 2016 at
Pretty sure it was Chinny was it not?
On 4 Sep 2016 12:37, "wavo" wrote:
> Maybe Carl B. ?
> !
> --
> Diese Nachricht wurde von meinem Android Mobiltelefon mit 1&1 Mail
> gesendet.
>
> Am 03.09.2016, 21:34, Bradley Gabe schrieb:
>>
>> Did we ever find
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sandy
Sutherland
*Sent:* Friday, April 22, 2016 2:59 PM
You might have mentioned this Joey, but in case not - did you try
working with a scene locally, and see if the same thing happens - spidey
sense is tingling my side to do with some sort of network issue, server
issue - something like that.
S.
On 2016-04-22 07:22 PM, Ponthieux, Joseph G.
Mmm given their track record, won't be too long before they EOL HtoA, so
that they can prop up the Geriatric that is Maya.
On Mon, Apr 18, 2016 at 1:32 PM, Jordi Bares wrote:
> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good
+1 on Python - I did and have not looked back!
S.
On Thu, Feb 25, 2016 at 5:20 PM, Cristobal Infante wrote:
> If you are really considering learning programming, I would recommend you
> learn python instead.
>
> You will be able to use it another apps like maya or houdini.
>
Ha - so something I passed on, finally has been useful! Success, next
...the WORLD! :-P
On 2016-02-10 07:27 PM, Tom Kleinenberg wrote:
Sandy always told me to renamed the user prefs folder in Documents so
that XSI generated new ones when weird things started happening. Does
that help
There is a Houdini list? Pray do point us in the direction of said list, I
have only found ODForce etc...
S.
On Tue, Feb 9, 2016 at 3:42 PM, Cristobal Infante wrote:
> I am pretty sure the creative sheep has just made it's way to the houdini
> list, and it's somehow
ere ;)
>
> On 9 February 2016 at 15:51, Sandy Sutherland <sandy.mailli...@gmail.com>
> wrote:
>
>> There is a Houdini list? Pray do point us in the direction of said list,
>> I have only found ODForce etc...
>>
>> S.
>>
>> On Tue, Feb 9, 2016 at 3:42
Egads - Adrian, you are really just a nipper..
S.
On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer
wrote:
> what's that... speak up, us old folks don't hear too good... dang gummit,
> kids today with your ice trees and your terra flops
>
>
>
> i remember
Serious blast from the wy back past right there
On 2 Feb 2016 18:44, "Ed Harriss" wrote:
> …and Monkeys!
>
>
>
> Where’s Porl?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Scott Lange
>
Er...cough...at Axis Animation now, working between Maya and Houdini,
pipeline etc... but yes, Softimage is the Soul Mate of the 3d world, so if
things don't work out here, I would be interested in looking back into
Soft. Although mind you, loving the Houdini side.
S.
On Wed, Jan 27, 2016 at
We never got you rigging in Softimage then Tom - ;)
S.
On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg
wrote:
> At college we were taught Max and Maya. Maya was by far the most popular
> with students. I never much cared for it, so I always asked "What do you
> like about
esk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of* Morten
> Bartholdy
> *Sent:* Monday, January 11, 2016 6:06 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Can't start Softimage - system fail
Rename prefs folder to test if it is something in there.
S.
On Mon, Jan 11, 2016 at 4:55 PM, Morten Bartholdy
wrote:
> It is too long ago I had trouble like this, so I plain don't remember how
> to deal with it.
>
>
>
> Suddenly after a normal days work and submitting
Long ago, I adopted the method of creating different 'models' for assets.
One of them being a render version. Always cached out, then apply cache to
render model and render scene. Too many issues can pop up with rigs on a
farm. Any pipeline I have been involved in setting up since then, has a
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
just a FYI.
S.
On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic wrote:
> Generally fur with redshift isnt a problem at all. I have rendered Paul's
> fuzz plug-in a couple of times, and its a breeze to
Booo - pity I am not available - really seriously missing Rigging in Soft,
well rigging at all now -
S.
On Wed, Sep 16, 2015 at 5:09 PM, Jeremie Passerin
wrote:
> Hey guys,
>
>
> We're looking for a freelance Rigger for 3 to 6 month.
> We're still using Softimage on this
At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a
tool to submit renders from Houdini to RR that had the main render job wait
for the IFD job to finish, before starting - easy to do. The IFD
generating was pretty quick, so we did not really have machines waiting to
render.
Francois - I setup a Houdini Mantra rendering pipeline at Sunrise in Cape
Town, must say Mantra is not quite Arnold, but it is still a very good
renderer! Also Houdini is a pipeline TDs wet dream! I did want to get
Arnold in there, but Budget in South Africa is all too often a problem.
S.
On
Hi all,
After a stint out of the Softimage fold - mainly in setting up a Houdini
rendering and VFX pipeline somewhere, and now I am at Axis animation, doing
pipeline tools and setup - I wanted to get a feel for this -
Who in the world is continuing to use Softimage? Who might still be on the
Hi Chris, why not just re-attach the instances to your incoming cache so
then they will be live, it does not matter they are 'in' the cache, on fact
you can copy and paste the instance part of your original Ice tree into one
on the incoming cache tree, which means you can do your retiming on the
I can try and help where I Can - count me in - will also pass the word
around Cape Town and ex-Triggerfish people.
S.
On 2014/03/12 12:10 PM, p...@bustykelp.com wrote:
I think the documentary idea should be put to a different thread, as
its really worth doing, but I feel that having multiple
Very little worthwhile lists for the dark side G. but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.
S.
On 2014/03/07 9:53 AM, Gerbrand Nel wrote:
Hey guys
This goes against my grain, but I can sit around bitching, or I can
other places that are using Houdini and even Modo in their
Pipelines here in SA
Kind regards
Angus
On 2014/03/07, 11:55 AM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:
Very little worthwhile lists for the dark side G. but we are running
houdini here now and Blackginger do too, in quite
, Sandy Sutherland wrote:
Very little worthwhile lists for the dark side G. but we are running
houdini here now and Blackginger do too, in quite a big way - so it is
very much gaining ground.
S.
Hear hear - 1000+ on this Adrian, well said!
S.
On 2013/12/20 1:50 PM, adrian wyer wrote:
Hey guys, just wanted to raise some points regarding the general mood
of users and the future of our little group
Lately the list has been falling into the habit of turning many
threads into a
Raise you a ZX81 - must be similar year'ish - all of a whopping 1K of
RAM :-P
S.
On 2013/12/21 12:11 AM, Alok Gandhi wrote:
Mine was this http://en.wikipedia.org/wiki/ZX_Spectrum
Did some cool graphics/pixel programs on it. I guess during 1987 to
1989. Still have it somewhere in my attic.
OOoo missed the 'graphics' part - mine was a Commodore Amiga 500 and
1000 if I remember right, and the first modelling package I had was used
by plotting on graph paper co-ordinates, then you enter these into the
computer to make a geometry! Can't really remember the year.
S.
On 2013/12/21
Nope, pretty sure all those formats are locked topology!
S.
On 2013/11/08 10:25 PM, Marc Brinkley wrote:
Hey gang
Does PC2\MDD\MC formats support the creation of new points\verts in
the animation?
I have this animated Boolean that I want to cache out. I know that I
can use Alembic since
We used it earlier this year for a commercial - must say I was pretty
impressed with it. The blending was pretty cool, but misses control
over the threshold to blend, and we had jittering where the blend was
obviously borderline between two actions and was swapping in and out.
It looked like
/05 9:32 PM, David Barosin wrote:
Excellent thanks Sandy! Very much appreciated. Were you in 2013 or 2014?
On Tue, Nov 5, 2013 at 1:51 PM, Sandy Sutherland
sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote:
We used it earlier this year for a commercial - must say I
I have found it is safest, and I presume you are using ICE Cache?
..to setup the instancing on the point cloud reading the cache in -
i.e. I copy and paste the instance section from the original cloud to
the in cloud. So you can either read in the cache into the mixer, or a
cache node -
at doesn't have it. Is there another instance to geometry
script out there? I can't seen to find one.
Cheers
On Nov 4, 2013 4:24 PM, Sandy Sutherland sandy.mailli...@gmail.com
mailto:sandy.mailli...@gmail.com wrote:
We did it this way too on Zam - but you can only use one instance
You might be right Jonny, been a while since I used it. I am sure you
can look see what attributes are being written and find the instance one
- it is most likely an integer that can then be fed into an instance node.
S.
On 2013/11/04 9:01 PM, Jonny Grew wrote:
The problem is, Sandy, that
Apparently there is an MDD reader in Cinema4D - so just do PO Export
MDD out of Soft and export an OBJ - then import the OBJ into C4d and
read the MDD onto it.
S.
On 2013/10/30 8:58 PM, Chris Johnson wrote:
Alembic is not an option unfortunatley.
I'm going from XSI 2014 too an older version
If you emit from geometry, then stick the particles to the emit
location, you do get a pointvelocity from the emitlocation. This works
for enveloped or cached or just transforming.
S.
On 2013/10/23 7:35 PM, Steven Caron wrote:
if the particles are simulated, it should still work.
On Wed,
Just thinking out loud or rather in
typing - I would try the following -
Use a base rest shape and the new shape and calculate the offsets
based on that. Then in an ICE tree after the cache node add that
offset back each frame. If you want to send over the
Would LOVE to have, a bit far away right now - back in Cape Town. Pity
this did not happen when I was in London last.
S.
On 2013/09/17 5:10 PM, adrian wyer wrote:
Come on you lot, get yourselves registered for the London event next
week, it's for YOUR benefit!!!
I should think the Texture in Self.Texture is a reserved name - so you
should use something else - Self.SS_texture - and use that in the render
tree.
S.
On 2013/09/10 11:17 AM, pingo van der brinkloev wrote:
This should be so simple.
I need to create several packshots with only Material,
this_model. with the underscore.
S..
On 2013/08/29 4:35 PM, Eric Lampi wrote:
When referencing objects, I was pretty sure you could put something
like thismodel. in front of the name of the object to reference any
object of that name under a model with the ICE tree. Am I just using
the wrong
I am not in front of Soft now - but I know you can lattice a pointcloud,
I did it on a job last month - so I would be suprised if you could not -
maybe try a lattice then deform the lattice with a bend.
S.
On 2013/08/27 8:32 AM, Pingo van der Brinkloev wrote:
Hey list,
I wanted to apply a
You should be able to break that live link - as you really only need the
curves from the original hair to generate the strands from - you can
then use ICE to do the rest.
S.
On 2013/08/16 1:30 PM, Fabricio Chamon wrote:
sorry for the confusion. by strands and not using ice I mean using
soft
Hi All,
How does one find a group - it appears FindChild does not support
finding groups?
Thanks
Sandy
Thanks Sajjad,
Will try that.
S.
On 2013/08/07 8:51 AM, Sajjad Amjad wrote:
Hi Sandy,
What about iterating through model.Groups (this returns a
GroupCollection)?
On 7 August 2013 08:26, Sandy Sutherland sandy.mailli...@gmail.com
mailto:sandy.mailli...@gmail.com wrote:
Hi All
Thanks Michal,
I can find the model easily enough - and I will just iterate through
it's groups
S.
On 2013/08/07 9:20 AM, Michal Doniec wrote:
This
Application.FindObjects(None, {9D0673C2-6741-11D1-BE9F-00A024EE478D})
will find all groups in the scene.
)
will return it.
On 7 August 2013 09:33, Sandy Sutherland sandy.mailli...@gmail.com
mailto:sandy.mailli...@gmail.com wrote:
Thanks Michal,
I can find the model easily enough - and I will just iterate
through it's groups
S.
Chris,
I am using the Crosswalk Import FBX to come in and export fbx with
nulls off the crowdFX tools to export.
Thanks
Sandy
On 2013/07/22 4:02 AM, Chris Chia wrote:
Hi Sandy,
Were you using File Import and Export FBX option?
Regards,
Chris
it on export.
Thanks
Sandy
On 2013/07/20 12:46 AM, Chris Chia wrote:
Sandy, is this fixed?
On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com
wrote:
OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with nulls.
Problem - our scenes are all PAL so
Hi again,
I am trying to emit from a directional emitter and then use group
indexes on goals to make the different 'emitted' group go to their
assigned goals - for some reason this does not work - the group index
does not seem to filter through to the goal group index on the
initialize
Hi Chris,
Many thanks for reply.
Your screenshot did not get through for some reason. - any chance you
can send it again?
Thanks
Sandy
On 2013/07/18 7:35 AM, Chris Chia wrote:
Hi Sandy,
Glad that you have started to use CrowdFX.
See below for my reply:
1. Yes you could add any number of
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Thursday, July 18, 2013 4:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: CrowdFX Define Move questions
Hi Chris,
Many thanks for reply.
Your screenshot did not get through for some reason. - any chance you can send
] On Behalf Of Sandy Sutherland
Sent: Thursday, July 18, 2013 4:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: CrowdFX Define Move questions
Hi Chris,
Many thanks for reply.
Your screenshot did not get through for some reason. - any chance you can send
it again?
Thanks
Sandy
On 2013/07/18 7
Thanks Chris.
S.
On 2013/07/18 12:04 PM, Chris Chia wrote:
Posted online for you:
http://img571.imageshack.us/img571/7770/a7f.png
Hi All,
Am deep in crowdFX world and generally loving it - quite impressed with
it. A couple of questions if I may-
1. Is it possible to put more than one action into a define move node?
I am trying trot - run - faster run, when I do this, the middle action
does not work correctly it
Have you tried using a Mixer input rather than cache node?
S.
On 2013/07/15 9:54 PM, Vincent Ullmann wrote:
Hey List,
Iam looking for a way to reset/reEvaluate a ICE-Tree.
There are currently two examples were i need this.
1.)
I have a Render-Scene with some Point-Clouds reading a single
Gene - this would be of huge interest I think - every studio I have been
at we have needed to do this, and have always fudged it - never had the
time to even start looking at creating a tool!
So - a big yes from me!
S.
On 2013/07/10 5:09 AM, Gene Crucean wrote:
Hey folks,
Who's in the mood
As fas I know SI does not write into the WG folder - so you should be
able to set user based permissions on the folder so that your admin can
read and write, while all the std users can only read - but as mentioned
here if they can read, then they can copy!
S.
On 2013/07/09 11:34 AM, Rob
Michael - just a note on this, I have before had random rigs (not only
gear rigs) display this behavior, where suddenly child nodes did not
follow parents for absolutely no reason. This is mostly in animation
scenes and I just replaced the rig from the stored asset to correct.
S.
On
It would be easy to get the caches back - just use MDD I should think -
the only problem is getting textured geometry back - otherwise use obj
and then redo texturing in the earlier version - or try .xsi/crosswalk -
whichever - somehow think it will be difficult that side.
S.
On 2013/07/05
caches. This scene is so simple. I'm using 2 texture maps
and everything else is super simple animation and geo.
Isn't there a cheat? Somehow to get soft to think it's a 2013 scene?
P
On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote:
Is imf_disp what you are looking for? As far as I remember you can use
it to display images such as exr files as they are being rendered.
S.
On 2013/07/04 2:08 PM, pingo van der brinkloev wrote:
Lst!
I want visual feedback during batch rendering.. I can't remember how I do it.
It's an
Stephen - I hope you are sending Autodesk a bill every month for your
ongoing Softimage support - :-P
S.
On 2013/07/03 8:21 PM, Stephen Blair wrote:
Autodesk Softimage 2014 Service Pack 2 has been released
http://goo.gl/6LWRd
Bugs Fixed in this Release
SOFT-9094
Caching a Crowd FX
I have emailed you off-list Jo.
S.
On 2013/06/27 1:05 PM, Jo Plaete wrote:
Just to be clear.. we're not using CrowdFX, we got a modest in-house
tool named ALICE for that kind of stuff :)
We're just hooking ICE onto it for some specific simulation purposes.
Jo
On Thu, Jun 27, 2013 at 11:29
Andy - sorry, before I contact them directly, do you know if they would
consider remote work?
Thanks
Sandy
On 2013/06/06 7:18 PM, Andy Moorer wrote:
Hi gang.
A producer from a New Zealand studio, blockhead, contacted me looking
for a skilled (not junior) ICE particle artist, for a
ICE definitely! Been so since start of Zam.
S.
On 2013/06/05 2:27 PM, Eric Thivierge wrote:
Just wanted to take a poll to see who is using what for creating blend
shape operators out in our little community.
I'm wondering if anyone is doing any serious work with the Mixer or
have most if
Create an annotation and write a ID into that - we used that in our
asset system, worked fine for us.
S.
On 2013/06/04 12:49 PM, Michal Doniec wrote:
Hi,
Is there any obvious way I am missing which would allow me to identify
objects in the scene, but not by name?
Something like ObjectID,
Gerbrand,
Why do you not just use the Melena stuff to create the strands? The
Store Groom etc... depends on a bunch of attributes that are set by
melena and also the way the melena strands are generated is a bit
different to the normal ice way of generating strands - they setup
arrays of
Cool stuff!
S.
On 29/05/2013 12:15, Gerbrand Nel wrote:
Good news guys!! Paul's trick works if you pay attention to how he
does it and connect the multiplies the right way around :)
Sandy: My fur is mostly based on the triggerfish/melena fur you guys
shared, but the store groom didn't hold up
Yep - you can basically get the position of the emitter and add it to
the point positions of the cloud. In the Ice tree of the cloud get a
get pointposition, put it through an add then plug that into a set
pointposition - then if you plug the emitter pos into the empty
connector on the add
We had this too - we used end on frame setting in the end to get as
close as possible!
S.
On 21/05/2013 22:17, Steven Caron wrote:
ok, thanks. we tried strand velocity but had issues with underlying
geometry being blurred differently.
On Tue, May 21, 2013 at 2:05 PM, jimmy gass
I did - and we locked everything that was not supposed to move/key.
Worked fine and it is not so difficult to write the tools to do a model
update. Also one BIG plus to this method against referencing is that
you avoid surprises when something changes in the rig that affects
animation and it
will not hold any surprises as you control when
a rig reaches what shots. It's a matter of asset management, not of
referencing VS localized.
If anything localizing takes a liberty away from you, it doesn't ADD
security :)
On Wed, May 22, 2013 at 6:36 PM, Sandy Sutherland
sandy.mailli...@gmail.com
Tim - it would be a system that controls VERSIONS of rig models for
e.g., they would be tested, then passed on to become the 'current'
version, which would then update the references. Basically to avoid say
a rigger just writing out the model that is used by a bunch of
animators, possibly
At Triggerfish my IT guy had setup a kickstart sytem that deployed both
a Linux setup to our render nodes and a windows one to the
workstations. If you like I can find out the procedure to do it. It
did work very well, especially on the Linux side, we could build a
render node complete in
Check there is not a neutral pose set.
S.
On 13/05/2013 11:39, Szabolcs Matefy wrote:
Thanbks Guys,
We use 2014, and model format wouldn't help too much since there's no
backward compatibility.
I tried all the reset transforms, etc, that's the issue. The center is
not where it should be.
You can use a command to convert the implicit to real geometry - I
tested it and it works fine here and keeps animation - I did not check
constraints etc..
Application.Convert(MeshSurface, 'torus' )
This converts an implicit torus called torus to an equivalent mesh.
S.
On 13/05/2013 11:40,
That is pretty much how the TF feathers worked, a central strand -
basically fur - with vane strands growing off the central strand.
S.
On 10/05/2013 10:03, olivier jeannel wrote:
I might be completly off, but when I saw these, they reminded me of
the Procedural Feather compound of Tim
I suspect Raff is correct as you used to have to put in the frame token,
which now I looked because of your question has gone!
S.
On 07/05/2013 23:55, Raffaele Fragapane wrote:
I think it used to be before the arbitrary tokenization was added, but
then disappeared.
I might be spectacularly
Ben - are you in London by any chance? Would not mind chatting if you
are, I am coming over there for May still looking for something and
doing a gig while I am there.
BTW instead of me posting about myself on this thread to bore everyone,
anyone who might be interested, I have a linkedin
for the confusion, Triggerfish did not close down, but
had to scale down after Khumba.
S.
On 2013/04/25 4:16 PM, David Gallagher wrote:
Triggerfish is still going? After the news related by Sandy
Sutherland, I was happy to hear this:
http://www.animationmagazine.net/features/buscemi-noni-rose-join
If you want to share a scene Paul, I can take a look see and maybe get
something going for you.
S.
On 2013/04/25 6:01 PM, Paul Griswold wrote:
Hey guys -
Thanks to Joseph's good advice on cable animation, I'm scaling a
simple cylinder along a curve using the ICE deform by curve it works
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