I don¹t think that is a solution at all. Ice has a workflow and the ice node editor compliments it very well. It doesn¹t mean its the right thing for the maya Node editor though. The main issue in Maya is actually defining what it is would be useful for people to be spending their time doing in a new Node editor 2.0
That been said , working in Modo¹s nodes are a absolute joy ;) On 2014/07/15, 5:29 PM, "Gerbrand Nel" <nagv...@gmail.com> wrote: >well, you could make it work like ice :P >On 2014/07/15 05:07 PM, Luc-Eric Rousseau wrote: >> Define "make it better"? >> >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz <e...@mootzoid.com> wrote: >>> Thanks, guys. >>> I had already used the node editor in Maya 2014 and yes, it is far >>>better >>> than the hypergraph, but still... it's not good at all. Had hoped that >>>they >>> would make that better, but no. >>> > <table width="100%" border="0" cellspacing="0" cellpadding="0" style="width:100%;"> <tr> <td align="left" style="text-align:justify;"><font face="arial,sans-serif" size="1" color="#999999"><span style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. </span></font></td> </tr> </table>