Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Ya know, since ICE is already IN and working great IN Softimage, AD could save itself a lot of money, time, and pain by just migrating the primitive Mayans to a complete system that already works great... like Softimage. :) Daniel VFXM

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Graham Bell
...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 06 September 2012 11:28 To: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare hey thanks for this Eric, how does one get an invite to this secret 3Dpro list ? So its just a confirmation then of what Luceric has already

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Eric Thivierge
You don't talk about oh right... hmm. You get invited by someone on the list willing to vouch for you. Well its going to be something ICE-like it seems. Honestly though think about it. Any new technology that is being developed these days is going to be procedural or node based. Look at Coral

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
OK, thanks all. so what confirmations, if any, do we actually have or 'allowed' to talk about? 1. its not going to be ICE but will have same workflow / functionality - I really dont appreciate the difference? so each node will be called a mayacompound and not xsicompound ? will there be any

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread piotrek marczak
last nail to softimage coffin? anyway I agree, maya is the worst nightmare :p From: Eric Thivierge Sent: Thursday, September 06, 2012 5:04 AM To: softimage@listproc.autodesk.com Subject: ICE in Maya is an engineer's worst nightmare This was posted on the 3dPro list from Chris Vienneau of AD:

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Eric Thivierge
1. Compare ICE to Houdini's node editor workflow. Similar but not the same. The Node editor is the UI. My guess is that Maya will have a prettier UI to work with what it already has. 2. Who knows... 3. Yes seems that they are beefing up the interaction model in Maya for working with its FX tools

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Luc-Eric Rousseau
There is not as much enthusiasm in having ICE in Maya internally as you'd think, and I think that mail from Chris means to infer that to the community to cause some reactions, and to look beyond ICE. One reason is that unlike XSI 6.0, Maya has always been node-based, so it would not be as much as

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Stefan Kubicek
Scalability is a good buzzword, but what does it actually mean? Does it mean you can process more data in the same amount of time compared to another app? And what kind of data? Procedural geometry? Rendered Images? Does it mean you can load more assets into the same amount of available RAM on

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
thanks Eric, ok let me rephrase as I'm already painfully aware that as a Softimage customer I currently have zero influence with Autodesk in the future development of my app of choice - because the other apps have higher priority. I understand your points and I really don't care what the other AD

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Re: ...rather than just trying to catch up to the Now - Agreed that Maya has not caught up to the Now that is Softimage and ICE. Hurry Maya, the train of innovation is leaving the station. If you run, you might catch up. Re: ...Autodesk wants to focus on finding the Next, rather than just trying

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Sandy Sutherland
:22 To: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare Scalability is a good buzzword, but what does it actually mean? Does it mean you can process more data in the same amount of time compared to another app? And what kind of data? Procedural geometry

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Luc-Eric Rousseau
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Scalability is a good buzzword, but what does it actually mean? In the specific context of FX, scalability means very large number of objects, billions of particles, huge fluid grids, etc. Stuff that may not even fit

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Peter Agg
...@tidbit-images.com] Sent: 06 September 2012 17:22 To: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare Scalability is a good buzzword, but what does it actually mean? Does it mean you can process more data in the same amount of time compared to another

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Stefan Kubicek
Fair enough and agreed on, but why would Maya be a better candidate to be developed in that direction than any other app? On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Scalability is a good buzzword, but what does it actually mean? In the specific context of

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Bradley Gabe
Think of Maya more like a standard than an application. It's a front end that people are already used to looking at, even though they might be using it to drive a different truck on the back end. If you don't like working within the Maya or Max environment, imagine what it was like working in a

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Re: ...Luc-Eric's point that just bringing Maya up to Soft's level isn't exactly pushing the envelope - Well you have to first prove you can handle the 50 lb. bicep curl before you can move up to the 60's. While it's true a lot of shops are running Maya, they certainly aren't doing it without a

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Andy Jones
there. -wayne -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: Thursday, September 06, 2012 12:05 PM To: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Luc-Eric Rousseau
On Thu, Sep 6, 2012 at 12:30 PM, Williams, Wayne wayne.willi...@xaviant.com wrote: What I'd like to know is how the devs feel about the core of Maya in comparison to Soft now that they have access to the code (I'm guessing this is the case, please let me know if wrong). Are there any things

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread olivier jeannel
/Meanwhile, for the rest of us who don't have our own RnD departments, XSI is great because something like ICE does empower non-programmers to do things we couldn't do otherwise. So at least we have a fighting chance. Compare the workability of a custom tool made by someone who only writes

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
*On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote: * * The real threat is their fear of ADSK, and the potential that they re-wire their trucks without dependence on any DCC app.* and this is what Guy is talking about in another thread , no? in which case its already starting

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Bradley Gabe
I'm starting to think a better analogy would have been cars pulling trailers. On Thu, Sep 6, 2012 at 5:57 PM, Rob Chapman tekano@gmail.com wrote: *On 6 September 2012 17:34, Bradley Gabe witha...@gmail.com wrote: * * The real threat is their fear of ADSK, and the potential that they

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Rob Chapman
On 6 September 2012 23:00, Bradley Gabe witha...@gmail.com wrote: I'm starting to think a better analogy would have been cars pulling trailers. nice, so in the case the studios are trailers of different sizes and maya and softimage are the cars and trucks ? So Softimage can be the fiat panda

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Raffaele Fragapane
It's great to hear all this talk of rendering and FX, and scalability, two things that have seen paradigm shifts and multiple evolutions several times in the last few years, so that large firms can be catered to, when we already have our own solutions, or Houdini, we use for those that are very

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Greg Punchatz
What said Raf +1 What's ironic about this part of this thread is that ICE and Arnold has let us reach a level of scale in our little boutique that I could not have even imagined before they showed up... Even on our outdated render farm, we can render enormous fully path traced , motion blured

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Matt Lind
@listproc.autodesk.com Cc: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare What said Raf +1 What's ironic about this part of this thread is that ICE and Arnold has let us reach a level of scale in our little boutique that I could not have even imagined

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Greg Punchatz
Cc: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare What said Raf +1 What's ironic about this part of this thread is that ICE and Arnold has let us reach a level of scale in our little boutique that I could not have even imagined before

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Steven Caron
indeed, pursuit of performance increases should NEVER stop. SolidAngle does this with Arnold and its boring but it keeps everyone happy when nearly every release you see a performance improvement. On Thu, Sep 6, 2012 at 5:40 PM, Greg Punchatz g...@janimation.com wrote: Now XSI could use a

RE: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Matt Lind
@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare Both...we were on 64 bit CPUs before we had ICE. It (ice) and Arnold have let us build light scenes that can generate incredible detail that has not been achievable for us. 64 bits made it feasible ... Ice and Arnold made