Does Redshift have something like .map or .tx for textures? and what about standins/procedurals? I think those are essentials for big productions, not even thinking on massive productions, just bigger than simple scenes... If it has (or plan to implement) something like that, I would say it's a serious contender, but if not, I think it's aimming to small studios or freelancers only, which of course is not a bad thing at all, just saying it shouldn't be compared to other renderers just because, well, they are renderers...
Orlando. On Mon, Feb 17, 2014 at 4:39 PM, Tim Crowson <tim.crow...@magneticdreams.com > wrote: > @ Eugen... I think I lit that with a dome light... honestly I can't > remember though.... > > @ Steve... yep I hear I ya. Rest assured, we're not doing anything close > to elysium, and as I said not even as big as Athens. And it's cartoony, so > although it has a lot of detail, the shading is exaggerated. > > @ Andreas... no, Redshift cannot combine the ram from the cards. If you > have 3x6GB, you have 6GB. As for mass-rendering, we've already begun to > outfit our farm with more GPU boxes. We're a small operation here, so our > node numbers are low, but we definitely have to be able to mass-render > frames. We have a history of CPU rendering with Mental Ray, and we're used > to a certain volume. For us, the question isn't really the render time per > frame, but per shot. And so far, even with the heavy scenes I descibed in > my previous email, I think 35min may be the longest time my single-Titan > has taken at 1920x1080 full MC. With multi-GPU machines (which is not an > easy thing to figure out, either), we could get through these shots in very > short order. I don't know whether it's the fact that RS is on the GPU, or > whether it's RS' actual techniques (probably both), but we're getting great > renders in very fast times. And we're using Redshift with Royal Render > perfectly well. The Redshift guys worked with us to implement some > environment variables so we can pull from a central location. It works well > on the farm, and is stupid easy to update. > > -Tim > > > On 2/17/2014 4:19 PM, Andreas Bystrom wrote: > > yep, looks nice. > > I'm also wondering if redshift can use the combined vram when using > several cards in sli mode, if you have 3 titans, can you use 3x6gb or just > 6gb for your scene? > > a tree scene like that, at that rez would probably take a few hours in > arnold or vray, so even at 30m in redshift it's still very fast.. > > still, at 30m a frame you won't exactly be able to render full shots > without a farm, and once you work with even heavier scenes I imagine you > are looking at rendertimes of several hours per frame, and at that point I > don't think the gpu will speed anything up, quite the opposite. > > > On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares <sof...@mail.sprit.org>wrote: > >> >> >> To be clear, when Redshift goes out-of-core, it goes *into *your system >> ram. So in the end, you still need plenty of system ram for large scenes. >> But I've only got 20GB in my workstation and I'm getting very complex >> renders out of it without coming even close to that. More in the 6-8GB >> range so far. Proxies are awesome, and Redshift wisely had those from day >> one of the alpha. >> >> Now several months ago I rendered >> this<http://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg>, >> but it's more along the lines of what Octavian posted. It's just one tree >> instanced a bunch of times. This rendered in about 30min at that >> resolution, on a GTX470. >> >> -Tim >> >> Very nice!! How did you light it? 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