Ya know, since ICE is already IN and working great IN Softimage, AD could
save itself a lot of money, time, and pain by just migrating the primitive
Mayans to a complete system that already works great... like Softimage. :)
Daniel
VFXM
...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 06 September 2012 11:28
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare
hey thanks for this Eric, how does one get an invite to this secret 3Dpro list
?
So its just a confirmation then of what Luceric has already
You don't talk about oh right... hmm. You get invited by someone on the
list willing to vouch for you.
Well its going to be something ICE-like it seems. Honestly though think
about it. Any new technology that is being developed these days is going to
be procedural or node based. Look at Coral
OK, thanks all. so what confirmations, if any, do we actually have or
'allowed' to talk about?
1. its not going to be ICE but will have same workflow / functionality
- I really dont appreciate the difference? so each node will be called a
mayacompound and not xsicompound ? will there be any
last nail to softimage coffin?
anyway I agree, maya is the worst nightmare :p
From: Eric Thivierge
Sent: Thursday, September 06, 2012 5:04 AM
To: softimage@listproc.autodesk.com
Subject: ICE in Maya is an engineer's worst nightmare
This was posted on the 3dPro list from Chris Vienneau of AD:
1. Compare ICE to Houdini's node editor workflow. Similar but not the same.
The Node editor is the UI. My guess is that Maya will have a prettier UI to
work with what it already has.
2. Who knows...
3. Yes seems that they are beefing up the interaction model in Maya for
working with its FX tools
There is not as much enthusiasm in having ICE in Maya internally as
you'd think, and I think that mail from Chris means to infer that to
the community to cause some reactions, and to look beyond ICE.
One reason is that unlike XSI 6.0, Maya has always been node-based, so
it would not be as much as
Scalability is a good buzzword, but what does it actually mean?
Does it mean you can process more data in the same amount of time compared
to another app? And
what kind of data? Procedural geometry? Rendered Images? Does it mean you can
load more assets into the same amount of available RAM on
thanks Eric,
ok let me rephrase as I'm already painfully aware that as a Softimage
customer I currently have zero influence with Autodesk in the future
development of my app of choice - because the other apps have higher
priority. I understand your points and I really don't care what the other
AD
Re: ...rather than just trying to catch up to the Now - Agreed that Maya
has not caught up to the Now that is Softimage and ICE. Hurry Maya, the
train of innovation is leaving the station. If you run, you might catch up.
Re: ...Autodesk wants to focus on finding the Next, rather than just
trying
:22
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare
Scalability is a good buzzword, but what does it actually mean?
Does it mean you can process more data in the same amount of time compared
to another app? And
what kind of data? Procedural geometry
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek s...@tidbit-images.com wrote:
Scalability is a good buzzword, but what does it actually mean?
In the specific context of FX, scalability means very large number of
objects, billions of particles, huge fluid grids, etc. Stuff that may
not even fit
...@tidbit-images.com]
Sent: 06 September 2012 17:22
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare
Scalability is a good buzzword, but what does it actually mean?
Does it mean you can process more data in the same amount of time
compared to another
Fair enough and agreed on, but why would Maya be a better candidate to be
developed in that direction than any other app?
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek s...@tidbit-images.com wrote:
Scalability is a good buzzword, but what does it actually mean?
In the specific context of
Think of Maya more like a standard than an application. It's a front end
that people are already used to looking at, even though they might be using
it to drive a different truck on the back end. If you don't like working
within the Maya or Max environment, imagine what it was like working in a
Re: ...Luc-Eric's point that just bringing Maya up to Soft's level isn't
exactly pushing the envelope - Well you have to first prove you can handle
the 50 lb. bicep curl before you can move up to the 60's.
While it's true a lot of shops are running Maya, they certainly aren't
doing it without a
there.
-wayne
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Thursday, September 06, 2012 12:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst
On Thu, Sep 6, 2012 at 12:30 PM, Williams, Wayne
wayne.willi...@xaviant.com wrote:
What I'd like to know is how the devs feel about the core of Maya in
comparison to Soft now that they have access to the code (I'm guessing this
is the case, please let me know if wrong). Are there any things
/Meanwhile, for the rest of us who don't have our own RnD departments,
XSI is great because something like ICE does empower non-programmers to
do things we couldn't do otherwise. So at least we have a fighting
chance. Compare the workability of a custom tool made by someone who
only writes
*On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote:
*
* The real threat is their fear of ADSK, and the potential that they
re-wire their trucks without dependence on any DCC app.*
and this is what Guy is talking about in another thread , no? in which
case its already starting
I'm starting to think a better analogy would have been cars pulling
trailers.
On Thu, Sep 6, 2012 at 5:57 PM, Rob Chapman tekano@gmail.com wrote:
*On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote:
*
* The real threat is their fear of ADSK, and the potential that they
On 6 September 2012 23:00, Bradley Gabe witha...@gmail.com wrote:
I'm starting to think a better analogy would have been cars pulling
trailers.
nice, so in the case the studios are trailers of different sizes and maya
and softimage are the cars and trucks ? So Softimage can be the fiat panda
It's great to hear all this talk of rendering and FX, and scalability, two
things that have seen paradigm shifts and multiple evolutions several times
in the last few years, so that large firms can be catered to, when we
already have our own solutions, or Houdini, we use for those that are very
What said Raf +1
What's ironic about this part of this thread is that ICE and Arnold has let us
reach a level of scale in our little boutique that I could not have even
imagined before they showed up... Even on our outdated render farm, we can
render enormous fully path traced , motion blured
@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare
What said Raf +1
What's ironic about this part of this thread is that ICE and Arnold has let us
reach a level of scale in our little boutique that I could not have even
imagined
Cc: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare
What said Raf +1
What's ironic about this part of this thread is that ICE and Arnold has let
us reach a level of scale in our little boutique that I could not have even
imagined before
indeed, pursuit of performance increases should NEVER stop. SolidAngle does
this with Arnold and its boring but it keeps everyone happy when nearly
every release you see a performance improvement.
On Thu, Sep 6, 2012 at 5:40 PM, Greg Punchatz g...@janimation.com wrote:
Now XSI could use a
@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare
Both...we were on 64 bit CPUs before we had ICE. It (ice) and Arnold have let
us build light scenes that can generate incredible detail that has not been
achievable for us. 64 bits made it feasible ... Ice and Arnold made
28 matches
Mail list logo