I don¹t think that is a solution at all. Ice has a workflow and the ice
node editor compliments it very well. It doesn¹t mean its the right thing
for the maya Node editor though. The main issue in Maya is actually
defining what it is would be useful for people to be spending their time
doing in a new Node editor 2.0

That been said , working in Modo¹s nodes are a absolute joy ;)



On 2014/07/15, 5:29 PM, "Gerbrand Nel" <nagv...@gmail.com> wrote:

>well, you could make it work like ice :P
>On 2014/07/15 05:07 PM, Luc-Eric Rousseau wrote:
>> Define "make it better"?
>>
>> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz <e...@mootzoid.com> wrote:
>>> Thanks, guys.
>>> I had already used the node editor in Maya 2014 and yes, it is far
>>>better
>>> than the hypergraph, but still... it's not good at all. Had hoped that
>>>they
>>> would make that better, but no.
>>>
>

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