the whole Softimage/XSI team for giving me a few years
of joy working in 3D, especially using easy peasy custom pivot orientations.
--
Cheers,
tim
Am 09.06.2020 um 22:10 schrieb Luc-Eric Rousseau:
I think I saw that too... just download Blender or Natron, or Toxik :P
Even Digital Fusion
I hate maya. It can’t handle anything. It is a daily pain in my ass.
On occasion I’ll run into someone here in Van who has a Soft background,
and naturally no one else around us will know what we’re talking about,
because all they have been exposed to is Maya. I hate to see it all finally
wind
Oh and Gaffer is very very beta.
On Thu, Jul 5, 2018 at 10:42 AM Tim Crowson wrote:
> Katana might be overkill for that. But it’s not entirely clear
> specifically what kind of work they need to do, specifically.
>
> Also remember that Katana doesn’t *create* 3D content, it
to develop elements and pass them off to lighting without
having to worry about caching things out in a way that Katana likes.
On Thu, Jul 5, 2018 at 10:31 AM Jonathan Moore
wrote:
> Thanks Tim, I was really hoping that you'd have some thoughts on the
> matter.
>
> Gaffer is a rea
I used Katana at MPC, and lately have been using Houdini at Method. Bear in
mind that my use of these products has been for feature films, with medium
to heavy shot content. I have not used them in any other context. Bear in
mind also that both platforms (because that’s really what they are)
aya > 2018
2. Open the Maya.env file in Notepad (it will be empty)
3. Paste the following Environment Variable into the document:
*
MAYA_ENABLE_LEGACY_VIEWPORT=1
Cheers,
tim
Am 11.06.2018 um 10:47 schrieb Mirko Jankovic:
What idiot figured that it is great idea to have only
Seems I have been on this list for nearly 10 years, so that doesn't qualify
me quite as a dinosaur. Maybe one of those annoying chicken-sized ones?
I don't use Soft anymore but I still lurk. Mostly it's a mix of Maya and
Katana these days, but Houdini is likely around the corner for me.
On Tue,
I'm still here and actually following the 'Houdini: non vfx jobs?' very
interested. I added Houdini 2 and a half years ago to my daily weapons
but still use SI on some projects. Some tasks are simply so much faster
and easier to do in SI. It always depends on the project.
Cheers
Tim
still
Hi Paul how's it going? Tim from Glassworks Amsterdam here. No work here at the
moment but I'll keep you in mind when we are looking for freelancers. Just so
you know we are still using Soft for a bunch of work, but more recently we have
been doing work in Houdini. Maybe even Maya in the future
jVMsrMw7PFsA=SGq2SJewPHUWyOg8OneF1Ox4Wk8kAJXk8P6pFM6JUiI=lu50yqqAh0gXGrsTfbhbqOQLcwJwmSg0WgeTAw6YCuU=
Subject: Re: H16 Constraint behavior
Oliver/Tim, best way to contact will be to contact Michael Goldfarb directly
via Discord (with a direct message or by tagging Michael on a public post).
Michael heads up the r
T of the constrained object. However I've noticed some
flipping and other problems when I have this switched on. Who knows what's
happening under the hood there. When I hear something I will get back to the
list.
Cheers,
Tim
From: softimage-boun...@listproc.auto
Your not alone, I'm currently doing some rigging and using constraints such as
look-at and I'm stumbling across a whole bunch of update/override issues.
CHOPs seem to be very sensitive to what flags you use, for example the look-at
doesn't set the export flag, which is why I think you don't
Really nice work, there!
On Tue, Oct 24, 2017 at 9:56 AM Gregor Punchatz wrote:
> Beautiful work!
>
> On Tue, Oct 24, 2017 at 6:16 AM, Jean-Louis
> wrote:
>
>> Hi list,
>>
>> Softimage still alive and well over here at Digital Golem:
>>
on the object node (such
as kinematics and custom promoted parameters).
They seemed interested in this and have submitted and RFE for the changes
(Submitted as RFE (ID=85595)), so fingers crossed this is coming in a future
update!
Cheers,
Tim
From: softimage-boun
. Then merging said branches
and using an "add/resample" to build the strand. It's worked well so far and
feels somewhat ICE'y, I will post it up on the list once I can.
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc
choice, or Maya if your more used to it.
I just don't see 3D as a single software process anymore. I'll use the best
software to get the best results out, what ever that is.
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-b
Wow that's a lot of vultures... Me included [] . I've downloaded them but I'm
knee deep in a job at the moment so I have been unable to actually look at
them. I'm all for it and don't consider it spamming at all.
Thank you for the upload.
Tim
From: softimage
few years, and the new network
upgrades are great, but interactive modelling responsiveness should be next on
the list.
Regards,
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Jonathan Moor
Voted! Thank you for putting the effort in. I'll try and help out where I can.
It would be nice to get some template HDAs to figure out the 'right' way to
make them (polymorphism/naming etc).
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
the compounds and copy it one for one. However
I find the whole digital asset system a massive overkill considering how simple
the compound workflow is in Soft.
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.
It is still unsupported as far as I know.
On Mon, Mar 13, 2017 at 2:33 PM Fabricio Chamon wrote:
> Can anyone confirm Redshift still does not support shapeInstanceTime on
> pointclouds? I couldn't find any info on the docs or forums.
>
> thanks.
> --
> Softimage Mailing
Thank you Olivier!
From: softimage-boun...@listproc.autodesk.com
on behalf of Olivier Jeannel
Sent: 09 March 2017 13:39
To: softimage@listproc.autodesk.com
Subject: Houdini tutorial | Building
I would love to know this too, I find the whole per-point/detail workflow kind
of restricting. How is this actually working in ICE? Is everything being run
per-point, including the so called globals? And in fact we only get shown a
single value for feedback purposes?
Cheers,
Tim
I find the Discord chatroom a great place for information and general Houdini
info. You should be able to join with the below link.
https://discordapp.com/invite/b8U5Hdy
From: softimage-boun...@listproc.autodesk.com
on
-animating strands I try to keep things in the modelling stack (to borrow
an XSI term [] ).
Cheers!
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Andy Nicholas
<a...@andynicholas.com>
Se
List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: [Houdini] Working with strands the Softimage way
If it can help, here's a basic scene showing one common approach for making
strands: https://filebin.net/6ml27y3atb6qd7iq
On 2 March 2017 at 20:17, Tim Bolland
<tim_boll..
10. Next stop after that is to take a look at
the Resample SOP. Especially the "Treat Polygons As" parameter, as that'll let
you create interpolated shapes to your trails which is kind handy.
A
On 02/03/2017 12:58, Tim Bolland wrote:
That's a good point Andy, and in my mind thi
that's
what I'm after, I just need to find a way to manipulate all these points in the
right order.
I'm rambling a bit here, but hopefully getting somewhere!
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.
665/>
www.sidefx.com
Hello, first of all, something I believe it is a good news. I'm close to finish
a ‘port’ of Softimage ICE hair styling system called Kristinka Hair, to Houdini.
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softi
regarding the polywire, depending on the renderengine you plan to
use and the look you are after you don't have to use the polywire at
all, but can render the curves directly.
Best
Tim
Am 02/03/17 um 12:05 schrieb Tim Bolland:
Hey guys, I'm after a little advice. I'm currently looking
pulate this, but
>I'm still a little confused about the ID vs strandID context equivalent and
>how to manipulate each of them. Any advice would be appreciated.
Cheers,
Tim
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
Thanks guys, it was the valid project scenario. Something had changed recently
in our job structure and the system file was missing.
Cheers!
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of garet
, it would work
correctly and just save. Any ideas what's going on?
sCompiledPath = "...\\sceneName.scn"
Application.SaveSceneAs(sCompiledPath, 0)
Regards,
Tim
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe&
Thanks Dan, in that case I'll try that out. I'm not talking so much about using
this on procedural systems, rather models and geometry that I'm happy with and
have no need to edit again.
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softim
is to export then import the geo?
Surely they can add functionality for this without having to write a script.
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Paulo Cesar Duarte
<paulocdua...@
://www.entagma.com/select-and-navigate/
Cheers,
Tim.
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus
<felixgere...@googlemail.com>
Sent: 20 February 2017 23:04:40
To: Official Softimage U
I am not sure which role the other MPC branches played in Monster Calls,
but I don't think our folks here in Vancouver did much if any on this one.
I know we in lighting never worked on it.
Jon, Henning did some asset work on this before going to Dneg. He might
know more.
On Sun, Feb 19, 2017 at
How'd that work out, Michael, asking for more Soft licenses?
On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio
wrote:
> There's a no shortage of high paying jobs for houdini fx artists in
> Vancouver.
> Most studios already have it integrated in their pipelines to some
recommend
Modo as a production backbone app with the kinds of productions I know are
done by folks here.
-Tim
On Thu, Feb 16, 2017 at 5:47 PM Jonathan Moore <jonathan.moo...@gmail.com>
wrote:
I (alongside Tim Crowson from this list) have been a long term beta tester
for Modo, so I'll sh
That is a hell of a release.
On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares wrote:
> Give them a year and let’s have a look again. ;-)
> Jb
>
>
>
> On 7 Feb 2017, at 15:52, Jonathan Moore wrote:
>
> I mentioned this over on the Modo beta forums, but
2017, at 19:23, Jonathan Moore <jonathan.moo...@gmail.com> wrote:
>
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
>
>
> Here you go Tim. I bundled them altogether to share with the Modo beta
> group a while back if y
I didn't remember, actually! :-D Thanks for the reminder! This is great!
On Sat, Feb 4, 2017 at 11:23 AM Jonathan Moore <jonathan.moo...@gmail.com>
wrote:
> Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
> users moving to Houdini?
>
>
> Here
Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI
users moving to Houdini?
On Sat, Feb 4, 2017 at 8:52 AM wrote:
>
> > ...
> and I must say the future looks bright.
>
> don’t jinx it!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
That is an impressive release!
On Sat, Feb 4, 2017 at 7:47 AM Olivier Jeannel
wrote:
> Agree, they totaly missed it, that's a fail.
>
> 2017-02-04 16:14 GMT+01:00 Jonathan Moore :
>
> That new feature list might be long and impressive in scope
tices". General workflow commands
you realise you miss when you jump into new software, I can imagine a script
savvy guy out there must have whipped up custom shelf as soon as the program
opened [] . Any information would be hugely appreciated.
Cheers,
Tim
--
Softimage Mailing List.
o "see" you guys ?
2017-01-10 12:30 GMT+01:00 Dan Yargici
<danyarg...@gmail.com<mailto:danyarg...@gmail.com>>:
Hey Tim!
Also check out the discord server that someone set up recently. It's actually
quite active and pleasant/feature-rich to use.
There are some good p
Thanks guys :)
From: softimage-boun...@listproc.autodesk.com
on behalf of Rob Chapman
Sent: 10 January 2017 11:06
To: Official Softimage Users Mailing List.
.
Cheers,
Tim
From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel
<facialdel...@gmail.com>
Sent: 10 January 2017 09:27
To: Official Softimage Users Mailing List.
https://groups.google.com/f
Hi mikael! Fantastic reel! I didn't realize we used XSI that much, that's a
pleasant surprise!
On Sun, Dec 11, 2016 at 1:56 PM wrote:
> Thanks guys! :) For as what XSI was used for, basically everything that
> we did in crowd that is in the air like the tree vortex
Awesome!
EOL != obsolete
On Thu, Nov 17, 2016 at 8:02 AM Tom Kleinenberg wrote:
> Very cool! That crowd stuff was what really impressed me in the film.
>
> On 17 November 2016 at 15:56, Eric Thivierge wrote:
>
> Hey all,
>
> This new video from ILM has
Hahaha, believe me, a few weeks later (or more) and I would had done
this in ICE instead of the old particle system for sure. ICE was a real
step forward and game changer for me.
Cheers
Tim
Am 28/10/16 um 14:38 schrieb Thomas Volkmann:
That "confession" gives today's Friday
was released 8 years ago :)
Cheers
Tim
Am 27/10/16 um 17:19 schrieb Pierre Schiller:
Hi everyone. Good day.
I was wondering if...you know...now that SI is EOL, if by any
chance...Tim Borgmann could share the Softimage ICE scene, the one
that is seen on the splash screen of softimage 7.01
Same here. Still using SI for most of my work.
send from mobil
> Am 05.10.2016 um 11:38 schrieb Oliver Weingarten :
>
> Still Softimage|XSI for most of the work I do, learning Houdini in
> parallel..both in combo with Redshift.
>
> As AD keeps on "making better software
I still lurk on the list, but at work it's all Katana and Renderman for me
now.
-Tim C.
On Tue, Oct 4, 2016 at 2:48 PM Matt Morris <matt...@gmail.com> wrote:
> Still making a living with soft here. SI and redshift has just been a
> dream combo to work with.
>
>
>
> On
who knows what else
is down the line.
This video gives you a good overview of what’s been going on / going to happen.
https://vimeo.com/178392971
Cheers,
Tim
From: Artur W
Sent: Wednesday, September 21, 2016 4:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: object parenting in maya
Test random probabilty (set to 0,6, disable time varying).
Tim
Am 20/09/16 um 14:37 schrieb Artur W:
Isn't the nth able to delete half at most?
Artur
2016-09-20 14:02 GMT+02:00 Simon Reeves <si...@simonreeves.com
<mailto:si...@simonreeves.com>>:
delete by nth, whi
Hey Oli,
as usual it was a great pleasure. Thanks a lot for all your energy you
put into this event (for years). And I also hope to see you all again soon.
Cheers
Tim
Am 19/09/16 um 16:46 schrieb Oliver Weingarten:
> Hey guys,
>
> thanks a lot for all the kind words!!
>
>
Thank you! Going to try and make it over for once.
Tim
From: Oliver Weingarten
Sent: Thursday, August 18, 2016 10:36 AM
To: softimage@listproc.autodesk.com
Subject: UeberTage|2016 in Siegen/Germany September 16th 2016 !Program online!
Hey there!
Visit us at UeberTage|2016 this year!
http
That's really cool! Thank you for the updates guys.
Tim
Date: Wed, 11 May 2016 23:29:45 +0200
Subject: Re: PLUG: Fabric 2.2 Released!
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
"Python! Canvas has been converted to a Python app making it
straightforward to c
from what ICE can do.
That's a separate issue from AD's killing off brilliant tech, though. There
is a lot more than ICE in Soft that runs circles around others.
Tim
On Wed, May 4, 2016 at 9:57 AM, Tenshi . <tenshu...@gmail.com> wrote:
> I have to agree. That's just only one example.
Impressive!
On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall
wrote:
> wow
>
> On 6 April 2016 at 15:17, adrian wyer
> wrote:
>
>> we did a similar 'plants taking over new york' piece a couple of years
>> back all softimage/arnold and i
This has happened to me before once or twice. By any chance do you have Fabric
Engine installed? I don't know if there is any link, but I only remembered this
happening when I was playing around with Fabric. I'm running 2015 SP2.
Regards,
Tim
From: adrian.w...@fluid-pictures.com
To: softimage
Great work guys! Jumping into this as we speak.
From: Eric Thivierge
Sent: Monday, February 29, 2016 6:35 PM
To: softimage@listproc.autodesk.com
Subject: Fabric Engine 2.1
Hey all,
There is a new Fabric Engine release 2.1 that is now out. You can check out
these 2 videos, one which is the
Perfect. I have the right place then.
On Mon, Feb 8, 2016 at 2:44 PM Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> There is no list there is only Zuul !
>
> On 8 February 2016 at 20:37, Tim Crowson <tcrow...@gmail.com> wrote:
>
>> Switching employers, testing email
>>
>
>
Switching employers, testing email
Softimage in terms of tweak mode or surface
sliding
implementation details or even more ways of working with pivots but already,
the stuff that has been brought from Softimage (including the guys) is
well appreciated!
Thanks. It really helps.
tim
Am 04.02.2016 um 19:31 schrieb Mirko Jankovic
image:https://www.dropbox.com/s/nmomf3jkg2r81d8/VectorsAlign.jpg?dl=0
Regards,
Tim
p.s Sent again with dropbox link instead of attachment
Hi Martin, 2015 SP2. The node no longer crashes which is good, but I have that
behaviour still. I even checked in an older version and it happens there too.
Cheers,
Tim
From: Martin Chatterjee
Sent: Wednesday, February 03, 2016 5:32 PM
To: softimage@listproc.autodesk.com
Subject: Re: What's
uses it. I've never used it before so
I'm little in the dark about what it's doing.
Cheers,
Tim
From: danyarg...@gmail.com
Date: Wed, 3 Feb 2016 16:46:10 +
Subject: Re: What's going on here? (Vectors in ICE)
To: softimage@listproc.autodesk.com
Hey Tim,
If I'm not mistaken, you should b
Thank you guys! I'll take a look at these solutions :)
Date: Wed, 3 Feb 2016 18:11:28 +0100
Subject: Re: What's going on here? (Vectors in ICE)
From: martin.chatterjee.li...@googlemail.com
To: softimage@listproc.autodesk.com
Hey Tim,
yeah, I'd like to suggest storing your vectors
Yes, thank you everyone to helped contribute to the education of us less
technical artists. ICE in particular has been a real eye opener.
On another note, is there a way to download / backup the list?
Cheers,
Tim
From: Bradley Gabe
Sent: Tuesday, February 02, 2016 4:23 PM
To: softimage
is, you can have footage
made to align based on the environment,
even if it´s not in the captured set.
One problem I have with the standard version of Photoscan is that it´s
hard to force alignment to world and
generally real-world scales. That´s where the Pro version has more options.
Cheers,
tim
uld pop up and let you click Download (Browser
Download) or find
the "Serial numbers" and Updates& Add-ons" buttons tabs.
I´m using Firefox on windows, the page is a bit slow atm but that could
be my connection.
Cheers,
tim
Am 29.01.2016 um 13:42 schri
account management and layout changes sometimes, there is
a chance things are simpler now or more convoluted.
Logging in with your subscription account on the autodesk website is in
any way recommended...
Welcome to the ESCU2016. No way to downgrade offered... btw...
Cheers,
tim
Am 28.01.2016
need to, think again.
If that´s what you guys want to pull, we´ll most likely have to part in
February 2017.
Cheers,
tim
Am 20.01.2016 um 15:50 schrieb Morten Bartholdy:
Amen to that!
Morten
Den 20. januar 2016 kl. 15:34 skrev Oliver Weingarten
<li...@pixelpanic.de>:
RR to work per GPU though, right Tim? Could you
elaborate about how the 4 card systems are setup?
On Tue, Jan 19, 2016 at 2:48 PM, Matt Morris <matt...@gmail.com
<mailto:matt...@gmail.com>> wrote:
This is the thread I was talking about, haven't heard back on how
is don
on a separate card. However, be advised that all 4 instances
of RS/XSI will pull from shared resources like the CPU and system RAM.
If you can swing Titan Xs, their 12GB of vram make a huge difference in
performance, even if the specs of the card itself might not seem as
appealing as the 908Ti.
-Tim
still on RR 6 but maybe we
need to upgrade to 7 so we can have multiple render nodes on
machines.
Guess I better talk to the bossman and see about getting a license
upgrade.
Thanks Tim!
On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
<tim.crow...@mag
TitanXs with zero hassle and the performance improvement was as
expected: awesome.
-Tim
On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too embedded with Vray.
Keeping an eye on the possible Max integration as that could turn heads.
How big a farm are people
they would have
Softimage experience but it's not necessary. If you know of anyone, or can
point me in the right direction it would be a big help.
Regards,
Tim
We've been using it here at Magnetic on productions since it was in
Alpha. We have a small farm for it. The leadership seems to have adopted
it fully.
-Tim Crowson
Magnetic Dreams
On 1/5/2016 7:25 AM, Fabian Schnuer Gohde wrote:
Pretty much only RS here too. Shading limitations and lack
Happy New Year!
From: Mirko Jankovic
Sent: Tuesday, January 05, 2016 1:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Happy New Year list
Alive and well!
Happy New Year and wish you all many many more hours in Softimage!
On Tue, Jan 5, 2016 at 1:30 PM, Morten Bartholdy
Painter, UE4, Houdini have brought
back a lot of fun
to things that started to just feel like work.
I like the "Indie" approach most of them share and combined, it´s
awesome what is possible.
Cheers,
tim
Am 05.01.2016 um 19:13 schrieb Derek Jenson:
RS here as well! RS team
of those fireflies. Won´t work, check your roughness
values, clamp to 0-1 (or 0.1-0.8) and find that you can save hours of
render time...
Like I said, it feels just like Arnold, the same user, the same problems :-)
Cheers,
tim
Am 03.01.2016 um 20:07 schrieb Gerbrand Nel:
Yeah,, not to indie
try ticket is great, I´ll be upgrading to
the Indie soon. Just for playing.
Cheers,
tim
Am 17.03.2015 um 11:11 schrieb Gerbrand Nel:
I'm not getting anything out of posting this, except knowing I might
save the life of a fellow artist.
So I spent the last year learning Maya, and got
You can also get it from B online
<http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html>.
-Tim
On 11/24/2015 11:52 AM, Maurice Patel wrote:
It would be through your local reseller. I am not sure who that is but there is
3DV in Po
imagename = Mid (pathname, (lastbackslashpos + 1), filenamelength )
logmessage "name is: " & imagename
fnExtractImageName = imagename
End Function
--
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Drea
this?
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
10:34 AM, Stephen Blair wrote:
FindChildren( "", "hair" ) doesn't work?
On Wed, Nov 4, 2015 at 10:59 AM, Tim Crowson
<tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>> wrote:
I'm needing to return all items of certain types belonging to
on their list afaik.
Cheers,
tim
Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
Hi guys.
I have been doing most of my jobs in houdini since the start of 2015,
and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of
skills, I feel like this is an upgrade to my
lug-in version (2.09 then)
I had found that info on
2.10 supposedly introducing redshift support.
I´m digging. Can´t really actually just quickly test things thought, atm.
Without yeti at home, I mean.
Cheers,
tim
Am 26.10.2015 um 11:44 schrieb Matt Morris:
Hi Tim,
that's good news about ye
This is a follow up on my post regarding yeti:
I couldn´t find where I had my info gotten from, so I dared ask Colin
Doncaster (peregrine*labs)
Here´s Colin´s reply (with permission to post here):
--
Hi Tim,
There will be a beta implementation in Yeti 2.1 when released - not 2.0.10.
Thank
Cool, so the Fabric 50 does that get us FE 2.0 as well? The
installer for that seems to be for 1.15.3
-Tim
On 9/30/2015 12:41 PM, Eric Thivierge wrote:
http://fabricengine.com/fabric-engine-2-is-here/
The new Canvas graph is now available. Those who were waiting for an
ICE like UI
ay as far back as
needed to see the whole image at a glance,
fit a Wacom and keyboard inbetween and still let you rest your forearms
comfortably on the desk.
Cheers,
tim
Am 23.09.2015 um 22:21 schrieb Phil Harbath:
Has anyone used a 34 inch monitor for mostly 3D work,
what "old guy"
feels like just recently. Never managed to shake the feeling since...
Cheers,
tim
Am 17.09.2015 um 07:47 schrieb Tim Leydecker:
When I was in university, offerings for educational licenses were just
starting
to become available. Not free but almost at a
urn" my 3DS Max snippet of my ultimate bundle
with the next upgrade
and just go with a Maya centric subscription supported box.
I never really opened 3DS Max since I went for the ultimate bundle. Just
bought it to open
a potential client market by being able to say yes to 3DS Max files..
a promo/intro video for one of the 3D
Tutorial/online class providers
and they were saying exactly that, they are accredited with Autodesk
which grants their students
educational access to Autodesk or Foundry software.
That´s as good as it can get?
Cheers,
tim
Am 17.09.2015 um 05:33
Hi Maurice,
Thank you for taking the time to field all our questions!
1- which version(s) of Maya and Soft are included in this bundle?
2- what is this bundle elligible for in terms of SPs/extensions?
-Tim
On 9/15/2015 1:43 PM, Maurice Patel wrote:
Hi Jason,
This would be a great idea
Thanks Maurice... What type of license is that and what is the price for
this?
-Tim
On 9/15/2015 10:08 AM, Maurice Patel wrote:
Hi Tim,
Yes you can purchase “Maya with Softimage” or “3ds Max with Softimage” as
individual licenses. You need to contact your reseller to place a purchase
order
A while back we were informed that Autodesk was still selling individual
licenses of Softimage, but we had to go through a local reseller or
something (?). Does anyone know if this offer is still available, and
what the terms are?
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams
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